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MADNESS: Project Nexus 2 (Video Game)

 MADNESS: Project Nexus 2 (Video Game)
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TVTItem
 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game)
 MADNESS: Project Nexus 2 (Video Game)
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MadnessProjectNexus2
 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus (often abbreviated to MPN or simply PN2, formerly known as Project Nexus 2 before a rebranding) is a game developed by Matt "Krinkels" Jolly and Michael Swain of Newgrounds fame and serving as a sequel to the original Madness: Project Nexus. It is a game set in the Madness Combat universe as a 3D Shoot 'Em Up / Hack and Slash hybrid resembling an arena-type arcade game (such as Smash TV or Final Fight, as described by Swain). The game released on September 29th 2021, and includes a "Story Campaign" mode, "Arena Combat" and "Interactive Mode" (later renamed the Playground) (the latter is essentially a sandbox for messing around with enemies and weapons).Staying true to its Madness Combat roots, PN is a title filled with the expected dose of "ultraviolence" and functions as a Murder Simulator in regards to gameplay. Many "real" and improvised weapons are included in the game, mostly featuring guns and melee weapons alike.Warning: all spoilers for the first game will be unmarked!
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 MADNESS: Project Nexus 2 (Video Game) / int_10d36992
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Parrying Bullets
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Parrying Bullets: One skill allows the player to deflect incoming bullets with a sword or blunt weapon, and yet another skill allows them to direct it back at their attackers.
 MADNESS: Project Nexus 2 (Video Game) / int_10d36992
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1.0
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Main Character Final Boss
 MADNESS: Project Nexus 2 (Video Game) / int_1263f698
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Main Character Final Boss: Hank, the protagonist of Project Nexus and the Madness series in general, becomes the final enemy for Sanford and Deimos to fight after pulling a Face–Heel Turn and seeking to destroy Nevada.
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Gatling Good
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Gatling Good: There's a minigun in the game. Naturally, it can be equipped.
 MADNESS: Project Nexus 2 (Video Game) / int_128e4ba8
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Katanas Are Just Better
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Katanas Are Just Better: Krinkels has said that the katana is the best sword. Hank's loadout comes with a katana by default. Downplayed however, in that it's roughly on par with the equally effective Fantasy Sword, and overshadowed by Jesus's signature weapon, the Binary Sword, although the latter is much larger and harder to wield.
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Antepiece
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Antepiece: The first Arena Mode mission turns death into a slap on the wrist, allowing you to die, skip waves and experience the basics without any danger. Pilot Episode shows the player how Corpus Blocks work; at one point, the player gets onto an elevator platform, to which a swarm of enemies show up and blast them relentlessly; this is very likely to break a Corpus, but after a wave of enemies, the player will be able to heal the missing Corpus with a first-aid cabinet.
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Easy-Mode Mockery
 MADNESS: Project Nexus 2 (Video Game) / int_1be7d298
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Easy-Mode Mockery: Zigzagged with the Tourist difficulty, which has an icon resembling a Nevadean in a baby bonnet. Its description then claims that they included the difficulty so that people of all skill levels could play and that players shouldn't feel ashamed to play this difficulty if they want to enjoy the experience...then immediately goes on to say that yes, this is the baby mode for babies.
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In the Back
 MADNESS: Project Nexus 2 (Video Game) / int_1daa7fce
comment
A new update to this mechanic is the "Directional TAC-Bar", which makes it a bit harder to maintain. The TAC-Bar only protects the character in a ~180 degree arc in front of where they're aiming, meaning anyone can still get gunned down from behind if they're not expecting incoming fire. Unfortunately though, computer controlled enemies will usually see this coming and adjust their TAC-Bar at the last second to dodge incoming fire anyways. One way to prevent this is by having a squad member distract them so that you can reliably shoot them in the back.
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Absurd Cutting Power
 MADNESS: Project Nexus 2 (Video Game) / int_1f4261af
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Absurd Cutting Power: Decapitation is possible in some instances when the conditions are right. One such condition is having the "Lawnmower" skill while throwing a bladed weapon towards a line of bad guys and watching all of their heads get sliced off. A later update allows slicing heads clean in half.
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Notice This
 MADNESS: Project Nexus 2 (Video Game) / int_20e2a53b
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Notice This: Items nearby that you can interact with will have your character stare at them as the prompt becomes available. Weapons that are empty or in poor condition will even be highlighted red to show they're not particularly useful anymore. It also gets parodied with certain interactable items; If something can be used once by multiple characters in the group, and you try to use it with someone who's already had their interaction, you typically just get the message "You don't care about that."
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Ammunition Backpack
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Ammunition Backpack: Certain gear items in arena mode allow you to carry more magazines. This is shown with the "MagBonus" attribute.
 MADNESS: Project Nexus 2 (Video Game) / int_25248a68
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Good Guns, Bad Guns
 MADNESS: Project Nexus 2 (Video Game) / int_25afd4a3
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Good Guns, Bad Guns: Notably averted, mainly since weapons spawn randomly and the player can use whatever gun they like, including picking up the bad guy's guns to use against them. See also Throwaway Guns below.
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Leap and Fire
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Leap and Fire: There is a skill dedicated to this called "shoot-dodging".
 MADNESS: Project Nexus 2 (Video Game) / int_2677f120
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Mythology Gag
 MADNESS: Project Nexus 2 (Video Game) / int_26ac510e
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Mythology Gag: The "Slaughter Rank: Genocider" achievement is unlocked by killing a total of 53,594 enemies. The achievement itself is a nod to a similar achievement from Madness: Project Nexus Classic that players unlocked by killing the same total number of enemies in Arena mode.
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Bare-Handed Blade Block
 MADNESS: Project Nexus 2 (Video Game) / int_2a55a77a
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Bare-Handed Blade Block: Even without holding a weapon, a player with enough unarmed skill can outright block incoming sword attacks with their bare hands.
 MADNESS: Project Nexus 2 (Video Game) / int_2a55a77a
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Empty Shell
 MADNESS: Project Nexus 2 (Video Game) / int_2cbaa888
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Empty Shell: One of the arena stages (removed from the final release), Training Room 3.0, has a particularly disturbing briefing.
 MADNESS: Project Nexus 2 (Video Game) / int_2cbaa888
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Grenade Launcher
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Grenade Launcher: The M79 and N 32. The latter has a hilarious description.
 MADNESS: Project Nexus 2 (Video Game) / int_2e5ada89
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One Bullet Clips
 MADNESS: Project Nexus 2 (Video Game) / int_33287e20
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One Bullet Clips: Notably averted in this game. Tac-reloading costs you your magazine and any rounds that were left in it.
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Never Bring a Gun to a Knife Fight
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Never Bring a Gun to a Knife Fight: Any gun, knife, or fist can be equally deadly, it just depends on the context.
 MADNESS: Project Nexus 2 (Video Game) / int_33ebf487
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Multi-Melee Master
 MADNESS: Project Nexus 2 (Video Game) / int_3669a9e2
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Multi-Melee Master: Any character can equip more than one type of melee weapon.
 MADNESS: Project Nexus 2 (Video Game) / int_3669a9e2
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type
One-Handed Zweihänder
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One-Handed Zweihänder: It's possible for a skilled character to do this with 2-handed swords, and blunt melee weapons, for that matter.
 MADNESS: Project Nexus 2 (Video Game) / int_372f29ac
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type
Boring, but Practical
 MADNESS: Project Nexus 2 (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Arena Mode offers some unexciting equipment, but in turn offer valuable abilities: The Casual Shoes. Two stats: -10% Vs. Dizzy and -2 Encumbrance. Nothing flashy, but those two extra points open up room for armor- especially important if your character has low Endurance. Handguns. Not nearly as cool as heavy rifles or shotguns, but they’re light, fairly cheap, don’t have any major weaknesses, and easy to get extra magazines for early on. The Headband and Ghi. They don't offer much armor, but both offer a boost towards punching speed, benefiting an Unarmed playstyle.
 MADNESS: Project Nexus 2 (Video Game) / int_39b8d3d6
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type
Unintentionally Unwinnable
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Unintentionally Unwinnable: Step One: Replay The Last Leg without using a loadout that can equip grenades, such as the Crackpot and Savior loadout. Step Two: Realize you screwed up hard because since there aren't any explosive launchers in those levels, it's impossible to get the switch down.
 MADNESS: Project Nexus 2 (Video Game) / int_3ac5110b
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type
Recurring Boss
 MADNESS: Project Nexus 2 (Video Game) / int_3bb81225
comment
Recurring Boss: Church and Jorge, the Nexus Core G03LMs who repeatedly tail the protagonists constantly due to never being finished off while they're incapacitated. They even try to go for one more round just before the showdown with Project Gestalt, but are summarily squashed and eaten by the giant. Even that doesn't keep the brothers down long however, since the fellas at MERC recover their bodies and resurrect them.
 MADNESS: Project Nexus 2 (Video Game) / int_3bb81225
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type
Pistol-Whipping
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Pistol-Whipping: Appears as a skill in the game, and can be used to stun enemies.
 MADNESS: Project Nexus 2 (Video Game) / int_3c111ce6
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type
Sword and Gun
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comment
Sword and Gun: Definitely possible in-game due to dual wielding mechanics.
 MADNESS: Project Nexus 2 (Video Game) / int_40ad4941
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type
Bittersweet Ending
 MADNESS: Project Nexus 2 (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Arena Mode's ending. The Protagonist manages to create a quite powerful organization and defeats the Machine but to prevent Nevada's destruction he has to repeat the same story all over again for all eternity. In the "Legacy of the S-3LF Eater" DLC, the heroes beat the S-3LF Eater by using the Prime Blade and returning it to the shrine. The game warns that despite being trapped, it's only a matter of time until someone else finds the shrine and accidentally frees the robotic monster again.
 MADNESS: Project Nexus 2 (Video Game) / int_40cc0c7e
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Zerg Rush
 MADNESS: Project Nexus 2 (Video Game) / int_41dd77d
comment
Zerg Rush: One of the mid-level rooms in Story Mode's "Climb!" mission illustrates just how bad the basic "Agent with a Nightstick" squad can be. A few of them aren't too hard to cut down, but when they keep coming in droves, it gets to the point where they will physically bar you from getting out of melee range if they corner you.
 MADNESS: Project Nexus 2 (Video Game) / int_41dd77d
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You Have Researched Breathing
 MADNESS: Project Nexus 2 (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Many of the early upgrades in Arena are ones that characters in the Story Mode already possess, like the TAC-Bar and zip-dodge. Others are even more basic, such as the ability to shove foes or hold a gun upright. One of the purchaseable accessories is Sanford's distinctive lip. Since Sanford's is something he just had after being content with his look, you are essentially buying the ability to use your own mouth.
 MADNESS: Project Nexus 2 (Video Game) / int_4a10e526
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type
Long-Range Fighter
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comment
Long-Range Fighter: Merc Sniper enemies are this. They will fight you from a distance and attempt to run away if you get too close.
 MADNESS: Project Nexus 2 (Video Game) / int_4b248941
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Gun Accessories
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comment
Gun Accessories: There are many gun attachments to be had, from suppressors, to scopes, to stocks.
 MADNESS: Project Nexus 2 (Video Game) / int_4c08ef5
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type
Shock and Awe
 MADNESS: Project Nexus 2 (Video Game) / int_4c798fd5
comment
Shock and Awe: Certain weapons possess shock damage, which has the cosmetic effect of killed enemies convulsing with a chance for their head to explode. The Gudgeons of the Slaughter Time arena possess unique shock weaponry that causes victims to violently convulse before exploding into giblets.
 MADNESS: Project Nexus 2 (Video Game) / int_4c798fd5
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type
Improvised Weapon
 MADNESS: Project Nexus 2 (Video Game) / int_4de1a4f7
comment
Improvised Weapon: Lots of the melee weapons in the game fall under this category, as well as some of the guns; most notably, the Merc weapons. Combined with Organ Drop, some robots can sometimes drop their leg as a melee weapon. One of the strongest melee weapons in the game is one of Project Gestalt's metal tusks, counting as a Massive bladed weapon.
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Downer Ending
 MADNESS: Project Nexus 2 (Video Game) / int_4e3d253b
comment
Downer Ending: Story Mode's ending. The Nexus Core is finished, but any good will that could have come of the Project is ruined by Hank's psychopathic dedication to his mission, with him forcibly ejecting Christoff and soon after being shot off himself by Sanford and Deimos, and the Employers choose to abandon Project Nexus and instead recruit Christoff for their own ends...also revealing that one of those Employers is the Auditor, the primary antagonist of the main series and a figure Christoff's original counterpart worked with. Since the game has been confirmed to be canon to the main series, it's only a matter of time before the Savior turns his back on the Employers.
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 MADNESS: Project Nexus 2 (Video Game) / int_4e3d253b
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1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_4e3d253b
 MADNESS: Project Nexus 2 (Video Game) / int_4e7c4536
type
Wham Line
 MADNESS: Project Nexus 2 (Video Game) / int_4e7c4536
comment
Wham Line: The Magiturge provides one as part of the introduction; "THE MACHINE DIVERGES..."
 MADNESS: Project Nexus 2 (Video Game) / int_4e7c4536
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_4e7c4536
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_4e7c4536
 MADNESS: Project Nexus 2 (Video Game) / int_5029c444
type
Audible Sharpness
 MADNESS: Project Nexus 2 (Video Game) / int_5029c444
comment
Audible Sharpness: Bladed weapons make a "SHING!" when being pulled out. Some blunt weapons do, too. Naturally averted with the Dragonslayer, which comes with the infamous *CLANG* when swung.
 MADNESS: Project Nexus 2 (Video Game) / int_5029c444
featureApplicability
-1.0
 MADNESS: Project Nexus 2 (Video Game) / int_5029c444
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_5029c444
 MADNESS: Project Nexus 2 (Video Game) / int_525df529
type
Not Using the "Z" Word
 MADNESS: Project Nexus 2 (Video Game) / int_525df529
comment
Not Using the "Z" Word: Zombies in-game are simply referred to as "zeds". note The label of "zeds" given to zombies is actually part of an oddly consistent naming convention for enemies: "Zed" is how many non-American countries pronounce the letter "Z" (an abbreviation for "Zombie" in this case), which Americans pronounce as "Zee". Similarly, the AAHW's ATP Soldats and Nexus Soldats use the word "soldat" (pronounced "Zoldat") in place of the American term "soldier" — which is also the noun for "soldier" in many non-American countries. This makes this trope arguably justifiable. However, the setting for the main Madness Combat series is simply "Somewhere in Nevada", which is an American location, but in Project Nexus Nevada refers to the whole world..
 MADNESS: Project Nexus 2 (Video Game) / int_525df529
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_525df529
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_525df529
 MADNESS: Project Nexus 2 (Video Game) / int_53430e3c
type
Non-Lethal Bottomless Pits
 MADNESS: Project Nexus 2 (Video Game) / int_53430e3c
comment
Non-Lethal Bottomless Pits: Falling offscreen or into a pit will take off a Corpus block before dropping you back on solid ground.
 MADNESS: Project Nexus 2 (Video Game) / int_53430e3c
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_53430e3c
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_53430e3c
 MADNESS: Project Nexus 2 (Video Game) / int_548bd053
type
Guns Akimbo
 MADNESS: Project Nexus 2 (Video Game) / int_548bd053
comment
Guns Akimbo: Almost all of the guns can be dual-wielded with the right stats, though some remain firmly too heavy for anyone to dual-wield.
 MADNESS: Project Nexus 2 (Video Game) / int_548bd053
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_548bd053
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_548bd053
 MADNESS: Project Nexus 2 (Video Game) / int_558245a7
type
Redshirt Army
 MADNESS: Project Nexus 2 (Video Game) / int_558245a7
comment
Redshirt Army: Most of the enemy factions are this. As finishing a room/wave requires killing every last one, its a welcome appearance.
 MADNESS: Project Nexus 2 (Video Game) / int_558245a7
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_558245a7
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_558245a7
 MADNESS: Project Nexus 2 (Video Game) / int_56b5a6b7
type
Nostalgia Level
 MADNESS: Project Nexus 2 (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The Sleeper Labs contain a segment where you fight through waves of enemies in the original game's Arena Mode zone, complete with two barrels, an (unfortunately unusable) armory doorway, and messages still built to reference 1v02P_6, the player character of the mode. This game's own arena mode also features the very room in its heyday as your first Arena stage.
 MADNESS: Project Nexus 2 (Video Game) / int_56b5a6b7
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_56b5a6b7
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_56b5a6b7
 MADNESS: Project Nexus 2 (Video Game) / int_5caef4ca
type
Chainsaw Good
 MADNESS: Project Nexus 2 (Video Game) / int_5caef4ca
comment
Chainsaw Good: THE most damaging melee weapon in the game, it can drop most Mooks with one hit.
 MADNESS: Project Nexus 2 (Video Game) / int_5caef4ca
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_5caef4ca
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_5caef4ca
 MADNESS: Project Nexus 2 (Video Game) / int_5d85b6a7
type
Sword Lines
 MADNESS: Project Nexus 2 (Video Game) / int_5d85b6a7
comment
Sword Lines: Affects not just swords, but also blunt weapons and fists.
 MADNESS: Project Nexus 2 (Video Game) / int_5d85b6a7
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_5d85b6a7
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_5d85b6a7
 MADNESS: Project Nexus 2 (Video Game) / int_637ef67
type
New Game Plus
 MADNESS: Project Nexus 2 (Video Game) / int_637ef67
comment
New Game Plus: Completing Arena Mode rewards you with an Imprint that gives you a gradually stacking boost to all of your stats as well as unlock new Origins that are a lot more powerful than the starting ones.
 MADNESS: Project Nexus 2 (Video Game) / int_637ef67
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_637ef67
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_637ef67
 MADNESS: Project Nexus 2 (Video Game) / int_67e53056
type
Gun Porn
 MADNESS: Project Nexus 2 (Video Game) / int_67e53056
comment
Gun Porn: In classic Madness Combat taste, the guns themselves are in big focus.
 MADNESS: Project Nexus 2 (Video Game) / int_67e53056
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_67e53056
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_67e53056
 MADNESS: Project Nexus 2 (Video Game) / int_68f6e811
type
Made of Plasticine
 MADNESS: Project Nexus 2 (Video Game) / int_68f6e811
comment
Made of Plasticine: Just about everybody's body can be caved in or sliced apart in various ways.
 MADNESS: Project Nexus 2 (Video Game) / int_68f6e811
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_68f6e811
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_68f6e811
 MADNESS: Project Nexus 2 (Video Game) / int_6e0898f9
type
Silliness Switch
 MADNESS: Project Nexus 2 (Video Game) / int_6e0898f9
comment
Silliness Switch: Though the game is already very rapid fire with its balance of Black Comedy, the Magiturge origin casting you as a literal wizard, complete with pointy hat, also produces a slightly goofier version of the Arena storyline to match.
 MADNESS: Project Nexus 2 (Video Game) / int_6e0898f9
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_6e0898f9
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_6e0898f9
 MADNESS: Project Nexus 2 (Video Game) / int_7464705c
type
Arc Words
 MADNESS: Project Nexus 2 (Video Game) / int_7464705c
comment
Arc Words: "It's like two soda cans", used by both Krinkels and characters in-story to describe and theorize about the relationship between Nevada and the Other Place. As in, they are two separate but identical containers, and shaking them up makes things very messy when you try to open them up. The opening phrase "Somewhere in Nevada..." is given new meaning by two major revelations in Arena mode, one for comedy, one less so. Firstly, the phrase "Somewhere" is in fact referencing a large span of empty desert in particular that's literally named "Somewhere". Secondly, there is a matching space called "The Nowhere", that is essentially the edge of reality as the inhabitants of Nevada know it, and it's been designated a no-fly zone by any and every organization worth a damn within Nevada because nothing that enters The Nowhere ever comes back. But both Story and Arena modes reveal another set of words: "Not long for Nevada". Going through Arena mode again after beating once allows the Arena Player Character to meet The Maker, one of the Higher Powers and the one who had a part in the creation of Nevada. The Maker reveals that doom is coming to Nevada, and merging with the Nowhere over and over is the only way to stop it (at least for now). If the Arena Player Character refuses to do it, then that's it; the world falls, and none of them are long for Nevada.
 MADNESS: Project Nexus 2 (Video Game) / int_7464705c
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_7464705c
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1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_7464705c
 MADNESS: Project Nexus 2 (Video Game) / int_77e527d6
type
Spent Shells Shower
 MADNESS: Project Nexus 2 (Video Game) / int_77e527d6
comment
Spent Shells Shower: Can easily happen with the higher fire rate guns in the game.
 MADNESS: Project Nexus 2 (Video Game) / int_77e527d6
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_77e527d6
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_77e527d6
 MADNESS: Project Nexus 2 (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 MADNESS: Project Nexus 2 (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: The gun mechanics downplay this. Most smaller caliber guns such as pistols and small rifles don't make much noise in the first place, and the suppressors only decrease the sound by a little bit. However, there are different suppressors that have different amounts of effectiveness, and they will still decrease the "Loudness" attribute on the gun making them slightly harder to detect.
 MADNESS: Project Nexus 2 (Video Game) / int_7d53bc0b
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_7d53bc0b
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_7d53bc0b
 MADNESS: Project Nexus 2 (Video Game) / int_811dfb3f
type
Voice Grunting
 MADNESS: Project Nexus 2 (Video Game) / int_811dfb3f
comment
Voice Grunting: Adding on to Suddenly Voiced, Hank also has voice acting, but his "voice" consists solely of grunts that can only be heard whenever he's attacking or whenever he's getting attacked. If it weren't for said grunts, one would be forgiven for thinking he was The Voiceless since said grunts aren't heard whenever he has dialogue in the text box.
 MADNESS: Project Nexus 2 (Video Game) / int_811dfb3f
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_811dfb3f
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_811dfb3f
 MADNESS: Project Nexus 2 (Video Game) / int_8344209e
type
BFG
 MADNESS: Project Nexus 2 (Video Game) / int_8344209e
comment
BFG: The "Mhati-999" is a gigantic anti-tank rifle that can be held, slung around, and used as a normal weapon. The kicker is that it's over twice as long as the wielder's body, and the magazine alone is the size of a character model's head. There's also a comically oversized handheld minigun as well.
 MADNESS: Project Nexus 2 (Video Game) / int_8344209e
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_8344209e
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_8344209e
 MADNESS: Project Nexus 2 (Video Game) / int_834420aa
type
BFS
 MADNESS: Project Nexus 2 (Video Game) / int_834420aa
comment
BFS: The game borrows Guts' Dragonslayer for the player's use and true to form it's still too big, too thick, too heavy and too rough to be called a sword.
 MADNESS: Project Nexus 2 (Video Game) / int_834420aa
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_834420aa
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_834420aa
 MADNESS: Project Nexus 2 (Video Game) / int_8966382e
type
Bank Robbery
 MADNESS: Project Nexus 2 (Video Game) / int_8966382e
comment
Bank Robbery: The main setting of The Heist stage in Arena Mode, which involves your team robbing the First Nevadean Repository Union. While the first vault has to be breached, if one is daring enough, they can continuously breach up to three times, with their efforts being rewarded with lots of money and three Tokens.
 MADNESS: Project Nexus 2 (Video Game) / int_8966382e
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_8966382e
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_8966382e
 MADNESS: Project Nexus 2 (Video Game) / int_8b0a127
type
Rocket-Tag Gameplay
 MADNESS: Project Nexus 2 (Video Game) / int_8b0a127
comment
Rocket-Tag Gameplay: The basic setup of Madness difficulty. On the plus side? Enemies die faster. On the negative side? So do you. This mimics the original animations having their enemies be mowed down by the dozens, and the main characters usually taking heavy damage if they can't evade it or kill the enemy first.
 MADNESS: Project Nexus 2 (Video Game) / int_8b0a127
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_8b0a127
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_8b0a127
 MADNESS: Project Nexus 2 (Video Game) / int_8ffcbb25
type
Matter Replicator
 MADNESS: Project Nexus 2 (Video Game) / int_8ffcbb25
comment
Matter Replicator: Pretty much anything needed in Nexus City - and presumably Nevada in general - is made from several substances collectively known as "Matter" that's typically mined from underground. Most forms of matter get turned into materials to build vehicles, buildings, clones, or the hundreds upon hundreds of gun models found throughout Nevada. Even food products are made using specific forms of "protein matter", due to a lack of edible plants to harvest and any recognizable animals to hunt.
 MADNESS: Project Nexus 2 (Video Game) / int_8ffcbb25
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_8ffcbb25
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_8ffcbb25
 MADNESS: Project Nexus 2 (Video Game) / int_912b24c4
type
Art Shift
 MADNESS: Project Nexus 2 (Video Game) / int_912b24c4
comment
Art Shift: The loading screens portray the main characters in a more realistic style, with fully human facial features.
 MADNESS: Project Nexus 2 (Video Game) / int_912b24c4
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_912b24c4
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_912b24c4
 MADNESS: Project Nexus 2 (Video Game) / int_940a5958
type
Artificial Stupidity
 MADNESS: Project Nexus 2 (Video Game) / int_940a5958
comment
Upon first encountering Gestalt, Hank will insist he can take him while Jebediah urges him to run. Since the room that introduces Gestalt requires the player to grab two Divergence Keys, which can only be done with Christoff, Hank will likely be controlled by the CPU... and since the CPU doesn't factor for enemies being invulnerable, Hank will constantly attack Gestalt without any care for his inability to damage him, leaving Christoff to escape.
 MADNESS: Project Nexus 2 (Video Game) / int_940a5958
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_940a5958
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_940a5958
 MADNESS: Project Nexus 2 (Video Game) / int_9446f847
type
Death or Glory Attack
 MADNESS: Project Nexus 2 (Video Game) / int_9446f847
comment
GO3LMs were notorious in the original flash game for being armored giant mooks that had a very hard-to-exploit weakness through meleeing their armor until the helmet falls off, which was made harder when they can easily melee you in retaliation for that. Here, the reworked mechanics allow players to easily provoke a GO3LM into an easily telegraphed Death or Glory Attack, them performing a takedown to remove their helmet to shoot at the unarmored head, or locking them into a Cycle of Hurting through continuously provoking them into attacks, then performing takedowns on them until they're dead. On the other hand, they're no longer vulnerable to being cheesed by spamming dash attacks on them.
 MADNESS: Project Nexus 2 (Video Game) / int_9446f847
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_9446f847
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_9446f847
 MADNESS: Project Nexus 2 (Video Game) / int_9502bbf5
type
All Swords Are the Same
 MADNESS: Project Nexus 2 (Video Game) / int_9502bbf5
comment
All Swords Are the Same: This gets downplayed, since most swords handle the same way regardless of type. Rapiers and eastern swords handle with their own styles, but only if the wielder has the skill to do so.
 MADNESS: Project Nexus 2 (Video Game) / int_9502bbf5
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_9502bbf5
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_9502bbf5
 MADNESS: Project Nexus 2 (Video Game) / int_955aba87
type
Mook Chivalry
 MADNESS: Project Nexus 2 (Video Game) / int_955aba87
comment
Mook Chivalry: Swain has been quoted to say that while it would be a great combat simulation to have everyone attack at once, it wouldn't be very fun for the player. They will surround you, but they'll take turns swinging at you in this case.
 MADNESS: Project Nexus 2 (Video Game) / int_955aba87
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_955aba87
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_955aba87
 MADNESS: Project Nexus 2 (Video Game) / int_970c790a
type
Big Bad
 MADNESS: Project Nexus 2 (Video Game) / int_970c790a
comment
Big Bad: Director Phobos is this for Story Mode, with the reveal of his S-3LF controlling Project Gestalt and attempting to reach godhood. The Machine can be considered this for Arena Mode since the plot starts because of it and what's likely its avatar serves as the Final Boss.
 MADNESS: Project Nexus 2 (Video Game) / int_970c790a
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_970c790a
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_970c790a
 MADNESS: Project Nexus 2 (Video Game) / int_99db72ee
type
Immune to Bullets
 MADNESS: Project Nexus 2 (Video Game) / int_99db72ee
comment
Immune to Bullets: The G03LM enemies are this: they're giants who wear impregnable bulletproof metal armor. You have to get a bit creative to take them down.
 MADNESS: Project Nexus 2 (Video Game) / int_99db72ee
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_99db72ee
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_99db72ee
 MADNESS: Project Nexus 2 (Video Game) / int_9ab2d4a
type
The Blade Always Lands Pointy End In
 MADNESS: Project Nexus 2 (Video Game) / int_9ab2d4a
comment
The Blade Always Lands Pointy End In: This happens with thrown swords, but surprisingly, after getting the "Lawnmower" skill which puts a spin on the blade when you throw it, this stops happening. Then played ridiculously straight again with the ability to impale enemies with thrown blunt weapons. Even before this, you can achieve the same effect by throwing a heavy-enough gun.
 MADNESS: Project Nexus 2 (Video Game) / int_9ab2d4a
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_9ab2d4a
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_9ab2d4a
 MADNESS: Project Nexus 2 (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 MADNESS: Project Nexus 2 (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: The Sheriff from the early episodes of Madness Combat has pulled of a villainous version, and is no longer the useless good-for-nothing coward he was back then. He's still a coward, but is more than capable of actually defending himself now.
 MADNESS: Project Nexus 2 (Video Game) / int_9bcd82c0
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_9bcd82c0
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_9bcd82c0
 MADNESS: Project Nexus 2 (Video Game) / int_9bfb2f41
type
Dead Guy on Display
 MADNESS: Project Nexus 2 (Video Game) / int_9bfb2f41
comment
Dead Guy on Display: After you finish Story Mode, the chamber that allows you to replay the fight with Project Gestalt still has its corpse on display as a mark of success for the player.
 MADNESS: Project Nexus 2 (Video Game) / int_9bfb2f41
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_9bfb2f41
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_9bfb2f41
 MADNESS: Project Nexus 2 (Video Game) / int_9d12bbc1
type
Foreshadowing
 MADNESS: Project Nexus 2 (Video Game) / int_9d12bbc1
comment
Foreshadowing: "Hard Sell" has you protecting an unknown "Artifact" until the Enmeshment Drive can be properly set up to analyze it for the location of the Mandatus. When all four locks are broken open, it's revealed the artifact is a Gen 01 Nevadean's corpse coated in stale marshmallow, hinting at not just the nature of the Mandatus, but the player character's true origin in particular.
 MADNESS: Project Nexus 2 (Video Game) / int_9d12bbc1
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_9d12bbc1
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_9d12bbc1
 MADNESS: Project Nexus 2 (Video Game) / int_9eaf2be0
type
Three-Point Landing
 MADNESS: Project Nexus 2 (Video Game) / int_9eaf2be0
comment
The Sleepwalker GO3LM in Sleeper Labs, whose cutscene involves him crashing down in a Three-Point Landing-esque position then attacking Hank & Christoff
 MADNESS: Project Nexus 2 (Video Game) / int_9eaf2be0
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_9eaf2be0
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_9eaf2be0
 MADNESS: Project Nexus 2 (Video Game) / int_9f87b4fb
type
Little Useless Gun
 MADNESS: Project Nexus 2 (Video Game) / int_9f87b4fb
comment
Little Useless Gun: Downplayed, since certain "weaker" guns can still be good when used by a player with good skills. This is especially true for the NPK. This stops being true later on, however, as Armor Is Useless isn't entirely true here and enemies increasingly become both more numerous and better equipped.
 MADNESS: Project Nexus 2 (Video Game) / int_9f87b4fb
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_9f87b4fb
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_9f87b4fb
 MADNESS: Project Nexus 2 (Video Game) / int_a0412c52
type
Gun Nut
 MADNESS: Project Nexus 2 (Video Game) / int_a0412c52
comment
The Minigun for Arena Mode. It is the most expensive weapon in the game (a whopping 1 million dollars, much more than what you get through progressing the story naturally), but it is well worth the price. It can easily shred through any enemy that doesn't have bulletproof armor, and if you play as the Tinkerer, you can mod it to fire Dissonant Energy, making it even stronger. The only downside is that it slows your movement speed by a ton, but that won't matter when you kill anything in your path.
 MADNESS: Project Nexus 2 (Video Game) / int_a0412c52
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_a0412c52
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_a0412c52
 MADNESS: Project Nexus 2 (Video Game) / int_a4916876
type
Blown Across the Room
 MADNESS: Project Nexus 2 (Video Game) / int_a4916876
comment
Blown Across the Room: One skill for shotguns is called "Shotgun Blastoff", which blows enemies across the room at point-blank range "in a shower of blood and shame".
 MADNESS: Project Nexus 2 (Video Game) / int_a4916876
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_a4916876
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_a4916876
 MADNESS: Project Nexus 2 (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 MADNESS: Project Nexus 2 (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Prime Blade, introduced in the "Legacy of the S-3LF Eater" update as a Loadout option for completing the update's questline. As a sword made from a fragment of the Machine itself, swinging it doesn't just kill an enemy. It removes them from existence. The only thing strong enough to resist it is the titular S-3LF Eater, because it's also an aspect of The Machine. Sadly, it is only for Story Mode, and is not available for Arena Mode. The Minigun for Arena Mode. It is the most expensive weapon in the game (a whopping 1 million dollars, much more than what you get through progressing the story naturally), but it is well worth the price. It can easily shred through any enemy that doesn't have bulletproof armor, and if you play as the Tinkerer, you can mod it to fire Dissonant Energy, making it even stronger. The only downside is that it slows your movement speed by a ton, but that won't matter when you kill anything in your path.
 MADNESS: Project Nexus 2 (Video Game) / int_a5e02e9e
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_a5e02e9e
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_a5e02e9e
 MADNESS: Project Nexus 2 (Video Game) / int_a63cfe4a
type
Meta Fiction
 MADNESS: Project Nexus 2 (Video Game) / int_a63cfe4a
comment
Meta Fiction: The truth behind the Arena Mode plot. The Player must merge with an event called the Mandatus and relive the events of the game over and over again to forestall the "Machine" from causing End of the World as We Know It, reflecting the declining popularity and presence of the Madness Series from it's heyday with the age of Flash Animation, and Project Nexus's attempt to keep that torch light, by playing through the Arena, the main gameplay mode with replayability in mind, through countless cycles as they're enmeshed over and over. Furthermore, the Protagonist of this mode is portrayed as what is ultimately the first person to ever exist - that is, the first character in a Madness cartoon to do something of interest - and acts as a metaphor for fans of the series who were with it from the start, either watching the original episodes to marvel at the detail or even making their own fan-animations with their own characters.
 MADNESS: Project Nexus 2 (Video Game) / int_a63cfe4a
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_a63cfe4a
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_a63cfe4a
 MADNESS: Project Nexus 2 (Video Game) / int_a754fa9a
type
Instant Death Bullet
 MADNESS: Project Nexus 2 (Video Game) / int_a754fa9a
comment
Instant Death Bullet: This is usually what happens when characters get shot.
 MADNESS: Project Nexus 2 (Video Game) / int_a754fa9a
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_a754fa9a
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_a754fa9a
 MADNESS: Project Nexus 2 (Video Game) / int_a8a04f6f
type
And I Must Scream
 MADNESS: Project Nexus 2 (Video Game) / int_a8a04f6f
comment
And I Must Scream: Lamenter Abominations get their name from the fact that, while still rendered insane by the process of creating them, they maintain just enough of their awareness to make them scream for answers as to why they were made.
 MADNESS: Project Nexus 2 (Video Game) / int_a8a04f6f
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_a8a04f6f
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_a8a04f6f
 MADNESS: Project Nexus 2 (Video Game) / int_ac9f78d9
type
Jack of All Stats
 MADNESS: Project Nexus 2 (Video Game) / int_ac9f78d9
comment
Handguns. Not nearly as cool as heavy rifles or shotguns, but they’re light, fairly cheap, don’t have any major weaknesses, and easy to get extra magazines for early on.
 MADNESS: Project Nexus 2 (Video Game) / int_ac9f78d9
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_ac9f78d9
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_ac9f78d9
 MADNESS: Project Nexus 2 (Video Game) / int_ad4a45be
type
Final Boss
 MADNESS: Project Nexus 2 (Video Game) / int_ad4a45be
comment
The Machine can be considered this for Arena Mode since the plot starts because of it and what's likely its avatar serves as the Final Boss.
 MADNESS: Project Nexus 2 (Video Game) / int_ad4a45be
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_ad4a45be
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_ad4a45be
 MADNESS: Project Nexus 2 (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 MADNESS: Project Nexus 2 (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: After defeating the ghostly Director Phobos and Gesalt, Hank turns on Sanford and Deimos by shooting Christoff and stubbornly sticks to their original objective, claiming most of the credit for the work and forcing the two to face off against him in order to prevent Hank from obliterating Nevada, as Hank downright gleefully declares that he had been hoping it would end this way.
 MADNESS: Project Nexus 2 (Video Game) / int_af3ea0e3
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_af3ea0e3
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_af3ea0e3
 MADNESS: Project Nexus 2 (Video Game) / int_b0a8d0c4
type
Chainsaw-Grip BFG
 MADNESS: Project Nexus 2 (Video Game) / int_b0a8d0c4
comment
Chainsaw-Grip BFG: The minigun has one of these.
 MADNESS: Project Nexus 2 (Video Game) / int_b0a8d0c4
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_b0a8d0c4
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_b0a8d0c4
 MADNESS: Project Nexus 2 (Video Game) / int_b53077b3
type
Take That!
 MADNESS: Project Nexus 2 (Video Game) / int_b53077b3
comment
Take That!: The Dragonslayer Sword is the only sword that doesn't make a "SHING" sound and makes a *CLANG* sound instead, referencing the 2016 anime adaptation of Berserk's infamously having it sound like a frying pan.
 MADNESS: Project Nexus 2 (Video Game) / int_b53077b3
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_b53077b3
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_b53077b3
 MADNESS: Project Nexus 2 (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 MADNESS: Project Nexus 2 (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: The events of Arena Mode are revealed to be this, as the player must create Enmeshment imprints of themselves ad infinitum to prevent an untold calamity from befalling Nevada.
 MADNESS: Project Nexus 2 (Video Game) / int_b5ac90ac
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_b5ac90ac
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_b5ac90ac
 MADNESS: Project Nexus 2 (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 MADNESS: Project Nexus 2 (Video Game) / int_ba7c20be
comment
Call a Hit Point a "Smeerp": Characters each have a set of Corpus that acts as their Hit Points. A Corpus can be damaged by attacks and healed by not taking damage, although once it breaks it's gone for the rest of the level or until the player reaches a medical station.
 MADNESS: Project Nexus 2 (Video Game) / int_ba7c20be
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_ba7c20be
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_ba7c20be
 MADNESS: Project Nexus 2 (Video Game) / int_be54cb9c
type
Bullet Dodges You
 MADNESS: Project Nexus 2 (Video Game) / int_be54cb9c
comment
Bullet Dodges You: There is an entire subset of skills devoted to "TAC-Bar", which is a near-impenetrable bullet shield made out of tactical sense and "pure reflex". Essentially, it's a (marginally) more realistic take on a reliable bullet defense mechanism, mostly just to avert Deflector Shields. A new update to this mechanic is the "Directional TAC-Bar", which makes it a bit harder to maintain. The TAC-Bar only protects the character in a ~180 degree arc in front of where they're aiming, meaning anyone can still get gunned down from behind if they're not expecting incoming fire. Unfortunately though, computer controlled enemies will usually see this coming and adjust their TAC-Bar at the last second to dodge incoming fire anyways. One way to prevent this is by having a squad member distract them so that you can reliably shoot them in the back.
 MADNESS: Project Nexus 2 (Video Game) / int_be54cb9c
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_be54cb9c
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_be54cb9c
 MADNESS: Project Nexus 2 (Video Game) / int_bf24f6ac
type
Nerf Arm
 MADNESS: Project Nexus 2 (Video Game) / int_bf24f6ac
comment
Nerf Arm: The "Porcelain Club". It's essentially just a giant urinal used as a blunt melee weapon, despite the description's insistence.
 MADNESS: Project Nexus 2 (Video Game) / int_bf24f6ac
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_bf24f6ac
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_bf24f6ac
 MADNESS: Project Nexus 2 (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 MADNESS: Project Nexus 2 (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: Pause the game, and a blurb around the center of the screen with a depiction of Phobos will appear, accusing you of being a cheater, a Scrub, a Sore Loser, or a Dirty Coward, among other things. Here's a few examples;
 MADNESS: Project Nexus 2 (Video Game) / int_bfae65a4
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_bfae65a4
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_bfae65a4
 MADNESS: Project Nexus 2 (Video Game) / int_c2299d6e
type
Cutting the Knot
 MADNESS: Project Nexus 2 (Video Game) / int_c2299d6e
comment
Cutting the Knot: Attempting hacking while playing as Hank will have him stare at a computer in confusion before he declares that he "doesn't do hacking", at which point he instead decides to just smash a nearby terminal.
 MADNESS: Project Nexus 2 (Video Game) / int_c2299d6e
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_c2299d6e
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_c2299d6e
 MADNESS: Project Nexus 2 (Video Game) / int_c2393191
type
Show Within a Show
 MADNESS: Project Nexus 2 (Video Game) / int_c2393191
comment
Chopper Dave's name, profession and off-screen habit of horrific accidents is a reference to a Show Within a Show from Sealab 2021
 MADNESS: Project Nexus 2 (Video Game) / int_c2393191
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_c2393191
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_c2393191
 MADNESS: Project Nexus 2 (Video Game) / int_c2b28f75
type
A.K.A.-47
 MADNESS: Project Nexus 2 (Video Game) / int_c2b28f75
comment
A.K.A.-47: Applies to almost all of the guns in the game. Many of them have instantly recognizable aliases, such as "N911", "NPK", and "NN 57", and are modeled after their real life counterparts. In most of them, at least one "N" stands for "Nevadean" or "Nevada".
 MADNESS: Project Nexus 2 (Video Game) / int_c2b28f75
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_c2b28f75
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_c2b28f75
 MADNESS: Project Nexus 2 (Video Game) / int_c2fc1ae
type
Neck Snap
 MADNESS: Project Nexus 2 (Video Game) / int_c2fc1ae
comment
Normally, the G03LM helmet knockoff and execution animations involves the characters climbing on top the G03LM and either knocking off the helmet or performing a Neck Snap or vice-versa. However, if the character is big enough (which is only possible in the Playground or by playing Arena Mode as The Massive), they'll simply knock off the helmet off them, and in the case of executions, finish them off like any other grunt.
 MADNESS: Project Nexus 2 (Video Game) / int_c2fc1ae
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_c2fc1ae
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_c2fc1ae
 MADNESS: Project Nexus 2 (Video Game) / int_c3585f4a
type
Boom, Headshot!
 MADNESS: Project Nexus 2 (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Since the game is a 3D arena-style game that would otherwise have no real way of aiming at certain points on a single target, the developers have dedicated a whole button to headshots. Holding down left shift will make the player character aim up slightly with their gun, allowing them to shoot enemies in the head.
 MADNESS: Project Nexus 2 (Video Game) / int_c3585f4a
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_c3585f4a
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_c3585f4a
 MADNESS: Project Nexus 2 (Video Game) / int_c547cd6d
type
Bulletproof Vest
 MADNESS: Project Nexus 2 (Video Game) / int_c547cd6d
comment
Bulletproof Vest: For the most part, this trope is used semi-accurately to Real Life: Different types of vests defend against different types of bullets; some bullets make it through depending on caliber, while others get blocked. Bullets that are blocked will still do, albeit reduced, damage to your health from the force of the round impacting on the vest.
 MADNESS: Project Nexus 2 (Video Game) / int_c547cd6d
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_c547cd6d
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_c547cd6d
 MADNESS: Project Nexus 2 (Video Game) / int_c75df49a
type
Shout-Out
 MADNESS: Project Nexus 2 (Video Game) / int_c75df49a
comment
Shout-Out: Slaughter Time is an Whole-Plot Reference to Smash TV, a stated inspiration for the gameplay of Project Nexus. One of the weapons is the "Fantasy Sword", with its only description being "We swear we didn't steal this." In "The Rush", one of the Combat Wave announcements says "What has science done!?" Quartermaster Bert's name is shortened to "Q-Bert" in-game. Chopper Dave's name, profession and off-screen habit of horrific accidents is a reference to a Show Within a Show from Sealab 2021 Q-Bert sometimes tells the player character "Oh hey, [player name], I didn't recognize you. You're my favorite customer", which is a sentence taken from The Room (2003) when Johnny buys flowers. The achievement "Slaughter Rank: Genocider"'s very-specific number is a reference to Dead Rising, which had the achievement "Zombie Genocider" for killing 53,594 zombies; enough to (story-wise, at least) kill the entire population of the town the game took place in. The early-game Toughs gang look like stereotypical greasers and will sometimes go "BARF!!" when beat up. Chopper Dave complains to Sweet-Tony that "sometimes even I get boarded!" as an excuse for ditching the Toughs' goods.
 MADNESS: Project Nexus 2 (Video Game) / int_c75df49a
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_c75df49a
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_c75df49a
 MADNESS: Project Nexus 2 (Video Game) / int_c9ca4e7f
type
Kung-Fu Jesus
 MADNESS: Project Nexus 2 (Video Game) / int_c9ca4e7f
comment
Kung-Fu Jesus: Dr. Jebediah Christoff.
 MADNESS: Project Nexus 2 (Video Game) / int_c9ca4e7f
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_c9ca4e7f
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_c9ca4e7f
 MADNESS: Project Nexus 2 (Video Game) / int_ca3d2067
type
Mook Debut Cutscene
 MADNESS: Project Nexus 2 (Video Game) / int_ca3d2067
comment
Mook Debut Cutscene: In various missions of the story mode, a special cutscene plays to introduce a new enemy you will encounter throughout the rest of the mission, or through the rest of the game. This includes, but not limited to: Asylum patients in the Seeking Asylum mission, whose cutscene involves them stuttering and asking Hank to let them out of the cage they're currently in The Sleepwalker GO3LM in Sleeper Labs, whose cutscene involves him crashing down in a Three-Point Landing-esque position then attacking Hank & Christoff In the level Chasms, Deimos & Sanford come across the Abomination enemy feasting on a corpse.
 MADNESS: Project Nexus 2 (Video Game) / int_ca3d2067
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_ca3d2067
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_ca3d2067
 MADNESS: Project Nexus 2 (Video Game) / int_d24ed873
type
Developer's Foresight
 MADNESS: Project Nexus 2 (Video Game) / int_d24ed873
comment
Developer's Foresight: Normally, the G03LM helmet knockoff and execution animations involves the characters climbing on top the G03LM and either knocking off the helmet or performing a Neck Snap or vice-versa. However, if the character is big enough (which is only possible in the Playground or by playing Arena Mode as The Massive), they'll simply knock off the helmet off them, and in the case of executions, finish them off like any other grunt. In Story Mode's "Base Jumping" mission, should you go back downstairs to see the Concierge after finishing the lounge area's combat sequence, he will comment on the commotion from said combat sequence. At the end of the game, you can mess around in the main city as Dr. Christoff with the Sheriff accompanying him. When the "Legacy of the S-3LF Eater" update added a new post-game story, Gibbing Tree made sure to add new dialogue for him relating to the storyline's different twists and turns. The same applies to Tricky, who despite not being playable, can still be a part of the party and has dialogue relating to killing the S-3LF Eater if he deals the final blow.
 MADNESS: Project Nexus 2 (Video Game) / int_d24ed873
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_d24ed873
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_d24ed873
 MADNESS: Project Nexus 2 (Video Game) / int_d3c2c6b2
type
Spread Shot
 MADNESS: Project Nexus 2 (Video Game) / int_d3c2c6b2
comment
Spread Shot: Shotguns, obviously.
 MADNESS: Project Nexus 2 (Video Game) / int_d3c2c6b2
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_d3c2c6b2
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_d3c2c6b2
 MADNESS: Project Nexus 2 (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 MADNESS: Project Nexus 2 (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Many returning characters from the animations now get fully-voiced incidental dialogue for the first time, including Jebus, Tricky, Sanford & Deimos, and even The Sheriff. Even the basic mooks get voice lines now.
 MADNESS: Project Nexus 2 (Video Game) / int_d40a8a0f
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_d40a8a0f
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_d40a8a0f
 MADNESS: Project Nexus 2 (Video Game) / int_da7ede9c
type
Firing One-Handed
 MADNESS: Project Nexus 2 (Video Game) / int_da7ede9c
comment
Firing One-Handed: Characters with enough skill can do this with two-handed guns, such as shotguns and rifles.
 MADNESS: Project Nexus 2 (Video Game) / int_da7ede9c
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_da7ede9c
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_da7ede9c
 MADNESS: Project Nexus 2 (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 MADNESS: Project Nexus 2 (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: With the right weapons (such as shotguns), shooting enemies will blow chunks of meat from their bodies. Headshots with powerful guns reduce heads to bloody chunks.
 MADNESS: Project Nexus 2 (Video Game) / int_db33bc7e
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_db33bc7e
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_db33bc7e
 MADNESS: Project Nexus 2 (Video Game) / int_dbbba507
type
Handguns
 MADNESS: Project Nexus 2 (Video Game) / int_dbbba507
comment
Handguns: An entire class of guns are these.
 MADNESS: Project Nexus 2 (Video Game) / int_dbbba507
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_dbbba507
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_dbbba507
 MADNESS: Project Nexus 2 (Video Game) / int_e0789c2a
type
Your Head A-Splode
 MADNESS: Project Nexus 2 (Video Game) / int_e0789c2a
comment
Your Head A-Splode: A later update added exploding heads.
 MADNESS: Project Nexus 2 (Video Game) / int_e0789c2a
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_e0789c2a
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_e0789c2a
 MADNESS: Project Nexus 2 (Video Game) / int_e294a0be
type
Our Souls Are Different
 MADNESS: Project Nexus 2 (Video Game) / int_e294a0be
comment
Director Phobos is this for Story Mode, with the reveal of his S-3LF controlling Project Gestalt and attempting to reach godhood.
 MADNESS: Project Nexus 2 (Video Game) / int_e294a0be
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_e294a0be
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_e294a0be
 MADNESS: Project Nexus 2 (Video Game) / int_e2cbeee9
type
Gangsta Style
 MADNESS: Project Nexus 2 (Video Game) / int_e2cbeee9
comment
Gangsta Style: Any character, including the player, will hold guns sideways if they don't have the "Core: Gun Handling 1" ranged skill. The game also pokes fun at the concept when you take your first gun handling skill.
 MADNESS: Project Nexus 2 (Video Game) / int_e2cbeee9
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_e2cbeee9
featureConfidence
1.0
 MADNESS: Project Nexus 2 (Video Game)
hasFeature
MADNESS: Project Nexus 2 (Video Game) / int_e2cbeee9
 MADNESS: Project Nexus 2 (Video Game) / int_e303d198
type
Whole-Plot Reference
 MADNESS: Project Nexus 2 (Video Game) / int_e303d198
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Slaughter Time is an Whole-Plot Reference to Smash TV, a stated inspiration for the gameplay of Project Nexus.
 MADNESS: Project Nexus 2 (Video Game) / int_e303d198
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1.0
 MADNESS: Project Nexus 2 (Video Game) / int_e303d198
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 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game) / int_e303d198
 MADNESS: Project Nexus 2 (Video Game) / int_e545e190
type
Nerf
 MADNESS: Project Nexus 2 (Video Game) / int_e545e190
comment
Nerf: GO3LMs were notorious in the original flash game for being armored giant mooks that had a very hard-to-exploit weakness through meleeing their armor until the helmet falls off, which was made harder when they can easily melee you in retaliation for that. Here, the reworked mechanics allow players to easily provoke a GO3LM into an easily telegraphed Death or Glory Attack, them performing a takedown to remove their helmet to shoot at the unarmored head, or locking them into a Cycle of Hurting through continuously provoking them into attacks, then performing takedowns on them until they're dead. On the other hand, they're no longer vulnerable to being cheesed by spamming dash attacks on them. The Hook was the weapon for Sanford in the classic Project Nexus game, and it was unbreakable, meaning that it can serve as an Emergency Weapon for him very well. This game, while it still has the ability to "hook" in enemies, is now as breakable as any other melee weapon, though to compensate, anyone can now use it and Sanford's ability is now expanded on other hook-like weapons.
 MADNESS: Project Nexus 2 (Video Game) / int_e545e190
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 MADNESS: Project Nexus 2 (Video Game) / int_e545e190
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 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game) / int_e545e190
 MADNESS: Project Nexus 2 (Video Game) / int_e5a6888c
type
Quick Draw
 MADNESS: Project Nexus 2 (Video Game) / int_e5a6888c
comment
Quick Draw: There's a skill dedicated to this that allows the player to switch to ranged weapons faster.
 MADNESS: Project Nexus 2 (Video Game) / int_e5a6888c
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1.0
 MADNESS: Project Nexus 2 (Video Game) / int_e5a6888c
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 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game) / int_e5a6888c
 MADNESS: Project Nexus 2 (Video Game) / int_eb81c601
type
Big Damn Heroes
 MADNESS: Project Nexus 2 (Video Game) / int_eb81c601
comment
Big Damn Heroes: During the Vampires' attack on Club Advent, Doc leaves out the back door, seemingly because he's not a fighter... Then meets you at the bus stop by running over a trio of Vampire Bruisers that would give you no end of hell given how low on weaponry you're likely to be.
 MADNESS: Project Nexus 2 (Video Game) / int_eb81c601
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1.0
 MADNESS: Project Nexus 2 (Video Game) / int_eb81c601
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 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game) / int_eb81c601
 MADNESS: Project Nexus 2 (Video Game) / int_eb8f64a6
type
No Good Deed Goes Unpunished
 MADNESS: Project Nexus 2 (Video Game) / int_eb8f64a6
comment
No Good Deed Goes Unpunished: The Arena Player Character's decision to let "Fence" examine at the Enmeshment Drive, as well as provide him with Matter from his Heist contract, means that Dr. Crackpot has enough resources to continue Project Zed without the help of the Nexus Core.
 MADNESS: Project Nexus 2 (Video Game) / int_eb8f64a6
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 MADNESS: Project Nexus 2 (Video Game) / int_eb8f64a6
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 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game) / int_eb8f64a6
 MADNESS: Project Nexus 2 (Video Game) / int_ef42ca88
type
Emergency Weapon
 MADNESS: Project Nexus 2 (Video Game) / int_ef42ca88
comment
The Hook was the weapon for Sanford in the classic Project Nexus game, and it was unbreakable, meaning that it can serve as an Emergency Weapon for him very well. This game, while it still has the ability to "hook" in enemies, is now as breakable as any other melee weapon, though to compensate, anyone can now use it and Sanford's ability is now expanded on other hook-like weapons.
 MADNESS: Project Nexus 2 (Video Game) / int_ef42ca88
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1.0
 MADNESS: Project Nexus 2 (Video Game) / int_ef42ca88
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 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game) / int_ef42ca88
 MADNESS: Project Nexus 2 (Video Game) / int_f0001923
type
Fire-Breathing Weapon
 MADNESS: Project Nexus 2 (Video Game) / int_f0001923
comment
Fire-Breathing Weapon: The "firebug" works by shooting fireballs of ignited napalm onto targets.
 MADNESS: Project Nexus 2 (Video Game) / int_f0001923
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1.0
 MADNESS: Project Nexus 2 (Video Game) / int_f0001923
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MADNESS: Project Nexus 2 (Video Game) / int_f0001923
 MADNESS: Project Nexus 2 (Video Game) / int_f47bdd2a
type
Violent Glaswegian
 MADNESS: Project Nexus 2 (Video Game) / int_f47bdd2a
comment
Violent Glaswegian: All the bandits inexplicably have Scottish accents despite the game taking place in Nevada.
 MADNESS: Project Nexus 2 (Video Game) / int_f47bdd2a
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1.0
 MADNESS: Project Nexus 2 (Video Game) / int_f47bdd2a
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 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game) / int_f47bdd2a
 MADNESS: Project Nexus 2 (Video Game) / int_f55a4778
type
Organ Drops
 MADNESS: Project Nexus 2 (Video Game) / int_f55a4778
comment
Combined with Organ Drop, some robots can sometimes drop their leg as a melee weapon. One of the strongest melee weapons in the game is one of Project Gestalt's metal tusks, counting as a Massive bladed weapon.
 MADNESS: Project Nexus 2 (Video Game) / int_f55a4778
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1.0
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 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game) / int_f55a4778
 MADNESS: Project Nexus 2 (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 MADNESS: Project Nexus 2 (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: In Arena Mode, jumpkicking your subordinates and random civilians around can be rather fun. They don't complain either, they just take it and get back up.
 MADNESS: Project Nexus 2 (Video Game) / int_f87c42d4
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 MADNESS: Project Nexus 2 (Video Game) / int_f87c42d4
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 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game) / int_f87c42d4
 MADNESS: Project Nexus 2 (Video Game) / int_fda454ec
type
Every Bullet is a Tracer
 MADNESS: Project Nexus 2 (Video Game) / int_fda454ec
comment
Every Bullet is a Tracer: Justified, as otherwise you wouldn't know where your shots actually are going.
 MADNESS: Project Nexus 2 (Video Game) / int_fda454ec
featureApplicability
1.0
 MADNESS: Project Nexus 2 (Video Game) / int_fda454ec
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 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game) / int_fda454ec
 MADNESS: Project Nexus 2 (Video Game) / int_fe0330fb
type
Brick Joke
 MADNESS: Project Nexus 2 (Video Game) / int_fe0330fb
comment
Brick Joke: During the opening tutorial level, Hank quips that Gil, a burger joint owner, is "probably Zed chow". Fast forward to later in the plot, and it's revealed that while it was true at first, Zombie Gil turned the tables on them and is now eating other Zeds.
 MADNESS: Project Nexus 2 (Video Game) / int_fe0330fb
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 MADNESS: Project Nexus 2 (Video Game) / int_fe0330fb
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 MADNESS: Project Nexus 2 (Video Game)
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MADNESS: Project Nexus 2 (Video Game) / int_fe0330fb
 MADNESS: Project Nexus 2 (Video Game) / int_fe4b5262
type
Throw-Away Guns
 MADNESS: Project Nexus 2 (Video Game) / int_fe4b5262
comment
Throwaway Guns: Most "smarter" enemies will do this upon running out of ammo in order to pick up a loaded gun or melee weapon on the ground instead. The player is encouraged to do so as well.
 MADNESS: Project Nexus 2 (Video Game) / int_fe4b5262
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 MADNESS: Project Nexus 2 (Video Game)
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ItemName
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MADNESS: Project Nexus 2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 MADNESS: Project Nexus 2 (Video Game)
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Batter Up! / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Crowbar Combatant / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Early Game Hell / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Every Bullet is a Tracer / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Every Man Has His Price / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Fighting Clown / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Gangsta Style / int_d23744d8
 MADNESS: Project Nexus 2 (Video Game)
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Hard Mode Perks / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Idiosyncratic Difficulty Levels / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Main Character Final Boss / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Multiple Life Bars / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Nail 'Em / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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New Game Plus / int_d23744d8
 MADNESS: Project Nexus 2 (Video Game)
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Non-Lethal Bottomless Pits / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Regenerating Shield, Static Health / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Soul-Cutting Blade / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Throw-Away Guns / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Throwing the Distraction / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Throwing Your Sword Always Works / int_4c2da4b8
 MADNESS: Project Nexus 2 (Video Game)
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Video Games of 2015–2019 / int_4c2da4b8
 MadnessProjectNexus2
sameAs
MADNESS: Project Nexus 2 (Video Game)