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Jumpman (Video Game)

 Jumpman (Video Game)
type
TVTItem
 Jumpman (Video Game)
label
Jumpman (Video Game)
 Jumpman (Video Game)
page
Jumpman
 Jumpman (Video Game)
comment
Jumpman is a Platform Game by Epyx, written by Randy Glover for the Atari 8-Bit Computers and Commodore 64 in 1983.The hero, who is indeed a man who can jump, has to collect all bombs in every stage consisting of platforms, ladders and ropes, which moves him to the next stage. Falling should be avoided, as should numerous flying bullets. In unrelated news, the main character from the original Donkey Kong games is also called Jumpman, although later versions change him to Mario.The trick is that every single level after the first has its own unique gimmick: moving platforms, special enemies, invisible platforms, explosive feet, you name it. The result is a lot of variety in what would otherwise be a simple platformer.The (unofficial) series consists of the following games. Jumpman, the original with 30 levels on the Atari 800 and C64, which has been ported to several other systems, including eventually the Wii, but in Europe only. Jumpman Junior, Marketed as a sequel, it was actually a scaled-down cartridge port for Atari 800 and C64 users who didn't have disc drives, with many of the gimmick levels removed. The C64 version was also ported to Colecovision. Another official sequel, Jumpman 2, was planned but never materialized. Jumpman Lives!, created by Apogee Software for the PC, consisted of four episodes and a level editor (although unfortunately, the editor doesn't let you create level gimmicks). In a rather embarrassing move, Apogee was promptly challenged by Epyx, who still owned the rights, and had to withdraw the game. It was quietly removed from their BBS'es and catalogs, and is rather hard to find these days. Jumpman Zero, with 28 levels, a freeware game for the PC and PalmOS. Jumpman Forever, the latest game in the series, released in 2014 for Windows, Mac, and OUYA.Not to be confused with the freeware rotating platform game created by Andi McClure or Mario, who was once known as Jumpman.See also Hap Hazard, Raptisoft's Spiritual Successor to this game.
 Jumpman (Video Game)
fetched
2024-02-29T04:30:16Z
 Jumpman (Video Game)
parsed
2024-02-29T04:30:16Z
 Jumpman (Video Game)
isPartOf
DBTropes
 Jumpman (Video Game) / int_17ce80aa
type
All There in the Manual
 Jumpman (Video Game) / int_17ce80aa
comment
All There in the Manual: Those orange squares you're collecting are actually bombs, planted by a terrorist on a moon of Jupiter. If you fail, the moon explodes. None of this is mentioned in the game.
 Jumpman (Video Game) / int_17ce80aa
featureApplicability
1.0
 Jumpman (Video Game) / int_17ce80aa
featureConfidence
1.0
 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_17ce80aa
 Jumpman (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Jumpman (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: Figurit, if you collect the bombs in the wrong order. Figurit's Revenge merely becomes very difficult if you don't collect them in the right order. Fire! Fire! from Junior has one of the bombs place a fire in the middle of the ladder, cutting off Jumpman from the upper and lower sections. In typical play, this may happen if Jumpman clears out the upper section of bombs before going to the lower section but falls - and fixing that may require trying to get one of the bombs by a chance in the death animation.
 Jumpman (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 Jumpman (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Jumpman (Video Game)
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Jumpman (Video Game) / int_1bd4c0bf
 Jumpman (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Jumpman (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Figurit's Revenge has trap bombs - picking them up opens a trap underneath. Additionally, one has to experiment by collecting the bombs to figure out what they do and figure out the correct order to collect things.
 Jumpman (Video Game) / int_29c50e28
featureApplicability
1.0
 Jumpman (Video Game) / int_29c50e28
featureConfidence
1.0
 Jumpman (Video Game)
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Jumpman (Video Game) / int_29c50e28
 Jumpman (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Jumpman (Video Game) / int_34bd7be2
comment
Super Drowning Skills: In most levels of Jumpman Zero, you die upon touching the water. One level is an exception and allows you to swim.
 Jumpman (Video Game) / int_34bd7be2
featureApplicability
1.0
 Jumpman (Video Game) / int_34bd7be2
featureConfidence
1.0
 Jumpman (Video Game)
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Jumpman (Video Game) / int_34bd7be2
 Jumpman (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Jumpman (Video Game) / int_4b4ac0ca
comment
Homing Projectile: The slow moving projectiles approach from the side of the screen. When they're aligned (i.e. same horizontal/vertical position), they make their single turn and accelerate. While hailstones bounce around randomly, Hellstones in Jumpman Junior will actively track Jumpman.
 Jumpman (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Jumpman (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Jumpman (Video Game)
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Jumpman (Video Game) / int_4b4ac0ca
 Jumpman (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Jumpman (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: Each level has a number of bombs present; collect them all (except on a few levels) to advance to the next level.
 Jumpman (Video Game) / int_527fc5fe
featureApplicability
1.0
 Jumpman (Video Game) / int_527fc5fe
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1.0
 Jumpman (Video Game)
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Jumpman (Video Game) / int_527fc5fe
 Jumpman (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Jumpman (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The plot states that you have to stop the moon from getting blown up before it's too late. In-game, you can Take Your Time with no consequences whatsoever.
 Jumpman (Video Game) / int_6320eced
featureApplicability
1.0
 Jumpman (Video Game) / int_6320eced
featureConfidence
1.0
 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_6320eced
 Jumpman (Video Game) / int_6ec989d8
type
Guide Dang It!
 Jumpman (Video Game) / int_6ec989d8
comment
Guide Dang It!: Spellbound, and all three of the Grand Puzzles are impossible to do correctly on a first playthrough, and are otherwise hard to pull off without a guidebook or an emulator's save state function. Thankfully, you can still pass these levels by doing them incorrectly, which only gives you less points. Figurit and Figurit's Revenge are worse, and must be completed correctly to continue.
 Jumpman (Video Game) / int_6ec989d8
featureApplicability
1.0
 Jumpman (Video Game) / int_6ec989d8
featureConfidence
1.0
 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_6ec989d8
 Jumpman (Video Game) / int_75f38750
type
Kaizo Trap
 Jumpman (Video Game) / int_75f38750
comment
Kaizo Trap: Inverted and subverted. Collecting bombs in the wrong order can be hazardous, but collecting the last bomb freezes all action and ends the level, even if you are busy falling to your death, which will prevent you from losing the life.
 Jumpman (Video Game) / int_75f38750
featureApplicability
-0.3
 Jumpman (Video Game) / int_75f38750
featureConfidence
1.0
 Jumpman (Video Game)
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Jumpman (Video Game) / int_75f38750
 Jumpman (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Jumpman (Video Game) / int_808b6d16
comment
Sdrawkcab Name: Junior's third level, Sreddal. Under Construction gives this name to the mobile ladder object.
 Jumpman (Video Game) / int_808b6d16
featureApplicability
1.0
 Jumpman (Video Game) / int_808b6d16
featureConfidence
1.0
 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_808b6d16
 Jumpman (Video Game) / int_8dd3f1da
type
Gimmick Level
 Jumpman (Video Game) / int_8dd3f1da
comment
Gimmick Level: The point of the game is that (almost) every level has its own unique gimmick.
 Jumpman (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Jumpman (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_8dd3f1da
 Jumpman (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Jumpman (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Jumpman cannot strike anything hostile or he's killed instantly.
 Jumpman (Video Game) / int_8df14c99
featureApplicability
1.0
 Jumpman (Video Game) / int_8df14c99
featureConfidence
1.0
 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_8df14c99
 Jumpman (Video Game) / int_b42e16fb
type
Feathered Fiend
 Jumpman (Video Game) / int_b42e16fb
comment
Feathered Fiend: The avian enemies that appear in Roost and Hurricane; though in the case of the latter, the birds are more fighting the wind than trying to catch Jumpman.
 Jumpman (Video Game) / int_b42e16fb
featureApplicability
1.0
 Jumpman (Video Game) / int_b42e16fb
featureConfidence
1.0
 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_b42e16fb
 Jumpman (Video Game) / int_c25c7890
type
Fun with Acronyms
 Jumpman (Video Game) / int_c25c7890
comment
Fun with Acronyms: The Apogee version retconned "Jump" to "Jet-propelled Upward Motion Propulsion".
 Jumpman (Video Game) / int_c25c7890
featureApplicability
1.0
 Jumpman (Video Game) / int_c25c7890
featureConfidence
1.0
 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_c25c7890
 Jumpman (Video Game) / int_c9cab11
type
Falling Damage
 Jumpman (Video Game) / int_c9cab11
comment
Falling Damage: Like in Donkey Kong, Jumpman cannot step down ledges or jump from too great a height, or else he instantly enters his death animation (fortunately, he still disables bombs if he's lucky enough to fall on one. You won't even lose a life if it's the last one for that screen).
 Jumpman (Video Game) / int_c9cab11
featureApplicability
1.0
 Jumpman (Video Game) / int_c9cab11
featureConfidence
1.0
 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_c9cab11
 Jumpman (Video Game) / int_cfd569ac
type
Take Your Time
 Jumpman (Video Game) / int_cfd569ac
comment
Take Your Time: Although there is a timer, it's only for scoring points. Only the existing hazards are dangerous.
 Jumpman (Video Game) / int_cfd569ac
featureApplicability
1.0
 Jumpman (Video Game) / int_cfd569ac
featureConfidence
1.0
 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_cfd569ac
 Jumpman (Video Game) / int_d59baaa7
type
JumpTheShark
 Jumpman (Video Game) / int_d59baaa7
comment
Jump the Shark: invoked The name of a level in Jumpman Zero, which indeed features a shark.
 Jumpman (Video Game) / int_d59baaa7
featureApplicability
1.0
 Jumpman (Video Game) / int_d59baaa7
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1.0
 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_d59baaa7
 Jumpman (Video Game) / int_name
type
ItemName
 Jumpman (Video Game) / int_name
comment
 Jumpman (Video Game) / int_name
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1.0
 Jumpman (Video Game) / int_name
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 Jumpman (Video Game)
hasFeature
Jumpman (Video Game) / int_name
 Jumpman (Video Game) / int_name
itemName
Jumpman (Video Game)

The following is a list of statements referring to the current page from other pages.

 Jumpman (Video Game)
hasFeature
Blackout Basement / int_75257ef9
 Colecovision
seeAlso
Jumpman (Video Game)
 Jumpman (Video Game)
hasFeature
Gimmick Level / int_75257ef9
 Jumpman (Video Game)
hasFeature
Homing Projectile / int_75257ef9
 Jump Man
seeAlso
Jumpman (Video Game)
 Jumpman (Video Game)
hasFeature
Jumping the Shark / int_75257ef9
 Jumpman (Video Game)
hasFeature
Too Fast to Stop / int_75257ef9