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Monster Train (Video Game)

 Monster Train (Video Game)
type
TVTItem
 Monster Train (Video Game)
label
Monster Train (Video Game)
 Monster Train (Video Game)
page
MonsterTrain
 Monster Train (Video Game)
comment
In the eternal struggle between the forces of Heaven and Hell, the latter's realm was frozen over. The demons' final hope lies with one last Pyre, powering the Boneshaker. With it, the remaining clans will take it to the heart of Hell to restore their homeland, at any cost.Monster Train is a Roguelike Deckbuilding Game developed by Shiny Shoe and published by Good Shepherd Entertainment. It was released for PC on May 21, 2020, on Xbox One on December 17, 2020, on the Nintendo Switch on August 19, 2021, and on iOS on October 27, 2022. Its DLC, The Last Divinity, was first released on March 25th 2021.
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2023-08-10T19:14:45Z
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2023-08-10T19:14:45Z
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Dropped link to DisabilitySuperpower: Not a Feature - IGNORE
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Dropped link to TheMafia: Not a Feature - ITEM
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DBTropes
 Monster Train (Video Game) / int_12de0775
type
Goggles Do Nothing
 Monster Train (Video Game) / int_12de0775
comment
Goggles Do Nothing: Heph's goggles are purely cosmetic and do not translate to an in-game benefit.
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 Monster Train (Video Game) / int_1501e2dd
type
Hero Antagonist
 Monster Train (Video Game) / int_1501e2dd
comment
Hero Antagonist: Downplayed. Your opponents are angels who invaded Hell and brought "order" by freezing the place. Which also killed all the native life.
 Monster Train (Video Game) / int_1501e2dd
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Anti-Magic
 Monster Train (Video Game) / int_18bf4326
comment
The Stygian Guard are Subversive, using damage over time and debuffs coupled with a heavy emphasis on spellcasting. This gives them excellent power in generic battles and boss battles, but also renders them very weak to Anti-Magic.
 Monster Train (Video Game) / int_18bf4326
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Order Versus Chaos
 Monster Train (Video Game) / int_1a237409
comment
Order Versus Chaos: This game's Heaven and Hell fall more along these lines than those of Good versus Evil. The forces of Heaven are tightly regimented and are quick to hand out harsh punishments to any and all who don't meet their high standards of both behaviors and being. Hell, meanwhile, is a wildland whose people are made of many completely distinct clans and cultures. The clans were not unified in any way until Herzal, an outsider to Hell, proposed the alliance.
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The Ghost
 Monster Train (Video Game) / int_1ba17583
comment
The Ghost: Herzal, of the titular Hoard that leaves Artifacts scattered all over, who built the Train and forged Hell's half of the Covenant, and who writes every note in the Logbook. One of the Cavern events is implied to take place at his frozen corpse. The Last Divinity contains more info about his past: before he came to Hell, he was one of the Judges, beings tasked with creating laws for the world - he specifically wrote down morality. It is implied he got fed up with the Divinities' total apathy regarding life of mortals and orchestrated an attack against them. However, he came to regret his actions so much that he had his memories of that time removed.
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Cowardly Mooks
 Monster Train (Video Game) / int_1ce9e3fb
comment
Cowardly Mooks: Collectors, tiny cherubic angels hauling sacks of money (implied to be from looting Hell), will sometimes show up on a random floor. If you let them live a turn they'll escape, if you manage to kill them you net a nice little profit.
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Resurrection/Death Loop
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Resurrection/Death Loop: The Melting Remnant's mechanic. If the angels don't get them many of their units 'burn out' after a set number of turns anyway (since they're candle people). But they have any number of ways of being reborn, usually coming back even stronger. In essence they have a bunch of glass cannons that keep mending themselves.
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Last Lousy Point
 Monster Train (Video Game) / int_23168b93
comment
Last Lousy Point: To get "Mastery" frames for a card, you need to finish a run successfully with the card in your deck. These include certain rare Purge cards that will be removed from your deck if you ever use them, requiring you to never play them in a run if you want to give all your cards the Mastery status.
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Amazonian Beauty
 Monster Train (Video Game) / int_2a3e0069
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Amazonian Beauty: Heph the Blacksmith, who upgrades your champion, is built like a proverbial brick wall and is taller than even the giant monsters she upgrades.
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Misbegotten Multiplayer Mode
 Monster Train (Video Game) / int_2b9272d7
comment
Misbegotten Multiplayer Mode: There is a multiplayer option, but rather than letting people play together, it lets you send the seed value of a run to others and see if they can beat your score. There is a timed competition mode which is even worse as there is a minimum of seven minutes of waiting per run as there is no way to start a round without waiting even if everyone is ready.
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 Monster Train (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Monster Train (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Umbra unit Shadowsiege is the single toughest thing you can summon, with a wall of health and enough damage to OHK even end game mooks. It costs twice as much energy to summon as base maximum, and while it could previously fit on a standard size floor, a balance patch changed it to require six slots and thus can only fit on an upgraded floor. There are workarounds to these costs, such as the Volatile Gauge artifact that will round down its Ember requirements to the 1-3 range, the Sketches of Salvation artifact that summons four random non-Champion units from your deck directly to the middle floor regardless of requirements, the rare Minor Refraction upgrade that can reduce its slot usage to one, and more laborious solutions like a floor-extending focused deck with plenty of energy generators.
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 Monster Train (Video Game) / int_2f253c94
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Glass Cannon
 Monster Train (Video Game) / int_2f253c94
comment
The Melting Remnant have their basic unit, a dirt-cheap but decently-powerful melee unit with a limited lifespan. Builds can make them beefy and long-lasting, hard-hitting Glass Cannons, or ephemeral meat shields that can be continously re-summoned, each time stronger than before.
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 Monster Train (Video Game) / int_33351187
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Asteroids Monster
 Monster Train (Video Game) / int_33351187
comment
Asteroids Monster: The Legion of Wax of the Melting Remnant clan is designed around this mechanic. When the base unit is defeated, it instead splits into two units with slightly lesser stats. When each of these units is defeated, they split again into two smaller, again slightly weaker units. Despite the reduction in base stats in each split, all "offspring" retain the base enhancements and bonuses obtained prior to and during the battle. With the proper upgrades, buffing, and/or a key artifact, this can result in an obscenely powerful, nigh-unending wall of fighters that can absorb countless attacks and deal incredible damage.
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 Monster Train (Video Game) / int_36249acd
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Lethal Joke Character
 Monster Train (Video Game) / int_36249acd
comment
Lethal Joke Character: Train Stewards are effectively The Goomba, being available in bulk from the start and having lousy stats and no special traits. They are little more than space fillers until you get better units and are typically first on the chopping block when you need to purge cards. However, there is a relic called the Advanced Prototype that gives them a serious stat spike without inflating their cost. They don't exactly become top-tier, but they can become low-cost Jack of All Trades Elite Mooks that can be neatly slotted into any role necessary.
 Monster Train (Video Game) / int_36249acd
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 Monster Train (Video Game) / int_38047858
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Squishy Wizard
 Monster Train (Video Game) / int_38047858
comment
Squishy Wizard: The Stygian Guard specialize in very powerful magic abilities, but generally have very low health. Embodied by their champion Tethys, who takes up next-to-no room and augments magic, but can literally be One Hit Killed by the very first angels that hit your train. To help compensate for this, they have a line of Stone Wall units that get beefier as more spells are cast - get a spammy enough build going and they can become virtually invincible.
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 Monster Train (Video Game) / int_3b358c4d
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Bird People
 Monster Train (Video Game) / int_3b358c4d
comment
Bird People: The Legions of Heaven start off human, but their most powerful soldiers are all multi-limbed avians and harpies.
 Monster Train (Video Game) / int_3b358c4d
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 Monster Train (Video Game) / int_3cb1d38d
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Bad Boss
 Monster Train (Video Game) / int_3cb1d38d
comment
Bad Boss: Seraph, and apparently a lot of Heaven, all seem to be terribly neglectful of their servants. Daedalus and his cohorts are constantly trying to impress them to get some kind of attention, and the Clipped all lost their wings as punishments. Seeing what they did to their enemies, seems par for the course. One of the upgrade options for the Shardtail Queen champion has her kill any friendly imps in the same room as her to deal damage to all enemies. With a good build, she should be using this ability every turn.
 Monster Train (Video Game) / int_3cb1d38d
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Shield-Bearing Mook
 Monster Train (Video Game) / int_406315e
comment
Shield-Bearing Mook: The angel waves are very often led by one that does little to no damage but has a lot of health and/or armor, protecting the more fragile wings unless you have a way around it. Talos summons a statue at the front of each floor when her boss fight starts. The statues can't attack (unless she buffs them with Rage), but are noticeably more resilient than even the tankier regular mooks.
 Monster Train (Video Game) / int_406315e
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 Monster Train (Video Game) / int_41dd77d
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Zerg Rush
 Monster Train (Video Game) / int_41dd77d
comment
Zerg Rush: The angels will often throw large groups of low-health Clergymen or Witherwings at you, which can be devastatingly effective if they do it before you've built up your defenses. One of the challenges which gives a level a better reward is to have the entire train flooded with these enemies right off the bat. The Melting Remnant give as good as they get in this department. Rector Flicker's default card isn't the usual spell, but instead a 0 Ember, 1 space monster that he can be specced to return them to your hand (and with some upgrades, the returned version will be buffed ) after they die.
 Monster Train (Video Game) / int_41dd77d
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 Monster Train (Video Game) / int_5378a179
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Macrogame
 Monster Train (Video Game) / int_5378a179
comment
Macrogame: The player's total score is kept between runs, unlocking new clans at certain totals (plus high enough total kill counts or unit summons), as well as more cards for whichever factions were recently used.
 Monster Train (Video Game) / int_5378a179
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 Monster Train (Video Game) / int_58efc711
type
The Goomba
 Monster Train (Video Game) / int_58efc711
comment
The Train Stewards are a general-purpose one, being the cheapest, most basic unit available to the player, regardless of build. They have lousy stats and no special traits, and largely exist to be space-fillers and meat shields until you can replace them with something better... unless you have the Advanced Prototype relic.
 Monster Train (Video Game) / int_58efc711
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Gathering Steam
 Monster Train (Video Game) / int_591c36ae
comment
The clan introduced in The Last Divinity, the Wurmkin, are another Gathering Steam clan. They build Charged Echoes from infused cards, which can then be spent on various abilities. Their forces are split between sturdy tanks and fragile smaller units that require a lot of echoes to realize their devastating potential.
 Monster Train (Video Game) / int_591c36ae
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 Monster Train (Video Game) / int_5bb56482
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Contractual Boss Immunity
 Monster Train (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Bosses are immune to instant kills but not other effects such as being dazed or silenced. Silence in particular can permanently disable some very dangerous reaction skills such as Seraph the Patient's ability to buff his stats every time you play a unit or spell on his floor, which would normally make him hard counter magic-heavy builds.
 Monster Train (Video Game) / int_5bb56482
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Save Scumming
 Monster Train (Video Game) / int_5cfeb43f
comment
Save Scumming: Much like Slay the Spire, you can restart the level by exiting to the main menu, as long as the Pyre death animation doesn't finish playing. However, while it's useful for undoing misplays, it's much less effective at salvaging a lost run due to the fact the game has way less card draw and no external hand manipulation effects, meaning that bad hand you drew likely won't change next time.
 Monster Train (Video Game) / int_5cfeb43f
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 Monster Train (Video Game) / int_5e751f8
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Fallen Angel
 Monster Train (Video Game) / int_5e751f8
comment
Fallen Angel: In addition to the mainline "winged" forces of Heaven, you will also fight outcast "clipped" enemies with their wings removed.
 Monster Train (Video Game) / int_5e751f8
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 Monster Train (Video Game) / int_61c683d2
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We Have Reserves
 Monster Train (Video Game) / int_61c683d2
comment
We Have Reserves: The Melting Remnant and the Umbra both operate on the assumption that you'll be throwing fodder units away with abandon. For the Remnant, their Reform keyword will bring them back for another go, while the Umbra power up their large units by feeding them morsels. One upgrade path for the Hellhorned's alternate champion does this as well, giving you weak imp units every turn (in fact, you'll want to make sure they die so you have room to play the next ones). Averted for the other clans. The game's basic rules make it so that spells will constantly reshuffle per normal for a deckbuilding game, but killed units are gone for the rest of the Battle.
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 Monster Train (Video Game) / int_6205e23d
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Throw the Mook at Them
 Monster Train (Video Game) / int_6205e23d
comment
Throw the Mook at Them: Shardtail Queen's imp toss ability.
 Monster Train (Video Game) / int_6205e23d
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 Monster Train (Video Game) / int_6411dac8
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BadassNormal
 Monster Train (Video Game) / int_6411dac8
comment
Badass Normal: The first hordes that get thrown your way are all human warriors and mages, entirely normal and entirely willing to serve the Light and throw their lives at the demons... and they do quite well. Daedalus is the epitome, being the first boss and a man who can storm a train full of demons and beat many of them into submission with only a wrench.
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 Monster Train (Video Game) / int_6a1c2a6
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Cosmic Horror Story
 Monster Train (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: The Last Divinity retcons the game's backstory into something from this genre. The world was created by the Divinities, borderline Eldritch Abominations, as a toy for their Child, with entire species created and destroyed on a whim.
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 Monster Train (Video Game) / int_6e7e9709
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Cosmetic Award
 Monster Train (Video Game) / int_6e7e9709
comment
Cosmetic Award: Clearing a run with a card in your deck will give it a permanent gold frame, which has no tangible benefit. Clearing a run at maximum Covenant (difficulty) adds a crown to the faction combination in the logbook. Clearing Challenge runs, available after clearing the maximum Covenant once, unlocks new frames to replace the gold ones. Finally, as of the The Last Divinity Downloadable Content, defeating the titular boss adds the faction combination to a new logbook page, as well as adds a stamp to the cards in the deck.
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 Monster Train (Video Game) / int_7360a6b6
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Noble Demon
 Monster Train (Video Game) / int_7360a6b6
comment
Noble Demon: Your forces just want their home back, despite being the literal Legions of Hell.
 Monster Train (Video Game) / int_7360a6b6
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 Monster Train (Video Game) / int_73f7975f
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Jerkass Gods
 Monster Train (Video Game) / int_73f7975f
comment
Jerkass Gods: The Divinities originally created the world solely as a toy for their Child. According to one of the flavour texts, entire civilizations were raised and later cast aside when the Child got bored with them. Now the last of them trapped the Boneshaker in an eternal time loop and it's implied it's going insane.
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Admiring the Abomination
 Monster Train (Video Game) / int_77538ed4
comment
Admiring the Abomination: Villain example. One of Daedalus's comments is that he thinks the Boneshaker is a marvel of engineering and that it's a shame he has to destroy it.
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 Monster Train (Video Game) / int_78217c5
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Deck Clogger
 Monster Train (Video Game) / int_78217c5
comment
Deck Clogger: Scourge cards are added to your deck by certain enemy units, and remove themselves from your deck when you Purge them from your deck by playing them or at the end of battle, and most of them deal damage to your Pyre if you end your turn with them in your hand. Blight cards are given to you from certain events and unlike Scourge cards, they stay in your deck between battles, and some of them can't be removed at all. One particular event has you hold onto three of Dante's Candles, which are Unpurgeable and deal damage to your Pyre while holding them at end of turn, but later you get to put Dante the Deceptive into your deck, a powerful unit who gains extra attacks per Blight card in your deck.
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 Monster Train (Video Game) / int_7a7d698d
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Challenge Run
 Monster Train (Video Game) / int_7a7d698d
comment
Challenge Run: You gain access to Covenant levels by completing runs which add various stipulations to a run, including increased costs for items and services or reduced floor capacity. You can enable a Trial, on some non-boss encounters, which gives the enemies a significant advantage in exchange for an extra reward, usually a random artifact or gold. Pact Shards, introduced in The Last Divinity, can be accepted on the world map to get additional money, artifacts and spell upgrades or fuse your units to pass some of their stats and abilities from one to another. The price for them is that certain enemies and bosses will receive a significant buff, depending on the number of Shards. If you defeat Seraph with over 100 Shards, you can fight the True Final Boss, The Last Divinity.
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Monster Train (Video Game) / int_7a7d698d
 Monster Train (Video Game) / int_7f06b66
type
Regretful Traitor
 Monster Train (Video Game) / int_7f06b66
comment
Regretful Traitor: Fel. She risked her life to give Herzal some embers of the Pyre before leaving to join Seraph, and her boss battle dialogue is half her missing the times before she betrayed Herzal and half her steeling herself to kill her former lover.
 Monster Train (Video Game) / int_7f06b66
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1.0
 Monster Train (Video Game) / int_7f06b66
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Monster Train (Video Game) / int_7f06b66
 Monster Train (Video Game) / int_8029fa50
type
True Final Boss
 Monster Train (Video Game) / int_8029fa50
comment
Pact Shards, introduced in The Last Divinity, can be accepted on the world map to get additional money, artifacts and spell upgrades or fuse your units to pass some of their stats and abilities from one to another. The price for them is that certain enemies and bosses will receive a significant buff, depending on the number of Shards. If you defeat Seraph with over 100 Shards, you can fight the True Final Boss, The Last Divinity.
 Monster Train (Video Game) / int_8029fa50
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1.0
 Monster Train (Video Game) / int_8029fa50
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Monster Train (Video Game) / int_8029fa50
 Monster Train (Video Game) / int_81ae2774
type
Evil Matriarch
 Monster Train (Video Game) / int_81ae2774
comment
The Exiled Hellhorned champion Shardtail Queen's powers all revolve around summoning imps in their droves. She notably sacrifices them to do damage to the enemy, including the unique ones that call her 'mama'.
 Monster Train (Video Game) / int_81ae2774
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1.0
 Monster Train (Video Game) / int_81ae2774
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Monster Train (Video Game) / int_81ae2774
 Monster Train (Video Game) / int_8774fb47
type
Eldritch Abomination
 Monster Train (Video Game) / int_8774fb47
comment
Eldritch Abomination: The Last Divinity is a borderline example. While its shape is humanoid, it's as tall as the Boneshaker, its body is formed from numerous rainbow crystals that seem to be coneccted by light/fire looking energy. It has complete control over time and space, enough to trap the Boneshaker in a "Groundhog Day" Loop and it has existed before the world was created. Still, it has an understandable thought process, judging from its battle dialogue, though a piece of flavour text implies it's going insane
 Monster Train (Video Game) / int_8774fb47
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1.0
 Monster Train (Video Game) / int_8774fb47
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Monster Train (Video Game) / int_8774fb47
 Monster Train (Video Game) / int_89150c08
type
Devour the Dragon
 Monster Train (Video Game) / int_89150c08
comment
The Umbra clan's dynamic is the production of Morsels, weak allies that give benefits when the larger demons eat them.
 Monster Train (Video Game) / int_89150c08
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1.0
 Monster Train (Video Game) / int_89150c08
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Monster Train (Video Game) / int_89150c08
 Monster Train (Video Game) / int_898ff050
type
Villain Protagonist
 Monster Train (Video Game) / int_898ff050
comment
Villain Protagonist: Downplayed. Your main goal is to deliver your train's Pyre to the heart of Hell and reignite the flames that angels have snuffed out. Said process also restores the native life the angels' chill has destroyed, and restoring the Balance of Good and Evil. Many battle quotes show the demons showing genuine rage and pain over how the Winged have destroyed their homes.
 Monster Train (Video Game) / int_898ff050
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1.0
 Monster Train (Video Game) / int_898ff050
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Monster Train (Video Game) / int_898ff050
 Monster Train (Video Game) / int_8aba505e
type
Ghost Train
 Monster Train (Video Game) / int_8aba505e
comment
Ghost Train: The Boneshaker is protected by all manner of supernatural soldiers, like the demon Hellhorned, or the Awoken sentient plants.
 Monster Train (Video Game) / int_8aba505e
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1.0
 Monster Train (Video Game) / int_8aba505e
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Monster Train (Video Game) / int_8aba505e
 Monster Train (Video Game) / int_8b67aba7
type
Cerebus Retcon
 Monster Train (Video Game) / int_8b67aba7
comment
Cerebus Retcon: While the game was never all sunshine and roses, the plot wasn't really complicated and success meant a happy ending. When the The Last Divinity DLC was released, the backstory of the world became a straight-up Cosmic Horror Story, with Divinities uncaring about anything in the world and possessing enough power to make and unmake new worlds on a whim, while all the struggle in the game is made futile by "Groundhog Day" Loop, created by the Last Divinity, which is implied to be going insane
 Monster Train (Video Game) / int_8b67aba7
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1.0
 Monster Train (Video Game) / int_8b67aba7
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Monster Train (Video Game) / int_8b67aba7
 Monster Train (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Monster Train (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Accepting a trial during an encounter makes it harder in some way, but grants you an extra reward should you prevail anyway. With the The Last Divinity DLC, collecting Pact Shards increases the likelihood that you will encounter tougher Shard enemies and bosses. However, you can exchange those shards for benefits like infusing units with essences of others.
 Monster Train (Video Game) / int_8dc2b0f2
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 Monster Train (Video Game) / int_8dc2b0f2
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Monster Train (Video Game) / int_8dc2b0f2
 Monster Train (Video Game) / int_8f041b17
type
Socketed Equipment
 Monster Train (Video Game) / int_8f041b17
comment
Socketed Equipment: Like most games in the genre, most cards can be upgraded. Unlike most others, the upgrade system is modular, attaching "stones" bought from merchants or earned in a Random Encounter that grant specific bonuses. There are separate sets of stones for units and spells, but they follow the same general pattern of adding stats, reducing costs, or adding keyword abilities. By default, cards have two sockets, but an artifact exists for each card type that will add a third socket. Champions and Blights are the exception; Champions upgrade at the very beginning of the game and after each boss, while Blights are permanent deck debuffs and thus can't be upgraded at all.
 Monster Train (Video Game) / int_8f041b17
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1.0
 Monster Train (Video Game) / int_8f041b17
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Monster Train (Video Game) / int_8f041b17
 Monster Train (Video Game) / int_8f1450ba
type
Pint-Sized Powerhouse
 Monster Train (Video Game) / int_8f1450ba
comment
Pintsized Powerhouse: Tethys Titansbane, the Stygian Guard's hero. She's tinier than just about any other unit, looks like some fishman's baby daughter, and has pitiful HP, but can strike decently hard and packs nasty effects to all her attacks, such as heavy freezing and spell weakness.
 Monster Train (Video Game) / int_8f1450ba
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1.0
 Monster Train (Video Game) / int_8f1450ba
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Monster Train (Video Game) / int_8f1450ba
 Monster Train (Video Game) / int_8fda1bee
type
Card Cycling
 Monster Train (Video Game) / int_8fda1bee
comment
Card Cycling: The Stygian Guard has a few offering-themed cards that allow the player to cycle through their hand: Offering Token is just a "discard one, draw one" card. Deep Offering discards your entire hand and draws five cards.
 Monster Train (Video Game) / int_8fda1bee
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 Monster Train (Video Game) / int_8fda1bee
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Monster Train (Video Game) / int_8fda1bee
 Monster Train (Video Game) / int_9245d989
type
Sinister Minister
 Monster Train (Video Game) / int_9245d989
comment
Sinister Minister: Rector Flicker is at once the spiritual leader of the Melting Remnants and a mob boss putting his own clan at odds with the other for profit.
 Monster Train (Video Game) / int_9245d989
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1.0
 Monster Train (Video Game) / int_9245d989
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Monster Train (Video Game) / int_9245d989
 Monster Train (Video Game) / int_933576c8
type
Mighty Glacier
 Monster Train (Video Game) / int_933576c8
comment
Mighty Glacier: The Awoken use units which tank damage with Regenerate and hit back with Thorns. They can also force the enemy to keep hitting their heads against them by rooting them to that floor. Embodied by their champion The Sentient, who starts off doing no direct damage whatsoever, and is likely to stay so while getting more HP than anyone else and probably a ludicrous number of Thorns.
 Monster Train (Video Game) / int_933576c8
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 Monster Train (Video Game) / int_933576c8
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Monster Train (Video Game) / int_933576c8
 Monster Train (Video Game) / int_9bca83eb
type
Death by Irony
 Monster Train (Video Game) / int_9bca83eb
comment
Death by Irony: Extinguishing the fires of Hell and freezing it over has not rendered Heaven's warriors immune to being frozen to death themselves by the Stygian Guard's icy abilities.
 Monster Train (Video Game) / int_9bca83eb
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1.0
 Monster Train (Video Game) / int_9bca83eb
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Monster Train (Video Game) / int_9bca83eb
 Monster Train (Video Game) / int_a632f7fa
type
Cool Train
 Monster Train (Video Game) / int_a632f7fa
comment
Cool Train: The Boneshaker is a train which apparently joins Heaven and Hell, and which is powered by the very last fragment of the embers that once lit the entirety of Hell. Plus it's got several floors and mechanized stewards. The demons themselves, however, seem to find it to be a complete junker and plan to never board it again once their mission is done; though, since the whole rail is a symbol of a Covenant that Heaven broke, it probably brings far too many painful memories.
 Monster Train (Video Game) / int_a632f7fa
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1.0
 Monster Train (Video Game) / int_a632f7fa
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_a632f7fa
 Monster Train (Video Game) / int_a96c2803
type
Space Master
 Monster Train (Video Game) / int_a96c2803
comment
Space Master: One of the upgrade branches of Penumbra, the champion of the Umbra, makes it so every room they are in have even more capacity. If fully invested, they even take effective negative space.
 Monster Train (Video Game) / int_a96c2803
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1.0
 Monster Train (Video Game) / int_a96c2803
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 Monster Train (Video Game)
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Monster Train (Video Game) / int_a96c2803
 Monster Train (Video Game) / int_aa3d3d1a
type
Motive Misidentification
 Monster Train (Video Game) / int_aa3d3d1a
comment
Motive Misidentification: Hinted at. Several of Fel and Seraph's comments suggest they didn't betray the Convent and invade Hell solely out of ambition, but because someone close to them (or Heaven itself) would die if they didn't. Seraph even says that Herzal betrayed them, and lore from the The Last Divinity DLC does indicate that Herzal orchestrated an attack after tiring of their apathy towards mortal lives.
 Monster Train (Video Game) / int_aa3d3d1a
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1.0
 Monster Train (Video Game) / int_aa3d3d1a
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_aa3d3d1a
 Monster Train (Video Game) / int_ac2094ca
type
Red Shirt
 Monster Train (Video Game) / int_ac2094ca
comment
Red Shirt: Several, depending on clan: The Train Stewards are a general-purpose one, being the cheapest, most basic unit available to the player, regardless of build. They have lousy stats and no special traits, and largely exist to be space-fillers and meat shields until you can replace them with something better... unless you have the Advanced Prototype relic. The Hellhorned have Imps, dirt-cheap, ultra-weak units that can be spammed for their variety of useful spawn abilities and soak attacks for more important units. Combine them with Endless or another way to recover them after death for extra fun! Umbra technically has their Morsels who can be used this way in a pinch, but it's not the most optimal use of them. The Melting Remnant have their basic unit, a dirt-cheap but decently-powerful melee unit with a limited lifespan. Builds can make them beefy and long-lasting, hard-hitting Glass Cannons, or ephemeral meat shields that can be continously re-summoned, each time stronger than before.
 Monster Train (Video Game) / int_ac2094ca
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1.0
 Monster Train (Video Game) / int_ac2094ca
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_ac2094ca
 Monster Train (Video Game) / int_ad62678e
type
Living Shadow
 Monster Train (Video Game) / int_ad62678e
comment
Living Shadow: The Umbra clan, which specializes in creating Morsel units that other monsters devour for buffs.
 Monster Train (Video Game) / int_ad62678e
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1.0
 Monster Train (Video Game) / int_ad62678e
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_ad62678e
 Monster Train (Video Game) / int_af19229b
type
Plant Person
 Monster Train (Video Game) / int_af19229b
comment
Plant Person: The Awoken, monstrous flora that specialize in tanking damage and Thorns (inflicting damage when attacked).
 Monster Train (Video Game) / int_af19229b
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1.0
 Monster Train (Video Game) / int_af19229b
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_af19229b
 Monster Train (Video Game) / int_af8974a3
type
Breakable Weapons
 Monster Train (Video Game) / int_af8974a3
comment
Breakable Weapons: Cards with the Purge keyword do not return to the player's deck after being played, not even at the end of a battle.
 Monster Train (Video Game) / int_af8974a3
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1.0
 Monster Train (Video Game) / int_af8974a3
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_af8974a3
 Monster Train (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Monster Train (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: Cards and Artifacts in the Logbook have brief snippets of lore written in-universe by Herzal, that paint a clearer picture of just what is going on. A large amount of information about the world is kept by the hidden Wurmkin clan, who were released in the The Last Divinity DLC.
 Monster Train (Video Game) / int_afbf2c80
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1.0
 Monster Train (Video Game) / int_afbf2c80
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 Monster Train (Video Game)
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Monster Train (Video Game) / int_afbf2c80
 Monster Train (Video Game) / int_b1c7f430
type
Sea Monster
 Monster Train (Video Game) / int_b1c7f430
comment
Sea Monster: The Stygian Guard clan, consisting of mermaids, squids, and serpents, and specializing in Frostbite (damage over time) and heavy duty spellcraft.
 Monster Train (Video Game) / int_b1c7f430
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1.0
 Monster Train (Video Game) / int_b1c7f430
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_b1c7f430
 Monster Train (Video Game) / int_b25df244
type
Jesus Taboo
 Monster Train (Video Game) / int_b25df244
comment
Jesus Taboo: Although some of the Legions of Hell do resemble Christian depictions of demons, the angelic host share only very cosmetic biblical characteristics and come across more as a kind of hardline bird cult than anything.
 Monster Train (Video Game) / int_b25df244
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1.0
 Monster Train (Video Game) / int_b25df244
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_b25df244
 Monster Train (Video Game) / int_b5b1709a
type
Vanilla Unit
 Monster Train (Video Game) / int_b5b1709a
comment
Vanilla Unit: Your deck always starts with four Train Stewards, basic 5/8 units that are meant to be removed as you gain better units. However, the Advanced Prototype artifacts gives them effects that make them much more useful even into late game. Demon Fiend is a Hellhorned unit that costs 4 Ember (more than the default max of 3), but has a hefty stat of 50/50. The Umbra's Shadowsiege is an even bigger and harder to summon unit, with a massive cost of 6 Ember and is generally impossible to summon without increasing floor capacity, but comes with gigantic base stats of 200/150.
 Monster Train (Video Game) / int_b5b1709a
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1.0
 Monster Train (Video Game) / int_b5b1709a
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_b5b1709a
 Monster Train (Video Game) / int_b77a6d82
type
Evil Is Deathly Cold
 Monster Train (Video Game) / int_b77a6d82
comment
Evil Is Deathly Cold: The angelic antagonists have literally frozen Hell over. And if you still consider Hell evil, there's always the Stygian Guard and their obsession with freezing their enemies to death.
 Monster Train (Video Game) / int_b77a6d82
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1.0
 Monster Train (Video Game) / int_b77a6d82
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_b77a6d82
 Monster Train (Video Game) / int_c81e2bba
type
Necromancer
 Monster Train (Video Game) / int_c81e2bba
comment
Necromancer: The Melting Remnant. Subverted with them actually, as they don't actually die. Instead, they are people made of wax who are constantly melting and then reforming. Played straight when you use their cards to reform other units, despite them not being made of wax.
 Monster Train (Video Game) / int_c81e2bba
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 Monster Train (Video Game) / int_c81e2bba
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 Monster Train (Video Game)
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Monster Train (Video Game) / int_c81e2bba
 Monster Train (Video Game) / int_cbc54501
type
Faction Calculus
 Monster Train (Video Game) / int_cbc54501
comment
Faction Calculus: Each of the six clans specializes in a particular style of gameplay, with each run involving two clans. The Awoken and Umbra are Powerhouse. Their units are resilient with good stats, plentiful healing, and a tendency to grow stronger over time. However, individually they have their own weaknesses- Awoken are very tanky without much in the way of offense, and thus require some kind of assistance on that front or be eventually overrun. The Umbra, meanwhile, are a Gathering Steam faction, and thus rely heavily on setting up their Morsels to buff up their stats. The Hellhorned are Cannons. They have massive offensive potential but rely on one-shot armor production for defense. As a result, supplying them with defense from the secondary faction is crucial for survival. The Stygian Guard are Subversive, using damage over time and debuffs coupled with a heavy emphasis on spellcasting. This gives them excellent power in generic battles and boss battles, but also renders them very weak to Anti-Magic. The Melting Remnant are the Horde, relying on Zerg Rush tactics and the unique ability to recover dead units before the end of a battle. While their remold mechanic means that you can easily replenish lost units, it also means their energy usage is quite high, and they rely heavily on managing supplies of creatures much more than every other faction. The clan introduced in The Last Divinity, the Wurmkin, are another Gathering Steam clan. They build Charged Echoes from infused cards, which can then be spent on various abilities. Their forces are split between sturdy tanks and fragile smaller units that require a lot of echoes to realize their devastating potential.
 Monster Train (Video Game) / int_cbc54501
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1.0
 Monster Train (Video Game) / int_cbc54501
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 Monster Train (Video Game)
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Monster Train (Video Game) / int_cbc54501
 Monster Train (Video Game) / int_d1814802
type
Big Red Devil
 Monster Train (Video Game) / int_d1814802
comment
Big Red Devil: The Hellhorned clan, composed of fairly standard red demons and imps and specialized in brute force.
 Monster Train (Video Game) / int_d1814802
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1.0
 Monster Train (Video Game) / int_d1814802
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_d1814802
 Monster Train (Video Game) / int_d42fb539
type
Our Monsters Are Weird
 Monster Train (Video Game) / int_d42fb539
comment
Our Monsters Are Weird: The Umbra clan has some monsters that make their ten-limbed, xenomorph-headed champion Penumbra look relatively tame.
 Monster Train (Video Game) / int_d42fb539
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1.0
 Monster Train (Video Game) / int_d42fb539
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_d42fb539
 Monster Train (Video Game) / int_d565da4
type
Starter Equipment
 Monster Train (Video Game) / int_d565da4
comment
Starter Equipment: In addition to your Champion and cards provided by each clan, you get several Train Stewards as unaligned Mecha-Mooks to fill up space while you get other monsters. Wurmkin uniquely starts with an artifact that infuses one of three cards founds.
 Monster Train (Video Game) / int_d565da4
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1.0
 Monster Train (Video Game) / int_d565da4
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 Monster Train (Video Game)
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Monster Train (Video Game) / int_d565da4
 Monster Train (Video Game) / int_d8f3dc8
type
Eternal Recurrence
 Monster Train (Video Game) / int_d8f3dc8
comment
Eternal Recurrence: Starting with the Friends and Foes update, several characters make mentions of cycles of the hellish forces fighting the armies of heaven for eternity. Explicitly confirmed in the The Last Divinity DLC, where you find out that the entire game happens inside a time loop, resetting the state of events over and over again, created by titular Last Divinity, a borderline Eldritch Abomination with complete control over time and barely sane.
 Monster Train (Video Game) / int_d8f3dc8
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1.0
 Monster Train (Video Game) / int_d8f3dc8
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_d8f3dc8
 Monster Train (Video Game) / int_d94a0b6
type
Unlockable Content
 Monster Train (Video Game) / int_d94a0b6
comment
Unlockable Content: The player only has access to a few cards from the Hellhorned and Awoken clans at the game's start. The three others, and many cards and relics corresponding to each, must be unlocked through various means.
 Monster Train (Video Game) / int_d94a0b6
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1.0
 Monster Train (Video Game) / int_d94a0b6
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 Monster Train (Video Game)
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Monster Train (Video Game) / int_d94a0b6
 Monster Train (Video Game) / int_e50fa775
type
Damage Over Time
 Monster Train (Video Game) / int_e50fa775
comment
Damage Over Time: The Stygian Guard's specialty via Frostbite. Gets better if you can combine it the Cuttlebeard relic, which stops it from decaying; stack it on the boss hard enough and early enough and You Are Already Dead.
 Monster Train (Video Game) / int_e50fa775
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1.0
 Monster Train (Video Game) / int_e50fa775
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_e50fa775
 Monster Train (Video Game) / int_e543a655
type
Light Is Not Good
 Monster Train (Video Game) / int_e543a655
comment
Light Is Not Good: Bringing "order" to Hell, if you ask the Winged, looks suspiciously like "freeze everything to death."
 Monster Train (Video Game) / int_e543a655
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1.0
 Monster Train (Video Game) / int_e543a655
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_e543a655
 Monster Train (Video Game) / int_ee19d278
type
Blob Monster
 Monster Train (Video Game) / int_ee19d278
comment
Blob Monster: The Melting Remnant clan is a wax-themed variant, whose candle soldiers break apart into smaller units when damaged.
 Monster Train (Video Game) / int_ee19d278
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1.0
 Monster Train (Video Game) / int_ee19d278
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 Monster Train (Video Game)
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Monster Train (Video Game) / int_ee19d278
 Monster Train (Video Game) / int_f22249e
type
Body of Bodies
 Monster Train (Video Game) / int_f22249e
comment
Body of Bodies: Morsel-Made, a hive mind of morsels that severed themselves from the Umbra Shroud, aggressively adding any morsels in their path into its entity.
 Monster Train (Video Game) / int_f22249e
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1.0
 Monster Train (Video Game) / int_f22249e
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_f22249e
 Monster Train (Video Game) / int_f8d5904
type
The Minion Master
 Monster Train (Video Game) / int_f8d5904
comment
The Minion Master: The Umbra clan's dynamic is the production of Morsels, weak allies that give benefits when the larger demons eat them. The Exiled Hellhorned champion Shardtail Queen's powers all revolve around summoning imps in their droves. She notably sacrifices them to do damage to the enemy, including the unique ones that call her 'mama'. The Melting Remnant has large numbers of cheap, small units and a keyword mechanic (Reform) to get them back.
 Monster Train (Video Game) / int_f8d5904
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1.0
 Monster Train (Video Game) / int_f8d5904
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_f8d5904
 Monster Train (Video Game) / int_name
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 Monster Train (Video Game) / int_name
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 Monster Train (Video Game) / int_name
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1.0
 Monster Train (Video Game) / int_name
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1.0
 Monster Train (Video Game)
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Monster Train (Video Game) / int_name
 Monster Train (Video Game) / int_name
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Monster Train (Video Game)

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 Monster Train (Video Game)
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American Video Games / int_a6b8fde1
 Monster Train (Video Game)
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Asteroids Monster / int_a6b8fde1
 Monster Train (Video Game)
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Card Battle Game / int_a6b8fde1
 Monster Train (Video Game)
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Card Cycling / int_a6b8fde1
 Monster Train (Video Game)
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Deck Clogger / int_a6b8fde1
 Monster Train (Video Game)
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Deckbuilding Game / int_a6b8fde1
 Monster Train (Video Game)
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Demon Works / int_a6b8fde1
 Monster Train (Video Game)
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Hero Unit / int_a6b8fde1
 Monster Train (Video Game)
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Misbegotten Multiplayer Mode / int_a6b8fde1
 Monster Train (Video Game)
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Socketed Equipment / int_a6b8fde1
 Monster Train (Video Game)
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Vanilla Unit / int_a6b8fde1