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Mega Man RPG Prototype (Video Game)
- 20 statements
- 2 feature instances
- 1 referencing feature instances
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Mega Man RPG Prototype (Video Game) | comment |
Mega Man RPG Prototype is a fanmade browser-based role-playing game based off the Mega Man (Classic) series. It was created by Adrian Marceau (also known as Ageman20XX) and first released in 2011, developing and evolving further thanks to contributions by members of the game's community.The plot has Dr. Light and Mega Man trapped in a prototype battle simulator, separated from Dr. Cossack. As they search for their friend and a way to escape, they encounter copies of Robot Masters across the Mega Man series, and even meet up with Dr. Wily.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Gameplay is inspired by Pokémon, with the Robot Masters serving as Mons, each able to learn abilities matching their Core type. The game has three campaigns, each unlocked by progressing enough in another campaign. In addition to a single starting robot, more robots can be unlocked through battling them or purchasing them through the shop.The website for the game can be found here. | |
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Mega Man RPG Prototype (Video Game) / int_da6264c7 | type |
Action Initiative | |
Mega Man RPG Prototype (Video Game) / int_da6264c7 | comment |
Action Initiative: An ability's "Speed" stat determines if it strikes before or after the opponent's move. The Copy type abilities and Field/Mecha Support abilities have the highest ability speed (+9), while Mega Ball, Metal Press, Air Twister, Crystal Mind, and Solar Blaze are tied for the lowest (-5). | |
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1.0 | |
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The following is a list of statements referring to the current page from other pages.
Mega Man RPG Prototype (Video Game) | hasFeature |
Robot and A.I. Works / int_3bb4d1ee |
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