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Mega Man Network Transmission (Video Game)

 Mega Man Network Transmission (Video Game)
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Mega Man Network Transmission (Video Game)
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MegaManNetworkTransmission
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Mega Man Network Transmission is a Spin-Off Platformer video game developed by ARIKA and published by Capcom exclusively for the Nintendo GameCube in 2003. It serves as an interquel taking place between the events of the first and second Mega Man Battle Network games.One month later after Lan Hikari and his NetNavi MegaMan defeated WWW and foiled their plans in the first game, the duo were enjoying the peace they help brought until news broke out that a new "Zero Virus" is running rampant throughout the Internet and infecting user's NetNavis. Soon afterwards, Lan received a concerning E-mail from his classmate Mayl Sakurai, informing him that Roll hasn't returned from her errands. From there, the duo began to investigate the cause of the recent viral outbreak and who's responsible for it while searching for a way to treat the infected NetNavis (and for Lan, make good on his opportunity to get out of homework).Whereas the main Battle Network series are RPGs, Network Transmission harkens back to Mega Man's 2D side-scrolling roots while mixing in some elements from the Battle Network games. Lan can jack MegaMan in to various places with an Internet connection in ACDC Town where MegaMan can run, jump, shoot, and slide à la classic Mega Man, however, MegaMan's own MegaBuster is nowhere as powerful as the original Blue Bomber's (until later on) and instead combat is focused on using battle chips. Whenever MegaMan enters a stage or the Custom Gauge is filled, players can draw a certain number of battle chips constructed from a deck, which they can be used to attack enemies, heal you, repair the terrain, render yourself impervious to the enemy's attacks, or call in other NetNavis to assist in battle, and like in Battle Network games, certain battle chips can be combined to create devastatingly powerful combos. Battle chips can be found either throughout the game through enemy drops, collecting data cubes, or purchasing from shops in the real and virtual worlds. The game features sprawling levels that encourages exploration to find items strewn about such as data cubes, loose zenny, and power-ups that can increase MegaMan's fighting capabilities.This game's storyline was loosely adapted into the Rockman Beast+ anime series.Trope routine, set! Execute in 2.5D!
 Mega Man Network Transmission (Video Game)
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2024-03-11T10:46:30Z
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2024-03-11T10:46:30Z
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Mega Man Network Transmission (Video Game)

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