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Loopmancer (Video Game)

 Loopmancer (Video Game)
type
TVTItem
 Loopmancer (Video Game)
label
Loopmancer (Video Game)
 Loopmancer (Video Game)
page
Loopmancer
 Loopmancer (Video Game)
comment
Loopmancer is a cyberpunk-themed 3D roguelite Beat 'em Up / Metroidvania platformer developed by Beijing's eBrain Studio.2046, Dragon City a.k.a Neo-Hong Kong - after two decades of technological advancements, a Mega-Corp who went by the name Tompson Technologies controls much of the city's facilities, from urban development to resource management and the medical sector. Especially the medical sector, where thanks to a breakthrough in organ transplanting technology five years ago, Tompson Technologies' lab-grown implants can now cure all diseases and extend lives of citizens. Within half a decade, millions of citizens now bears implants from Tompson's labs in their bodies.Not that the Player Character have any interest in all these. Players are in control of Xiang Zixu, a detective, private eye and a disillusioned, broken man with a troubled past - losing his family in a car accident, Zixu was rebuilt from the brink of death and granted the ability to rewind time thanks to nanotechnologies, allowing him to travel back via "looping", the catch being that he can only do so by dying, and within a fixed point in the past. The time-frame of his daughter's demise being beyond his powers to reach, Xiang Zixu decides to use his abilities to good use, maintaining the peace within Dragon City.Xiang Zixu's latest case sees him on the trail of a missing reporter named Lisbeth, abducted by the triads, with the city's lead crime lord, Wei Long, suspected to be the same man responsible for destroying Zixu's life five years ago but released because of a judicial loophole, being involved. Intending to further pursue Wei Long and put a stop to their further activities, Zixu throws himself into the case - only to uncover a far more sinister conspiracy involving Tompson Technologies. Inevitably, Zixu is the one hero who can reveal the truth to the public.Gameplay-wise, Loopmancer follows a side-view perspective, in a series of missions that leads from the big city to rural villages and naval outposts, where Zixu can obtain upgrades allowing him to pummel through hordes and hordes of mooks.
 Loopmancer (Video Game)
fetched
2023-06-07T08:59:35Z
 Loopmancer (Video Game)
parsed
2023-06-07T08:59:35Z
 Loopmancer (Video Game)
processingComment
Dropped link to Mutant: Not a Feature - UNKNOWN
 Loopmancer (Video Game)
processingUnknown
Mutant
 Loopmancer (Video Game)
isPartOf
DBTropes
 Loopmancer (Video Game) / int_15385326
type
You Can't Thwart Stage One
 Loopmancer (Video Game) / int_15385326
comment
You Can't Thwart Stage One: After defeating the Brute, attempting to confront Wei Long, Zixu gets himself killed by an unseen sniper. He gets resent through the loop for the first time, and has to restart his investigations with his acquired clues.
 Loopmancer (Video Game) / int_15385326
featureApplicability
1.0
 Loopmancer (Video Game) / int_15385326
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_15385326
 Loopmancer (Video Game) / int_1ba09c9d
type
Human Resources
 Loopmancer (Video Game) / int_1ba09c9d
comment
Human Resources: Originally, the highly-revered bio-tech company, Tompson Technology, was assumed to have their resources grown from chimpanzees, but it turns out lab tests using chimpanzees tends to yield unpredictable results, and aren't as compatible with human bodies as intended. So instead, they form an alliance with the triads, led by Wei Long, to have the rural Ditch Village abducted and used for their experiments, with horrific results before sweeping the aftermath down the rug.
 Loopmancer (Video Game) / int_1ba09c9d
featureApplicability
1.0
 Loopmancer (Video Game) / int_1ba09c9d
featureConfidence
1.0
 Loopmancer (Video Game)
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Loopmancer (Video Game) / int_1ba09c9d
 Loopmancer (Video Game) / int_20ccd946
type
Neon City
 Loopmancer (Video Game) / int_20ccd946
comment
Neon City: Dragon City is filled with neon signs on buildings, rooftops, and even in the tunnels. It's supposedly Hong Kong, two decades into the future, after all.
 Loopmancer (Video Game) / int_20ccd946
featureApplicability
1.0
 Loopmancer (Video Game) / int_20ccd946
featureConfidence
1.0
 Loopmancer (Video Game)
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Loopmancer (Video Game) / int_20ccd946
 Loopmancer (Video Game) / int_2a55a77a
type
Bare-Handed Blade Block
 Loopmancer (Video Game) / int_2a55a77a
comment
Bare-Handed Blade Block: The oil rig boss fight against Hiroyuki have Zixu grabbing Hiroyuki's katana by the blade in the finishing cutscene, though using his mechanical hand.
 Loopmancer (Video Game) / int_2a55a77a
featureApplicability
1.0
 Loopmancer (Video Game) / int_2a55a77a
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1.0
 Loopmancer (Video Game)
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Loopmancer (Video Game) / int_2a55a77a
 Loopmancer (Video Game) / int_2dc3e97c
type
Ghost Town
 Loopmancer (Video Game) / int_2dc3e97c
comment
Ghost Town: Ditch Village, a rural area in downtown Dragon City, which was evacuated years ago because of an alleged pandemic outbreak. Lisbeth, the missing journalist, was somehow reported to be near the area, despite it being cordoned off by the authorities, leading to Zixu's decision to investigate. And then he finds the civilains in a state he's not expecting them to be - sealed in an underground research facility and mutated to grotesque proportions, by Tompson Technology's biological department.
 Loopmancer (Video Game) / int_2dc3e97c
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1.0
 Loopmancer (Video Game) / int_2dc3e97c
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1.0
 Loopmancer (Video Game)
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Loopmancer (Video Game) / int_2dc3e97c
 Loopmancer (Video Game) / int_2e0c3dae
type
Huge Holographic Head
 Loopmancer (Video Game) / int_2e0c3dae
comment
Huge Holographic Head: Kouga Industries' lobby area has a projector for displaying either their boss, Shizue, or the second-in-command Hiroyuki as a full-bodied hologram that reaches the ceiling.
 Loopmancer (Video Game) / int_2e0c3dae
featureApplicability
1.0
 Loopmancer (Video Game) / int_2e0c3dae
featureConfidence
1.0
 Loopmancer (Video Game)
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Loopmancer (Video Game) / int_2e0c3dae
 Loopmancer (Video Game) / int_37cb353b
type
Ate His Gun
 Loopmancer (Video Game) / int_37cb353b
comment
Ate His Gun: Zixu does this on purpose in order to restart the loop in a few cutscenes. From a first-person perspective, no less, where he stares down his pistol's barrel and the screen goes black after a gunshot.
 Loopmancer (Video Game) / int_37cb353b
featureApplicability
1.0
 Loopmancer (Video Game) / int_37cb353b
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_37cb353b
 Loopmancer (Video Game) / int_38a57680
type
Flying Car
 Loopmancer (Video Game) / int_38a57680
comment
Flying Car: Dragon City, being based on what Hong Kong would look like after two decades of technological improvements, naturally have tons of flying automobiles in their skies.
 Loopmancer (Video Game) / int_38a57680
featureApplicability
1.0
 Loopmancer (Video Game) / int_38a57680
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_38a57680
 Loopmancer (Video Game) / int_3a12261d
type
Robot Soldier
 Loopmancer (Video Game) / int_3a12261d
comment
Robot Soldier: The police and military in futuristic Dragon City uses robots as security guards. The final level in Tompson Technology sees them as Mecha-Mooks instead, where Zixu battles them in large numbers to reach Song Boyong.
 Loopmancer (Video Game) / int_3a12261d
featureApplicability
1.0
 Loopmancer (Video Game) / int_3a12261d
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_3a12261d
 Loopmancer (Video Game) / int_43844bd7
type
You Fight Like a Cow
 Loopmancer (Video Game) / int_43844bd7
comment
You Fight Like a Cow: For some weird reason, sometimes onscreen mooks will taunt Zixu with "You hit like a pig!"
 Loopmancer (Video Game) / int_43844bd7
featureApplicability
1.0
 Loopmancer (Video Game) / int_43844bd7
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_43844bd7
 Loopmancer (Video Game) / int_44109de3
type
Cat Stereotype
 Loopmancer (Video Game) / int_44109de3
comment
Cat Stereotype: A stray black cat appears in the cutscene where Zixu confronts Wei Long the first time, after defeating the Brute, right before Zixu gets killed by an unseen sniper and sent back the loop. In the re-confrontation, the same cat appears, and players needs to pass a Quick Time Event to avoid death this time.
 Loopmancer (Video Game) / int_44109de3
featureApplicability
1.0
 Loopmancer (Video Game) / int_44109de3
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_44109de3
 Loopmancer (Video Game) / int_4b12d2a2
type
Barefoot Captives
 Loopmancer (Video Game) / int_4b12d2a2
comment
Barefoot Captives: The unfortunate, unnamed young woman captive Zixu rescues in Ditch Village's underground facility for mutating villagers is shoeless.
 Loopmancer (Video Game) / int_4b12d2a2
featureApplicability
1.0
 Loopmancer (Video Game) / int_4b12d2a2
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_4b12d2a2
 Loopmancer (Video Game) / int_504a1991
type
Body Horror
 Loopmancer (Video Game) / int_504a1991
comment
Body Horror: The effects of bio-growth from Tompson Technology, which Zixu uncovers after investigating Ditch Village and entering their hidden, underground lab filled with captured ex-villagers - besides growing multiple extra limbs, the unwilling test subjects also grows almost twice in height and sprouts a hump on their backs, their faces becoming distorted as tumors and lumps starts bulging through random parts of their bodies.
 Loopmancer (Video Game) / int_504a1991
featureApplicability
1.0
 Loopmancer (Video Game) / int_504a1991
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_504a1991
 Loopmancer (Video Game) / int_5d85b6a7
type
Sword Lines
 Loopmancer (Video Game) / int_5d85b6a7
comment
Sword Lines: Zixu's sabre tends to leave curved lines with each slash, as does most blade-wielding opponents and the boss, Hiroyuki.
 Loopmancer (Video Game) / int_5d85b6a7
featureApplicability
1.0
 Loopmancer (Video Game) / int_5d85b6a7
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_5d85b6a7
 Loopmancer (Video Game) / int_63574156
type
Cyber Ninja
 Loopmancer (Video Game) / int_63574156
comment
Cyber Ninja: Hiroyuki Ogata and his underlings are all ninja, and bionically-enhanced.
 Loopmancer (Video Game) / int_63574156
featureApplicability
1.0
 Loopmancer (Video Game) / int_63574156
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_63574156
 Loopmancer (Video Game) / int_70c5e859
type
Justified Save Point
 Loopmancer (Video Game) / int_70c5e859
comment
Justified Save Point: The game's savepoints are fixed temporal loops; if Zixu dies in gameplay he gets reset to the beginning of the most recent loop. There are even cutscenes where he purposely kills himself to restart a loop!
 Loopmancer (Video Game) / int_70c5e859
featureApplicability
1.0
 Loopmancer (Video Game) / int_70c5e859
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_70c5e859
 Loopmancer (Video Game) / int_7b21866b
type
Noun Verber
 Loopmancer (Video Game) / int_7b21866b
comment
Noun Verber: Loop-mancer.
 Loopmancer (Video Game) / int_7b21866b
featureApplicability
1.0
 Loopmancer (Video Game) / int_7b21866b
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_7b21866b
 Loopmancer (Video Game) / int_811d090e
type
Obstructive Foreground
 Loopmancer (Video Game) / int_811d090e
comment
Obstructive Foreground: Defied (thankfully, seeing how action scenes tends to get really hectic at times), in the case where foreground objects like pillars, trees, and stray walls gets in the way, Zixu and enemy mooks will be highlighted as orange silohouttes.
 Loopmancer (Video Game) / int_811d090e
featureApplicability
1.0
 Loopmancer (Video Game) / int_811d090e
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_811d090e
 Loopmancer (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Loopmancer (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: Dragon City has a pretty huge one underneath their busy streets, which Zixu can swing his way around.
 Loopmancer (Video Game) / int_87e661e8
featureApplicability
1.0
 Loopmancer (Video Game) / int_87e661e8
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_87e661e8
 Loopmancer (Video Game) / int_8a888e34
type
Exploding Barrels
 Loopmancer (Video Game) / int_8a888e34
comment
Exploding Barrels: Tends to show up randomly throughout the game, even in the most implausible locations (what are these barrels doing in the middle of Dragon City's streets is beyond anyone's guess). Hitting them once will set them to explode within a couple of seconds, and Zixu needs to retreat from the blast radius - mooks caught in the explosion will be messily ripped to shreds.
 Loopmancer (Video Game) / int_8a888e34
featureApplicability
1.0
 Loopmancer (Video Game) / int_8a888e34
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_8a888e34
 Loopmancer (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Loopmancer (Video Game) / int_93ed8515
comment
Set Right What Once Went Wrong: The game's very premise; the player hero, Xiang Zixu, can reset time by dying and restarting the time loop, allowing him to try to set things right again and again and again. Unfortunately there are limits to where the loop can extend, where he can't stop his daughter's death five years ago unless he unlocks the best ending.
 Loopmancer (Video Game) / int_93ed8515
featureApplicability
1.0
 Loopmancer (Video Game) / int_93ed8515
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_93ed8515
 Loopmancer (Video Game) / int_aa0ed8a9
type
Look Both Ways
 Loopmancer (Video Game) / int_aa0ed8a9
comment
Look Both Ways: A requirement while crossing the busy streets of Dragon City, or navigating Zixu through tunnels. Passing vehicles will appear periodically and run him over, taking a huge chunk of his health if not killing him.
 Loopmancer (Video Game) / int_aa0ed8a9
featureApplicability
1.0
 Loopmancer (Video Game) / int_aa0ed8a9
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_aa0ed8a9
 Loopmancer (Video Game) / int_bebf0356
type
Mission Control
 Loopmancer (Video Game) / int_bebf0356
comment
Mission Control: Zixu's contact, senior mission intel agent Mona who monitors Xiang Zixu during his investigations serves this role.
 Loopmancer (Video Game) / int_bebf0356
featureApplicability
1.0
 Loopmancer (Video Game) / int_bebf0356
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_bebf0356
 Loopmancer (Video Game) / int_c3d60914
type
Continuing is Painful
 Loopmancer (Video Game) / int_c3d60914
comment
Continuing is Painful: Dying and restarting a loop costs Zixu all his credits and in-mission buffs, although he can keep Cores and Mementos for unlocking new skills.
 Loopmancer (Video Game) / int_c3d60914
featureApplicability
1.0
 Loopmancer (Video Game) / int_c3d60914
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_c3d60914
 Loopmancer (Video Game) / int_cd3703a2
type
Genre Mashup
 Loopmancer (Video Game) / int_cd3703a2
comment
Genre Mashup: Heroic Bloodshed plus Cyberpunk plus Roguelite makes a surprisingly effective combination.
 Loopmancer (Video Game) / int_cd3703a2
featureApplicability
1.0
 Loopmancer (Video Game) / int_cd3703a2
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_cd3703a2
 Loopmancer (Video Game) / int_d028e0da
type
An Arm and a Leg
 Loopmancer (Video Game) / int_d028e0da
comment
An Arm and a Leg: Zixu lost his left arm and part of his legs in the backstory (after Wei Long ordered the accident that cost Zixu his family). The mooks tend to suffer this fate as well, having their appendages severed by Zixu's sword - expect mooks to audibly shout, "My arm!" every now and then.
 Loopmancer (Video Game) / int_d028e0da
featureApplicability
1.0
 Loopmancer (Video Game) / int_d028e0da
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_d028e0da
 Loopmancer (Video Game) / int_dc0d80ee
type
High-Pressure Blood
 Loopmancer (Video Game) / int_dc0d80ee
comment
High-Pressure Blood: Mooks tend to suffer some seriously bloody overkills. Finish off an enemy with Zixu's sword, and he'll fly halfway across the screen while erupting like a burst pinata filled with overripe tomatoes, decorating a mile with red stuff.
 Loopmancer (Video Game) / int_dc0d80ee
featureApplicability
1.0
 Loopmancer (Video Game) / int_dc0d80ee
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_dc0d80ee
 Loopmancer (Video Game) / int_de0df7a0
type
Stock Scream
 Loopmancer (Video Game) / int_de0df7a0
comment
Stock Scream: The Wilhelm scream can occasionally be heard in early levels, whenever Zixu lands a kill that sends enemies halfway across the streets. It stops showing up after the first boss, though (even when landing kills that results in Wilhelms that would've worked in the first level).
 Loopmancer (Video Game) / int_de0df7a0
featureApplicability
1.0
 Loopmancer (Video Game) / int_de0df7a0
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_de0df7a0
 Loopmancer (Video Game) / int_e4ce314
type
The Triads and the Tongs
 Loopmancer (Video Game) / int_e4ce314
comment
The Triads and the Tongs: Dragon City's underworld is infested by their members, with loads of triad mooks Zixu needs to battle across multiple levels.
 Loopmancer (Video Game) / int_e4ce314
featureApplicability
1.0
 Loopmancer (Video Game) / int_e4ce314
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_e4ce314
 Loopmancer (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Loopmancer (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: The last stage where Song Boyong reveals his true intentions of usurping leadership of Tompson Technologies, and took over the robotic security besides hijacking the entire facility.
 Loopmancer (Video Game) / int_f4fd424c
featureApplicability
1.0
 Loopmancer (Video Game) / int_f4fd424c
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_f4fd424c
 Loopmancer (Video Game) / int_f9f2c33
type
Running Gag
 Loopmancer (Video Game) / int_f9f2c33
comment
Running Gag: Various NPC characters calling Xiang Zixu a "petty detective" during cutscenes. Nevermind he's a One-Man Army badass who took plenty of names throughout.
 Loopmancer (Video Game) / int_f9f2c33
featureApplicability
1.0
 Loopmancer (Video Game) / int_f9f2c33
featureConfidence
1.0
 Loopmancer (Video Game)
hasFeature
Loopmancer (Video Game) / int_f9f2c33
 Loopmancer (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Loopmancer (Video Game) / int_fe262584
comment
Cutscene Power to the Max: Downplayed, since Zixu is a highly-capable asskicker and fighter even in gameplay, but the cutscene before he confronts Hiroyuki on a rig sees Hiroyuki flanked by twenty or so ninja minions. The ninja mooks goes first, and Zixu kills all of them in under ten seconds, including dealing a One-Hit Kill on mooks that, in gameplay proper, can tank multiple hits. Then comes the boss battle where player regains control.
 Loopmancer (Video Game) / int_fe262584
featureApplicability
1.0
 Loopmancer (Video Game) / int_fe262584
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1.0
 Loopmancer (Video Game)
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Loopmancer (Video Game) / int_fe262584
 Loopmancer (Video Game) / int_name
type
ItemName
 Loopmancer (Video Game) / int_name
comment
 Loopmancer (Video Game) / int_name
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 Loopmancer (Video Game)
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Loopmancer (Video Game) / int_name
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Loopmancer (Video Game)

The following is a list of statements referring to the current page from other pages.

 Loopmancer (Video Game)
hasFeature
And This Is for... / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Armed Legs / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Ate His Gun / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Barefoot Captives / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Bare-Handed Blade Block / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Black and Nerdy / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Bodyguard Babes / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Bring It / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Continuing is Painful / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Cutscene Power to the Max / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Cyber Ninja / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Death-Activated Superpower / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Disturbed Doves / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Dreadlock Rasta / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Dual Boss / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Flying Car / int_b52f14ad
 Loopmancer (Video Game)
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Ghost Town / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Grappling-Hook Pistol / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Happy Flashback / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Heroic Bloodshed / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Hopeless Boss Fight / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Human Resources / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Interrupted Suicide / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Justified Save Point / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Look Both Ways / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Make It Look Like an Accident / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Mecha-Mooks / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Metroidvania / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Mini-Mecha / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Mocking the Mourner / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Mutant Media / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Mutants / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Neon City / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Noun Verber / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Outliving One's Offspring / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Relative Button / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Robot Soldier / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Route Boss / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Rugged Scar / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Seppuku / int_ffe2dc8d
 Loopmancer (Video Game)
hasFeature
Sickening "Crunch!" / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Stock Scream / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Sword Beam / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Sword Fight / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Tea Is Classy / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
The Pawns Go First / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
The Triads and the Tongs / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Time Travel Tales / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Token Black Friend / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Torso with a View / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Warm-Up Boss / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
Wheelchair Woobie / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
You Are Already Dead / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
You Can't Thwart Stage One / int_b52f14ad
 Loopmancer (Video Game)
hasFeature
You Fight Like a Cow / int_b52f14ad
 Loopmancer
sameAs
Loopmancer (Video Game)
 Loopmancer
sameAs
Loopmancer (Video Game)