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Knock-Knock (Video Game)

 Knock-Knock (Video Game)
type
TVTItem
 Knock-Knock (Video Game)
label
Knock-Knock (Video Game)
 Knock-Knock (Video Game)
page
KnockKnock
 Knock-Knock (Video Game)
comment
A horror game created by Ice-Pick Lodge, the same folks behind Pathologic, Turgor, and Cargo! The Quest for Gravity. The game was successfully funded through Kickstarter, and can now be purchased on Steam.In Knock-knock, you play as The Lodger, a disturbed young loner, as he's caught in a nightmarish loop of suddenly waking up in an unfamiliar house again and again, without the security of knowing what's real and what's just a part of his dream. But with those visitors after him, who cares? Whether it's all real or not, the only reassurance he'll get comes with the dawn.The basic gameplay is simple, but the game doesn't hold your hand through even the basic mechanics. You wander through a randomized house avoiding horrific monsters, as you run the clock out until dawn. Hiding rewinds the clock, and you can only hide behind furniture, so sometimes it's better to outright run.
 Knock-Knock (Video Game)
fetched
2023-09-30T08:30:56Z
 Knock-Knock (Video Game)
parsed
2023-09-30T08:30:56Z
 Knock-Knock (Video Game)
processingComment
Dropped link to PerpetualFrowner: Not a Feature - ITEM
 Knock-Knock (Video Game)
isPartOf
DBTropes
 Knock-Knock (Video Game) / int_10dffb47
type
Stringy-Haired Ghost Girl
 Knock-Knock (Video Game) / int_10dffb47
comment
Stringy-Haired Ghost Girl: The Lodger can encounter her while wandering around the woods. Walking into her allows you 'catch a glimpse of the other world'. She can also appear over your house to indicate which ending you'll probably get.
 Knock-Knock (Video Game) / int_10dffb47
featureApplicability
1.0
 Knock-Knock (Video Game) / int_10dffb47
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_10dffb47
 Knock-Knock (Video Game) / int_143939c1
type
Trailers Always Spoil
 Knock-Knock (Video Game) / int_143939c1
comment
Trailers Always Spoil: The game trailers pretty much give away most of the designs for enemies - something vital in most horror games. Averted when it comes to any sort of plot though.
 Knock-Knock (Video Game) / int_143939c1
featureApplicability
-1.0
 Knock-Knock (Video Game) / int_143939c1
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_143939c1
 Knock-Knock (Video Game) / int_1869b4b1
type
Unreliable Narrator
 Knock-Knock (Video Game) / int_1869b4b1
comment
Unreliable Narrator: The Lodger, oh so much. Most of his monologues seem completely detached from reality (or what passes for it, anyways) and sometimes even contradict each other.
 Knock-Knock (Video Game) / int_1869b4b1
featureApplicability
1.0
 Knock-Knock (Video Game) / int_1869b4b1
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_1869b4b1
 Knock-Knock (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Knock-Knock (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Whenever the Lodger speaks, he turns his head to the camera. It's never really stated whether he's talking to himself or actually talking to the player. There are instances, however, when he seems to plead for help from someone.
 Knock-Knock (Video Game) / int_1e7487cd
featureApplicability
1.0
 Knock-Knock (Video Game) / int_1e7487cd
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_1e7487cd
 Knock-Knock (Video Game) / int_234073a4
type
Your Mind Makes It Real
 Knock-Knock (Video Game) / int_234073a4
comment
Your Mind Makes It Real: Many of the game's supernatural events seem to arise from the Lodger's own confused state of mind. This is what makes the game a Mind Screw.
 Knock-Knock (Video Game) / int_234073a4
featureApplicability
1.0
 Knock-Knock (Video Game) / int_234073a4
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_234073a4
 Knock-Knock (Video Game) / int_2bc0fc4d
type
Ice-Cream Koan
 Knock-Knock (Video Game) / int_2bc0fc4d
comment
Ice-Cream Koan: Sometimes the Lodger is profound and concise. Other times his words are indecipherable to anyone besides himself.
 Knock-Knock (Video Game) / int_2bc0fc4d
featureApplicability
1.0
 Knock-Knock (Video Game) / int_2bc0fc4d
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_2bc0fc4d
 Knock-Knock (Video Game) / int_3517000d
type
Mad Scientist
 Knock-Knock (Video Game) / int_3517000d
comment
Mad Scientist: Subverted. He is mad and he is a "world-ologist", but his madness is (mostly) unrelated to his work. As a scientist, his job is to watch the forest, take observations, and record the conditions (air, soil, water, etc.) of the forest just like his ancestors. The forest has been in decline for years and the animals have fled. Since he is isolated to better conduct his studies and experiments, he has been slowly losing his mind.
 Knock-Knock (Video Game) / int_3517000d
featureApplicability
-0.3
 Knock-Knock (Video Game) / int_3517000d
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_3517000d
 Knock-Knock (Video Game) / int_3f7b645d
type
The Insomniac
 Knock-Knock (Video Game) / int_3f7b645d
comment
The Insomniac: The Lodger has Exhausted Eye Bags as a result.
 Knock-Knock (Video Game) / int_3f7b645d
featureApplicability
1.0
 Knock-Knock (Video Game) / int_3f7b645d
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_3f7b645d
 Knock-Knock (Video Game) / int_4a852458
type
Big Good
 Knock-Knock (Video Game) / int_4a852458
comment
Big Good: The ghost girl. Maybe.
 Knock-Knock (Video Game) / int_4a852458
featureApplicability
1.0
 Knock-Knock (Video Game) / int_4a852458
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_4a852458
 Knock-Knock (Video Game) / int_4e40a927
type
Sleepwalking
 Knock-Knock (Video Game) / int_4e40a927
comment
Sleepwalking: The Lodger blames the first few oddities on this.
 Knock-Knock (Video Game) / int_4e40a927
featureApplicability
1.0
 Knock-Knock (Video Game) / int_4e40a927
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_4e40a927
 Knock-Knock (Video Game) / int_4f3c14ca
type
Go Mad from the Isolation
 Knock-Knock (Video Game) / int_4f3c14ca
comment
Go Mad from the Isolation: What happened to the Lodger, probably. Even with all the Mind Screw going on, it's hard to find his monologues sane.
 Knock-Knock (Video Game) / int_4f3c14ca
featureApplicability
1.0
 Knock-Knock (Video Game) / int_4f3c14ca
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_4f3c14ca
 Knock-Knock (Video Game) / int_504a1991
type
Body Horror
 Knock-Knock (Video Game) / int_504a1991
comment
Body Horror: Most of the ghosts you encounter, some more than others◊.
 Knock-Knock (Video Game) / int_504a1991
featureApplicability
1.0
 Knock-Knock (Video Game) / int_504a1991
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_504a1991
 Knock-Knock (Video Game) / int_54d5074
type
Speaking Simlish
 Knock-Knock (Video Game) / int_54d5074
comment
Speaking Gibberish: The Lodger's speech is always a series of garbled high-pitched mumbles. Other characters speak normally, however. It should be noted that the Dopplegangers that appear from time to time seem to have the same voice actor but speak coherently.
 Knock-Knock (Video Game) / int_54d5074
featureApplicability
1.0
 Knock-Knock (Video Game) / int_54d5074
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_54d5074
 Knock-Knock (Video Game) / int_62434fe2
type
Sanity Slippage
 Knock-Knock (Video Game) / int_62434fe2
comment
Sanity Slippage: The Lodger is a bit off-kilter at the best of times, but after the Bogeyman appears, his brief voice clips become more and more deranged. You get a Non Standard Game Over if he slips all the way, since he's too exhausted and terrified to leave his own house.
 Knock-Knock (Video Game) / int_62434fe2
featureApplicability
1.0
 Knock-Knock (Video Game) / int_62434fe2
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_62434fe2
 Knock-Knock (Video Game) / int_66dfe36a
type
Missing Mom
 Knock-Knock (Video Game) / int_66dfe36a
comment
Missing Mom: According to the diary entries, a father once lived in the Lodger's house with his son, but his wife is never mentioned. His child, along with two other children, was taken by the government before the story's start.
 Knock-Knock (Video Game) / int_66dfe36a
featureApplicability
1.0
 Knock-Knock (Video Game) / int_66dfe36a
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_66dfe36a
 Knock-Knock (Video Game) / int_67b65531
type
"Double, Double" Title
 Knock-Knock (Video Game) / int_67b65531
comment
"Double, Double" Title: Knock-knock.
 Knock-Knock (Video Game) / int_67b65531
featureApplicability
1.0
 Knock-Knock (Video Game) / int_67b65531
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_67b65531
 Knock-Knock (Video Game) / int_67fedd35
type
Bizarrchitecture
 Knock-Knock (Video Game) / int_67fedd35
comment
Bizarrchitecture: The house becomes this in later stages, as it grows in size but retains the same random generator. So you'll see basements going five stories deep or towers that connect to each other in bizarre ways.
 Knock-Knock (Video Game) / int_67fedd35
featureApplicability
1.0
 Knock-Knock (Video Game) / int_67fedd35
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_67fedd35
 Knock-Knock (Video Game) / int_68068108
type
Evil Laugh
 Knock-Knock (Video Game) / int_68068108
comment
Evil Laugh: Happens every time you walk into a ghost.
 Knock-Knock (Video Game) / int_68068108
featureApplicability
1.0
 Knock-Knock (Video Game) / int_68068108
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_68068108
 Knock-Knock (Video Game) / int_6f572188
type
Another Dimension
 Knock-Knock (Video Game) / int_6f572188
comment
Another Dimension: The real world and the dream world. Unlike other examples, it is impossible to tell which one, if either, is real. Weird stuff happens in both.
 Knock-Knock (Video Game) / int_6f572188
featureApplicability
1.0
 Knock-Knock (Video Game) / int_6f572188
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_6f572188
 Knock-Knock (Video Game) / int_7464705c
type
Arc Words
 Knock-Knock (Video Game) / int_7464705c
comment
Arc Words: "You thought about it."
 Knock-Knock (Video Game) / int_7464705c
featureApplicability
1.0
 Knock-Knock (Video Game) / int_7464705c
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_7464705c
 Knock-Knock (Video Game) / int_779128c0
type
2½D
 Knock-Knock (Video Game) / int_779128c0
comment
2½D: The rooms are 3D with interacting shadows and objects, but you can only move in two dimensions when not moving between levels.
 Knock-Knock (Video Game) / int_779128c0
featureApplicability
1.0
 Knock-Knock (Video Game) / int_779128c0
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_779128c0
 Knock-Knock (Video Game) / int_77ed6b7d
type
Troubling Unchildlike Behavior
 Knock-Knock (Video Game) / int_77ed6b7d
comment
Troubling Unchildlike Behavior: It is hinted at that the Lodger has been playing his "games" since childhood. His games often involved bringing on hauntings or, as in one game and if a certain condition is met, the death of the player (he is the only player). He never died (in-game or real life) because the condition is outlandish (like someone opening the front door when he is completely isolated from society), but his growing madness is starting to fulfill that condition...
 Knock-Knock (Video Game) / int_77ed6b7d
featureApplicability
1.0
 Knock-Knock (Video Game) / int_77ed6b7d
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_77ed6b7d
 Knock-Knock (Video Game) / int_7bc90010
type
Hearing Voices
 Knock-Knock (Video Game) / int_7bc90010
comment
Hearing Voices: The Lodger is plagued by some invisible speaker. A young girl or a raspy man tells him things. Most of it just encourages paranoia.
 Knock-Knock (Video Game) / int_7bc90010
featureApplicability
1.0
 Knock-Knock (Video Game) / int_7bc90010
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_7bc90010
 Knock-Knock (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Knock-Knock (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: Reaching the monster symbol on the 'map' brings a giant entity that looms over your house for the remaining length of the game. Whether this is the monster shown in the trailers or the local ghost girl is determined by your willingness to do some side-tasks and has an impact on the ending.
 Knock-Knock (Video Game) / int_7ccd3698
featureApplicability
1.0
 Knock-Knock (Video Game) / int_7ccd3698
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_7ccd3698
 Knock-Knock (Video Game) / int_7f080f98
type
Vague Age
 Knock-Knock (Video Game) / int_7f080f98
comment
Vague Age: The Lodger's age is never stated. Physically, he looks like a kid, but verbally, he sounds like an adult. If the diary entries are his, they suggest the latter.
 Knock-Knock (Video Game) / int_7f080f98
featureApplicability
1.0
 Knock-Knock (Video Game) / int_7f080f98
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_7f080f98
 Knock-Knock (Video Game) / int_82accf22
type
Gainax Ending
 Knock-Knock (Video Game) / int_82accf22
comment
Gainax Ending: Both endings are 30-second clips that will only make things even more confusing if you haven't riddled out the game's symbolism and found (and memorized) all the diary entries. They revolve around the house as a representation of the Lodger's mind, and the monsters, the Bogeyman in particular, as his repressed memories of what happened to the orphan girl during the mass abductions. Pagurian: Obtained if the Lodger avoids seeking out diary pages and Fragments of Reality in favor of staying safe and avoiding hostiles. As the Bogeyman draws closer, the Lodger decides to shut himself inside his house. Break the Cycle: Obtained after the Lodger collects Fragments of Reality, looks for diary pages, and seeks out the weeping child Guest who appears in the later stages. The Bogeyman turns into the girl, and the Lodger moves out, leaving his house and the forest behind. In the especially good ending, the forest will get restored as well.
 Knock-Knock (Video Game) / int_82accf22
featureApplicability
1.0
 Knock-Knock (Video Game) / int_82accf22
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_82accf22
 Knock-Knock (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Knock-Knock (Video Game) / int_8e0430ab
comment
Non Standard Game Over: It's virtually impossible to get a game over in the levels that require you to avoid ghosts, as they simply restart the level. Later in the game, however, wandering the forest without care can get you a game over screen with the Lodger apparently having gone mad.
 Knock-Knock (Video Game) / int_8e0430ab
featureApplicability
1.0
 Knock-Knock (Video Game) / int_8e0430ab
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_8e0430ab
 Knock-Knock (Video Game) / int_90c018ac
type
Justified Trope
 Knock-Knock (Video Game) / int_90c018ac
comment
Somehow justified - Every level starts with the Lodger getting up in the middle of the night (probably), so it's an extreme case of bed-hair.
 Knock-Knock (Video Game) / int_90c018ac
featureApplicability
1.0
 Knock-Knock (Video Game) / int_90c018ac
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_90c018ac
 Knock-Knock (Video Game) / int_970c790a
type
Big Bad
 Knock-Knock (Video Game) / int_970c790a
comment
Big Bad: The Bogeyman. Sort of.
 Knock-Knock (Video Game) / int_970c790a
featureApplicability
1.0
 Knock-Knock (Video Game) / int_970c790a
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_970c790a
 Knock-Knock (Video Game) / int_a0434be6
type
Eerie Pale-Skinned Brunette
 Knock-Knock (Video Game) / int_a0434be6
comment
Eerie Pale-Skinned Brunette: The Lodger, again. Also applies to the local Stringy-Haired Ghost Girl.
 Knock-Knock (Video Game) / int_a0434be6
featureApplicability
1.0
 Knock-Knock (Video Game) / int_a0434be6
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_a0434be6
 Knock-Knock (Video Game) / int_b351b856
type
Sanity Meter
 Knock-Knock (Video Game) / int_b351b856
comment
Sanity Meter: One appears after the arrival of the Bogeyman. It drains slowly whenever the Lodger isn't in his home, and it's persistent for the rest of the game — if it runs out before the very end, the Lodger loses his mind the next time he tries to go outside, forcing the player to start the game over.
 Knock-Knock (Video Game) / int_b351b856
featureApplicability
1.0
 Knock-Knock (Video Game) / int_b351b856
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_b351b856
 Knock-Knock (Video Game) / int_bc62401e
type
Creepy Shadowed Undereyes
 Knock-Knock (Video Game) / int_bc62401e
comment
Creepy Shadowed Under Eyes: Doubling as Exhausted Eye Bags for The Lodger.
 Knock-Knock (Video Game) / int_bc62401e
featureApplicability
1.0
 Knock-Knock (Video Game) / int_bc62401e
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_bc62401e
 Knock-Knock (Video Game) / int_bef696dd
type
Mind Screw
 Knock-Knock (Video Game) / int_bef696dd
comment
Mind Screw: Good luck trying to figure out what's going on. The only clues you get are The Lodger's monologues and some diary pages, and even those rarely give you any information whatsoever, unless you look for specific ones. Unlike many games, though, this also can be said for the game-play. Was the girl another construct of his mind or a product of government experimentation? Was there government-sanctioned child kidnappings or was it in his head? Did the Lodger actually have a son, was ''he'' the son, or was it all just another fiction? Is he actually a "world-ologist" who is paid to watch the forest or is he just a madman in the woods? To quote Markiplier, the game is a bunch of loose threads that don't connect or are fully explained. Several ideas are thrown out there and many of them contradict others.
 Knock-Knock (Video Game) / int_bef696dd
featureApplicability
1.0
 Knock-Knock (Video Game) / int_bef696dd
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_bef696dd
 Knock-Knock (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Knock-Knock (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: The Girl. While the Lodger created the "Guests", the girl could be a product of the government's experiments or she could be another construct of his mind. Either way, it's hinted at that she is the girl from his diary.
 Knock-Knock (Video Game) / int_cb70651c
featureApplicability
1.0
 Knock-Knock (Video Game) / int_cb70651c
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_cb70651c
 Knock-Knock (Video Game) / int_d35ee7e7
type
The Walls Have Eyes
 Knock-Knock (Video Game) / int_d35ee7e7
comment
The Walls Have Eyes: Some rooms have eyes scribbled on the walls or ceiling. Also used to symbolize a 'breach'. Some rooms can also have massive holes in the wall with giant eyes behind them.
 Knock-Knock (Video Game) / int_d35ee7e7
featureApplicability
1.0
 Knock-Knock (Video Game) / int_d35ee7e7
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_d35ee7e7
 Knock-Knock (Video Game) / int_d5dc7c27
type
Pajama-Clad Hero
 Knock-Knock (Video Game) / int_d5dc7c27
comment
Pajama-Clad Hero: The Lodger is always "waking up". He is never shown doing his work during the day. He wakes up in the real world and waits for dawn. After he checks the house and woods, the game makes a Jump Cut to him waking up in his "dream" world.
 Knock-Knock (Video Game) / int_d5dc7c27
featureApplicability
1.0
 Knock-Knock (Video Game) / int_d5dc7c27
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_d5dc7c27
 Knock-Knock (Video Game) / int_daf4da31
type
Anime Hair
 Knock-Knock (Video Game) / int_daf4da31
comment
Anime Hair: Just look at that 'do! Somehow justified - Every level starts with the Lodger getting up in the middle of the night (probably), so it's an extreme case of bed-hair.
 Knock-Knock (Video Game) / int_daf4da31
featureApplicability
1.0
 Knock-Knock (Video Game) / int_daf4da31
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_daf4da31
 Knock-Knock (Video Game) / int_e2a41c3b
type
Literal-Minded
 Knock-Knock (Video Game) / int_e2a41c3b
comment
Literal-Minded: The Lodger's father liked to speak in metaphors. The Lodger said he was the last member of the family to do so. As a child, his father gave him a diary and told him to write in it. When the diary is full, the Lodger's life would be over. The Lodger took him literally and decided to infrequently write in the diary and write as small and concise as possible.
 Knock-Knock (Video Game) / int_e2a41c3b
featureApplicability
1.0
 Knock-Knock (Video Game) / int_e2a41c3b
featureConfidence
1.0
 Knock-Knock (Video Game)
hasFeature
Knock-Knock (Video Game) / int_e2a41c3b
 Knock-Knock (Video Game) / int_fed93e1b
type
Dark and Troubled Past
 Knock-Knock (Video Game) / int_fed93e1b
comment
Dark and Troubled Past: The Lodger and his family have one. Each of the Lodger's ancestors added a room to their ancestral home, but the Lodger claims not all legacy is good and rarely goes into some of said rooms. As for the Lodger himself, it's unclear. The diary entries that can be found later in the game claim the author's son and two unrelated children lived in the house and were being hidden from the government. They were eventually found out and taken away, and then soon afterwards, a little girl(?) appeared in the house. Her body was seemingly invisible, she didn't appear to need to eat, and she was wearing white clothing. The diary author wondered if she was a product of government-run experiments. One day she brought the diary author brown leaves and he had as much of an idea as to what that meant as the audience does. It's hard to be sure whether the diary author is the Lodger himself and the children were his to take care of, or if he is the mentioned son. Either way it suggests a less than happy history attached to both the Lodger and the house itself.
 Knock-Knock (Video Game) / int_fed93e1b
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1.0
 Knock-Knock (Video Game) / int_fed93e1b
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1.0
 Knock-Knock (Video Game)
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Knock-Knock (Video Game) / int_fed93e1b
 Knock-Knock (Video Game) / int_name
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 Knock-Knock (Video Game) / int_name
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 Knock-Knock (Video Game) / int_name
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 Knock-Knock (Video Game) / int_name
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 Knock-Knock (Video Game)
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Knock-Knock (Video Game) / int_name
 Knock-Knock (Video Game) / int_name
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Knock-Knock (Video Game)

The following is a list of statements referring to the current page from other pages.

 Markiplier (Lets Play)
seeAlso
Knock-Knock (Video Game)
 Knock-Knock (Video Game)
hasFeature
"Double, Double" Title / int_7850a8b3
 Knock-Knock (Video Game)
hasFeature
Evil Doppelgänger / int_7850a8b3
 Knock-Knock (Video Game)
hasFeature
Pajama-Clad Hero / int_7850a8b3
 Knock-Knock (Video Game)
hasFeature
Russian Video Games / int_7850a8b3
 Knock-Knock (Video Game)
hasFeature
Sanity Meter / int_7850a8b3
 Knock-Knock (Video Game)
hasFeature
Video Games of 2010–2014 / int_7850a8b3