...it's like TV Tropes, but LINKED DATA!
Mega Twins (Video Game)
- 174 statements
- 33 feature instances
- 3 referencing feature instances
Mega Twins (Video Game) | type |
TVTItem | |
Mega Twins (Video Game) | label |
Mega Twins (Video Game) | |
Mega Twins (Video Game) | page |
MegaTwins | |
Mega Twins (Video Game) | comment |
Mega Twins, or, in the original, Chiki Chiki Boys, is an Action Game developed by Capcom for the Arcade in 1990 and later ported for the Sega Genesis in 1993.In the land of Alurea, a pair of male twins are born to the royal couple, but hordes of monsters begin to attack the kingdom, which leads the royal princes to be smuggled away for their safety. Years pass, and the twin princes, all grown up, prepare to fight the monsters and take back their kingdom. | |
Mega Twins (Video Game) | fetched |
2023-09-28T20:15:40Z | |
Mega Twins (Video Game) | parsed |
2023-09-28T20:15:40Z | |
Mega Twins (Video Game) | processingComment |
Dropped link to Bowdlerise: Not a Feature - ITEM | |
Mega Twins (Video Game) | isPartOf |
DBTropes | |
Mega Twins (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Mega Twins (Video Game) / int_143e6c8d | comment |
Heroic Mime: Both twins never utter a word in the cutscenes. | |
Mega Twins (Video Game) / int_143e6c8d | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_143e6c8d | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_143e6c8d | |
Mega Twins (Video Game) / int_1484dba1 | type |
Foreshadowing | |
Mega Twins (Video Game) / int_1484dba1 | comment |
ForeShadowing: In the second and fourth stages of round four, there are demonic statues with a red nose, a trait featured in clowns. The leader of the monsters turns out to be the clown named Riepotmahn. | |
Mega Twins (Video Game) / int_1484dba1 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_1484dba1 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_1484dba1 | |
Mega Twins (Video Game) / int_1be7d298 | type |
Easy-Mode Mockery | |
Mega Twins (Video Game) / int_1be7d298 | comment |
Easy-Mode Mockery: In the easier difficulties, only the first three stages are available. Beating them ends the game. | |
Mega Twins (Video Game) / int_1be7d298 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_1be7d298 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_1be7d298 | |
Mega Twins (Video Game) / int_2af6a2cb | type |
Level in the Clouds | |
Mega Twins (Video Game) / int_2af6a2cb | comment |
Level in the Clouds: Round 2 is the heavens. In the first section, the player character is able to fly amidst the clouds by the use of a flying cap. A similar gameplay section reoccurs in Round 4, Stage 4. | |
Mega Twins (Video Game) / int_2af6a2cb | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_2af6a2cb | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_2af6a2cb | |
Mega Twins (Video Game) / int_3011ef28 | type |
Co-Op Multiplayer | |
Mega Twins (Video Game) / int_3011ef28 | comment |
Co-Op Multiplayer: The original release for the Arcade allowed for a two-player game. | |
Mega Twins (Video Game) / int_3011ef28 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_3011ef28 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_3011ef28 | |
Mega Twins (Video Game) / int_3233712a | type |
Magical Clown | |
Mega Twins (Video Game) / int_3233712a | comment |
Magical Clown: The Big Bad and Final Boss is Riepotmahn. He physically resembles a silly, fat circus clown, but he has the demeanor and powers of an Evil Sorcerer. He can summon monsters, teleport, and shoot projectiles such as energy blasts and fire rings from his finger. He's also apparently immortal, and can only be defeated by being turned to stone. | |
Mega Twins (Video Game) / int_3233712a | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_3233712a | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_3233712a | |
Mega Twins (Video Game) / int_33310c11 | type |
Under the Sea | |
Mega Twins (Video Game) / int_33310c11 | comment |
Under the Sea: Round 3 is the sea stage: the player swims across the sea floor and through a shipwreck. | |
Mega Twins (Video Game) / int_33310c11 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_33310c11 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_33310c11 | |
Mega Twins (Video Game) / int_3fdac1c6 | type |
Literally Shattered Lives | |
Mega Twins (Video Game) / int_3fdac1c6 | comment |
Literally Shattered Lives: After Riepotmahn gets petrified, he breaks apart to reveal the item he had on him. Which in the English version is the other Dragon Eye. | |
Mega Twins (Video Game) / int_3fdac1c6 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_3fdac1c6 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_3fdac1c6 | |
Mega Twins (Video Game) / int_4160410d | type |
Damsel in Distress | |
Mega Twins (Video Game) / int_4160410d | comment |
Damsel in Distress: In the original Arcade release, in Round 4 ("Monster's Castle"), the player finds bikini-clad blue-haired and blonde women tied in ropes through the stages. Helping the blue-haired woman nets points and a hint for the stage. | |
Mega Twins (Video Game) / int_4160410d | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_4160410d | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_4160410d | |
Mega Twins (Video Game) / int_4a9c731e | type |
When Trees Attack | |
Mega Twins (Video Game) / int_4a9c731e | comment |
When Trees Attack: Well, more like beans: in Round 1 (the earth) and in the last section of Round 2 (the sky), the player finds green bean-shaped, shoe-wearing enemies. Some orange bean-shaped enemies appear as the underlings for the boss of Round 4, Stage 1. | |
Mega Twins (Video Game) / int_4a9c731e | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_4a9c731e | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_4a9c731e | |
Mega Twins (Video Game) / int_4dd46feb | type |
Polar Opposite Twins | |
Mega Twins (Video Game) / int_4dd46feb | comment |
Polar Opposite Twins: Of a sort. Both twins are equipped with a sword and a shield, but the elder twin is "the best fencing master" and has more life, while the younger twin has a longer magic meter. | |
Mega Twins (Video Game) / int_4dd46feb | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_4dd46feb | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_4dd46feb | |
Mega Twins (Video Game) / int_565d9b8 | type |
Mother of a Thousand Young | |
Mega Twins (Video Game) / int_565d9b8 | comment |
Mother of a Thousand Young: The boss of the sea stage is a large pink sea creature that can summon small versions of itself (implied to be its brood). | |
Mega Twins (Video Game) / int_565d9b8 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_565d9b8 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_565d9b8 | |
Mega Twins (Video Game) / int_68a77024 | type |
Untranslated Title | |
Mega Twins (Video Game) / int_68a77024 | comment |
Untranslated Title: After defeating the boss of the sea stage, the player reaches the underwater palace of Poseidon, which shows a moniker with the word Ryūgū ('dragon palace', in Japanese). | |
Mega Twins (Video Game) / int_68a77024 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_68a77024 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_68a77024 | |
Mega Twins (Video Game) / int_71748a39 | type |
Named by the Adaptation | |
Mega Twins (Video Game) / int_71748a39 | comment |
Named by the Adaptation: The Sega Genesis/Megadrive manual names the blue twin Ken and his red-clad brother Uho. | |
Mega Twins (Video Game) / int_71748a39 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_71748a39 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_71748a39 | |
Mega Twins (Video Game) / int_7a7b093d | type |
Mana Meter | |
Mega Twins (Video Game) / int_7a7b093d | comment |
Mana Meter: In this game, the player's magic meter is illustrated by an open clam with a pearl inside. The elder twin starts the game with three, while the younger one begins with five. | |
Mega Twins (Video Game) / int_7a7b093d | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_7a7b093d | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_7a7b093d | |
Mega Twins (Video Game) / int_89838bc2 | type |
Land, Sea, Sky | |
Mega Twins (Video Game) / int_89838bc2 | comment |
Land, Sea, Sky: The first three stages are the land, the sky and the sea, selectable in any order, provided the player has not finished any of them previously. | |
Mega Twins (Video Game) / int_89838bc2 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_89838bc2 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_89838bc2 | |
Mega Twins (Video Game) / int_8d3f3e8b | type |
Levels Take Flight | |
Mega Twins (Video Game) / int_8d3f3e8b | comment |
Levels Take Flight: The section immediately after the crumbling tower is Meius piloting an aircraft to save the player character and him navigating through the air back to Alurea. The player can get points by collecting the coins floating in the air. | |
Mega Twins (Video Game) / int_8d3f3e8b | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_8d3f3e8b | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_8d3f3e8b | |
Mega Twins (Video Game) / int_932da128 | type |
Monster Clown | |
Mega Twins (Video Game) / int_932da128 | comment |
Monster Clown: The Riepotmahn, the clown-like final boss, is also the leader of the monster horde that invaded the heroes' kingdom. | |
Mega Twins (Video Game) / int_932da128 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_932da128 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_932da128 | |
Mega Twins (Video Game) / int_95a2cbd4 | type |
Exposition Fairy | |
Mega Twins (Video Game) / int_95a2cbd4 | comment |
Exposition Fairy: In the Genesis port, the player finds throughout Round 4 little blue-haired fairies that give hints about the stage. | |
Mega Twins (Video Game) / int_95a2cbd4 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_95a2cbd4 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_95a2cbd4 | |
Mega Twins (Video Game) / int_b1a3ce24 | type |
Horned Humanoid | |
Mega Twins (Video Game) / int_b1a3ce24 | comment |
Horned Humanoid: The boss of the mid-section of the sky stage is a horned blond boy wearing a tiger-striped loincloth, similar to a Japanese Oni. | |
Mega Twins (Video Game) / int_b1a3ce24 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_b1a3ce24 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_b1a3ce24 | |
Mega Twins (Video Game) / int_b98579b0 | type |
Barrage of Bats | |
Mega Twins (Video Game) / int_b98579b0 | comment |
Barrage of Bats: The boss of R4, Battle Stage 3, "Monster Castle's Dungeon", is an underwear-clad, top hat-wearing vampire. Whenever he stays upside down on the ceiling, he may open his wings to release six cute, cartoony-looking small bats. | |
Mega Twins (Video Game) / int_b98579b0 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_b98579b0 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_b98579b0 | |
Mega Twins (Video Game) / int_c2cedc1c | type |
Big "NO!" | |
Mega Twins (Video Game) / int_c2cedc1c | comment |
Big "NO!": Curacula screams this after finishing his post boss dialog. In the PC-Engine version, this voice clip is reused when Riepohtmahn is subjected to gets petrified and smashed to pieces. | |
Mega Twins (Video Game) / int_c2cedc1c | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_c2cedc1c | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_c2cedc1c | |
Mega Twins (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Mega Twins (Video Game) / int_c3f6e68 | comment |
Dem Bones: Some sword-wielding skeletons appear in the opening credits, but are never fought in the game. However, one pants-wearing skeleton appears as a mid-boss in Round 4, Stage 3. | |
Mega Twins (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_c3f6e68 | |
Mega Twins (Video Game) / int_d08049db | type |
Taken for Granite | |
Mega Twins (Video Game) / int_d08049db | comment |
Taken for Granite: Riepohtmahn's demise is that he gets transformed into a stone statue. The moment his body breaks into pieces, there is no doubt we will not be coming back. | |
Mega Twins (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_d08049db | |
Mega Twins (Video Game) / int_d45383c9 | type |
Tank-Tread Mecha | |
Mega Twins (Video Game) / int_d45383c9 | comment |
Tank-Tread Mecha: The game's ninth boss, fought at the bottom of the tower, is a tank-treaded construction robot. It wears a construction helmet and attacks with a pick-axe. If done enough damage, the treads will be destroyed and the robot's upper body will hop around. | |
Mega Twins (Video Game) / int_d45383c9 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_d45383c9 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_d45383c9 | |
Mega Twins (Video Game) / int_d7105776 | type |
Shipshape Shipwreck | |
Mega Twins (Video Game) / int_d7105776 | comment |
Shipshape Shipwreck: In the mid-section of the sea stage, the player traverses the wreckage of a sunken ship. | |
Mega Twins (Video Game) / int_d7105776 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_d7105776 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_d7105776 | |
Mega Twins (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Mega Twins (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: The second part of Round 1 (the earth stage) is described as a "cave of magma", including a Lava Pit. | |
Mega Twins (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_d7d588c8 | |
Mega Twins (Video Game) / int_df1a0454 | type |
Fantasy Pantheon | |
Mega Twins (Video Game) / int_df1a0454 | comment |
Fantasy Pantheon: After beating the three initial stages, the player character meets the game's deities (names from the American version): Callia, Goddess of the Earth. Meius, the God of Heavens (also an anthropomorphic goat). Poseidon, God of the Seas. | |
Mega Twins (Video Game) / int_df1a0454 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_df1a0454 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_df1a0454 | |
Mega Twins (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
Mega Twins (Video Game) / int_e4cf1ef0 | comment |
Load-Bearing Boss: After defeating the final boss, the player has to escape from the crumbling tower, in a short section. | |
Mega Twins (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_e4cf1ef0 | |
Mega Twins (Video Game) / int_ec0bf4a1 | type |
Take Over the World | |
Mega Twins (Video Game) / int_ec0bf4a1 | comment |
Take Over the World: According to the Sega Genesis/Mega Drive manual, the destruction of Alurea was only a small part of Riepohtmahn's plot to conquer the entire world with other countries laid waste to. The attack on the sky land was also part of his world-wide conquest. | |
Mega Twins (Video Game) / int_ec0bf4a1 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_ec0bf4a1 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_ec0bf4a1 | |
Mega Twins (Video Game) / int_eea93c96 | type |
Blow You Away | |
Mega Twins (Video Game) / int_eea93c96 | comment |
Blow You Away: It is more perceptible in the Arcade version: the blond oni boy of the mid-section of the sky stage stands on a moving cloud with a large white bag behind him. Whenever he attacks the player, he casts a horizontal gust of wind which originates from the large white bag. | |
Mega Twins (Video Game) / int_eea93c96 | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_eea93c96 | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_eea93c96 | |
Mega Twins (Video Game) / int_f7de76f | type |
Primary-Color Champion | |
Mega Twins (Video Game) / int_f7de76f | comment |
Primary-Color Champion: The elder twin wears a blue outfit, while the younger twin dons a red mask and red pants. | |
Mega Twins (Video Game) / int_f7de76f | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_f7de76f | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_f7de76f | |
Mega Twins (Video Game) / int_name | type |
ItemName | |
Mega Twins (Video Game) / int_name | comment |
||
Mega Twins (Video Game) / int_name | featureApplicability |
1.0 | |
Mega Twins (Video Game) / int_name | featureConfidence |
1.0 | |
Mega Twins (Video Game) | hasFeature |
Mega Twins (Video Game) / int_name | |
Mega Twins (Video Game) / int_name | itemName |
Mega Twins (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.