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MediEvil 2 (Video Game)
- 445 statements
- 87 feature instances
- 48 referencing feature instances
MediEvil 2 (Video Game) | type |
TVTItem | |
MediEvil 2 (Video Game) | label |
MediEvil 2 (Video Game) | |
MediEvil 2 (Video Game) | page |
MediEvil2 | |
MediEvil 2 (Video Game) | comment |
MediEvil 2 is an Action-Adventure sequel to MediEvil for the PlayStation, released in 2000.Over five hundred years has passed since the undead knight Sir Daniel Fortesque defeated Zarok the Sorcerer and rescued Gallowmere. In Victorian London, one Lord Palethorn unleashes the powers of darkness from Zarok's spellbook, raising the dead and demons once again. Sir Dan too is awakened, and teams up with occult expert Prof. Hamilton Kift to stop Lord Palethorn's plan for world domination. | |
MediEvil 2 (Video Game) | fetched |
2024-01-31T02:17:35Z | |
MediEvil 2 (Video Game) | parsed |
2024-01-31T02:17:35Z | |
MediEvil 2 (Video Game) | processingComment |
Dropped link to CompactInfiltrator: Not a Feature - UNKNOWN | |
MediEvil 2 (Video Game) | processingUnknown |
Compact Infiltrator | |
MediEvil 2 (Video Game) | isPartOf |
DBTropes | |
MediEvil 2 (Video Game) / int_128e4ba8 | type |
Gatling Good | |
MediEvil 2 (Video Game) / int_128e4ba8 | comment |
Gatling Good: Final unlockable weapon is a Gatling gun. | |
MediEvil 2 (Video Game) / int_128e4ba8 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_128e4ba8 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_128e4ba8 | |
MediEvil 2 (Video Game) / int_149f7447 | type |
Rescue Romance | |
MediEvil 2 (Video Game) / int_149f7447 | comment |
Rescue Romance: Starts between Dan and Kiya after he releases her from her tomb, and goes to full bloom when he rescues her from The Ripper. | |
MediEvil 2 (Video Game) / int_149f7447 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_149f7447 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_149f7447 | |
MediEvil 2 (Video Game) / int_14f6a42b | type |
Cartoon Bomb | |
MediEvil 2 (Video Game) / int_14f6a42b | comment |
Cartoon Bomb: One of the available weapons. Dan can throw them like grenades, or drop them at his feet. | |
MediEvil 2 (Video Game) / int_14f6a42b | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_14f6a42b | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_14f6a42b | |
MediEvil 2 (Video Game) / int_17330d6c | type |
Terrible Trio | |
MediEvil 2 (Video Game) / int_17330d6c | comment |
Terrible Trio: Mander, Dogman and their leader Lord Palethorn. | |
MediEvil 2 (Video Game) / int_17330d6c | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_17330d6c | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_17330d6c | |
MediEvil 2 (Video Game) / int_17ce80aa | type |
All There in the Manual | |
MediEvil 2 (Video Game) / int_17ce80aa | comment |
All There in the Manual: The manual states that the events of the game were deemed by the authorities to be caused by mass hallucination. | |
MediEvil 2 (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_17ce80aa | |
MediEvil 2 (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
MediEvil 2 (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Two of them, depending whether you find every chalice or not. | |
MediEvil 2 (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_1aa08f77 | |
MediEvil 2 (Video Game) / int_1c7555f1 | type |
The Virus | |
MediEvil 2 (Video Game) / int_1c7555f1 | comment |
The Virus: The pumpkin monsters in Kew Gardens attempt to turn humans into pumpkin monsters as well. | |
MediEvil 2 (Video Game) / int_1c7555f1 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_1c7555f1 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_1c7555f1 | |
MediEvil 2 (Video Game) / int_1f137e42 | type |
Artificial Limbs | |
MediEvil 2 (Video Game) / int_1f137e42 | comment |
Artificial Limbs: Prof. Kift lost his hands during the recovery of Zarok's spellbook, and has replaced them with metal gauntlets. | |
MediEvil 2 (Video Game) / int_1f137e42 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_1f137e42 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_1f137e42 | |
MediEvil 2 (Video Game) / int_20fd3270 | type |
Cape Wings | |
MediEvil 2 (Video Game) / int_20fd3270 | comment |
Cape Wings: The Count's cape acts as a pair of wings. | |
MediEvil 2 (Video Game) / int_20fd3270 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_20fd3270 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_20fd3270 | |
MediEvil 2 (Video Game) / int_259dc974 | type |
The Freakshow | |
MediEvil 2 (Video Game) / int_259dc974 | comment |
The Freakshow: Used for one of the levels, complete with Bearded Ladies. | |
MediEvil 2 (Video Game) / int_259dc974 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_259dc974 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_259dc974 | |
MediEvil 2 (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
MediEvil 2 (Video Game) / int_2b7d29e1 | comment |
Artifact Title: Of course the pun loses weight in Victorian Era, though there are still medieval elements. | |
MediEvil 2 (Video Game) / int_2b7d29e1 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_2b7d29e1 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_2b7d29e1 | |
MediEvil 2 (Video Game) / int_32821ceb | type |
The Unintelligible | |
MediEvil 2 (Video Game) / int_32821ceb | comment |
The Unintelligible: Most of what the Spiv says makes no sense, either, though he does audibly yell "Wait!" if you pass him without buying anything and mutters an almost unintelligible 'look at that' when the player interacts with him, what 'that' is is up to the player to decide. Not the case with Dan this time. His dialogue can be understood without subtitles, but his speech is still heavily slurred. | |
MediEvil 2 (Video Game) / int_32821ceb | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_32821ceb | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_32821ceb | |
MediEvil 2 (Video Game) / int_35b241c0 | type |
Ooh, Me Accent's Slipping | |
MediEvil 2 (Video Game) / int_35b241c0 | comment |
Ooh, Me Accent's Slipping: In-universe example: Lord Palethorn puts on an upper-class accent to make himself sound more like a nobleman, but his natural Cockney accent tends to slip through when he becomes angry. | |
MediEvil 2 (Video Game) / int_35b241c0 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_35b241c0 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_35b241c0 | |
MediEvil 2 (Video Game) / int_35c35a89 | type |
Dinosaurs Are Dragons | |
MediEvil 2 (Video Game) / int_35c35a89 | comment |
Dinosaurs Are Dragons: The fire-breathing, fossilized Tyrannosaurus Wrecks boss. | |
MediEvil 2 (Video Game) / int_35c35a89 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_35c35a89 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_35c35a89 | |
MediEvil 2 (Video Game) / int_37253854 | type |
PlayingTennisWithTheBoss | |
MediEvil 2 (Video Game) / int_37253854 | comment |
Playing Tennis with the Boss: The fight against The Count has you arranging mirrors so that his fireballs reflect back at him. | |
MediEvil 2 (Video Game) / int_37253854 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_37253854 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_37253854 | |
MediEvil 2 (Video Game) / int_38aa5782 | type |
Impossible Hourglass Figure | |
MediEvil 2 (Video Game) / int_38aa5782 | comment |
Impossible Hourglass Figure: Kiya. As the instruction manual notes, having all your internal organs removed does wonders for your figure. | |
MediEvil 2 (Video Game) / int_38aa5782 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_38aa5782 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_38aa5782 | |
MediEvil 2 (Video Game) / int_392ecd12 | type |
Fake Aristocrat | |
MediEvil 2 (Video Game) / int_392ecd12 | comment |
Fake Aristocrat: Lord Palethorn, who is actually a working-class cockney named Reggie Palthrop. | |
MediEvil 2 (Video Game) / int_392ecd12 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_392ecd12 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_392ecd12 | |
MediEvil 2 (Video Game) / int_3c5ae1a1 | type |
Schizo Tech | |
MediEvil 2 (Video Game) / int_3c5ae1a1 | comment |
Schizo Tech: It's Victorian-era London, and we've got Professor Kift's fully functional cybernetic hands, giant robotic elephants, and let's not forget Lord Palethorn's big hovercraft. | |
MediEvil 2 (Video Game) / int_3c5ae1a1 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_3c5ae1a1 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_3c5ae1a1 | |
MediEvil 2 (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
MediEvil 2 (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: If you don't collect every chalice, the ending has Dan and Kiya returning to her tomb and sealing themselves away together in her sarcophagus. | |
MediEvil 2 (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_40cc0c7e | |
MediEvil 2 (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
MediEvil 2 (Video Game) / int_40e2ac3f | comment |
Flunky Boss: Tyrannosaurus Wrecks calls for smaller dino skeletons to its aid during its boss-fight. It also exposes its weakpoint by doing so. | |
MediEvil 2 (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_40e2ac3f | |
MediEvil 2 (Video Game) / int_4160410d | type |
Damsel in Distress | |
MediEvil 2 (Video Game) / int_4160410d | comment |
Damsel in Distress: The Molluck women in the sewers and Kiya. | |
MediEvil 2 (Video Game) / int_4160410d | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_4160410d | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_4160410d | |
MediEvil 2 (Video Game) / int_45cec696 | type |
God Guise | |
MediEvil 2 (Video Game) / int_45cec696 | comment |
God Guise: The underdwelling Mullocks somehow got their hands on Sir Fortesque's statue, and worship him as god. When Dan arrives on the scene, he is tasked on saving their women. | |
MediEvil 2 (Video Game) / int_45cec696 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_45cec696 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_45cec696 | |
MediEvil 2 (Video Game) / int_486466ee | type |
Dual Boss | |
MediEvil 2 (Video Game) / int_486466ee | comment |
Dual Boss: Dogman and Mander, whom are fought twice in the course of the game. | |
MediEvil 2 (Video Game) / int_486466ee | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_486466ee | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_486466ee | |
MediEvil 2 (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
MediEvil 2 (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: Two instances of it. First Dan has to dress up as a deceased aristocrat to get into the local nightclub, and later has to dress up as the Molluck King to fool the Molluck tribe. He still looks like a skeleton in either case. | |
MediEvil 2 (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_48b9731f | |
MediEvil 2 (Video Game) / int_494d83c8 | type |
Helping Hands | |
MediEvil 2 (Video Game) / int_494d83c8 | comment |
Helping Hands: Like in the previous game, green hands can be found skittering around. This time around Sir Dan can pluck off his head and put it on one of them, to go through small holes or access secret areas. | |
MediEvil 2 (Video Game) / int_494d83c8 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_494d83c8 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_494d83c8 | |
MediEvil 2 (Video Game) / int_4d1ac25b | type |
Villains Want Mercy | |
MediEvil 2 (Video Game) / int_4d1ac25b | comment |
Villains Want Mercy: The Ripper begs for mercy when defeated. Dan's answer? | |
MediEvil 2 (Video Game) / int_4d1ac25b | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_4d1ac25b | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_4d1ac25b | |
MediEvil 2 (Video Game) / int_5313c266 | type |
Bookends | |
MediEvil 2 (Video Game) / int_5313c266 | comment |
Book Ends: The intro shows Dan's battle against Zarok in his dragon form at the end of the first game. The 100% ending shows Dan and Kiya going back to the same arena, this time, they face Palethorn in a similar form. | |
MediEvil 2 (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_5313c266 | |
MediEvil 2 (Video Game) / int_566f1565 | type |
10-Minute Retirement | |
MediEvil 2 (Video Game) / int_566f1565 | comment |
10-Minute Retirement: Dan between Kiya's death and going back in time to save her. | |
MediEvil 2 (Video Game) / int_566f1565 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_566f1565 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_566f1565 | |
MediEvil 2 (Video Game) / int_58d22032 | type |
Warrior vs. Sorcerer | |
MediEvil 2 (Video Game) / int_58d22032 | comment |
Warrior vs. Sorcerer: Once again, the knight Sir Dan faces off against an Evil Sorcerer. | |
MediEvil 2 (Video Game) / int_58d22032 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_58d22032 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_58d22032 | |
MediEvil 2 (Video Game) / int_5c9fb18 | type |
Pumpkin Person | |
MediEvil 2 (Video Game) / int_5c9fb18 | comment |
Pumpkin Person: The game has various pumpkin-based hazards in the Kew Gardens level, such as giant pumpkins that roll around the landscape trying to crush Dan, ordinary-sized ones that bounce around and explode on contact, and pumpkin men that reproduce by implanting their seeds into the level's inhabitants. | |
MediEvil 2 (Video Game) / int_5c9fb18 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_5c9fb18 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_5c9fb18 | |
MediEvil 2 (Video Game) / int_60c96f24 | type |
Portmantitle | |
MediEvil 2 (Video Game) / int_60c96f24 | comment |
Portmantitle: Medieval + Evil (+ Numbered Sequels). | |
MediEvil 2 (Video Game) / int_60c96f24 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_60c96f24 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_60c96f24 | |
MediEvil 2 (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
MediEvil 2 (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Palethorn. | |
MediEvil 2 (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_60fa92ac | |
MediEvil 2 (Video Game) / int_62cae28a | type |
Losing Your Head | |
MediEvil 2 (Video Game) / int_62cae28a | comment |
Losing Your Head: This is a recurring thing, done manually by Dan himself. His head is treated as an inventory item, and is used for a variety of things, the most memorable being how he can stick it onto a zombified hand, and control it. He can also switch between head and body at any time. | |
MediEvil 2 (Video Game) / int_62cae28a | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_62cae28a | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_62cae28a | |
MediEvil 2 (Video Game) / int_6369571f | type |
Never the Selves Shall Meet | |
MediEvil 2 (Video Game) / int_6369571f | comment |
Never the Selves Shall Meet: Averted, Dan goes back to the past to save Kiya from The Ripper, and after killing him, Dan meets himself as he comes in to save Kiya. They shake hands, resulting in them becoming one, giving Dan a snazzy suit of golden armor. | |
MediEvil 2 (Video Game) / int_6369571f | featureApplicability |
-1.0 | |
MediEvil 2 (Video Game) / int_6369571f | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_6369571f | |
MediEvil 2 (Video Game) / int_6377d6e6 | type |
Grievous Harm with a Body | |
MediEvil 2 (Video Game) / int_6377d6e6 | comment |
Grievous Harm with a Body: Even if he gets his weapons stolen or runs out of ammo, Dan always has one weapon. His left arm, usable as a club or a boomerang. | |
MediEvil 2 (Video Game) / int_6377d6e6 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_6377d6e6 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_6377d6e6 | |
MediEvil 2 (Video Game) / int_6602cad | type |
Permanently Missable Content | |
MediEvil 2 (Video Game) / int_6602cad | comment |
Permanently Missable Content: Unlike the previous game, the Healing Springs never replenish, and you have to make-do with healing potions instead if you want to fill your life bottles. | |
MediEvil 2 (Video Game) / int_6602cad | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_6602cad | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_6602cad | |
MediEvil 2 (Video Game) / int_685a6461 | type |
Circus of Fear | |
MediEvil 2 (Video Game) / int_685a6461 | comment |
Circus of Fear: The Freakshow embodies this. | |
MediEvil 2 (Video Game) / int_685a6461 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_685a6461 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_685a6461 | |
MediEvil 2 (Video Game) / int_69906c41 | type |
Menacing Museum | |
MediEvil 2 (Video Game) / int_69906c41 | comment |
Menacing Museum: The first two levels are set at the British Museum, now empty of visitors and hit hard by the wave of necromancy that Lord Palethorne unleashed on London. On top of being invaded by zombie patrons, it's also infested by reanimated exhibits like animated suits of armour, monstrously-reconstructed dinosaur skeletons, and even aliens (part of the moon landing exhibit). On the upside, it's also where Sir Daniel Fortescue returns from the dead. | |
MediEvil 2 (Video Game) / int_69906c41 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_69906c41 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_69906c41 | |
MediEvil 2 (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
MediEvil 2 (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Palethorn's henchmen, Dogman and Mander, are transformed into a humanoid dog and a lizard respectively. | |
MediEvil 2 (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_6bda9a30 | |
MediEvil 2 (Video Game) / int_6ec1f343 | type |
Mook Medic | |
MediEvil 2 (Video Game) / int_6ec1f343 | comment |
Mook Medic: Appears in Kensington. Somewhat unique in that they can only heal a small number of zombies, and can only be harmed while healing. | |
MediEvil 2 (Video Game) / int_6ec1f343 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_6ec1f343 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_6ec1f343 | |
MediEvil 2 (Video Game) / int_70bdac19 | type |
Honest John's Dealership | |
MediEvil 2 (Video Game) / int_70bdac19 | comment |
Honest John's Dealership: The Spiv (a Cockney term for gentlemen of ill repute) sells things out of his coat. | |
MediEvil 2 (Video Game) / int_70bdac19 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_70bdac19 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_70bdac19 | |
MediEvil 2 (Video Game) / int_7b3ebb57 | type |
Buxom Beauty Standard | |
MediEvil 2 (Video Game) / int_7b3ebb57 | comment |
Buxom Beauty Standard: The madam prostitute in the Whitechapel nightclub has huge breasts, and it's implied she's trying to use them to persuade Dan to help her, due to the way she leans over, how she bounces them constantly on her crossed arms, and before Dan leaves, she gets out a life bottle from her cleavage and gives it to him. | |
MediEvil 2 (Video Game) / int_7b3ebb57 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_7b3ebb57 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_7b3ebb57 | |
MediEvil 2 (Video Game) / int_7b7f0141 | type |
Tentacled Terror | |
MediEvil 2 (Video Game) / int_7b7f0141 | comment |
Tentacled Terror: Greenwich introduces us to to the body-hijacking octopi. | |
MediEvil 2 (Video Game) / int_7b7f0141 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_7b7f0141 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_7b7f0141 | |
MediEvil 2 (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
MediEvil 2 (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: Dan ends up bringing the final and crucial page of Zarok's spellbook right to Palethorn, giving him near-unlimited power. He starts by summoning up a colossal shadow demon. What follows is not pretty. | |
MediEvil 2 (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_7fbb2a3 | |
MediEvil 2 (Video Game) / int_8124e7a6 | type |
Sudden Downer Ending | |
MediEvil 2 (Video Game) / int_8124e7a6 | comment |
Sudden Downer Ending: In the best ending (the one that you get if you collected all the chalices), Dan and Kiya take the time machine back to Dan's own time, only to arrive in front of transformed Palethorn, who lunges at the camera, implying that he ate them. This crosses with Diabolus ex Machina and Gainax Ending. It might have been a Sequel Hook, but we'll never know. | |
MediEvil 2 (Video Game) / int_8124e7a6 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_8124e7a6 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_8124e7a6 | |
MediEvil 2 (Video Game) / int_82accf22 | type |
Gainax Ending | |
MediEvil 2 (Video Game) / int_82accf22 | comment |
Gainax Ending: The secret ending for collecting all the chalices. Dan and Kiya use the time machine to return to Dan's time, accidentally arriving in Zarok's castle, but it's revealed in a Wham Shot that the One-Winged Angel monster attacking them inexplicably has Lord Palethorn's head instead of Zarok's. Roll credits. | |
MediEvil 2 (Video Game) / int_82accf22 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_82accf22 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_82accf22 | |
MediEvil 2 (Video Game) / int_8344209e | type |
BFG | |
MediEvil 2 (Video Game) / int_8344209e | comment |
BFG: The Blunderbluss and, of course, the Victorian-Era Gatling Gun! | |
MediEvil 2 (Video Game) / int_8344209e | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_8344209e | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_8344209e | |
MediEvil 2 (Video Game) / int_835d1cd2 | type |
Satellite Love Interest | |
MediEvil 2 (Video Game) / int_835d1cd2 | comment |
Satellite Love Interest: Kiya. | |
MediEvil 2 (Video Game) / int_835d1cd2 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_835d1cd2 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_835d1cd2 | |
MediEvil 2 (Video Game) / int_83ede4e3 | type |
Automatic Crossbows | |
MediEvil 2 (Video Game) / int_83ede4e3 | comment |
Automatic Crossbows: One was present in the previous game, but 2 takes it a step further by giving you a crossbow that rapid-fires flaming bolts. | |
MediEvil 2 (Video Game) / int_83ede4e3 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_83ede4e3 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_83ede4e3 | |
MediEvil 2 (Video Game) / int_868409c | type |
Broken Pedestal | |
MediEvil 2 (Video Game) / int_868409c | comment |
Broken Pedestal: The Mollucks' god-like admiration for Dan quickly diminishes when he steals their time-stone to power the time machine. | |
MediEvil 2 (Video Game) / int_868409c | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_868409c | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_868409c | |
MediEvil 2 (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
MediEvil 2 (Video Game) / int_87e661e8 | comment |
Absurdly-Spacious Sewer: Dan ends up in these after the death of Kiya, and his Despair Event Horizon. Only a few areas of 'The Sewers' are all sewer, though, as many areas in it seem to be large caves. | |
MediEvil 2 (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_87e661e8 | |
MediEvil 2 (Video Game) / int_8cb844c6 | type |
Mr. Exposition | |
MediEvil 2 (Video Game) / int_8cb844c6 | comment |
Mr. Exposition: The ghost Winston explains things to Sir Dan in his new, unfamiliar surroundings. | |
MediEvil 2 (Video Game) / int_8cb844c6 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_8cb844c6 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_8cb844c6 | |
MediEvil 2 (Video Game) / int_8edd1883 | type |
Colossus Climb | |
MediEvil 2 (Video Game) / int_8edd1883 | comment |
Colossus Climb: The first boss is the giant T-Rex skeleton in the museum, whose sole weak spot is its exposed brain. As Dan, you will need to climb up its spine and attack its brain while standing atop its head. | |
MediEvil 2 (Video Game) / int_8edd1883 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_8edd1883 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_8edd1883 | |
MediEvil 2 (Video Game) / int_9068397a | type |
Rise from Your Grave | |
MediEvil 2 (Video Game) / int_9068397a | comment |
Rise from Your Grave: Zombies do their "coffin rises from the ground" trick again. How their coffins got buried into gardens and backstreets of London is a mystery. | |
MediEvil 2 (Video Game) / int_9068397a | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_9068397a | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_9068397a | |
MediEvil 2 (Video Game) / int_92bd6627 | type |
Invincible Minor Minion | |
MediEvil 2 (Video Game) / int_92bd6627 | comment |
Invincible Minor Minion: The constables patrolling the Whitechapel will subdue anyone out after curfew, for fear of them being the local serial killer. You can attack them, but the most you can do is stun them for a while, so the best strategy is just to run away. If you're not exactly tactful about how you navigate the city, you can end up with a swarm of them following you. They also pay absolutely no regard to all the zombies that happen to be sprouting from the ground. Oddly enough, when your disguise is complete, they won't bat an eyelash at you. | |
MediEvil 2 (Video Game) / int_92bd6627 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_92bd6627 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_92bd6627 | |
MediEvil 2 (Video Game) / int_9381f239 | type |
Clockwork Creature | |
MediEvil 2 (Video Game) / int_9381f239 | comment |
Clockwork Creature: A clockwork boxer, appropriately named the "Iron Slugger". He's not all metal though, as he clearly has a brain in a glass dome atop his head. | |
MediEvil 2 (Video Game) / int_9381f239 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_9381f239 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_9381f239 | |
MediEvil 2 (Video Game) / int_95a2cbd4 | type |
Exposition Fairy | |
MediEvil 2 (Video Game) / int_95a2cbd4 | comment |
Exposition Fairy: Winston the ghost serves partly as tutorial and partly as a mobile item shop. | |
MediEvil 2 (Video Game) / int_95a2cbd4 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_95a2cbd4 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_95a2cbd4 | |
MediEvil 2 (Video Game) / int_96144372 | type |
Aristocrats Are Evil | |
MediEvil 2 (Video Game) / int_96144372 | comment |
Aristocrats Are Evil: Subverted. 'Lord' Palethorn is actually a working-class cockney, trying to portray himself as a member of the aristocracy. | |
MediEvil 2 (Video Game) / int_96144372 | featureApplicability |
-0.3 | |
MediEvil 2 (Video Game) / int_96144372 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_96144372 | |
MediEvil 2 (Video Game) / int_970c790a | type |
Big Bad | |
MediEvil 2 (Video Game) / int_970c790a | comment |
Big Bad: Lord Palethorn takes the reins from Zarok as the Evil Sorcerer. | |
MediEvil 2 (Video Game) / int_970c790a | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_970c790a | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_970c790a | |
MediEvil 2 (Video Game) / int_97c4763 | type |
The Professor | |
MediEvil 2 (Video Game) / int_97c4763 | comment |
The Professor: Professor Hamilton Kift; magician, inventor, and master of the occult. He serves as a slight Mr. Exposition, but mostly serves to give you your orders and cash in Chalices for new weapons. He's also got a pair of Victorian-era mechanical hands, and built the Time Machine Dan uses to go back in time to save Kiya. | |
MediEvil 2 (Video Game) / int_97c4763 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_97c4763 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_97c4763 | |
MediEvil 2 (Video Game) / int_98544469 | type |
Cane Fu | |
MediEvil 2 (Video Game) / int_98544469 | comment |
Cane Fu: One of Dan's first weapons is a cane stick. | |
MediEvil 2 (Video Game) / int_98544469 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_98544469 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_98544469 | |
MediEvil 2 (Video Game) / int_9d6427ec | type |
Time Travel | |
MediEvil 2 (Video Game) / int_9d6427ec | comment |
Time Travel: Employed to save Kiya from being killed by The Ripper. | |
MediEvil 2 (Video Game) / int_9d6427ec | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_9d6427ec | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_9d6427ec | |
MediEvil 2 (Video Game) / int_9f63d4f1 | type |
Our Vampires Are Different | |
MediEvil 2 (Video Game) / int_9f63d4f1 | comment |
Our Vampires Are Different: They're bat-like humanoids, who can only be destroyed with sunlight. | |
MediEvil 2 (Video Game) / int_9f63d4f1 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_9f63d4f1 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_9f63d4f1 | |
MediEvil 2 (Video Game) / int_a6bd0685 | type |
Died in Your Arms Tonight | |
MediEvil 2 (Video Game) / int_a6bd0685 | comment |
Died in Your Arms Tonight: After she's slaughtered by Jack the Ripper, Kiya vanishes in Dan's arms with the same effect when you kill enemies. She gets better. | |
MediEvil 2 (Video Game) / int_a6bd0685 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_a6bd0685 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_a6bd0685 | |
MediEvil 2 (Video Game) / int_b2280b66 | type |
Retcon | |
MediEvil 2 (Video Game) / int_b2280b66 | comment |
Retcon: After being defeated in the first game, Zarok reverted back to his usual self, before getting crushed by a huge stone. The intro shows Daniel killing him while in his One-Winged Angel form with the implication that he was buried under the rubble of his fortress, so far as to have his stuffed head and legs appear in the first level, The Museum. | |
MediEvil 2 (Video Game) / int_b2280b66 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_b2280b66 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_b2280b66 | |
MediEvil 2 (Video Game) / int_bcf69f60 | type |
Short-Range Shotgun | |
MediEvil 2 (Video Game) / int_bcf69f60 | comment |
Short-Range Shotgun: The Blunderbuss's range leaves a helluva lot to be desired, ruining its otherwise excellent damage. | |
MediEvil 2 (Video Game) / int_bcf69f60 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_bcf69f60 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_bcf69f60 | |
MediEvil 2 (Video Game) / int_bfad4265 | type |
I Have You Now, My Pretty | |
MediEvil 2 (Video Game) / int_bfad4265 | comment |
I Have You Now, My Pretty: If you lose the boxing match, Lord Palethorn will gloat over his victory and claim that he gets the girl. | |
MediEvil 2 (Video Game) / int_bfad4265 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_bfad4265 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_bfad4265 | |
MediEvil 2 (Video Game) / int_c2cedc1c | type |
Big "NO!" | |
MediEvil 2 (Video Game) / int_c2cedc1c | comment |
Big "NO!": Dan lets out one of these after Kiya dies in his arms. | |
MediEvil 2 (Video Game) / int_c2cedc1c | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_c2cedc1c | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_c2cedc1c | |
MediEvil 2 (Video Game) / int_c420a553 | type |
We Can Rule Together | |
MediEvil 2 (Video Game) / int_c420a553 | comment |
We Can Rule Together: Palethorn makes this proposition to Dan beside eventually putting flesh onto his bones. He refuses. | |
MediEvil 2 (Video Game) / int_c420a553 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_c420a553 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_c420a553 | |
MediEvil 2 (Video Game) / int_c72af5a8 | type |
Mini-Mecha | |
MediEvil 2 (Video Game) / int_c72af5a8 | comment |
Mini-Mecha: Imps and their contraptions return, this time as giant elephant bots in the Freak Show level. | |
MediEvil 2 (Video Game) / int_c72af5a8 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_c72af5a8 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_c72af5a8 | |
MediEvil 2 (Video Game) / int_c75df49a | type |
Shout-Out | |
MediEvil 2 (Video Game) / int_c75df49a | comment |
Shout-Out: Stopping The Ripper with a time machine is very reminiscent of Time After Time. | |
MediEvil 2 (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_c75df49a | |
MediEvil 2 (Video Game) / int_ca9c2d61 | type |
Pit Girls | |
MediEvil 2 (Video Game) / int_ca9c2d61 | comment |
Pit Girls: Kiya's role between the boxing match's rounds. | |
MediEvil 2 (Video Game) / int_ca9c2d61 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_ca9c2d61 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_ca9c2d61 | |
MediEvil 2 (Video Game) / int_cb643ebb | type |
Everything's Deader with Zombies | |
MediEvil 2 (Video Game) / int_cb643ebb | comment |
Everything's Deader with Zombies: Lord Palethorn's zombies and, of course, Dan himself. | |
MediEvil 2 (Video Game) / int_cb643ebb | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_cb643ebb | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_cb643ebb | |
MediEvil 2 (Video Game) / int_cf6d4bad | type |
Steampunk | |
MediEvil 2 (Video Game) / int_cf6d4bad | comment |
Steampunk: The game mainly consists of this, from time machines to steam-powered robots. | |
MediEvil 2 (Video Game) / int_cf6d4bad | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_cf6d4bad | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_cf6d4bad | |
MediEvil 2 (Video Game) / int_d028e0da | type |
An Arm and a Leg | |
MediEvil 2 (Video Game) / int_d028e0da | comment |
An Arm and a Leg: Limbs fly off from both combatants in the boxing bossfight. | |
MediEvil 2 (Video Game) / int_d028e0da | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_d028e0da | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_d028e0da | |
MediEvil 2 (Video Game) / int_d442f9d1 | type |
ToiletHumor | |
MediEvil 2 (Video Game) / int_d442f9d1 | comment |
Toilet Humor: The limb-monster for the groin in "Dankenstein" is a bum with eyes and a toothed anus and flippers, which attacks by...farting all over you. A unique enemy in the "Wulfrum Hall" level when idle and not attacking Dan alternates between coughing fits and farting. | |
MediEvil 2 (Video Game) / int_d442f9d1 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_d442f9d1 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_d442f9d1 | |
MediEvil 2 (Video Game) / int_d4763430 | type |
Golden Super Mode | |
MediEvil 2 (Video Game) / int_d4763430 | comment |
Golden Super Mode: After going back in time and meeting himself, Dan gets a golden suit of armor which can be charged up by the Spiv for an extra layer of durability. | |
MediEvil 2 (Video Game) / int_d4763430 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_d4763430 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_d4763430 | |
MediEvil 2 (Video Game) / int_d6dee153 | type |
Tactical Suicide Boss | |
MediEvil 2 (Video Game) / int_d6dee153 | comment |
Tactical Suicide Boss: A problem faced by several bosses in the game, including Tyrannosaurus Wrecks (stands completely still whenever it summons minions, making its weakpoint incredibly obvious in the process), The Count (his spells can be reflected back at him using mirrors), The Ripper (makes himself vulnerable whenever he stops attacking Dan in order to attack Kiya instead), and Palethorn's Cruiser (vulnerable to being attacked from behind whenever it flies by shooting missiles; in an interesting twist, attacking the cruiser doesn't damage it, but getting punched by the Demon due to accidental friendly fire does). | |
MediEvil 2 (Video Game) / int_d6dee153 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_d6dee153 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_d6dee153 | |
MediEvil 2 (Video Game) / int_d99a228f | type |
Unusually Uninteresting Sight | |
MediEvil 2 (Video Game) / int_d99a228f | comment |
Unusually Uninteresting Sight: The policemen don't care about zombies rising from the ground. | |
MediEvil 2 (Video Game) / int_d99a228f | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_d99a228f | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_d99a228f | |
MediEvil 2 (Video Game) / int_dda99fa8 | type |
Despair Event Horizon | |
MediEvil 2 (Video Game) / int_dda99fa8 | comment |
Despair Event Horizon: Dan has one of these after the death of Kiya at the hands of The Ripper, and stops caring about the Zarok spellbook and Palethorn altogether, running off to the sewers. The Mollucks in the sewers have met theirs when their women got stolen. | |
MediEvil 2 (Video Game) / int_dda99fa8 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_dda99fa8 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_dda99fa8 | |
MediEvil 2 (Video Game) / int_ddf4698 | type |
Pulling Themselves Together | |
MediEvil 2 (Video Game) / int_ddf4698 | comment |
Pulling Themselves Together: After Tyrannosaurus Wrex's first form is defeated, it rearranges itself into a flying monstrosity. | |
MediEvil 2 (Video Game) / int_ddf4698 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_ddf4698 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_ddf4698 | |
MediEvil 2 (Video Game) / int_e24d2d5c | type |
Reptiles Are Abhorrent | |
MediEvil 2 (Video Game) / int_e24d2d5c | comment |
Reptiles Are Abhorrent: Mander, one of Palethorn's henchmen, is transformed into a lizard by Palethorn's magic, as a reflection of his smarmy nature. | |
MediEvil 2 (Video Game) / int_e24d2d5c | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_e24d2d5c | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_e24d2d5c | |
MediEvil 2 (Video Game) / int_ec0bf4a1 | type |
Take Over the World | |
MediEvil 2 (Video Game) / int_ec0bf4a1 | comment |
Take Over the World: All that Lord Palethorn ever wanted was to have respect. And world domination, of course. | |
MediEvil 2 (Video Game) / int_ec0bf4a1 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_ec0bf4a1 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_ec0bf4a1 | |
MediEvil 2 (Video Game) / int_ed6f82ac | type |
Whack-a-Monster | |
MediEvil 2 (Video Game) / int_ed6f82ac | comment |
Whack-a-Monster: The serpent creatures in The Sewers who keep the Molluck women captive have to be fought this way. The Freakshow has a mini-game for whacking imps like that. Winning nets you the Chicken Drumsticks. | |
MediEvil 2 (Video Game) / int_ed6f82ac | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_ed6f82ac | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_ed6f82ac | |
MediEvil 2 (Video Game) / int_f9304f8b | type |
Afterlife of Service | |
MediEvil 2 (Video Game) / int_f9304f8b | comment |
Afterlife of Service: Kiya is an ancient Egyptian peasant girl who was chosen by Pharaoh Ramesses to be one of his many consorts. He died before being able to consummate their relationship, but left instructions she was to be put to death and mummified so she could serve him as a bride in the next world. | |
MediEvil 2 (Video Game) / int_f9304f8b | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_f9304f8b | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_f9304f8b | |
MediEvil 2 (Video Game) / int_fab3c1e1 | type |
Weakened by the Light | |
MediEvil 2 (Video Game) / int_fab3c1e1 | comment |
Weakened by the Light: Wulfrum Hall features puzzles where you have to push vampires into sunlight, which sets them ablaze. The Count's second phase has Dan position mirrors to focus sunlight on him to inflict damage. | |
MediEvil 2 (Video Game) / int_fab3c1e1 | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_fab3c1e1 | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_fab3c1e1 | |
MediEvil 2 (Video Game) / int_name | type |
ItemName | |
MediEvil 2 (Video Game) / int_name | comment |
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MediEvil 2 (Video Game) / int_name | featureApplicability |
1.0 | |
MediEvil 2 (Video Game) / int_name | featureConfidence |
1.0 | |
MediEvil 2 (Video Game) | hasFeature |
MediEvil 2 (Video Game) / int_name | |
MediEvil 2 (Video Game) / int_name | itemName |
MediEvil 2 (Video Game) |
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