| Jump Bug (Video Game) |
type |
TVTItem |
| Jump Bug (Video Game) |
label |
Jump Bug (Video Game) |
| Jump Bug (Video Game) |
page |
JumpBug |
| Jump Bug (Video Game) |
comment |
Jump Bug is an arcade game released in 1981 by Rock-Ola Manufacturing Corp. under license from Hoei Corp. It is the earliest known side-scrolling platformer.In the game, the player controls a bouncing Volkswagen Beetle. By moving up and down, the player can adjust the jump height and falling speed of a car. In addition, the car can shoot. |
| Jump Bug (Video Game) |
fetched |
2023-10-26T04:46:05Z |
| Jump Bug (Video Game) |
parsed |
2023-10-26T04:46:05Z |
| Jump Bug (Video Game) |
processingComment |
Dropped link to FlameSpewerObstacle: Not a Feature - UNKNOWN |
| Jump Bug (Video Game) |
processingUnknown |
Flame Spewer Obstacle |
| Jump Bug (Video Game) |
isPartOf |
DBTropes |
| Jump Bug (Video Game) / int_116451c7 |
type |
Directionally Solid Platforms |
| Jump Bug (Video Game) / int_116451c7 |
comment |
Directionally Solid Platforms: Clouds can be jumped through from below. |
| Jump Bug (Video Game) / int_116451c7 |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_116451c7 |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_116451c7 |
| Jump Bug (Video Game) / int_15d60257 |
type |
Amphibious Automobile |
| Jump Bug (Video Game) / int_15d60257 |
comment |
Amphibious Automobile: The car can function normally both on land and in the water. |
| Jump Bug (Video Game) / int_15d60257 |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_15d60257 |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_15d60257 |
| Jump Bug (Video Game) / int_3dfd0c64 |
type |
Solid Clouds |
| Jump Bug (Video Game) / int_3dfd0c64 |
comment |
Solid Clouds: The car can bounce on the clouds. Clouds with the number or question mark next to them will give points when jumped on. |
| Jump Bug (Video Game) / int_3dfd0c64 |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_3dfd0c64 |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_3dfd0c64 |
| Jump Bug (Video Game) / int_5f70322e |
type |
Public Domain Soundtrack |
| Jump Bug (Video Game) / int_5f70322e |
comment |
Public Domain Soundtrack: "1812 Overture" by Tchaikovsky plays after the player completes the pyramid level, and after a loop is completed. |
| Jump Bug (Video Game) / int_5f70322e |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_5f70322e |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_5f70322e |
| Jump Bug (Video Game) / int_6caf4f3f |
type |
Attract Mode |
| Jump Bug (Video Game) / int_6caf4f3f |
comment |
Attract Mode: The game's attract mode shows the game's instructions, scenes, and a short gameplay footage of a player dying quickly. |
| Jump Bug (Video Game) / int_6caf4f3f |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_6caf4f3f |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_6caf4f3f |
| Jump Bug (Video Game) / int_6ec03ba1 |
type |
Mook Maker |
| Jump Bug (Video Game) / int_6ec03ba1 |
comment |
Mook Maker: Skeleton blocks frequently spawn fast-moving bats. |
| Jump Bug (Video Game) / int_6ec03ba1 |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_6ec03ba1 |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_6ec03ba1 |
| Jump Bug (Video Game) / int_97293a99 |
type |
Stock Money Bag |
| Jump Bug (Video Game) / int_97293a99 |
comment |
Stock Money Bag: Car-sized money bags are found all over the place. They're worth the amount of points marked. Money bags with ? symbol are worth more. |
| Jump Bug (Video Game) / int_97293a99 |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_97293a99 |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_97293a99 |
| Jump Bug (Video Game) / int_9ddf241 |
type |
Flaming Skulls |
| Jump Bug (Video Game) / int_9ddf241 |
comment |
Flaming Skulls: Inside a pyramid, collected treasures cause flaming skulls to appear in their place. |
| Jump Bug (Video Game) / int_9ddf241 |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_9ddf241 |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_9ddf241 |
| Jump Bug (Video Game) / int_b06186c2 |
type |
RoofHopping |
| Jump Bug (Video Game) / int_b06186c2 |
comment |
Roof Hopping: The car can do this in city-themed courses. |
| Jump Bug (Video Game) / int_b06186c2 |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_b06186c2 |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_b06186c2 |
| Jump Bug (Video Game) / int_b8f8de7d |
type |
Treasure Is Bigger in Fiction |
| Jump Bug (Video Game) / int_b8f8de7d |
comment |
Treasure Is Bigger in Fiction: Collectable diamonds in this game are car-sized. |
| Jump Bug (Video Game) / int_b8f8de7d |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_b8f8de7d |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_b8f8de7d |
| Jump Bug (Video Game) / int_bd80cdeb |
type |
Weaponized Offspring |
| Jump Bug (Video Game) / int_bd80cdeb |
comment |
Weaponized Offspring: In the underwater section, jellyfish send smaller jellyfish after the player. |
| Jump Bug (Video Game) / int_bd80cdeb |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_bd80cdeb |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_bd80cdeb |
| Jump Bug (Video Game) / int_c3f6e68 |
type |
Dem Bones |
| Jump Bug (Video Game) / int_c3f6e68 |
comment |
Dem Bones: One of the enemies is a human skeleton that frequently detaches its skull to throw at the player. |
| Jump Bug (Video Game) / int_c3f6e68 |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_c3f6e68 |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_c3f6e68 |
| Jump Bug (Video Game) / int_c64bdacd |
type |
Scoring Points |
| Jump Bug (Video Game) / int_c64bdacd |
comment |
Scoring Points: The goal of the game is to get as high a score as possible. |
| Jump Bug (Video Game) / int_c64bdacd |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_c64bdacd |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_c64bdacd |
| Jump Bug (Video Game) / int_ffd816e7 |
type |
Everything Trying to Kill You |
| Jump Bug (Video Game) / int_ffd816e7 |
comment |
Everything Trying to Kill You: Aliens, fish, birds, jellyfish, jokers and skeletons all want a piece of the car. |
| Jump Bug (Video Game) / int_ffd816e7 |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_ffd816e7 |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_ffd816e7 |
| Jump Bug (Video Game) / int_name |
type |
ItemName |
| Jump Bug (Video Game) / int_name |
comment |
|
| Jump Bug (Video Game) / int_name |
featureApplicability |
1.0 |
| Jump Bug (Video Game) / int_name |
featureConfidence |
1.0 |
| Jump Bug (Video Game) |
hasFeature |
Jump Bug (Video Game) / int_name |
| Jump Bug (Video Game) / int_name |
itemName |
Jump Bug (Video Game) |