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Iconoclasts (Video Game)

 Iconoclasts (Video Game)
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TVTItem
 Iconoclasts (Video Game)
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Iconoclasts (Video Game)
 Iconoclasts (Video Game)
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Iconoclasts
 Iconoclasts (Video Game)
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Iconoclasts is a Metroidvania Platform Game developed by Joakim "konjak" Sandberg and published by Bifrost Entertainment, formerly a retraux Cave Story-influenced project called Ivory Springs. It was in development for seven years before finally releasing in January of 2018.Robin is a mechanic (complete with massive wrench) living in a world that's slowly withering away. Her society relies on Ivory, an energy source controlled by a powerful organization called One Concern, which is the center of a religion represented by a figure known as Mother. Robin is not permitted to do mechanical work due to their regulations, but she does it anyway. When she's found out and becomes a sinner in the eyes of the world, she embarks on an adventure with other outcasts in order to stop Mother and One Concern once and for all, and find out what's really happening to the planet.The game's release trailer is here. Links to buy the game, as well as downloads for the 2012 alpha and the Ivory Springs alpha, can be found on Konjak's website.
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DBTropes
 Iconoclasts (Video Game) / int_10add6ee
type
Kill the God
 Iconoclasts (Video Game) / int_10add6ee
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Kill the God: Robin sets out to destroy the Starworm after Royal's death, as it's her last option. It works, and in the process reveals it was never a god at all.
 Iconoclasts (Video Game) / int_10add6ee
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Applied Phlebotinum
 Iconoclasts (Video Game) / int_116a941b
comment
Applied Phlebotinum: Ivory is used to power all technology and the Concern's stranglehold on it is the basis for their control of all society besides the pirates/Isi, who get it from underwater Ivory pustules. It can function as a battery for a home, a component to be used in Item Crafting, a source of immortality and superpowers for those with the necessary constitution, and ultimately gasoline for some alien bird's space truck. This ubiquity is eventually explained, as everything on the planet and its two moons, aside from things which came from the human colonists' ships and the Blue Eyes, is partially composed of Ivory. All of the unique square plants and native life have Ivory as their essence, and revert to a pink-purple dust when drained of it. Ivory-infused individuals' immortality and superpowers are actually an ability to drain Ivory from their surroundings or manipulate it.
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Fauxshadowing
 Iconoclasts (Video Game) / int_117d2e1f
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Fauxshadowing: In the first few minutes of the game, you can find people wondering if the moon breaking apart is going to result in pieces of it falling down on the planet. This is the one thing that ends up not happening (or even mattering).
 Iconoclasts (Video Game) / int_117d2e1f
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Bloodless Carnage
 Iconoclasts (Video Game) / int_135b9977
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Bloodless Carnage: None of the dead bodies seen in the game, whether it's One Concern soldiers killed in their civil war or the Tower's pupils killed by Mother's Corners ever display blood. The only exceptions are the Alien Blood of the Transcended individuals, which is white like Ivory, and the green blood of the final boss, an actual alien. However, a scene when Agent Black subverts this when she rips off Elro’s arm, as it has a couple of blood splatters. Elro spends the rest of the game walking around with a bandaged but still oozing stump where his arm used to be, his med-tape and shirt thoroughly saturated with his own blood.
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Rasputinian Death
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As revealed right before the last fight with Agent Black, she's tried to kill herself multiple times, but she always keeps coming back to life, which has pushed her over the edge mentally. It takes a Rasputinian Death to get rid of her.
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Antepiece
 Iconoclasts (Video Game) / int_13dcb20b
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Antepiece: When Robin arrives at City One, she's stopped by a gatekeeper, and the only way to get past him is to use the Usurper's charge shot, which pulls him off the high platform and onto the ground. This weakness is shared with the boss fought a few minutes after this scene.
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Heroic Mime
 Iconoclasts (Video Game) / int_143e6c8d
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Heroic Mime: Robin does not speak at all and only communicates through emotes and body language (and a few dialogue choices), but everybody seems to understand her anyways.
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Does This Remind You of Anything?
 Iconoclasts (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: Anything involving Ivory, especially in the early half of the game. It's white, gooey, and has a weird smell according to Mina. There's also the thing where One Concern agents can be filled with seed from the procreation-worshiping Isi to make them explode in splurts of the pearly liquid...
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Unexpectedly Realistic Gameplay
 Iconoclasts (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: Swimming of all things follows real-life rules. You can mash the jump button to swim faster, but your Oxygen Meter will deplete more quickly. By swimming at your default, agonizingly slow speed, you conserve oxygen much better and can cover far more distance. The game never tells you this, and knowing it is required to reach Fitzroy. It's impossible even with three Breathlesses equipped if you mash.
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Where It All Began
 Iconoclasts (Video Game) / int_15756c9d
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Where It All Began: The entrance to the last stretch of the game before the Final Boss opens up in the exact same spot where you fought the very first boss.
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Your Head A-Splode
 Iconoclasts (Video Game) / int_1713b00a
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Your Head Asplode: The demise of Agent Black's final form, preceded by her uttering "HEAD... ACHE..." for one final time before her head literally erupts. Even that doesn't completely finish her; it takes being launched into space and falling through the atmosphere that renders her completely dead.
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All There in the Manual
 Iconoclasts (Video Game) / int_17ce80aa
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All There in the Manual: The official names of two late-game bosses (the cat Mother rides on is named Oedipuss after her pet cat, and Black's One-Winged Angel form is the Ivory Beast) can only be found on the game's soundtrack.
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Anti-Magic
 Iconoclasts (Video Game) / int_18bf4326
comment
Anti-Magic: The Isi's seeds have extremely volatile reactions when exposed to Ivory, making them grow instantaneously; this makes them an excellent tool for wrecking Concern technology, which is reliant on Ivory. Royal also notes that even though his powers allow him to control plants enough to sprout them in the middle of the desert at will, he is completely unable to affect the plants grown from these seeds because Royal's powers work by manipulating the Ivory in an object, but the Isi plants don't have any Ivory in them because they're from Earth. They also work disturbingly well on humans who have been injected with Ivory, being used to take out Agent White and Mother (Agent Black resists their effects until the blue eyes mutate her). When Robin jams a seed into the Starworm, the resulting explosion causes a wave of nature to overtake the whole planet. Detritus is a pinkish-purple powder that is produced whenever an object is drained of its Ivory. It is very much anti-Ivory, negating the Healing Factor of ivory-infused individuals and, in the case of Royal, completely shutting down his powers. Black kills Royal in a pit of Detritus at the end of One Concern West (she planned to kill Chrome there, but he had other plans), though he revives himself shortly after his body leaves the room. Elro's work with the ChemiCo Contra led to him inventing a serum that instantly removes Ivory from matter and turns it into Detritus, which is one of the few things that can kill Transcended humans.
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 Iconoclasts (Video Game) / int_19a781f
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Relationship Values
 Iconoclasts (Video Game) / int_19a781f
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Relationship Values: Say the right things to a few characters and the Battle in the Center of the Mind right before the Final Boss has one or more phases become easier by stunning them once you activate a switch, and Mina might join you for the Final Boss itself.
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Boss Arena Recovery
 Iconoclasts (Video Game) / int_1bfc720a
comment
Boss Arena Recovery: Many bosses will summon some type of minion or use a destroyable projectile attack that has a chance to drop health. The first fight against Agent Black is a particularly egregious example: Three times during the fight she uses an unavoidable attack that always brings you down to one hit away from death, and then immediately summons a bunch of weak Controllers that are guaranteed to drop health pickups while she just slowly walks around doing the "Well! What is it?" gesture and not attacking, giving you plenty of time to kill the Controllers and get your health meter up to 75% full.
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 Iconoclasts (Video Game) / int_1c445e86
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Poor Communication Kills
 Iconoclasts (Video Game) / int_1c445e86
comment
Poor Communication Kills: Mother blames Royal for hastening the end of the world by destroying an Omega Controller, whose demise sent out a signal to the Starworm to come down, and made the earthquakes afflicting the planet from Ivory loss completely uncontrollable. However, Mother (and the other One Concern officials) are also partially at fault because none of them bothered telling Royal anything that was going on, namely that Ivory mining has left the planet on the brink of destruction, destroying the Omega Controller would just make things worse, and the One Concern has been working on a rocket to help at least part of humanity escape before it's too late. Equally, when Royal first suggests his plan to see Mother, neither Robin nor Elro bother to tell Royal that Elro murdered an agent unprovoked, and so is highly unlikely to receive help at the best of times. Of course, Royal also neglects to mention that he's merely talking about spiritual healing rather than physical healing; had the rest of the party known that from the start, they likely wouldn't have bothered trying to confront Mother in the first place. Nobody bothered to fill General Chrome in on the details of the One Concern's ultimate goal. His anger at learning about the plan and finding out that he and his men were going to be left behind is part of what inspires him to kick off the Enemy Civil War.
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 Iconoclasts (Video Game) / int_1c4e1b6b
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The Spiny
 Iconoclasts (Video Game) / int_1c4e1b6b
comment
The Spiny: The first enemies encountered are small spiny creatures called Pluro, which can't be stomped at, but are easily shot or defeated with a wrench. Then, there are the Squints, which are much stronger enemies of this nature encountered in the Isilugar Depths. They are heavily armored, and positioned in such a way that simply stunning them with a bomb shot still leaves their spiny backs blocking the path. Instead, you must curve it in such a way that it detonates the explosive tip of their tail.
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 Iconoclasts (Video Game) / int_1c5002bc
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The Stoic
 Iconoclasts (Video Game) / int_1c5002bc
comment
The Stoic: Agent Black, whose main emotions seem to be apathy and annoyance. Though battles against her late in the game prove she's Not So Stoic when she starts having a Villainous Breakdown.
 Iconoclasts (Video Game) / int_1c5002bc
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 Iconoclasts (Video Game) / int_1cc9f5e5
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Playing with Fire
 Iconoclasts (Video Game) / int_1cc9f5e5
comment
Playing with Fire: Mendeleev's powerset involves throwing around jets of fire, lighting herself on fire, and throwing fireballs.
 Iconoclasts (Video Game) / int_1cc9f5e5
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Cruel and Unusual Death
 Iconoclasts (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: Quite a few of them. Agent White: Killed by an Isi seed growing into an Ivory tree, ripping through their back. Mother of the One Concern: Same as above, except with their entire body exploding into an Ivory tree, with the rest of them turning into bubbling Ivory foam. Agent Grey and General Chrome: Gets boiled alive and explodes into Detritus dust thanks to Elro's anti-Ivory serum. Agent Black: Transforms into a monster made up of Ivory trees and the "blue eye" substance, suffers from an acute case of spontaneous cranial combustion, then has their body burned up in the planet's atmosphere. The pilot of the Starworm: Gets their head crushed in by the Starworm.
 Iconoclasts (Video Game) / int_1e584efa
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 Iconoclasts (Video Game) / int_1f137e42
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Artificial Limbs
 Iconoclasts (Video Game) / int_1f137e42
comment
Artificial Limbs: At first, they appear as simply a necessary attribute of an agent. Agent White has cybernetic eyes that allow him to shoot Eye Beams, Agent Chrome has cybernetic legs, and Agent Black is revealed to have cybernetic arms. Eventually, Royal reveals that any individual who survives Transcendence but doesn't perfectly merge with the Ivory like Mother and Royal did will end up with a certain body part consumed by the Ivory. Said body part is then replaced by an implant that gives said individual their powers, while itself functioning only due to the Ivory in the rest of the person's body. As such, General Chrome has cybernetic legs and Agent Grey had cybernetic neck or ears. Ash, who complained about gut pains, might have lost an internal organ to gain invisibility.
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 Iconoclasts (Video Game) / int_20e2a53b
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Notice This
 Iconoclasts (Video Game) / int_20e2a53b
comment
Notice This: In text bubbles, important information that you'll want to take note of is usually highlighted in bright red so that you get a clear idea of what needs to happen.
 Iconoclasts (Video Game) / int_20e2a53b
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Ironic Echo
 Iconoclasts (Video Game) / int_237404cc
comment
Ironic Echo: When Agent Black sees the way that the Isi have treated the ark early in the game, she is appalled and calls them savages and rants about their mistreatment of it and how the One Concern must recover the vessel. When Mina sees that the One Concern have an ark of their own much later on, she goes on a very similar rant. During the credits: the Ivory spores seen around the planet after Robin restored its original environment through injecting Isi seed into Star Worm's body are the same ones that fly around during the third phase of Agent Black's final fight.
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Dragon Their Feet
 Iconoclasts (Video Game) / int_23a0a0d0
comment
Dragon Their Feet: Agent Black and General Chrome manage to outlive Mother. Chrome doesn't get far before he's taken care of, but Black lives long enough to fight Robin one last time, long after she has a reason to keep fighting her beyond revenge.
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Cardboard Prison
 Iconoclasts (Video Game) / int_251bce7c
comment
Cardboard Prison: The trio of Robin, Mina, and Elro find themselves caught by the Concern and locked in The Tower’s jail cells at one point. Mina and Elro are locked up tight, but Robin’s cell includes a floor plate that she can stomp through to easily crawl out of her cell. Admittedly, not many people can Ground Pound as well as Robin.
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Death of a Child
 Iconoclasts (Video Game) / int_269e82c1
comment
Death of a Child: On several occasions. First one is when Robin's niece, Ella, is killed along with her mother through "Penance" when Robin is caught fixing Ivory tech at Elro's house. Then, it happens when officials at The Tower respond to pupil Gerry briefly escaping and seeing the outside world by staging his suicide in a theatrical play to ensure compliance from the rest. Much later on, most of the same pupils get killed by Mother's Corners, deluded into thinking this will bring Mother back and reset the world.
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Mythology Gag
 Iconoclasts (Video Game) / int_26ac510e
comment
Mythology Gag: The Isi lady who's always seen sitting on couches in Isilugar is based on the design for Mina that was used in Mina of the Pirates, one of Konjak's earliest big projects and the origin of Mina's name and base design.
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One-Time Dungeon
 Iconoclasts (Video Game) / int_274aca0c
comment
One-Time Dungeon: Unusually for a metroidvania, there are several sections in the areas that get locked off through plot progression, such as the Omega Controller tunnels in Darland Ascent and nearly all of One Concern East. Collectibles are never placed in these areas, so no items can be missed in them.
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Party in My Pocket
 Iconoclasts (Video Game) / int_28a3b1a8
comment
Party in My Pocket: There are several moments when characters will follow Robin where she's going, but only she is visible during gameplay when this is happening. The game does show portraits of your party so you know who's following you though.
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Defrosting Ice Queen
 Iconoclasts (Video Game) / int_28c1d543
comment
Defrosting Ice Queen: Michi becomes this if you give her a white ticket. Originally content to tell Robin to stop bothering her, she'll head to Settlement 17 before the final boss battle, just to look for Robin.
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Non-Indicative Name
 Iconoclasts (Video Game) / int_295087bf
comment
Non-Indicative Name: Agent Black is a very pale girl. Agent White is a Scary Black Man.
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Easter Egg
 Iconoclasts (Video Game) / int_29a39f6
comment
Easter Egg: There are two One Concern soldiers with a lot of optional banter between each other who only make appearances if you go to obscure chest locations the first time you have access to them. One can be found in Shard Desert (right before you meet Royal, up and to the left of the save statue), another appears in Ferrier Shockwood (drop through the floor in the room to the left of the crafting table), and one more appears in One Concern West after getting the Usurper Gun (two rooms to the right of the save statue after the gun; use it on the bomb-throwing snake on the right and climb down the hidden ladder). invoked The first time you visit the third floor on the left side of the Tower, there are two Bastion guards hanging out behind some boxes you can't climb over. Using a long dive to jump over the boxes reveals that unlike most characters you aren't supposed to interact with, these two actually have some fourth wall-busting dialogue:
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Lampshade Hanging
 Iconoclasts (Video Game) / int_2a090d00
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Lampshade Hanging: In Isilugar, after Robin defeats the One Concern soldiers, a few of them can be seen in a prison cell, still holding their guns. If you talk with the Isi guard, he says not to worry as they took all their ammo out. This was so Konjak didn't have to make new sprites just for this scene.
 Iconoclasts (Video Game) / int_2a090d00
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Iconoclasts (Video Game) / int_2a090d00
 Iconoclasts (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Iconoclasts (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Many of the tweaks end up being this, mainly because a tweak "breaks" when Robin takes damage. In addition, Robin only has three tweak slots for the entire game, so powerful combat Tweaks (such as faster charge shot renewal, a wall-piercing Usurper Shot, and massive Roller Bomb explosions) are going to be set aside for the ones that let you move faster, solve puzzles quicker, and take less damage. The Roller Bomb's charge shot is a powerful missile with the highest range of any attacks Robin can use. Unfortunately, in addition to the long charge and cooldown time it has, it can only fire straight forward and needs a split second to ready itself before it blasts off; if the missile hits anything in the short range it flies before igniting, the attack is wasted. You'll probably use the missile for puzzle-solving and an incidental enemy or two, since it's all but useless against most bossesnote That being said, occasionally there is a situation where focusing on dodging far from the boss and periodically sending a high-damage missile onto them is a viable option - one such happens to be against difficult Bonus Boss.
 Iconoclasts (Video Game) / int_2bdae2ae
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Iconoclasts (Video Game) / int_2bdae2ae
 Iconoclasts (Video Game) / int_2cd8db8c
type
FantasticSlur
 Iconoclasts (Video Game) / int_2cd8db8c
comment
Fantastic Slur: Throughout the beginning of the game there's constant mention from One Concern loyalists of "pirates". As it turns out, they are referring to the Isi, an ethnic group of people with their own religion, who live off the grid to protect themselves from One Concern. The Isi indeed take offense to the term.
 Iconoclasts (Video Game) / int_2cd8db8c
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1.0
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Iconoclasts (Video Game) / int_2cd8db8c
 Iconoclasts (Video Game) / int_2d364c81
type
Tomboy and Girly Girl
 Iconoclasts (Video Game) / int_2d364c81
comment
Tomboy and Girly Girl: Mina and Robin. Mina carries a large shotgun, bashes things with the butt of her gun, has enough body odor that a trained hunter can track by scent, and gets angry a lot. Her chosen profession at the start of the game is wandering the world looking for stuff to steal as a thief. Robin may be a mechanic with an oversized wrench, but also carries a small stun pistol, apparently bathes regularly, gets flustered and scared far more easily, and dolls up her hair. Her chosen profession at the start of the game is to fix up and nurture a settlement near where she lives. This distinction is on display in the fight against Mother, wherein Robin counters and dodges Mother's attacks, occasionally stunning Mother and pulling her out from protection while Mina is the one to do the actual damage against her by shoving seeds into her body, after Robin has made her vulnerable.
 Iconoclasts (Video Game) / int_2d364c81
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Iconoclasts (Video Game) / int_2d364c81
 Iconoclasts (Video Game) / int_2f755152
type
Invisible Wall
 Iconoclasts (Video Game) / int_2f755152
comment
Far more egregious example at City One. Usually, you are locked into a boss battle by the One Concern metal doors activating behind you. However, this doesn't happen when fighting Mother, because all she wants is for you to get out of the way, and let her converse with her people in peace. She even offers to talk to you at the Bastion at first, before ordering Bastion Elites to escort you there. Yet, you are forced to fight regardless, the way out blocked by an Invisible Wall, even though the reason you wanted to meet her in the first place was so that she could heal Elro, which she obviously can't do at all once she's dead.
 Iconoclasts (Video Game) / int_2f755152
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Iconoclasts (Video Game) / int_2f755152
 Iconoclasts (Video Game) / int_3401240
type
Ground Pound
 Iconoclasts (Video Game) / int_3401240
comment
Ground Pound: Robin starts out with the ability to do a midair flip and stomp downwards, which can break red blocks. It’s a surprisingly effective attack as well: many enemies can’t attack Robin while she's jumping on their heads (such as the Concern soldiers), and the stomp deals good damage even late in the game and will home in if Robin isn't perfectly aligned above an enemy.
 Iconoclasts (Video Game) / int_3401240
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Iconoclasts (Video Game) / int_3401240
 Iconoclasts (Video Game) / int_364b9be6
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Flipping the Bird
 Iconoclasts (Video Game) / int_364b9be6
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Flipping the Bird: Agent Black tells a Bastion trooper that she is going to crush his skull using only her two middle fingers.
 Iconoclasts (Video Game) / int_364b9be6
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1.0
 Iconoclasts (Video Game) / int_364b9be6
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Iconoclasts (Video Game) / int_364b9be6
 Iconoclasts (Video Game) / int_374c339d
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I'll Kill You!
 Iconoclasts (Video Game) / int_374c339d
comment
I'll Kill You!: One of the late-game bosses, the Dual Boss in the form of Mother's Concerns, has the boss vow that they'll rip Robin open and break her ribs for her actions up to this point.
 Iconoclasts (Video Game) / int_374c339d
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Iconoclasts (Video Game) / int_374c339d
 Iconoclasts (Video Game) / int_378a8006
type
World-Healing Wave
 Iconoclasts (Video Game) / int_378a8006
comment
World-Healing Wave: One occurs after Robin injects an Isi seed into Star Worm's corpse, which contained extraordinary amounts of Ivory. This causes natural, "round" plants, rather than the artificial square ones, to sprout all over the planet. It had also stopped the earthquakes, which were a precursor to the planet's crust collapsing apart due to being weakened by Ivory mining.
 Iconoclasts (Video Game) / int_378a8006
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1.0
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Iconoclasts (Video Game) / int_378a8006
 Iconoclasts (Video Game) / int_379ba10f
type
RealityWarping
 Iconoclasts (Video Game) / int_379ba10f
comment
On the one hand, Ivory is revered as sacred and powerful for good reason, as it can cause superpowers in those exposed to high amounts of the stuff, ultimately culminating in psychic powers that border on Reality Warping and an absurdly powerful Healing Factor. Not to mention removal of it causes things to turn into a purple dust that inhibits said powers. On the other hand, considering how the birdman piloting the Starworm (AKA Him) treats the stuff, it may just be a strange, mutagenic oil.
 Iconoclasts (Video Game) / int_379ba10f
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Iconoclasts (Video Game) / int_379ba10f
 Iconoclasts (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Iconoclasts (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Iron Heart tweak. All it does is absorbing the damage from a single hit before breaking, but the fact that it's possible to stack three of them at a time and landing shots on an enemy helps regenerate a broken tweak means that they're incredibly useful to have equipped for most boss battles. Plus, it's the only way to avoid being a One-Hit-Point Wonder in Challenge Mode.
 Iconoclasts (Video Game) / int_39b8d3d6
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Iconoclasts (Video Game) / int_39b8d3d6
 Iconoclasts (Video Game) / int_3b79029a
type
Crapsaccharine World
 Iconoclasts (Video Game) / int_3b79029a
comment
Crapsaccharine World: The world under One Concern seems to be prosperous and happy, with green pastures and the like, especially the paradise of City One, which is white, beautiful, and peaceful. However, this is only if you are in the Concern's favor- those who are branded heretics are hunted down and killed via Penance, in which you are trapped in your home and it is brought down upon you. Agents of the Concern have it little better, as they are forced into the horrific Transendence experiments where their blood is replaced with Ivory; many do not even survive, and those who do are tormented by their bodies. And lastly, the world is falling apart mainly because of One Concern's Ivory mining, and rather than stop, the elites opt to build a rocket, escape, and leave everyone else to die. Downplayed with Isilugar. At first glance, it seems like a perfectly pleasant place to live in. In a lot of ways, it is, specially if you compare it with life in the Settlements where even minor, unintended crimes can result in Penance. Life in Isilugar is more relaxed and free, with the Isi religion being all about love and reproduction. That last part has a catch, however. Turns out the Isi religion is not perfect, either. Arranged marriages are common, and procreation is seen as a vital responsibility of every adult, which means that people who are unable or unwilling to reproduce, like Doctor Gustavo, who doesn't want to pass on his genetic disease, are seen as outcasts, through no fault of their own. That also means that Mina and Samba's relationship is probably also frowned upon, which might explain why it's played with such ambiguity throughout the game.
 Iconoclasts (Video Game) / int_3b79029a
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Iconoclasts (Video Game) / int_3b79029a
 Iconoclasts (Video Game) / int_3bb81225
type
Recurring Boss
 Iconoclasts (Video Game) / int_3bb81225
comment
Recurring Boss: Two bladed Controllers are fought in the game: one with Robin as a Warm-Up Boss in Blockrock, and another with Mina in Ferrier Shockwood. The Silver Watchman is fought four times. The first three fights are in The Tower, with one and two being Duel Boss encounters and the third being a gimmick fight inside a tiny elevator. You face him one last time in Dark Cave, where he’s being used as a puppet by the Possessed Thunk, a Kerthunk mecha infested with the blue eyeballs. Agent Black is the boss of both One Concern West and the Rocket Platform, where she's technically fought three times; once as an invincible enemy while activating the rocket, another time as a true rematch in front of the rocket, and then as the Ivory Beast, which has two forms.
 Iconoclasts (Video Game) / int_3bb81225
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Iconoclasts (Video Game) / int_3bb81225
 Iconoclasts (Video Game) / int_3c111ce6
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Pistol-Whipping
 Iconoclasts (Video Game) / int_3c111ce6
comment
Pistol-Whipping: Mina's melee attack involves using the butt of her shotgun like a club.
 Iconoclasts (Video Game) / int_3c111ce6
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1.0
 Iconoclasts (Video Game) / int_3c111ce6
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Iconoclasts (Video Game) / int_3c111ce6
 Iconoclasts (Video Game) / int_3c3f28a5
type
Blessed with Suck
 Iconoclasts (Video Game) / int_3c3f28a5
comment
Blessed with Suck: Along with the usual superpowers and immortality, Transcending caused Agent Black to suffer constant, unrelenting headaches which she describes as feeling like knives cutting her, meaning they are most likely cluster headaches, known for their extreme intensity. She has been like this for almost 200 years, so it's no wonder she's such a grouch all the time, and why her sanity could take such an abrupt nosedive as it did. Agents in general are stuck with this, as the very act of Transcending has caused them to lose limbs or organs which require prosthetic replacement. Chronic pain also seems to be a common symptom as well, since Ash also mentions suffering heavy pains in his gut.
 Iconoclasts (Video Game) / int_3c3f28a5
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1.0
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Iconoclasts (Video Game) / int_3c3f28a5
 Iconoclasts (Video Game) / int_3dd3a9eb
type
Tone Shift
 Iconoclasts (Video Game) / int_3dd3a9eb
comment
Tone Shift: Agent Black heralds the more serious parts of the story. Especially once she rips off Elro's arm with her bare hands. That's where the story really takes a turn for the darker.
 Iconoclasts (Video Game) / int_3dd3a9eb
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Iconoclasts (Video Game) / int_3dd3a9eb
 Iconoclasts (Video Game) / int_3f737576
type
Climax Boss
 Iconoclasts (Video Game) / int_3f737576
comment
During boss fights, incidental dialogue said by the NPC heroes will give hints as to how to defeat them. For instance, in the Climax Boss fight in City One, Mina will shout "come down here, coward!" at the boss, hinting that you need to use the Usurper's charge shot to bring them to the ground. These hints will also be highlighted in red text for you to notice exactly what you need to do.
 Iconoclasts (Video Game) / int_3f737576
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Iconoclasts (Video Game) / int_3f737576
 Iconoclasts (Video Game) / int_3fe2b13f
type
Ungrateful Bastard
 Iconoclasts (Video Game) / int_3fe2b13f
comment
Ungrateful Bastard: You'd think the Silver Watchman would be a little more grateful that you freed him from his blue eye possession. He still tries to kill you again the next time you see him, but quickly subverted when he planted his sword to the ground, a common visual shorthand of a warrior's salute. Pity Royal came crashing on him, and drowned him.
 Iconoclasts (Video Game) / int_3fe2b13f
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Iconoclasts (Video Game) / int_3fe2b13f
 Iconoclasts (Video Game) / int_406315e
type
Shield-Bearing Mook
 Iconoclasts (Video Game) / int_406315e
comment
Shield-Bearing Mook: The One Concern Defenders, who attack by producing a blue Shockwave Stomp, and are immune to regular melee and ranged attacks from the front due to their shields. They are still somewhat affected by the bomb detonations, but the easiest way to knock them out is through Goomba Stomp.
 Iconoclasts (Video Game) / int_406315e
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Iconoclasts (Video Game) / int_406315e
 Iconoclasts (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Iconoclasts (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: Sure, Elro, let's ask your sister to repair the technology in your home, as is explicitly forbidden and punished to death by One Concern, right when the One Concern agents are around the place, and not, say, a couple days later! It's particularly galling given that Black and the rest were in a rush, and would have soon had to leave to meet Royal at Chrome's camp, while he wanted repairs done for the winter, so there was absolutely no rush.
 Iconoclasts (Video Game) / int_40680cf6
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Iconoclasts (Video Game) / int_40680cf6
 Iconoclasts (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Iconoclasts (Video Game) / int_409d3c07
comment
Advancing Boss of Doom: The Omega Controller, first as a Rise to the Challenge scenario on an elevator platform and then as a horizontal chase where it takes the form of a buzzsaw. In both cases, Robin has to repel the boss with bombs. Fitzroy slowly crawls towards Robin for his first two phases, which only makes it harder to keep dodging attacks from the golem face made of Ivory rising out of his back, which represents his memory of Leticia as she once was, and of her after she lost her face to Transcendence, respectively.
 Iconoclasts (Video Game) / int_409d3c07
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Iconoclasts (Video Game) / int_409d3c07
 Iconoclasts (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Iconoclasts (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: On the one hand, the One Concern theocracy falls, its remaining forces are led by clueless Tolo, and they no longer have the power to harass Isi or intimidate peaceful people with the Penance. Robin stops Armageddon from occurring by destroying the Starworm and its pilot to prevent him from siphoning off the remaining Ivory keeping the planet together, while nature repairs the planet after she (and potentially Mina) sticks an Isi seed into Starworm's Ivory-infused corpse. It's also implied ChemiCo Contra are making headway into alternative energy research, like the naturally-occurring energy of the Ferrier Shockwood, to ensure the planet won't come so close to the brink again. Finally, Mina returns home to her girlfriend Samba, and the planet being safe now ensures that Mina won't have to run off anymore to leave the people she loves worrying about her. On the other hand, the demise of One Concern's transcended leaders like Mother, Chrome and Royal results in dozens of rank-and-file soldiers dying in the civil war, while most pupils at the Tower were killed by Mother's Corners, and the remainder appear unable to adapt to the independent life. The cycle of revenge between Agent Black and Elro ends with the former dying a horrible death, her remains burnt up in the atmosphere as B-17 took off, while the latter is alive, but crippled and embittered. Elro in turn ends up finally conceding the point that Robin is more than capable on her own, and he won't tell Robin what to do anymore. But had he just listened from the beginning instead of being a Knight Templar Big Brother, things probably wouldn't have turned out so badly for him.
 Iconoclasts (Video Game) / int_40cc0c7e
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Iconoclasts (Video Game) / int_40cc0c7e
 Iconoclasts (Video Game) / int_42632336
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Mecha-Mooks
 Iconoclasts (Video Game) / int_42632336
comment
Mecha-Mooks: This is One Concern's primary means of offense aside from their troops, mostly showing up in their late-game facilities.
 Iconoclasts (Video Game) / int_42632336
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1.0
 Iconoclasts (Video Game) / int_42632336
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Iconoclasts (Video Game) / int_42632336
 Iconoclasts (Video Game) / int_43555d33
type
Heroes Prefer Swords
 Iconoclasts (Video Game) / int_43555d33
comment
Heroes Prefer Swords: Inverted. Robin herself favors her stun gun and her trusty wrench. The setting is a mix of modern and sci-fi, so most other characters use guns or explosives. As a result, there's a total of only four sword-wielding characters across the game. Three of them are villains: The katana-wielding Silver Watchman, and Mother's Corners, two warriors who each carry broadswords. The remaining sword user, Elro, is not a villain, but he is a bitter and stubborn man that kickstarted the biggest conflicts in the plot, and his nihilistic attitude nearly has the team fail, several times. Also, by the end, he kills with no remorse. It even plays into his combat style: Robin merely stuns human enemies, but Elro uses his sword to go in for the kill. It really says something that the only Reborn who did not survive the fight at One Concern East was Lawrence, who fought Elro and got a sword to the back (while he was down, mind you) for his troubles.
 Iconoclasts (Video Game) / int_43555d33
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Iconoclasts (Video Game) / int_43555d33
 Iconoclasts (Video Game) / int_43a045de
type
Dropped a Bridge on Him
 Iconoclasts (Video Game) / int_43a045de
comment
Dropped a Bridge on Him: The Silver Watchman gets hit with a simultaneously figurative and literal version of this. The last time we see him, he's seemingly admitting respect for Robin and not attacking her. She starts to walk up to him... and then a chunk of the ceiling (with Royal aboard) falls out, trapping the Silver Watchman in a pool of water where his teleporting ability doesn't work.
 Iconoclasts (Video Game) / int_43a045de
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Iconoclasts (Video Game) / int_43a045de
 Iconoclasts (Video Game) / int_43a46119
type
Surrounded by Idiots
 Iconoclasts (Video Game) / int_43a46119
comment
Surrounded by Idiots: Agent Black's habitual attitude. It's not so much that she's actually smarter as a combination of a permanent migraine (duplicating the usual effect of the trope) and having no real ideology beyond her job of keeping things functioning while being surrounded by idealists who believe nothing should be done except in accordance with their personal value system or religion.
 Iconoclasts (Video Game) / int_43a46119
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Iconoclasts (Video Game) / int_43a46119
 Iconoclasts (Video Game) / int_44fc28e8
type
Honor Before Reason
 Iconoclasts (Video Game) / int_44fc28e8
comment
Honor Before Reason: Agent Black admits that keeping Royal and Robin from using the rocket to attempt to reason with Him is a poor decision, but her orders to protect the rocket are the only point of stability she has to cling to at that point.
 Iconoclasts (Video Game) / int_44fc28e8
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Iconoclasts (Video Game) / int_44fc28e8
 Iconoclasts (Video Game) / int_450a63b5
type
Player Nudge
 Iconoclasts (Video Game) / int_450a63b5
comment
Player Nudge: The boss battle against the Omega Controller starts with a nearby One Concern soldier throwing grenades at it to knock it back, hinting that the player should use their concussion bombs to do the same.
 Iconoclasts (Video Game) / int_450a63b5
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Iconoclasts (Video Game) / int_450a63b5
 Iconoclasts (Video Game) / int_463084f4
type
Giving Someone the Pointer Finger
 Iconoclasts (Video Game) / int_463084f4
comment
Giving Someone the Pointer Finger: Agent White really likes doing this, even using it as an attack in his boss fight.
 Iconoclasts (Video Game) / int_463084f4
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1.0
 Iconoclasts (Video Game) / int_463084f4
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Iconoclasts (Video Game) / int_463084f4
 Iconoclasts (Video Game) / int_464dd7cc
type
The Unfought
 Iconoclasts (Video Game) / int_464dd7cc
comment
The Unfought: General Chrome is never fought in true combat. He rides on the helicopter that you fight at the end of Shard Wasteland, but all he does is quote One Concern scripture while the helicopter is piloted by a generic Mook. He is ultimately killed by Elro’s serum at the end of City One.
 Iconoclasts (Video Game) / int_464dd7cc
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Iconoclasts (Video Game) / int_464dd7cc
 Iconoclasts (Video Game) / int_46f1dc86
type
Ring-Out Boss
 Iconoclasts (Video Game) / int_46f1dc86
comment
Ring-Out Boss: Double subverted with the Carver. Once reduced to just a head, all the Carver machine in Ferrier Shockwood can do is spin its blades to produce debris. Elro will jam his sword into the blades to lock them up, at which point Robin has to charge up and grab a rail to ram into the head and knock it back; this repeats for a while, with Robin occasionally dislodging Elro’s sword from the ceiling, until the Carver nearly falls off a cliff (the "abyss" was only a few feet deep, but the Controller that Mina was chasing pops out and wrecks it). Mendeleev works somewhat like this. If she's shot while she's in the air outside of her fiery mode, she gets knocked back and temporarily stunned. If she falls into an active electric current in this state, she gets zapped and loses a lot more health than she does from individual shotgun blasts.
 Iconoclasts (Video Game) / int_46f1dc86
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Iconoclasts (Video Game) / int_46f1dc86
 Iconoclasts (Video Game) / int_4781adbb
type
Jerk with a Heart of Gold
 Iconoclasts (Video Game) / int_4781adbb
comment
Jerk with a Heart of Gold: Royal. He means well and can be nice when he's not focusing on himself, but it's clear the One Concern have their claws in him with the whole thing about him being Mother's heir. Elro is fairly nasty to everyone, but he has the best interests of Robin and her friends at heart, and he's been broken by the events of the prologue. In reality, he’s a Jerk With A Heart Of Jerk, as the traumatic events of the storyline push him into Villain Protagonist territory.
 Iconoclasts (Video Game) / int_4781adbb
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Iconoclasts (Video Game) / int_4781adbb
 Iconoclasts (Video Game) / int_4782e60f
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Jerk with a Heart of Jerk
 Iconoclasts (Video Game) / int_4782e60f
comment
Elro is fairly nasty to everyone, but he has the best interests of Robin and her friends at heart, and he's been broken by the events of the prologue. In reality, he’s a Jerk With A Heart Of Jerk, as the traumatic events of the storyline push him into Villain Protagonist territory.
 Iconoclasts (Video Game) / int_4782e60f
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1.0
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Iconoclasts (Video Game) / int_4782e60f
 Iconoclasts (Video Game) / int_47fea76b
type
Butt-Monkey
 Iconoclasts (Video Game) / int_47fea76b
comment
Butt-Monkey: The Silver Watchman just can't catch a break. He gets his ass kicked by you three times, his fourth attempt to kill you accidentally saves your life instead, then he gets possessed by the blue eyes (and gets his ass kicked by you again in his possessed state), and finally he is taken out by Royal of all people, who drops a boulder on top of him, trapping him underwater where his teleportation powers don't work, drowning him.
 Iconoclasts (Video Game) / int_47fea76b
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1.0
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Iconoclasts (Video Game) / int_47fea76b
 Iconoclasts (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Iconoclasts (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The Usurper gun, which is acquired roughly three-fourths of the way through the game. It deals more damage than the standard stun pistol, hits enemies multiple times, and kills many enemies that are otherwise outright invincible. However, its shots lack the homing ability of the standard gun, and shooting too rapidly will cause it to overheat, limiting its DPS.
 Iconoclasts (Video Game) / int_480c69ba
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1.0
 Iconoclasts (Video Game) / int_480c69ba
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Iconoclasts (Video Game) / int_480c69ba
 Iconoclasts (Video Game) / int_486466ee
type
Dual Boss
 Iconoclasts (Video Game) / int_486466ee
comment
Dual Boss: Mother's Corners are an example where both bosses share the same health bar, and either boss can choose to hop into the background temporarily while the other keeps attacking.
 Iconoclasts (Video Game) / int_486466ee
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1.0
 Iconoclasts (Video Game) / int_486466ee
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Iconoclasts (Video Game) / int_486466ee
 Iconoclasts (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Iconoclasts (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: In the beginning of the game, Agent Black drops a bunch of info on Robin and follows it with "Well, that's your backstory out of the way."
 Iconoclasts (Video Game) / int_4a3e547f
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1.0
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Iconoclasts (Video Game) / int_4a3e547f
 Iconoclasts (Video Game) / int_4c798fd5
type
Shock and Awe
 Iconoclasts (Video Game) / int_4c798fd5
comment
Shock and Awe: Robin's wrench gets an upgrade that lets her charge it with electricity by spinning it, and a second upgrade that lets her bombs and missiles become charged as well. The Birdman can do the same thing with his wrench. Pure electric attacks (not counting blue energy Shockwave Stomp attacks) are also used by One Concern's Spotters, which have electricity running along their whole body to prevent you from jumping on them and Agent Black, who can zap lightning on ground level, as well as Isi's Inti machine, which zaps lightning from its fingers during the first phase of its battle, when it's taken over by a Controller during the One Concern attack on Isilugar.
 Iconoclasts (Video Game) / int_4c798fd5
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1.0
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Iconoclasts (Video Game) / int_4c798fd5
 Iconoclasts (Video Game) / int_4f37c96a
type
Duel Boss
 Iconoclasts (Video Game) / int_4f37c96a
comment
The Silver Watchman is fought four times. The first three fights are in The Tower, with one and two being Duel Boss encounters and the third being a gimmick fight inside a tiny elevator. You face him one last time in Dark Cave, where he’s being used as a puppet by the Possessed Thunk, a Kerthunk mecha infested with the blue eyeballs.
 Iconoclasts (Video Game) / int_4f37c96a
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1.0
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Iconoclasts (Video Game) / int_4f37c96a
 Iconoclasts (Video Game) / int_4f88342a
type
Smug Super
 Iconoclasts (Video Game) / int_4f88342a
comment
Smug Super: As polite as he's capable of being, Royal has pretty clearly let his psionic powers influence how he perceives others. Mother doesn't display this nearly as openly, but the fact that she seems pretty comfortable with everyone else being considered lesser than her has to indicate something about her personality.
 Iconoclasts (Video Game) / int_4f88342a
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1.0
 Iconoclasts (Video Game) / int_4f88342a
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1.0
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Iconoclasts (Video Game) / int_4f88342a
 Iconoclasts (Video Game) / int_504a1991
type
Body Horror
 Iconoclasts (Video Game) / int_504a1991
comment
Body Horror: The entire process of Transcending, which involves injecting Ivory directly into a person's body. A few people will succeed and survive the process with superpowers, though some will lose body parts in the process. And the many that fail basically melt into puddles of white goo. Even if it does work out, those who Transcend are plagued by sharp chronic pains, and Transcended people who live long enough will find themselves consumed by the Ivory; Father is essentially comatose, Fitzroy turned into a mindless being made of dripping Ivory, while Leticia kept her sanity but is no longer recognizably human. Agent Black takes the cake when the blue eyes try to possess her while Isi Seeds sprout from her body. The end result is a giant monstrosity with Ivory trees sprouting all over its body and clusters of eyes hidden inside said trees. The horrors of chemistry are demonstrated when Elro develops a serum that forcibly ejects all Ivory from matter, causing the object to turn into Detritus dust. Its real purpose is to be used on Transcended humans, who are practically filled with Ivory. The result? The affected person's skin turns purple as they start deforming and boiling alive, until they explode into a fine purple mist.
 Iconoclasts (Video Game) / int_504a1991
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1.0
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Iconoclasts (Video Game) / int_504a1991
 Iconoclasts (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Iconoclasts (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: For the purposes of a single playthrough, the Featherweight tweak gives Robin a Double Jump. But since it's granted after defeating one of the Superbosses, the effect is basically useless, since all that's left to do is to either fight the Final Boss or go after a few missed treasure chests, to which a double jump is only tangenitally useful. It can still be carried over to a New Game Plus, however. Defeating the game's final Superboss gets you a tweak, but it's a Joke Item called Roulette that's meant to make things more challenging by adding random status effects to Robin.
 Iconoclasts (Video Game) / int_55e5b37c
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1.0
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Iconoclasts (Video Game) / int_55e5b37c
 Iconoclasts (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Iconoclasts (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The Impact Zone consists of several rooms themed after previous locations, each containing enemies from previous areas infested with the blue eyes. The Omega Controller constantly causes the terrain to cycle through the different area textures as you ascend the elevator shaft.
 Iconoclasts (Video Game) / int_56a6927b
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1.0
 Iconoclasts (Video Game) / int_56a6927b
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Iconoclasts (Video Game) / int_56a6927b
 Iconoclasts (Video Game) / int_56b53152
type
Green Aesop
 Iconoclasts (Video Game) / int_56b53152
comment
Green Aesop: An energy crisis is brewing in the background of the plot due to both the Tri and the Isi's overreliance on the non-renewable fuel, of which one can draw eerily similar parallels with real-world oil. Unlike oil drilling, mining for Ivory doesn't destroy the ecosystem... but instead can fracture a chunk of the world into space if done too much.
 Iconoclasts (Video Game) / int_56b53152
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1.0
 Iconoclasts (Video Game) / int_56b53152
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Iconoclasts (Video Game) / int_56b53152
 Iconoclasts (Video Game) / int_56df9ba7
type
Easier Than Easy
 Iconoclasts (Video Game) / int_56df9ba7
comment
Easier Than Easy: The Relaxed difficulty mode, in which the player character has infinite health and gets infinite air underwater; their Tweaks still get broken if they take damage, though. There's only two instances where the player can die in this mode: getting crushed to death during the Omega Controller fight, and running out of time when escaping Midway.
 Iconoclasts (Video Game) / int_56df9ba7
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1.0
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Iconoclasts (Video Game) / int_56df9ba7
 Iconoclasts (Video Game) / int_56f6d892
type
Injured Player Character Stage
 Iconoclasts (Video Game) / int_56f6d892
comment
Injured Player Character Stage: The short segment where you play as Elro is after Black rips his arm off, so he is slowly limping around and barely leaves the ground when jumping. Despite this, he manages to have an awesome boss fight at the end of the section.
 Iconoclasts (Video Game) / int_56f6d892
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Iconoclasts (Video Game) / int_56f6d892
 Iconoclasts (Video Game) / int_5832e916
type
Die, Chair, Die!
 Iconoclasts (Video Game) / int_5832e916
comment
Die, Chair, Die!: You get Ivory Squares for breaking both the small light-grey busts of Mother and the similarly colored Isi icons. The game is called Iconoclasts after all.
 Iconoclasts (Video Game) / int_5832e916
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1.0
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Iconoclasts (Video Game) / int_5832e916
 Iconoclasts (Video Game) / int_5a5de5ca
type
Boss Rush
 Iconoclasts (Video Game) / int_5a5de5ca
comment
Boss Rush: An alternate game mode once the main story is beaten. Light Rush and Heavy Rush constitute about 45% of the game's bosses each, Full Rush uses the bosses from both Light and Heavy Rush, and Lethal Rush reuses the bosses from Heavy Rush, but removes the Regenerating Tweaks that all the other boss rushes have.
 Iconoclasts (Video Game) / int_5a5de5ca
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 Iconoclasts (Video Game) / int_5a5de5ca
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Iconoclasts (Video Game) / int_5a5de5ca
 Iconoclasts (Video Game) / int_5c5d0032
type
Eyepatch of Power
 Iconoclasts (Video Game) / int_5c5d0032
comment
Eyepatch of Power: Elro gets one after surviving the Penance that killed his wife and daughter.
 Iconoclasts (Video Game) / int_5c5d0032
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1.0
 Iconoclasts (Video Game) / int_5c5d0032
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Iconoclasts (Video Game) / int_5c5d0032
 Iconoclasts (Video Game) / int_5ce7dbb9
type
Central Theme
 Iconoclasts (Video Game) / int_5ce7dbb9
comment
Central Theme: Grief. What's the best way to deal with terrible things happening to you and those you care about? And though no life can be without some sort of tragedy, how much suffering is "the right amount" of it? Conformity. What's the proper way to try and change a corrupt system: try to change it from within, or try to tear the whole thing down and start over? Also, does rebellion against any such system inherently make someone a bad person?
 Iconoclasts (Video Game) / int_5ce7dbb9
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1.0
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Iconoclasts (Video Game) / int_5ce7dbb9
 Iconoclasts (Video Game) / int_5e01640d
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X-Ray Sparks
 Iconoclasts (Video Game) / int_5e01640d
comment
X-Ray Sparks: Mendeleev gets zapped in this manner if she falls into an electricity bar during her fight.
 Iconoclasts (Video Game) / int_5e01640d
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1.0
 Iconoclasts (Video Game) / int_5e01640d
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Iconoclasts (Video Game) / int_5e01640d
 Iconoclasts (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 Iconoclasts (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: Moonlight, the theme that plays during the last Agent Black fight, and also the scene leading to Royal's demise, is essentially a remix of the beginning of Ludwig van Beethoven's "Moonlight Sonata".
 Iconoclasts (Video Game) / int_5f70322e
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1.0
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Iconoclasts (Video Game) / int_5f70322e
 Iconoclasts (Video Game) / int_6114a875
type
Lost Technology
 Iconoclasts (Video Game) / int_6114a875
comment
Lost Technology: At Darland Ascent, it's revealed that the Controllers the One Concern use to enforce their will were reverse-engineered from the Omega Controller during Father's reign, with the technology being lost once the facility had to be abandoned. Sadly for the rest of the world, the pit they pull them from has enough in good enough shape that they're likely to not run out anytime soon.
 Iconoclasts (Video Game) / int_6114a875
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1.0
 Iconoclasts (Video Game) / int_6114a875
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Iconoclasts (Video Game) / int_6114a875
 Iconoclasts (Video Game) / int_61a503a7
type
Hell Is That Noise
 Iconoclasts (Video Game) / int_61a503a7
comment
Hell Is That Noise: The screams of the mutated Agent Black in her final fight are downright bone-chilling. The glitchy, distorted sounds after Robin gets shot with what amounts to a Battle in the Center of the Mind gun are incredibly creepy, leading into a similarly warped soundtrack for said battle.
 Iconoclasts (Video Game) / int_61a503a7
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1.0
 Iconoclasts (Video Game) / int_61a503a7
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Iconoclasts (Video Game) / int_61a503a7
 Iconoclasts (Video Game) / int_62434fe2
type
Sanity Slippage
 Iconoclasts (Video Game) / int_62434fe2
comment
Sanity Slippage: Agent Black's sanity doesn't slip away so much as take a running leap off of the deep end after the first time you beat her in One Concern West's detritus pit. We don't see the actual process, but once she shows up again at One Concern East for her rematch, she's clearly not in the best place, mentally speaking. Mother's Corners are an even more severe example. When they are first seen in the flesh (after being featured on multiple wall frescoes earlier) next to Mother, they are giving measured advice just before the battle that kills her. The next time you encounter them, they have devolved to killing all the Tower pupils they can find in a belief this will bring Mother back, and crying out for your blood once they encounter you.
 Iconoclasts (Video Game) / int_62434fe2
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Iconoclasts (Video Game) / int_62434fe2
 Iconoclasts (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Iconoclasts (Video Game) / int_6320eced
comment
There's no getting around an event at Midway. You have to leave Royal to die on a decompressing Midway, as one scanner is pulled too far away from the door to work while you're carrying him, and the other is just flat out broken, meaning trying to use the Usurper Shot to position him near it would be pointless even if it did work. The game even twists the knife by giving you way more time than you need to escape, as if to suggest that there is actually a way to save Royal. There isn't; you have no choice but to leave Royal to die in order to continue the story.
 Iconoclasts (Video Game) / int_6320eced
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1.0
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Iconoclasts (Video Game) / int_6320eced
 Iconoclasts (Video Game) / int_637ef67
type
New Game Plus
 Iconoclasts (Video Game) / int_637ef67
comment
New Game Plus: Beating the game allows you to save a completed file. Continuing the file will restart the game, but keep all of your Tweaks and materials that you've found.
 Iconoclasts (Video Game) / int_637ef67
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1.0
 Iconoclasts (Video Game) / int_637ef67
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Iconoclasts (Video Game) / int_637ef67
 Iconoclasts (Video Game) / int_659ef759
type
Implacable Man
 Iconoclasts (Video Game) / int_659ef759
comment
Implacable Man: Two of the boss fights near the rocket. While you are trying to get the elevator working, defeating the boss is not an option; you must fix the elevator and get out of there. A more classic version is Elro, going up against Lawrence. He can shoot, throw knives, punch him if he gets too close, but unless he runs out of HP, Elro keeps. On. Coming. Good thing you're playing as him, and your job is just to No-Sell Lawrence's attacks while you keep marching up and stabbing him.
 Iconoclasts (Video Game) / int_659ef759
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1.0
 Iconoclasts (Video Game) / int_659ef759
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Iconoclasts (Video Game) / int_659ef759
 Iconoclasts (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 Iconoclasts (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: Early in the game, Robin has to escape from jail by crawling through the community center’s attic. The Concern soldiers having a break near the bar will periodically laugh loudly at each other’s crude jokes, allowing Robin to crawl forward unheard until she can get away. The fight with Ash is a stealth-based boss. The boss is invisible, and if he sees Robin or Mina out of hiding, he’ll rush to them (regardless of who the player is controlling) and slam them into the ground for unavoidable damage. To deal damage, the duo has to stay in hiding spots (there are bushes and puddles to hide in, but Mina can only hide in puddles) until he starts wandering around; his location is signaled by sound waves and rustling grass, and he’s vulnerable to attack at this time.
 Iconoclasts (Video Game) / int_6638c7f7
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Iconoclasts (Video Game) / int_6638c7f7
 Iconoclasts (Video Game) / int_679d7cc7
type
Goomba Stomp
 Iconoclasts (Video Game) / int_679d7cc7
comment
Goomba Stomp: One of the ways in which Robin can attack. It obviously doesn't work on The Spiny enemies like , or the electrified One Concern mechs, but is a very useful way to knock out various One Concern soldiers, who have a hard time shooting upwards to defend from it, with Defenders only able to attack along the ground. Final Boss tries using it on you during the second phase.
 Iconoclasts (Video Game) / int_679d7cc7
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Iconoclasts (Video Game) / int_679d7cc7
 Iconoclasts (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Iconoclasts (Video Game) / int_67a7cd88
comment
The glitchy, distorted sounds after Robin gets shot with what amounts to a Battle in the Center of the Mind gun are incredibly creepy, leading into a similarly warped soundtrack for said battle.
 Iconoclasts (Video Game) / int_67a7cd88
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1.0
 Iconoclasts (Video Game) / int_67a7cd88
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Iconoclasts (Video Game) / int_67a7cd88
 Iconoclasts (Video Game) / int_67e9f779
type
Teleport Spam
 Iconoclasts (Video Game) / int_67e9f779
comment
Teleport Spam: The Silver Watchman's main ability, which he uses to dodge your attacks as well as close the distance to strike with his sword.
 Iconoclasts (Video Game) / int_67e9f779
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 Iconoclasts (Video Game) / int_67e9f779
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Iconoclasts (Video Game) / int_67e9f779
 Iconoclasts (Video Game) / int_67f2c837
type
The Pig-Pen
 Iconoclasts (Video Game) / int_67f2c837
comment
The Pig-Pen: Mina apparently isn't too keen on bathing frequently, since a Running Gag throughout the game is that she smells absolutely awful. During the fight against Ash, she has to hide in the pools of water, since he can smell her when she hides in the bushes.
 Iconoclasts (Video Game) / int_67f2c837
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Iconoclasts (Video Game) / int_67f2c837
 Iconoclasts (Video Game) / int_69f4d99b
type
Shockwave Stomp
 Iconoclasts (Video Game) / int_69f4d99b
comment
Shockwave Stomp: A shockwave of blue energy running along the ground at a considerable height, and often in both directions, is an attack frequently associated with One Concern forces like Defenders, the Silver Watchman, Mother and even the Isi toolboxes that were taken over by the Controllers.
 Iconoclasts (Video Game) / int_69f4d99b
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 Iconoclasts (Video Game) / int_69f4d99b
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Iconoclasts (Video Game) / int_69f4d99b
 Iconoclasts (Video Game) / int_6b22aace
type
Not So Invincible After All
 Iconoclasts (Video Game) / int_6b22aace
comment
Not So Invincible After All: The agents are stated to be unkillable because of their Healing Factor. Then Mina kills Agent White by stuffing Isi Seeds into his wounds that prevent him from healing, because the seeds grow from Ivory, and an agent's blood is rich with Ivory. Suddenly, the agents look a lot more vulnerable.
 Iconoclasts (Video Game) / int_6b22aace
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Iconoclasts (Video Game) / int_6b22aace
 Iconoclasts (Video Game) / int_6bda9a30
type
Meaningful Name
 Iconoclasts (Video Game) / int_6bda9a30
comment
Meaningful Name: "Iconoclast" has two general meanings: "a person who attacks cherished beliefs or institutions" and "a destroyer of images used in religious worship". Robin and her friends end up doing both in spades over the course of the game as they fight against One Concern. Even "God" itself does it, if unwittingly: lest you think the pilot of the Starworm was just to deflate the serious tone of the game, in fact it is the biggest Iconoclast in the story, its mere existence jossing all religious context the Starworm had.
 Iconoclasts (Video Game) / int_6bda9a30
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Iconoclasts (Video Game) / int_6bda9a30
 Iconoclasts (Video Game) / int_6cc39b20
type
Puppeteer Parasite
 Iconoclasts (Video Game) / int_6cc39b20
comment
Puppeteer Parasite: The blue eyes you encounter in the Dark Cave (and seemingly everywhere else since) have this power. You'll occasionally find them stuck to the local wildlife and even to robots, although it doesn't seem to change their behavior much (most are hostile to you either way). When the Silver Watchman gets possessed, their influence becomes much more evident. You find him catatonic staring blankly into space, and later he fights by wildly swinging his sword around, completely abandoning his former precise, teleport-powered fighting style. The... thing that is possessing him even does so by attaching a tentacle to his head and dragging him around like a puppet on a string.
 Iconoclasts (Video Game) / int_6cc39b20
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1.0
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Iconoclasts (Video Game) / int_6cc39b20
 Iconoclasts (Video Game) / int_6d332aea
type
Driven to Suicide
 Iconoclasts (Video Game) / int_6d332aea
comment
Driven to Suicide: A few examples. Early in the timeline: Agent Black mentions her repeated suicide attempts untold numbers of years ago, until she finally accepted it was too easy for her to be brought back. We first get to see what the "prototype" Tolo mentioned at the One Concern camp does when a pupil at the tower, Gerry, briefly escapes it inside Hazard Armor and sees that the outside world is fine so he's shot with it, and led to commit suicide by falling. Mr. Andress is implied to commit suicide by drowning. At one point, he can be seen sitting on a dock, and when talked to will muse about his dead wife and how she always wanted to teach him how to swim. On later visits, he's nowhere to be seen. After the events of City One, Aisling Ferrier and Emmet Darland are seen trying to strangle each other with their scarves, fearful of the incoming Star Worm. It's somewhat fitting, given that Darland was one of those who ordered to stage Gerry's suicide. The end credits, however, reveal that he survives, while Ferrier is nowhere to be seen. Also in that same scene, another suit has blown his brains out, slumped over a desk with a gun in his hand.
 Iconoclasts (Video Game) / int_6d332aea
featureApplicability
1.0
 Iconoclasts (Video Game) / int_6d332aea
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_6d332aea
 Iconoclasts (Video Game) / int_6e0a57d6
type
Like an Old Married Couple
 Iconoclasts (Video Game) / int_6e0a57d6
comment
Like an Old Married Couple: Mina and Samba have this vibe going on. In the credits, it's revealed that they are indeed a couple, although they made it pretty obvious throughout the game even outside of this trope.
 Iconoclasts (Video Game) / int_6e0a57d6
featureApplicability
1.0
 Iconoclasts (Video Game) / int_6e0a57d6
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_6e0a57d6
 Iconoclasts (Video Game) / int_6ec03ba1
type
Mook Maker
 Iconoclasts (Video Game) / int_6ec03ba1
comment
Mook Maker: The Kerthunk mech of the One Concern, and the Inti machine used to move Isilugar, but taken over by the Controller at first are both reduced to spamming weak Controllers in the last stage of their battles.
 Iconoclasts (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Iconoclasts (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_6ec03ba1
 Iconoclasts (Video Game) / int_6ec989d8
type
Guide Dang It!
 Iconoclasts (Video Game) / int_6ec989d8
comment
Guide Dang It!: The last event of The Tower requires Robin to break into Black's office to attempt to save Elro, which manages to be more confusing than intended. In the preceding cutscene, Mina laments that she's lost her seeds and can't blow up the office's gate; Robin picked up the seeds while she was infiltrating the tower, so this seems to hint that Robin must figure out how to use the seeds or hand them over to Mina. Neither option is possible (the seeds don't come up again until One Concern West), and the actual solution is to jump up to a hidden ledge that leads to a crawlspace going directly into Black's room, which is marked by a small outcropping but is easy to miss in the panic. All three key item quests have a confusing trait to them. Laurie's letter delivery is simply transferring key items back and forth between two people, but the location of the second person is hidden well. The cupcake quest starts simple since you can find its NPC in several areas, but the person you give the item to in Ferrier Shockwood just takes it without giving you anything; you must go back to the original person to get a different item and then backtrack to receive your reward. The Soldier's RSVP is the trickiest: you can get the letter after Isilugar Labs, but it won't be relevant until the end of One Concern West (at which point the game encourages to progress to the endgame), and you can't deliver the item since the recipient was killed in Black's rampage, so after examining the body you have to return to the Isilugar jail cell to report your failure and receive the quest reward. Both Bonus Bosses are tricky to activate, especially for players who make a habit of exploring past areas as soon as they can. For Fitzroy, you first have to meet Leticia in five separate locations; the first time is in Blockrock right in the open, but the rest are in out-of-the-way areas around the map, one of which requires the Galvanized Wrench to reach (she places her flag in the room next to where she is, as a slight hint). The hiding spots are sequenced and she sometimes only appears after enough story progression, making it more confusing. After the final encounter, you have to swim to the secret cavern deep within Glass Strait; the only hint for this is that Leticia's flag is on the water's surface, but it's in an area that has little purpose otherwise. Mother's Corners can only be fought at the very end of the game after the Starworm crash-lands in Blockrock, where it really doesn't seem like there’s anything else to do (unless you notice a missing space in the tweak collection box). It's at least easier to find the items necessary for the fight, though they are spread out a bit and one is way back in The Tower. The hint the items give is also a bit confusing. There are only slight hints that the Usurper Gun's swapping shot works on City One's gatekeeper and Mother, and no hints that it can remove the blue eyes protecting enemies in the Impact Zone.
 Iconoclasts (Video Game) / int_6ec989d8
featureApplicability
1.0
 Iconoclasts (Video Game) / int_6ec989d8
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_6ec989d8
 Iconoclasts (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Iconoclasts (Video Game) / int_6edb0066
comment
Zero-Effort Boss: The final shadow creature during the final boss's first phase (Black) can be shot without any resistance. If the player lets it crawl to the other side, it ends up exploding anyway.
 Iconoclasts (Video Game) / int_6edb0066
featureApplicability
1.0
 Iconoclasts (Video Game) / int_6edb0066
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_6edb0066
 Iconoclasts (Video Game) / int_6feda19d
type
Skeleton Motif
 Iconoclasts (Video Game) / int_6feda19d
comment
Skeleton Motif: Seen in the second and third boss of the game - the One Concern's Kerthunk mech and Isi's Kibuka walker. Even though they are made by two diametrically opposed sides of the conflict, and fight in a different manner, both still feature a body section shaped like a skull.
 Iconoclasts (Video Game) / int_6feda19d
featureApplicability
1.0
 Iconoclasts (Video Game) / int_6feda19d
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_6feda19d
 Iconoclasts (Video Game) / int_71038217
type
Wrench Wench
 Iconoclasts (Video Game) / int_71038217
comment
Wrench Wench: The heroine, Robin, to the point of having a gigantic wrench that is used for most of the gameplay.
 Iconoclasts (Video Game) / int_71038217
featureApplicability
1.0
 Iconoclasts (Video Game) / int_71038217
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_71038217
 Iconoclasts (Video Game) / int_723be11b
type
Villain Has a Point
 Iconoclasts (Video Game) / int_723be11b
comment
Villain Has a Point: Towards the end of the game, Black calls out Robin for her brother Elro "think[ing] he has enemies all around him", which is fairly valid considering he mistrusts everyone Robin meets and killed the friendly Agent Gray with no prompting.
 Iconoclasts (Video Game) / int_723be11b
featureApplicability
1.0
 Iconoclasts (Video Game) / int_723be11b
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_723be11b
 Iconoclasts (Video Game) / int_727b944e
type
Plot Tunnel
 Iconoclasts (Video Game) / int_727b944e
comment
Plot Tunnel: There are large chunks of the game where the plot restricts Robin from backtracking to other areas until she makes enough progress. After Robin washes up at Shard Wasteland, she's locked out of Blockrock until the first act of the game wraps up following Isilugar Labs, since she can't get out of Shard Wasteland without the electified wrench. This plot tunnel has several smaller plot tunnels within: Robin can't return to Shard Wasteland once she gets to Isilugar, and she can't leave Isilugar Labs until she beats Agent White. Once Robin gets captured at the end of Ferrier Shockwood, she has to go through two areas (The Tower and Darland Ascent) with no way of leaving either until Mina unlocks a fast travel station for her. You can't leave One Concern West once you enter it, and after finishing the plot there you have a brief opportunity to fast-travel out of it to resume exploring; go any further, and you enter the first section of the endgame and can't return to exploring until right before The Very Definitely Final Dungeon.
 Iconoclasts (Video Game) / int_727b944e
featureApplicability
1.0
 Iconoclasts (Video Game) / int_727b944e
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_727b944e
 Iconoclasts (Video Game) / int_7464705c
type
Arc Words
 Iconoclasts (Video Game) / int_7464705c
comment
Arc Words: "This is bigger than you." Said to both the heroes and the villains, it's frequently used to talk down to someone or to try and convince them to back off. It never works. This ties into the game's themes of not conforming to what's expected of you and dealing with grief.
 Iconoclasts (Video Game) / int_7464705c
featureApplicability
1.0
 Iconoclasts (Video Game) / int_7464705c
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_7464705c
 Iconoclasts (Video Game) / int_777c0033
type
Technical Pacifist
 Iconoclasts (Video Game) / int_777c0033
comment
Technical Pacifist: All of Robin's attacks only kill the local wildlife, and destroy robotic enemies and machines. Human enemies are merely knocked out, with visible circling stars above their heads. Throughout the entire story, she only ever directly kills one person out of necessity: Agent Black. In contrast, Mina's shotgun and Elro's sword actually do kill human enemies.
 Iconoclasts (Video Game) / int_777c0033
featureApplicability
1.0
 Iconoclasts (Video Game) / int_777c0033
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_777c0033
 Iconoclasts (Video Game) / int_79a60aec
type
For Want of a Nail
 Iconoclasts (Video Game) / int_79a60aec
comment
For Want of a Nail: Pretty much the only reason Robin and Elro didn't die in the tunnels underneath Ferrier Shockwood is because the Carver machine was missing a single tooth in its buzzsaw.
 Iconoclasts (Video Game) / int_79a60aec
featureApplicability
1.0
 Iconoclasts (Video Game) / int_79a60aec
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_79a60aec
 Iconoclasts (Video Game) / int_7a179efd
type
RocketFist
 Iconoclasts (Video Game) / int_7a179efd
comment
Rocket Fist: Inti does this during the first phase of its battle.
 Iconoclasts (Video Game) / int_7a179efd
featureApplicability
1.0
 Iconoclasts (Video Game) / int_7a179efd
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_7a179efd
 Iconoclasts (Video Game) / int_7ba493b0
type
Always Accurate Attack
 Iconoclasts (Video Game) / int_7ba493b0
comment
The first boss fight with Agent Black features an attack that Robin cannot dodge no matter what, and reduces her HP to critical levels. As compensation, weak enemies will always spawn right after Agent Black uses this move, and these enemies will always drop health pick-ups.
 Iconoclasts (Video Game) / int_7ba493b0
featureApplicability
1.0
 Iconoclasts (Video Game) / int_7ba493b0
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_7ba493b0
 Iconoclasts (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Iconoclasts (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: One part of Ferrier Shockwood is played entirely as Mina after she gets separated from Robin and Elro, complete with her own boss fight against a Controller. She gets another unique segment during One Concern East, which ends with the Mendeleev fight. Elro gets a segment during One Concern East as well, though most of it is him limping through the hallway with only a few enemies present. He fights Lawrence at the end of it.
 Iconoclasts (Video Game) / int_7bf14666
featureApplicability
1.0
 Iconoclasts (Video Game) / int_7bf14666
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_7bf14666
 Iconoclasts (Video Game) / int_7d89315b
type
"The Reason You Suck" Speech
 Iconoclasts (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: Agent Black gives a long one to Royal when she encounters him in the detritus pit outside One Concern West, where he can't use his powers, and after he killed the Silver Watchman. A fragment of it below:
 Iconoclasts (Video Game) / int_7d89315b
featureApplicability
1.0
 Iconoclasts (Video Game) / int_7d89315b
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1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_7d89315b
 Iconoclasts (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Iconoclasts (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Royal is particularly good at this. First, he accidentally activates and is forced to destroy the Omega Controller, which throws the planet's ecosystem out of balance and summons the Starworm. He heads to City One to confront Mother to have him heal Elro's arm, which basically allows Chrome to start his rebellion, which sparks a vicious civil war in City One. Royal also attacks the Starworm when it ignores him, only causing it to be angered and attack the planet. Though that last one may have been for the best, as the attack left a vulnerable spot on the Starworm, and it's likely a fight would have occurred regardless of Royal's assault. Elro is a Knight Templar Big Brother of the first order, and his actions cause more problems than they solve. In particular, he started the whole affair by killing Agent Grey in a Moment of Weakness, which fueled Agent Black's hatred for him and his family, including Robin. Later in the game, Elro attempts to confront Black one-on-one, and gets his arm ripped off for his troubles. Then, when he has to press a button to launch a rocket into space with Robin on it, Elro outright refuses to do it, even though Robin needs to go to the moonbase to save the world. Mina even shoots Elro in the leg to prevent him from leaving. Later on, it's heavily implied that Teegan had to push the button to launch the rocket instead of Elro because of how stubborn he was.]]
 Iconoclasts (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Iconoclasts (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_7fbb2a3
 Iconoclasts (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Iconoclasts (Video Game) / int_82108e3d
comment
Attack Its Weak Point: The majority of the bosses possess weak points of some kind that need to be hit in order to defeat them. Only the comparatively rare human bosses are the exception.
 Iconoclasts (Video Game) / int_82108e3d
featureApplicability
1.0
 Iconoclasts (Video Game) / int_82108e3d
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_82108e3d
 Iconoclasts (Video Game) / int_823c6e3e
type
Large Ham
 Iconoclasts (Video Game) / int_823c6e3e
comment
Agent Black's constant headaches get a small foreshadow by her pinching the bridge of her nose in almost every scene before her fights. A slightly bigger piece of foreshadowing is how she winces every time Agent White suddenly bursts out in his Large Ham No Indoor Voice.
 Iconoclasts (Video Game) / int_823c6e3e
featureApplicability
1.0
 Iconoclasts (Video Game) / int_823c6e3e
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_823c6e3e
 Iconoclasts (Video Game) / int_8454f523
type
Superboss
 Iconoclasts (Video Game) / int_8454f523
comment
Defeating the game's final Superboss gets you a tweak, but it's a Joke Item called Roulette that's meant to make things more challenging by adding random status effects to Robin.
 Iconoclasts (Video Game) / int_8454f523
featureApplicability
1.0
 Iconoclasts (Video Game) / int_8454f523
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_8454f523
 Iconoclasts (Video Game) / int_8573ac0a
type
The Social Darwinist
 Iconoclasts (Video Game) / int_8573ac0a
comment
The Social Darwinist: Lawrence takes a full tilt into this after Mother's death. By the time he's confronted by Elro, he's gleefully shot multiple One Concern soldiers and executes the last one point-blank while giving a speech on how they must become ever stronger to be the best protectors. He continues to spout quotes of this nature all the way through his battle.
 Iconoclasts (Video Game) / int_8573ac0a
featureApplicability
1.0
 Iconoclasts (Video Game) / int_8573ac0a
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_8573ac0a
 Iconoclasts (Video Game) / int_858dc9aa
type
Unwinnable
 Iconoclasts (Video Game) / int_858dc9aa
comment
Blue-eye possessed Bipedro enemies also can't be damaged... by you. However, you need them to break down certain walls for you, so it's probably a good thing that you can't accidentally kill them and render the game Unwinnable. After they are done, there is usually a convenient pit of Spikes of Doom nearby that you can make them run into which will kill them. They also are the game's only non-respawning enemies.
 Iconoclasts (Video Game) / int_858dc9aa
featureApplicability
1.0
 Iconoclasts (Video Game) / int_858dc9aa
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_858dc9aa
 Iconoclasts (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Iconoclasts (Video Game) / int_863fa679
comment
What Happened to the Mouse?: There are quite a number of NPCs and side characters that are briefly seen but never mentioned again. For example: Thor and Thandie finally manage to reach City One, right on the same day civil war breaks out between Chrome and Mother's factions. They are never seen or mentioned again. We never see any sort of resolution regarding Mina's strained relationship with her mother. The last we see of Royal, Robin is forced to leave him behind in the decompressing Midway moonbase. It's not clear if he actually died or not, but seeing as he's effectively immortal with the only known methods of permanently dispatching him being the seeds or Elro's serum, it's highly likely he's still stranded up there, dying and regenerating endlessly.
 Iconoclasts (Video Game) / int_863fa679
featureApplicability
1.0
 Iconoclasts (Video Game) / int_863fa679
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_863fa679
 Iconoclasts (Video Game) / int_86b21114
type
Badass Boast
 Iconoclasts (Video Game) / int_86b21114
comment
Badass Boast: Several human antagonists get to say them: Mina gives Mother's boast an Ironic Echo the first time Mother is knocked down during the battle, allowing Mina to apply her seeds: Amusingly, the first such boast is said by Benley, a minor character at Settlement 17 pub who could obviously never live up to it:
 Iconoclasts (Video Game) / int_86b21114
featureApplicability
1.0
 Iconoclasts (Video Game) / int_86b21114
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_86b21114
 Iconoclasts (Video Game) / int_86d4f985
type
Doing In the Wizard
 Iconoclasts (Video Game) / int_86d4f985
comment
Doing In the Wizard: The Final Boss, the Starworm, is treated as a god by the people of the world, especially the One Concern. But by the time you actually get to the Starworm and fight Him, it's revealed that the Starworm is the vessel for a large bird-like trucker alien, who was draining the planet of its Ivory because he needed to refuel his ship, the Starworm in question.
 Iconoclasts (Video Game) / int_86d4f985
featureApplicability
1.0
 Iconoclasts (Video Game) / int_86d4f985
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_86d4f985
 Iconoclasts (Video Game) / int_8774fb47
type
Eldritch Abomination
 Iconoclasts (Video Game) / int_8774fb47
comment
Eldritch Abomination: The final boss, the Starworm (also known as "Him"), a giant, pale worm-like thing that destroyed the moon and that the higher-ups of One Concern are attempting to escape via rocket from. This is actually subverted when it's revealed the Starworm is really a spaceship piloted by an alien bird-man who just wants his gas tank filled up with Ivory and doesn't even know what humans are.
 Iconoclasts (Video Game) / int_8774fb47
featureApplicability
-0.3
 Iconoclasts (Video Game) / int_8774fb47
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_8774fb47
 Iconoclasts (Video Game) / int_8797239c
type
Bait-and-Switch
 Iconoclasts (Video Game) / int_8797239c
comment
Bait-and-Switch: Ash mentions that his daughter volunteered for Transcendence in order to become like him. The player will most likely assume he is referring to Black, the only female agent encountered up to this point, but the credits imply that he was actually referring to Nobel. This was foreshadowed by Nobel's superpower being invisibility, like Ash.
 Iconoclasts (Video Game) / int_8797239c
featureApplicability
1.0
 Iconoclasts (Video Game) / int_8797239c
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_8797239c
 Iconoclasts (Video Game) / int_883f3732
type
WarmUpBoss
 Iconoclasts (Video Game) / int_883f3732
comment
Two bladed Controllers are fought in the game: one with Robin as a Warm-Up Boss in Blockrock, and another with Mina in Ferrier Shockwood.
 Iconoclasts (Video Game) / int_883f3732
featureApplicability
1.0
 Iconoclasts (Video Game) / int_883f3732
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_883f3732
 Iconoclasts (Video Game) / int_8871bbd8
type
Eye Beams
 Iconoclasts (Video Game) / int_8871bbd8
comment
Eye Beams: Agent White's main ability. Its properties actually change depending on the colour of sunglasses he is wearing. Red makes him shoot a fiery beam of death, while blue gives him a Freeze Ray.
 Iconoclasts (Video Game) / int_8871bbd8
featureApplicability
1.0
 Iconoclasts (Video Game) / int_8871bbd8
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_8871bbd8
 Iconoclasts (Video Game) / int_889cff96
type
Quirky Miniboss Squad
 Iconoclasts (Video Game) / int_889cff96
comment
Quirky Miniboss Squad: The Reborns — Lawrence, Nobel, and Mendeleev — who are fought at One Concern East.
 Iconoclasts (Video Game) / int_889cff96
featureApplicability
1.0
 Iconoclasts (Video Game) / int_889cff96
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_889cff96
 Iconoclasts (Video Game) / int_8a4988bb
type
Mind Rape
 Iconoclasts (Video Game) / int_8a4988bb
comment
From serious to amusing: The final boss battle has Robin undergo and break out of Mind Rape fighting against the Starworm, only for a giant muscular bird-person to jump out of it and squawk angrily at her, almost as if he's throwing a tantrum at his Starworm getting wrecked and the depot running low on Ivory.
 Iconoclasts (Video Game) / int_8a4988bb
featureApplicability
1.0
 Iconoclasts (Video Game) / int_8a4988bb
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_8a4988bb
 Iconoclasts (Video Game) / int_8cb844c6
type
Mr. Exposition
 Iconoclasts (Video Game) / int_8cb844c6
comment
Mr. Exposition: Old man named Yon at the Settlement 17's Church only exists to fill you in on the basic tenets of One Concern's beliefs.
 Iconoclasts (Video Game) / int_8cb844c6
featureApplicability
1.0
 Iconoclasts (Video Game) / int_8cb844c6
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_8cb844c6
 Iconoclasts (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Iconoclasts (Video Game) / int_8d6c8737
comment
invoked The first time you visit the third floor on the left side of the Tower, there are two Bastion guards hanging out behind some boxes you can't climb over. Using a long dive to jump over the boxes reveals that unlike most characters you aren't supposed to interact with, these two actually have some fourth wall-busting dialogue:
 Iconoclasts (Video Game) / int_8d6c8737
featureApplicability
1.0
 Iconoclasts (Video Game) / int_8d6c8737
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_8d6c8737
 Iconoclasts (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Iconoclasts (Video Game) / int_8df14c99
comment
In Challenge Mode, Lawrence takes six hits to defeat instead of twelve. Very convenient for a fight where one mistake means repeating the entire fight, and you're playing as Elro, who is extremely slow but quite strong.
 Iconoclasts (Video Game) / int_8df14c99
featureApplicability
1.0
 Iconoclasts (Video Game) / int_8df14c99
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_8df14c99
 Iconoclasts (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Iconoclasts (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: Interestingly, it's not the enormous worm from the stars that crashes down onto your planet — the worm's pretty well established in the lore of the game, and bears a resemblance to some previously fought bosses. It's the giant, muscular alien bird piloting the worm, who was never hinted at before the fight, and is never properly explained afterward as the game ends. Context allows you to piece together that the planet used to be a fuel depot for starship pilots like him that was colonized by humans, but he's still an alien bird of an otherwise unknown species, with no dialogue and no connection to any other characters, and he's the final boss. Similarly, the blue eye corruption seems to appear out of nowhere after Robin escapes the Tower and it's never explained what exactly it is. Computers in the underground area hint it's some sort of biotech, it can be seen when using the fast travel system at the core of the planet, it is present at the core of the Omega Controller, and the Starworm has a cluster of the eyes roughly where another creature would have actual eyes. There's speculation that the blue eye substance is produced by the bird pilot species, whether naturally or through technology, and its existence is what allowed it to control Star Worm all along. For what it's worth, the article positing that link, among other things, was retweeted by konjak himself.
 Iconoclasts (Video Game) / int_902fa0b4
featureApplicability
1.0
 Iconoclasts (Video Game) / int_902fa0b4
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_902fa0b4
 Iconoclasts (Video Game) / int_92dfffae
type
Retraux
 Iconoclasts (Video Game) / int_92dfffae
comment
Retraux: The Ivory Springs version was very much so, and the newer version still has elements like square flowers. However, they have become a plot element, being a sign that the planet is artificial, and everything is made of Ivory. Isi still possess seeds of real plants from Earth, which are round and contain no Ivory (thus Royal can't manipulate them).
 Iconoclasts (Video Game) / int_92dfffae
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1.0
 Iconoclasts (Video Game) / int_92dfffae
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1.0
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Iconoclasts (Video Game) / int_92dfffae
 Iconoclasts (Video Game) / int_94e4b975
type
Vomit Indiscretion Shot
 Iconoclasts (Video Game) / int_94e4b975
comment
Vomit Indiscretion Shot: Agent Black pukes up Ivory rocket fuel multiple times during the second battle against her, after drinking it in an attempt to keep her Healing Factor going and stay on her feet after you've shoved multiple Isi seeds into her.
 Iconoclasts (Video Game) / int_94e4b975
featureApplicability
1.0
 Iconoclasts (Video Game) / int_94e4b975
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_94e4b975
 Iconoclasts (Video Game) / int_967809be
type
Small Girl, Big Gun
 Iconoclasts (Video Game) / int_967809be
comment
Small Girl, Big Gun: Robin wields a massive wrench, although her actual gun is appropriately sized, as is Mina's shotgun. Agent Black, however, shows up for her rematch wielding a rocket launcher with a length that's nearly double her height. Considering that she's Transcended though, it still works.
 Iconoclasts (Video Game) / int_967809be
featureApplicability
1.0
 Iconoclasts (Video Game) / int_967809be
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_967809be
 Iconoclasts (Video Game) / int_970c790a
type
Big Bad
 Iconoclasts (Video Game) / int_970c790a
comment
Big Bad: Mother is the leader of the One Concern who is responsible for the despotic tyranny it is subjecting the world to. After her death, Emmet Darland takes over and tries to stop the heroes from reaching the moon; once they do, the Starworm becomes the final threat who tries to destroy the world for its Ivory.
 Iconoclasts (Video Game) / int_970c790a
featureApplicability
1.0
 Iconoclasts (Video Game) / int_970c790a
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_970c790a
 Iconoclasts (Video Game) / int_978a82e6
type
Big Bad Duumvirate
 Iconoclasts (Video Game) / int_978a82e6
comment
Big Bad Duumvirate: Implied, de-facto example; while Mother is the official leader of the One Concern, the Suits, particularly Emmet Darland, seem to be at least sharing power with her, and are often the ones directly overseeing her projects. Once Mother dies, Emmet and the Suits take over what remains of the One Concern, intending to carry out her plan to flee to the moon.
 Iconoclasts (Video Game) / int_978a82e6
featureApplicability
1.0
 Iconoclasts (Video Game) / int_978a82e6
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_978a82e6
 Iconoclasts (Video Game) / int_986c3163
type
Mouth of Sauron
 Iconoclasts (Video Game) / int_986c3163
comment
Every Transcended that isn't a Medium is named after a shade of grey: Black, White, Ash, Silver, Chrome and, er, Grey.
 Iconoclasts (Video Game) / int_986c3163
featureApplicability
1.0
 Iconoclasts (Video Game) / int_986c3163
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1.0
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Iconoclasts (Video Game) / int_986c3163
 Iconoclasts (Video Game) / int_9a3b7208
type
The Needs of the Many
 Iconoclasts (Video Game) / int_9a3b7208
comment
The Needs of the Many: One of the Central Themes of the game. Both the heroes and the villains undergo a philosophy of doing the wrong thing for the right reason, or doing something wicked for what they feel is right. But while the heroes are willing to self-sacrifice in pursuit of the needs of the many, the villains aren't; the bad guys are either massive hypocrites who say they're acting for the good of humanity but really care only about saving their own skin, or intentionally manipulating this attitude for personal gain. Robin, Mina, Royal, and Elro all practice some form of self-sacrifice in the name of the greater good. Robin has Chronic Hero Syndrome, Mina pursues the One Concern in the name of saving the Isi (even if she hates herself for it for constantly abandoning her mother and her girlfriend), Elro is willing to attempt a Heroic Sacrifice in the name of saving Robin's life by confronting Agent Black alone, and Royal eventually comes to lose his Holier Than Thou attitude in the name of helping the good guys and saving the world. Agent Black, Agent Chrome, and Mother are all primarily interested in themselves. Agent Black is a hypocrite who slowly goes insane with grief and thinks that the world isn't worth saving, Agent Chrome preaches obeying Mother but secretly wants to take over the One Concern for himself, and Mother preaches loving all of her children while secretly wanting to use each and every single one of them for herself; if they can't help her anymore, they're worthless.
 Iconoclasts (Video Game) / int_9a3b7208
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1.0
 Iconoclasts (Video Game) / int_9a3b7208
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_9a3b7208
 Iconoclasts (Video Game) / int_9af10b44
type
Double Jump
 Iconoclasts (Video Game) / int_9af10b44
comment
For the purposes of a single playthrough, the Featherweight tweak gives Robin a Double Jump. But since it's granted after defeating one of the Superbosses, the effect is basically useless, since all that's left to do is to either fight the Final Boss or go after a few missed treasure chests, to which a double jump is only tangenitally useful. It can still be carried over to a New Game Plus, however.
 Iconoclasts (Video Game) / int_9af10b44
featureApplicability
1.0
 Iconoclasts (Video Game) / int_9af10b44
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_9af10b44
 Iconoclasts (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Iconoclasts (Video Game) / int_9cb3e22e
comment
Interface Spoiler: There are five save slots, each with a different character's sprite marking it. First is Robin, the player character. Mina, the first player to join your party, is second, followed by your third party member, Royal. This is your first big clue that Elro didn't die with the rest of his family in the Penance, as he's the fourth save icon. Averted with Agent Black, who is the fifth save slot yet never joins the party. There is a menu box that shows which tweaks Robin has made, with dots representing tweaks that she hasn't discovered. There are only around fourteen dots in the menu, but enough empty space in the box to hold two more icons; those spaces are for the schematics placed near the two Bonus Bosses.
 Iconoclasts (Video Game) / int_9cb3e22e
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-1.0
 Iconoclasts (Video Game) / int_9cb3e22e
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_9cb3e22e
 Iconoclasts (Video Game) / int_9d12bbc1
type
Foreshadowing
 Iconoclasts (Video Game) / int_9d12bbc1
comment
Foreshadowing: Quite a few things get hinted at pretty early on. After beating the first boss, you may notice some large black feathers attached to the underside of the planet spine you fought the boss on, which obviously came from the Birdman (or at least a Birdman). The Agents being superhuman is shown by Agent White throwing Robin into the wall in the scene introducing the Agents. Agent Black's constant headaches get a small foreshadow by her pinching the bridge of her nose in almost every scene before her fights. A slightly bigger piece of foreshadowing is how she winces every time Agent White suddenly bursts out in his Large Ham No Indoor Voice. At the One Concern camp in the Shard Desert, the other wanted fugitive is a "Myron" whose mapmaking is illegal. The reason why doesn't become clear until Darland Ascent. Samba and Mina's dialogues drop massive hints towards their relationship.
 Iconoclasts (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Iconoclasts (Video Game) / int_9d12bbc1
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_9d12bbc1
 Iconoclasts (Video Game) / int_9edbda07
type
Elite Mooks
 Iconoclasts (Video Game) / int_9edbda07
comment
Elite Mooks: The aptly named Bastion Elites. Whereas the regular One Concern soldiers wear grey uniform with blue helmet visors and fight with submachine guns and grenades, Bastion Elites have also possess white breastplates and white helmets with purple visors. Their main weapon is a like an evolved version of Robin's stun gun, whose bomb shots produce a fiery Shockwave Stomp running in both directions, while their primary shot is also powerful (though it can be deflected at them with a wrench.) They can also dodge shots and rapidly cover distance by sliding along the ground. The trope is subverted, though, in that while they are better suited to close-range indoor fighting, they are not exceedingly powerful next to the regular Attackers and Defenders. In particular, a full burst from the Attacker's submachine gun still does far more damage than any of the Elite's attacks, even though it's easier for the player to dodge. As such, when Mother's death and Chrome's revelations trigger a civil war between Bastion Elites formerly loyal to Mother, and Attackers/Defenders loyal to Chrome, the visible casualties appear in a strict 1/1 ratio. In the end, Bastion Elites appear completely wiped out, at least at City One, with regular Attackers prevailing, even if it only happened through sheer numbers.
 Iconoclasts (Video Game) / int_9edbda07
featureApplicability
-0.3
 Iconoclasts (Video Game) / int_9edbda07
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1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_9edbda07
 Iconoclasts (Video Game) / int_a0bb0b37
type
Knight Templar Big Brother
 Iconoclasts (Video Game) / int_a0bb0b37
comment
Elro is a Knight Templar Big Brother of the first order, and his actions cause more problems than they solve. In particular, he started the whole affair by killing Agent Grey in a Moment of Weakness, which fueled Agent Black's hatred for him and his family, including Robin. Later in the game, Elro attempts to confront Black one-on-one, and gets his arm ripped off for his troubles. Then, when he has to press a button to launch a rocket into space with Robin on it, Elro outright refuses to do it, even though Robin needs to go to the moonbase to save the world. Mina even shoots Elro in the leg to prevent him from leaving. Later on, it's heavily implied that Teegan had to push the button to launch the rocket instead of Elro because of how stubborn he was.]]
 Iconoclasts (Video Game) / int_a0bb0b37
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1.0
 Iconoclasts (Video Game) / int_a0bb0b37
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1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_a0bb0b37
 Iconoclasts (Video Game) / int_a15af1f3
type
Sugar Bowl
 Iconoclasts (Video Game) / int_a15af1f3
comment
Downplayed with Isilugar. At first glance, it seems like a perfectly pleasant place to live in. In a lot of ways, it is, specially if you compare it with life in the Settlements where even minor, unintended crimes can result in Penance. Life in Isilugar is more relaxed and free, with the Isi religion being all about love and reproduction. That last part has a catch, however. Turns out the Isi religion is not perfect, either. Arranged marriages are common, and procreation is seen as a vital responsibility of every adult, which means that people who are unable or unwilling to reproduce, like Doctor Gustavo, who doesn't want to pass on his genetic disease, are seen as outcasts, through no fault of their own. That also means that Mina and Samba's relationship is probably also frowned upon, which might explain why it's played with such ambiguity throughout the game.
 Iconoclasts (Video Game) / int_a15af1f3
featureApplicability
1.0
 Iconoclasts (Video Game) / int_a15af1f3
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1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_a15af1f3
 Iconoclasts (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Iconoclasts (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: Even though Royal had crossed the Despair Event Horizon and asked to be left behind to die on the decompressing Midway moonbase, Robin obviously still feels enormously guilty for doing so. As soon as she lands back in Blockrock, the first thing she does is sit in the Troubled Fetal Position and cry, and during the Battle in the Center of the Mind portion of the Starworm boss, one of the shadows represents Robin's guilt for leaving behind Royal.
 Iconoclasts (Video Game) / int_a1b141f4
featureApplicability
1.0
 Iconoclasts (Video Game) / int_a1b141f4
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1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_a1b141f4
 Iconoclasts (Video Game) / int_a20b2263
type
Purple Is Powerful
 Iconoclasts (Video Game) / int_a20b2263
comment
Purple Is Powerful: Purple seems to be the signature colour of the One Concern, The Theocracy that rules the planet. All of the Quirky Miniboss Squad uses purple, and the Transcended all have purple artificial limbs.
 Iconoclasts (Video Game) / int_a20b2263
featureApplicability
1.0
 Iconoclasts (Video Game) / int_a20b2263
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_a20b2263
 Iconoclasts (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Iconoclasts (Video Game) / int_a4c37cbe
comment
Mood Whiplash: From amusing to serious: Mina tells Robin not to point her butt at her seconds before Agent Black gives Royal "The Reason You Suck" Speech, brutalizes and (temporarily) kills him. From serious to amusing: The final boss battle has Robin undergo and break out of Mind Rape fighting against the Starworm, only for a giant muscular bird-person to jump out of it and squawk angrily at her, almost as if he's throwing a tantrum at his Starworm getting wrecked and the depot running low on Ivory.
 Iconoclasts (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Iconoclasts (Video Game) / int_a4c37cbe
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1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_a4c37cbe
 Iconoclasts (Video Game) / int_a5fb0d24
type
Healing Factor
 Iconoclasts (Video Game) / int_a5fb0d24
comment
Detritus is a pinkish-purple powder that is produced whenever an object is drained of its Ivory. It is very much anti-Ivory, negating the Healing Factor of ivory-infused individuals and, in the case of Royal, completely shutting down his powers. Black kills Royal in a pit of Detritus at the end of One Concern West (she planned to kill Chrome there, but he had other plans), though he revives himself shortly after his body leaves the room. Elro's work with the ChemiCo Contra led to him inventing a serum that instantly removes Ivory from matter and turns it into Detritus, which is one of the few things that can kill Transcended humans.
 Iconoclasts (Video Game) / int_a5fb0d24
featureApplicability
1.0
 Iconoclasts (Video Game) / int_a5fb0d24
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_a5fb0d24
 Iconoclasts (Video Game) / int_a7ddc88e
type
The Cobbler's Children Have No Shoes
 Iconoclasts (Video Game) / int_a7ddc88e
comment
The Cobbler's Children Have No Shoes: The only doctor in the game has an incurable disease.
 Iconoclasts (Video Game) / int_a7ddc88e
featureApplicability
1.0
 Iconoclasts (Video Game) / int_a7ddc88e
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_a7ddc88e
 Iconoclasts (Video Game) / int_a80027b8
type
Cypher Language
 Iconoclasts (Video Game) / int_a80027b8
comment
Cypher Language: The manual gives a translation for some of the glyphs that show up in the Impact Zone and other areas.
 Iconoclasts (Video Game) / int_a80027b8
featureApplicability
1.0
 Iconoclasts (Video Game) / int_a80027b8
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_a80027b8
 Iconoclasts (Video Game) / int_a8a04f6f
type
And I Must Scream
 Iconoclasts (Video Game) / int_a8a04f6f
comment
And I Must Scream: It's implied that being possessed by the blue eye creatures feels like this. It's further implied that if Starworm was alive, and not just a mech, then this is what it felt for untold years as the pilot controlled it through the blue eyes. If so, then the pilot being killed by the Starworm "malfunctioning" and attacking him instead of you might not have been a malfunction at all, but the Starworm regaining control over its body and spending its last moments before death getting revenge on the asshole who enslaved it to use as a spaceship.
 Iconoclasts (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Iconoclasts (Video Game) / int_a8a04f6f
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_a8a04f6f
 Iconoclasts (Video Game) / int_a8a4b41e
type
Not So Stoic
 Iconoclasts (Video Game) / int_a8a4b41e
comment
Not So Stoic: Agent White's death by Ivory-accelerated Isi Seed growth clearly terrifies Agent Black, while Grey's death at the hands of Elro actually made her break down. And that's not getting into her Sanity Slippage in the game's climax after she's lost everything.
 Iconoclasts (Video Game) / int_a8a4b41e
featureApplicability
1.0
 Iconoclasts (Video Game) / int_a8a4b41e
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_a8a4b41e
 Iconoclasts (Video Game) / int_a971e83c
type
Hidden Elf Village
 Iconoclasts (Video Game) / int_a971e83c
comment
Hidden Elf Village: Isilugar, an underwater town that's home to the Isi (known as "pirates" elsewhere, not that the Isi are fans of the term), an ethnic group with their own separate religion. The town is equipped with its own labs, Ivory-mining facilities, and a machine that moves the town around to avoid detection by the One Concern.
 Iconoclasts (Video Game) / int_a971e83c
featureApplicability
1.0
 Iconoclasts (Video Game) / int_a971e83c
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1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_a971e83c
 Iconoclasts (Video Game) / int_a9cec1f1
type
Missing Secret
 Iconoclasts (Video Game) / int_a9cec1f1
comment
Missing Secret: There's a door in One Concern West that says that should the end of the world occur, scan your white ticket here. There's a way to get a white ticket as a sidequest item. The End of the World as We Know It begins to happen at the end of the game. Think these three things are related? They aren't.
 Iconoclasts (Video Game) / int_a9cec1f1
featureApplicability
1.0
 Iconoclasts (Video Game) / int_a9cec1f1
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_a9cec1f1
 Iconoclasts (Video Game) / int_aa42f179
type
Shielded Core Boss
 Iconoclasts (Video Game) / int_aa42f179
comment
Shielded Core Boss: The fight against Possessed Thunk involves damaging the Silver Watchman (who is being puppeted around on blue eye strings) until he falls over, then attacking the main boss while it repairs the strings. Eventually, the boss gives up on this and starts charging at Robin, though fortunately it's Weakened by the Light.
 Iconoclasts (Video Game) / int_aa42f179
featureApplicability
1.0
 Iconoclasts (Video Game) / int_aa42f179
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1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_aa42f179
 Iconoclasts (Video Game) / int_aa4fa3d5
type
Ancient Astronauts
 Iconoclasts (Video Game) / int_aa4fa3d5
comment
Ancient Astronauts: It's heavily implied that all of the humans are descendants of colonists who migrated from Earth to an alien planet. The Isi found and recovered an ancient colony ship which they revere as a sacred artifact, and their city has paintings of known human landmarks such as the Taj Mahal. The Concern similarly have a colony ship in their possession which they use for research purposes. Hidden alien text hints that the planet that the game takes place on was originally a fuel depot for birdlike starship pilots, and at least one of them has visited the planet before.
 Iconoclasts (Video Game) / int_aa4fa3d5
featureApplicability
1.0
 Iconoclasts (Video Game) / int_aa4fa3d5
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_aa4fa3d5
 Iconoclasts (Video Game) / int_aa92a5d2
type
Mega Neko
 Iconoclasts (Video Game) / int_aa92a5d2
comment
Mega Neko: Mother fights you by using her Reality Warper powers to form a giant cat out of pavement, cars, and other objects in the vicinity, which she rides on.
 Iconoclasts (Video Game) / int_aa92a5d2
featureApplicability
1.0
 Iconoclasts (Video Game) / int_aa92a5d2
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_aa92a5d2
 Iconoclasts (Video Game) / int_aaedd10
type
Given Name Reveal
 Iconoclasts (Video Game) / int_aaedd10
comment
Given Name Reveal: Out of all the Agents, we only learn Black's real name: Madelyn Binoche. Royal reveals Black's first name just before the last boss fight with her, and a plaque on the moon base reveals her last name. This moon base location also gives the names of several other characters incidental to the plot, but Agent Black's name is the only one that comes up as anything different than what she's normally called.
 Iconoclasts (Video Game) / int_aaedd10
featureApplicability
1.0
 Iconoclasts (Video Game) / int_aaedd10
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_aaedd10
 Iconoclasts (Video Game) / int_ab68c5cc
type
Chronic Hero Syndrome
 Iconoclasts (Video Game) / int_ab68c5cc
comment
Robin, Mina, Royal, and Elro all practice some form of self-sacrifice in the name of the greater good. Robin has Chronic Hero Syndrome, Mina pursues the One Concern in the name of saving the Isi (even if she hates herself for it for constantly abandoning her mother and her girlfriend), Elro is willing to attempt a Heroic Sacrifice in the name of saving Robin's life by confronting Agent Black alone, and Royal eventually comes to lose his Holier Than Thou attitude in the name of helping the good guys and saving the world.
 Iconoclasts (Video Game) / int_ab68c5cc
featureApplicability
1.0
 Iconoclasts (Video Game) / int_ab68c5cc
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_ab68c5cc
 Iconoclasts (Video Game) / int_abd29ad8
type
No-Sell
 Iconoclasts (Video Game) / int_abd29ad8
comment
A more classic version is Elro, going up against Lawrence. He can shoot, throw knives, punch him if he gets too close, but unless he runs out of HP, Elro keeps. On. Coming. Good thing you're playing as him, and your job is just to No-Sell Lawrence's attacks while you keep marching up and stabbing him.
 Iconoclasts (Video Game) / int_abd29ad8
featureApplicability
1.0
 Iconoclasts (Video Game) / int_abd29ad8
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_abd29ad8
 Iconoclasts (Video Game) / int_ac5364fe
type
Chekhov's Hobby
 Iconoclasts (Video Game) / int_ac5364fe
comment
Chekhov's Hobby: Elro's job is a chemist. He's apparently good enough to create a serum that will forcibly remove all Ivory from any object, which makes it very effective at killing Ivory-infused people such as agents.
 Iconoclasts (Video Game) / int_ac5364fe
featureApplicability
1.0
 Iconoclasts (Video Game) / int_ac5364fe
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_ac5364fe
 Iconoclasts (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Iconoclasts (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: Had the Silver Watchman not tackled Robin and ended up pushing her out of the tower in an attempt to kill her, it's very likely Agent Black would have successfully shot and killed Robin then and there.
 Iconoclasts (Video Game) / int_acf33d00
featureApplicability
1.0
 Iconoclasts (Video Game) / int_acf33d00
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_acf33d00
 Iconoclasts (Video Game) / int_aed65980
type
All for Nothing
 Iconoclasts (Video Game) / int_aed65980
comment
All for Nothing: All the pain and sacrifice to get a late-game goal accomplished ends up not mattering. Royal gets to the moon with Robin to commune with the Starworm, but Royal can't even get the thing to respond to him until Royal uses his powers to cause the Starworm to take some damage. This then allowed Robin to defeat Him, but Royal could have done that on the planet's surface, too. All it really did was get Royal killed. In a larger sense, all the panic and strife over the Starworm's return ends up not mattering either, since Robin still kicks its ass and uses the Ivory in its system to grow a massive amount of trees, stopping the quakes and saving the world.
 Iconoclasts (Video Game) / int_aed65980
featureApplicability
1.0
 Iconoclasts (Video Game) / int_aed65980
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1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_aed65980
 Iconoclasts (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Iconoclasts (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: Chrome is a cyborg cowboy general with superpowers who's also a cult leader of sorts.
 Iconoclasts (Video Game) / int_afc52a86
featureApplicability
1.0
 Iconoclasts (Video Game) / int_afc52a86
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_afc52a86
 Iconoclasts (Video Game) / int_b0218885
type
Mickey Mousing
 Iconoclasts (Video Game) / int_b0218885
comment
Mickey Mousing: Downplayed. The footsteps of each playable character are distinct, and they all provide different percussion-like beats when they move.
 Iconoclasts (Video Game) / int_b0218885
featureApplicability
1.0
 Iconoclasts (Video Game) / int_b0218885
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_b0218885
 Iconoclasts (Video Game) / int_b4215a8d
type
Tennis Boss
 Iconoclasts (Video Game) / int_b4215a8d
comment
Tennis Boss: Happens in the first phases of the Possessed Thunk boss fight where you have to knock back the charged projectile generated by the possessed Silver Watchman, which he can also knock back to you a couple of times before failing at that. Then again, you can just jump upwards to dodge that attack entirely.
 Iconoclasts (Video Game) / int_b4215a8d
featureApplicability
1.0
 Iconoclasts (Video Game) / int_b4215a8d
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_b4215a8d
 Iconoclasts (Video Game) / int_b42b7e7b
type
Moral Myopia
 Iconoclasts (Video Game) / int_b42b7e7b
comment
Moral Myopia: Royal has a severe case of Protagonist-Centered Morality. Whereas Mother, whom he is meant to succeed, understands that people living under One Concern accept her as a goddess not just because of her power, but because she's using it for their good (even if it's her theocracy's understanding of good), Royal does not bother to act on anything but his feelings, expects "his people" to surrender their interests to his whims, and doesn't seem to care about killing them when they are in the way. He expresses this most clearly when he's imprisoned in a Detritus-filled room at the One Concern HQ:
 Iconoclasts (Video Game) / int_b42b7e7b
featureApplicability
1.0
 Iconoclasts (Video Game) / int_b42b7e7b
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_b42b7e7b
 Iconoclasts (Video Game) / int_b47d95be
type
No OSHA Compliance
 Iconoclasts (Video Game) / int_b47d95be
comment
No OSHA Compliance: Everything concerning the chemical sorting minigame you have to do to get the grenade launcher attachment. First off, despite being contained in what look like secure boxes, those will combust spontaneously if chemicals are mixed. Furthermore, mixing any amount of triangle-labelled chemicals with circle-labelled chemicals causes a massive chain reaction explosion, so naturally, you'd have to be pretty careful with handling them, right? No, the One Concern soldier carrying the chemicals has no regard to what is being put where, and another one gets bored and instructs him to move faster, giving you less reaction time to put the carrier on the correct level. Finally, once you beat the helicopter boss while on the train, Royal jumps in and blasts the cargo with his powers... except, you can see the triangle and circle labels pasted to the car you're standing on top of, and the subsequent explosion from the mixed chemicals causes the entire train to topple and crash.
 Iconoclasts (Video Game) / int_b47d95be
featureApplicability
1.0
 Iconoclasts (Video Game) / int_b47d95be
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_b47d95be
 Iconoclasts (Video Game) / int_b506c9ff
type
Hide Your Lesbians
 Iconoclasts (Video Game) / int_b506c9ff
comment
Hide Your Lesbians: Despite how obvious it is from the get-go, Mina and Samba are never explicitly stated to be a couple until the ending credits. Justified in that Isi culture places an extremely high importance on procreation, which means same-sex relationships are not tolerated and they have to keep it secret.
 Iconoclasts (Video Game) / int_b506c9ff
featureApplicability
1.0
 Iconoclasts (Video Game) / int_b506c9ff
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_b506c9ff
 Iconoclasts (Video Game) / int_b58c51d8
type
My Beloved Smother
 Iconoclasts (Video Game) / int_b58c51d8
comment
My Beloved Smother: Mina's mother constantly guilt-trips her daughter with the usual "You never visit! You're leaving me again! You don't love me!", as well as suggesting Mina get together with that Nice Isi Boy who keeps asking about her. Since she is in a wheelchair, this could also cross over into Disability as an Excuse for Jerkassery.
 Iconoclasts (Video Game) / int_b58c51d8
featureApplicability
1.0
 Iconoclasts (Video Game) / int_b58c51d8
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_b58c51d8
 Iconoclasts (Video Game) / int_b6f33a21
type
Rainbow Speak
 Iconoclasts (Video Game) / int_b6f33a21
comment
Rainbow Speak: Anything important is usually highlighted in red. This includes hints and things that may not seem important at the time ("cartography?").
 Iconoclasts (Video Game) / int_b6f33a21
featureApplicability
1.0
 Iconoclasts (Video Game) / int_b6f33a21
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_b6f33a21
 Iconoclasts (Video Game) / int_b7042372
type
Cycle of Revenge
 Iconoclasts (Video Game) / int_b7042372
comment
Cycle of Revenge: The whole thing starts when Robin and Elro's father's death is presumably caused by the Concern, causing Elro to kill Agent Grey in revenge, causing Agent Black to pursue Robin and Elro in response, starting Robin's quest to rescue Elro and take down the One Concern for good.
 Iconoclasts (Video Game) / int_b7042372
featureApplicability
1.0
 Iconoclasts (Video Game) / int_b7042372
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_b7042372
 Iconoclasts (Video Game) / int_b915b765
type
Boss-Altering Consequence
 Iconoclasts (Video Game) / int_b915b765
comment
Boss-Altering Consequence: Depending on your Relationship Values with the other characters, the first phase of the final boss changes. If you do everything right, the first shadow becomes less aggressive wheras the second and third shadows will be stunned which is signified by sunflowers particles appearing over their bodies. During the final two phases, Mina will help you fight against the Starworm and later its pilot.
 Iconoclasts (Video Game) / int_b915b765
featureApplicability
1.0
 Iconoclasts (Video Game) / int_b915b765
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_b915b765
 Iconoclasts (Video Game) / int_b99bed67
type
No-Nonsense Nemesis
 Iconoclasts (Video Game) / int_b99bed67
comment
No-Nonsense Nemesis: Agent Black is very much a student of the Why Don't You Just Shoot Him? school of thought. Indeed, she almost shoots Robin point blank in The Tower, and is only stopped by the Silver Watchman tackling Robin through the wall and out of the room they were in due to wanting to kill her himself.
 Iconoclasts (Video Game) / int_b99bed67
featureApplicability
1.0
 Iconoclasts (Video Game) / int_b99bed67
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_b99bed67
 Iconoclasts (Video Game) / int_baaf641a
type
King Mook
 Iconoclasts (Video Game) / int_baaf641a
comment
King Mook: Controllers are machines manipulated by the One Concern to enact Penance on sinners' homes, and Robin fights one as the game's first mini-boss. Much later on, she fights the Omega Controller, the biggest and most destructive controller there is.
 Iconoclasts (Video Game) / int_baaf641a
featureApplicability
1.0
 Iconoclasts (Video Game) / int_baaf641a
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_baaf641a
 Iconoclasts (Video Game) / int_bafac7bc
type
Sad Battle Music
 Iconoclasts (Video Game) / int_bafac7bc
comment
Sad Battle Music: The final fight against Black has this, though it stops being sad once she goes One-Winged Angel. The same sad music returns outside of battle when you are escaping from Midway, and are forced to leave Royal behind to die.
 Iconoclasts (Video Game) / int_bafac7bc
featureApplicability
1.0
 Iconoclasts (Video Game) / int_bafac7bc
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_bafac7bc
 Iconoclasts (Video Game) / int_bb18a227
type
It's All About Me
 Iconoclasts (Video Game) / int_bb18a227
comment
Royal. He means well and can be nice when he's not focusing on himself, but it's clear the One Concern have their claws in him with the whole thing about him being Mother's heir.
 Iconoclasts (Video Game) / int_bb18a227
featureApplicability
1.0
 Iconoclasts (Video Game) / int_bb18a227
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_bb18a227
 Iconoclasts (Video Game) / int_bce16d24
type
Why Don't You Just Shoot Him?
 Iconoclasts (Video Game) / int_bce16d24
comment
Why Don't You Just Shoot Him?: Agent Black nearly says this word-for-word when Chrome insists on going through an unnecessary execution scene.
 Iconoclasts (Video Game) / int_bce16d24
featureApplicability
1.0
 Iconoclasts (Video Game) / int_bce16d24
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_bce16d24
 Iconoclasts (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Iconoclasts (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Handily averted by Mina’s pilfered shotgun, which has more range than any of Robin’s gun types, but absolutely no spread.
 Iconoclasts (Video Game) / int_bcf69f60
featureApplicability
-1.0
 Iconoclasts (Video Game) / int_bcf69f60
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_bcf69f60
 Iconoclasts (Video Game) / int_bd50ec63
type
Battle in the Rain
 Iconoclasts (Video Game) / int_bd50ec63
comment
Battle in the Rain: The battle by the rocket against Agent Black is fought during a torrential downpour.
 Iconoclasts (Video Game) / int_bd50ec63
featureApplicability
1.0
 Iconoclasts (Video Game) / int_bd50ec63
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_bd50ec63
 Iconoclasts (Video Game) / int_bfc872db
type
Rise to the Challenge
 Iconoclasts (Video Game) / int_bfc872db
comment
The Omega Controller, first as a Rise to the Challenge scenario on an elevator platform and then as a horizontal chase where it takes the form of a buzzsaw. In both cases, Robin has to repel the boss with bombs.
 Iconoclasts (Video Game) / int_bfc872db
featureApplicability
1.0
 Iconoclasts (Video Game) / int_bfc872db
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_bfc872db
 Iconoclasts (Video Game) / int_c27d3939
type
Soap Opera Disease
 Iconoclasts (Video Game) / int_c27d3939
comment
Soap Opera Disease: Dr. Gustavo has an unspecified genetic disease, which makes him somewhat of a social outcast among the Isi since their culture highly values procreation and he refuses to have children since they would inherit his disease.
 Iconoclasts (Video Game) / int_c27d3939
featureApplicability
1.0
 Iconoclasts (Video Game) / int_c27d3939
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_c27d3939
 Iconoclasts (Video Game) / int_c2f7db18
type
Alien Blood
 Iconoclasts (Video Game) / int_c2f7db18
comment
Alien Blood: Two separate examples. Transcended individuals bleed white, as they've become totally infused with Ivory. Then, the final boss may have blue feathers, but its blood is green.
 Iconoclasts (Video Game) / int_c2f7db18
featureApplicability
1.0
 Iconoclasts (Video Game) / int_c2f7db18
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_c2f7db18
 Iconoclasts (Video Game) / int_c2fc1ae
type
Neck Snap
 Iconoclasts (Video Game) / int_c2fc1ae
comment
Neck Snap: The way Agent Black kills Royal at the Detritus pit at the One Concern West, before Robin drags him to safety where he could revive.
 Iconoclasts (Video Game) / int_c2fc1ae
featureApplicability
1.0
 Iconoclasts (Video Game) / int_c2fc1ae
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_c2fc1ae
 Iconoclasts (Video Game) / int_c335b9ec
type
Irony
 Iconoclasts (Video Game) / int_c335b9ec
comment
Irony: One easy-to-miss example: When asked about One Concern, Yon at the Settlement 17's Church replies that they exist to "enforce His will of a preserved, untouched planet." In reality, One Concern's Ivory mining is the main reason the planet is suffering earthquakes as the planet's crust has difficulty holding itself together and resisting magma beneath, and if things continued the same way, it would have collapsed like the moon. Once One Concern leadership understood this, they opted to build a rocket to escape the planet and potentially relocate the rest of the population there if they had enough time, rather than trying to reverse the process. Moreover, the planet is anything but preserved: Omega Controller changes the shape of the entire continents at its whim. Since its destruction summons the Star Worm, the best One Concern came up with was to execute any map-makers so that the secret wouldn't get out.
 Iconoclasts (Video Game) / int_c335b9ec
featureApplicability
1.0
 Iconoclasts (Video Game) / int_c335b9ec
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_c335b9ec
 Iconoclasts (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Iconoclasts (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Lawrence executes a hapless One Concern Attacker in this manner, before turning around to face Elro.
 Iconoclasts (Video Game) / int_c3585f4a
featureApplicability
1.0
 Iconoclasts (Video Game) / int_c3585f4a
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_c3585f4a
 Iconoclasts (Video Game) / int_c45c9fcd
type
Ass Shove
 Iconoclasts (Video Game) / int_c45c9fcd
comment
Ass Shove: The boss fight against Kibuka requires you to position it so Royal can flip it over, then throw a bomb into its rear exhaust.
 Iconoclasts (Video Game) / int_c45c9fcd
featureApplicability
1.0
 Iconoclasts (Video Game) / int_c45c9fcd
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_c45c9fcd
 Iconoclasts (Video Game) / int_c513249
type
Harder Than Hard
 Iconoclasts (Video Game) / int_c513249
comment
Harder Than Hard: After beating the game, you unlock Challenge Mode, where you are a One-Hit-Point Wonder. Iron Hearts will still soak up a hit, but enemies don't drop Ivory cubes to repair them. Instead, they are repaired at Save Statues.
 Iconoclasts (Video Game) / int_c513249
featureApplicability
1.0
 Iconoclasts (Video Game) / int_c513249
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_c513249
 Iconoclasts (Video Game) / int_c75c63a3
type
Blackout Basement
 Iconoclasts (Video Game) / int_c75c63a3
comment
Blackout Basement: The Dark Cave area of Darland Ascent is appropriately badly lit. Robin's wrench acts as a small flashlight when charged, and she can activate generators to turn on lampposts.
 Iconoclasts (Video Game) / int_c75c63a3
featureApplicability
1.0
 Iconoclasts (Video Game) / int_c75c63a3
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_c75c63a3
 Iconoclasts (Video Game) / int_c819533b
type
Rage Breaking Point
 Iconoclasts (Video Game) / int_c819533b
comment
Rage Breaking Point: While Black never did like Chrome, this reaches its nadir in One Concern West when Chrome reveals that City One is willing to ditch all of One Concern on a dying planet. Mina and Elro never really did see eye-to-eye, but when she and Elro trek all the way to the buttons to launch the rocket with Robin and Royal into space, only for Elro to refuse to press his and begin walking to the rocket to retrieve Robin, Mina is so fed up with him that she blasts him in the leg with her shotgun.
 Iconoclasts (Video Game) / int_c819533b
featureApplicability
1.0
 Iconoclasts (Video Game) / int_c819533b
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_c819533b
 Iconoclasts (Video Game) / int_c946e0ef
type
InvincibleMinorMook
 Iconoclasts (Video Game) / int_c946e0ef
comment
Invincible Minor Mook: There are a lot of enemies that start off invincible (such as the Ghosmo ghosts), but the Usurper Gun can kill a lot of them. Ones that are always invincible include: Herculeans are big one-eyed boulders that can't be destroyed, though they can be knocked back by Robin's wrench. One found early on can be killed by slamming it into the ceiling with a door, but this isn't an option for any others. The Hazard Armor enemies are special Concern troops that can't be hurt or even stunned. The first time you encounter one is in a pseudo-boss fight where you have to play chicken with it while breaking down an ice block, but later ones just have to be avoided. Blue-eye possessed Bipedro enemies also can't be damaged... by you. However, you need them to break down certain walls for you, so it's probably a good thing that you can't accidentally kill them and render the game Unwinnable. After they are done, there is usually a convenient pit of Spikes of Doom nearby that you can make them run into which will kill them. They also are the game's only non-respawning enemies.
 Iconoclasts (Video Game) / int_c946e0ef
featureApplicability
1.0
 Iconoclasts (Video Game) / int_c946e0ef
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_c946e0ef
 Iconoclasts (Video Game) / int_ca87e3ec
type
No Name Given
 Iconoclasts (Video Game) / int_ca87e3ec
comment
No Name Given: The ending credits list the name of every character, enemy, and boss in the game. Except the Birdman, whose name is left blank.
 Iconoclasts (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Iconoclasts (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_ca87e3ec
 Iconoclasts (Video Game) / int_cb1f5db5
type
Feed It a Bomb
 Iconoclasts (Video Game) / int_cb1f5db5
comment
Feed It a Bomb: Both varieties of Croaktus in Shard Wastelands will eat bomb projectiles shot at them, blowing up shortly thereafter. The Inti machine, used by the Isi to move Isilugar around has to have bomb projectiles shot into its mouth during the second stage of the battle.
 Iconoclasts (Video Game) / int_cb1f5db5
featureApplicability
1.0
 Iconoclasts (Video Game) / int_cb1f5db5
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_cb1f5db5
 Iconoclasts (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Iconoclasts (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: On the one hand, Ivory is revered as sacred and powerful for good reason, as it can cause superpowers in those exposed to high amounts of the stuff, ultimately culminating in psychic powers that border on Reality Warping and an absurdly powerful Healing Factor. Not to mention removal of it causes things to turn into a purple dust that inhibits said powers. On the other hand, considering how the birdman piloting the Starworm (AKA Him) treats the stuff, it may just be a strange, mutagenic oil. There's a comparable quandary with the "Penance". While a house being ground down from underneath by a Controller acting as a giant buzzsaw is clearly not magical, it's unclear how much control the One Concern has over the process. Even Black appears genuinely uncertain when she asks Robin if she's the reason for all the Penance in her Settlement, so it's possible all Penance happens because the Omega Controller sent minor Controllers there, while One Concern can at most signal which house they would like destroyed, and ensure City One remains untouched. As such, Mrs. Andress' Penance for creating small maps was probably Omega Controller's own decision to ensure its planet-altering properties are not found out, since no-one besides Mr. Andress appears to have even known of it.
 Iconoclasts (Video Game) / int_cb70651c
featureApplicability
1.0
 Iconoclasts (Video Game) / int_cb70651c
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_cb70651c
 Iconoclasts (Video Game) / int_cc28f3bf
type
Not That Kind of Doctor
 Iconoclasts (Video Game) / int_cc28f3bf
comment
Not That Kind of Doctor: Inverted. Dr. Gustavo is a medical doctor who says he's not the right kind of doctor to deal with the craziness of the Tower's pupils.
 Iconoclasts (Video Game) / int_cc28f3bf
featureApplicability
1.0
 Iconoclasts (Video Game) / int_cc28f3bf
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_cc28f3bf
 Iconoclasts (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Iconoclasts (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: Subverted with the final boss, the Starworm Himself. Right after you finally beat it into submission, a hatch in His head opens cleanly to reveal a cockpit... with a very pissed, wrench-wielding bird-man inside. It's not actually an Eldritch Abomination.
 Iconoclasts (Video Game) / int_cc4d190a
featureApplicability
-0.3
 Iconoclasts (Video Game) / int_cc4d190a
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_cc4d190a
 Iconoclasts (Video Game) / int_cfdb9e17
type
Cerebus Syndrome
 Iconoclasts (Video Game) / int_cfdb9e17
comment
Cerebus Syndrome: The game starts out as a wacky adventure as Robin struggles against cartoonish, Large Ham villains, but as the game goes on, the villains get far less cartoonish as we see just how depraved and despotic the One Concern is. By the end, a large number of people have died in a bloody civil war, and the final battle is against an outright Eldritch Abomination that threatens to consume the entire world.
 Iconoclasts (Video Game) / int_cfdb9e17
featureApplicability
1.0
 Iconoclasts (Video Game) / int_cfdb9e17
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_cfdb9e17
 Iconoclasts (Video Game) / int_d026cad8
type
Sigil Spam
 Iconoclasts (Video Game) / int_d026cad8
comment
Sigil Spam: Everything belonging to One Concern has their hollow triangle symbol plastered all over it.
 Iconoclasts (Video Game) / int_d026cad8
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d026cad8
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_d026cad8
 Iconoclasts (Video Game) / int_d1e7f24a
type
Big "SHUT UP!"
 Iconoclasts (Video Game) / int_d1e7f24a
comment
Big "SHUT UP!": Black delivers a "SHUT... UP!" in large, vibrating text towards a calm-as-always Chrome in One Concern West, shortly before beating the shit out of him with some Extreme Mêlée Revenge until Chrome bleeds out onto the floor. Since he's Transcended, Chrome gets better shortly thereafter.
 Iconoclasts (Video Game) / int_d1e7f24a
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d1e7f24a
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_d1e7f24a
 Iconoclasts (Video Game) / int_d24ed873
type
Developer's Foresight
 Iconoclasts (Video Game) / int_d24ed873
comment
Developer's Foresight: After being taken into The Tower, it's possible to use a long dive to enter the Strange Contraption entrance without your wrench. In order to keep players from getting stuck, this Strange Contraption entrance is one of the only ones that doesn't require you to use your wrench to leave.invoked When you get to the moon base, the area lets you jump much higher than normal because the moon has lower gravity. While you're required to carry Royal for a bit in this section, Robin's jump height is still higher than average, but also affected by Royal's weight.
 Iconoclasts (Video Game) / int_d24ed873
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d24ed873
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_d24ed873
 Iconoclasts (Video Game) / int_d34590cf
type
Spin Attack
 Iconoclasts (Video Game) / int_d34590cf
comment
Spin Attack: In the Possessed Thunk fight the Silver Watchman it controls swings his sword so fast he resembles a buzzsaw, especially since he's hanging on a string a few feet off the ground the whole time.
 Iconoclasts (Video Game) / int_d34590cf
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d34590cf
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_d34590cf
 Iconoclasts (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Iconoclasts (Video Game) / int_d397657d
comment
Hoist by His Own Petard: During the third phase against the Starworm, the Birdman reactivates it once he gets low on HP. This comes back to bite him when the Starworm's right hand crushes him before dying itself.
 Iconoclasts (Video Game) / int_d397657d
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d397657d
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_d397657d
 Iconoclasts (Video Game) / int_d47d9b71
type
Mirror Boss
 Iconoclasts (Video Game) / int_d47d9b71
comment
Mirror Boss: The Final Boss is a humanoid avian starship pilot/mechanic who fights using a wrench and several different types of Ground Pound.
 Iconoclasts (Video Game) / int_d47d9b71
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d47d9b71
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_d47d9b71
 Iconoclasts (Video Game) / int_d4bb4e51
type
Walking Shirtless Scene
 Iconoclasts (Video Game) / int_d4bb4e51
comment
Walking Shirtless Scene: Chrome. Some of the Isi men also wear open shirts.
 Iconoclasts (Video Game) / int_d4bb4e51
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d4bb4e51
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_d4bb4e51
 Iconoclasts (Video Game) / int_d52d28b6
type
Hypocrite
 Iconoclasts (Video Game) / int_d52d28b6
comment
Agent Black, Agent Chrome, and Mother are all primarily interested in themselves. Agent Black is a hypocrite who slowly goes insane with grief and thinks that the world isn't worth saving, Agent Chrome preaches obeying Mother but secretly wants to take over the One Concern for himself, and Mother preaches loving all of her children while secretly wanting to use each and every single one of them for herself; if they can't help her anymore, they're worthless.
 Iconoclasts (Video Game) / int_d52d28b6
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d52d28b6
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_d52d28b6
 Iconoclasts (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Iconoclasts (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: In its first phase, the Kerthunk boss can only be damaged when it throws its metal arm upwards, exposing a bolt that can be cranked to reveal its weak spot (which Mina shoots).
 Iconoclasts (Video Game) / int_d6dee153
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d6dee153
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_d6dee153
 Iconoclasts (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Iconoclasts (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Robin's Ground Pound has a minor homing effect when used above an enemy, so you'll still land the hit if you attempt a Goomba Stomp but your aim is slightly off. During boss fights, incidental dialogue said by the NPC heroes will give hints as to how to defeat them. For instance, in the Climax Boss fight in City One, Mina will shout "come down here, coward!" at the boss, hinting that you need to use the Usurper's charge shot to bring them to the ground. These hints will also be highlighted in red text for you to notice exactly what you need to do. In Challenge Mode, Lawrence takes six hits to defeat instead of twelve. Very convenient for a fight where one mistake means repeating the entire fight, and you're playing as Elro, who is extremely slow but quite strong. The first boss fight with Agent Black features an attack that Robin cannot dodge no matter what, and reduces her HP to critical levels. As compensation, weak enemies will always spawn right after Agent Black uses this move, and these enemies will always drop health pick-ups. A late-game boss fight features Robin trapped in a room which fills with poison gas. Taking damage from this gas is unavoidable, with Robin's health bar essentially acting as a time limit for the fight. As compensation, her health drains much slower than when she runs out of oxygen underwater. When loading a save from the main menu, you can change which difficulty you're playing on. So if you find one particular section too difficult, you can always lower the difficulty and raise it back up once you're ready. There are a few One-Time Dungeon levels in the game. But there are never any treasure chests, sidequests, or key items that can be missed in these areas so that nothing is Permanently Missable Content.
 Iconoclasts (Video Game) / int_d6f284a3
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d6f284a3
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_d6f284a3
 Iconoclasts (Video Game) / int_d8310fe8
type
Concussion Frags
 Iconoclasts (Video Game) / int_d8310fe8
comment
Concussion Frags: The grenades thrown by One Concern Attackers have practically no range at all. On the bright side, they can at least bounce between floor and ceiling a few times, making them difficult to avoid.
 Iconoclasts (Video Game) / int_d8310fe8
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d8310fe8
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_d8310fe8
 Iconoclasts (Video Game) / int_d833090a
type
Right Hand Versus Left Hand
 Iconoclasts (Video Game) / int_d833090a
comment
Right Hand Versus Left Hand: The upper echelons of One Concern are rather disorganized, thanks to an unfortunate combination of poor communication, differing ideologies, and a lack of strong, decisive leadership from Mother. As such, they often end up getting in each other's way, before things break down into a total Enemy Civil War.
 Iconoclasts (Video Game) / int_d833090a
featureApplicability
1.0
 Iconoclasts (Video Game) / int_d833090a
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_d833090a
 Iconoclasts (Video Game) / int_d9563969
type
Failed Attempt at Drama
 Iconoclasts (Video Game) / int_d9563969
comment
Failed Attempt at Drama: Subverted. After the Climax Boss fight in City One, Chrome says that the Starworm will show everyone a sign that he is the rightful ruler of the One Concern, and that Mother is a failure. There's a bit of an awkward silence before Chrome tries again, and then Mother explodes into an Isi tree.
 Iconoclasts (Video Game) / int_d9563969
featureApplicability
-0.3
 Iconoclasts (Video Game) / int_d9563969
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_d9563969
 Iconoclasts (Video Game) / int_dae5c997
type
Action Girl
 Iconoclasts (Video Game) / int_dae5c997
comment
Action Girl: Robin and Mina both travel through the base of One Concern operatives, fight Super Soldiers, and manage to topple an entire corrupt regime and save the world at the same time, then they go on to defeat the entity revered as a god by the entire world on top of that.
 Iconoclasts (Video Game) / int_dae5c997
featureApplicability
1.0
 Iconoclasts (Video Game) / int_dae5c997
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_dae5c997
 Iconoclasts (Video Game) / int_dbca2c99
type
Red Herring
 Iconoclasts (Video Game) / int_dbca2c99
comment
Red Herring: The first time you see a Transcendence chamber it is made very clear that it's a big deal. Then Elro gets hurt. Then Elro starts bleeding to death near a Transcendence chamber. Then it is mentioned that nothing can heal Elro's missing arm short of stuffing him in a Transcendence chamber. Then nothing happens.
 Iconoclasts (Video Game) / int_dbca2c99
featureApplicability
1.0
 Iconoclasts (Video Game) / int_dbca2c99
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_dbca2c99
 Iconoclasts (Video Game) / int_dc1761bd
type
A God Am I
 Iconoclasts (Video Game) / int_dc1761bd
comment
A God Am I: Being the physical representative of the Starworm, Mother is prone to this. Royal also shows signs of this, since he's supposed to be Mother's successor. A bit ironic, considering the "god" they supposedly draw their power and influence from isn't really a god at all.
 Iconoclasts (Video Game) / int_dc1761bd
featureApplicability
1.0
 Iconoclasts (Video Game) / int_dc1761bd
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_dc1761bd
 Iconoclasts (Video Game) / int_dfbd69d5
type
Underwater Base
 Iconoclasts (Video Game) / int_dfbd69d5
comment
Underwater Base: Pretty much what Isilugar is. It's implied that it was a former colony ship used to settle this planet by humans from the original Earth.
 Iconoclasts (Video Game) / int_dfbd69d5
featureApplicability
1.0
 Iconoclasts (Video Game) / int_dfbd69d5
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_dfbd69d5
 Iconoclasts (Video Game) / int_e069fae8
type
Bad Guy Bar
 Iconoclasts (Video Game) / int_e069fae8
comment
Bad Guy Bar: The Community Center (more or less a pub, even though alcohol is in short supply) in Settlement 17 is used as a hangout place for the One Concern while they're keeping tabs on the town, much to Black's annoyance.
 Iconoclasts (Video Game) / int_e069fae8
featureApplicability
1.0
 Iconoclasts (Video Game) / int_e069fae8
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_e069fae8
 Iconoclasts (Video Game) / int_e0789c2a
type
Your Head A-Splode
 Iconoclasts (Video Game) / int_e0789c2a
comment
Agent Black: Transforms into a monster made up of Ivory trees and the "blue eye" substance, suffers from an acute case of spontaneous cranial combustion, then has their body burned up in the planet's atmosphere.
 Iconoclasts (Video Game) / int_e0789c2a
featureApplicability
1.0
 Iconoclasts (Video Game) / int_e0789c2a
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_e0789c2a
 Iconoclasts (Video Game) / int_e3ab9e00
type
Turns Red
 Iconoclasts (Video Game) / int_e3ab9e00
comment
Turns Red: Averted. Most bosses tend to become weaker as the battle goes, forced to use less effective and impressive attacks as they become more and more damaged. For instance, the final battle against Agent Black has her rapidly firing a rocket launcher at Robin, with multiple rockets at a time. Just before what would be the last hit, Black is barely able to stand, spitting curses at Robin and dragging herself closer, but Black's barely a threat anymore until you deliver the final blow.
 Iconoclasts (Video Game) / int_e3ab9e00
featureApplicability
-1.0
 Iconoclasts (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_e3ab9e00
 Iconoclasts (Video Game) / int_e567510d
type
Determinator
 Iconoclasts (Video Game) / int_e567510d
comment
The Isi's seeds have extremely volatile reactions when exposed to Ivory, making them grow instantaneously; this makes them an excellent tool for wrecking Concern technology, which is reliant on Ivory. Royal also notes that even though his powers allow him to control plants enough to sprout them in the middle of the desert at will, he is completely unable to affect the plants grown from these seeds because Royal's powers work by manipulating the Ivory in an object, but the Isi plants don't have any Ivory in them because they're from Earth. They also work disturbingly well on humans who have been injected with Ivory, being used to take out Agent White and Mother (Agent Black resists their effects until the blue eyes mutate her). When Robin jams a seed into the Starworm, the resulting explosion causes a wave of nature to overtake the whole planet.
 Iconoclasts (Video Game) / int_e567510d
featureApplicability
1.0
 Iconoclasts (Video Game) / int_e567510d
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_e567510d
 Iconoclasts (Video Game) / int_e663d3ef
type
Only a Flesh Wound
 Iconoclasts (Video Game) / int_e663d3ef
comment
Only a Flesh Wound: Elro is a notable example of this. First, he loses an eye, but gets off with an Eyepatch of Power. Then, Agent Black rips off his arm, yet he doesn't bleed out (though he does receive medical help from Chrome's army a short while later. He also goes back to wielding his sword in the other hand soon afterwards. Lastly, he is shot in the leg by Mina, severely enough to lose consciousness for a while, and yet eventually regains consciousness by the time Robin gets back from the moon. Again, he receives medical help afterwards, but it's unclear how much time passed since then. At the end of the game, Elro is left crippled but very much alive.
 Iconoclasts (Video Game) / int_e663d3ef
featureApplicability
1.0
 Iconoclasts (Video Game) / int_e663d3ef
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_e663d3ef
 Iconoclasts (Video Game) / int_e905c892
type
The Heretic
 Iconoclasts (Video Game) / int_e905c892
comment
The Heretic: Well, the game is called Iconoclasts. But Robin begins the game as a heretic, since mechanics who aren't part of the One Concern are labeled as sinners who work against Him.
 Iconoclasts (Video Game) / int_e905c892
featureApplicability
1.0
 Iconoclasts (Video Game) / int_e905c892
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_e905c892
 Iconoclasts (Video Game) / int_ea39d156
type
Who Wants to Live Forever?
 Iconoclasts (Video Game) / int_ea39d156
comment
Who Wants to Live Forever?: A Bonus Boss says something to this effect. Leticia sure doesn't, as noted when Robin defeats Fitzroy. As revealed right before the last fight with Agent Black, she's tried to kill herself multiple times, but she always keeps coming back to life, which has pushed her over the edge mentally. It takes a Rasputinian Death to get rid of her.
 Iconoclasts (Video Game) / int_ea39d156
featureApplicability
1.0
 Iconoclasts (Video Game) / int_ea39d156
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_ea39d156
 Iconoclasts (Video Game) / int_eb81c601
type
Big Damn Heroes
 Iconoclasts (Video Game) / int_eb81c601
comment
Big Damn Heroes: In Darland Ascent, Robin and Royal are cornered by the Omega Controller and about to be shredded, when suddenly Captain Myron busts through the ceiling on his ship. When the Omega Controller rams it, the ship breaks its armor. The game heavily implies that Teegan showed up and pushed the other button to launch the rocket after Elro refused to.
 Iconoclasts (Video Game) / int_eb81c601
featureApplicability
1.0
 Iconoclasts (Video Game) / int_eb81c601
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_eb81c601
 Iconoclasts (Video Game) / int_ed2bbf8a
type
You Are in Command Now
 Iconoclasts (Video Game) / int_ed2bbf8a
comment
You Are in Command Now: Tolo inherits command of what remains of Chrome's forces after Chrome's death.
 Iconoclasts (Video Game) / int_ed2bbf8a
featureApplicability
1.0
 Iconoclasts (Video Game) / int_ed2bbf8a
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1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_ed2bbf8a
 Iconoclasts (Video Game) / int_ee0327e7
type
Bonus Boss
 Iconoclasts (Video Game) / int_ee0327e7
comment
A Bonus Boss says something to this effect. Leticia sure doesn't, as noted when Robin defeats Fitzroy.
 Iconoclasts (Video Game) / int_ee0327e7
featureApplicability
1.0
 Iconoclasts (Video Game) / int_ee0327e7
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_ee0327e7
 Iconoclasts (Video Game) / int_ef491a40
type
Signpost Tutorial
 Iconoclasts (Video Game) / int_ef491a40
comment
Signpost Tutorial: By means of signs that you walk past that expand to show how to perform commands. Some reappear in The Tower to serve as reminders as you recollect your equipment.
 Iconoclasts (Video Game) / int_ef491a40
featureApplicability
1.0
 Iconoclasts (Video Game) / int_ef491a40
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_ef491a40
 Iconoclasts (Video Game) / int_f16da697
type
Undying Loyalty
 Iconoclasts (Video Game) / int_f16da697
comment
Undying Loyalty: The basic One Concern Mooks all have complete loyalty to General Chrome, and refuse to let anyone but Chrome and possibly his Number Two Tolo order them around. Not the Elite Mooks of the Bastion, not the Agents, not even Mother herself. They all universally back Chrome when he rebels against Mother, and go to war against Bastion Elites, who were loyal only to Mother herself. Even after Chrome dies, the end-game credits show the few surviving ones paying respects at his grave.
 Iconoclasts (Video Game) / int_f16da697
featureApplicability
1.0
 Iconoclasts (Video Game) / int_f16da697
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_f16da697
 Iconoclasts (Video Game) / int_f3fd818b
type
Dark Reprise
 Iconoclasts (Video Game) / int_f3fd818b
comment
Dark Reprise: The final boss theme, "Castle Doctrine", happens to be a remixed version of the second boss theme, "Machines".
 Iconoclasts (Video Game) / int_f3fd818b
featureApplicability
1.0
 Iconoclasts (Video Game) / int_f3fd818b
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_f3fd818b
 Iconoclasts (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Iconoclasts (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: Barely a few hours pass between Robin, Mina and Royal getting to Isilugar, and the attack on it by the One Concern. It gets moved to prevent them from sending back-up down there, and the whole battle works out well for the Isi, but disastrous for the One Concern, since the only person to die in the battle is Agent White, earlier considered to be nigh-immortal. They also lose ten soldiers prisoner, while Isi only lose Samba, who is eventually recovered by Mina anyway.
 Iconoclasts (Video Game) / int_f4fd424c
featureApplicability
1.0
 Iconoclasts (Video Game) / int_f4fd424c
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_f4fd424c
 Iconoclasts (Video Game) / int_f52ae5d8
type
Enemy Civil War
 Iconoclasts (Video Game) / int_f52ae5d8
comment
Nobody bothered to fill General Chrome in on the details of the One Concern's ultimate goal. His anger at learning about the plan and finding out that he and his men were going to be left behind is part of what inspires him to kick off the Enemy Civil War.
 Iconoclasts (Video Game) / int_f52ae5d8
featureApplicability
1.0
 Iconoclasts (Video Game) / int_f52ae5d8
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_f52ae5d8
 Iconoclasts (Video Game) / int_f5a22215
type
Ambidextrous Sprite
 Iconoclasts (Video Game) / int_f5a22215
comment
Ambidextrous Sprite: Early in the game, Elro ends up with an eye patch over his left eye. Also, one cutscene ends with Elro getting his right arm ripped off by Agent Black. His in-game sprites change to reflect both of these things, but turning in each direction changes the position of the injuries.
 Iconoclasts (Video Game) / int_f5a22215
featureApplicability
1.0
 Iconoclasts (Video Game) / int_f5a22215
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_f5a22215
 Iconoclasts (Video Game) / int_f672a508
type
Phlebotinum Overload
 Iconoclasts (Video Game) / int_f672a508
comment
Phlebotinum Overload: A combination of ivory blood, the Isi seeds, and the blue eyes causes Agent Black to mutate into a horrific, screaming monster.
 Iconoclasts (Video Game) / int_f672a508
featureApplicability
1.0
 Iconoclasts (Video Game) / int_f672a508
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_f672a508
 Iconoclasts (Video Game) / int_f6f6adeb
type
Railroading
 Iconoclasts (Video Game) / int_f6f6adeb
comment
Railroading: There's no getting around an event at Midway. You have to leave Royal to die on a decompressing Midway, as one scanner is pulled too far away from the door to work while you're carrying him, and the other is just flat out broken, meaning trying to use the Usurper Shot to position him near it would be pointless even if it did work. The game even twists the knife by giving you way more time than you need to escape, as if to suggest that there is actually a way to save Royal. There isn't; you have no choice but to leave Royal to die in order to continue the story. Far more egregious example at City One. Usually, you are locked into a boss battle by the One Concern metal doors activating behind you. However, this doesn't happen when fighting Mother, because all she wants is for you to get out of the way, and let her converse with her people in peace. She even offers to talk to you at the Bastion at first, before ordering Bastion Elites to escort you there. Yet, you are forced to fight regardless, the way out blocked by an Invisible Wall, even though the reason you wanted to meet her in the first place was so that she could heal Elro, which she obviously can't do at all once she's dead.
 Iconoclasts (Video Game) / int_f6f6adeb
featureApplicability
1.0
 Iconoclasts (Video Game) / int_f6f6adeb
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_f6f6adeb
 Iconoclasts (Video Game) / int_f76842b1
type
The Fundamentalist
 Iconoclasts (Video Game) / int_f76842b1
comment
The Fundamentalist: Chrome genuinely believes in the religion he follows, and quotes the One Concern equivalent of The Bible or The Qur'an frequently, even during boss fights. He's also a hard line believer in everything that his religion is against, though he's open to discussion about the the differences and ideology between the pirate's religion and his own. Once he leads the One Concern militia into City One, he becomes a full-tilt Dark Messiah, wishing to remake the world after thinking himself to be "chosen" once he No Sells one of Elro's syringes of anti-Ivory material and losing faith in the higher echelons of One Concern. In reality, said syringe was only one of the two parts of the binary liquid, and he's killed in the Bastion when Elro hits him with the other component.
 Iconoclasts (Video Game) / int_f76842b1
featureApplicability
1.0
 Iconoclasts (Video Game) / int_f76842b1
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_f76842b1
 Iconoclasts (Video Game) / int_f7d66b6f
type
No-Gear Level
 Iconoclasts (Video Game) / int_f7d66b6f
comment
After being taken into The Tower, it's possible to use a long dive to enter the Strange Contraption entrance without your wrench. In order to keep players from getting stuck, this Strange Contraption entrance is one of the only ones that doesn't require you to use your wrench to leave.invoked
 Iconoclasts (Video Game) / int_f7d66b6f
featureApplicability
1.0
 Iconoclasts (Video Game) / int_f7d66b6f
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_f7d66b6f
 Iconoclasts (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Iconoclasts (Video Game) / int_f821e963
comment
You can't leave One Concern West once you enter it, and after finishing the plot there you have a brief opportunity to fast-travel out of it to resume exploring; go any further, and you enter the first section of the endgame and can't return to exploring until right before The Very Definitely Final Dungeon.
 Iconoclasts (Video Game) / int_f821e963
featureApplicability
1.0
 Iconoclasts (Video Game) / int_f821e963
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_f821e963
 Iconoclasts (Video Game) / int_fb03c2ca
type
Relationship Reveal
 Iconoclasts (Video Game) / int_fb03c2ca
comment
Relationship Reveal: Though it's heavily implied throughout the game, the ending credits show Mina and Samba reuniting for the first time since Samba's rescue from the Tower. The two ladies start passionately making out, confirming that the two of them are girlfriends.
 Iconoclasts (Video Game) / int_fb03c2ca
featureApplicability
1.0
 Iconoclasts (Video Game) / int_fb03c2ca
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_fb03c2ca
 Iconoclasts (Video Game) / int_fb6b207f
type
You Killed My Father
 Iconoclasts (Video Game) / int_fb6b207f
comment
You Killed My Father: Though it's not exactly clear what caused the death of Robin and Elro's father, Elro clearly lays the blame on the Concern. This is what causes him to create his anti-Ivory chemical which he uses to kill Agent Grey.
 Iconoclasts (Video Game) / int_fb6b207f
featureApplicability
1.0
 Iconoclasts (Video Game) / int_fb6b207f
featureConfidence
1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_fb6b207f
 Iconoclasts (Video Game) / int_fc25c2fb
type
Cruelty Is the Only Option
 Iconoclasts (Video Game) / int_fc25c2fb
comment
Cruelty Is the Only Option: Late in the game, leaving Royal on the moon to die can't be avoided. You have to place him near the only device that will open the last door, while he's so overcome with grief upon the revelation that his journey was All for Nothing that he won't even try to save himself. The device which opens the door is literally hanging by a thread, and it's too far away to get through the door with both Royal and Robin. Try as you might, the only way to progress forward is to go through with it.
 Iconoclasts (Video Game) / int_fc25c2fb
featureApplicability
1.0
 Iconoclasts (Video Game) / int_fc25c2fb
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_fc25c2fb
 Iconoclasts (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Iconoclasts (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Even the most tyrannical of One Concern's rules do have a reasoning behind them. Executing the unlicensed mechanics who work with Ivory? The whole planet is made of Ivory, and its consumption is causing earthquakes and will lead to the planet's crust collapsing, so they cannot allow it to happen faster than they can finish building the rockets that would take the people elsewhere. Making cartography a capital crime as well? The planet is artificial, and it's constantly changing due to the Omega Controller, who was left behind by the Star Worm itself and so cannot be touched for fear of summoning it. There are even hints that the Omega Controller can trigger Penance itself to cover up its own existence.
 Iconoclasts (Video Game) / int_fd4f8299
featureApplicability
1.0
 Iconoclasts (Video Game) / int_fd4f8299
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1.0
 Iconoclasts (Video Game)
hasFeature
Iconoclasts (Video Game) / int_fd4f8299
 Iconoclasts (Video Game) / int_fd94c4ac
type
Theme Naming
 Iconoclasts (Video Game) / int_fd94c4ac
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Theme Naming: Every Transcended that isn't a Medium is named after a shade of grey: Black, White, Ash, Silver, Chrome and, er, Grey. The Reborns appear to be named after famous scientists: Mendeleev, Nobel, and Lawrence. Elements 101, 102 and 103 of the periodic table are named after these scientists, furthering the shared theme. All the areas in the game are named after one of the One Concern's human officials: Blockrock - Bea Blockrock Glass Strait - Joseph Glass Shard Desert - Oliver Shard Ferrier Shockwood - Aisling Ferrier Darland Ascent - Emmet Darland
 Iconoclasts (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Iconoclasts (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_fd94c4ac
 Iconoclasts (Video Game) / int_name
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ItemName
 Iconoclasts (Video Game) / int_name
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 Iconoclasts (Video Game) / int_name
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 Iconoclasts (Video Game) / int_name
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 Iconoclasts (Video Game)
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Iconoclasts (Video Game) / int_name
 Iconoclasts (Video Game) / int_name
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Iconoclasts (Video Game)

The following is a list of statements referring to the current page from other pages.

 Iconoclasts (Video Game)
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All the Worlds Are a Stage / int_5beb06bd
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As the Good Book Says... / int_5beb06bd
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Badass Pacifist / int_5beb06bd
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Battle in the Rain / int_5beb06bd
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Bioweapon Beast / int_5beb06bd
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Boss-Altering Consequence / int_5beb06bd
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Boss Arena Recovery / int_5beb06bd
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Climate Change Allegory / int_5beb06bd
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Conspicuous Electric Obstacle / int_5beb06bd
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Defeat Equals Explosion / int_5beb06bd
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Demiurge Archetype / int_5beb06bd
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Doing In the Wizard / int_5beb06bd
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Enemy Civil War / int_5beb06bd
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Enjoy the Story, Skip the Game / int_5beb06bd
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Fertility God / int_5beb06bd
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Friendly Fireproof / int_5beb06bd
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Giant Space Flea from Nowhere / int_5beb06bd
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Go-to-Sleep Ending / int_5beb06bd
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HP to 1 / int_5beb06bd
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Injured Player Character Stage / int_5beb06bd
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Knight Templar Big Brother / int_5beb06bd
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Metroidvania / int_5beb06bd
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Mook Maker / int_5beb06bd
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No-Nonsense Nemesis / int_5beb06bd
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Not So Invincible After All / int_5beb06bd
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One Bad Mother / int_5beb06bd
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One-Time Dungeon / int_5beb06bd
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Overly Generous Time Limit / int_5beb06bd
 Iconoclasts (Video Game)
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Recurring Boss / int_5beb06bd
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Shield-Bearing Mook / int_5beb06bd
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Shockwave Stomp / int_5beb06bd
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Space Trucker / int_5beb06bd
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Standard Evil Empire Hierarchy / int_5beb06bd
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Stink Snub / int_5beb06bd
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Surprisingly Creepy Moment / int_5beb06bd
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Tactical Suicide Boss / int_5beb06bd
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Terminator Impersonator / int_5beb06bd
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The Spiny / int_5beb06bd
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The Theocracy / int_5beb06bd
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Two-Keyed Lock / int_5beb06bd
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Unwanted False Faith / int_5beb06bd
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Vehicular Assault / int_5beb06bd
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Video Games of 2015–2019 / int_5beb06bd
 Iconoclasts (Video Game)
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Wrench Wench / int_5beb06bd