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Jumping Flash! (Video Game)

 Jumping Flash! (Video Game)
type
TVTItem
 Jumping Flash! (Video Game)
label
Jumping Flash! (Video Game)
 Jumping Flash! (Video Game)
page
JumpingFlash
 Jumping Flash! (Video Game)
comment
Jumping Flash! is a series of games for the PlayStation and PocketStation. It follows the adventures of Robbit as he fights various villains with essentially the same plan: steal chunks of planets for their personal use.The gameplay of the Jumping Flash! series is a First-Person Shooter that focuses on jumping physics...or maybe it's a Platform Game in a first-person perspective. Either way, you control a robotic space rabbit sent by Universal City Hall to return stolen pieces of planets by collecting all the (carrot shaped) jetpods in each level so that they can fly back to the planet. The sequel keeps this formula the same, but swaps out jetpods with the MuuMuus, the adorable henchmen of Baron Aloha. You start out armed with a simple laser gun, but you can pick up other cool toys that'll really blow away your enemies, like Cherry Bombs or Roman Candles. Also, a big part of the gameplay is utilizing Robbit's rather outstanding jumping capabilities, which allow him to triple jump (which tilts the camera downward so you can see his shadow and plan his landings).The first game in the series, Jumping Flash!, was released in 1995 on the PlayStation. It chronicles Robbit's mission to take back chunks of Crater Planet from the clutches of elderly scientist Baron Aloha, who is using them to create a personal resort for himself. A sequel on the same system came out in 1996, named Jumping Flash! 2: Big Trouble in Little Muu. Here, the roles have been reversed; Aloha's hideout planet, Little Muu, is under attack from the enormous and effeminate Captain Kabuki, who is plucking away pieces of Little Muu to add to his collection of bottled worlds (and by extension trapping the Baron's MuuMuu henchmen). Robbit must once again leap into action to save the MuuMuus and Little Muu itself from Kabuki's chaos.1999 saw the release of two more games in the series: Pocket MuuMuu and Robbit Mon Dieu. Pocket MuuMuu is more or less a Minigame Game, where you can play minigames and earn in-game currency called Mu to download applications to the PocketStation peripheral (which isn't required to play the game, by the way, as they can also be played in the hub world). Robbit Mon Dieu is more in the style of the first two Jumping Flash! games, only this time there's no real villain you must take care of. Instead, you are tasked with helping out various residents of Hananuma Island, and can get cash and other collectibles for various missions. It's currently the last game in the series.The Jumping Flash! series, while currently dormant, has seen digital re-releases through the PlayStation online storefront, with the most recent being the first game making its way to the PlayStation 5. Robbit has also been making reoccurring appearances in the PlayStation Stars loyalty program's series of digital collectibles, along with other characters like Baron Aloha and Captain Kabuki.
 Jumping Flash! (Video Game)
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 Jumping Flash! (Video Game)
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Dropped link to BigTroubleInLittleChina: Not a Feature - ITEM
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 Jumping Flash! (Video Game)
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DBTropes
 Jumping Flash! (Video Game) / int_105f4bd9
type
Villain: Exit, Stage Left
 Jumping Flash! (Video Game) / int_105f4bd9
comment
Villain: Exit, Stage Left: Baron Aloha uses his 'keen sense of villain timing' to escape Kabuki's invasion.
 Jumping Flash! (Video Game) / int_105f4bd9
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1.0
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Jumping Flash! (Video Game) / int_105f4bd9
 Jumping Flash! (Video Game) / int_173f39ec
type
Feelies
 Jumping Flash! (Video Game) / int_173f39ec
comment
Feelies: Up until Robbit Mon Dieu, stickers (or in the case of JF!2, one big sticker) were included as bonuses in the Japanese editions of the games.
 Jumping Flash! (Video Game) / int_173f39ec
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 Jumping Flash! (Video Game) / int_17761744
type
Heal Thyself
 Jumping Flash! (Video Game) / int_17761744
comment
Heal Thyself: The HP Charge card (symbolized by a single carrot) restores a portion of your Life Meter, and the HP Max card (symbolized by a bunch of carrots) fully restores your Life Meter.
 Jumping Flash! (Video Game) / int_17761744
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Jumping Flash! (Video Game) / int_17761744
 Jumping Flash! (Video Game) / int_17ce80aa
type
All There in the Manual
 Jumping Flash! (Video Game) / int_17ce80aa
comment
All There in the Manual: The manuals and official guidebooks have quite the trove of knowledge regarding deeper aspects of the series, such as the Baron's life story and the biology of the MuuMuu species.
 Jumping Flash! (Video Game) / int_17ce80aa
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 Jumping Flash! (Video Game) / int_19028da
type
Eternal Engine
 Jumping Flash! (Video Game) / int_19028da
comment
Eternal Engine: World/Extra 4 of the second game takes place in a large factory with flames and oil. The second stage of World/Extra 6 also has this theme, as it's a boss stage where Robbit has to confront Kuragera 7.
 Jumping Flash! (Video Game) / int_19028da
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 Jumping Flash! (Video Game) / int_1a2dc1fd
type
Mission-Pack Sequel
 Jumping Flash! (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: Jumping Flash! 2 plays much like the first one, but Robbit Mon Dieu requires you to complete different sorts of missions in each act of a level, such as simply getting to the end or destroying all enemies.
 Jumping Flash! (Video Game) / int_1a2dc1fd
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 Jumping Flash! (Video Game) / int_1c4e1b6b
type
The Spiny
 Jumping Flash! (Video Game) / int_1c4e1b6b
comment
The Spiny: There are a handful of enemies who hurt Robbit if he tries jumping on them, and you'll likely know which ones that do that by appearance alone.
 Jumping Flash! (Video Game) / int_1c4e1b6b
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 Jumping Flash! (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Jumping Flash! (Video Game) / int_1cc9f5e5
comment
Playing with Fire: The first boss of the first game breathes fire.
 Jumping Flash! (Video Game) / int_1cc9f5e5
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 Jumping Flash! (Video Game) / int_1e0878c2
type
Palmtree Panic
 Jumping Flash! (Video Game) / int_1e0878c2
comment
Palmtree Panic: Several levels including the first world of the second game, but it deserves special mention that the Big Bad is named Baron Aloha, and his sidekick creatures are named after a Hawaiian dress and have palm trees growing on their heads. Said sidekicks even frequent a bar named after the Hawaiian island of Oahu.
 Jumping Flash! (Video Game) / int_1e0878c2
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 Jumping Flash! (Video Game) / int_23781532
type
Ironic Name
 Jumping Flash! (Video Game) / int_23781532
comment
Ironic Name: "Aloha" is a Hawaiian word that means all sorts of positive things (love, peace, affection, etc.), yet it also happens to be the first name of the series' resident vindictive and ill-tempered mad scientist. Though, it does match with his fashion sense, all things considered.
 Jumping Flash! (Video Game) / int_23781532
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Jumping Flash! (Video Game) / int_23781532
 Jumping Flash! (Video Game) / int_27990049
type
A Space Marine Is You
 Jumping Flash! (Video Game) / int_27990049
comment
A Space Marine Is You: Yes, you're a cartoon robot bunny fighting frogs and flowers, but he's essentially a space marine.
 Jumping Flash! (Video Game) / int_27990049
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1.0
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Jumping Flash! (Video Game) / int_27990049
 Jumping Flash! (Video Game) / int_2d9e89f7
type
We Help the Helpless
 Jumping Flash! (Video Game) / int_2d9e89f7
comment
We Help the Helpless: In Robbit Mon Dieu, the world isn't under the threat of any villains, so Robbit's job is to solve people's rather mundane requests.
 Jumping Flash! (Video Game) / int_2d9e89f7
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 Jumping Flash! (Video Game) / int_33310c11
type
Under the Sea
 Jumping Flash! (Video Game) / int_33310c11
comment
Under the Sea: Most of World/Extra 4 in Game 1.
 Jumping Flash! (Video Game) / int_33310c11
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 Jumping Flash! (Video Game) / int_363e9631
type
Sequential Boss
 Jumping Flash! (Video Game) / int_363e9631
comment
Sequential Boss: You will find a few of these bosses will alter their game plans as the fight goes on. After you damage the Scorpion Machine of World/Extra 2 in Game 1 enough, its body will explode and it will start chasing you while walking on its claws. It can now damage you just from touching you. The third boss of Game 1 hides in a bunch of teacups and you have to destroy them all. Once you're down to one, the whole boss will emerge from the final teacup and start spinning in a move to push you off the platform. The fourth boss of Game 1, Turtle Machine, loses his legs and starts spinning on his shell after he takes enough damage. Flower Monster #5 of World/Extra 3 in Game 2, after losing half his health, will make it rain, which will restore his health; he'll also alter his attacks. Aaron & Heron of World/Extra 5 in Game 2 start the fight together, but after half of the boss's health is depleted, one of them will die and the other will change his attack pattern to fight you alone. In the main game, the clown with the small hat and the tuxedo will fight you, and he is easier; in Extra, the military clown will attack with rockets and whatnot. Kuragera 7 (Kuragera 8 in Extra 6-2) in World 6-2 in Game 2 starts chained to the floor and has three attacks: a bunch of fire pillars, rockets, and it can try to jab you with its drills (it will always do it twice in a row). After taking some damage, it drills away its chains and starts moving around; in the standard game the rockets and drill moves go away (they're replaced with laser swords), but in Extra, it will retain both attacks in the second phase, plus it can spin around (in Extra it will shoot bombs as it spins). Both Baron Aloha and Captain Kabuki's robots have sequential fights; you'll start with their full bodies, then their head will take a tank form, then the head will start spinning on its own and have a force field/explosion around it. For Captain Robo in Extra, a fourth phase where he takes flight is added in between the full body form and the tank form.
 Jumping Flash! (Video Game) / int_363e9631
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 Jumping Flash! (Video Game) / int_3b06f9b5
type
Floating Platforms
 Jumping Flash! (Video Game) / int_3b06f9b5
comment
Floating Platforms: Most levels are made of little else, with the main level being little more than the largest one. Of course, this is pretty well grounded in the story.
 Jumping Flash! (Video Game) / int_3b06f9b5
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 Jumping Flash! (Video Game) / int_40e2ac3f
type
Flunky Boss
 Jumping Flash! (Video Game) / int_40e2ac3f
comment
Flunky Boss: Fake Robbit in World/Extra 6-2, after taking enough damage, will jump onto a gate at the rim of the stadium arena you are in and release four mini-Robbits that are normal enemies (you can get powerups including a possible invincibility from destroying them). He will do this twice before you defeat him. Shogun Machine of World/Extra 2 in the second game has two floating enemies behind him that breathe fire your way; in the "Big Trouble on Little Muu" episode, they breathe spiral orange flames, but in the Extra episode, it's a sustained stream of white fire. The boss of World/Extra 3 in this same game, Monster Flower #5, will sometimes smack the ground and bring out mini-plants with pitchforks in the first phase of the fight. Once it starts raining, they stop appearing. The boss of World/Extra 4 in the first game, Spider Machine, can unleash baby spiders that explode.
 Jumping Flash! (Video Game) / int_40e2ac3f
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 Jumping Flash! (Video Game) / int_40e2ac3f
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 Jumping Flash! (Video Game) / int_465c8289
type
Underwater Boss Battle
 Jumping Flash! (Video Game) / int_465c8289
comment
Underwater Boss Battle: The rematch with the Kuragera 7 (now renumbered to 8) in Extra 6-2 forces Robbit to fight the boss underwater.
 Jumping Flash! (Video Game) / int_465c8289
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 Jumping Flash! (Video Game) / int_4782e60f
type
Jerk with a Heart of Jerk
 Jumping Flash! (Video Game) / int_4782e60f
comment
Jerk With A Heart Of Jerk: You'd think Baron Aloha would be at least a little grateful to Robbit for helping him take back his hideout and rescuing his MuuMuus. Well, he apparently hates Robbit so much, that he makes Kabuki, the guy tearing up his planet to begin with, his Dragon and basically repeats the whole thing all over again just to get rid of him. In the end, his own Muu-Muus want nothing to do with him and tell him off.
 Jumping Flash! (Video Game) / int_4782e60f
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1.0
 Jumping Flash! (Video Game) / int_4782e60f
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Jumping Flash! (Video Game) / int_4782e60f
 Jumping Flash! (Video Game) / int_486466ee
type
Dual Boss
 Jumping Flash! (Video Game) / int_486466ee
comment
Dual Boss: The bosses of World/Extra 5 in the second game are two homicidal clowns named Aaron and Heron. You fight them both together until half of their health is drained, at which point one of them dies. In the first run, you'll be left with the weaker short-hat clown (Heron), but in the Extra version, you get the top-hat military clown who has an arsenal (Aaron).
 Jumping Flash! (Video Game) / int_486466ee
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Jumping Flash! (Video Game) / int_486466ee
 Jumping Flash! (Video Game) / int_4cdcba84
type
Bunnies for Cuteness
 Jumping Flash! (Video Game) / int_4cdcba84
comment
Bunnies for Cuteness: Because why else would you be a robotic space rabbit?
 Jumping Flash! (Video Game) / int_4cdcba84
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1.0
 Jumping Flash! (Video Game) / int_4cdcba84
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1.0
 Jumping Flash! (Video Game)
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Jumping Flash! (Video Game) / int_4cdcba84
 Jumping Flash! (Video Game) / int_5394c54b
type
Beary Friendly
 Jumping Flash! (Video Game) / int_5394c54b
comment
Beary Friendly: The Kumagoro line of support robots who accompany Robbit on his adventures, providing encouragement and the occasional hint.
 Jumping Flash! (Video Game) / int_5394c54b
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1.0
 Jumping Flash! (Video Game) / int_5394c54b
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1.0
 Jumping Flash! (Video Game)
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Jumping Flash! (Video Game) / int_5394c54b
 Jumping Flash! (Video Game) / int_5989e3b6
type
Enemy Mine
 Jumping Flash! (Video Game) / int_5989e3b6
comment
Enemy Mine: The premise of the second game involves Robbit helping Baron Aloha rescue his Mooks and reclaiming his secret hideout from Captain Kabuki.
 Jumping Flash! (Video Game) / int_5989e3b6
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1.0
 Jumping Flash! (Video Game) / int_5989e3b6
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 Jumping Flash! (Video Game)
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 Jumping Flash! (Video Game) / int_5b415ef2
type
BottomlessPit
 Jumping Flash! (Video Game) / int_5b415ef2
comment
Bottomless Pit: You will see these in almost every level, and of course, you are treated to a scene of Robbit falling if you fall into one of these.
 Jumping Flash! (Video Game) / int_5b415ef2
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1.0
 Jumping Flash! (Video Game) / int_5b415ef2
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 Jumping Flash! (Video Game)
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 Jumping Flash! (Video Game) / int_5ed3ace2
type
Batman Can Breathe in Space
 Jumping Flash! (Video Game) / int_5ed3ace2
comment
Batman Can Breathe in Space: In JF!2, Baron Aloha and his MuuMuu buddy are no worse for the wear while stranded on a small asteroid in space with no protective gear.
 Jumping Flash! (Video Game) / int_5ed3ace2
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 Jumping Flash! (Video Game) / int_5ed3ace2
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 Jumping Flash! (Video Game)
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 Jumping Flash! (Video Game) / int_617f0563
type
Heel–Face Turn
 Jumping Flash! (Video Game) / int_617f0563
comment
Heel–Face Turn: The MuuMuus in Jumping Flash 2, due to Robbit rescuing them. They completely become faces after their master starts the whole thing all over again.
 Jumping Flash! (Video Game) / int_617f0563
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1.0
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Jumping Flash! (Video Game) / int_617f0563
 Jumping Flash! (Video Game) / int_63cad64b
type
Threatening Shark
 Jumping Flash! (Video Game) / int_63cad64b
comment
Threatening Shark: This is the first boss of the second game, and it's a robot shark with missiles and sharp teeth.
 Jumping Flash! (Video Game) / int_63cad64b
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 Jumping Flash! (Video Game) / int_63cad64b
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 Jumping Flash! (Video Game) / int_660d1f3e
type
Amusement Park of Doom
 Jumping Flash! (Video Game) / int_660d1f3e
comment
Amusement Park of Doom: World/Extra 3 in the first game and World/Extra 5 in the second game are amusement park levels, with the second game having a circus motif for the second half of that world and the boss fight.
 Jumping Flash! (Video Game) / int_660d1f3e
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 Jumping Flash! (Video Game) / int_679d7cc7
type
Goomba Stomp
 Jumping Flash! (Video Game) / int_679d7cc7
comment
Goomba Stomp: Makes up one half of your basic arsenal. Its damage increases as Robbit falls and you can shoot the enemies while you're falling toward them.
 Jumping Flash! (Video Game) / int_679d7cc7
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 Jumping Flash! (Video Game) / int_67c109a8
type
Shark Tunnel
 Jumping Flash! (Video Game) / int_67c109a8
comment
Shark Tunnel: The second stage of World/Extra 4 in the first game includes a transparent tunnel through an aquarium.
 Jumping Flash! (Video Game) / int_67c109a8
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 Jumping Flash! (Video Game) / int_685a6461
type
Circus of Fear
 Jumping Flash! (Video Game) / int_685a6461
comment
Circus of Fear: The second half of World/Extra 5 in the second game is a giant circus level, with a pair of clowns as the boss.
 Jumping Flash! (Video Game) / int_685a6461
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 Jumping Flash! (Video Game) / int_6c4ed101
type
Breath Weapon
 Jumping Flash! (Video Game) / int_6c4ed101
comment
Breath Weapon: The first boss of game 1 is a dragon that breathes fire.
 Jumping Flash! (Video Game) / int_6c4ed101
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 Jumping Flash! (Video Game) / int_6d0b942
type
Unexplained Accent
 Jumping Flash! (Video Game) / int_6d0b942
comment
Unexplained Accent: In the first game, Baron Aloha spoke with a harsh voice, but in normal English. In 2, he's given an over-the-top German accent without any clear explanation.
 Jumping Flash! (Video Game) / int_6d0b942
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 Jumping Flash! (Video Game) / int_6e9e1e32
type
GottaCatchEmAll
 Jumping Flash! (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: Robbit must find every booster carrot/MuuMuu in each stage to be able to leave, and the second game has a medal system for completing certain goals.
 Jumping Flash! (Video Game) / int_6e9e1e32
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 Jumping Flash! (Video Game) / int_70d8269d
type
Excuse Plot
 Jumping Flash! (Video Game) / int_70d8269d
comment
Excuse Plot: A man in a Hawaiian shirt steals conveniently level sized chunks of a planet that happen to correspond to common level themes.
 Jumping Flash! (Video Game) / int_70d8269d
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1.0
 Jumping Flash! (Video Game) / int_70d8269d
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 Jumping Flash! (Video Game)
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Jumping Flash! (Video Game) / int_70d8269d
 Jumping Flash! (Video Game) / int_71538259
type
Token Human
 Jumping Flash! (Video Game) / int_71538259
comment
Token Human: Aside from his unseen family who are mentioned only in supplemental materials, Baron Aloha is the series' sole human character. In a series where 99% of the cast are either animals, robots, or aliens, it makes him stick out quite a bit.
 Jumping Flash! (Video Game) / int_71538259
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1.0
 Jumping Flash! (Video Game) / int_71538259
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Jumping Flash! (Video Game) / int_71538259
 Jumping Flash! (Video Game) / int_722b3319
type
Camp Gay
 Jumping Flash! (Video Game) / int_722b3319
comment
Camp Gay: Captain Kabuki. If his voice didn't tip you off, his skintight wrestling singlet and frilly collar certainly will.
 Jumping Flash! (Video Game) / int_722b3319
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1.0
 Jumping Flash! (Video Game) / int_722b3319
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_722b3319
 Jumping Flash! (Video Game) / int_74828aea
type
Killer Rabbit
 Jumping Flash! (Video Game) / int_74828aea
comment
Killer Rabbit: Now with lasers!
 Jumping Flash! (Video Game) / int_74828aea
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_74828aea
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_74828aea
 Jumping Flash! (Video Game) / int_7484b619
type
Herr Doktor
 Jumping Flash! (Video Game) / int_7484b619
comment
Herr Doktor: While the Mad Scientist Baron Aloha sounds (slightly) British in the first game, he suddenly has a German accent in the second game.
 Jumping Flash! (Video Game) / int_7484b619
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_7484b619
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_7484b619
 Jumping Flash! (Video Game) / int_7c9933de
type
Laughably Evil
 Jumping Flash! (Video Game) / int_7c9933de
comment
Laughably Evil: Captain Kabuki in the second game.
 Jumping Flash! (Video Game) / int_7c9933de
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_7c9933de
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_7c9933de
 Jumping Flash! (Video Game) / int_7d0b5cb5
type
Platform Hell
 Jumping Flash! (Video Game) / int_7d0b5cb5
comment
Platform Hell: A couple of levels in Robbit Mon Dieu.
 Jumping Flash! (Video Game) / int_7d0b5cb5
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_7d0b5cb5
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_7d0b5cb5
 Jumping Flash! (Video Game) / int_80df060c
type
Mascot Mook
 Jumping Flash! (Video Game) / int_80df060c
comment
Mascot Mook: MuuMuus, the strange palm tree-topped, squid/jellyfish-esque henchmen of Baron Aloha. There’s also the spherical green Kiwis, who became especially prominent after Jumping Flash! 2, so much that their likeness served as the disc art for Pocket MuuMuu and are what the main currency of Robbit Mon Dieu is named after.
 Jumping Flash! (Video Game) / int_80df060c
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_80df060c
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_80df060c
 Jumping Flash! (Video Game) / int_83edb5ab
type
Difficulty by Region
 Jumping Flash! (Video Game) / int_83edb5ab
comment
Difficulty by Region: The US/EU versions of Jumping Flash! 2 cut down the time limits of every stage by two minutes. While many stages are generous with time extends (namely 4-2) and make this change a non-issue, the boss battles in Extra mode (which now only have three minutes) are where this alteration can start causing problems. It's especially stifling during the last showdown with Captain Kabuki's robot.
 Jumping Flash! (Video Game) / int_83edb5ab
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_83edb5ab
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_83edb5ab
 Jumping Flash! (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Jumping Flash! (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The first stage of World/Extra 3 in the second game has a big stone tower in the middle of the map, and a ramp around the tower that the player needs to scale to complete the stage.
 Jumping Flash! (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_85f8dc9d
 Jumping Flash! (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Jumping Flash! (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Super (for normal levels) and Hyper (for Extra levels) modes in the first game start you off with less health, but with extra abilities: a dash with L1 that makes you go much faster, two extra jumps, and fast falling with the triangle button, which increases the damage done by the Goomba Stomp.
 Jumping Flash! (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_8dc2b0f2
 Jumping Flash! (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Jumping Flash! (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: The final boss of the third game.
 Jumping Flash! (Video Game) / int_902fa0b4
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_902fa0b4
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_902fa0b4
 Jumping Flash! (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Jumping Flash! (Video Game) / int_907fc128
comment
Every 10,000 Points: You get your first three extra lives at 100,000 points, 300,000 points and 500,000 points; and then you get an extra life for every 1,000,000 points thereafter.
 Jumping Flash! (Video Game) / int_907fc128
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_907fc128
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_907fc128
 Jumping Flash! (Video Game) / int_927d046a
type
Accidental Pun
 Jumping Flash! (Video Game) / int_927d046a
comment
Accidental Pun: Kabuki does one after you clear a world, on two separate instances.
 Jumping Flash! (Video Game) / int_927d046a
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_927d046a
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_927d046a
 Jumping Flash! (Video Game) / int_92b9e234
type
Accessory-Wearing Cartoon Animal
 Jumping Flash! (Video Game) / int_92b9e234
comment
Accessory-Wearing Cartoon Animal: Kaeru-san and its kin (Kaeru no Prince, Kaeru no Uncle, etc.) are cartoonish frogs who wear hats that match with their names (e.g., Kaeru no Prince wears a crown).
 Jumping Flash! (Video Game) / int_92b9e234
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_92b9e234
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_92b9e234
 Jumping Flash! (Video Game) / int_970c790a
type
Big Bad
 Jumping Flash! (Video Game) / int_970c790a
comment
Big Bad: Baron Aloha in the first game and Captain Kabuki in the second, until Kabuki is demoted to being Aloha's Dragon in the extra mode.
 Jumping Flash! (Video Game) / int_970c790a
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_970c790a
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_970c790a
 Jumping Flash! (Video Game) / int_9ae0ead1
type
Villains Out Shopping
 Jumping Flash! (Video Game) / int_9ae0ead1
comment
Villains Out Shopping: The cutscenes after you clear each world in the first game and the second game's Two Faces of Baron Aloha mode are of the MuuMuu's hanging out at a Japanese bar, commenting on Robbit's progress or just talking about whatever.
 Jumping Flash! (Video Game) / int_9ae0ead1
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_9ae0ead1
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_9ae0ead1
 Jumping Flash! (Video Game) / int_9af10b44
type
Double Jump
 Jumping Flash! (Video Game) / int_9af10b44
comment
Double Jump: Robbit can triple jump, thanks to his powerful electromagnetic spring legs.
 Jumping Flash! (Video Game) / int_9af10b44
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_9af10b44
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_9af10b44
 Jumping Flash! (Video Game) / int_a07afea2
type
Random Events Plot
 Jumping Flash! (Video Game) / int_a07afea2
comment
Random Events Plot: The plot for Robbit Mon Dieu is that people are requesting Robbit to help with their problems. As you clear each set of missions, which appear at random order, you see the endings for those sets' characters. After 30 missions, Giant Space Flea from Nowhere. Beat it and you're allowed to play the rest of the missions.
 Jumping Flash! (Video Game) / int_a07afea2
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_a07afea2
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_a07afea2
 Jumping Flash! (Video Game) / int_a0b2a1a8
type
Amazing Technicolor Battlefield
 Jumping Flash! (Video Game) / int_a0b2a1a8
comment
Amazing Technicolor Battlefield: The final stage of both games is a boss stage against a robotic Aloha/Kabuki in a floating boxing ring with a colorful background.
 Jumping Flash! (Video Game) / int_a0b2a1a8
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_a0b2a1a8
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_a0b2a1a8
 Jumping Flash! (Video Game) / int_a1154544
type
Grumpy Old Man
 Jumping Flash! (Video Game) / int_a1154544
comment
Grumpy Old Man: Aloha really takes the cake in the second game with his constant irate yelling directed at his poor assistant.
 Jumping Flash! (Video Game) / int_a1154544
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_a1154544
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_a1154544
 Jumping Flash! (Video Game) / int_a2f1b41d
type
Robot Me
 Jumping Flash! (Video Game) / int_a2f1b41d
comment
Robot Me: The final bosses of the first two games are robotic versions of each game's main antagonists.
 Jumping Flash! (Video Game) / int_a2f1b41d
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_a2f1b41d
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_a2f1b41d
 Jumping Flash! (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Jumping Flash! (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: World 2 is an Egyptian flavor of this, despite also containing Moai and Stonehenge.
 Jumping Flash! (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_a4cb54b4
 Jumping Flash! (Video Game) / int_a6c69bd
type
MacGuffin
 Jumping Flash! (Video Game) / int_a6c69bd
comment
MacGuffin: For each platforming stage, Robbit must retrieve 4 items with letters that spell "Exit" and then find the Exit spring somewhere in the stage. In the first game, it's booster carrots, and in the second, it's MuuMuus.
 Jumping Flash! (Video Game) / int_a6c69bd
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_a6c69bd
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_a6c69bd
 Jumping Flash! (Video Game) / int_ac560dc4
type
Save the Villain
 Jumping Flash! (Video Game) / int_ac560dc4
comment
Save the Villain: The plot of ''Jumping Flash 2: Big Trouble on Little Muu!" is that Baron Aloha, the villain of the first game, is having his own planet torn up by Captain Kabuki and needs Robbit to save it.
 Jumping Flash! (Video Game) / int_ac560dc4
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_ac560dc4
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_ac560dc4
 Jumping Flash! (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Jumping Flash! (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: You play as a Robot Space Marine Jet-Propelled Bunny.
 Jumping Flash! (Video Game) / int_afc52a86
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_afc52a86
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_afc52a86
 Jumping Flash! (Video Game) / int_b93b00ef
type
Goomba Springboard
 Jumping Flash! (Video Game) / int_b93b00ef
comment
Goomba Springboard: You can also bounce off the enemies repeatedly and use them to propel yourself to new heights.
 Jumping Flash! (Video Game) / int_b93b00ef
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_b93b00ef
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_b93b00ef
 Jumping Flash! (Video Game) / int_bb48f8ba
type
Timed Mission
 Jumping Flash! (Video Game) / int_bb48f8ba
comment
Timed Mission: Each and every level in the first two games has a time limit. If the timer runs out, Robbit shuts down and one life is lost. This timer is cut in half in the Extra modes.
 Jumping Flash! (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_bb48f8ba
 Jumping Flash! (Video Game) / int_c3884cdc
type
1-Up
 Jumping Flash! (Video Game) / int_c3884cdc
comment
1-Up: Little cards with Robbit on them.
 Jumping Flash! (Video Game) / int_c3884cdc
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_c3884cdc
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_c3884cdc
 Jumping Flash! (Video Game) / int_c3fc7139
type
Wutai
 Jumping Flash! (Video Game) / int_c3fc7139
comment
Wutai: World/Extra 2 of the second game is a Japanese temple in winter; the first stage takes place outside, and the rest have Robbit inside the house. It comes complete with the Shogun Machine boss.
 Jumping Flash! (Video Game) / int_c3fc7139
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_c3fc7139
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_c3fc7139
 Jumping Flash! (Video Game) / int_c75df49a
type
Shout-Out
 Jumping Flash! (Video Game) / int_c75df49a
comment
Shout-Out: The AI buddies for Normal and Extra mode in the second game are named Bill & Ted. Also, the main episode of that game is called Big Trouble In Little Muu. For a retroactive example, two of the first game's trophies on PS4 and PS5 are called "Falling with Style" and I'll Face Myself".
 Jumping Flash! (Video Game) / int_c75df49a
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_c75df49a
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_c75df49a
 Jumping Flash! (Video Game) / int_ce1b6f32
type
Temple of Doom
 Jumping Flash! (Video Game) / int_ce1b6f32
comment
Temple of Doom: Stages 2 and 3 of World/Extra 2 in JF!1 take place inside a pyramid that Robbit needs to navigate, with the third stage being a boss fight against a giant scorpion in its shrine.
 Jumping Flash! (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_ce1b6f32
 Jumping Flash! (Video Game) / int_d15c1086
type
Boss-Only Level
 Jumping Flash! (Video Game) / int_d15c1086
comment
Boss-Only Level: There are three stages in each world in both games, and the third stage is a boss fight. The last world has stage 2 as a mid-boss level in addition to the final boss fight with Baron Aloha/Captain Kabuki's robot in stage 3.
 Jumping Flash! (Video Game) / int_d15c1086
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_d15c1086
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_d15c1086
 Jumping Flash! (Video Game) / int_d38f49f0
type
Ruins for Ruins' Sake
 Jumping Flash! (Video Game) / int_d38f49f0
comment
Ruins for Ruins' Sake: World/Extra 3 of JF!2 consists of ruins and a tower for its first two stages.
 Jumping Flash! (Video Game) / int_d38f49f0
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_d38f49f0
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_d38f49f0
 Jumping Flash! (Video Game) / int_d47d9b71
type
Mirror Boss
 Jumping Flash! (Video Game) / int_d47d9b71
comment
Mirror Boss: The black Robbit who appears in the first and third games.
 Jumping Flash! (Video Game) / int_d47d9b71
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_d47d9b71
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_d47d9b71
 Jumping Flash! (Video Game) / int_d50f42d
type
Skyscraper City
 Jumping Flash! (Video Game) / int_d50f42d
comment
Skyscraper City: World/Extra 5 of the first game is in a bustling metropolis. The second game's first two stages in both normal and Extra mode cross this with Palmtree Panic.
 Jumping Flash! (Video Game) / int_d50f42d
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_d50f42d
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_d50f42d
 Jumping Flash! (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Jumping Flash! (Video Game) / int_d7d588c8
comment
Lethal Lava Land/Planet Heck: The second stage of World/Extra 1 in the first game is a volcanic landscape with lava rivers and a frying pan; the stage after this is a boss fight against a dragon.
 Jumping Flash! (Video Game) / int_d7d588c8
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_d7d588c8
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_d7d588c8
 Jumping Flash! (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Jumping Flash! (Video Game) / int_d88e125e
comment
Our Dragons Are Different: The first boss of the first game is a fire-breathing dragon.
 Jumping Flash! (Video Game) / int_d88e125e
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_d88e125e
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_d88e125e
 Jumping Flash! (Video Game) / int_d9e48d0
type
Company Cross References
 Jumping Flash! (Video Game) / int_d9e48d0
comment
Company Cross References: Two of the series' most iconic enemies, Kiwi and Kaeru-san, would have cameos as harmless wildlife in Pet in TV, which was developed by the Jumping Flash! series' co-developer MuuMuu Co., Ltd. Dig a-Dig Pukka (a spiritual successor to Pet in TV also by MuuMuu) would also see another cameo by the Kiwi.
 Jumping Flash! (Video Game) / int_d9e48d0
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_d9e48d0
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_d9e48d0
 Jumping Flash! (Video Game) / int_e5421161
type
Expy
 Jumping Flash! (Video Game) / int_e5421161
comment
Expy: The final boss of the second game, Captain Robo, is essentially the same as the final boss of the first game, Aloha Robo, aside from some cosmetic and tactical changes.
 Jumping Flash! (Video Game) / int_e5421161
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_e5421161
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_e5421161
 Jumping Flash! (Video Game) / int_e57bd3dd
type
Wolfpack Boss
 Jumping Flash! (Video Game) / int_e57bd3dd
comment
Wolfpack Boss: The boss of World/Extra 3 in the first game is a genie-like entity hiding in a series of teacups, and parts of his body can pop out and do things such as punch the ground. Once the player is down to one teacup, the whole boss will emerge from the cup and try to push Robbit off the edge.
 Jumping Flash! (Video Game) / int_e57bd3dd
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_e57bd3dd
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_e57bd3dd
 Jumping Flash! (Video Game) / int_e63317eb
type
Green Hill Zone
 Jumping Flash! (Video Game) / int_e63317eb
comment
Green Hill Zone: World 1 of Game 1.
 Jumping Flash! (Video Game) / int_e63317eb
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_e63317eb
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_e63317eb
 Jumping Flash! (Video Game) / int_e6ce4b
type
The Maze
 Jumping Flash! (Video Game) / int_e6ce4b
comment
The Maze: The second stage of Worlds/Extras 2 & 4 in both games takes place in an indoor building that is designed like a maze.
 Jumping Flash! (Video Game) / int_e6ce4b
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_e6ce4b
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_e6ce4b
 Jumping Flash! (Video Game) / int_f56b24c4
type
Adorable Evil Minions
 Jumping Flash! (Video Game) / int_f56b24c4
comment
Adorable Evil Minions: The MuuMuus, as well as just about every other enemy in the series.
 Jumping Flash! (Video Game) / int_f56b24c4
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_f56b24c4
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_f56b24c4
 Jumping Flash! (Video Game) / int_f910567
type
This Is a Drill
 Jumping Flash! (Video Game) / int_f910567
comment
This Is a Drill: Kuragera 7, the boss that has to be confronted before Kabuki in the second game, has drills on the ends of its arms, and these drill hurt when he shoots them in your direction.
 Jumping Flash! (Video Game) / int_f910567
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_f910567
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_f910567
 Jumping Flash! (Video Game) / int_fcbcc221
type
Robot Buddy
 Jumping Flash! (Video Game) / int_fcbcc221
comment
Robot Buddy: The Support AI bots installed onto Robbit. They react to the action happening in game, like complimenting the player when they clear a level or expressing displeasure whenever Robbit gets hurt.
 Jumping Flash! (Video Game) / int_fcbcc221
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_fcbcc221
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_fcbcc221
 Jumping Flash! (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Jumping Flash! (Video Game) / int_fe262584
comment
Cutscene Power to the Max: Robbit's loooong jump as he returns to his spaceship after beating a level.
 Jumping Flash! (Video Game) / int_fe262584
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_fe262584
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_fe262584
 Jumping Flash! (Video Game) / int_name
type
ItemName
 Jumping Flash! (Video Game) / int_name
comment
 Jumping Flash! (Video Game) / int_name
featureApplicability
1.0
 Jumping Flash! (Video Game) / int_name
featureConfidence
1.0
 Jumping Flash! (Video Game)
hasFeature
Jumping Flash! (Video Game) / int_name
 Jumping Flash! (Video Game) / int_name
itemName
Jumping Flash! (Video Game)

The following is a list of statements referring to the current page from other pages.

 Jumping Flash! (Video Game)
hasFeature
Bunnies for Cuteness / int_adc756ef
 Jumping Flash! (Video Game)
hasFeature
Double Jump / int_adc756ef
 Jumping Flash! (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_adc756ef
 Jumping Flash! (Video Game)
hasFeature
First-Person Ghost / int_adc756ef
 Jumping Flash! (Video Game)
hasFeature
Floating Continent / int_adc756ef
 Jumping Flash! (Video Game)
hasFeature
Japanese Video Games / int_adc756ef
 Jumping Flash! (Video Game)
hasFeature
Robot and A.I. Works / int_adc756ef
 Jumping Flash! (Video Game)
hasFeature
Space Whale / int_adc756ef
 Jumping Flash! (Video Game)
hasFeature
Truck Driver's Gear Change / int_adc756ef