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Marrow (Video Game)

 Marrow (Video Game)
type
TVTItem
 Marrow (Video Game)
label
Marrow (Video Game)
 Marrow (Video Game)
page
Marrow
 Marrow (Video Game)
comment
Marrow is a Horror Metroidvania game developed by Fever Dream Gameworks studio in 2016, and the first game in the unnamed trilogy set in the same universe.The game's set during the Dark Ages. A group of orphans, that left their village for unknown reasons, heed in some abandoned house in the mountains during the thunderstorm. One of them, a boy named Daniel, wakes up at night and sees that all the other children have disappeared. He investigates the house and finds a huge hole in the floor that leads down below the mountain. Daniel is going down, trying to find and bring his friends back, but he doesn't even know what exactly awaits him in the bowels of the deep mountain...The release trailer can be found here, and the game can be purchased from itch.io or Steam.
 Marrow (Video Game)
fetched
2023-07-07T10:29:28Z
 Marrow (Video Game)
parsed
2023-07-07T10:29:28Z
 Marrow (Video Game)
isPartOf
DBTropes
 Marrow (Video Game) / int_13d7a65e
type
The Artifact
 Marrow (Video Game) / int_13d7a65e
comment
The Artifact: Luminous Orb and Tendril.
 Marrow (Video Game) / int_13d7a65e
featureApplicability
1.0
 Marrow (Video Game) / int_13d7a65e
featureConfidence
1.0
 Marrow (Video Game)
hasFeature
Marrow (Video Game) / int_13d7a65e
 Marrow (Video Game) / int_1aa08f77
type
Multiple Endings
 Marrow (Video Game) / int_1aa08f77
comment
Multiple Endings: More gameover than an actual ending, Bad End is obtained if Daniel's defeated the Familiar without saving all of the orphans. The protagonist just dies right afterwards, though it doesn't seem like the true ending brings any more happy conclusion for him.
 Marrow (Video Game) / int_1aa08f77
featureApplicability
1.0
 Marrow (Video Game) / int_1aa08f77
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1.0
 Marrow (Video Game)
hasFeature
Marrow (Video Game) / int_1aa08f77
 Marrow (Video Game) / int_1bbb76bc
type
Abandoned Area
 Marrow (Video Game) / int_1bbb76bc
comment
Abandoned Area: The game's setting is long forgotten, but not quite abandoned dungeons and catacombs.
 Marrow (Video Game) / int_1bbb76bc
featureApplicability
1.0
 Marrow (Video Game) / int_1bbb76bc
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1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_1bbb76bc
 Marrow (Video Game) / int_299dae0
type
Background Boss
 Marrow (Video Game) / int_299dae0
comment
Background Boss: Most of the game's bosses can be damaged only by hitting them in a certain spot.
 Marrow (Video Game) / int_299dae0
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1.0
 Marrow (Video Game) / int_299dae0
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1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_299dae0
 Marrow (Video Game) / int_2bfd6a1e
type
Check-Point Starvation
 Marrow (Video Game) / int_2bfd6a1e
comment
Checkpoint Starvation: Hey, but at least every boss has one nearby!
 Marrow (Video Game) / int_2bfd6a1e
featureApplicability
1.0
 Marrow (Video Game) / int_2bfd6a1e
featureConfidence
1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_2bfd6a1e
 Marrow (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Marrow (Video Game) / int_3ac2a3e3
comment
Deadly Gas: The Growths release a poisonous cloud upon exploding. This won't happen if they're killed by the Fire Blast.
 Marrow (Video Game) / int_3ac2a3e3
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1.0
 Marrow (Video Game) / int_3ac2a3e3
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1.0
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Marrow (Video Game) / int_3ac2a3e3
 Marrow (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Marrow (Video Game) / int_3ef5a484
comment
Final Boss, New Dimension: The otherworldly cosmic landscape area before the battle with the Olnok's Eyes and the Familiar, that is located on bottom of the Red Tower.
 Marrow (Video Game) / int_3ef5a484
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1.0
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1.0
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Marrow (Video Game) / int_3ef5a484
 Marrow (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Marrow (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Not only offensive abilities will be required to get into every nook and cranny of the mountain's underworld, but also the Fissures, through which Daniel's able to mutate into a warped version of himself: too weak to fight, but small enough to squeeze through tight spots.
 Marrow (Video Game) / int_3f2503af
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1.0
 Marrow (Video Game) / int_3f2503af
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1.0
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Marrow (Video Game) / int_3f2503af
 Marrow (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Marrow (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: In the true ending, Daniel manages to defeat the Familiar and send all of his friends back to surface. However, right afterwards intense flow of marrow begins flooding the dungeons. Trying to escape, Daniel almost makes it but get caught by the overwhelming flow, and the only thing left of him is his medallion that pops up to the surface. Whether he's died or not, still remains unknown.
 Marrow (Video Game) / int_40cc0c7e
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1.0
 Marrow (Video Game) / int_40cc0c7e
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1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_40cc0c7e
 Marrow (Video Game) / int_50308171
type
Sound of No Damage
 Marrow (Video Game) / int_50308171
comment
Sound of No Damage: Lumen Caster has an impenetrable shield on it, that has to be turned off as it blocks any damage dealt to the boss; Imprisoned Seer can't be damaged by melee weapons at all, and the only way to kill it is by reflecting its magical blasts; the orb of the final Olnok's Eyes form is only taking damage when glowing blue.
 Marrow (Video Game) / int_50308171
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1.0
 Marrow (Video Game) / int_50308171
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 Marrow (Video Game)
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Marrow (Video Game) / int_50308171
 Marrow (Video Game) / int_504a1991
type
Body Horror
 Marrow (Video Game) / int_504a1991
comment
Body Horror: every single being in the game besides the protagonist and the orphans is either a mutated human, an alien, a ghost, or an Eldritch Abomination.
 Marrow (Video Game) / int_504a1991
featureApplicability
1.0
 Marrow (Video Game) / int_504a1991
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1.0
 Marrow (Video Game)
hasFeature
Marrow (Video Game) / int_504a1991
 Marrow (Video Game) / int_50c23153
type
Cave Behind the Falls
 Marrow (Video Game) / int_50c23153
comment
Cave Behind the Falls: Upon entering the Necropolis, it's possible to get straight into the upper levels of the area by dashing through the first marrowfall.
 Marrow (Video Game) / int_50c23153
featureApplicability
1.0
 Marrow (Video Game) / int_50c23153
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1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_50c23153
 Marrow (Video Game) / int_62203642
type
Multi-Stage Battle
 Marrow (Video Game) / int_62203642
comment
Multi-Stage Battle: Upon depleting half of it's health, Stuland Patriarch's semi-human appearance becomes utterly distorted, and he starts attacking more furiously. In addition, Olnok's Eyes begin using their lightning strikes more often after destroying their eyes.
 Marrow (Video Game) / int_62203642
featureApplicability
1.0
 Marrow (Video Game) / int_62203642
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1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_62203642
 Marrow (Video Game) / int_62259825
type
Nintendo Hard
 Marrow (Video Game) / int_62259825
comment
Nintendo Hard: As a product of love to NES and SNES era, the game is absolutely merciless in terms of difficulty, especially in comparison with many other metroidvania titles: there's no map option, no health bar, the player is consistently surrounded by darkness and its deadly inhabitants. Besides, the game uses Checkpoint system, and upon dying or saving at one of them most of the previously killed enemies will be revived.
 Marrow (Video Game) / int_62259825
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1.0
 Marrow (Video Game) / int_62259825
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1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_62259825
 Marrow (Video Game) / int_67e9f779
type
Teleport Spam
 Marrow (Video Game) / int_67e9f779
comment
Teleport Spam: Lurkers are constantly teleporting to player while being barely visible and invulnerable, as if their high damage wasn't painful enough to deal with. Same goes for the Familiar, in addition to its other nasty tricks.
 Marrow (Video Game) / int_67e9f779
featureApplicability
1.0
 Marrow (Video Game) / int_67e9f779
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1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_67e9f779
 Marrow (Video Game) / int_6f3498bc
type
Collision Damage
 Marrow (Video Game) / int_6f3498bc
comment
Collision Damage: Almost every being in the game is quite painful for Daniel to touch.
 Marrow (Video Game) / int_6f3498bc
featureApplicability
1.0
 Marrow (Video Game) / int_6f3498bc
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1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_6f3498bc
 Marrow (Video Game) / int_8774fb47
type
Eldritch Abomination
 Marrow (Video Game) / int_8774fb47
comment
Eldritch Abomination: The world of Marrow is filled with them. Wretched Stulands and, especially, Stuland Patriarch, enormous half-ghostly creatures, affected by marrow. Formerly humans, whose experiments with the otherworldly substance went too far, they're neither dead, not alive now, aimlessly wandering the halls of the Manor, buried and forgotten deep underground. Unseen, a sentinel of the Manor's entrance. While being completely invisible for Daniel's human eyes, it's true form is being shown in Echo Realm, having giant insect-like claws and a big red eye. In addition, there's a lot of eyeballs floating around it, though it's unknown if they have any connection to the Unseen. Dying Successes, stationary tree-like creatures that continuously produces marrow. They have humanoid faces, resembling human ones. The Familiar, a powerful godlike being that was born from the experiments of crossbreeding between the marrow affected humanoid and a lumen fly. It has an appearance of underdeveloped and mutated humanoid embryo growing from the big main body, having both insect and human traits, as well as the pair of alienish eyes. It's unknown if the Familiar's mind is actually well-developed, or it's still on level of a newborn child, but considering it staying sealed in the Red Tower for centuries despite all of it's enormous might, we can assume the latter. The Glooms, invulnerable and dangerous inhabitants of the Malignance, serving as a kind of "immune system" of the location. Usually sleeping, they're being awakened when Daniel's getting in contact with their Dreams, that makes them relentlessly pursuing him.
 Marrow (Video Game) / int_8774fb47
featureApplicability
1.0
 Marrow (Video Game) / int_8774fb47
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1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_8774fb47
 Marrow (Video Game) / int_8c97cf66
type
Stationary Boss
 Marrow (Video Game) / int_8c97cf66
comment
Stationary Boss: Stuland Patriarch, Imprisoned Seer, Lumen Caster, and Olnok's Eyes.
 Marrow (Video Game) / int_8c97cf66
featureApplicability
1.0
 Marrow (Video Game) / int_8c97cf66
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1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_8c97cf66
 Marrow (Video Game) / int_9d12bbc1
type
Foreshadowing
 Marrow (Video Game) / int_9d12bbc1
comment
Foreshadowing: Through the game Daniel occasionally sees a clothed skeleton figure appears before him for a moment. As it turns out, Daniel sees himself dead, although it's unknown if he actually died in the end or not.
 Marrow (Video Game) / int_9d12bbc1
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1.0
 Marrow (Video Game) / int_9d12bbc1
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 Marrow (Video Game)
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Marrow (Video Game) / int_9d12bbc1
 Marrow (Video Game) / int_a121abc7
type
Respawning Enemies
 Marrow (Video Game) / int_a121abc7
comment
Respawning Enemies: Stillborns, Takens, Vicars, Key Masters, Baptized, and Usurpers.
 Marrow (Video Game) / int_a121abc7
featureApplicability
1.0
 Marrow (Video Game) / int_a121abc7
featureConfidence
1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_a121abc7
 Marrow (Video Game) / int_a8a04f6f
type
And I Must Scream
 Marrow (Video Game) / int_a8a04f6f
comment
And I Must Scream: Baptized are the victims of marrow experimenting, injected with the substance and turned by it into unkillable, immortal blobs. They inhabit the pools of drying marrow on the lower layers of the Necropolis: unable to escape or die, and doomed to live in darkness.
 Marrow (Video Game) / int_a8a04f6f
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1.0
 Marrow (Video Game) / int_a8a04f6f
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 Marrow (Video Game)
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Marrow (Video Game) / int_a8a04f6f
 Marrow (Video Game) / int_af8974a3
type
Breakable Weapons
 Marrow (Video Game) / int_af8974a3
comment
Breakable Weapons: Once found, the Rusted Sword can deal only a certain amount of strikes and then, if not restored, crumbles to dust.
 Marrow (Video Game) / int_af8974a3
featureApplicability
1.0
 Marrow (Video Game) / int_af8974a3
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 Marrow (Video Game)
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Marrow (Video Game) / int_af8974a3
 Marrow (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Marrow (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: The game contains zero dialogues, the only text in it are the weapons/items descriptions, and the locations names. The only backstory can be found on the game's fandom page, or in the developer's notes.
 Marrow (Video Game) / int_afbf2c80
featureApplicability
1.0
 Marrow (Video Game) / int_afbf2c80
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1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_afbf2c80
 Marrow (Video Game) / int_b4215a8d
type
Tennis Boss
 Marrow (Video Game) / int_b4215a8d
comment
Tennis Boss: Imprisoned Seer and Cloven.
 Marrow (Video Game) / int_b4215a8d
featureApplicability
1.0
 Marrow (Video Game) / int_b4215a8d
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 Marrow (Video Game)
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Marrow (Video Game) / int_b4215a8d
 Marrow (Video Game) / int_c04b1231
type
Jump Scare
 Marrow (Video Game) / int_c04b1231
comment
Jump Scare: The game barely uses them, but there're several nonetheless: First encounter with the Familiar and the Haunters of the Broken Spheres at the obelisk in Windheim. The Familiar's scream at the passage between the Reservoir and the Necropolis. Not really a jumpscare: in the Red Tower, there's a huge empty room with the dead bodies of unknown creatures lying on them. If you get past them until the end of the room, and then go back, you'll see one of the bodies in sitting pose. If you reenter the room after that, the body will be gone.
 Marrow (Video Game) / int_c04b1231
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1.0
 Marrow (Video Game) / int_c04b1231
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 Marrow (Video Game)
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Marrow (Video Game) / int_c04b1231
 Marrow (Video Game) / int_c75c63a3
type
Blackout Basement
 Marrow (Video Game) / int_c75c63a3
comment
Blackout Basement: The whole game is a big one. More than that, some monsters and traps can extinguish your light source that can't be replenished unless a checkpoint is found (good luck with that).
 Marrow (Video Game) / int_c75c63a3
featureApplicability
1.0
 Marrow (Video Game) / int_c75c63a3
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 Marrow (Video Game)
hasFeature
Marrow (Video Game) / int_c75c63a3
 Marrow (Video Game) / int_cf168867
type
The Corruption
 Marrow (Video Game) / int_cf168867
comment
The Corruption: Marrow substance, that distorts not only physical, but also spiritual lifeforms.
 Marrow (Video Game) / int_cf168867
featureApplicability
1.0
 Marrow (Video Game) / int_cf168867
featureConfidence
1.0
 Marrow (Video Game)
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Marrow (Video Game) / int_cf168867
 Marrow (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Marrow (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Grit Regain spell allows Daniel to regenerate his health for the cost of mana, making his voyage a bit more safer. Warp Rite allows Daniel to warp back to the last checkpoint without resetting the enemies. However, doing this after the mysterious bell rings kills the protagonist on spot instead. While the standard melee attack immobilizes Daniel for a moment and makes him an easy target for the foes, attacking while jumping doesn't limit his agility at all, and is much more comfortable to use. Finding new Grit and Clarity upgrades fully replenish Dan's health and mana, respectively.
 Marrow (Video Game) / int_d6f284a3
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1.0
 Marrow (Video Game) / int_d6f284a3
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 Marrow (Video Game)
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Marrow (Video Game) / int_d6f284a3
 Marrow (Video Game) / int_name
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ItemName
 Marrow (Video Game) / int_name
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 Marrow (Video Game) / int_name
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 Marrow (Video Game) / int_name
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 Marrow (Video Game)
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Marrow (Video Game)

The following is a list of statements referring to the current page from other pages.

 Marrow (Video Game)
hasFeature
Metroidvania / int_d642058f