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Mega Man: The Power Battle (Video Game)

 Mega Man: The Power Battle (Video Game)
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TVTItem
 Mega Man: The Power Battle (Video Game)
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Mega Man: The Power Battle (Video Game)
 Mega Man: The Power Battle (Video Game)
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MegaManThePowerBattle
 Mega Man: The Power Battle (Video Game)
comment
Mega Man: The Power Battle is an Arcade Game released by Capcom in 1995. Based on the Mega Man (Classic) series, the player (or two, for the first time in the series) is once again tasked with defeating six Robot Masters (gaining their weapons in the process) before proceeding to take on Dr. Wily himself.Unlike most games in the series, however, there are no stages; instead, the gameplay resembles a Fighting Game (as the player(s) and boss face each other one-on-one in a small arena), albeit retaining the usual Mega Man controls. It's also notable for being the first game in the franchise where the player could choose a character (Mega Man, Proto Man, and Bass — though they all play roughly the same). Also, instead of the traditional stage select, you instead choose a boss through a roulette (that obfuscates exactly who you've chosen). The player is also able to select which set of bosses they want to face (1-2, 3-6, and 7), which roughly represents the difficulty level.While the cabinets are hard to find in America, it was included as an unlockable in the Anniversary Collection and Capcom Arcade 2nd Stadium (alongside its sequel), and as a playable game in the Battle Hub of Street Fighter 6. It was also bundled with its sequel for the Japan-only PlayStation 2 game Rockman Power Battle Fighters, and both were ported to the Neo Geo Pocket Color as Rockman Battle & Fighters.
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2023-06-08T23:14:01Z
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 Mega Man: The Power Battle (Video Game) / int_1aa08f77
type
Multiple Endings
 Mega Man: The Power Battle (Video Game) / int_1aa08f77
comment
Multiple Endings: The three main characters each get their own individual endings. In two player, the endings for the two selected characters used by each player play one after the other.
 Mega Man: The Power Battle (Video Game) / int_1aa08f77
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Co-Op Multiplayer
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comment
Co-Op Multiplayer: A first in the series.
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Interesting Situation Duel
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comment
Interesting Situation Duel: You fight Crash Man while being able to use Trash Chutes to warp to the top of the stage. While Dust and Junk Man use the same arena, the chutes are absent in Dust Man's battle and the entire wall itself is gone in Junk Man's.
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New Work, Recycled Graphics
 Mega Man: The Power Battle (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: It's clear that this game is made with 7 in mind. In an odd twist, all sprites from those games are stretched 125% to fit the Capcom CPS1 expected screen. 7 is the only game who gets a difficulty setting all to itself, while the other games, 1-6, have to share difficulty levels with at least one other game, presumably because new graphics had to be made for them. Humorously, Slash Man now directly takes Vega's sound clips from Street Fighter
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Not Completely Useless
 Mega Man: The Power Battle (Video Game) / int_54ec2f0c
comment
Not Completely Useless: Bass's dash is frequently unreliable, since it can't be cancelled mid-dash and does not get him low to the ground like Mega Man's slide or Proto Man's dash. However, it can be used to dodge past attacks that crawl across the ground.
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And the Rest
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comment
And the Rest: The 1, 2 and 7 Robot Masters get their own roulette. Games 3 through 6 have to share a roulette, resulting in games 4 and 6 getting one representative each. To highlight it, Dust Man from 4 does not return in the sequel, emphasizing how arbitrary his choice was, and Plant Man reuses Crash Man's theme.
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Boss Game
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comment
Boss Game: No stages here!
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Nintendo Hard
 Mega Man: The Power Battle (Video Game) / int_62259825
comment
Nintendo Hard: Good luck trying to get through the game on a single credit. You can restore health between matches depending on how well you do, and you can credit feed to pick up where you die, but the actual boss battles and the fact that they get harder the further you go can really try you in something of an endurance run.
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Excuse Plot
 Mega Man: The Power Battle (Video Game) / int_70d8269d
comment
Excuse Plot: As is the norm — Wily's wreaking havoc, go stop him.
 Mega Man: The Power Battle (Video Game) / int_70d8269d
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Idiosyncratic Difficulty Levels
 Mega Man: The Power Battle (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: They're represented by sets of bosses from each of the original games (1-2 is easy, 3-6 is medium, and 7 is hard). For some it could be Non-Indicative Difficulty, since the "stronger" robots from 7 have more predictable patterns.
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Took a Level in Badass
 Mega Man: The Power Battle (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: The Yellow Devil is significantly more versatile here — he has the ability to form smaller versions of himself and toss rocks aroundnote the latter perhaps being a nod to his original localized name of "Rock Monster".
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Friendly Fireproof
 Mega Man: The Power Battle (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: In multiplayer, neither player is affected by the other's shots.
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Immune to Flinching
 Mega Man: The Power Battle (Video Game) / int_9f86dbcf
comment
Immune to Flinching: Most of the 7 bosses, in contrast to how they were originally fought, no longer can flinch.
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Rolling Attack
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Rolling Attack: Wood Man's new ability, invoking the absent Blizzard Man.
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Rearrange the Song
 Mega Man: The Power Battle (Video Game) / int_b24ce4b2
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Rearrange the Song: Virtually every song in the game is a remix of one from the series proper. (Some of these would be included in the Complete Works versions.)
 Mega Man: The Power Battle (Video Game) / int_b24ce4b2
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Timed Mission
 Mega Man: The Power Battle (Video Game) / int_bb48f8ba
comment
Timed Mission: The battle against Wily's final form has only about 15 seconds before he flees. It doesn't quite matter, though, since if he does escape his pod explodes and the player wins anyway.
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Unexpected Character
 Mega Man: The Power Battle (Video Game) / int_cfd5cbd3
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Unexpected Character: VAN Pookin, an otherwise unremarkable miniboss from Shade Man's stage, gets upgraded to fortress boss here.
 Mega Man: The Power Battle (Video Game) / int_cfd5cbd3
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A.I. Breaker
 Mega Man: The Power Battle (Video Game) / int_d0ea147f
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A.I. Breaker: Weapons that have a high chance to flinch, most particularly Super Arm and Slash Claw, can force robot masters into a predictable pattern.
 Mega Man: The Power Battle (Video Game) / int_d0ea147f
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Graphics-Induced Super-Deformed
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Graphics-Induced Super-Deformed: The Rockman Battle & Fighters, by virtue of its platform, features far smaller sprites (based on the NES games).
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Updated Re-release
 Mega Man: The Power Battle (Video Game) / int_df1793de
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Updated Re-release: In the arcades at least, the original game was on their first lineup of CP System (or CPS-1 for short) hardware, so the overall hardware was on par with things like the original Street Fighter II. Little known is that the game got a re-release on the same CPS-2 hardware its sequel was released on, which bumped up the sound and music quality (with some tracks ported back from said sequel) as well as including more voice samples at a clearer rate. The CPS-1 version is the only one released in the west, making the CPS-2 port exclusive to Japanese arcades and the Rockman Power Battle Fighters compilation.
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Call-Forward
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Call-Forward: Subtly — in Bass's ending, Wily alludes to building a new robot that will trump both him and Mega Man. He's talking about Zero.
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Scissors Cuts Rock
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Scissors Cuts Rock: Cut Man, a lumber robot, has Leaf Shield as a weakness.
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Wall Jump
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Wall Jump: A series first for Classic.
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