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Metal Slug Code J (Video Game)
- 38 statements
- 6 feature instances
- 16 referencing feature instances
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Metal Slug Code J (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Metal Slug: Code J is a 2021 video game produced by SNK, with collaboration from TiMi Studios (a subsidiary of Tencent Games) for the iOS and Android.A remake of SNK's 90s' classic shooter, Metal Slug, the game rehashes most of the plot from the original series, but with only one playable character from the start — Marco Rossi from the original game, where Marco's allies, Tarma, Fio and Eri, are only available after being unlocked.In the aftermath of a botched mission to arrest General Morden — namely, attempting to pursue the fleeing Morden who had boarded the Big Shiee, before a nuke attack interrupts the battle and knocks Marco out cold — Marco finds himself separated from his three allies. Now alone, Marco will need to track down General Morden in various levels recycled from the original games.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })See also Contra Returns, by the same developer. | |
Metal Slug Code J (Video Game) | fetched |
2022-02-15T15:25:42Z | |
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Metal Slug Code J (Video Game) / int_557838d1 | type |
Adaptational Attractiveness | |
Metal Slug Code J (Video Game) / int_557838d1 | comment |
Adaptational Attractiveness: All four of the main characters get a generous dose of this thanks to a new art style that pays homage to their original cartoony designs, but significantly tones down their more exaggerated, downright grotesque aspects (especially Marco and Eri). The characters are slicked-up and even go through visible Adaptational Curves as seen in their intro, especially notable for Eri whose debut have the camera focusing on her... uhm, assets. | |
Metal Slug Code J (Video Game) / int_557838d1 | featureApplicability |
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Metal Slug Code J (Video Game) / int_736d791f | type |
Adaptational Badass | |
Metal Slug Code J (Video Game) / int_736d791f | comment |
Adaptational Badass: The player characters, whom are no longer the One-Hit-Point Wonder from the original games. This time each player comes with their own Health Bar and can survive multiple gunshots, or at least getting hit by two tank rounds, before they die. Justified because unlike the original which is an arcade game, the remake on the other hand runs on checkpoints.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Metal Slug Code J (Video Game) / int_736d791f | featureApplicability |
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Metal Slug Code J (Video Game) / int_8a88ed49 | type |
Mini-Boss | |
Metal Slug Code J (Video Game) / int_8a88ed49 | comment |
The Mosque Artillery from Metal Slug 2 is a mid-level Mini-Boss that attacks with slow-moving missiles, and has pathetic health to boot; a rookie can destroy all three of these turrets while suffering minimal to zero health loss. But in the remake they are much more durable, they can fire even more missiles at a frequent and unpredictable rate, and once their health are reduced to half, they begin launching waves of artilleries that comes at the players at a straight line. The remake effectively turns a Zero-Effort Boss into a Wake-Up Call Boss for players. | |
Metal Slug Code J (Video Game) / int_8a88ed49 | featureApplicability |
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Metal Slug Code J (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Metal Slug Code J (Video Game) / int_8df14c99 | comment |
The player characters, whom are no longer the One-Hit-Point Wonder from the original games. This time each player comes with their own Health Bar and can survive multiple gunshots, or at least getting hit by two tank rounds, before they die. Justified because unlike the original which is an arcade game, the remake on the other hand runs on checkpoints. | |
Metal Slug Code J (Video Game) / int_8df14c99 | featureApplicability |
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Metal Slug Code J (Video Game) / int_c36f6d6c | type |
Mummy | |
Metal Slug Code J (Video Game) / int_c36f6d6c | comment |
Mummy enemies from the pyramid levels are noticeably stronger and more durable than the original games, and it takes at least two Flame Shot rounds to even kill one. Additionally the original series' mummies are only capable of attacking from close range, but in the remake there are mummies which can launch projectile attacks (in the form of balls of mummifying gas) from a distance, or vomit mummifying smoke that covers half the screen. | |
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