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MasterGame (Video Game)
- 58 statements
- 10 feature instances
- 3 referencing feature instances
MasterGame (Video Game) | type |
TVTItem | |
MasterGame (Video Game) | label |
MasterGame (Video Game) | |
MasterGame (Video Game) | page |
MasterGame | |
MasterGame (Video Game) | comment |
MasterGame is a Geometry Dash custom level by Serponge. It is a full-on RPG built in the game's Level Editor, as well as a Spin-Off of the Altergame custom level series. Like the series, MasterGame is a complete departure from Geometry Dash's typical music-based platformer gameplay.The level's story puts the player in control of a treasure hunting crew's captain, who washes ashore after a leak in their ship is left unattended. Having been mysteriousy transformed into a green square, they must explore in order to find a way back to normal. | |
MasterGame (Video Game) | fetched |
2024-03-01T23:46:46Z | |
MasterGame (Video Game) | parsed |
2024-03-01T23:46:46Z | |
MasterGame (Video Game) | isPartOf |
DBTropes | |
MasterGame (Video Game) / int_5475a026 | type |
Block Puzzle | |
MasterGame (Video Game) / int_5475a026 | comment |
Block Puzzle: One must be completed to unlock the map in Arctika Village. | |
MasterGame (Video Game) / int_5475a026 | featureApplicability |
1.0 | |
MasterGame (Video Game) / int_5475a026 | featureConfidence |
1.0 | |
MasterGame (Video Game) | hasFeature |
MasterGame (Video Game) / int_5475a026 | |
MasterGame (Video Game) / int_62453cf7 | type |
From Beyond the Fourth Wall | |
MasterGame (Video Game) / int_62453cf7 | comment |
From Beyond the Fourth Wall: Reaching the final boss requires using a save code that the crewmate, unaware of what it is, gives you in the room before it. Entering the code puts you at a save point in the same room, but with a new path through the wall at its top. | |
MasterGame (Video Game) / int_62453cf7 | featureApplicability |
1.0 | |
MasterGame (Video Game) / int_62453cf7 | featureConfidence |
1.0 | |
MasterGame (Video Game) | hasFeature |
MasterGame (Video Game) / int_62453cf7 | |
MasterGame (Video Game) / int_95974d1d | type |
Password Save | |
MasterGame (Video Game) / int_95974d1d | comment |
Password Save: Geometry Dash custom levels are limited to a fixed length based on objects placed in the editor, which the player is always approaching due to the game's nature as an auto-scroller. note At least when this level was released. The later Update 2.2 introduced the "level end" trigger and Platformer levels with free movement MasterGame gets around this with password saves, letting you continue progressing across multiple attempts at the level. | |
MasterGame (Video Game) / int_95974d1d | featureApplicability |
1.0 | |
MasterGame (Video Game) / int_95974d1d | featureConfidence |
1.0 | |
MasterGame (Video Game) | hasFeature |
MasterGame (Video Game) / int_95974d1d | |
MasterGame (Video Game) / int_a24989ce | type |
Save Point | |
MasterGame (Video Game) / int_a24989ce | comment |
Save Point: You can save the game at small statues by walking up to the circle in front of them. This will display a save code after a few seconds. | |
MasterGame (Video Game) / int_a24989ce | featureApplicability |
1.0 | |
MasterGame (Video Game) / int_a24989ce | featureConfidence |
1.0 | |
MasterGame (Video Game) | hasFeature |
MasterGame (Video Game) / int_a24989ce | |
MasterGame (Video Game) / int_b97a2fa7 | type |
Forced Transformation | |
MasterGame (Video Game) / int_b97a2fa7 | comment |
Forced Transformation: The captain is transformed from a into a square due to the final boss stealing their appearance. | |
MasterGame (Video Game) / int_b97a2fa7 | featureApplicability |
1.0 | |
MasterGame (Video Game) / int_b97a2fa7 | featureConfidence |
1.0 | |
MasterGame (Video Game) | hasFeature |
MasterGame (Video Game) / int_b97a2fa7 | |
MasterGame (Video Game) / int_c75df49a | type |
Shout-Out | |
MasterGame (Video Game) / int_c75df49a | comment |
Shout-Out: The song used for MasterGame is an arrangement of Hyrule Field from The Legend of Zelda: Ocarina of Time. | |
MasterGame (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
MasterGame (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
MasterGame (Video Game) | hasFeature |
MasterGame (Video Game) / int_c75df49a | |
MasterGame (Video Game) / int_d2a9f080 | type |
Opening Scroll | |
MasterGame (Video Game) / int_d2a9f080 | comment |
Opening Scroll: A new game starts with one from the perspective of the captain, explaining how they washed ashore near Arctika Village. | |
MasterGame (Video Game) / int_d2a9f080 | featureApplicability |
1.0 | |
MasterGame (Video Game) / int_d2a9f080 | featureConfidence |
1.0 | |
MasterGame (Video Game) | hasFeature |
MasterGame (Video Game) / int_d2a9f080 | |
MasterGame (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
MasterGame (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The level includes an on-screen meter of how much longer you can play until restarting from a save is required. When it's down to one minute remaining, a warning appears alongside a countdown in seconds. Dying will not immediately send you back to the start like most Geometry Dash levels, but instead will display your most recent save code onscreen for a while until you're forced to start over. The save code required to access the final boss is a more subtle example. Since it forces you to start from a new attempt, it guarantees that you'll have enough time to fight the final boss as you can't begin the fight without a full timer. | |
MasterGame (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
MasterGame (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
MasterGame (Video Game) | hasFeature |
MasterGame (Video Game) / int_d6f284a3 | |
MasterGame (Video Game) / int_f6722211 | type |
Hit Points | |
MasterGame (Video Game) / int_f6722211 | comment |
Hit Points: Indicated by a row of hearts in the top left of the screen. You start with three, and every time you run into spikes or an enemy you lose one. | |
MasterGame (Video Game) / int_f6722211 | featureApplicability |
1.0 | |
MasterGame (Video Game) / int_f6722211 | featureConfidence |
1.0 | |
MasterGame (Video Game) | hasFeature |
MasterGame (Video Game) / int_f6722211 | |
MasterGame (Video Game) / int_name | type |
ItemName | |
MasterGame (Video Game) / int_name | comment |
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MasterGame (Video Game) / int_name | featureApplicability |
1.0 | |
MasterGame (Video Game) / int_name | featureConfidence |
1.0 | |
MasterGame (Video Game) | hasFeature |
MasterGame (Video Game) / int_name | |
MasterGame (Video Game) / int_name | itemName |
MasterGame (Video Game) |
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