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Max Payne (Video Game)

 Max Payne (Video Game)
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TVTItem
 Max Payne (Video Game)
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Max Payne (Video Game)
 Max Payne (Video Game)
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MaxPayne1
 Max Payne (Video Game)
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Max Payne is a Third-Person Shooter video game, with a plot and atmosphere heavily inspired by both Film Noir and Heroic Bloodshed movies, developed by the Finnish-based Remedy Entertainment, produced by 3D Realms, and published by Gathering of Developers in July 2001. It is the first game in the Max Payne series. Remedy cited the PlayStation titles Loaded and Tomb Raider as main influences in terms of gameplay.NYPD detective Max Payne's wife and baby daughter are killed in their home by junkies strung out on the designer drug Valkyr. Three years later, Max has transferred to the DEA and gone undercover with the Punchinello crime family, intending to bring the Valkyr drug ring down once and for all. Then one night, as New York settles into the worst snowstorm in decades, Max's partner is murdered, Max is framed for it, and his cover is blown. With the police hot on his trail, Max wages a one-man war on the mafia and a shady corporation, killing everyone in his way as he gradually unearths the truth behind the creation of Valkyr and the death of his family.The game was an attempt to break video games into Film Noir. A mixture of both the film and graphic novel treatments of noir, it featured such stalwart elements of the genre as the hard-boiled cynical hero, the capable and mysterious Femme Fatale, and the complex plot with myriad linear and tangential echelons of villains, all played under a gravel-voiced narration laden with gothic imagery and twisted arthouse metaphors. The story was, however, also quite self-aware of about the trappings of its genre, and while often playing them straight, would occasionally also lampshade or even make light of them. The cutscenes are told in Graphic Novel form, made by photographing the scenes and altering them digitally to resemble watercolor drawings.The game's biggest selling point, however, was the use of Matrix-style Bullet Time (despite the game being in the works before the movie came out), which allowed the players to slow down key points of the game while letting them aim and react as usual. This gave Max an edge over the bad guys as well as looking darn cool, especially since the game was one of the first to use projectile modeling for each and every bullet rather than a hitscan technique. Slowing down time slowed down the bullets as well, letting you see every bullet you dodge. The game also impressed with its highly interactive environments, deep soundscape, and interesting aspects of gameplay such as playable dream sequences.The game received a Game Boy Advance version in 2003, and was also ported to Android and iOS in 2012.A sequel, Max Payne 2: The Fall of Max Payne, was released in 2003.
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Couldn't Find a Pen
 Max Payne (Video Game) / int_1f0c1d33
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Couldn't Find a Pen: A hidden room in the first game reveals a staked mook trying to spell out BUFF-.
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Punch-Clock Villain
 Max Payne (Video Game) / int_20860a0e
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Punch-Clock Villain: One overheard conversation has a Killer Suit mook telling other that he isn't a cold-blooded killer, but a family man working 9 to 5.
 Max Payne (Video Game) / int_20860a0e
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Two Shots from Behind the Bar
 Max Payne (Video Game) / int_20a3a758
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Two Shots from Behind the Bar: There is a shotgun tucked behind the (unmanned) reception desk in one of Vinnie's apartments, near the laundromat.
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 Max Payne (Video Game) / int_33ca811a
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Game-Breaking Bug
 Max Payne (Video Game) / int_33ca811a
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Game-Breaking Bug: Since the physics engine (including in cutscenes) is dependent on the game's framerate, newer computers may suffer from some glitches during gameplay, like the characters getting stuck on scenery, which breaks some cutscenes. At extremely high frame rates (over 200 or 300) Max is unable to jump more than a couple of inches and flops to the ground limply when attempting to shootdodge. Capping the framerate at 60 fps typically fixes these problems, and the game can be completed at as high as 120 fps or so.
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 Max Payne (Video Game) / int_3441859b
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Rank Scales with Asskicking
 Max Payne (Video Game) / int_3441859b
comment
Rank Scales with Asskicking: Bosses have a lot more health and much better aim than regular Mooks. Rico Muerte, your first really bullet-spongy opponent, can withstand a full 36 rounds from your dual Berettas before dropping (compared to 4-7 shots to kill basic Mooks), and later bosses (Jack Lupino, Frankie Niagara, Boris Dime, and B.B.) can take a good 64-70 9mm pistol rounds to kill (though you generally have better ordinance by the time you fight them). Even Candy Dawn and Vinnie Gognitti, who you wouldn't expect to have any sort of combat skills, are quite a bit tougher than regular mob Mooks.
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Rubber-Band A.I.
 Max Payne (Video Game) / int_34439d52
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One of the features advertised for the first game was the Rubber-Band A.I. where the game got gradually harder, but when you died, the next time you played through, the bad guys were a little less accurate each time.
 Max Payne (Video Game) / int_34439d52
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Vocal Dissonance
 Max Payne (Video Game) / int_3a88a563
comment
Vocal Dissonance: Max's voice really doesn't fit the facial expressions Sam Lake uses in this game.
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 Max Payne (Video Game) / int_424c9a9b
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Cold-Blooded Torture
 Max Payne (Video Game) / int_424c9a9b
comment
Cold-Blooded Torture: Max tortures Gognitti in order to find out Lupino's whereabouts in the first game.note  Because of the graphic novel style, it's unclear if Max actually tortures Gognitti, or simply threatens him. However, he does pick up someone else's gun, point it at Vinnie's head, and pull the trigger (it was out of ammo), which is what convinces Vinnie to talk. Psychological torture, if nothing else.
 Max Payne (Video Game) / int_424c9a9b
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 Max Payne (Video Game) / int_4534a70b
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You ALL Look Familiar
 Max Payne (Video Game) / int_4534a70b
comment
You All Look Familiar: An example from the graphic novels; the killer suits that surround Horne when she's injecting Max with an overdose of V are the same guy copy-pasted all over the page.
 Max Payne (Video Game) / int_4534a70b
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 Max Payne (Video Game) / int_52c0c7cf
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Motive Decay
 Max Payne (Video Game) / int_52c0c7cf
comment
Motive Decay: An unusual example of the protagonist experiencing this. In Act 1 he's mainly interested in tracking down the supplier of Valkyr and finding out who murdered his partner, but his Cowboy Cop tendencies get noticeably further out of control as the game progresses... And then he does track down the supplier of Valkyr and learns several important facts about them (starting with the fact that they murdered his wife and baby daughter as part of a cover-up) and... Well, he's not really interested in collecting evidence anymore.
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 Max Payne (Video Game) / int_54cc6b24
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Le Parkour
 Max Payne (Video Game) / int_54cc6b24
comment
Le Parkour: Early in the first game, Max chases Vinny Gognitti over and across several rooftops, while the latter has a motherlovin' gunshot wound to the belly.
 Max Payne (Video Game) / int_54cc6b24
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 Max Payne (Video Game) / int_5535272c
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Coolest Club Ever
 Max Payne (Video Game) / int_5535272c
comment
Coolest Club Ever: Ragna Rock an obvious nod to the now closed Goth and Club Kid club venue Limelight. The real club didn't have pentagrams on the floor, but it did have an H. R. Giger room with paintings of his and statues related to the Alien film franchise he did artwork for.
 Max Payne (Video Game) / int_5535272c
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 Max Payne (Video Game) / int_5a4aa505
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Government Conspiracy
 Max Payne (Video Game) / int_5a4aa505
comment
Government Conspiracy: The original game covers the aftermath of Project Valhalla, a US government-sponsored drug research that was Tested on Humans during the Gulf War. There is also the Inner Circle, a group of filthily rich old men who more or less control the US government (and are hinted to have been behind the Kennedy assassination).
 Max Payne (Video Game) / int_5a4aa505
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 Max Payne (Video Game) / int_5bca5a56
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Surprise Incest
 Max Payne (Video Game) / int_5bca5a56
comment
Surprise Incest: In the Show Within a Show Lords and Ladies, one of the plot twists that gets shown on TV in Act I Chapter 3 is that the lady is the main character's long lost sister, revealed right after the main character professes his love for her.
 Max Payne (Video Game) / int_5bca5a56
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 Max Payne (Video Game) / int_62259825
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Nintendo Hard
 Max Payne (Video Game) / int_62259825
comment
Nintendo Hard: The first game is also the most difficult in the series, with Max being able to survive the least amount of damage (especially in the last several levels against heavily armed enemies), and bullet-time being a much more finite resource compared to the later games (it doesn't regenerate automatically and must be recharged by killing enemies). Thankfully, the game has an old-fashioned save-at-any-time system which helps alleviate some of the difficulty.
 Max Payne (Video Game) / int_62259825
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 Max Payne (Video Game) / int_6320eced
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Gameplay and Story Segregation
 Max Payne (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: At the start of Part 1: Chapter 6 there are two vagrants who are discussing the worsening snowstorm in New York. While meant to be street bums and not junkies, because they use the latter's modelnote the homeless model wasn't made at that time they instantly go from sane individuals to crazed psychopaths the moment either of them is shot at.
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 Max Payne (Video Game) / int_63c6c615
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Dynamic Difficulty
 Max Payne (Video Game) / int_63c6c615
comment
Dynamic Difficulty: Depending on how well the player is doing, the game would adjust the level of aim assist and enemy health, adding more of a challenge if you were doing well and giving you a bit of a break if doing badly. This is disabled on Hard Boiled and Dead On Arrival difficulties, which permalocked them to the hardest levels.
 Max Payne (Video Game) / int_63c6c615
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 Max Payne (Video Game) / int_659235a4
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Train Escape
 Max Payne (Video Game) / int_659235a4
comment
Train Escape: Done by Vinnie Gognitti to get away from Max who was relentlessly chasing him.
 Max Payne (Video Game) / int_659235a4
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He Knows Too Much
 Max Payne (Video Game) / int_65acf9db
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He Knows Too Much: The reason Michelle was marked for death.
 Max Payne (Video Game) / int_65acf9db
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 Max Payne (Video Game) / int_67101c52
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Rooftop Confrontation
 Max Payne (Video Game) / int_67101c52
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Rooftop Confrontation: The climax where Max confronts the mastermind of his family's murder occurs on a hele-pad on top of the Aesir Pharmaceuticals high-rise building.
 Max Payne (Video Game) / int_67101c52
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 Max Payne (Video Game) / int_6838a3ec
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EliteMook
 Max Payne (Video Game) / int_6838a3ec
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Elite Mook: The Commandoes and Killer Suits, who have better aim and about twice as much health as regular Mooks, with the Killer Suits being slightly tougher than the Commandoes. The Commandoes frequently throw grenades and carry hard-hitting Colt Commando assault rifles and Desert Eagles, while the Killer Suits are often equipped with the best weaponry in the game and have a much higher rate of fire and accuracy even when they're just carrying regular 9mm pistols.
 Max Payne (Video Game) / int_6838a3ec
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 Max Payne (Video Game) / int_6ec989d8
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Guide Dang It!
 Max Payne (Video Game) / int_6ec989d8
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Guide Dang It!: The game keeps track of your deaths with a Dynamic Difficulty system, reducing the threat and challenge a bit if you're struggling too hard. The thing is, this only kicks in if you die and then let the game load the last save properly; simply dialing back to your last quicksave manually skips this check, so the game will never realize to dial the difficulty down should you keep dying. This can result in the game becoming absolutely frustrating if you don't realize this.
 Max Payne (Video Game) / int_6ec989d8
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 Max Payne (Video Game) / int_7360a6b6
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Noble Demon
 Max Payne (Video Game) / int_7360a6b6
comment
Noble Demon: Max considers Vlad to be one, calling him "one of those old time bad guys with honor and morals, which almost made him one of the good guys." Vlad stays on Max's side for the first game mostly as a result of the Enemy Mine situation they're in, but his ambition within the Inner Circle leads him to become the Big Bad for the second game.
 Max Payne (Video Game) / int_7360a6b6
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 Max Payne (Video Game) / int_7870735b
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From Bad to Worse
 Max Payne (Video Game) / int_7870735b
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From Bad to Worse: Referenced by Max in the first game, after he finds out about Project Valhalla — specifically, the truth about what happened to his family three years ago.
 Max Payne (Video Game) / int_7870735b
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Arson, Murder, and Jaywalking
 Max Payne (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: When Max finds Nicole's computer, he says, "Hacking through Horne's computer would have unearthed criminal plans, strategies for world domination, spy helicopter reports, illegal wire tap recordings, Internet porno, all of the above, take your pick."
 Max Payne (Video Game) / int_808cbaeb
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Absurdly Spacious Sewer
 Max Payne (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: The first game has these. Max has to use one to escape from Angelo Punchinello's restaurant as his Mooks burn it down.
 Max Payne (Video Game) / int_87e661e8
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 Max Payne (Video Game) / int_8966382e
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Bank Robbery
 Max Payne (Video Game) / int_8966382e
comment
Bank Robbery: Max ends up stopping one of these near the beginning of the game, completely unintentionally (he was there for a meet with Alex about something completely unrelated).
 Max Payne (Video Game) / int_8966382e
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One-Hit-Point Wonder
 Max Payne (Video Game) / int_8df14c99
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One-Hit-Point Wonder: Escorts that follow Max always die in one hit, even hitting them with a thrown grenade is enough to knock them dead.
 Max Payne (Video Game) / int_8df14c99
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 Max Payne (Video Game) / int_8eb0370f
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Corporate Conspiracy
 Max Payne (Video Game) / int_8eb0370f
comment
Corporate Conspiracy: Nicole Horne was already part of the Government Conspiracy Project Valhalla, and when that was discontinued she took the Super Serum they were working on and sold it on the streets as a Fantastic Drug through her company Aesir Pharmaceuticals. Max notes that her computer probably has information on other conspiracies, but isn't interested in investigating further.
 Max Payne (Video Game) / int_8eb0370f
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 Max Payne (Video Game) / int_928ca2cc
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You Have Outlived Your Usefulness
 Max Payne (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: When Max breaks into the Deep Six facility, the Killer Suits set the place to self-destruct to destroy all evidence, which includes the Commandos guarding the facility. When a Commando objects to this, the Suits gun him down with extreme prejudice. The Commandos, for their part, stick to their orders and start massacring the Deep Six scientists.
 Max Payne (Video Game) / int_928ca2cc
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 Max Payne (Video Game) / int_9c0e0a28
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Savage Setpiece
 Max Payne (Video Game) / int_9c0e0a28
comment
Savage Setpiece: Valkyr junkies are surprisingly docile, and will not attack unless attacked first. There is however one exception where he will be set-off by a gunshot noise fired near him.
 Max Payne (Video Game) / int_9c0e0a28
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 Max Payne (Video Game) / int_9c495599
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Hide Your Children
 Max Payne (Video Game) / int_9c495599
comment
Hide Your Children: Averted as after the junkies kill Max's wife and daughter you can see her body in the crib.
 Max Payne (Video Game) / int_9c495599
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 Max Payne (Video Game) / int_9f4bec33
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Destroy the Evidence
 Max Payne (Video Game) / int_9f4bec33
comment
Destroy the Evidence: When Max first finds proof that the meeting at Roscoe Street Station was a frame-up in the form of a letter from higher-ups, he had already been outed as an undercover DEA agent and was being hunted by the NYPD as a fugitive due to the attempted bank robbery. With the mob already shooting him on sight, having lost his wife and baby girl to drug addicts that said mob was trafficking, and no way to alert the authorities of what's really going on as his only connection in his friend Alex Balder had just been shot dead, Max just crumples the letter and throws it aside. When he raids the Aesir Building to find and kill Horne, he takes a good look at her personal computer inside her office and finds that there is a lot of evidence, enough to get her and the company in trouble with the law. Seeing as Max is out for blood, he simply blasts at the monitor.
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 Max Payne (Video Game) / int_a2bc0f45
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Give My Regards in the Next World
 Max Payne (Video Game) / int_a2bc0f45
comment
Give My Regards in the Next World: The boss fight agains Boris Dime in the first game starts with a cutscene in a Dutch Angle where he approaches the player and says "Tell the devil that Dime sent you".
 Max Payne (Video Game) / int_a2bc0f45
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 Max Payne (Video Game) / int_ab8e26e2
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Slipping a Mickey
 Max Payne (Video Game) / int_ab8e26e2
comment
Slipping a Mickey: Mona does this to Max in their first meeting, right after he says "As long as you don't try to slip me a mickey." Mona and Max have the same target of revenge in Punchinello, but Mona's doing it because Punchinello's a domestic abuser and his wife is Mona's twin sister — Mona drugged Max because she didn't trust Max enough to not make sure his own quest for vengeance wouldn't come at Lisa's expense.
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 Max Payne (Video Game) / int_b0155044
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Always Night
 Max Payne (Video Game) / int_b0155044
comment
Always Night: The events of the game take place during three nights. Max misses the daytime between them being drugged or knocked out.
 Max Payne (Video Game) / int_b0155044
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Unique Enemy
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comment
Unique Enemy: The goon coming out of the toilet in Fear that Gives Men Wings will be the only enemy in the game with a lead pipe.
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Evil Is Not Well-Lit
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Evil Is Not Well-Lit: Aesir Plaza and, in particular, Nicole Horne's demonic-looking office. Ironic, since the building is designed to resemble a hyper-modern office. Played completely straight with Jack Lupino's club Ragnarok N Roll.
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Too Dumb to Live
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Too Dumb to Live: During the subway sequence in the first game, Max finds a transit cop who survived the massacre. The cop lets Max into the subway control room by punching in his code. Then the cop immediately walks in front of the opening door and eats some buckshot from a bad guy. He didn't even draw his gun, assuming he even had one. And if he didn't, why did he try to just stroll into an unsecured room instead of letting Max handle it? Force of habit?
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I Shall Taunt You
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I Shall Taunt You: During Act 2, Max cuts a deal with Vladimir to storm an arms shipment that was being overseen by Vlad's old associate Boris Dime before Dime got bought out by Punchinello in exchange for all the guns he could want to take on Punchinello himself. He takes a call by Punchinello that was meant for Dime and lets him know he's there, needling him to piss him off before hanging up.
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Cutscene Incompetence
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Cutscene Incompetence: In Punchinello Manor after Max kills a few of Nicole Horne's goons, the player opens a door and a cutscene starts where Max just gives up as more goons hold him up and their boss injects him with Valkyr. Had the player been in control killing those goons and their boss would have been almost trivial, having done so to more than that number of Mafia goons before that point. The player even goes on to kill more than that number of the same sort of goons afterward.
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Smoking Barrel Blowout
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Smoking Barrel Blowout: In chapter 3 of Part 3 "The Deep Six", Two Killer Suits kill a mercenary with one of the Suits blowing the smoke of his pistol afterwards.
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Anti-Frustration Features
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Anti-Frustration Features: The final part requires an explosive weapon and a sniper rifle. Two mooks will inexplicably have these just in case. One of the features advertised for the first game was the Rubber-Band A.I. where the game got gradually harder, but when you died, the next time you played through, the bad guys were a little less accurate each time.
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Addiction-Powered
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Addiction-Powered: The insane crime boss Jack Lupino overdoses on Valkyr and takes an ungodly amount of lead before he bites the dust. Justified much later by The Reveal that Valkyr was originally developed by US military to create Super Soldiers, working exactly as planned.
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 Max Payne (Video Game) / int_f7d66b6f
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No-Gear Level
 Max Payne (Video Game) / int_f7d66b6f
comment
No-Gear Level: The escape from the basement of Lupino's hotel. You can get some of your weapons back once you go outside into the hallway and quickly eliminate the guards.
 Max Payne (Video Game) / int_f7d66b6f
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1.0
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 Max Payne (Video Game) / int_f88f2449
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Downer Beginning
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Downer Beginning: It doesn't get more downer than Max having to listen wife and infant daughter getting murdered, while being unable to interfere.
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Bad to the Last Drop
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Bad to the Last Drop: Max drinks several cups of coffee "that tasted like engine oil" at an all-night diner.
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Max Payne (Video Game)

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Make Sure He's Dead / int_6fa2c383
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Your Mind Makes It Real / int_6fa2c383