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Monsters, Inc.: Scream Team (Video Game)
- 169 statements
- 32 feature instances
- 16 referencing feature instances
Monsters, Inc.: Scream Team (Video Game) | type |
TVTItem | |
Monsters, Inc.: Scream Team (Video Game) | label |
Monsters, Inc.: Scream Team (Video Game) | |
Monsters, Inc.: Scream Team (Video Game) | page |
MonstersIncScreamTeam | |
Monsters, Inc.: Scream Team (Video Game) | comment |
A video game Prequel to the Pixar classic Monsters, Inc., the game allows the player to play as Mike and Sulley to go through Monsters Incorporated training. Their objective is to explore and platform across urban, desert, and arctic environments as they track down and scare the Nerves, robot training dummies modeled after human children. | |
Monsters, Inc.: Scream Team (Video Game) | fetched |
2023-08-22T15:14:40Z | |
Monsters, Inc.: Scream Team (Video Game) | parsed |
2023-08-22T15:14:40Z | |
Monsters, Inc.: Scream Team (Video Game) | processingComment |
Dropped link to Prequel: Not a Feature - ITEM | |
Monsters, Inc.: Scream Team (Video Game) | isPartOf |
DBTropes | |
Monsters, Inc.: Scream Team (Video Game) / int_196ef3d1 | type |
Full Motion Video | |
Monsters, Inc.: Scream Team (Video Game) / int_196ef3d1 | comment |
Full Motion Video: Clips from the film are used in-between levels. | |
Monsters, Inc.: Scream Team (Video Game) / int_196ef3d1 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_196ef3d1 | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_196ef3d1 | |
Monsters, Inc.: Scream Team (Video Game) / int_3401240 | type |
Ground Pound | |
Monsters, Inc.: Scream Team (Video Game) / int_3401240 | comment |
Ground Pound: Sulley performs a body slam, while Mike curls into a ball and can bounce repeatedly. | |
Monsters, Inc.: Scream Team (Video Game) / int_3401240 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_3401240 | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_3401240 | |
Monsters, Inc.: Scream Team (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Monsters, Inc.: Scream Team (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Neither Sulley nor Mike can swim in water. Falling in will result in them losing health and respawning away from it. | |
Monsters, Inc.: Scream Team (Video Game) / int_34bd7be2 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_34bd7be2 | |
Monsters, Inc.: Scream Team (Video Game) / int_38a71f91 | type |
Platform-Activated Ability | |
Monsters, Inc.: Scream Team (Video Game) / int_38a71f91 | comment |
Platform-Activated Ability: Earning all bronze medals in the Urban Training Field levels will grant the usage of certain trampolines (that were previously visible but phased out and transparent) for Spring Jump. Earning all bronze medals in the Desert Training Field levels will enable the usage of dash panels in the floor (previously turned off) to run faster.note Getting all bronze medals in the Arctic Training Field levels will yield another ability, but it's functionally unrelated to this trope. | |
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Monsters, Inc.: Scream Team (Video Game) / int_38a71f91 | |
Monsters, Inc.: Scream Team (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
Monsters, Inc.: Scream Team (Video Game) / int_3c0a4666 | comment |
Noodle Incident: The opening cutscenes has Sulley mention his and Mike's first day of college; "it took them a whole semester to rebuild the dorm!" Mike asks Sulley not to bring it up. | |
Monsters, Inc.: Scream Team (Video Game) / int_3c0a4666 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_3c0a4666 | |
Monsters, Inc.: Scream Team (Video Game) / int_40bdc268 | type |
Build Like an Egyptian | |
Monsters, Inc.: Scream Team (Video Game) / int_40bdc268 | comment |
Build Like an Egyptian: The desert levels prominently feature Egyptian-style sphinxes, pyramids, and tombs. In one such level, Mike and Sulley have to push a button next to a gate entrance that takes them to a different side of a pyramid, each one presenting a different type of hazard (like snakes or steam vents). | |
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Monsters, Inc.: Scream Team (Video Game) / int_40bdc268 | |
Monsters, Inc.: Scream Team (Video Game) / int_42632336 | type |
Mecha-Mooks | |
Monsters, Inc.: Scream Team (Video Game) / int_42632336 | comment |
Mecha-Mooks: All enemies in the game are robots, presumably because it would be too unsafe to train with real human kids and toys. | |
Monsters, Inc.: Scream Team (Video Game) / int_42632336 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_42632336 | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) / int_4dc35c7 | type |
Snowlems | |
Monsters, Inc.: Scream Team (Video Game) / int_4dc35c7 | comment |
Snowlems: Some mechanical enemies disguised as evil snowmen appear in Sugar Shack as enemies. They're most common in the area surrounding the cabin. | |
Monsters, Inc.: Scream Team (Video Game) / int_4dc35c7 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_4dc35c7 | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) / int_4dc35c7 | |
Monsters, Inc.: Scream Team (Video Game) / int_5527dc0c | type |
Plot Coupon | |
Monsters, Inc.: Scream Team (Video Game) / int_5527dc0c | comment |
Plot Coupon: The bronze medals are required to proceed in the game, since all four bronze medals must be collected in each world before the next world is unlocked. | |
Monsters, Inc.: Scream Team (Video Game) / int_5527dc0c | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Monsters, Inc.: Scream Team (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: All of the levels in the Arctic training field take place in different sections of the arctic, and thus each one employs a different twist or flavor to the setting: Sugar Shack is the most traditional, having a snowy landscape with a very cold lake and some precarious crags. Ski Lift has a frozen pond from which some piranhas jump between the holes, as well as a ski lift that is needed to move between places and a slope where one can slide. The Iceburg takes place in a series of icebergs in the midst of a cold ocean during night, and care is required to time the jumps to avoid falling onto the cold water; it's also possible to enter the igloos through a limited-time entrance, where some collectibles and Nerves can be found. Finally, Hot Springs is a snowy cavern where some stalactites fall down (and are harmful) and water geysers are used to reach high areas. | |
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Monsters, Inc.: Scream Team (Video Game) / int_5914d5dd | |
Monsters, Inc.: Scream Team (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Monsters, Inc.: Scream Team (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: In Arctic Pursuit, Randall pulls the same stunt as Nitrous Oxide from Crash Team Racing by starting before you. He can use the flingshots much faster while you have the delay of the cutscene every time you use one. | |
Monsters, Inc.: Scream Team (Video Game) / int_6041e4f4 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_6041e4f4 | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_6041e4f4 | |
Monsters, Inc.: Scream Team (Video Game) / int_7086b98 | type |
Port Town | |
Monsters, Inc.: Scream Team (Video Game) / int_7086b98 | comment |
Port Town: One of the urban levels, The Docks, takes place within a harbor that features locations like a climbable lighthouse, a docked ship whose interior has crushers that must be avoided, and some rooftops. | |
Monsters, Inc.: Scream Team (Video Game) / int_7086b98 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_7086b98 | |
Monsters, Inc.: Scream Team (Video Game) / int_7315fd38 | type |
Covers Always Lie | |
Monsters, Inc.: Scream Team (Video Game) / int_7315fd38 | comment |
Covers Always Lie: Boo appears on the cover for the Japanese version despite not appearing anywhere in-game, save for the movie clips. | |
Monsters, Inc.: Scream Team (Video Game) / int_7315fd38 | featureApplicability |
1.0 | |
Monsters, Inc.: Scream Team (Video Game) / int_7315fd38 | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_7315fd38 | |
Monsters, Inc.: Scream Team (Video Game) / int_735b4101 | type |
Colour-Coded for Your Convenience | |
Monsters, Inc.: Scream Team (Video Game) / int_735b4101 | comment |
Colour-Coded for Your Convenience: The Nerves are colour-coded by how hard they are to scare (and, by extension, how much Ooze is needed). In order from easiest to hardest: blue, green, yellow, orange, red. | |
Monsters, Inc.: Scream Team (Video Game) / int_735b4101 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_735b4101 | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_735b4101 | |
Monsters, Inc.: Scream Team (Video Game) / int_735b967c | type |
Forced Tutorial | |
Monsters, Inc.: Scream Team (Video Game) / int_735b967c | comment |
Forced Tutorial: The first level is a mandatory tutorial, narrated by Roz. | |
Monsters, Inc.: Scream Team (Video Game) / int_735b967c | featureApplicability |
1.0 | |
Monsters, Inc.: Scream Team (Video Game) / int_735b967c | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_735b967c | |
Monsters, Inc.: Scream Team (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Monsters, Inc.: Scream Team (Video Game) / int_87e661e8 | comment |
Absurdly-Spacious Sewer: The Marketplace features an underground sewer beneath the surface where Mike and Sully have to jump across boxes to avoid falling into the contaminated water. In the other side, they find a ladder where they find a statue where they have to adjust the placement of certain platforms to get the collectibles found above. | |
Monsters, Inc.: Scream Team (Video Game) / int_87e661e8 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_87e661e8 | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_87e661e8 | |
Monsters, Inc.: Scream Team (Video Game) / int_8d65586f | type |
Collect-a-Thon Platformer | |
Monsters, Inc.: Scream Team (Video Game) / int_8d65586f | comment |
Collect-a-Thon Platformer: Following in the wake of games like Super Mario 64 and Banjo-Kazooie, this 3D platformer is mainly focused around collecting. To get the bronze medals, players must scare a certain number of Nerves in each level, which in turn require collecting a certain amount of Ooze to be scary enough. Silver medals require the player to find all ten tokens in each level. Gold medals require the player to scare all the Nerves in each level. Even Randall's races require the player to collect enough tokens in order to count as a win. | |
Monsters, Inc.: Scream Team (Video Game) / int_8d65586f | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_8d65586f | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_8d65586f | |
Monsters, Inc.: Scream Team (Video Game) / int_9af10b44 | type |
Double Jump | |
Monsters, Inc.: Scream Team (Video Game) / int_9af10b44 | comment |
Double Jump: Sulley and Mike can both jump in the air, and Mike can also flutter briefly similar to Yoshi. | |
Monsters, Inc.: Scream Team (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Monsters, Inc.: Scream Team (Video Game) / int_9af10b44 | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_9af10b44 | |
Monsters, Inc.: Scream Team (Video Game) / int_9f35bf5a | type |
Riddling Sphinx | |
Monsters, Inc.: Scream Team (Video Game) / int_9f35bf5a | comment |
Riddling Sphinx: One of the desert levels features a giant sphinx statue. The player must input the right sequence of symbols in order for the sphinx to reveal a Nerve. | |
Monsters, Inc.: Scream Team (Video Game) / int_9f35bf5a | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_9f35bf5a | |
Monsters, Inc.: Scream Team (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
Monsters, Inc.: Scream Team (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land: All of the levels in the Desert training field take place in different sections of a desert. The most explicit instance is in the levels The Sphynx and The Oasis. The former features ancient archs and pillars that have to be traversed to reach items and the dummies in need of a scare; there are also platforms that have to be pounded in a certain order indicated by a central spot. In the latter, as its name implies, there's a large oasis whose deep water has to be avoided, as well as palm trees and sandcastles. | |
Monsters, Inc.: Scream Team (Video Game) / int_a4cb54b4 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_a4cb54b4 | |
Monsters, Inc.: Scream Team (Video Game) / int_ab5eea65 | type |
Dramatic Irony | |
Monsters, Inc.: Scream Team (Video Game) / int_ab5eea65 | comment |
Dramatic Irony: Mike and Sulley are working to become top scarers for the titular Monsters, Inc., unaware of the corruption within the system (which the game itself points out via the unlockable movie clips). Special note goes to the ending where Waternoose graduates Mike and Sulley from the academy, which is immediately followed by the movie clip of Waternoose pointing out "scaring isn't enough anymore", attacking Sulley and getting arrested by the CDA for kidnapping a human child and threatening to kidnap more. | |
Monsters, Inc.: Scream Team (Video Game) / int_ab5eea65 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_ab5eea65 | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_ab5eea65 | |
Monsters, Inc.: Scream Team (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
Monsters, Inc.: Scream Team (Video Game) / int_b9c673a6 | comment |
Market-Based Title: The game is known as Monsters, Inc. Scare Island in European languages and Monsters, Inc. Monsters Academy in Japanese. | |
Monsters, Inc.: Scream Team (Video Game) / int_b9c673a6 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_b9c673a6 | |
Monsters, Inc.: Scream Team (Video Game) / int_ce1b6f32 | type |
Temple of Doom | |
Monsters, Inc.: Scream Team (Video Game) / int_ce1b6f32 | comment |
Temple of Doom: The Tomb level, whose interior can only be unlocked after Mike or Sulley places the three moon-marked blocks into their corresponding luminous sports near the entrance. Once inside, they have to climb tall walls, jump across ancient seesaws and pass through periodically-lit torches. | |
Monsters, Inc.: Scream Team (Video Game) / int_ce1b6f32 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_ce1b6f32 | |
Monsters, Inc.: Scream Team (Video Game) / int_d5dddf0d | type |
Mooks, but no Bosses | |
Monsters, Inc.: Scream Team (Video Game) / int_d5dddf0d | comment |
Mooks, but no Bosses: There are Mecha-Mooks in all levels, and the objective in each level is to scare the mechanical dummies (Nerves) to earn medals. However, there are no bosses of any sort; not even Randall, who is challenged via races and you simply have to reach the goal first (collecting a specific amount of coins is also necessary). It's also justified, because this game is a prequel to the Monsters, Inc. movie, and the actual confrontation between Randall and the starring duo doesn't happen until the climax of said movie. | |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_d5dddf0d | |
Monsters, Inc.: Scream Team (Video Game) / int_d9e48d0 | type |
Company Cross References | |
Monsters, Inc.: Scream Team (Video Game) / int_d9e48d0 | comment |
Company Cross References: Buzz Lightyear appears as a statue in one of the city levels. | |
Monsters, Inc.: Scream Team (Video Game) / int_d9e48d0 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_d9e48d0 | |
Monsters, Inc.: Scream Team (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Monsters, Inc.: Scream Team (Video Game) / int_e63317eb | comment |
Green Hill Zone: The City Park, one of the urban levels, takes place inside a grassy public park with slides and swings. There's also a farmhouse that can be eventually climbed (once the trampoline platforms are unlocked) to reach a spiral path around a big tree and access its top. | |
Monsters, Inc.: Scream Team (Video Game) / int_e63317eb | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_e63317eb | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) / int_e63317eb | |
Monsters, Inc.: Scream Team (Video Game) / int_e6661fc2 | type |
Press X to Not Die | |
Monsters, Inc.: Scream Team (Video Game) / int_e6661fc2 | comment |
Press X to Not Die: Upon interacting with a Nerve, the player must quickly press whichever button is displayed on-screen in order to scare the Nerve. | |
Monsters, Inc.: Scream Team (Video Game) / int_e6661fc2 | featureApplicability |
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Monsters, Inc.: Scream Team (Video Game) / int_e6661fc2 | featureConfidence |
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Monsters, Inc.: Scream Team (Video Game) | hasFeature |
Monsters, Inc.: Scream Team (Video Game) / int_e6661fc2 | |
Monsters, Inc.: Scream Team (Video Game) / int_e7eb0474 | type |
Hub Level | |
Monsters, Inc.: Scream Team (Video Game) / int_e7eb0474 | comment |
Hub Level: Scare Island is the main location of the game. From there, Mike and Sulley can access any of the game's levels, redo the tutorial, watch movie clips and challenge Randall. | |
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Monsters, Inc.: Scream Team (Video Game) / int_e7eb0474 | |
Monsters, Inc.: Scream Team (Video Game) / int_ea5f3ee1 | type |
Metropolis Level | |
Monsters, Inc.: Scream Team (Video Game) / int_ea5f3ee1 | comment |
Metropolis Level: All of the levels in the Urban training field take place in different sections of a city. The most explicit instance is the Downtown level, which takes place within an avenue during night; among the areas that can be explored within there's a small sewer, a small grocery stone and the buildings' roofs. | |
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Monsters, Inc.: Scream Team (Video Game) / int_ea5f3ee1 | |
Monsters, Inc.: Scream Team (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Monsters, Inc.: Scream Team (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: In the hub world, the player is free to hit Randall to their heart's content. Although Randall will flinch and scurry away quickly, standing in Randall's way will prevent him from escaping. | |
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Monsters, Inc.: Scream Team (Video Game) / int_f87c42d4 | |
Monsters, Inc.: Scream Team (Video Game) / int_ff542b7c | type |
Racing Minigame | |
Monsters, Inc.: Scream Team (Video Game) / int_ff542b7c | comment |
Racing Minigame: After receiving all bronze medals in a world, the player can challenge Randall in a footrace where they must reach the finish line first while collecting a certain amount of tokens. | |
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