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Karateka (Video Game)

 Karateka (Video Game)
type
TVTItem
 Karateka (Video Game)
label
Karateka (Video Game)
 Karateka (Video Game)
page
Karateka
 Karateka (Video Game)
comment
A Beat 'em Up game originally developed for the Apple ][ system by Jordan Mechner and published by Brøderbund Software in 1984. Karateka puts you in the role of a heroic karate expert who must infiltrate the fortress of Akuma, who has kidnapped the lovely Princess Mariko. To do this, he must initially climb a mountain and get through the bodyguards who hold the entrance. Once inside the fortress, he must fight still more bodyguards and Akuma's eagle and pass the infamous death gate, before fighting Akuma himself.The game employed rotoscoping technology for surprisingly realistic movements, a technique which would be used to similar effect in Mechner's following game, Prince of Persia. It is more well known in modern times as an Internet meme featuring the titular hero dancing to MC Hammer's "U Can't Touch This". In 2012 for the 30th anniversary of the game, Mechner, alongside developer Liquid Entertainment, released a remake, for Steam and XBLA.In 2023, a new re-release by Digital Eclipse named The Making of Karateka was released as the first of their "Gold Master Series". This version of the game features both the preserved original with a range of additional quality of life features, alongside a trove of interactive interviews, archive footage, design documents, and even playable development builds. This release also contains both Karateka Remastered, an updated version of the game with graphical updates and restored cut content, and Deathbounce: Rebounded, a twin-stick shooter based on an unreleased prototype for what would eventually become Karateka.Not to be confused with Atari 2600's Karate by Ultravision, contemporary to this game and released 2 years before.
 Karateka (Video Game)
fetched
2023-10-15T23:21:44Z
 Karateka (Video Game)
parsed
2023-10-15T23:21:44Z
 Karateka (Video Game)
isPartOf
DBTropes
 Karateka (Video Game) / int_149f7447
type
Rescue Romance
 Karateka (Video Game) / int_149f7447
comment
Rescue Romance: Complete with Standard Hero Reward and Foot Popping.
 Karateka (Video Game) / int_149f7447
featureApplicability
1.0
 Karateka (Video Game) / int_149f7447
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_149f7447
 Karateka (Video Game) / int_1aa08f77
type
Multiple Endings
 Karateka (Video Game) / int_1aa08f77
comment
Multiple Endings: Possibly the Ur-Example for video games. At the end of the game, your character either rescues Mariko or is killed by her, depending on whether or not you're in fighting stance when you approach her. In the remake, they're determined by your character — Mariko wants to be rescued by her True Love and is overjoyed when he arrives. She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery," the player should try again "with a rescuer that will make Mariko even happier."
 Karateka (Video Game) / int_1aa08f77
featureApplicability
1.0
 Karateka (Video Game) / int_1aa08f77
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_1aa08f77
 Karateka (Video Game) / int_4160410d
type
Damsel in Distress
 Karateka (Video Game) / int_4160410d
comment
Damsel in Distress: Princess Mariko, who is held captive by Akuma and whose rescue is the plot of the game.
 Karateka (Video Game) / int_4160410d
featureApplicability
1.0
 Karateka (Video Game) / int_4160410d
featureConfidence
1.0
 Karateka (Video Game)
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Karateka (Video Game) / int_4160410d
 Karateka (Video Game) / int_457d9e88
type
Sound-Coded for Your Convenience
 Karateka (Video Game) / int_457d9e88
comment
Sound-Coded for Your Convenience: In the remake, you'll hear musical notes right as an enemy attacks you. The number of notes corresponds to how many attacks you will have to block. However, bosses will not have these cues.
 Karateka (Video Game) / int_457d9e88
featureApplicability
1.0
 Karateka (Video Game) / int_457d9e88
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_457d9e88
 Karateka (Video Game) / int_47ae290f
type
Let's Fight Like Gentlemen
 Karateka (Video Game) / int_47ae290f
comment
Let's Fight Like Gentlemen: If you approach an opponent in a non-combat stance, they will patiently stand there and wait for you to challenge them; furthermore, if you bow to them, they will return the bow.
 Karateka (Video Game) / int_47ae290f
featureApplicability
1.0
 Karateka (Video Game) / int_47ae290f
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_47ae290f
 Karateka (Video Game) / int_47e4f5f5
type
Golden Ending
 Karateka (Video Game) / int_47e4f5f5
comment
In the remake, they're determined by your character — Mariko wants to be rescued by her True Love and is overjoyed when he arrives. She is fairly accepting of the Monk, who secretly longed for her ever since catching a glimpse of her when she visited his temple. The Brute, however, slings Mariko over his shoulder caveman style, though Mariko doesn't really complain all that much. The game then states that while "Mariko appreciates the Brute's bravery," the player should try again "with a rescuer that will make Mariko even happier."
 Karateka (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Karateka (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_47e4f5f5
 Karateka (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Karateka (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: "Akuma" means "devil" in Japanese.
 Karateka (Video Game) / int_60fa92ac
featureApplicability
1.0
 Karateka (Video Game) / int_60fa92ac
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_60fa92ac
 Karateka (Video Game) / int_610d5e4e
type
Shoulders of Doom
 Karateka (Video Game) / int_610d5e4e
comment
Shoulders of Doom: Akuma has these, as do some of his mooks.
 Karateka (Video Game) / int_610d5e4e
featureApplicability
1.0
 Karateka (Video Game) / int_610d5e4e
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_610d5e4e
 Karateka (Video Game) / int_63c6c615
type
Dynamic Difficulty
 Karateka (Video Game) / int_63c6c615
comment
Dynamic Difficulty: The remake has this, after a fashion. There are three different playable characters - Mariko's True Love, the Monk, and the Brute — but you don't get to pick. Instead, you start the game as the True Love. Losing as him causes you to continue at the point where you died as the Monk, who has more health and does more damage. Losing as the Monk causes you to continue as the Brute, who has the same amount of health as the Monk but takes less damage and does much more. Also, you can revive the Brute at the cost of the points you've accumulated.
 Karateka (Video Game) / int_63c6c615
featureApplicability
1.0
 Karateka (Video Game) / int_63c6c615
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_63c6c615
 Karateka (Video Game) / int_6e0898f9
type
Silliness Switch
 Karateka (Video Game) / int_6e0898f9
comment
Silliness Switch: The original floppy disk game had 2 slightly different versions of the game on both sides of the disk. If you accidentally stuck the floppy disk in upside down, the game would still load and play... Upside down.
 Karateka (Video Game) / int_6e0898f9
featureApplicability
1.0
 Karateka (Video Game) / int_6e0898f9
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_6e0898f9
 Karateka (Video Game) / int_6ec989d8
type
Guide Dang It!
 Karateka (Video Game) / int_6ec989d8
comment
Guide Dang It!: The infamous second level grate. How to get past it varies between versions. For instance, on the NES port, you have to stand a running step back, and run so that the grate closes in your face without killing you.
 Karateka (Video Game) / int_6ec989d8
featureApplicability
1.0
 Karateka (Video Game) / int_6ec989d8
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_6ec989d8
 Karateka (Video Game) / int_75f38750
type
Kaizo Trap
 Karateka (Video Game) / int_75f38750
comment
Kaizo Trap: If you approach Mariko in combat stance in the ending, she'll kick you into a Non Standard Game Over. This is averted in the NES version, you can approach her in the combat stance, and she won't kick you.
 Karateka (Video Game) / int_75f38750
featureApplicability
-1.0
 Karateka (Video Game) / int_75f38750
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_75f38750
 Karateka (Video Game) / int_955aba87
type
Mook Chivalry
 Karateka (Video Game) / int_955aba87
comment
Mook Chivalry: The enemies all approach the hero one at a time and do not carry weapons.
 Karateka (Video Game) / int_955aba87
featureApplicability
1.0
 Karateka (Video Game) / int_955aba87
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_955aba87
 Karateka (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Karateka (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: The Atari 7800 port's controls - move the joystick right to kick, left to punch, rather than using the fire buttons that most versions use.
 Karateka (Video Game) / int_963086ce
featureApplicability
1.0
 Karateka (Video Game) / int_963086ce
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_963086ce
 Karateka (Video Game) / int_9c4003a1
type
One True Love
 Karateka (Video Game) / int_9c4003a1
comment
One True Love: In the remake, one of the three playable characters trying to save Mariko is outright called the True Love and is the one she explicitly wants to be rescued by. Playing as him throughout the whole game earns the Golden Ending where Mariko is happiest.
 Karateka (Video Game) / int_9c4003a1
featureApplicability
1.0
 Karateka (Video Game) / int_9c4003a1
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_9c4003a1
 Karateka (Video Game) / int_9d17b859
type
Made of Iron
 Karateka (Video Game) / int_9d17b859
comment
Made of Iron: The Brute blocks punches with his stomach.
 Karateka (Video Game) / int_9d17b859
featureApplicability
1.0
 Karateka (Video Game) / int_9d17b859
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_9d17b859
 Karateka (Video Game) / int_a7b8ba72
type
Point Build System
 Karateka (Video Game) / int_a7b8ba72
comment
Point Build System: The Gameboy version gave you points at the start to distribute among power, health, and speed, plus a couple of them for each completed level.
 Karateka (Video Game) / int_a7b8ba72
featureApplicability
1.0
 Karateka (Video Game) / int_a7b8ba72
featureConfidence
1.0
 Karateka (Video Game)
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Karateka (Video Game) / int_a7b8ba72
 Karateka (Video Game) / int_ac5fa94
type
Rotoscoping
 Karateka (Video Game) / int_ac5fa94
comment
Rotoscoping
 Karateka (Video Game) / int_ac5fa94
featureApplicability
1.0
 Karateka (Video Game) / int_ac5fa94
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_ac5fa94
 Karateka (Video Game) / int_b20fdfc8
type
Ur-Example
 Karateka (Video Game) / int_b20fdfc8
comment
Possibly the Ur-Example for video games. At the end of the game, your character either rescues Mariko or is killed by her, depending on whether or not you're in fighting stance when you approach her.
 Karateka (Video Game) / int_b20fdfc8
featureApplicability
1.0
 Karateka (Video Game) / int_b20fdfc8
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_b20fdfc8
 Karateka (Video Game) / int_b414868
type
Take It to the Bridge
 Karateka (Video Game) / int_b414868
comment
Take It to the Bridge: Several battles take place on a bridge, with enemies falling to their doom upon defeat.
 Karateka (Video Game) / int_b414868
featureApplicability
1.0
 Karateka (Video Game) / int_b414868
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_b414868
 Karateka (Video Game) / int_b4eff8a8
type
Epic Fail
 Karateka (Video Game) / int_b4eff8a8
comment
Epic Fail: It's actually possible to die by walking backwards off the cliff at the start of the game.
 Karateka (Video Game) / int_b4eff8a8
featureApplicability
1.0
 Karateka (Video Game) / int_b4eff8a8
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_b4eff8a8
 Karateka (Video Game) / int_c36cba70
type
Mooks
 Karateka (Video Game) / int_c36cba70
comment
Mooks: The protagonist has to face numerous goons before fighting Akuma himself. Said goons are tough in their own right, especially in the remake.
 Karateka (Video Game) / int_c36cba70
featureApplicability
1.0
 Karateka (Video Game) / int_c36cba70
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_c36cba70
 Karateka (Video Game) / int_c4835ce7
type
Ape Shall Never Kill Ape
 Karateka (Video Game) / int_c4835ce7
comment
Ape Shall Never Kill Ape: In the remake, just before the second boss you face a monk. If you're also controlling the monk, he's reluctant to fight you, and respectfully concedes and lets you pass when his health is low.
 Karateka (Video Game) / int_c4835ce7
featureApplicability
1.0
 Karateka (Video Game) / int_c4835ce7
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_c4835ce7
 Karateka (Video Game) / int_c64bdacd
type
Scoring Points
 Karateka (Video Game) / int_c64bdacd
comment
Scoring Points: In the remake. Points are accumulated by defeating enemies (with a higher reward for less damage or better yet, no damage at all, as well as extra points for bosses), reaching certain checkpoints, reaching certain checkpoints with a particular character, among other things.
 Karateka (Video Game) / int_c64bdacd
featureApplicability
1.0
 Karateka (Video Game) / int_c64bdacd
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_c64bdacd
 Karateka (Video Game) / int_ca87e3ec
type
No Name Given
 Karateka (Video Game) / int_ca87e3ec
comment
No Name Given: The Protagonist.
 Karateka (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Karateka (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_ca87e3ec
 Karateka (Video Game) / int_d0f0a80d
type
One-Word Title
 Karateka (Video Game) / int_d0f0a80d
comment
One-Word Title
 Karateka (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Karateka (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_d0f0a80d
 Karateka (Video Game) / int_d2a9f080
type
Opening Scroll
 Karateka (Video Game) / int_d2a9f080
comment
Opening Scroll: The game opens with a scrolling screen providing the exposition that Akuma has kidnapped Mariko.
 Karateka (Video Game) / int_d2a9f080
featureApplicability
1.0
 Karateka (Video Game) / int_d2a9f080
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_d2a9f080
 Karateka (Video Game) / int_e4c91c25
type
Press Start to Game Over
 Karateka (Video Game) / int_e4c91c25
comment
Press Start to Game Over: The game starts near a cliff, and the protagonist cannot run backwards. But you can still use the combat stance to walk back and fall to your death. Alternately, if you haven't learned the controls yet, you may start running forward straight into the first mook's foot, which is a One-Hit Kill while running.
 Karateka (Video Game) / int_e4c91c25
featureApplicability
1.0
 Karateka (Video Game) / int_e4c91c25
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_e4c91c25
 Karateka (Video Game) / int_eaf5a1ac
type
Groin Attack
 Karateka (Video Game) / int_eaf5a1ac
comment
Groin Attack: Mariko does this if you do not run straight at her.
 Karateka (Video Game) / int_eaf5a1ac
featureApplicability
1.0
 Karateka (Video Game) / int_eaf5a1ac
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_eaf5a1ac
 Karateka (Video Game) / int_ec6b0734
type
Mystical White Hair
 Karateka (Video Game) / int_ec6b0734
comment
Mystical White Hair: The original Mariko.
 Karateka (Video Game) / int_ec6b0734
featureApplicability
1.0
 Karateka (Video Game) / int_ec6b0734
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_ec6b0734
 Karateka (Video Game) / int_f42f96fa
type
Would Hit a Girl
 Karateka (Video Game) / int_f42f96fa
comment
Would Hit a Girl: Zig-zagged. In the remake's intro, Akuma holds out his hand to Mariko, who knocks it aside. He raises it with a snarl, looking like he's going to backhand her, then turns and leaves.
 Karateka (Video Game) / int_f42f96fa
featureApplicability
1.0
 Karateka (Video Game) / int_f42f96fa
featureConfidence
1.0
 Karateka (Video Game)
hasFeature
Karateka (Video Game) / int_f42f96fa
 Karateka (Video Game) / int_ff9ddc4f
type
CutScene
 Karateka (Video Game) / int_ff9ddc4f
comment
Cut Scene: Notable as possibly the first game to ever have them.
 Karateka (Video Game) / int_ff9ddc4f
featureApplicability
1.0
 Karateka (Video Game) / int_ff9ddc4f
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 Karateka (Video Game)
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Karateka (Video Game) / int_ff9ddc4f
 Karateka (Video Game) / int_name
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ItemName
 Karateka (Video Game) / int_name
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 Karateka (Video Game) / int_name
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 Karateka (Video Game) / int_name
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Karateka (Video Game) / int_name
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Karateka (Video Game)

The following is a list of statements referring to the current page from other pages.

 Karateka (Video Game)
hasFeature
Cinematic Platform Game / int_7d27041f
 Karateka (Video Game)
hasFeature
Fumbling the Gauntlet / int_7d27041f
 Groupees
seeAlso
Karateka (Video Game)
 Karateka (Video Game)
hasFeature
Let's Fight Like Gentlemen / int_7d27041f
 Karateka (Video Game)
hasFeature
Life Meter / int_7d27041f
 Karateka (Video Game)
hasFeature
Martial Arts Uniform / int_7d27041f
 Karateka (Video Game)
hasFeature
Mook Chivalry / int_7d27041f
 Karateka (Video Game)
hasFeature
Press Start to Game Over / int_7d27041f
 Karateka (Video Game)
hasFeature
Rotoscoping / int_7d27041f
 Karateka (Video Game)
hasFeature
Silliness Switch / int_7d27041f
 Karateka (Video Game)
hasFeature
When All Else Fails, Go Right / int_7d27041f
 Karateka (Video Game)
hasFeature
Cutscene / int_7d27041f