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Monstrum (Video Game)

 Monstrum (Video Game)
type
TVTItem
 Monstrum (Video Game)
label
Monstrum (Video Game)
 Monstrum (Video Game)
page
Monstrum
 Monstrum (Video Game)
comment
Monstrum is a combination of the Roguelike and Survival Horror genres developed by Team Junkfish. It was released for PC on May 20th, 2015, with the versions for PlayStation 4, Nintendo Switch, and Xbox One following on November 30th, 2019. In addition, content themed on this game was released as DLC for Dark Deception: Monsters & Mortals in December of 2020.It places the player on a derelict, procedurally generated cargo ship, where they must attempt to find a way off. Seems straightforward, except all the escape routes are missing components to make them work, and standing between you and those components, there are certain… creatures.The gameplay is based around object-driven puzzle solving and escaping the monsters lurking within the ship, who will be alerted to your presence by any noise you make. The items you need are somewhere in the ship and may not even be present, forcing players to change their plans. The player and the creature are the only living things on the vessel, and that monster is hunting you from the moment the game starts. Each new file pits the player against one of three different monsters, but you'll never know which one you're facing until it finds you.An Asymmetric Multiplayer sequel, Monstrum 2, was announced in early 2019 and scheduled for release in late 2020. Taking place on an isolated sea fortress, 1 player takes the role of the monster while the other players take the role of prisoners attempting to escape.
 Monstrum (Video Game)
fetched
2023-06-12T23:43:55Z
 Monstrum (Video Game)
parsed
2023-06-12T23:43:55Z
 Monstrum (Video Game)
processingComment
Dropped link to Roguelike: Not a Feature - IGNORE
 Monstrum (Video Game)
isPartOf
DBTropes
 Monstrum (Video Game) / int_11459bd4
type
OffScreenTeleportation
 Monstrum (Video Game) / int_11459bd4
comment
Offscreen Teleportation: The Hunter is another brand of horror because the player can't get away from the damn thing. It is using all the vents in the ship to keep up with you, and outright crawls up the side of the ship if you make too much noise on the deck. It'll even pop out of the many eggs it lays, and those can be anywhere onboard. Datamining shows that the game specifically spawns the Hunter outside the submarine room if you start the submarine activation sequence, to ensure a final confrontation. This is not true of the other two escape types or monsters, though they will most likely be drawn in by the noise.
 Monstrum (Video Game) / int_11459bd4
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1.0
 Monstrum (Video Game) / int_11459bd4
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1.0
 Monstrum (Video Game)
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Monstrum (Video Game) / int_11459bd4
 Monstrum (Video Game) / int_1161fb48
type
Bizarre Alien Biology
 Monstrum (Video Game) / int_1161fb48
comment
Green — the Hunter's Bizarre Alien Biology sacs.
 Monstrum (Video Game) / int_1161fb48
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1.0
 Monstrum (Video Game) / int_1161fb48
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1.0
 Monstrum (Video Game)
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Monstrum (Video Game) / int_1161fb48
 Monstrum (Video Game) / int_1a1ea492
type
Lord British Postulate
 Monstrum (Video Game) / int_1a1ea492
comment
Lord British Postulate: There are certain exploits that allow you to trap some of the monsters in certain areas of the ship using certain pushable objects, allowing you progress through the rest of the game unmolested.
 Monstrum (Video Game) / int_1a1ea492
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1.0
 Monstrum (Video Game) / int_1a1ea492
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_1a1ea492
 Monstrum (Video Game) / int_1aa08f77
type
Multiple Endings
 Monstrum (Video Game) / int_1aa08f77
comment
Multiple Endings: There are three different ways to escape the ship, each with a unique ending cutscene. Additionally, each cutscene varies slightly depending on which monster was hunting you during that playthrough.
 Monstrum (Video Game) / int_1aa08f77
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1.0
 Monstrum (Video Game) / int_1aa08f77
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_1aa08f77
 Monstrum (Video Game) / int_1eed8e76
type
The Juggernaut
 Monstrum (Video Game) / int_1eed8e76
comment
The Brute: A hulking, fiery golem. Physically the strongest of the monsters, able to knock down doors when pursuing you. However, it's also by far the noisiest of the monsters, allowing the player to hear it coming, and its Glowing Eyes of Doom creates a red light wherever it looks that warns the player if it's just around the corner.
 Monstrum (Video Game) / int_1eed8e76
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1.0
 Monstrum (Video Game) / int_1eed8e76
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Monstrum (Video Game) / int_1eed8e76
 Monstrum (Video Game) / int_27b418da
type
A Winner Is You
 Monstrum (Video Game) / int_27b418da
comment
A Winner Is You: Beating the game results in a cutscene of you escaping in whatever vehicle you used and narrowly fleeing whatever monster was present at the time.
 Monstrum (Video Game) / int_27b418da
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1.0
 Monstrum (Video Game) / int_27b418da
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Monstrum (Video Game) / int_27b418da
 Monstrum (Video Game) / int_287083f7
type
Power Floats
 Monstrum (Video Game) / int_287083f7
comment
Power Floats: The Fiend's Mind over Matter lets it compensate for its lack of feet.
 Monstrum (Video Game) / int_287083f7
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1.0
 Monstrum (Video Game) / int_287083f7
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_287083f7
 Monstrum (Video Game) / int_2dc35926
type
Ghost Ship
 Monstrum (Video Game) / int_2dc35926
comment
Ghost Ship: The game is set on an abandoned cargo ship. The only living things on it are the player character and the monster who is trying to kill you.
 Monstrum (Video Game) / int_2dc35926
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1.0
 Monstrum (Video Game) / int_2dc35926
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1.0
 Monstrum (Video Game)
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Monstrum (Video Game) / int_2dc35926
 Monstrum (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Monstrum (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Brute is the most straightforward monster, being an Almighty Idiot of pure physicality, unlike the Hunter and the Fiend, who use more complex tactics and abilities. However, said physicality still makes it a terrifying Juggernaut. The Life Raft ending. While the Helicopter and Submarine ones involve cooler vehicles, the Life Raft one takes the least steps to complete, and doesn't automatically make you play a final Protection Mission against the monster.
 Monstrum (Video Game) / int_39b8d3d6
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1.0
 Monstrum (Video Game) / int_39b8d3d6
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_39b8d3d6
 Monstrum (Video Game) / int_3ca55d2e
type
Protection Mission
 Monstrum (Video Game) / int_3ca55d2e
comment
The Life Raft ending. While the Helicopter and Submarine ones involve cooler vehicles, the Life Raft one takes the least steps to complete, and doesn't automatically make you play a final Protection Mission against the monster.
 Monstrum (Video Game) / int_3ca55d2e
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 Monstrum (Video Game) / int_3ca55d2e
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_3ca55d2e
 Monstrum (Video Game) / int_3d1f2cae
type
Barrier-Busting Blow
 Monstrum (Video Game) / int_3d1f2cae
comment
Barrier-Busting Blow: The Brute can force its way through anything, including power-locked doors.
 Monstrum (Video Game) / int_3d1f2cae
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1.0
 Monstrum (Video Game) / int_3d1f2cae
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_3d1f2cae
 Monstrum (Video Game) / int_3f2f9d48
type
Permadeath
 Monstrum (Video Game) / int_3f2f9d48
comment
Permadeath: Once caught, that file and world is lost forever, and the player is forced to start over fresh. The game goes so far as to lack any kind of save feature completely, so your only options are to win or die in one sitting.
 Monstrum (Video Game) / int_3f2f9d48
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1.0
 Monstrum (Video Game) / int_3f2f9d48
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Monstrum (Video Game) / int_3f2f9d48
 Monstrum (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Monstrum (Video Game) / int_409d3c07
comment
Advancing Boss of Doom: You have no way to kill the monster. You can only avoid it, lure it away, or stun it via items like the Fire Extinguisher.
 Monstrum (Video Game) / int_409d3c07
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1.0
 Monstrum (Video Game) / int_409d3c07
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_409d3c07
 Monstrum (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Monstrum (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: One of the monsters, called the Hunter by the developers, primarily uses the ship's vents to get around and ambush the player.
 Monstrum (Video Game) / int_5b19cc1b
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1.0
 Monstrum (Video Game) / int_5b19cc1b
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_5b19cc1b
 Monstrum (Video Game) / int_6126185e
type
You Wake Up in a Room
 Monstrum (Video Game) / int_6126185e
comment
You Wake Up in a Room: The protagonist seems shocked to be on the ship, and doesn't know how they got there. That said, it's not the driving question, seeing as your main priority is to get off the ship to escape the abominations chasing you. It's left vague as to whether the protagonist is one of the two crewmen who are mentioned in the notes as having been unconscious during the initial attack due to earlier injuries and has amnesia, or if they're an entirely random stranger who has been transported to the ship by unknown means. Neither possibility is ruled out by the game.
 Monstrum (Video Game) / int_6126185e
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1.0
 Monstrum (Video Game) / int_6126185e
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_6126185e
 Monstrum (Video Game) / int_61a503a7
type
Hell Is That Noise
 Monstrum (Video Game) / int_61a503a7
comment
Hell Is That Noise: The various roars of the monsters. Also, the alarms that let said monsters know where you are.
 Monstrum (Video Game) / int_61a503a7
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1.0
 Monstrum (Video Game) / int_61a503a7
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1.0
 Monstrum (Video Game)
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Monstrum (Video Game) / int_61a503a7
 Monstrum (Video Game) / int_61cd6e2b
type
Color-Coded Wizardry
 Monstrum (Video Game) / int_61cd6e2b
comment
Blue — the Fiend's Color-Coded Wizardry aura.
 Monstrum (Video Game) / int_61cd6e2b
featureApplicability
1.0
 Monstrum (Video Game) / int_61cd6e2b
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_61cd6e2b
 Monstrum (Video Game) / int_70d8269d
type
Excuse Plot
 Monstrum (Video Game) / int_70d8269d
comment
Excuse Plot: You wake up on a ship with no memory of how you got there. There's a monster on the ship with you. Escape. That's the entire extent of the game's plot. Scattered notes found around the ship provide some background flavor (such as establishing the year the ship fell to the monster as 1977, and possibly hinting that the monsters are wildlife or humans that were injected with an experimental healing serum derived from deep sea jellyfish), but don't present an over-arcing story.
 Monstrum (Video Game) / int_70d8269d
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1.0
 Monstrum (Video Game) / int_70d8269d
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_70d8269d
 Monstrum (Video Game) / int_7e22477f
type
Breakout Villain
 Monstrum (Video Game) / int_7e22477f
comment
Breakout Villain: The Brute is the monster used most prominently in promotional material and the only monster returning in the sequel.
 Monstrum (Video Game) / int_7e22477f
featureApplicability
1.0
 Monstrum (Video Game) / int_7e22477f
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_7e22477f
 Monstrum (Video Game) / int_7eb2bc15
type
Ambiguous Time Period
 Monstrum (Video Game) / int_7eb2bc15
comment
Ambiguous Time Period: One of the collectible notes indicates that the ship fell to the monster in 1977, although whether or not that's the year the game takes place isn't established (given that the protagonist's notes state he showed up on the ship without explanation). Certainly, you don't find any items or technology that weren't around in 1977, other than the standard video-game automated security cameras (which we don't even have now). Monstrum 2 indicates that it takes place 50 years after the original game, which most likely implies the first game does take place in the 1970's, though it could also mean the sequel occurs in a dystopian near future.
 Monstrum (Video Game) / int_7eb2bc15
featureApplicability
1.0
 Monstrum (Video Game) / int_7eb2bc15
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1.0
 Monstrum (Video Game)
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Monstrum (Video Game) / int_7eb2bc15
 Monstrum (Video Game) / int_851dda8f
type
Humanoid Abomination
 Monstrum (Video Game) / int_851dda8f
comment
The Fiend: A wraith-like demon that levitates instead of walking (it has no feet). It has supernatural powers like shorting out lights whenever it is near and possessing telekinetic abilities. It "plays on more malevolent tropes like serial killers and the supernatural". Oh, and its inclusion to the game was veiled in the patch notes, catching most players by surprise when they encountered it for the first time.
 Monstrum (Video Game) / int_851dda8f
featureApplicability
1.0
 Monstrum (Video Game) / int_851dda8f
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1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_851dda8f
 Monstrum (Video Game) / int_8dff7e48
type
Stealth Expert
 Monstrum (Video Game) / int_8dff7e48
comment
The Hunter: An almost skeletal entity with elongated, clawed fingers. It travels around through the ship's vents and can scale up walls. It is much quieter than the Brute, and the poor lighting of the ship means that by the time you see it, it may already be too late.
 Monstrum (Video Game) / int_8dff7e48
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1.0
 Monstrum (Video Game) / int_8dff7e48
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_8dff7e48
 Monstrum (Video Game) / int_91bab7e0
type
Monstrous Humanoid
 Monstrum (Video Game) / int_91bab7e0
comment
Monstrous Humanoid: Bordering on Humanoid Abomination for one monster in particular.
 Monstrum (Video Game) / int_91bab7e0
featureApplicability
1.0
 Monstrum (Video Game) / int_91bab7e0
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1.0
 Monstrum (Video Game)
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Monstrum (Video Game) / int_91bab7e0
 Monstrum (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Monstrum (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The difficulty of a play-through depends heavily on the random spawning of the escape vehicle components, as well as which of the three monsters you are assigned to face (the Hunter is generally agreed to be somewhat easier than the Brute or Fiend).
 Monstrum (Video Game) / int_98b1dc8f
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1.0
 Monstrum (Video Game) / int_98b1dc8f
featureConfidence
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_98b1dc8f
 Monstrum (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Monstrum (Video Game) / int_9b06e314
comment
Greater-Scope Villain: Whatever mysterious organization whose agents are responsible for conducting the initial genetic experiments in the first game, and who presumably runs the prison in the second game where prisoners are tested against unleashed monsters.
 Monstrum (Video Game) / int_9b06e314
featureApplicability
1.0
 Monstrum (Video Game) / int_9b06e314
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1.0
 Monstrum (Video Game)
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Monstrum (Video Game) / int_9b06e314
 Monstrum (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Monstrum (Video Game) / int_a7325f9e
comment
The Many Deaths of You: Getting caught by one of the monsters treats you to a first-person death animation of them killing you in some way relative to how they found you, such as the Hunter pouncing on you and devouring your head or the Fiend violently twisting your limbs with its power.
 Monstrum (Video Game) / int_a7325f9e
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1.0
 Monstrum (Video Game) / int_a7325f9e
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_a7325f9e
 Monstrum (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Monstrum (Video Game) / int_a939a527
comment
Red — the Brute's Red Eyes, Take Warning gaze.
 Monstrum (Video Game) / int_a939a527
featureApplicability
1.0
 Monstrum (Video Game) / int_a939a527
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1.0
 Monstrum (Video Game)
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Monstrum (Video Game) / int_a939a527
 Monstrum (Video Game) / int_ad982e04
type
Super-Persistent Predator
 Monstrum (Video Game) / int_ad982e04
comment
Super-Persistent Predator: the three monsters that antagonize the player (though only the Hunter has any interest in eating you). Fortunately, only one of them will appear in each playthrough. Unfortunately, you won't know which until you encounter them. They are: The Brute: A hulking, fiery golem. Physically the strongest of the monsters, able to knock down doors when pursuing you. However, it's also by far the noisiest of the monsters, allowing the player to hear it coming, and its Glowing Eyes of Doom creates a red light wherever it looks that warns the player if it's just around the corner. The Hunter: An almost skeletal entity with elongated, clawed fingers. It travels around through the ship's vents and can scale up walls. It is much quieter than the Brute, and the poor lighting of the ship means that by the time you see it, it may already be too late. The Fiend: A wraith-like demon that levitates instead of walking (it has no feet). It has supernatural powers like shorting out lights whenever it is near and possessing telekinetic abilities. It "plays on more malevolent tropes like serial killers and the supernatural". Oh, and its inclusion to the game was veiled in the patch notes, catching most players by surprise when they encountered it for the first time.
 Monstrum (Video Game) / int_ad982e04
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1.0
 Monstrum (Video Game) / int_ad982e04
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1.0
 Monstrum (Video Game)
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Monstrum (Video Game) / int_ad982e04
 Monstrum (Video Game) / int_af7bca24
type
Always Close
 Monstrum (Video Game) / int_af7bca24
comment
Always Close: The ending cutscenes always show you narrowly evading the monster in the vehicle of your choice.
 Monstrum (Video Game) / int_af7bca24
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1.0
 Monstrum (Video Game) / int_af7bca24
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_af7bca24
 Monstrum (Video Game) / int_b3335725
type
Mascot Villain
 Monstrum (Video Game) / int_b3335725
comment
Mascot Villain: The Brute is typically the monster used for game covers and the like, and the only monster to appear in both games.
 Monstrum (Video Game) / int_b3335725
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1.0
 Monstrum (Video Game) / int_b3335725
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_b3335725
 Monstrum (Video Game) / int_b50504d
type
Creepily Long Arms
 Monstrum (Video Game) / int_b50504d
comment
Creepily Long Arms: The Hunter has very long arms combined with Creepy Long Fingers that are better described as talons, which means it doesn't have to be physically strong to kill you.
 Monstrum (Video Game) / int_b50504d
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1.0
 Monstrum (Video Game) / int_b50504d
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Monstrum (Video Game) / int_b50504d
 Monstrum (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 Monstrum (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: The Brute and The Fiend both have these.
 Monstrum (Video Game) / int_b85c06f2
featureApplicability
1.0
 Monstrum (Video Game) / int_b85c06f2
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_b85c06f2
 Monstrum (Video Game) / int_b869b5b1
type
Color Motif
 Monstrum (Video Game) / int_b869b5b1
comment
Color Motif: Red — the Brute's Red Eyes, Take Warning gaze. Green — the Hunter's Bizarre Alien Biology sacs. Blue — the Fiend's Color-Coded Wizardry aura.
 Monstrum (Video Game) / int_b869b5b1
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1.0
 Monstrum (Video Game) / int_b869b5b1
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_b869b5b1
 Monstrum (Video Game) / int_c04b1231
type
Jump Scare
 Monstrum (Video Game) / int_c04b1231
comment
Jump Scare: When the monsters pop up right in front of you, particularly when the Hunter emerges from a vent or an egg sac. The steam pipes in the Lower Decks also qualify (yes, the steam can kill you!).
 Monstrum (Video Game) / int_c04b1231
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1.0
 Monstrum (Video Game) / int_c04b1231
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_c04b1231
 Monstrum (Video Game) / int_c2fc1ae
type
Neck Snap
 Monstrum (Video Game) / int_c2fc1ae
comment
Neck Snap: The Brute's preferred method of killing you. The Fiend can do this with telekinesis as well.
 Monstrum (Video Game) / int_c2fc1ae
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1.0
 Monstrum (Video Game) / int_c2fc1ae
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1.0
 Monstrum (Video Game)
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Monstrum (Video Game) / int_c2fc1ae
 Monstrum (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Monstrum (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: All of the endings involve the monster ambushing you… and failing utterly.
 Monstrum (Video Game) / int_c5e42cbd
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1.0
 Monstrum (Video Game) / int_c5e42cbd
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_c5e42cbd
 Monstrum (Video Game) / int_c75df49a
type
Shout-Out
 Monstrum (Video Game) / int_c75df49a
comment
Shout-Out: The ship the game takes place on is named the Hisa Maru, run by a company owned by a Mr. Kobayashi, a shout out to the Kobayashi Maru from Star Trek.
 Monstrum (Video Game) / int_c75df49a
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1.0
 Monstrum (Video Game) / int_c75df49a
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1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_c75df49a
 Monstrum (Video Game) / int_c95d04f2
type
It Can Think
 Monstrum (Video Game) / int_c95d04f2
comment
The Fiend is the mage. It's the slowest monster in the game with relatively low strength, but is supposedly more intelligent than the player. It also has a wide array of telekinetic abilities and is meant to invoke a feeling of powerlessness.
 Monstrum (Video Game) / int_c95d04f2
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1.0
 Monstrum (Video Game) / int_c95d04f2
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_c95d04f2
 Monstrum (Video Game) / int_ccf6b1b0
type
Rock Monster
 Monstrum (Video Game) / int_ccf6b1b0
comment
Rock Monster: The Brute is a massive Golem type thing that looks like cooled lava, complete with Glowing Eyes of Doom that can give you a warning that he's nearby — if the stomping doesn't tip you off.
 Monstrum (Video Game) / int_ccf6b1b0
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1.0
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 Monstrum (Video Game)
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Monstrum (Video Game) / int_ccf6b1b0
 Monstrum (Video Game) / int_d7ab1a98
type
Magma Man
 Monstrum (Video Game) / int_d7ab1a98
comment
Magma Man: The Brute, combined with Rock Monster.
 Monstrum (Video Game) / int_d7ab1a98
featureApplicability
1.0
 Monstrum (Video Game) / int_d7ab1a98
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_d7ab1a98
 Monstrum (Video Game) / int_db6230b7
type
Lightning Bruiser
 Monstrum (Video Game) / int_db6230b7
comment
The Brute is the fighter, extremely fast and extremely strong, but mindless and stupid.
 Monstrum (Video Game) / int_db6230b7
featureApplicability
1.0
 Monstrum (Video Game) / int_db6230b7
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_db6230b7
 Monstrum (Video Game) / int_dd797c1c
type
Universal Driver's License
 Monstrum (Video Game) / int_dd797c1c
comment
Universal Driver's License: The protagonist is able to competently drive both the helicopter and the submarine (vehicles which require an enormous amount of training to operate), and can fly the helicopter well enough to pull off a complex, risky maneuver (scraping the monster off on a passing cargo container while it's hanging off the landing struts).
 Monstrum (Video Game) / int_dd797c1c
featureApplicability
1.0
 Monstrum (Video Game) / int_dd797c1c
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_dd797c1c
 Monstrum (Video Game) / int_e1b3c8a1
type
Almighty Idiot
 Monstrum (Video Game) / int_e1b3c8a1
comment
The Brute is the most straightforward monster, being an Almighty Idiot of pure physicality, unlike the Hunter and the Fiend, who use more complex tactics and abilities. However, said physicality still makes it a terrifying Juggernaut.
 Monstrum (Video Game) / int_e1b3c8a1
featureApplicability
1.0
 Monstrum (Video Game) / int_e1b3c8a1
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_e1b3c8a1
 Monstrum (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Monstrum (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Being in first person, the player never sees their face. Even in the old game over screens depicting the protagonist, their face is obscured, though they are a light-skinned male. The death screens were removed in the latest version of the game, possibly for this reason.
 Monstrum (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Monstrum (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_e3f34fb4
 Monstrum (Video Game) / int_e70127
type
The Mole
 Monstrum (Video Game) / int_e70127
comment
The Mole: The collectible notes reveal that at least two or more passengers or crew on board the ship were part of a secret operation to gather mysterious "specimens" from the Pacific Rim region. The implication is that the specimens may have hatched or matured and become the monsters, though the notes are extremely vague and this may or may not be the case. New notes added in the 2016 patch seem to suggest the specimens were deep-sea jellyfish, which were used to create a serum that unwittingly creates the monsters.
 Monstrum (Video Game) / int_e70127
featureApplicability
1.0
 Monstrum (Video Game) / int_e70127
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_e70127
 Monstrum (Video Game) / int_e8e0a952
type
Obvious Beta
 Monstrum (Video Game) / int_e8e0a952
comment
Obvious Beta: Despite being released from Early Access, Monstrum still suffers from several bugs, some of which can be gamebreaking.
 Monstrum (Video Game) / int_e8e0a952
featureApplicability
1.0
 Monstrum (Video Game) / int_e8e0a952
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_e8e0a952
 Monstrum (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Monstrum (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: The Hunter is meant to evoke this in its design. And holy crap, does it work!
 Monstrum (Video Game) / int_eb4086e3
featureApplicability
1.0
 Monstrum (Video Game) / int_eb4086e3
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_eb4086e3
 Monstrum (Video Game) / int_edae412c
type
Fighter, Mage, Thief
 Monstrum (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: The three monsters could be seen as operating this way. The Brute is the fighter, extremely fast and extremely strong, but mindless and stupid. The Hunter is the thief. It's physically weak, and the player can outrun it, but it can skitter through vents and ambush the player and is described as a cunning predator. The Fiend is the mage. It's the slowest monster in the game with relatively low strength, but is supposedly more intelligent than the player. It also has a wide array of telekinetic abilities and is meant to invoke a feeling of powerlessness. The sequel follows the similar pattern with its monsters. The Brute is still the Fighter, the Bhagra is the new thief with the ability to crawl on the ceiling and track survivors by their scent trails, and the Malacosm is the new mage, able to teleport through the use of small sentry creatures it spawns and track survivors by psychically seeing through their eyes.
 Monstrum (Video Game) / int_edae412c
featureApplicability
1.0
 Monstrum (Video Game) / int_edae412c
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_edae412c
 Monstrum (Video Game) / int_f6b698ac
type
Complexity Addiction
 Monstrum (Video Game) / int_f6b698ac
comment
Complexity Addiction: Unlike the Brute and the Hunter, the Fiend prefers to Just Toy with You before going for the kill. Justified, though, since its Mind over Matter is a Story-Breaker Power; and if it wasn't playing around, it could easily snap the player's neck without them being able to do anything about it.
 Monstrum (Video Game) / int_f6b698ac
featureApplicability
1.0
 Monstrum (Video Game) / int_f6b698ac
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_f6b698ac
 Monstrum (Video Game) / int_fdad625e
type
Was Once a Man
 Monstrum (Video Game) / int_fdad625e
comment
Was Once a Man: The new notes added in the 2016 patch reveal that the Brute and the Fiend were created in medical experiments where two injured "test subjects" were injected with a regenerative serum derived from deep-sea jellyfish. The test subjects may or may not have been the two injured crew members that are mentioned repeatedly in the notes and audio logs.
 Monstrum (Video Game) / int_fdad625e
featureApplicability
1.0
 Monstrum (Video Game) / int_fdad625e
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_fdad625e
 Monstrum (Video Game) / int_name
type
ItemName
 Monstrum (Video Game) / int_name
comment
 Monstrum (Video Game) / int_name
featureApplicability
1.0
 Monstrum (Video Game) / int_name
featureConfidence
1.0
 Monstrum (Video Game)
hasFeature
Monstrum (Video Game) / int_name
 Monstrum (Video Game) / int_name
itemName
Monstrum (Video Game)

The following is a list of statements referring to the current page from other pages.

 Markiplier (Lets Play)
seeAlso
Monstrum (Video Game)
 Monstrum (Video Game)
hasFeature
Blackout Basement / int_2bab1210
 Monstrum (Video Game)
hasFeature
British Video Games / int_2bab1210
 Monstrum (Video Game)
hasFeature
Guest Fighter / int_2bab1210
 Monstrum (Video Game)
hasFeature
Monster Media / int_2bab1210
 Monstrum (Video Game)
hasFeature
Roaming Enemy / int_2bab1210
 Monstrum (Video Game)
hasFeature
Video Games of 2015–2019 / int_2bab1210
 Monstrum (Video Game)
hasFeature
Walking Techbane / int_2bab1210