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Katana ZERO (Video Game)

 Katana ZERO (Video Game)
type
TVTItem
 Katana ZERO (Video Game)
label
Katana ZERO (Video Game)
 Katana ZERO (Video Game)
page
KatanaZero
 Katana ZERO (Video Game)
comment
Katana ZERO is a 2019 Neo-Noir Cyberpunk 2D action platformer developed by askiisoft and published by Devolver Digital for Windows, Mac and Nintendo Switch.You are a katana-wielding assassin, known only as The Dragon, who leaves no one alive. How do you do it? By utilizing Chronos, a drug that lets you screw around with time and even look into the future. Pretty sweet, right? Problem is, you've got some personal issues going on. For starters, you don't know much about yourself and the stuff there is to know is pretty nasty. You've also been having some really vivid nightmares. But you're seeing a therapist, so it evens out, right? Still though...Gameplay-wise, the levels are essentially you planning out your line of attack during your assignments. You can counter bullets with your trusty katana and make time go slower to get the drop on your prey. You can even grab certain objects and throw them at the baddies. The good news is your enemies go down in one hit. The bad news is you go down in one hit too. Should that happen, you have to start that section all over again, enemies and everything, so don't get cocky. After you finish a section, you get to see a security cam play out in your real-time so you can see how unstoppable you were.There's also a real-time conversation system that can be applied to everyone you meet. Do you listen to every detail your superior tells you? Or do you hang up on them at your earliest convenience? Do you get into detail about your nightmares with your therapist? Or do you just ask for your daily dose of Chronos?Whatever you do, never forget: LEAVE NO SURVIVORS.Free DLC is in development for the game, although the process to make it has taken a considerable amount of time due to being several times larger than what the developer had initially planned.A free Beta Branch called "Katana Hero" was released on April Fools' Day 2023 on Steam, changing the story into a strange hunt for evil spirits and altering some small aspects of the game.
 Katana ZERO (Video Game)
fetched
2024-04-30T02:48:36Z
 Katana ZERO (Video Game)
parsed
2024-04-30T02:48:36Z
 Katana ZERO (Video Game)
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Dropped link to ComeAndSee: Not a Feature - ITEM
 Katana ZERO (Video Game)
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 Katana ZERO (Video Game)
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 Katana ZERO (Video Game)
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Gachimuchi
 Katana ZERO (Video Game)
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OneHitKO
 Katana ZERO (Video Game)
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ShieldMook
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DBTropes
 Katana ZERO (Video Game) / int_10d36992
type
Parrying Bullets
 Katana ZERO (Video Game) / int_10d36992
comment
Parrying Bullets: A casual swipe of your sword is enough to send gunfire back whence it came. Somewhat downplayed due to the fact there is a brief lull before you can swing your sword again, so it requires incredible timing to deflect more than one bullet at once, which is a problem if your foes outnumber you or if they're carrying shotguns.
 Katana ZERO (Video Game) / int_10d36992
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1.0
 Katana ZERO (Video Game) / int_10d36992
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1.0
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Katana ZERO (Video Game) / int_10d36992
 Katana ZERO (Video Game) / int_12a22bd8
type
Katanas Are Just Better
 Katana ZERO (Video Game) / int_12a22bd8
comment
Katanas Are Just Better: The protagonist's default weapon is a katana he uses to effortlessly slice up even armored opponents and machines. Fifteen wields one as well, to equally deadly effect.
 Katana ZERO (Video Game) / int_12a22bd8
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1.0
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_12a22bd8
 Katana ZERO (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 Katana ZERO (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: The Cromag War is very similar to the Vietnam War — New Mecca invaded an unnamed Asian land, which is a dense jungle region (not unlike Vietnam), and fought a long and bloody war there that ended in defeat. The way that veterans were treated when they came back is also eerily similar to how real-life Vietnam vets were treated in the post-war American society, with them being demonized for their actions. The destruction of civilian villages is also similar to real life actions perpetrated by the U.S Military during the war, and the "child killings" brought up by the veterans in the bar scene are likely a parallel to the infamous "My Lai Massacre", in which anywhere from 350 to 500 Vietnam civilians were slaughtered by U.S troops.
 Katana ZERO (Video Game) / int_14ed6ab7
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1.0
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_14ed6ab7
 Katana ZERO (Video Game) / int_1501e2dd
type
Hero Antagonist
 Katana ZERO (Video Game) / int_1501e2dd
comment
Hero Antagonist: Although most of the enemies faced in the game are hired goons and thugs working for V, Zero doesn't hesitate to cut down the SWAT officers who are just trying to stop the rampaging samurai. The psychiatrist chews him out for it.
 Katana ZERO (Video Game) / int_1501e2dd
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1.0
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_1501e2dd
 Katana ZERO (Video Game) / int_178ca149
type
The Worf Effect
 Katana ZERO (Video Game) / int_178ca149
comment
The Worf Effect: After being the only character in the game to survive more than one encounter with the protagonist, V is effortlessly disarmed and then abducted by Fifteen, who tortures him to death offscreen. This is slightly downplayed by the fact that the protagonist did most of the work, having already left him concussed and bleeding out on the freeway after a high-speed motorcycle chase.
 Katana ZERO (Video Game) / int_178ca149
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1.0
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1.0
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Katana ZERO (Video Game) / int_178ca149
 Katana ZERO (Video Game) / int_18d15922
type
Title Drop
 Katana ZERO (Video Game) / int_18d15922
comment
Title Drop: Katana ZERO refers to the player character, whose real "name" is Subject Zero and who wields a katana. Is also named after the song, which plays during the Mansion level, that is a culmination of everything you learned so far.
 Katana ZERO (Video Game) / int_18d15922
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1.0
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_18d15922
 Katana ZERO (Video Game) / int_1ebbebc5
type
Source Music
 Katana ZERO (Video Game) / int_1ebbebc5
comment
Source Music: Whenever the protagonist begins a new contract, he grabs his headphones and puts some music on. This is how most of the levels in the game get their music tracks. During the mission at Club Neon, the music comes from the club itself where Electrohead is performing. It sounds muffled when you enter the employees only area, and is even credited as "Hit the Floor - DJ Electrohead".
 Katana ZERO (Video Game) / int_1ebbebc5
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1.0
 Katana ZERO (Video Game) / int_1ebbebc5
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_1ebbebc5
 Katana ZERO (Video Game) / int_222dc873
type
Black Comedy
 Katana ZERO (Video Game) / int_222dc873
comment
Black Comedy: At the beginning of the hotel stage, some of the letters on the Murdower Hotel sign are faded, making the sign simply look like "Murder Hotel." The entire saga of Strong Terry can be considered this, as it's What Measure Is a Mook? played for laughs.
 Katana ZERO (Video Game) / int_222dc873
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1.0
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Katana ZERO (Video Game) / int_222dc873
 Katana ZERO (Video Game) / int_22cf536c
type
Chekhov's Gun
 Katana ZERO (Video Game) / int_22cf536c
comment
Chekhov's Gun: The Protagonist can inspect Psychiatrist's table, who will tell him about the properties of the healing stone on his table. The Protagonist will use the said healing stone at the end, to bludgeon him to death with it.
 Katana ZERO (Video Game) / int_22cf536c
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1.0
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_22cf536c
 Katana ZERO (Video Game) / int_237404cc
type
Ironic Echo
 Katana ZERO (Video Game) / int_237404cc
comment
Ironic Echo: The protagonist refers to V as "fucking subhuman" when V asks the protagonist to help him in his snuff film. At the end of the game, if you haven't unlocked the True Final Boss, the psychiatrist calls the protagonist subhuman while being beaten to death.
 Katana ZERO (Video Game) / int_237404cc
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1.0
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Katana ZERO (Video Game) / int_237404cc
 Katana ZERO (Video Game) / int_25ccb4b9
type
Confused Question Mark
 Katana ZERO (Video Game) / int_25ccb4b9
comment
Confused Question Mark: One mook at the beginning of the game displays a question mark above his head in confusion.
 Katana ZERO (Video Game) / int_25ccb4b9
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1.0
 Katana ZERO (Video Game) / int_25ccb4b9
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Katana ZERO (Video Game) / int_25ccb4b9
 Katana ZERO (Video Game) / int_278a8f2b
type
ChildSoldier
 Katana ZERO (Video Game) / int_278a8f2b
comment
Child Soldier: Assuming that the age seen in his dossier is correct, Zero couldn't have been older than ten during the Cromag War. Whether this applies to the rest of the NULLs is uncertain.
 Katana ZERO (Video Game) / int_278a8f2b
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1.0
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_278a8f2b
 Katana ZERO (Video Game) / int_2cd22076
type
Fantastic Drug
 Katana ZERO (Video Game) / int_2cd22076
comment
Fantastic Drug: The protagonist gets his precognitive abilities and bullet-time perception from one. It's a military combat drug called Chronos. The psychiatrist takes an entirely different (unnamed) drug that apparently gives him Reality Warper powers.
 Katana ZERO (Video Game) / int_2cd22076
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1.0
 Katana ZERO (Video Game) / int_2cd22076
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_2cd22076
 Katana ZERO (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Katana ZERO (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Even if the player chooses to play the protagonist as an unfettered, sociopathic serial killer who only cares about his next fix, he will always respond with disgust to V's gushing over his prowess and style.
 Katana ZERO (Video Game) / int_319e4a2f
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1.0
 Katana ZERO (Video Game) / int_319e4a2f
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_319e4a2f
 Katana ZERO (Video Game) / int_348c1707
type
Sword Beam
 Katana ZERO (Video Game) / int_348c1707
comment
Sword Beam: Two of the unlockable weapons grant this effect to the protagonist's katana. The Sword of Masters charges and fires a long-range, spiraling, crescent-shaped energy blade similar to The Legend of Zelda's, whereas the Phoenix Sword unleashes a short-range wave of flames with each slash.
 Katana ZERO (Video Game) / int_348c1707
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1.0
 Katana ZERO (Video Game) / int_348c1707
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_348c1707
 Katana ZERO (Video Game) / int_3c3b5c27
type
Vehicular Assault
 Katana ZERO (Video Game) / int_3c3b5c27
comment
Vehicular Assault: During the bike section, you will face against other bikes and vehicles, and an helicopter that V resides on.
 Katana ZERO (Video Game) / int_3c3b5c27
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1.0
 Katana ZERO (Video Game) / int_3c3b5c27
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_3c3b5c27
 Katana ZERO (Video Game) / int_40ffe1af
type
Minecart Madness
 Katana ZERO (Video Game) / int_40ffe1af
comment
Minecart Madness: One of the floors at Studio 51 is a spoof of Indiana Jones and the Temple of Doom and involves navigating a minecart down the track and catching up with it in time.
 Katana ZERO (Video Game) / int_40ffe1af
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1.0
 Katana ZERO (Video Game) / int_40ffe1af
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_40ffe1af
 Katana ZERO (Video Game) / int_415b3315
type
Stylistic Suck
 Katana ZERO (Video Game) / int_415b3315
comment
Stylistic Suck: The secret boss fight against the psychiatrist in Hard Mode contains a portion where the game's frame rate drops considerably to make it harder to hit your targets.
 Katana ZERO (Video Game) / int_415b3315
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1.0
 Katana ZERO (Video Game) / int_415b3315
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_415b3315
 Katana ZERO (Video Game) / int_41d74667
type
Lag Cancel
 Katana ZERO (Video Game) / int_41d74667
comment
Lag Cancel: You can cancel a roll into a katana attack… but not vice versa. Careless aggression will make you restart; careful aggression will win the day.
 Katana ZERO (Video Game) / int_41d74667
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1.0
 Katana ZERO (Video Game) / int_41d74667
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_41d74667
 Katana ZERO (Video Game) / int_424c9a9b
type
Cold-Blooded Torture
 Katana ZERO (Video Game) / int_424c9a9b
comment
Cold-Blooded Torture: V partakes in this on occasion.
 Katana ZERO (Video Game) / int_424c9a9b
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1.0
 Katana ZERO (Video Game) / int_424c9a9b
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_424c9a9b
 Katana ZERO (Video Game) / int_43bda213
type
A Taste of Power
 Katana ZERO (Video Game) / int_43bda213
comment
A Taste of Power: The Prison Tape. You play as Fifteen, rather than Zero, as he slaughters everybody standing between him and Fa Yuan. Fifteen's secondary ability is a Flash Step that instantly kills anything in his line of movement, no questions asked; Shield-Bearing Mooks, turrets, regular grunts.. This also lets him get past fields of lasers that Zero can't cross.
 Katana ZERO (Video Game) / int_43bda213
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1.0
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_43bda213
 Katana ZERO (Video Game) / int_464dd7cc
type
The Unfought
 Katana ZERO (Video Game) / int_464dd7cc
comment
The Unfought: Despite being recurring antagonists, neither Fifteen nor SNOW end up being fought, apparently setting the stage for a sequel.
 Katana ZERO (Video Game) / int_464dd7cc
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1.0
 Katana ZERO (Video Game) / int_464dd7cc
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_464dd7cc
 Katana ZERO (Video Game) / int_474e3977
type
You Have Failed Me
 Katana ZERO (Video Game) / int_474e3977
comment
You Have Failed Me: The psychiatrist will say this with increasingly threatening undertones if you fail to complete his objectives to the letter. When Zero refuses to kill Al-Qasim's family in the bunker, the psychiatrist's mysterious employer pulls this on him, and is strongly implied to have murdered his daughter before coming for him next.
 Katana ZERO (Video Game) / int_474e3977
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1.0
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_474e3977
 Katana ZERO (Video Game) / int_4cecb933
type
Signs of Disrepair
 Katana ZERO (Video Game) / int_4cecb933
comment
Signs of Disrepair: The O and W in the neon sign in the Murdower Hotel lobby are flickering and mostly dead, leaving just MURD__ER Hotel.
 Katana ZERO (Video Game) / int_4cecb933
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1.0
 Katana ZERO (Video Game) / int_4cecb933
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_4cecb933
 Katana ZERO (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 Katana ZERO (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: The song Full Confession can be completly skipped if you already know how to defeat the boss, as it struggles to play even for the drop section of the song. The song Kill Your Tv can also be skipped if you instantly go for the kill on electrohead. The song The Volition that plays during Josh Rose's suicide, can also be skipped quite fast, as you can also go instantly for the kill, which will trigger him to jump over the railing and plummet to death below. The song Silhouette that is playing on the very first level of the game, can be beaten very quickly that you won't get to listen to it fully. The songs The Sandman 1 and 2 respectively, that are playing exclusively during the nightmare sequences, always get cut off short as someone gets Killed Mid-Sentence.
 Katana ZERO (Video Game) / int_4cefd8a6
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1.0
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_4cefd8a6
 Katana ZERO (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Katana ZERO (Video Game) / int_4de1a4f7
comment
Improvised Weapon: All pick-up items fall into this, being thrown at the nearest enemy or target.
 Katana ZERO (Video Game) / int_4de1a4f7
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1.0
 Katana ZERO (Video Game) / int_4de1a4f7
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_4de1a4f7
 Katana ZERO (Video Game) / int_4e7c4536
type
Wham Line
 Katana ZERO (Video Game) / int_4e7c4536
comment
Wham Line: One that proves just how detailed the protagonist's precognition abilities can get. Another line not long after:
 Katana ZERO (Video Game) / int_4e7c4536
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1.0
 Katana ZERO (Video Game) / int_4e7c4536
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_4e7c4536
 Katana ZERO (Video Game) / int_5009999d
type
Painting the Medium
 Katana ZERO (Video Game) / int_5009999d
comment
Painting the Medium: Whenever somebody is Killed Mid-Sentence or otherwise interrupted, their text box explodes, letters flying every which-way and scattering across the floor before fading out.
 Katana ZERO (Video Game) / int_5009999d
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1.0
 Katana ZERO (Video Game) / int_5009999d
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Katana ZERO (Video Game) / int_5009999d
 Katana ZERO (Video Game) / int_504a1991
type
Body Horror
 Katana ZERO (Video Game) / int_504a1991
comment
Body Horror: The True Final Boss appears to have elements of this, but it's highly implied that the AKIRA-esque monstrosity you fight is just the protagonist suffering through Chronos withdrawals, and the actual fight is much more mundane.
 Katana ZERO (Video Game) / int_504a1991
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1.0
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Katana ZERO (Video Game) / int_504a1991
 Katana ZERO (Video Game) / int_504e271f
type
But Thou Must!
 Katana ZERO (Video Game) / int_504e271f
comment
But Thou Must!: Played with: Sometimes during dialogue segments where the player has multiple choices, the screen will glitch and choose a (usually bad) option for them. For example, if you finish the prison level without killing anyone, then the protagonist will kill the homeless veteran he meets afterwards no matter what. If you try to go straight to sleep, the protagonist will say he can't sleep without drinking his tea first. So there's no way to avoid Comedy and Tragedy showing up, who claim to have drugged said tea. Subverted during a hallucination sequence. The protagonist will come across the child frequently seen in his dreams. The only option will be "KILL THE CHILD." The more times this is selected, the more identical options will fill the screen. The protagonist will then snap back to reality and then spare the targets of his mission. Based on a clearer dream sequence, it seems the child from the hallucination was spared as well. Played fully straight with the "Life or Death" choice. If you choose to die, the game merely sends you back to the menu to continue again. If you want to experience the full game, you must choose to live, and accept the consequences.
 Katana ZERO (Video Game) / int_504e271f
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-0.3
 Katana ZERO (Video Game) / int_504e271f
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_504e271f
 Katana ZERO (Video Game) / int_519f108a
type
Throwing Your Sword Always Works
 Katana ZERO (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: You never throw your katana, but anything else you can pick up is fair game, and can one-shot your enemies like literally everything else in the game.
 Katana ZERO (Video Game) / int_519f108a
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1.0
 Katana ZERO (Video Game) / int_519f108a
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Katana ZERO (Video Game) / int_519f108a
 Katana ZERO (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Katana ZERO (Video Game) / int_52b36340
comment
The entire saga of Strong Terry can be considered this, as it's What Measure Is a Mook? played for laughs.
 Katana ZERO (Video Game) / int_52b36340
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1.0
 Katana ZERO (Video Game) / int_52b36340
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_52b36340
 Katana ZERO (Video Game) / int_5b1a2f4e
type
Ain't Too Proud to Beg
 Katana ZERO (Video Game) / int_5b1a2f4e
comment
Ain't Too Proud to Beg: Twice. It doesn't work in either instance. The first time is when Fifteen corners Fa Yuan in Mutual-Nil prison. Fa Yuan pleads for Fifteen to spare him, but Fifteen drowns him in his own toilet. The second only appears in the normal ending, when the Psychiatrist begs for his life and offers Zero all the Chronos he wants. Zero disregards his offer and brutally beats him to death.
 Katana ZERO (Video Game) / int_5b1a2f4e
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1.0
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_5b1a2f4e
 Katana ZERO (Video Game) / int_5c53c410
type
Scry vs. Scry
 Katana ZERO (Video Game) / int_5c53c410
comment
Scry vs. Scry: When two Chronos users fight each other, the outcome ultimately depends on who can keep going the longest without being demoralized by endless deaths.
 Katana ZERO (Video Game) / int_5c53c410
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1.0
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Katana ZERO (Video Game) / int_5c53c410
 Katana ZERO (Video Game) / int_5d5cc3fd
type
Through the Eyes of Madness
 Katana ZERO (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: The protagonist's Chronos withdrawal is affecting his mind severely, and hallucinations become frequent later in the game. At one point the protagonist gets precognition for an assignment he hasn't even been sent on yet, implying that the drug is making his powers go haywire.
 Katana ZERO (Video Game) / int_5d5cc3fd
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1.0
 Katana ZERO (Video Game) / int_5d5cc3fd
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_5d5cc3fd
 Katana ZERO (Video Game) / int_618c7492
type
The Protagonist
 Katana ZERO (Video Game) / int_618c7492
comment
If the receptionist knows that Zero is an assassin and tells the police, the psychiatrist will order someone else offscreen to take her out.
 Katana ZERO (Video Game) / int_618c7492
featureApplicability
1.0
 Katana ZERO (Video Game) / int_618c7492
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_618c7492
 Katana ZERO (Video Game) / int_6293c185
type
Sequel Hook
 Katana ZERO (Video Game) / int_6293c185
comment
Sequel Hook: Quite a number. SNOW and V's employer is still around, Zero is on the run, Fifteen is still hunting down the Chronos manufacturers to murder them in vengeance for his fallen NULL brethren, and the girl has been kidnapped by Comedy and Tragedy for unknown reasons. In addition, how Chronos is made, why SNOW and V's employer wanted it, and who Comedy and Tragedy are is still unknown. Comedy even claims that, just before the final level, only the first act has been completed. There is even a "to be continued" in the credits.
 Katana ZERO (Video Game) / int_6293c185
featureApplicability
1.0
 Katana ZERO (Video Game) / int_6293c185
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_6293c185
 Katana ZERO (Video Game) / int_65acf9db
type
He Knows Too Much
 Katana ZERO (Video Game) / int_65acf9db
comment
He Knows Too Much: It eventually becomes apparent that all your targets within the game are linked to the NULL project and/or Chronos in some manner, and are being systematically wiped out by government assassins like yourself. In their session before the bunker level, Zero can even lampshade that the psychiatrist is probably going to order his death as well, and that he's lying when he insists that's not the case — proven when Zero finds an assassination dossier on himself after killing the psychiatrist stating that he's to be disposed of if he learns too much. An exaggerated trope given that the protagonist is usually ordered to Leave No Survivors, which implies that anyone who is even tangentially related to or employed by one of the targets is marked for death for this reason. If the receptionist knows that Zero is an assassin and tells the police, the psychiatrist will order someone else offscreen to take her out.
 Katana ZERO (Video Game) / int_65acf9db
featureApplicability
1.0
 Katana ZERO (Video Game) / int_65acf9db
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_65acf9db
 Katana ZERO (Video Game) / int_680f950
type
Gilligan Cut
 Katana ZERO (Video Game) / int_680f950
comment
Gilligan Cut: As the protagonist's grasp on reality begins to erode, his psychiatrist emphatically tells him to go immediately home, and to stay there until he's needed again. The scene immediately cuts to him walking into a bar.
 Katana ZERO (Video Game) / int_680f950
featureApplicability
1.0
 Katana ZERO (Video Game) / int_680f950
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_680f950
 Katana ZERO (Video Game) / int_6b866d7b
type
Codename Title
 Katana ZERO (Video Game) / int_6b866d7b
comment
Codename Title: The title references the codename of "Subject Zero", making it a Protagonist Title, and who was the first person tested for the perception-enhancing combat drug Chronos.
 Katana ZERO (Video Game) / int_6b866d7b
featureApplicability
1.0
 Katana ZERO (Video Game) / int_6b866d7b
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_6b866d7b
 Katana ZERO (Video Game) / int_6ec989d8
type
Guide Dang It!
 Katana ZERO (Video Game) / int_6ec989d8
comment
Guide Dang It!: You'd be forgiven for needing to look up how to get the five keys to unlock the secret weapons and how to fight the secret boss.
 Katana ZERO (Video Game) / int_6ec989d8
featureApplicability
1.0
 Katana ZERO (Video Game) / int_6ec989d8
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_6ec989d8
 Katana ZERO (Video Game) / int_73328e84
type
Suicide by Cop
 Katana ZERO (Video Game) / int_73328e84
comment
Suicide by Cop: This happens to the protagonist if the player chooses to die in Chinatown.
 Katana ZERO (Video Game) / int_73328e84
featureApplicability
1.0
 Katana ZERO (Video Game) / int_73328e84
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_73328e84
 Katana ZERO (Video Game) / int_7374ab13
type
Once More, with Clarity
 Katana ZERO (Video Game) / int_7374ab13
comment
Once More, with Clarity: The protagonist has nightmares every time he sleeps, and with time, the true context of said nightmares becomes more and more clear.
 Katana ZERO (Video Game) / int_7374ab13
featureApplicability
1.0
 Katana ZERO (Video Game) / int_7374ab13
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_7374ab13
 Katana ZERO (Video Game) / int_7464705c
type
Arc Words
 Katana ZERO (Video Game) / int_7464705c
comment
Arc Words: The very first words that the player sees, is someone asking The Protagonist about The Men in the masks. As one of them is even minorily seen in the Hotel level, reading up an newspaper. And even during The Studio level, one is seen as Freeze-Frame Bonus, as he is sitting in the director's chair during the glitching out effects. Then they make their first clear presence after drugging The Protagonist's tea. And after he wakes up, glitching out occurs once more, and the player once again sees those dreaded words appearing, but this time is from the psychiatrist.
 Katana ZERO (Video Game) / int_7464705c
featureApplicability
1.0
 Katana ZERO (Video Game) / int_7464705c
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_7464705c
 Katana ZERO (Video Game) / int_7570a10c
type
Bond Villain Stupidity
 Katana ZERO (Video Game) / int_7570a10c
comment
Bond Villain Stupidity: Zig-zagged all over the place when the protagonist is captured. Saying the wrong thing at the wrong time will get you shot in the head immediately, but with a silver tongue and a precognition-enhanced Breaking Speech, you can make V too upset to kill you himself and allow you an opening to escape.
 Katana ZERO (Video Game) / int_7570a10c
featureApplicability
1.0
 Katana ZERO (Video Game) / int_7570a10c
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_7570a10c
 Katana ZERO (Video Game) / int_762b9223
type
Played for Laughs
 Katana ZERO (Video Game) / int_762b9223
comment
Also Played for Laughs when V picks you up for a limo ride; V requests Zero's katana in order to cut up drugs with it. You can give it to him, in which case you have to fight through the first two rooms of the ensuing level without it.
 Katana ZERO (Video Game) / int_762b9223
featureApplicability
1.0
 Katana ZERO (Video Game) / int_762b9223
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_762b9223
 Katana ZERO (Video Game) / int_77494699
type
Iaijutsu Practitioner
 Katana ZERO (Video Game) / int_77494699
comment
Iaijutsu Practitioner: Both the protagonist and his war-buddy Fifteen wield their katanas in this fashion, quickly drawing it to attack before returning it to its saya.
 Katana ZERO (Video Game) / int_77494699
featureApplicability
1.0
 Katana ZERO (Video Game) / int_77494699
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_77494699
 Katana ZERO (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Katana ZERO (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: One stage has you play as Fifteen as he fights his way through the prison looking for Fa Yuan.
 Katana ZERO (Video Game) / int_7bf14666
featureApplicability
1.0
 Katana ZERO (Video Game) / int_7bf14666
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_7bf14666
 Katana ZERO (Video Game) / int_8029fa50
type
True Final Boss
 Katana ZERO (Video Game) / int_8029fa50
comment
The only way to fight the True Final Boss, your psychiatrist, is to be as much of an asshole as possible — interrupting people left and right and making your employers extremely angry with you.
 Katana ZERO (Video Game) / int_8029fa50
featureApplicability
1.0
 Katana ZERO (Video Game) / int_8029fa50
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_8029fa50
 Katana ZERO (Video Game) / int_80b57bec
type
Super-Soldier
 Katana ZERO (Video Game) / int_80b57bec
comment
Super-Soldier: This is what NULL soldiers were intended to be, thanks to the power of Chronos. Most of them were purged, with the only known survivors being Zero, Fifteen (who is the real Dragon), and a woman going by "Headhunter".
 Katana ZERO (Video Game) / int_80b57bec
featureApplicability
1.0
 Katana ZERO (Video Game) / int_80b57bec
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_80b57bec
 Katana ZERO (Video Game) / int_8797239c
type
Bait-and-Switch
 Katana ZERO (Video Game) / int_8797239c
comment
Bait-and-Switch: In one of the later levels, you're given a gun right at the start to hold in your off-hand. It works just like any other one-time throwable item.
 Katana ZERO (Video Game) / int_8797239c
featureApplicability
1.0
 Katana ZERO (Video Game) / int_8797239c
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_8797239c
 Katana ZERO (Video Game) / int_8a0bc642
type
Unnecessary Combat Roll
 Katana ZERO (Video Game) / int_8a0bc642
comment
Unnecessary Combat Roll: This is a key maneuver with abusable i-frames, required for bypassing lasers, bullets, and SWAT mooks alike.
 Katana ZERO (Video Game) / int_8a0bc642
featureApplicability
1.0
 Katana ZERO (Video Game) / int_8a0bc642
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_8a0bc642
 Katana ZERO (Video Game) / int_8af25294
type
Bullet Time
 Katana ZERO (Video Game) / int_8af25294
comment
Bullet Time: One of the core gameplay mechanics, granted by the drug Chronos. Allegedly, withdrawal from the drug causes the user's body to be locked into this state, effectively trapping them into their own bodies.
 Katana ZERO (Video Game) / int_8af25294
featureApplicability
1.0
 Katana ZERO (Video Game) / int_8af25294
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_8af25294
 Katana ZERO (Video Game) / int_8b0a127
type
Rocket-Tag Gameplay
 Katana ZERO (Video Game) / int_8b0a127
comment
Rocket-Tag Gameplay: You die in one hit, and your enemies die in one hit, with the exception of bosses — and even then they usually block or avoid most of your hits, implying that they would die much sooner if you could get one clean hit on them.
 Katana ZERO (Video Game) / int_8b0a127
featureApplicability
1.0
 Katana ZERO (Video Game) / int_8b0a127
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_8b0a127
 Katana ZERO (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Katana ZERO (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Your enemies and you go down in one hit.
 Katana ZERO (Video Game) / int_8df14c99
featureApplicability
1.0
 Katana ZERO (Video Game) / int_8df14c99
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_8df14c99
 Katana ZERO (Video Game) / int_9918518b
type
Press X to Die
 Katana ZERO (Video Game) / int_9918518b
comment
Press X to Die: Choosing to die when Tragedy and Comedy offer you the choice will, unsurprisingly, result in you dying.
 Katana ZERO (Video Game) / int_9918518b
featureApplicability
1.0
 Katana ZERO (Video Game) / int_9918518b
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_9918518b
 Katana ZERO (Video Game) / int_991cdd51
type
Justified Extra Lives
 Katana ZERO (Video Game) / int_991cdd51
comment
Justified Extra Lives: The vast majority of gameplay consists of the protagonist using his Combat Clairvoyance to plan his approach and actions. Any "deaths" are chalked down as dead-end plans that would not work out.
 Katana ZERO (Video Game) / int_991cdd51
featureApplicability
1.0
 Katana ZERO (Video Game) / int_991cdd51
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_991cdd51
 Katana ZERO (Video Game) / int_99298c71
type
Better to Die than Be Killed
 Katana ZERO (Video Game) / int_99298c71
comment
Better to Die than Be Killed: According to V, people who go into Chronos withdrawal will spend eternity trapped in their own bodies. Whether or not this is true is debatable, as the scene is a hallucination, but if it's true, then this trope is in full effect for any Chronos user.
 Katana ZERO (Video Game) / int_99298c71
featureApplicability
1.0
 Katana ZERO (Video Game) / int_99298c71
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_99298c71
 Katana ZERO (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Katana ZERO (Video Game) / int_9b06e314
comment
Greater-Scope Villain: Whoever V and Snow's employer is; in addition to employing the aforementioned two as hired muscle, they are trying to bring back Chronos. They're heavily implied, but never directly stated, to be Juncture, the MegaCorp whose branding is a common sight throughout the game.
 Katana ZERO (Video Game) / int_9b06e314
featureApplicability
1.0
 Katana ZERO (Video Game) / int_9b06e314
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_9b06e314
 Katana ZERO (Video Game) / int_9d12bbc1
type
Foreshadowing
 Katana ZERO (Video Game) / int_9d12bbc1
comment
Foreshadowing: During the Prison level, the security cam footage is blanked out, indicating that someone swiped the tapes. You get these tapes later, and can watch Fifteen's rampage through the prison. The protagonist's nightmares reveal bits and pieces of his history. While they slowly imply that he's a Cromag refugee of some kind, one may notice that the person who shoots the scientist is a NULL soldier. Later nightmares put the protagonist into the position of that soldier, and it's revealed in the end that it indeed is him, and not the child. The little girl whom the protagonist can befriend appears in the first few nightmares, and is indicated to be a hallucination by two police officers who state that the man whom the girl claimed was her father lived alone. Furthermore, to the observant player, what seem like gameplay inconsistencies are actually hints to this effect. When she cleans your house, it's spic and span — but after you go out and get movies, the house returns to the same state of disrepair. Even minor things, like the girl sticking pictures of smiley faces to the walls, are reversed. It's almost like they never actually happened… (the game will swap back and forth here — when he wakes up the next morning? Clean again. …In other words, when he's paying attention, it all looks clean) In the same vein of apparent 'gameplay inconsistencies', during the Slaughterhouse, skipping the first video (or watching it & then resetting the room and skipping) does not change any dialog from the mastermind — he'll still address you like you tripped all the previous videos. It turns out this makes sense, because they're all recordings. The Media eventually begins referring to the protagonist's activities as being the work of a serial killer known as 'The Dragon.' Although the game deliberately tries to wrong-foot the player into thinking that this means Zero, if one watches the TV long enough after the first level, it airs a report stating that the police are currently seeking the same serial killer, even though this is presumably one of Zero's first operations. This is an early hint that the Dragon isn't Zero.
 Katana ZERO (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Katana ZERO (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_9d12bbc1
 Katana ZERO (Video Game) / int_a0cdc32e
type
I Am Who?
 Katana ZERO (Video Game) / int_a0cdc32e
comment
I Am Who?: The protagonist is not given a name at all for most of the game. The closest he comes is a nickname the media apparently assign to his killings. They have him confused for someone else. His real identity is Subject Zero, a Gamma NULL — a psychically augmented super-soldier with the ability to see into the future with incredible clarity. He's also not the real — or at least the only — Dragon, as another NULL, Subject Fifteen, demonstrates.
 Katana ZERO (Video Game) / int_a0cdc32e
featureApplicability
1.0
 Katana ZERO (Video Game) / int_a0cdc32e
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_a0cdc32e
 Katana ZERO (Video Game) / int_a1b0c1c2
type
Revealing Cover-Up
 Katana ZERO (Video Game) / int_a1b0c1c2
comment
Revealing Cover-Up: The attempt to cover-up the NULL project eventually becomes this. Also Deconstructed: The cover-up wasn't supposed to be revealing, and the psychiatrist becomes intensely angry whenever the situation escalates out of control. He doesn't hesitate for a second to chew out the protagonist for it, either, whether it's caused by player choices or not.
 Katana ZERO (Video Game) / int_a1b0c1c2
featureApplicability
1.0
 Katana ZERO (Video Game) / int_a1b0c1c2
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_a1b0c1c2
 Katana ZERO (Video Game) / int_a2022cc9
type
Killed Mid-Sentence
 Katana ZERO (Video Game) / int_a2022cc9
comment
The songs The Sandman 1 and 2 respectively, that are playing exclusively during the nightmare sequences, always get cut off short as someone gets Killed Mid-Sentence.
 Katana ZERO (Video Game) / int_a2022cc9
featureApplicability
1.0
 Katana ZERO (Video Game) / int_a2022cc9
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_a2022cc9
 Katana ZERO (Video Game) / int_a29a7058
type
Not Quite Flight
 Katana ZERO (Video Game) / int_a29a7058
comment
Not Quite Flight: One of the unlockable weapons has this effect. The Savant Dagger's range is abysmally short, but it has such a rapid attack speed that Zero can stay off the ground almost indefinitely just by rapidly slashing.
 Katana ZERO (Video Game) / int_a29a7058
featureApplicability
1.0
 Katana ZERO (Video Game) / int_a29a7058
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_a29a7058
 Katana ZERO (Video Game) / int_a4a91366
type
It's All Junk
 Katana ZERO (Video Game) / int_a4a91366
comment
It's All Junk: The protagonist's service medal serves as a reminder of his past and of what he must do, a tether to the world around him. He throws it away after befriending the little girl next door, declaring that he has other things to remind him now.
 Katana ZERO (Video Game) / int_a4a91366
featureApplicability
1.0
 Katana ZERO (Video Game) / int_a4a91366
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_a4a91366
 Katana ZERO (Video Game) / int_a590182a
type
Disintegrator Ray
 Katana ZERO (Video Game) / int_a590182a
comment
Disintegrator Ray: This is how security lasers work — you or your enemies, all is reduced to dust.
 Katana ZERO (Video Game) / int_a590182a
featureApplicability
1.0
 Katana ZERO (Video Game) / int_a590182a
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_a590182a
 Katana ZERO (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Katana ZERO (Video Game) / int_a7325f9e
comment
The Many Deaths of You: Downplayed compared to other games, but Katana ZERO has a few unique game-over screens. One that stands out is that if Zero blows himself up in one of the Bunker's elevators, the "No, that won't work." message is replaced with, "That would be a funny prank."
 Katana ZERO (Video Game) / int_a7325f9e
featureApplicability
1.0
 Katana ZERO (Video Game) / int_a7325f9e
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_a7325f9e
 Katana ZERO (Video Game) / int_a7e47a11
type
Your Approval Fills Me with Shame
 Katana ZERO (Video Game) / int_a7e47a11
comment
Your Approval Fills Me with Shame: The protagonist is clearly repelled when V explains how much of a fan he is. Whereas the former kills because it's his job, the latter derives sadistic pleasure from mutilating his victims.
 Katana ZERO (Video Game) / int_a7e47a11
featureApplicability
1.0
 Katana ZERO (Video Game) / int_a7e47a11
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_a7e47a11
 Katana ZERO (Video Game) / int_a8a04f6f
type
And I Must Scream
 Katana ZERO (Video Game) / int_a8a04f6f
comment
And I Must Scream: Allegedly suffered by Zero's noisy neighbors at the hands of V, and potentially any other Chronos users who died from withdrawal. It is heavily implied throughout the game that the withdrawal caused by the drug 'Chronos' results in the persons perception of time slowing to a stand still as it fully leaves their system. The effect lasts an incredibly long time, if not eternally, leaving them trapped in their own mind.
 Katana ZERO (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Katana ZERO (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_a8a04f6f
 Katana ZERO (Video Game) / int_aabdf2c6
type
Tyke-Bomb
 Katana ZERO (Video Game) / int_aabdf2c6
comment
Tyke Bomb: The player character.
 Katana ZERO (Video Game) / int_aabdf2c6
featureApplicability
1.0
 Katana ZERO (Video Game) / int_aabdf2c6
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_aabdf2c6
 Katana ZERO (Video Game) / int_b1346878
type
Fate Worse than Death
 Katana ZERO (Video Game) / int_b1346878
comment
Fate Worse than Death: Possibly. V claims that this happens to anyone who goes into Chronos withdrawal. Whether he's right or not is debatable, however, given that at this point V is either being tortured to death by Fifteen or dead already, and the "V" whom Zero has this conversation with is a dismembered corpse who appears in a hallucination. It's left up in the air whether this is a way for Zero's suppressed memories to express themselves, something more paranormal, or just a straight-up hallucination.
 Katana ZERO (Video Game) / int_b1346878
featureApplicability
1.0
 Katana ZERO (Video Game) / int_b1346878
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_b1346878
 Katana ZERO (Video Game) / int_b532642f
type
Drugs Causing Slow-Motion
 Katana ZERO (Video Game) / int_b532642f
comment
Drugs Causing Slow-Motion: Chronos.
 Katana ZERO (Video Game) / int_b532642f
featureApplicability
1.0
 Katana ZERO (Video Game) / int_b532642f
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_b532642f
 Katana ZERO (Video Game) / int_b6aad019
type
Snuff Film
 Katana ZERO (Video Game) / int_b6aad019
comment
Snuff Film: At one point in the story, V invites the protagonist over to his studio to help film a snuff film involving him beating two prostitutes to death. V also sends a VHS to the protagonist where he kills the protagonist's next door neighbors, though the grislier acts of torture (one of which would have involved pliers) aren't seen before the protagonist ejects the tape.
 Katana ZERO (Video Game) / int_b6aad019
featureApplicability
1.0
 Katana ZERO (Video Game) / int_b6aad019
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_b6aad019
 Katana ZERO (Video Game) / int_bb0197af
type
Cool Bike
 Katana ZERO (Video Game) / int_bb0197af
comment
Cool Bike: The protagonist and V both get them in their final showdown.
 Katana ZERO (Video Game) / int_bb0197af
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1.0
 Katana ZERO (Video Game) / int_bb0197af
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_bb0197af
 Katana ZERO (Video Game) / int_bb48f8ba
type
Timed Mission
 Katana ZERO (Video Game) / int_bb48f8ba
comment
Timed Mission: Every section has a generous timer, justified as the limit on the character's precognitive abilities. If the timer runs out, the restart screen reads, "I can't remember that much. I need to be more efficient."
 Katana ZERO (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Katana ZERO (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_bb48f8ba
 Katana ZERO (Video Game) / int_bef696dd
type
Mind Screw
 Katana ZERO (Video Game) / int_bef696dd
comment
Mind Screw: Pretty much the entire game. Katana ZERO gives Hotline Miami a run for its money in terms of how difficult it is to decipher the plot. Special mention goes to the hallucination sequences, however — especially Tragedy and Comedy, assuming they're hallucinations at all.
 Katana ZERO (Video Game) / int_bef696dd
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1.0
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_bef696dd
 Katana ZERO (Video Game) / int_bf110089
type
Break Them by Talking
 Katana ZERO (Video Game) / int_bf110089
comment
Break Them by Talking: How the protagonist manages to prevent his execution by the hands of V. Via repeatedly using his clairvoyance, he deduces that all V wants is his attention and approval. Constantly interrupting V sends him into a breakdown, causing him to walk out in a huff.
 Katana ZERO (Video Game) / int_bf110089
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1.0
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Katana ZERO (Video Game) / int_bf110089
 Katana ZERO (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Katana ZERO (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: If the player picks the death option during the "Life or Death" choice, end credits play and the player is booted to the main menu.
 Katana ZERO (Video Game) / int_c03fec8b
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1.0
 Katana ZERO (Video Game) / int_c03fec8b
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_c03fec8b
 Katana ZERO (Video Game) / int_c6b8d37a
type
Cliffhanger
 Katana ZERO (Video Game) / int_c6b8d37a
comment
Cliffhanger: The girl has apparently been kidnapped by Tragedy and Comedy, and Null Zero runs away from his apartment pursued by the police, likely in search of the girl.
 Katana ZERO (Video Game) / int_c6b8d37a
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Katana ZERO (Video Game) / int_c6b8d37a
 Katana ZERO (Video Game) / int_c75df49a
type
Shout-Out
 Katana ZERO (Video Game) / int_c75df49a
comment
Shout-Out: One of the assassination targets, a DJ called Electrohead, is a cross between deadmau5 and Daft Punk — wearing a massive helmet with a screen that changes based on his emotions. One of the unlockable weapons, the Sword of Masters, is a blatant shout-out to the Master Sword from The Legend of Zelda — being a blue-hilted longsword that shoots energy projectiles at enemies. The basement floor of the movie studio level is called Chapel of Doom. The second floor of the movie studio level is named 3001: A Space Uncertainty. The third floor of the movie studio level is Quiet Hills, complete with an animatronic Pyramid Head expy called "Coffin Head". In the background of the level Chinatown, there is a billboard that points to the Fans of leather making. (A nod to the Gachimuchi.) The protagonist can engage in a Card Battle Game with the receptionist provided he befriended her, resplendent with Yu-Gi-Oh! references.. The credits song is called "Come and See" which is a reference to the movie with the same name, that ends traumatically in the war setting
 Katana ZERO (Video Game) / int_c75df49a
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1.0
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Katana ZERO (Video Game) / int_c75df49a
 Katana ZERO (Video Game) / int_ca87e3ec
type
No Name Given
 Katana ZERO (Video Game) / int_ca87e3ec
comment
No Name Given: The protagonist, the psychiatrist, and the little girl are never named.
 Katana ZERO (Video Game) / int_ca87e3ec
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1.0
 Katana ZERO (Video Game) / int_ca87e3ec
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Katana ZERO (Video Game) / int_ca87e3ec
 Katana ZERO (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Katana ZERO (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: For a given definition of "mundane." It's extremely unclear what Tragedy and Comedy are, and whether they're hallucinations or something more. Their appearance in Chinatown is the only time they actively interact with people other than Zero, which ends with them killing a massive amount of SWAT members to save Zero's life should he choose to live… but at the same time, it's entirely within Zero's ability to kill them by himself. It should also be noted that although a single SWAT member does acknowledge the duo's initial appearance, choosing to die in the following conversation makes the scene play out like they never showed up. Although they kidnap the girl in the game's ending, she's implied to possibly be a hallucination as well, which only complicates matters.
 Katana ZERO (Video Game) / int_cb70651c
featureApplicability
1.0
 Katana ZERO (Video Game) / int_cb70651c
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1.0
 Katana ZERO (Video Game)
hasFeature
Katana ZERO (Video Game) / int_cb70651c
 Katana ZERO (Video Game) / int_ce6555f0
type
Lighter and Softer
 Katana ZERO (Video Game) / int_ce6555f0
comment
Lighter and Softer: The Katana Hero campaign is a retelling of the main story, but with the protagonist as a heroic spirit hunter, a far less serious atmosphere, and the Prison level, which introduced a gruesome scenery, has been removed. Even the transformation the True Final Boss undergoes is considerably less horrific, as instead of a horrific mass of flesh he turns into a giant Dragon. He even survives the fight and undergoes a Heel–Face Turn!
 Katana ZERO (Video Game) / int_ce6555f0
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1.0
 Katana ZERO (Video Game) / int_ce6555f0
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Katana ZERO (Video Game) / int_ce6555f0
 Katana ZERO (Video Game) / int_ce767e6f
type
Co-Dragons
 Katana ZERO (Video Game) / int_ce767e6f
comment
Co-Dragons: The psychotic thug V and the mysterious female ninja SNOW are these to their unnamed employer.
 Katana ZERO (Video Game) / int_ce767e6f
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1.0
 Katana ZERO (Video Game) / int_ce767e6f
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_ce767e6f
 Katana ZERO (Video Game) / int_cfda0ecb
type
Escort Mission
 Katana ZERO (Video Game) / int_cfda0ecb
comment
Escort Mission: Subverted. The first level ends with what appears to be an escort quest involving the protagonist taking care of an injured scientist, who even has a health bar, only for the scientist's head to detonate soon after when V triggers an unseen bomb. This is a Foregone Conclusion in Hard Mode, as the lever used to deactivate the laser traps have been removed.
 Katana ZERO (Video Game) / int_cfda0ecb
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-0.3
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_cfda0ecb
 Katana ZERO (Video Game) / int_d24ed873
type
Developer's Foresight
 Katana ZERO (Video Game) / int_d24ed873
comment
Developer's Foresight: Once returning home, Zero's TV will tune in on a news channel detailing the aftermath of the killing spree he caused. A lot of small actions done by the player will be mentioned in the report: For example, Josh Rose is typically Driven to Suicide, but can also be killed by the Sword of Masters, or other throwables like the statue and the cleaver that also spawn in the segment. This will change the way his death is described. If the player pisses off the receptionist on the way in or admits to killing people on the way out, two police officers have to be killed, in which case the news changes the body count and specifically mentions the officers. You can also try to use the Sword of Masters on V during the Mansion level, right after breaking the glass above him, you can slash your sword in a way that also breaks the glass and sends down a projectile down his way, which makes him stagger and reply with a response.
 Katana ZERO (Video Game) / int_d24ed873
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1.0
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1.0
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Katana ZERO (Video Game) / int_d24ed873
 Katana ZERO (Video Game) / int_da19c62a
type
Leave No Survivors
 Katana ZERO (Video Game) / int_da19c62a
comment
Leave No Survivors: This is the protagonist's mandated M.O. Unless he's explicitly supposed to avoid casualties, the player can't leave an area unless all hostiles are dead. This is actually Played With to a certain extent, as the psychiatrist's behavior makes it fairly clear that this is only supposed to apply to criminals, thugs, and bodyguards. When Zero is sent after Fa Yuan, a prison inmate who is thus guarded by police and civilians, the psychiatrist explicitly orders him not to kill anyone, and after Zero's escape from Chinatown, the psychiatrist chews him out for killing an entire team of SWAT officers. This is probably because the psychiatrist works for the government, just as they do.
 Katana ZERO (Video Game) / int_da19c62a
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1.0
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Katana ZERO (Video Game) / int_da19c62a
 Katana ZERO (Video Game) / int_db08a39d
type
Animesque
 Katana ZERO (Video Game) / int_db08a39d
comment
Animesque: The game itself doesn't look like this, but look at any of the offical art and it becomes immediately apparent.
 Katana ZERO (Video Game) / int_db08a39d
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1.0
 Katana ZERO (Video Game) / int_db08a39d
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Katana ZERO (Video Game) / int_db08a39d
 Katana ZERO (Video Game) / int_dbca2c99
type
Red Herring
 Katana ZERO (Video Game) / int_dbca2c99
comment
Red Herring: Early in the game, the protagonist can observe a picture of his psychiatrist's daughter, and he remarks that someday the protagonist might meet her. After killing a female NULL, during an angry rant the psychiatrist remarks that he can't contact his daughter. However, there's no connection between the two events.
 Katana ZERO (Video Game) / int_dbca2c99
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1.0
 Katana ZERO (Video Game) / int_dbca2c99
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Katana ZERO (Video Game) / int_dbca2c99
 Katana ZERO (Video Game) / int_dd234c2f
type
Hallucinations
 Katana ZERO (Video Game) / int_dd234c2f
comment
Hallucinations: Many instances occur throughout the game as a result of the protagonist's PTSD and addiction to a drug that warps his perception of time to give him precognition. It is implied that the girl is a hallucination at the end of the game, where the man assumed to be her father claims to have lived alone. She's referred to by Tragedy as the manifestation of Subject Zero's conscience, and is "kidnapped" when he decides to don the metaphorical silver mask of death. The protagonist has the option to tell the psychiatrist that his hallucinations have stopped at the beginning of the game. While suffering Chronos withdrawal, the protagonist has an extremely confusing hallucination sequence that even foreshadows a future mission he'll be going on. It's unclear whether Comedy and Tragedy are hallucinations or not, as they are aware of the girl and refer to her as the protagonist's conscience — abducting her when he chooses to become an embodiment of death. They also abruptly appear and disappear, and demonstrate otherworldly powers of a kind not seen anywhere else in the game when they seem to pause time to speak to the protagonist, and then psychically murder the police squadron that had him surrounded. It's possible that the secret final boss fight against the mutated psychiatrist is a hallucination. After the fight is over, the psychiatrist is simply sitting with a sword impaled into his head, not resembling how he looked in the fight at all.
 Katana ZERO (Video Game) / int_dd234c2f
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1.0
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Katana ZERO (Video Game) / int_dd234c2f
 Katana ZERO (Video Game) / int_ddc15c81
type
Precision-Guided Boomerang
 Katana ZERO (Video Game) / int_ddc15c81
comment
Precision-Guided Boomerang: Mr. Kissyface's axe can come back to him at any time.
 Katana ZERO (Video Game) / int_ddc15c81
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1.0
 Katana ZERO (Video Game) / int_ddc15c81
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_ddc15c81
 Katana ZERO (Video Game) / int_e1fcb183
type
Loony Laws
 Katana ZERO (Video Game) / int_e1fcb183
comment
Loony Laws: Up until relatively recently, bad cosplay used to be banned.
 Katana ZERO (Video Game) / int_e1fcb183
featureApplicability
1.0
 Katana ZERO (Video Game) / int_e1fcb183
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1.0
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Katana ZERO (Video Game) / int_e1fcb183
 Katana ZERO (Video Game) / int_e303d198
type
Whole-Plot Reference
 Katana ZERO (Video Game) / int_e303d198
comment
Whole-Plot Reference: To Hotline Miami. Beware of unmarked spoilers in the following note.note A highly-efficient, amnesiac killer goes on killing sprees at the direction of a mysterious handler, with explicit orders to Leave No Witnesses. The plot is heavily impacted by a relatively-recent war, of which the protagonist is a veteran. There's another character with a skillset very similar to the protagonists's, but who is considerably better-informed about what's going on, and who will probably wind up being the one who really gets to the bottom of what's going on. The handler is revealed to be manipulating the protagonist for their own ends, and both he and the protagonist are pawns of a larger conspiracy. The only differentiating factor is the involvement of Chronos; for all that Hotline Miami makes you feel like you're on drugs, there's no Fantastic Drug involved in its story, at least not that we know of.
 Katana ZERO (Video Game) / int_e303d198
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1.0
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1.0
 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_e303d198
 Katana ZERO (Video Game) / int_e3b0cd87
type
Morality Pet
 Katana ZERO (Video Game) / int_e3b0cd87
comment
Most of his interactions with The Girl are this, by design; they serve to humanize the protagonist regardless of the choices the player makes.
 Katana ZERO (Video Game) / int_e3b0cd87
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1.0
 Katana ZERO (Video Game) / int_e3b0cd87
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Katana ZERO (Video Game) / int_e3b0cd87
 Katana ZERO (Video Game) / int_e542d889
type
Gorn
 Katana ZERO (Video Game) / int_e542d889
comment
Gorn: Downplayed. Unlike previous games published by Devolver Digital, the violence in this game is relatively tame as enemies (apart from spraying blood everywhere) all use one death animation, and killing them with a laser trap will simply disintegrate them. And in the times it does show up (such as V's brutal murder of an apartment neighbor), Gory Discretion Shot is in play. The only exception to this is in the normal ending where the Psychiatrist's head gets reduced to a crushed water melon.
 Katana ZERO (Video Game) / int_e542d889
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1.0
 Katana ZERO (Video Game) / int_e542d889
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Katana ZERO (Video Game) / int_e542d889
 Katana ZERO (Video Game) / int_e8e3807
type
Aside Glance
 Katana ZERO (Video Game) / int_e8e3807
comment
Aside Glance: In-universe example; while torturing the neighbors, V will wink and display peace sign at the screen.
 Katana ZERO (Video Game) / int_e8e3807
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1.0
 Katana ZERO (Video Game) / int_e8e3807
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1.0
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Katana ZERO (Video Game) / int_e8e3807
 Katana ZERO (Video Game) / int_ea39d156
type
Who Wants to Live Forever?
 Katana ZERO (Video Game) / int_ea39d156
comment
Who Wants to Live Forever?: Chronos users are essentially immortal as long as they have enough of the drug in their system, as the drug grants users omnipotent levels of precognition that allows them to ostensibly rewind time. However, a side effect of withdrawal from the Chronos drug is that time effectively "stops" for its user, trapping them in time. The protagonist regularly experiences time displacement due to this, as he's regularly forced to live out the trauma of decades-old memories of killing innocents in the war. Chronos addicts are regularly forced to take the drug just to maintain a normal flow of time, and it's even implied at one point that the drug is able to keep the brain alive in a comatose state well after death, subjecting the user to an eternity of torture. NULL subjects have to worry about not only this, but also heavily decelerated aging (the protagonist, despite being in his 50s at minimum, is regularly mistaken for being in his mid-20s).
 Katana ZERO (Video Game) / int_ea39d156
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1.0
 Katana ZERO (Video Game) / int_ea39d156
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Katana ZERO (Video Game) / int_ea39d156
 Katana ZERO (Video Game) / int_ed9cd51f
type
Card Battle Game
 Katana ZERO (Video Game) / int_ed9cd51f
comment
The protagonist can engage in a Card Battle Game with the receptionist provided he befriended her, resplendent with Yu-Gi-Oh! references..
 Katana ZERO (Video Game) / int_ed9cd51f
featureApplicability
1.0
 Katana ZERO (Video Game) / int_ed9cd51f
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_ed9cd51f
 Katana ZERO (Video Game) / int_eff83d77
type
Mundane Utility
 Katana ZERO (Video Game) / int_eff83d77
comment
Mundane Utility: The all-powerful precognition of the protagonist can be turned to alternate uses, such as winning money at the gambling table. This is key to entering the Chinatown level without violence. Also Played for Laughs when V picks you up for a limo ride; V requests Zero's katana in order to cut up drugs with it. You can give it to him, in which case you have to fight through the first two rooms of the ensuing level without it.
 Katana ZERO (Video Game) / int_eff83d77
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1.0
 Katana ZERO (Video Game) / int_eff83d77
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_eff83d77
 Katana ZERO (Video Game) / int_f062ed89
type
Deconstruction Game
 Katana ZERO (Video Game) / int_f062ed89
comment
Deconstruction Game: In a meta way, Katana ZERO is a Deconstruction of a Deconstruction Game (which both of askiisoft's prior games toy with); although it has many typical traits of them, such as blending hallucinations and real events, a protagonist with little sense of self, and having many But Thou Must! moments, the choices players make ultimately matter only superficially, removing the agency of the players and showing that the protagonist's choices are his own.
 Katana ZERO (Video Game) / int_f062ed89
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Katana ZERO (Video Game) / int_f062ed89
 Katana ZERO (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Katana ZERO (Video Game) / int_f87c42d4
comment
If you don't get her killed, the protagonist can flirt with the receptionist and even play a card game with her, culminating in her shyly asking him if he'd like to watch anime with her some time.
 Katana ZERO (Video Game) / int_f87c42d4
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Katana ZERO (Video Game) / int_f87c42d4
 Katana ZERO (Video Game) / int_fb01ee16
type
Cyberpunk
 Katana ZERO (Video Game) / int_fb01ee16
comment
Cyberpunk: The game is set in a cyberpunk dystopia. Neon everywhere, futuristic drugs, a corrupt, crime-ridden city, high skyscraper buildings, and a middle ground between newer and older technology.
 Katana ZERO (Video Game) / int_fb01ee16
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_fb01ee16
 Katana ZERO (Video Game) / int_fc25c2fb
type
Cruelty Is the Only Option
 Katana ZERO (Video Game) / int_fc25c2fb
comment
Cruelty Is the Only Option: The only way to fight the True Final Boss, your psychiatrist, is to be as much of an asshole as possible — interrupting people left and right and making your employers extremely angry with you. Zig-zagged by the war veteran after Mutual-Nil Prison. If Zero obeyed his directive not to kill anybody during the preceding level, he will always stab the vet to death, regardless of what dialogue options are picked. If he ignores his directives and kills the police investigating the prison, he will spare him unless the player selects the "Kill Him" option.
 Katana ZERO (Video Game) / int_fc25c2fb
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1.0
 Katana ZERO (Video Game) / int_fc25c2fb
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_fc25c2fb
 Katana ZERO (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Katana ZERO (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Playing the game as cruelly and abrasively as possible will piss off your psychiatrist enough that he takes some form of combat enhancement drugs in an effort to kill you. Piss off the receptionist at the hotel and she'll sic the police on you on your way out instead of supporting your alibi.
 Katana ZERO (Video Game) / int_fcd993bd
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1.0
 Katana ZERO (Video Game) / int_fcd993bd
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Katana ZERO (Video Game) / int_fcd993bd
 Katana ZERO (Video Game) / int_fe0330fb
type
Brick Joke
 Katana ZERO (Video Game) / int_fe0330fb
comment
Brick Joke: Early in the game, the protagonist can overhear a conversation between two mooks arguing who would win in a fight, the Dragon or Strong Terry. Who's Strong Terry? Is this foreshadowing, and he's the level's boss, perhaps? Nope, he's nowhere to be found there. So you move on, get to the next level, business as usual, you kill the first regular mook that gets in your way, and…
 Katana ZERO (Video Game) / int_fe0330fb
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1.0
 Katana ZERO (Video Game) / int_fe0330fb
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 Katana ZERO (Video Game)
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Katana ZERO (Video Game) / int_fe0330fb
 Katana ZERO (Video Game) / int_ff7f34c5
type
Pet the Dog
 Katana ZERO (Video Game) / int_ff7f34c5
comment
Pet the Dog: The protagonist has several moments that contradict his supposed sociopathy. At the bar, he gets drunk with the two veterans, and they share some genuine camaraderie together. Most of his interactions with The Girl are this, by design; they serve to humanize the protagonist regardless of the choices the player makes. If you don't get her killed, the protagonist can flirt with the receptionist and even play a card game with her, culminating in her shyly asking him if he'd like to watch anime with her some time.
 Katana ZERO (Video Game) / int_ff7f34c5
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Katana ZERO (Video Game) / int_ff7f34c5
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ItemName
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Katana ZERO (Video Game)

The following is a list of statements referring to the current page from other pages.

 Katana ZERO (Video Game)
hasFeature
Alternate Album Cover / int_94bbc351
 Katana ZERO (Video Game)
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Amazing Technicolor Battlefield / int_94bbc351
 Katana ZERO (Video Game)
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Animesque / int_94bbc351
 Katana ZERO (Video Game)
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Codename Title / int_94bbc351
 Katana ZERO (Video Game)
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Combat Clairvoyance / int_94bbc351
 Katana ZERO (Video Game)
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Controllable Helplessness / int_94bbc351
 Katana ZERO (Video Game)
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Cyberpunk / int_94bbc351
 Katana ZERO (Video Game)
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Deliberate VHS Quality / int_94bbc351
 Katana ZERO (Video Game)
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Directionally Solid Platforms / int_94bbc351
 Katana ZERO (Video Game)
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Eldritch Transformation / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Empty Fridge, Empty Life / int_94bb4731
 Katana ZERO (Video Game)
hasFeature
Fantastic Drug / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Fantastic Noir / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Flashback Nightmare / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Hard Mode Mooks / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Hopeless Boss Fight / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Indie Game / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Junkie Prophet / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Leave No Witnesses / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Mental Time Travel / int_94bb4731
 Katana ZERO (Video Game)
hasFeature
New Neo City / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Orchestra Hit Techno Battle / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Resurrection/Death Loop / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Rocket-Tag Gameplay / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Run-and-Gun / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Save Scumming / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Scry vs. Scry / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Signs of Disrepair / int_94bbc351
 Katana ZERO (Video Game)
hasFeature
Video Games of 2015–2019 / int_94bbc351
 KatanaZERO
sameAs
Katana ZERO (Video Game)
 KatanaZero
sameAs
Katana ZERO (Video Game)