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Max Payne 2: The Fall of Max Payne (Video Game)

 Max Payne 2: The Fall of Max Payne (Video Game)
type
TVTItem
 Max Payne 2: The Fall of Max Payne (Video Game)
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Max Payne 2: The Fall of Max Payne (Video Game)
 Max Payne 2: The Fall of Max Payne (Video Game)
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MaxPayne2TheFallOfMaxPayne
 Max Payne 2: The Fall of Max Payne (Video Game)
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All spoilers for Max Payne are unmarked. You Have Been Warned!Max Payne 2: The Fall of Max Payne is a Third-Person Shooter video game, developed by Remedy Entertainment and released in October 2003. It is the sequel to the 2001 video game Max Payne, and the second game in the Max Payne series.Two years after the events of the first game, Max Payne is back working as a detective for the NYPD. He's soon forced to investigate a highly organized and well-funded group of assassins who are wiping out the powerful syndicate The Inner Circle, while becoming entangled with the Circle's possibly-trustworthy-who-knows hitwoman Mona Sax.The game features better physics and graphics, actual in-engine cutscenes with new animation beyond the standard AI movements, more varied gameplay (including having Mona appear as a playable character for several chapters), and an original song by the newly-formed Poets of the Fall. It also rewarded patient players with several additional stories they could choose to watch; if Max stopped at the various televisions scattered around the game, he could catch the latest episode of the obnoxious animated series "Captain Baseball Bat Boy", the self-mocking cop show "Dick Justice", the amusing period soap "Lords and Ladies", or the surprisingly creepy, Twin Peaks-like psychodrama "Address Unknown", all of which seemed to revolve around Max's life somehow.A sequel, Max Payne 3, was released in 2012.
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 Max Payne 2: The Fall of Max Payne (Video Game) / int_127fc252
type
Creator Cameo
 Max Payne 2: The Fall of Max Payne (Video Game) / int_127fc252
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Creator Cameo: Done in a somewhat subtle way. When Vlad quizzes Vinnie about the Captain BaseBallBat-Boy franchise, one of his questions is who the original creator of the comic strip is — Vinnie answers "Sammy Waters", which is a pun upon Sam Lake, the Max Payne series' creator.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_127fc252
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 Max Payne 2: The Fall of Max Payne (Video Game) / int_14beeefd
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Darker and Edgier
 Max Payne 2: The Fall of Max Payne (Video Game) / int_14beeefd
comment
Darker and Edgier: Zig-Zagged. The storyline here is noticeably bleaker, as Max suffers from even more constant guilt and suffering than he was 2 years ago, the graphic novel scenes are much more serious and lack some form of Bathos in some supposedly serious scenes,note The hilarious and comedic expressions were reserved for in-game TV shows instead and the combat music lacks an "action-hero feel" and is instead much more tense and occasionally forlorn. The nightmare levels on the other hand.... (see Lighter and Softer below)
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 Max Payne 2: The Fall of Max Payne (Video Game) / int_19add21f
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Why We Can't Have Nice Things
 Max Payne 2: The Fall of Max Payne (Video Game) / int_19add21f
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Why We Can't Have Nice Things: During the escort mission, if you shoot Vinnie's Captain Baseball-bat Boy collector's items, he will begin protesting your actions, claiming that they would have been worth a lot of money. Unfortunately, he wouldn't be caring for more than a few minutes....
 Max Payne 2: The Fall of Max Payne (Video Game) / int_19add21f
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Last Breath Bullet
 Max Payne 2: The Fall of Max Payne (Video Game) / int_1a066f1d
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Last Breath Bullet: Winterson pulls a non-lethal variation when Payne fatally wounds her, only for Winterson to shoot him in the back before dying.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_1a066f1d
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Multiple Endings
 Max Payne 2: The Fall of Max Payne (Video Game) / int_1aa08f77
comment
Multiple Endings: Mona lives if you beat the game on the "Dead on Arrival" difficulty. However, this is not the canon ending, as by the third game, it is confirmed Mona died of her injuries.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_1aa08f77
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The Voice
 Max Payne 2: The Fall of Max Payne (Video Game) / int_1c77ec26
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The Voice: Vinnie's boss. You only hear him on Vinnie's answering machine, where he tells Vinnie that he went against his orders to not go to war with Vlad, and he's on his own. He's listed as "Godfather" in the credits.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_1c77ec26
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 Max Payne 2: The Fall of Max Payne (Video Game) / int_22294000
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Sarcastic Title
 Max Payne 2: The Fall of Max Payne (Video Game) / int_22294000
comment
Sarcastic Title: A chapter near the end is titled "Dearest of All My Friends." In it, Max has to protect his long-time enemy Vinnie Gognitti against their common foe Vladimir Lem's men, despite the fact that Max and Vinnie still hate each other. The title is dropped at the end by Vlad who proceeds to try to kill his former ally Max.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_22294000
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Sudden Sequel Heel Syndrome
 Max Payne 2: The Fall of Max Payne (Video Game) / int_264fcc42
comment
Sudden Sequel Heel Syndrome: Vladimir Lem. It wasn't that he was a particularly nice guy to begin with, being a high-ranking member of the local Russian mob as well as more fond of explosives than is strictly healthy, but he was a Worthy Opponent in an Enemy Mine situation.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_264fcc42
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Evil Power Vacuum
 Max Payne 2: The Fall of Max Payne (Video Game) / int_2835de61
comment
Evil Power Vacuum: Vinnie Gognitti takes over the Punchinello family operations by virtue of Max effectively wiping them out in the previous game. Vlad takes over Jack Lupino's business interests, including his nightclub.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_2835de61
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Embarrassing Hobby
 Max Payne 2: The Fall of Max Payne (Video Game) / int_2d6a3b85
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Embarrassing Hobby: Vinnie Gognitti collects action figures. This is especially embarrassing to Vinnie, as he strives to project a tough-guy image despite not actually being one.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_2d6a3b85
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Kinda Busy Here
 Max Payne 2: The Fall of Max Payne (Video Game) / int_336c1a31
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Kinda Busy Here: Max in the second game's mission where both him and Mona storm the Mook's hideout.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_336c1a31
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Creepy Mascot Suit
 Max Payne 2: The Fall of Max Payne (Video Game) / int_3943b413
comment
Creepy Mascot Suit: Vinnie Gognitti ends up put in a Captain Baseball Bat Boy suit by Vlad. While the guy is quite the wimp and an ally of circumstance of Max, the suit is trapped with a bomb inside, which will explode should the suit be removed.
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Recurring Riff
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comment
Recurring Riff: Poets of the Fall's "Late Goodbye," the Theme Song of Max Payne 2: The Fall of Max Payne, is a melancholic country-inspired tune hummed, sung and played on piano by multiple characters in-game before appearing in full as its Solemn Ending Theme. Max even owns the album.
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Driving Song
 Max Payne 2: The Fall of Max Payne (Video Game) / int_3ca12677
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Driving Song: "Late Goodbye," the Theme Song of Max Payne 2: The Fall of Max Payne, is a melancholy country tune implying a never-ending Stern Chase.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_3ca12677
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Generic Cop Badges
 Max Payne 2: The Fall of Max Payne (Video Game) / int_41f3b3a2
comment
Generic Cop Badges: Downplayed. Detectives do sport NYPD badges, but they carry the same ones as patrol officers, who used the NYPD's famous gold shield in real life.
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Sniping Mission
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comment
Sniping Mission: When Max is trapped under some collapsed scaffolding, the player must control Mona and give him sniper support. This involves multiple sniping points to take out enemies attempting to gun down Max from various angles he can't reach himself.
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Enemy Mine
 Max Payne 2: The Fall of Max Payne (Video Game) / int_5989e3b6
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Enemy Mine: Vinnie changes sides because a bomb was strapped inside his costume.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_5989e3b6
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Police Are Useless
 Max Payne 2: The Fall of Max Payne (Video Game) / int_59907e4f
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Police Are Useless: The Cleaner commandos attack the hospital Max is interned in, even though it's swarming with police (including Lt Bravura personally) and security guards. They still proceed to butcher them utterly, because the guards don't dare to shoot first, that and they didn't have the sense to assign SWAT operatives given that said commandos are armed-to-the-teeth with automatic weapons.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_59907e4f
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Nightmare Sequence
 Max Payne 2: The Fall of Max Payne (Video Game) / int_5c0fc07b
comment
Downplayed with the Nightmare Sequence, while just as creepy, they lack the nightmarish, horror-esque elements such as the wails and weeps of his late wife and baby daughter, the limbo-esque blood trail, etc. And rather than being confined inside of Max's home, it now has an outdoor area.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_5c0fc07b
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Forgot About His Powers
 Max Payne 2: The Fall of Max Payne (Video Game) / int_650a309b
comment
Forgot About His Powers: In Chapter 2 of the second game, Max will single-handedly clear out an abandoned office building full of cleaners. Then he's forced to leap out a window to avoid an explosion, and the rest of the chapter is spent playing as Mona providing cover fire for Max. He'll get pinned down behind barriers several times over the next several levels and will be helpless until Mona can take out the lone man firing on him. The implication is that the impact to the head that ended his section knocked him for a loop, and he's still not up to his usual strength.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_650a309b
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Amusement Park of Doom
 Max Payne 2: The Fall of Max Payne (Video Game) / int_660d1f3e
comment
Amusement Park of Doom: Mona's hideout in the second game, a funhouse that's themed after Address Unknown, turns into this for the Cleaners she and Max ambush, then for herself when Vladimir detonates a bomb that sets the place on fire and she has to go inside to save Max.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_660d1f3e
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Bizarrchitecture
 Max Payne 2: The Fall of Max Payne (Video Game) / int_67fedd35
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Bizarrchitecture: The Million Dollar Question features a building of luxury apartments, yet also takes you through an apartment that has no windows whatsoever.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_67fedd35
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Agree to Disagree
 Max Payne 2: The Fall of Max Payne (Video Game) / int_73c8cdc0
comment
Agree to Disagree: Said word for word by Vladimir to Max during a discussion about bad decisions and predestination.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_73c8cdc0
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Bodyguard Betrayal
 Max Payne 2: The Fall of Max Payne (Video Game) / int_7b4cb802
comment
Bodyguard Betrayal: Happens to Alfred Woden near the end of the game.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_7b4cb802
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Non-Standard Game Over
 Max Payne 2: The Fall of Max Payne (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: In the the player's first encounter with the cleaners at the warehouse, the player has to wait for the cleaner to make his way over to the door on the far side and open it. The cleaner will have to be dealt with via bullets one way or another, but killing him before the door is opened means Max can't proceed to the rest of the warehouse and fails the level — Max's voiceover indicates that In-Universe it was a case of the stress getting to him and becoming too much.
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Wasn't That Fun?
 Max Payne 2: The Fall of Max Payne (Video Game) / int_904bf4e
comment
Wasn't That Fun?: Subverted. After getting rid of dozens of commandos and few Russian mobsters trying to kill Vinnie Gognitti and finally escaping, Vinnie comments "Well, that was fun - in a fuckin' terrible, sick, not-at-all-fun way".
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Pop-Star Composer
 Max Payne 2: The Fall of Max Payne (Video Game) / int_91b55fe
comment
Pop-Star Composer: Max Payne 2's Recurring Riff and Solemn Ending Theme, "Late Goodbye" was the first release of Alternative Rock band Poets of the Fall, which suddenly became the Breakaway Pop Hit that properly launched their careers in their native Finland, and began their sideline of composing for videogame soundtracks.
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Vomit Indiscretion Shot
 Max Payne 2: The Fall of Max Payne (Video Game) / int_94e4b975
comment
Vomit Indiscretion Shot: In the prologue of Part 2, "A Binary Choice", Max Payne goes through his police station to do various tasks. When he has to meet up with Mona in the holding cells he ends up passing one with a hobo that continuously pukes on the ground to the grave dismay of the cop who has to clean it up each time. The fluid physics and sound of it all makes the player feel at least a little bit of what that cop felt.
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Moral Guardians
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The police station level pokes fun at Moral Guardians who think violent video games cause actual violence.
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Stern Chase
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comment
Stern Chase: "Late Goodbye" has a couple chased endlessly by "the Devil" though its unclear whether its literal or metaphorical.
 Max Payne 2: The Fall of Max Payne (Video Game) / int_a27da813
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Award-Bait Song
 Max Payne 2: The Fall of Max Payne (Video Game) / int_a3eae597
comment
Award-Bait Song: Max Payne 2: The Fall of Max Payne has Poets of the Fall's "Late Goodbye" as the country-inspired Recurring Riff and Solemn Ending Theme, which netted a 2004 Game Audio Network Guild Award.
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Ascended Extra
 Max Payne 2: The Fall of Max Payne (Video Game) / int_a65288e2
comment
Ascended Extra: Vladimir Lem and Vinnie Gognitti get upgraded from bit parts to major characters central to the plot in Max Payne 2. Mona goes from being in only two scenes in the first game to being Promoted to Playable in the second.
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Rule of Scary
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Rule of Scary: There's no logical reason why an abandoned funhouse should still have electricity running throughout the entire building to power the attractions - but the funhouse would have been a lot less spooky and memorable if the attractions weren't active.
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Think of the Children!
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Think of the Children!: The police precinct features a civilian reporting on her ex-boyfriend, whom she's convinced is learning to kill from playing violent video games.
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Hired Guns
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Hired Guns: The Cleaners are a whole army of them.
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Unique Enemy
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Unique Enemy: The final chapter has one and only Mook in the game who's wearing a helmet.
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Singing in the Shower
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Singing in the Shower: At one point in Max Payne 2, Max comes upon Mona singing "Late Goodbye" in the shower.
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Cuckoo Nest
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Cuckoo Nest: The Show Within a Show, Address Unknown, where the protagonist was in an insane asylum and thought everyone else there was insane. The show's events also parallel Max's own experiences to a disturbing degree, one of the many hints during the game that Max is not entirely sane. Max even lampshades this at one point.
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Take That!
 Max Payne 2: The Fall of Max Payne (Video Game) / int_b53077b3
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Take That!: The police station level pokes fun at Moral Guardians who think violent video games cause actual violence. It also has some jabs at Duke Nukem Forever, which was still in development at the time.
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Villain in a White Suit
 Max Payne 2: The Fall of Max Payne (Video Game) / int_b7010108
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Villain in a White Suit: Vlad wears one in this game, and is a traitorous piece of work.
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Freeze-Frame Introduction
 Max Payne 2: The Fall of Max Payne (Video Game) / int_be01ccb
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Freeze-Frame Introduction: When a new important character is first seen, the camera freezes on their face momentarily to introduce them using Boss Subtitles.
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Bedlam House
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Bedlam House: Pink Bird Mental Institute in Address Unknown.
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Cry for the Devil
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Cry for the Devil: In-Universe — In 2, Max seems regretful over killing Detective Winterson, even though it later becomes clear that she was Vlad's lover and actually working against Max. It's even implied that Max feels so remorseful over his choices because Winterson was in the same position as him; finding her grave in 3 has him expand on this, noting that killing Winterson because he still loved Mona is one of his bad calls he's still trying to bury.
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Lighter and Softer
 Max Payne 2: The Fall of Max Payne (Video Game) / int_ce6555f0
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Lighter and Softer: Downplayed with the Nightmare Sequence, while just as creepy, they lack the nightmarish, horror-esque elements such as the wails and weeps of his late wife and baby daughter, the limbo-esque blood trail, etc. And rather than being confined inside of Max's home, it now has an outdoor area. There are also a lot more in-game moments that are played for humor than the first game, such as the TV shows and certain NPC interactions, to say nothing of the entire chapter revolving around Vinnie being stuck inside a giant Captain Baseball-bat Boy costume that squeaks with every step he takes.
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Escort Mission: At one point, you're forced to escort Vinnie, who's stuck in a costume strapped with explosives. He has a tendency to run ahead of you and get himself killed, forcing you to stick near him at all times. In a sniper support variation, Max himself is the escortee while Mona, under the control of the player, clears the path for him. He's not totally helpless, as once he gets free of the collapsed scaffolding, he fights back with an M4.
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Developer's Foresight: If the player kills the very first cleaner before he turns hostile at the warehouse, Max will note that he saw through the cleaner's disguise.
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 Max Payne 2: The Fall of Max Payne (Video Game) / int_d2c0e2ed
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Schmuck Bait: While in the police station in the second game, you can come across a heater with a big sign on it saying, "DO NOT USE." Use it, and apparently the temperature in the station goes way up; not only do the two people nearby call Max out on it, but other people complain about the heat and think someone turned on the broken heater.
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Shower of Awkward
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Shower of Awkward: When Max finally finds Mona in her secret hideout, she is taking a shower (The player doesn't see more than a Toplessness from the Back shot). She is rather calm about being interrupted, and just casually asks him to pass her a Modesty Towel, before strutting to her room to get dressed. To his credit, Max is obviously awkward but does a good job ignoring her being a tease.
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Mook Promotion
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Mook Promotion: In the first game, Vinnie Gognitti is a ratty, low-level flunky who Max chases and torments for information, and is so pathetic Max figures he's not even worth killing. Here, Vinnie seems to be pretty much running the entire Mafia, due to Max having killed everybody else in the Family hierarchy during the course of the first game.
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Despair Event Horizon: Max starts the second game on the cusp of this. By the end, he's gone so far over it that he actually breaks out the other side.
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Solemn Ending Theme
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Solemn Ending Theme: "Late Goodbye" by Poets of the Fall.
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Art Evolution
 Max Payne 2: The Fall of Max Payne (Video Game) / int_e43c66bd
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Art Evolution: In the first game, all the characters in the graphic novel sequences were played by random dudes from the programmers' offices, and it definitely shows (the goofy grins that everyone sports in the supposedly "serious" scenes is a pretty big giveaway). Here, the character models were based on actual professional models, giving the cast a more polished, if less unintentionally amusing, appearance.
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Why Won't You Die?
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Why Won't You Die?: Vlad delivers one to Max in the second game.
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Video Game Cruelty Potential
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Video Game Cruelty Potential: Unlike the first game, you're free to kill any innocent person you come across without reproach.
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Max Payne 2: The Fall of Max Payne (Video Game)

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