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MacVenture (Video Game)

 MacVenture (Video Game)
type
TVTItem
 MacVenture (Video Game)
label
MacVenture (Video Game)
 MacVenture (Video Game)
page
MacVenture
 MacVenture (Video Game)
comment
The MacVenture games are an Adventure Game series by ICOM Simulations. These games are known for their characteristic interface, with one window showing graphics in first-person view, one window showing the inventory, one window displaying text, and eight command buttons like EXAMINE, TAKE, CONSUME (what the commands are depends on the version) and The Many Deaths of You. They were some of the earliest games to use simplified commands instead of a Text Parser.The games have been released on a multitude of systems, including Apple Macintosh, Amiga, Atari ST, Commodore 64, IBM Personal Computer, Apple ][, Nintendo Entertainment System, PC-98, Microsoft Windows (as Windows 3.1 versions and on Steam), Game Boy Color, Java, Nintendo Switch, PlayStation 4, and Xbox One.Games in the series: Déjà Vu (1985) (the page covers Déjà Vu: A Nightmare Comes True!!, 1985, and Déjà Vu II: Lost in Las Vegas, 1988) Uninvited (1986) Shadowgate (1987, remade in 2014)The Sword of Hope (the original, 1989, and the sequel, 1992) were developed by Kemco, who published the NES versions, and have a similar interface, but are not considered part of the MacVenture line. There have also been several games inspired by the series, including a trilogy by GrahfMetal (Infested, 2016, Spectacle, 2020, and Video Game/Themeire, which turned out to be an official sequel called Beyond Shadowgate, intended for 2023), Keineged an nor (July 2018), and From Beyond Prologue (December 2018).
 MacVenture (Video Game)
fetched
2023-09-02T14:59:12Z
 MacVenture (Video Game)
parsed
2023-09-02T14:59:12Z
 MacVenture (Video Game)
isPartOf
DBTropes
 MacVenture (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 MacVenture (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: The NES versions just send you back one screen upon dying.
 MacVenture (Video Game) / int_50727f8d
featureApplicability
1.0
 MacVenture (Video Game) / int_50727f8d
featureConfidence
1.0
 MacVenture (Video Game)
hasFeature
MacVenture (Video Game) / int_50727f8d
 MacVenture (Video Game) / int_62259825
type
Nintendo Hard
 MacVenture (Video Game) / int_62259825
comment
Nintendo Hard: None of these games are easy. You have to make sure to manage your inventory well and solve difficult puzzles.
 MacVenture (Video Game) / int_62259825
featureApplicability
1.0
 MacVenture (Video Game) / int_62259825
featureConfidence
1.0
 MacVenture (Video Game)
hasFeature
MacVenture (Video Game) / int_62259825
 MacVenture (Video Game) / int_6e7e9709
type
Cosmetic Award
 MacVenture (Video Game) / int_6e7e9709
comment
Cosmetic Award: The manuals of the computer versions always mention a prize at the end. Winning one of them lets you print out a certificate that's related to the theme with your name on it.
 MacVenture (Video Game) / int_6e7e9709
featureApplicability
1.0
 MacVenture (Video Game) / int_6e7e9709
featureConfidence
1.0
 MacVenture (Video Game)
hasFeature
MacVenture (Video Game) / int_6e7e9709
 MacVenture (Video Game) / int_9918518b
type
Press X to Die
 MacVenture (Video Game) / int_9918518b
comment
Press X to Die: Can be easily achieved if you have a weapon (a gun, a sword, an axe, etc.) or something else that's deadly and use it on SELF.
 MacVenture (Video Game) / int_9918518b
featureApplicability
1.0
 MacVenture (Video Game) / int_9918518b
featureConfidence
1.0
 MacVenture (Video Game)
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MacVenture (Video Game) / int_9918518b
 MacVenture (Video Game) / int_a7325f9e
type
The Many Deaths of You
 MacVenture (Video Game) / int_a7325f9e
comment
The Many Deaths of You: Each game boasts at least twenty different ways to die, which sometimes doesn't have to involve dying but just getting arrested, like in Déjà Vu (1985).
 MacVenture (Video Game) / int_a7325f9e
featureApplicability
1.0
 MacVenture (Video Game) / int_a7325f9e
featureConfidence
1.0
 MacVenture (Video Game)
hasFeature
MacVenture (Video Game) / int_a7325f9e
 MacVenture (Video Game) / int_b7b1e990
type
Emphasize EVERYTHING
 MacVenture (Video Game) / int_b7b1e990
comment
Emphasize EVERYTHING: The NES versions have all text in ALLCAPS, and some sentences (particularly involving surprises or deaths) end with TWO EXCLAMATION POINTS!! The drama! The drama!◊
 MacVenture (Video Game) / int_b7b1e990
featureApplicability
1.0
 MacVenture (Video Game) / int_b7b1e990
featureConfidence
1.0
 MacVenture (Video Game)
hasFeature
MacVenture (Video Game) / int_b7b1e990
 MacVenture (Video Game) / int_bb48f8ba
type
Timed Mission
 MacVenture (Video Game) / int_bb48f8ba
comment
Timed Mission: All of the games have a mechanic that forces you to finish the game quickly which they'll remind you of once in a while, as actions cause the timer to pass. That said, the NES/GBC versions of Déja Vu lack a timer as you die from amnesia when you reach the office instead, the NES version of Uninvited only has a timer when you have the ruby in your possession, and all other versions of Déja Vu remove the timer once you regain your memory.
 MacVenture (Video Game) / int_bb48f8ba
featureApplicability
1.0
 MacVenture (Video Game) / int_bb48f8ba
featureConfidence
1.0
 MacVenture (Video Game)
hasFeature
MacVenture (Video Game) / int_bb48f8ba
 MacVenture (Video Game) / int_c5e66801
type
Border-Occupying Decorations
 MacVenture (Video Game) / int_c5e66801
comment
Border-Occupying Decorations: The 8-Bit Adventure Anthology release of the games adds a border related to their setting on the sides (skeletons in the halls for Shadowgate, city buildings for Déjà Vu (1985), chapel walls and candelabras for Uninvited).
 MacVenture (Video Game) / int_c5e66801
featureApplicability
1.0
 MacVenture (Video Game) / int_c5e66801
featureConfidence
1.0
 MacVenture (Video Game)
hasFeature
MacVenture (Video Game) / int_c5e66801
 MacVenture (Video Game) / int_cab40184
type
Strategy Guide
 MacVenture (Video Game) / int_cab40184
comment
Strategy Guide: The first two games would have standard, walkthrough-like hintsheets. The latter two would have hintbooks that give hints of varying usefulness, jumbled up in a way that wouldn't spoil the game if you just read them. Level A gave a vague hint about what you needed to do, Level B asked a question which would guide you in the right direction, and Level C outright told you the answer.
 MacVenture (Video Game) / int_cab40184
featureApplicability
1.0
 MacVenture (Video Game) / int_cab40184
featureConfidence
1.0
 MacVenture (Video Game)
hasFeature
MacVenture (Video Game) / int_cab40184
 MacVenture (Video Game) / int_dbca2c99
type
Red Herring
 MacVenture (Video Game) / int_dbca2c99
comment
Red Herring: Taken to an art form in this series. You'll find all manners of widgets and gizmos in your travels that you'll never end up using to reach the ending. Some items even kill you when used.
 MacVenture (Video Game) / int_dbca2c99
featureApplicability
1.0
 MacVenture (Video Game) / int_dbca2c99
featureConfidence
1.0
 MacVenture (Video Game)
hasFeature
MacVenture (Video Game) / int_dbca2c99
 MacVenture (Video Game) / int_name
type
ItemName
 MacVenture (Video Game) / int_name
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 MacVenture (Video Game) / int_name
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1.0
 MacVenture (Video Game) / int_name
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 MacVenture (Video Game)
hasFeature
MacVenture (Video Game) / int_name
 MacVenture (Video Game) / int_name
itemName
MacVenture (Video Game)

The following is a list of statements referring to the current page from other pages.

 MacVenture (Video Game)
hasFeature
American Video Games / int_42ddc097
 MacVenture (Video Game)
hasFeature
Border-Occupying Decorations / int_42ddc097