...it's like TV Tropes, but LINKED DATA!
Joy Mech Fight (Video Game)
- 333 statements
- 65 feature instances
- 10 referencing feature instances
Joy Mech Fight (Video Game) | type |
TVTItem | |
Joy Mech Fight (Video Game) | label |
Joy Mech Fight (Video Game) | |
Joy Mech Fight (Video Game) | page |
JoyMechFight | |
Joy Mech Fight (Video Game) | comment |
Joy Mech Fight is a Fighting Game that Nintendo developed for the Famicom, released in 1993. It had No Export outside Japan until it was re-released worldwide on the Nintendo Switch Online service in September 2023. It pushes the limitations of the 8-bit console by making all the characters have their body parts float separately, which makes for smooth animations with low memory costs. Surprisingly for a Famicom Fighting Game, the controls work well, and there are even full in-depth tutorials on each character's moveset.The plot of the game tells of Dr. Little Emon, who created robots with the help of his best friend, Dr. Ivan Walnut. One day Dr. Emon finds the laboratory destroyed and the seven robots that were being worked on are nowhere to be seen. Turns out Dr. Walnut is behind it all, intent on conquering the world. Betrayed, Dr. Emon calls his eighth robot, the comedian Sukapon, to be reprogrammed into a battle robot to put an end to Dr. Walnut's plans.Now why does that sound familiar?While the game remains largely ignored by Nintendo overseas outside of cameos in the Super Smash Bros. series, you can check out its Spiritual Successor Uchu Mega Fight for more cartoony floating limb fighting. | |
Joy Mech Fight (Video Game) | fetched |
2023-09-07T22:00:42Z | |
Joy Mech Fight (Video Game) | parsed |
2023-09-07T22:00:42Z | |
Joy Mech Fight (Video Game) | isPartOf |
DBTropes | |
Joy Mech Fight (Video Game) / int_105f4bd9 | type |
Villain: Exit, Stage Left | |
Joy Mech Fight (Video Game) / int_105f4bd9 | comment |
Villain: Exit, Stage Left: Subverted at the end. Ivan tries, but runs out of gas, leading to his saucer exploding, resulting in Dr. Emon picking up his unconscious body from the Moon's surface and returning back to Earth, where Dr. Walnut reverts from his villainous facade. | |
Joy Mech Fight (Video Game) / int_105f4bd9 | featureApplicability |
-0.3 | |
Joy Mech Fight (Video Game) / int_105f4bd9 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_105f4bd9 | |
Joy Mech Fight (Video Game) / int_16bff523 | type |
TV Head Robot | |
Joy Mech Fight (Video Game) / int_16bff523 | comment |
TV Head Robot: Senju and Ashura. | |
Joy Mech Fight (Video Game) / int_16bff523 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_16bff523 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_16bff523 | |
Joy Mech Fight (Video Game) / int_19769f50 | type |
Defeat Means Friendship | |
Joy Mech Fight (Video Game) / int_19769f50 | comment |
Defeat Means Friendship: How you get your playable characters in 1P War: by reprogramming the first wave of encountered robots-gone-rogue. | |
Joy Mech Fight (Video Game) / int_19769f50 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_19769f50 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_19769f50 | |
Joy Mech Fight (Video Game) / int_19d1c1ae | type |
Always Someone Better | |
Joy Mech Fight (Video Game) / int_19d1c1ae | comment |
Always Someone Better: The Moveset Clones are intentionally made to be superior to their original counterparts, with greater power on individual attacks and more useful special moves. | |
Joy Mech Fight (Video Game) / int_19d1c1ae | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_19d1c1ae | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_19d1c1ae | |
Joy Mech Fight (Video Game) / int_1a6960dd | type |
Flying Saucer | |
Joy Mech Fight (Video Game) / int_1a6960dd | comment |
Flying Saucer: Both Doctors have one of their own. | |
Joy Mech Fight (Video Game) / int_1a6960dd | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_1a6960dd | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_1a6960dd | |
Joy Mech Fight (Video Game) / int_1c3a639e | type |
Freak Lab Accident | |
Joy Mech Fight (Video Game) / int_1c3a639e | comment |
Freak Lab Accident: Implied in the game's opening sequence to be Sukapon's origin, with an angry-looking white robot in the process of being brought to life, only for the power to cut and the capsule to suddenly explode, which does cause the robot to be brought to life, but as the comedic pink Sukapon with Black Bead Eyes. | |
Joy Mech Fight (Video Game) / int_1c3a639e | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_1c3a639e | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_1c3a639e | |
Joy Mech Fight (Video Game) / int_1cc9f5e5 | type |
Playing with Fire | |
Joy Mech Fight (Video Game) / int_1cc9f5e5 | comment |
Playing with Fire: Flame and Blaze, of course. Shenlong, whose Fire Breath move is a long-range breath of fire which hits multiple times on block. | |
Joy Mech Fight (Video Game) / int_1cc9f5e5 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_1cc9f5e5 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_1cc9f5e5 | |
Joy Mech Fight (Video Game) / int_1d88adc | type |
Death Throws | |
Joy Mech Fight (Video Game) / int_1d88adc | comment |
Death Throws: After a robot loses all its health, its entire body explodes and falls apart. In Stage 1 of War, defeating an enemy robot leads to its head being knocked aside, allowing Dr. Emon to reprogram it. | |
Joy Mech Fight (Video Game) / int_1d88adc | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_1d88adc | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_1d88adc | |
Joy Mech Fight (Video Game) / int_1eed1d03 | type |
Anti-Air | |
Joy Mech Fight (Video Game) / int_1eed1d03 | comment |
Flame and Blaze have the moves Fire Fury and Rainbow Fury respectively, where they punch the ground and embers quickly come down from above near where they stand. The game calls them Anti-Air attacks. | |
Joy Mech Fight (Video Game) / int_1eed1d03 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_1eed1d03 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_1eed1d03 | |
Joy Mech Fight (Video Game) / int_2379224f | type |
Astral Finale | |
Joy Mech Fight (Video Game) / int_2379224f | comment |
Astral Finale: The final battle against Houou is set on the surface of the moon, with Dr. Walnut watching. | |
Joy Mech Fight (Video Game) / int_2379224f | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_2379224f | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_2379224f | |
Joy Mech Fight (Video Game) / int_2472f326 | type |
VictoryDance | |
Joy Mech Fight (Video Game) / int_2472f326 | comment |
Victory Dance: All the robots in the game have one. | |
Joy Mech Fight (Video Game) / int_2472f326 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_2472f326 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_2472f326 | |
Joy Mech Fight (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Joy Mech Fight (Video Game) / int_2557e3a9 | comment |
Palette Swap: Every fighter in the game has two different palettes depending on which side (either 1P or 2P) is controlling it. In the "Special" difficulty of War, all the CPU bots have 1P colors instead. | |
Joy Mech Fight (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_2557e3a9 | |
Joy Mech Fight (Video Game) / int_286efcf8 | type |
Gradual Regeneration | |
Joy Mech Fight (Video Game) / int_286efcf8 | comment |
Gradual Regeneration: Every time one robot's life bar is knocked off, the other recovers a little of their own life bar as a reward. | |
Joy Mech Fight (Video Game) / int_286efcf8 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_286efcf8 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_286efcf8 | |
Joy Mech Fight (Video Game) / int_29428ef | type |
Difficulty Levels | |
Joy Mech Fight (Video Game) / int_29428ef | comment |
Difficulty Levels: Normal, Hard and Special. The first Stage is exclusive to Normal Mode and upon beating it, you can now play Hard mode. Defeat Hard mode to unlock Special mode. | |
Joy Mech Fight (Video Game) / int_29428ef | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_29428ef | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_29428ef | |
Joy Mech Fight (Video Game) / int_2b5a796d | type |
Shotoclone | |
Joy Mech Fight (Video Game) / int_2b5a796d | comment |
Shotoclone: Neo, Nay and Shenlong. | |
Joy Mech Fight (Video Game) / int_2b5a796d | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_2b5a796d | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_2b5a796d | |
Joy Mech Fight (Video Game) / int_3297cfbb | type |
Evolving Credits | |
Joy Mech Fight (Video Game) / int_3297cfbb | comment |
Evolving Credits: The staff roll gets several changes depending on which difficulty you beat the game on. On Normal, only Sukapon is shown. On Hard, the other seven heroic robots join the staff roll, and on Special, they're all colored into their 2P colors including Sukapon. | |
Joy Mech Fight (Video Game) / int_3297cfbb | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_3297cfbb | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_3297cfbb | |
Joy Mech Fight (Video Game) / int_3ebb2292 | type |
Hyperactive Sprite | |
Joy Mech Fight (Video Game) / int_3ebb2292 | comment |
Hyperactive Sprite: The most notable one has to be Sukapon and the corresponding Moveset Clone Sukapokon, who are constantly twirling. | |
Joy Mech Fight (Video Game) / int_3ebb2292 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_3ebb2292 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_3ebb2292 | |
Joy Mech Fight (Video Game) / int_47ea8584 | type |
Defeat Means Playable | |
Joy Mech Fight (Video Game) / int_47ea8584 | comment |
Defeat Means Playable: You can play with further robots in other modes, if you can beat them at higher difficulties. | |
Joy Mech Fight (Video Game) / int_47ea8584 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_47ea8584 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_47ea8584 | |
Joy Mech Fight (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Joy Mech Fight (Video Game) / int_47fea76b | comment |
Butt-Monkey: Neo. Dr. Walnut dismisses it as "average at best" (and its Moveset Clone Nay doesn't fare much better there; Walnut has to have the computer tell him Nay "ranks as above average"), and Dr. Emon has to turn to his computer to find anything positive to say about it. | |
Joy Mech Fight (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_47fea76b | |
Joy Mech Fight (Video Game) / int_4873d055 | type |
Use Your Head | |
Joy Mech Fight (Video Game) / int_4873d055 | comment |
Use Your Head: Sukapon can headbutt with Koninaran and, as a Ki Manipulation of sorts, shoot heads with the Tondeker. Skapokon also has access to Tondeker, but trades in Koninaran for Nonsense. Bokbok also has Head Spin, which a move similar to Konaniran, but trading increased range for reduced power. | |
Joy Mech Fight (Video Game) / int_4873d055 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_4873d055 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_4873d055 | |
Joy Mech Fight (Video Game) / int_51567188 | type |
Cast from Hit Points | |
Joy Mech Fight (Video Game) / int_51567188 | comment |
Cast from Hit Points: Eye has the move Eye Astrong, which depletes a small amount of energy to give an invulnerability effect that deals damage if the opponent makes direct contact. | |
Joy Mech Fight (Video Game) / int_51567188 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_51567188 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_51567188 | |
Joy Mech Fight (Video Game) / int_58d24389 | type |
Rapid-Fire Fisticuffs | |
Joy Mech Fight (Video Game) / int_58d24389 | comment |
Rapid-Fire Fisticuffs: The move Nonsense, in which the user endlessly flails their hands forwards. It is shared by BokBok and Skapokon. John's Flailing attack. Senju/Ashura's Multi Punch/Drill Bit involves combining this trope with Spam Attack- both their hands and drills are fired off simutaniously. | |
Joy Mech Fight (Video Game) / int_58d24389 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_58d24389 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_58d24389 | |
Joy Mech Fight (Video Game) / int_5dda1915 | type |
Evil Makes You Monstrous | |
Joy Mech Fight (Video Game) / int_5dda1915 | comment |
Evil Makes You Monstrous: The first seven robots have been given more menacing bodies under the command of Dr. Walnut, but after being rescued and reprogramed back to normal, they change back to their normal designs. Dr. Walnut also gets one when he becomes evil, and reverts back once he regains consciousness in the ending. | |
Joy Mech Fight (Video Game) / int_5dda1915 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_5dda1915 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_5dda1915 | |
Joy Mech Fight (Video Game) / int_5f55ee96 | type |
Spam Attack | |
Joy Mech Fight (Video Game) / int_5f55ee96 | comment |
Spam Attack: Neo's Multi Kick. Senju comines this with Rapid-Fire Fisticuffs in Multi-Punch, where his drills join in with his claw-hands. | |
Joy Mech Fight (Video Game) / int_5f55ee96 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_5f55ee96 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_5f55ee96 | |
Joy Mech Fight (Video Game) / int_66b32e36 | type |
Belly Mouth | |
Joy Mech Fight (Video Game) / int_66b32e36 | comment |
Belly Mouth: Invoked with the design of Jibber (the "body" being the actual head of the bot, mouth included, and the small knight's helmet as the "head"). | |
Joy Mech Fight (Video Game) / int_66b32e36 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_66b32e36 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_66b32e36 | |
Joy Mech Fight (Video Game) / int_6bff99d4 | type |
Secret Character | |
Joy Mech Fight (Video Game) / int_6bff99d4 | comment |
Secret Character: Beating 1P War a second time on the higher "Hard" difficulty (or beat Stage 1, exit back to the main menu, re-select 1P War, and pick Hard) will unlock the 24 bots you fought in Stages 2, 3, and 4 in War mode for play in versus mode, including the Moveset Clones of the initial eight bots. Beating it again on Special will add the four boss bots Dachon, Ra, Garborg, and Ho-Oh to the playable roster. | |
Joy Mech Fight (Video Game) / int_6bff99d4 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_6bff99d4 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_6bff99d4 | |
Joy Mech Fight (Video Game) / int_7e6c0522 | type |
Off with His Head! | |
Joy Mech Fight (Video Game) / int_7e6c0522 | comment |
Off with His Head!: During battle, if a mech gets hit several times in a short period of time, it gets stunned, requiring it to pick its head up and re-attach it to its body, usually giving the opponent a free shot. This is also the result if a mech loses all its energy and it still has a life or two remaining. | |
Joy Mech Fight (Video Game) / int_7e6c0522 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_7e6c0522 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_7e6c0522 | |
Joy Mech Fight (Video Game) / int_868e6134 | type |
Songs in the Key of Panic | |
Joy Mech Fight (Video Game) / int_868e6134 | comment |
Songs in the Key of Panic: The music speeds up when a robot is on its last life. Ra's boss battle theme, which is an incredibly short, quick melody. Intensified when combined with the aforementioned last life speed-up. | |
Joy Mech Fight (Video Game) / int_868e6134 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_868e6134 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_868e6134 | |
Joy Mech Fight (Video Game) / int_89a17726 | type |
Spell My Name with an S | |
Joy Mech Fight (Video Game) / int_89a17726 | comment |
Spell My Name with an S: As no official English version exists, articles covering the game tend to differ on how some of the names should be translated (the Final Boss's name could be translated as Houou, Hou-ou, Ho-oh, Hoo-oo, Feng Huang, or even simply Phoenix). For consistency's sake, this article will use the Fan Translation's names. | |
Joy Mech Fight (Video Game) / int_89a17726 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_89a17726 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_89a17726 | |
Joy Mech Fight (Video Game) / int_90c018ac | type |
Justified Trope | |
Joy Mech Fight (Video Game) / int_90c018ac | comment |
A computer-controlled Gel will switch between visible and invisible rather than staying invisible all the time. This is likely for the player's benefit, though, not to mention a human player would probably have difficulties playing an invisible Gel since they can't see him either. | |
Joy Mech Fight (Video Game) / int_90c018ac | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_90c018ac | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_90c018ac | |
Joy Mech Fight (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Joy Mech Fight (Video Game) / int_940a5958 | comment |
Artificial Stupidity: All CPU-controlled bots will stick to using long-range attacks, projectiles, or charging attacks if you're on the other side of the screen, usually never bothering to approach unless they have no long-range attacks. A computer-controlled Gel will switch between visible and invisible rather than staying invisible all the time. This is likely for the player's benefit, though, not to mention a human player would probably have difficulties playing an invisible Gel since they can't see him either. | |
Joy Mech Fight (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_940a5958 | |
Joy Mech Fight (Video Game) / int_9b54d536 | type |
Evil Counterpart | |
Joy Mech Fight (Video Game) / int_9b54d536 | comment |
Evil Counterpart: The last set of robots to the first one. | |
Joy Mech Fight (Video Game) / int_9b54d536 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_9b54d536 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_9b54d536 | |
Joy Mech Fight (Video Game) / int_9e2f6378 | type |
SNK Boss | |
Joy Mech Fight (Video Game) / int_9e2f6378 | comment |
SNK Boss: In "war" mode at least. The first seven robots and Sukapon deal low damage with their attacks, and require great skill to use. In other modes where you can use the other robots, the bosses are not so bad. Most blatant in the final wave of robots, who are just more refined and powerful versions of the original 8, except better in almost every way. | |
Joy Mech Fight (Video Game) / int_9e2f6378 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_9e2f6378 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_9e2f6378 | |
Joy Mech Fight (Video Game) / int_a00eb8f9 | type |
Bare-Fisted Monk | |
Joy Mech Fight (Video Game) / int_a00eb8f9 | comment |
Bare-Fisted Monk: Giant and Sasuku. | |
Joy Mech Fight (Video Game) / int_a00eb8f9 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_a00eb8f9 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_a00eb8f9 | |
Joy Mech Fight (Video Game) / int_a2686728 | type |
Rolling Attack | |
Joy Mech Fight (Video Game) / int_a2686728 | comment |
Rolling Attack: Sukapon's Sukapon Roll. | |
Joy Mech Fight (Video Game) / int_a2686728 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_a2686728 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_a2686728 | |
Joy Mech Fight (Video Game) / int_a52b90b6 | type |
Floating Limbs | |
Joy Mech Fight (Video Game) / int_a52b90b6 | comment |
Floating Limbs: Every single fighter; mostly done to save on Famicom memory. | |
Joy Mech Fight (Video Game) / int_a52b90b6 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_a52b90b6 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_a52b90b6 | |
Joy Mech Fight (Video Game) / int_aaf863b | type |
Edible Theme Naming | |
Joy Mech Fight (Video Game) / int_aaf863b | comment |
Edible Theme Naming: Dr. L. Emon and Dr. Walnut. | |
Joy Mech Fight (Video Game) / int_aaf863b | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_aaf863b | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_aaf863b | |
Joy Mech Fight (Video Game) / int_ac1c4bf7 | type |
Super-Powered Robot Meter Maids | |
Joy Mech Fight (Video Game) / int_ac1c4bf7 | comment |
Super-Powered Robot Meter Maids: Justified in Sukapon's case. It was built to be a comedian, but was given upgrades to be a warrior because it was the only robot Dr. Emon had left. It went back to its original purpose after the game's events. | |
Joy Mech Fight (Video Game) / int_ac1c4bf7 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_ac1c4bf7 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_ac1c4bf7 | |
Joy Mech Fight (Video Game) / int_ad4a45be | type |
Final Boss | |
Joy Mech Fight (Video Game) / int_ad4a45be | comment |
Beating it again on Special will add the four boss bots Dachon, Ra, Garborg, and Ho-Oh to the playable roster. | |
Joy Mech Fight (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_ad4a45be | |
Joy Mech Fight (Video Game) / int_af3ea0e3 | type |
Face–Heel Turn | |
Joy Mech Fight (Video Game) / int_af3ea0e3 | comment |
Face–Heel Turn: Dr. Walnut. In the end he loses his memories and is convinced by Dr. Emon that everything was a "bad dream". | |
Joy Mech Fight (Video Game) / int_af3ea0e3 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_af3ea0e3 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_af3ea0e3 | |
Joy Mech Fight (Video Game) / int_b37adf1 | type |
Multiple Life Bars | |
Joy Mech Fight (Video Game) / int_b37adf1 | comment |
Multiple Life Bars: Rather than rounds. | |
Joy Mech Fight (Video Game) / int_b37adf1 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_b37adf1 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_b37adf1 | |
Joy Mech Fight (Video Game) / int_b42e16fb | type |
Feathered Fiend | |
Joy Mech Fight (Video Game) / int_b42e16fb | comment |
Feathered Fiend: Dachon, who is modeled after an ostrich, is the first robot made by Dr. Walnut encountered after the seven stolen robots are all recovered. | |
Joy Mech Fight (Video Game) / int_b42e16fb | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_b42e16fb | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_b42e16fb | |
Joy Mech Fight (Video Game) / int_b5439b51 | type |
Moveset Clone | |
Joy Mech Fight (Video Game) / int_b5439b51 | comment |
Beating 1P War a second time on the higher "Hard" difficulty (or beat Stage 1, exit back to the main menu, re-select 1P War, and pick Hard) will unlock the 24 bots you fought in Stages 2, 3, and 4 in War mode for play in versus mode, including the Moveset Clones of the initial eight bots. | |
Joy Mech Fight (Video Game) / int_b5439b51 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_b5439b51 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_b5439b51 | |
Joy Mech Fight (Video Game) / int_b77808f2 | type |
"Where Are They Now?" Epilogue | |
Joy Mech Fight (Video Game) / int_b77808f2 | comment |
"Where Are They Now?" Epilogue: The two doctors return to being friends, and Sukapon returns to owarai to become the best comedian in the world! | |
Joy Mech Fight (Video Game) / int_b77808f2 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_b77808f2 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_b77808f2 | |
Joy Mech Fight (Video Game) / int_b7920c43 | type |
Lost in Translation | |
Joy Mech Fight (Video Game) / int_b7920c43 | comment |
Lost in Translation: The Fan Translation gives the two scientists more Americanized names, losing the Edible Theme Naming. | |
Joy Mech Fight (Video Game) / int_b7920c43 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_b7920c43 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_b7920c43 | |
Joy Mech Fight (Video Game) / int_b9d334b2 | type |
Aerith and Bob | |
Joy Mech Fight (Video Game) / int_b9d334b2 | comment |
Aerith and Bob: There's robots with one-word noun names (like Flame and Tiger) or Japanese names (like Sukapon.) And then there's Zak and John. | |
Joy Mech Fight (Video Game) / int_b9d334b2 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_b9d334b2 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_b9d334b2 | |
Joy Mech Fight (Video Game) / int_bf5b6abf | type |
Cyber Cyclops | |
Joy Mech Fight (Video Game) / int_bf5b6abf | comment |
Cyber Cyclops: Eye, Wai, Geo, Grak, Giganto, Garborg, and the evil version of Tiger. | |
Joy Mech Fight (Video Game) / int_bf5b6abf | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_bf5b6abf | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_bf5b6abf | |
Joy Mech Fight (Video Game) / int_c3d4a04c | type |
Energy Ball | |
Joy Mech Fight (Video Game) / int_c3d4a04c | comment |
Energy Ball: A good number of the robots employ these in their attacks, whether they're used as projectiles or not. | |
Joy Mech Fight (Video Game) / int_c3d4a04c | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_c3d4a04c | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_c3d4a04c | |
Joy Mech Fight (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Joy Mech Fight (Video Game) / int_c3f6e68 | comment |
Dem Bones: Ghoston is a robot with a skull head and chest but no limbs, instead using the four glowing orbs that surround it to fight. Ivan claims he's actually a Back from the Dead Ra. | |
Joy Mech Fight (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_c3f6e68 | |
Joy Mech Fight (Video Game) / int_c75df49a | type |
Shout-Out | |
Joy Mech Fight (Video Game) / int_c75df49a | comment |
Shout-Out: Flame has a move similar to Terry Bogard's Power Geyser. The move is called Fire Fury. | |
Joy Mech Fight (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_c75df49a | |
Joy Mech Fight (Video Game) / int_c7b319ff | type |
Rain of Something Unusual | |
Joy Mech Fight (Video Game) / int_c7b319ff | comment |
Rain of Something Unusual: Flame and Blaze have the moves Fire Fury and Rainbow Fury respectively, where they punch the ground and embers quickly come down from above near where they stand. The game calls them Anti-Air attacks. In a similar vein, Legend, whose Energy Torn move is an uppercut followed by embers raining down. | |
Joy Mech Fight (Video Game) / int_c7b319ff | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_c7b319ff | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_c7b319ff | |
Joy Mech Fight (Video Game) / int_c948fd40 | type |
Ki Manipulation | |
Joy Mech Fight (Video Game) / int_c948fd40 | comment |
Sukapon can headbutt with Koninaran and, as a Ki Manipulation of sorts, shoot heads with the Tondeker. Skapokon also has access to Tondeker, but trades in Koninaran for Nonsense. | |
Joy Mech Fight (Video Game) / int_c948fd40 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_c948fd40 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_c948fd40 | |
Joy Mech Fight (Video Game) / int_cb42ed9f | type |
Counter-Attack | |
Joy Mech Fight (Video Game) / int_cb42ed9f | comment |
Counter-Attack: How Eye's Eye Astrong primarily functions, though it also works if your opponent simply walks into you. | |
Joy Mech Fight (Video Game) / int_cb42ed9f | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_cb42ed9f | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_cb42ed9f | |
Joy Mech Fight (Video Game) / int_d72b5003 | type |
Technicolor Fire | |
Joy Mech Fight (Video Game) / int_d72b5003 | comment |
Technicolor Fire: Blaze's fires are rainbow. | |
Joy Mech Fight (Video Game) / int_d72b5003 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_d72b5003 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_d72b5003 | |
Joy Mech Fight (Video Game) / int_df410b77 | type |
Decoy Protagonist | |
Joy Mech Fight (Video Game) / int_df410b77 | comment |
Decoy Protagonist: Flame. After being rescued, he slots into the first character slot on the character select screen and is the default character across all modes, yet the main protagonist role goes to Sukapon, who's in the very last slot instead. | |
Joy Mech Fight (Video Game) / int_df410b77 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_df410b77 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_df410b77 | |
Joy Mech Fight (Video Game) / int_e243ae29 | type |
Training Dummy | |
Joy Mech Fight (Video Game) / int_e243ae29 | comment |
Training Dummy: Zak plays this role in the Move-Tutorials. He can be fully-controlled by the second controller, including the use of his Special moves. | |
Joy Mech Fight (Video Game) / int_e243ae29 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_e243ae29 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_e243ae29 | |
Joy Mech Fight (Video Game) / int_e303d198 | type |
Whole-Plot Reference | |
Joy Mech Fight (Video Game) / int_e303d198 | comment |
Whole-Plot Reference: The plot is very similar to that of Mega Man. Though unlike that game, the robots you face in Stage 1 (which consist of the heroic robots gone bad) are reprogrammed back onto your side after defeating them instead of being flat-out destroyed in Mega Man's case. | |
Joy Mech Fight (Video Game) / int_e303d198 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_e303d198 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_e303d198 | |
Joy Mech Fight (Video Game) / int_e4965307 | type |
Composite Character | |
Joy Mech Fight (Video Game) / int_e4965307 | comment |
Composite Character: Two; John, who shares attacks with Bokbok and Geo, and Gel, who shares attacks with Flame, Tiger, Senju, Sasuku and Sukapon. | |
Joy Mech Fight (Video Game) / int_e4965307 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_e4965307 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_e4965307 | |
Joy Mech Fight (Video Game) / int_e5421161 | type |
Expy | |
Joy Mech Fight (Video Game) / int_e5421161 | comment |
Expy: Dr. Emon and Dr. Walnut are expies of Dr. Light and Dr. Wily. | |
Joy Mech Fight (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_e5421161 | |
Joy Mech Fight (Video Game) / int_e913fe74 | type |
Epic Flail | |
Joy Mech Fight (Video Game) / int_e913fe74 | comment |
Epic Flail: Jibber, Giganto, and Garborg have them as arms. | |
Joy Mech Fight (Video Game) / int_e913fe74 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_e913fe74 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_e913fe74 | |
Joy Mech Fight (Video Game) / int_ea10a2de | type |
Hearts Are Health | |
Joy Mech Fight (Video Game) / int_ea10a2de | comment |
Hearts Are Health: Or rather, they represent how many health bars you have left. | |
Joy Mech Fight (Video Game) / int_ea10a2de | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_ea10a2de | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_ea10a2de | |
Joy Mech Fight (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Joy Mech Fight (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: Dachon. Its defenses are practically non existent but it's the first mech to completely outclass all of your own on the offensive side of things. | |
Joy Mech Fight (Video Game) / int_f4a0408f | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_f4a0408f | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_f4a0408f | |
Joy Mech Fight (Video Game) / int_f910567 | type |
This Is a Drill | |
Joy Mech Fight (Video Game) / int_f910567 | comment |
This Is a Drill: Senju and Ashura have drills on their bodies that float just above their heads. | |
Joy Mech Fight (Video Game) / int_f910567 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_f910567 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_f910567 | |
Joy Mech Fight (Video Game) / int_ff191f42 | type |
The Idiot from Osaka | |
Joy Mech Fight (Video Game) / int_ff191f42 | comment |
The Idiot from Osaka: Sukapon is implicitly this, after the game explains that he's a "comedy robot" who was undergoing training in Kansai. Dr. Walnut mocks Sukapon during the prologue as well. | |
Joy Mech Fight (Video Game) / int_ff191f42 | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_ff191f42 | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_ff191f42 | |
Joy Mech Fight (Video Game) / int_name | type |
ItemName | |
Joy Mech Fight (Video Game) / int_name | comment |
||
Joy Mech Fight (Video Game) / int_name | featureApplicability |
1.0 | |
Joy Mech Fight (Video Game) / int_name | featureConfidence |
1.0 | |
Joy Mech Fight (Video Game) | hasFeature |
Joy Mech Fight (Video Game) / int_name | |
Joy Mech Fight (Video Game) / int_name | itemName |
Joy Mech Fight (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.