...it's like TV Tropes, but LINKED DATA!
Kings Quest III Redux (Video Game)
- 28 statements
- 4 feature instances
- 3 referencing feature instances
Kings Quest III Redux (Video Game) | type |
TVTItem | |
Kings Quest III Redux (Video Game) | label |
Kings Quest III Redux (Video Game) | |
Kings Quest III Redux (Video Game) | page |
KingsQuestIIIRedux | |
Kings Quest III Redux (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })King's Quest III Redux: To Heir Is Human is a Fan Remake of Sierra's King's Quest III: To Heir Is Human created by AGD Interactive and released for free in 2011.The young baby Gwydion is kidnapped by the evil Wizard Manannan, to grow up as his slave. As is the tradition of the evil wizard, he will kill the boy upon his eighteenth birthday. That date is fast approaching, and Gwydion must now escape the wizard, and find his way home.While not as extensive an overhaul of the original game as in the team's previous effort in Romancing the Stones, the game features a couple of new scenes to tie it into the Myth Arc that started with that game. | |
Kings Quest III Redux (Video Game) | fetched |
2023-02-04T00:43:45Z | |
Kings Quest III Redux (Video Game) | parsed |
2023-02-04T00:43:46Z | |
Kings Quest III Redux (Video Game) | isPartOf |
DBTropes | |
Kings Quest III Redux (Video Game) / int_6f4af3e5 | type |
AcCENT upon the Wrong SylLABle | |
Kings Quest III Redux (Video Game) / int_6f4af3e5 | comment |
AcCENT upon the Wrong SylLABle: The game pronounces his name as a dactyl ("MAN-an-an") yet King's Quest V: Absence Makes the Heart Go Yonder! had Mordack pronounce it as an amphibrach ("ma-NAN-an"). | |
Kings Quest III Redux (Video Game) / int_6f4af3e5 | featureApplicability |
1.0 | |
Kings Quest III Redux (Video Game) / int_6f4af3e5 | featureConfidence |
1.0 | |
Kings Quest III Redux (Video Game) | hasFeature |
Kings Quest III Redux (Video Game) / int_6f4af3e5 | |
Kings Quest III Redux (Video Game) / int_c04b1231 | type |
Jump Scare | |
Kings Quest III Redux (Video Game) / int_c04b1231 | comment |
In the original, the only way to find out the wizard's schedule was to die and take note of the time. Here, the game's timer is color-coded with red font meaning Manannan was about to return. This eliminated the Jump Scare factor somewhat, but the exact time of return was randomized and you never knew exactly when your master would return, so it could create some very tense moments if the timer turned red sooner than you expected and you still had lots of tracks to cover. | |
Kings Quest III Redux (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
Kings Quest III Redux (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
Kings Quest III Redux (Video Game) | hasFeature |
Kings Quest III Redux (Video Game) / int_c04b1231 | |
Kings Quest III Redux (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Kings Quest III Redux (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The original version ran on a timer that couldn't be advanced in any way other than by standing around and waiting. This made waiting around for the wizard to return so you could feed him tedious and the pirate ship (where you had to wait like 15 to 25 minutes for the ship to reach Daventry) horribly boring. This version allows you to sleep on your bed to skip time to the wizard's next appearance and the pirate section is completely event-based rather than time-based. The original had several mountain path screens both on the path to Manannan's house and the Abominable Snowman's Mountain where the path was extremely narrow and curvy and a single step caused you to fall to your death. Here, the paths are straight and generally a lot less narrow so you're less likely to die if you click on the wrong pixel.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Kings Quest III Redux (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Kings Quest III Redux (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Kings Quest III Redux (Video Game) | hasFeature |
Kings Quest III Redux (Video Game) / int_d6f284a3 | |
Kings Quest III Redux (Video Game) / int_name | type |
ItemName | |
Kings Quest III Redux (Video Game) / int_name | comment |
||
Kings Quest III Redux (Video Game) / int_name | featureApplicability |
1.0 | |
Kings Quest III Redux (Video Game) / int_name | featureConfidence |
1.0 | |
Kings Quest III Redux (Video Game) | hasFeature |
Kings Quest III Redux (Video Game) / int_name | |
Kings Quest III Redux (Video Game) / int_name | itemName |
Kings Quest III Redux (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.