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Knight Lore (Video Game)

 Knight Lore (Video Game)
type
TVTItem
 Knight Lore (Video Game)
label
Knight Lore (Video Game)
 Knight Lore (Video Game)
page
KnightLore
 Knight Lore (Video Game)
comment
Knight Lore is the third game in the Sabreman series, preceded by Sabre Wulf and Underwurlde, and followed by Pentagram. It was developed and published by Ultimate Play the Game, a predecessor company to Rare, and released in 1984 for the ZX Spectrum. It was also made available for other game computers such as the MSX and the Amstrad CPC.After escaping the underworld, Sabreman has fallen under a curse that will transform him into a werewolf every night, and will become permanent in 40 days. Traveling to a castle, he works together with the wizard of the castle to obtain numerous items in the maze of the castle to concoct a potion that will reverse the curse.This game is notable for being one of the first games ever to use Isometric Projection, creating an illusion of depth that the ZX Spectrum otherwise could not replicate, alongside its day and night system which was likewise previously unheard of. Originally only released in Britain, other areas would eventually be able to play the game when it and its two prequels were included in Rare Replay, a Compilation Rerelease of 30 of Rare and Ultimate's games.
 Knight Lore (Video Game)
fetched
2024-02-14T11:03:12Z
 Knight Lore (Video Game)
parsed
2024-02-14T11:03:12Z
 Knight Lore (Video Game)
isPartOf
DBTropes
 Knight Lore (Video Game) / int_12ec809f
type
Isometric Projection
 Knight Lore (Video Game) / int_12ec809f
comment
Isometric Projection: This game was one of the first to ever use isometric graphics, being used in every room.
 Knight Lore (Video Game) / int_12ec809f
featureApplicability
1.0
 Knight Lore (Video Game) / int_12ec809f
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_12ec809f
 Knight Lore (Video Game) / int_16fdf53e
type
Magic Fire
 Knight Lore (Video Game) / int_16fdf53e
comment
Magic Fire: One obstacle in the game is never-ending fire that is able to move back and forth.
 Knight Lore (Video Game) / int_16fdf53e
featureApplicability
1.0
 Knight Lore (Video Game) / int_16fdf53e
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_16fdf53e
 Knight Lore (Video Game) / int_17ce80aa
type
All There in the Manual
 Knight Lore (Video Game) / int_17ce80aa
comment
All There in the Manual: The game's premise is not conveyed in the game other than in the game's ending, it is only spoken about in the guide. In addition, the wizard's name (Melkior) is also there.
 Knight Lore (Video Game) / int_17ce80aa
featureApplicability
1.0
 Knight Lore (Video Game) / int_17ce80aa
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_17ce80aa
 Knight Lore (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Knight Lore (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Each room in the original ZX Spectrum version is bathed in a single color palette of blue, green, yellow or pink, to help the player not get lost as easily.
 Knight Lore (Video Game) / int_735b4101
featureApplicability
1.0
 Knight Lore (Video Game) / int_735b4101
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_735b4101
 Knight Lore (Video Game) / int_83308c12
type
Spikes of Doom
 Knight Lore (Video Game) / int_83308c12
comment
Spikes of Doom: Spikes are the most common obstacle in the game, usually requiring precise jumps to cross over. They're a bit easier as a werewolf thanks to the higher jump.
 Knight Lore (Video Game) / int_83308c12
featureApplicability
1.0
 Knight Lore (Video Game) / int_83308c12
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_83308c12
 Knight Lore (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Knight Lore (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Like the previous games, Sabreman can only take one hit or he's a goner.
 Knight Lore (Video Game) / int_8df14c99
featureApplicability
1.0
 Knight Lore (Video Game) / int_8df14c99
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1.0
 Knight Lore (Video Game)
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Knight Lore (Video Game) / int_8df14c99
 Knight Lore (Video Game) / int_9255105a
type
To Be Continued
 Knight Lore (Video Game) / int_9255105a
comment
To Be Continued: The game's ending, if you manage to free Sabreman of the curse, teases Mire Mare, a sequel that was never released.
 Knight Lore (Video Game) / int_9255105a
featureApplicability
1.0
 Knight Lore (Video Game) / int_9255105a
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_9255105a
 Knight Lore (Video Game) / int_9bfa1697
type
Eye of Newt
 Knight Lore (Video Game) / int_9bfa1697
comment
Eye of Newt: The ingredients include bottles of poison, shoes, diamonds, teacups, and crystal balls.
 Knight Lore (Video Game) / int_9bfa1697
featureApplicability
1.0
 Knight Lore (Video Game) / int_9bfa1697
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_9bfa1697
 Knight Lore (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 Knight Lore (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: Another innovation of its time, Knight Lore has an in-game clock that switches between day and night, with Sabreman turning into a werewolf every night and changing back every day, with only 40 days to complete the game.
 Knight Lore (Video Game) / int_9f93adcd
featureApplicability
1.0
 Knight Lore (Video Game) / int_9f93adcd
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_9f93adcd
 Knight Lore (Video Game) / int_e6ce4b
type
The Maze
 Knight Lore (Video Game) / int_e6ce4b
comment
The Maze: Like its predecessors, the game is one massive maze of 128 rooms, and no two playthroughs will be the same as the locations of every item as well as the order of the items is random every time.
 Knight Lore (Video Game) / int_e6ce4b
featureApplicability
1.0
 Knight Lore (Video Game) / int_e6ce4b
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_e6ce4b
 Knight Lore (Video Game) / int_ee19d278
type
Blob Monster
 Knight Lore (Video Game) / int_ee19d278
comment
Blob Monster: Some of the game's few enemies are shapeless blobs.
 Knight Lore (Video Game) / int_ee19d278
featureApplicability
1.0
 Knight Lore (Video Game) / int_ee19d278
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_ee19d278
 Knight Lore (Video Game) / int_f74022ea
type
Magic Cauldron
 Knight Lore (Video Game) / int_f74022ea
comment
Magic Cauldron: The cauldron where you dispense the items is able to display an image of what the next item is. In addition, it'll also attack you with magic if Sabreman is in werewolf form.
 Knight Lore (Video Game) / int_f74022ea
featureApplicability
1.0
 Knight Lore (Video Game) / int_f74022ea
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_f74022ea
 Knight Lore (Video Game) / int_f8b3fa5d
type
Our Werewolves Are Different
 Knight Lore (Video Game) / int_f8b3fa5d
comment
Our Werewolves Are Different: Instead of turning into a werewolf every full moon, Sabreman has the unfortunate attribute of changing every moon.
 Knight Lore (Video Game) / int_f8b3fa5d
featureApplicability
1.0
 Knight Lore (Video Game) / int_f8b3fa5d
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_f8b3fa5d
 Knight Lore (Video Game) / int_name
type
ItemName
 Knight Lore (Video Game) / int_name
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 Knight Lore (Video Game) / int_name
featureApplicability
1.0
 Knight Lore (Video Game) / int_name
featureConfidence
1.0
 Knight Lore (Video Game)
hasFeature
Knight Lore (Video Game) / int_name
 Knight Lore (Video Game) / int_name
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Knight Lore (Video Game)

The following is a list of statements referring to the current page from other pages.

 Knight Lore (Video Game)
hasFeature
British Video Games / int_d9b64f76