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Magicka 2 (Video Game)
- 38 statements
- 6 feature instances
- 5 referencing feature instances
Magicka 2 (Video Game) | type |
TVTItem | |
Magicka 2 (Video Game) | label |
Magicka 2 (Video Game) | |
Magicka 2 (Video Game) | page |
Magicka2 | |
Magicka 2 (Video Game) | comment |
Many years have passed since the Wizards of Order of Magick, lead by handsome Vlad, who is most definitely not a vampire, saved the world. Since then, things have changed: Wizards have engaged in the Wizard Wars, which left them as a shadow of their former glory, humans got along with elves and dwarves, and magic has deteriorated in many significant ways. However, Vlad learns of a prophecy speaking of a child that could restore magic to its former glory, who happens to be endangered by an evil force not willing to allow that happening. Finding one to four Order of Magick adepts in the school Castle Aldrheim ruins, he asks them to save the world once again...Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A sequel to Magicka released for PC and PlayStation 4 on May 26th, 2015, Magicka 2 is another top-down spellcasting-based hack-and-slash-like game, allowing you to control a Wizard and cast various spells in various ways in order to kill enemies while simultaneously avoiding (or not) killing your friends. The spell system was reworked, allowing players to move in various directions while casting simpler spells, while eliminating some game-breaking options. The story runs on self-referential, pythonic humor as seen in previous game. | |
Magicka 2 (Video Game) | fetched |
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Magicka 2 (Video Game) | parsed |
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Magicka 2 (Video Game) | isPartOf |
DBTropes | |
Magicka 2 (Video Game) / int_41dd77d | type |
Zerg Rush | |
Magicka 2 (Video Game) / int_41dd77d | comment |
Basic weapon enchantments now last far longer than just one hit. Compared to the first game, where melee was next to useless, this means the constant zerg rushes you're faced with are a bit more manageable with strong melee. | |
Magicka 2 (Video Game) / int_41dd77d | featureApplicability |
1.0 | |
Magicka 2 (Video Game) / int_41dd77d | featureConfidence |
1.0 | |
Magicka 2 (Video Game) | hasFeature |
Magicka 2 (Video Game) / int_41dd77d | |
Magicka 2 (Video Game) / int_62259825 | type |
Nintendo Hard | |
Magicka 2 (Video Game) / int_62259825 | comment |
The fairy can now be revived, so as long as you remember to do so you can avoid having your progress reset because you died. This addressed critism of the first game's unbalanced difficulty where solo is Nintendo Hard because no friends to revive you means one death and it's game over, but even just one friend drops difficulty tenfold since death immediately becomes cheap. | |
Magicka 2 (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Magicka 2 (Video Game) / int_62259825 | featureConfidence |
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Magicka 2 (Video Game) | hasFeature |
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Magicka 2 (Video Game) / int_d028e0da | type |
An Arm and a Leg | |
Magicka 2 (Video Game) / int_d028e0da | comment |
An Arm and a Leg: Vlad is missing his right hand in this game. We never learn what happened to it. | |
Magicka 2 (Video Game) / int_d028e0da | featureApplicability |
1.0 | |
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Magicka 2 (Video Game) | hasFeature |
Magicka 2 (Video Game) / int_d028e0da | |
Magicka 2 (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Magicka 2 (Video Game) / int_d2c0e2ed | comment |
If you fall for the Schmuck Bait it's still possible for you to pick up your weapon. | |
Magicka 2 (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Magicka 2 (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Magicka 2 (Video Game) | hasFeature |
Magicka 2 (Video Game) / int_d2c0e2ed | |
Magicka 2 (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Magicka 2 (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Magic Quickslots allow you to cast magicks without remembering their element combinations, or risking mistyping them, or accidentally killing yourself because you were trying to cast lightning when wet. The downside is that there's a longer cooldown compared to manual input. All checkpoints are automatic now. Also, they work even after turning off the game. If you fall for the Schmuck Bait it's still possible for you to pick up your weapon. Basic weapon enchantments now last far longer than just one hit. Compared to the first game, where melee was next to useless, this means the constant zerg rushes you're faced with are a bit more manageable with strong melee. The fairy can now be revived, so as long as you remember to do so you can avoid having your progress reset because you died. This addressed critism of the first game's unbalanced difficulty where solo is Nintendo Hard because no friends to revive you means one death and it's game over, but even just one friend drops difficulty tenfold since death immediately becomes cheap. | |
Magicka 2 (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Magicka 2 (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
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