Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Kye (Video Game)

 Kye (Video Game)
type
TVTItem
 Kye (Video Game)
label
Kye (Video Game)
 Kye (Video Game)
page
Kye
 Kye (Video Game)
comment
Kye is a charity-ware Block Puzzle game, originally made for 32-bit Microsoft Windows systems in 1992.The gameplay involves Kye, a green circle that was originally named after the original developer's dog, moving around mazes to collect all the diamonds in the level. The various objects make the gameplay Nintendo Hard: There are blocks, rocks and monsters all over the place and a common way to lose was to get trapped, die or get the path to the diamonds blocked.The game is most notable for its level editor due to the way objects can interact with one another. Gained a small community during the early years of the World Wide Web, in which people shared their levels. The original version is available for download here. You can also find extensive information on the Kye series here
 Kye (Video Game)
fetched
2023-08-14T18:00:10Z
 Kye (Video Game)
parsed
2023-08-14T18:00:10Z
 Kye (Video Game)
processingComment
Dropped link to TutorialLevel: Not a Feature - UNKNOWN
 Kye (Video Game)
processingUnknown
TutorialLevel
 Kye (Video Game)
isPartOf
DBTropes
 Kye (Video Game) / int_17ce80aa
type
All There in the Manual
 Kye (Video Game) / int_17ce80aa
comment
All There in the Manual: The names of various objects are not detailed anywhere in the game itself, only being identified in the help documents and editor.
 Kye (Video Game) / int_17ce80aa
featureApplicability
1.0
 Kye (Video Game) / int_17ce80aa
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_17ce80aa
 Kye (Video Game) / int_1a2dc1fd
type
Mission-Pack Sequel
 Kye (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: Kye 2.0, the only major update to the original game, added timer blocks, black holes, doors, and shooters to the list of objects, along with five new levels to the default level set. The registered version, Christmas editions, and Dr. Floyd's Kye, as they do not add any new objects (apart from changing the graphics in the case of the Christmas versions).
 Kye (Video Game) / int_1a2dc1fd
featureApplicability
1.0
 Kye (Video Game) / int_1a2dc1fd
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_1a2dc1fd
 Kye (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Kye (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: Grab the Diamonds in the wrong order, push blocks in such a way that you cannot progress, or take too long, and you will be unable to complete the stage. BORDER.KYE, the level used as the background for the unregistered version's splash screen, is simply for show and cannot be completed, as one of the Diamonds is placed behind a round block that cannot be moved and monsters block the lower path.
 Kye (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 Kye (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_1bd4c0bf
 Kye (Video Game) / int_26ba32a3
type
Ascended Glitch
 Kye (Video Game) / int_26ba32a3
comment
Ascended Glitch: The black hole objects were not supposed to be movable. A bug in Kye 2.0 allowed them to be pushed by pushers while they were in the process of "swallowing" something. This feature was used occasionally in few custom levels and many clones didn't implement it. Xye keeps the glitch, and also uses it in a couple of official levels.
 Kye (Video Game) / int_26ba32a3
featureApplicability
1.0
 Kye (Video Game) / int_26ba32a3
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_26ba32a3
 Kye (Video Game) / int_2864490b
type
Gravity Screw
 Kye (Video Game) / int_2864490b
comment
Gravity Screw: Blocks with arrows gravitate towards the direction they point, while rounded blocks slide off of one another and pile up.
 Kye (Video Game) / int_2864490b
featureApplicability
1.0
 Kye (Video Game) / int_2864490b
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_2864490b
 Kye (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Kye (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay : It is nearly impossible to know the direction of the doors that were introduced in Kye 2.0 which only allow Kye to enter in a specific direction, with some levels exploiting this by having multiple paths, some of them blocked by doors. Some versions and remakes instead directly give away the direction the doors can be traveled in (such as the above-mentioned Christmas Specials)
 Kye (Video Game) / int_29c50e28
featureApplicability
1.0
 Kye (Video Game) / int_29c50e28
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_29c50e28
 Kye (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Kye (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: Many levels contain multiple, smaller puzzles that have to be solved in sequence. A mistake in a later puzzle would mean that you had to do the entire level all over again. Xye averts this by introducing the undo feature, despite Word of God claiming a level is not truly passed if it is used.
 Kye (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Kye (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_2bfd6a1e
 Kye (Video Game) / int_3011ef28
type
Co-Op Multiplayer
 Kye (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: The homebrew port released for the ColecoVision, Cye, incorporates this with the second player controlling a darker Palette Swap of Kye.
 Kye (Video Game) / int_3011ef28
featureApplicability
1.0
 Kye (Video Game) / int_3011ef28
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_3011ef28
 Kye (Video Game) / int_33351187
type
Asteroids Monster
 Kye (Video Game) / int_33351187
comment
Asteroids Monster: Shooters are capable of generating Sliders or Marbles over time, which if not blocked or destroyed will overrun the map with blocks.
 Kye (Video Game) / int_33351187
featureApplicability
1.0
 Kye (Video Game) / int_33351187
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_33351187
 Kye (Video Game) / int_34960220
type
VaporWare
 Kye (Video Game) / int_34960220
comment
Vapor Ware: Kye Deluxe, sadly.
 Kye (Video Game) / int_34960220
featureApplicability
1.0
 Kye (Video Game) / int_34960220
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_34960220
 Kye (Video Game) / int_42048ac5
type
Follow the Money
 Kye (Video Game) / int_42048ac5
comment
Follow the Money: Sometimes inverted. Grabbing certain diamonds too early or in the wrong order may cause objects on the current level to rearrange themselves in such ways that render the level impassable.
 Kye (Video Game) / int_42048ac5
featureApplicability
1.0
 Kye (Video Game) / int_42048ac5
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_42048ac5
 Kye (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Kye (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: In every level of the original Kye, Kye began each level with three lives. Getting killed would have Kye respawn at his spawn location with all the diamonds he collected still in his possession, and if nothing major occurred to the level that blocked off a section of the level, Kye could resume his diamond-snagging task no problem. Certain levels would avert this trope by having a block that would collapse and seal Kye's spawn tight, trapping him if he dies and respawns, requiring a Puzzle Reset. Also can be averted by a monster reaching Kye's spawn point, where the monster will perform a Cycle of Hurting on Kye until he's dry on lives. In Xye, level designers can adjust Kye's starting lives from zero to three, with the former option being commonly used in custom levels.
 Kye (Video Game) / int_50727f8d
featureApplicability
-1.0
 Kye (Video Game) / int_50727f8d
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_50727f8d
 Kye (Video Game) / int_535156bc
type
Christmas Special
 Kye (Video Game) / int_535156bc
comment
Christmas Special: Christmas Kye (which comes in two different versions) and Christmas Kye Jr. These versions color the walls either cyan or turquoise and applies festive skins to many of the characters and objects.
 Kye (Video Game) / int_535156bc
featureApplicability
1.0
 Kye (Video Game) / int_535156bc
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_535156bc
 Kye (Video Game) / int_5458df4f
type
Fan Remake
 Kye (Video Game) / int_5458df4f
comment
Fan Remake: Python Kye, which is identical to the original game. The only enhancement it provides is a graphic editor that allows creating full level sets, while Kye 2.0's editor only allows making single-level packs that then must be combined with other levels with a text editor. Running Cheetah Kye, an attempt at making a version of Kye with smooth-moving sprites as opposed to the tile-by-tile movement of the original. Though due to the change in physics, the game is slower than normal Kye.
 Kye (Video Game) / int_5458df4f
featureApplicability
1.0
 Kye (Video Game) / int_5458df4f
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_5458df4f
 Kye (Video Game) / int_5475a026
type
Block Puzzle
 Kye (Video Game) / int_5475a026
comment
Block Puzzle: The core aspect of Kye is manipulating blocks, pushing them directly or by using Magnets to pull them instead. Blocks come in two distinct shapes (square and round) and can have gravity on one of the four cardinal directions. Many objects in the game also function as solid blocks unless interacted with.
 Kye (Video Game) / int_5475a026
featureApplicability
1.0
 Kye (Video Game) / int_5475a026
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_5475a026
 Kye (Video Game) / int_560fd3cb
type
Fan Sequel
 Kye (Video Game) / int_560fd3cb
comment
Fan Sequel: Various so-called ports actually introduce new features and objects. Including Kye 3.0, Xye, SKye, PYKye++ and others. PYKye++, in particular, meshes elements of Kye with Chip's Challenge.
 Kye (Video Game) / int_560fd3cb
featureApplicability
1.0
 Kye (Video Game) / int_560fd3cb
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_560fd3cb
 Kye (Video Game) / int_62259825
type
Nintendo Hard
 Kye (Video Game) / int_62259825
comment
Nintendo Hard: Becomes this quite early on, and taken up to eleven in the registered level sets and fan-sequels.
 Kye (Video Game) / int_62259825
featureApplicability
1.0
 Kye (Video Game) / int_62259825
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_62259825
 Kye (Video Game) / int_6dc206c9
type
Marathon Level
 Kye (Video Game) / int_6dc206c9
comment
Marathon Level: Many of the more difficult stages in the game tend to be these.
 Kye (Video Game) / int_6dc206c9
featureApplicability
1.0
 Kye (Video Game) / int_6dc206c9
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_6dc206c9
 Kye (Video Game) / int_6ec989d8
type
Guide Dang It!
 Kye (Video Game) / int_6ec989d8
comment
Guide Dang It!: Thanks to the Nintendo Hard nature of the game and lack of checkpoints in some rather lengthy levels.
 Kye (Video Game) / int_6ec989d8
featureApplicability
1.0
 Kye (Video Game) / int_6ec989d8
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_6ec989d8
 Kye (Video Game) / int_6f3498bc
type
Collision Damage
 Kye (Video Game) / int_6f3498bc
comment
Collision Damage: The instant an enemy steps into a tile adjacent to Kye either horizontally or vertically, Kye is killed.
 Kye (Video Game) / int_6f3498bc
featureApplicability
1.0
 Kye (Video Game) / int_6f3498bc
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_6f3498bc
 Kye (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Kye (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Each general category of objects in the game is given a different color scheme. Kye is green, diamonds are blue, blocks are yellow with a dash of red, walls are grey, and enemies are black and purple. The different-colored blocks/objects in Xye aren't just for show- some objects will behave differently if they're a different color, most notably the Sliders, Marbles, and Sentries. Sliders and Marbles can travel at five different speeds depending on their color. From slowest to fastest: Blue > Green > Yellow > Red = Purple The behavior of a Sentry is different depending on its color. Yellow simply bounces, Red plows through, Blue and Green turn clockwise and counter-clockwise respectively, and purple plows through before bouncing.
 Kye (Video Game) / int_735b4101
featureApplicability
1.0
 Kye (Video Game) / int_735b4101
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_735b4101
 Kye (Video Game) / int_762d730c
type
Level Editor
 Kye (Video Game) / int_762d730c
comment
Level Editor: One of the series' main selling points. Initially done through editing text files, Kye 2.0 added a visual editor. Xye would follow suit with its own built-in editor (though levels can still be made using text editors)
 Kye (Video Game) / int_762d730c
featureApplicability
1.0
 Kye (Video Game) / int_762d730c
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_762d730c
 Kye (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Kye (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: All that a monster needs to kill Kye is to get to a cell that shares an edge with Kye's current cell.
 Kye (Video Game) / int_8df14c99
featureApplicability
1.0
 Kye (Video Game) / int_8df14c99
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_8df14c99
 Kye (Video Game) / int_9edbda07
type
Elite Mooks
 Kye (Video Game) / int_9edbda07
comment
Elite Mooks: The fan sequel Xye adds these, which take direct paths to catch you as opposed to the original monsters whom just try to run into your exact location, running into walls and blocks along the way. Some of them are much faster, taking a step both when the player does and on their own pace.
 Kye (Video Game) / int_9edbda07
featureApplicability
1.0
 Kye (Video Game) / int_9edbda07
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_9edbda07
 Kye (Video Game) / int_bb48f8ba
type
Timed Mission
 Kye (Video Game) / int_bb48f8ba
comment
Timed Mission: The various timer and generator blocks can be used to create these. Take too long and the level would either flood up with blocks or monsters.
 Kye (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Kye (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_bb48f8ba
 Kye (Video Game) / int_d91700a7
type
Minus World
 Kye (Video Game) / int_d91700a7
comment
Minus World: The levels were stored as text files. Try to provide normal text files such as the readme files to the game and it will create levels that are usually unsolvable and full of monsters and nonsensical wall structures.
 Kye (Video Game) / int_d91700a7
featureApplicability
1.0
 Kye (Video Game) / int_d91700a7
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_d91700a7
 Kye (Video Game) / int_e4e86215
type
Fake Difficulty
 Kye (Video Game) / int_e4e86215
comment
Fake Difficulty: Trial-and-Error Gameplay : It is nearly impossible to know the direction of the doors that were introduced in Kye 2.0 which only allow Kye to enter in a specific direction, with some levels exploiting this by having multiple paths, some of them blocked by doors. Some versions and remakes instead directly give away the direction the doors can be traveled in (such as the above-mentioned Christmas Specials) Checkpoint Starvation: Many levels contain multiple, smaller puzzles that have to be solved in sequence. A mistake in a later puzzle would mean that you had to do the entire level all over again. Xye averts this by introducing the undo feature, despite Word of God claiming a level is not truly passed if it is used.
 Kye (Video Game) / int_e4e86215
featureApplicability
1.0
 Kye (Video Game) / int_e4e86215
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_e4e86215
 Kye (Video Game) / int_e6ce4b
type
The Maze
 Kye (Video Game) / int_e6ce4b
comment
The Maze: The door objects allow fans to make very confusing maze layouts.
 Kye (Video Game) / int_e6ce4b
featureApplicability
1.0
 Kye (Video Game) / int_e6ce4b
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_e6ce4b
 Kye (Video Game) / int_ef43c232
type
Downloadable Content
 Kye (Video Game) / int_ef43c232
comment
Downloadable Content: The 496 addon levels for the original game, along with the extra levels included with a download of Xye.
 Kye (Video Game) / int_ef43c232
featureApplicability
1.0
 Kye (Video Game) / int_ef43c232
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_ef43c232
 Kye (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Kye (Video Game) / int_fb21b816
comment
Lock and Key Puzzle: Used in Xye, with five possible colors.
 Kye (Video Game) / int_fb21b816
featureApplicability
1.0
 Kye (Video Game) / int_fb21b816
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_fb21b816
 Kye (Video Game) / int_name
type
ItemName
 Kye (Video Game) / int_name
comment
 Kye (Video Game) / int_name
featureApplicability
1.0
 Kye (Video Game) / int_name
featureConfidence
1.0
 Kye (Video Game)
hasFeature
Kye (Video Game) / int_name
 Kye (Video Game) / int_name
itemName
Kye (Video Game)

The following is a list of statements referring to the current page from other pages.

 Kye (Video Game)
hasFeature
British Video Games / int_a45153c4
 Kye (Video Game)
hasFeature
Video Games of 1990–1994 / int_a45153c4