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Mystery Dungeon (Video Game)
- 197 statements
- 34 feature instances
- 9 referencing feature instances
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Mystery Dungeon (Video Game) | comment |
The Mystery Dungeon (Fushigi no Dungeon in Japan) series is a long-running series of Roguelite Dungeon Crawler games originally created and developed by Spike Chunsoft.Although the exact specifics of gameplay change between each iteration of the series, each game shares common elements. Players control a character (and potentially a small team of AI-controlled companions) as they traverse a randomly-generated, trap-laden, multi-floor dungeon. Traversal and combat are turn-based, with both players and enemies moving at the same time across gridded floors and taking turns when encountering each other. Items randomly scattered around the dungeon can be picked up and used to help or hinder your progress. Continuing is Painful is in effect, as being knocked out or otherwise being unable to continue in any way results in the player being kicked out of the dungeon, losing many of their items and potentially their money in the process while having to restart the dungeon from the beginning. Between dungeon dives, players are able to interact with a Hub City, where they can adjust their party, pick up essentials, store items for safekeeping, and change inventory in accordance with their next destination. The franchise is infamous for its Nintendo Hard difficulty and occasionally Luck-Based Mission nature, as dungeons become increasingly punishing and resources afforded to the player become increasingly scarce.The series has a long history of Licensed Games in collaboration with a variety of other video games, often being spinoffs of other popular franchises with the "Mystery Dungeon" name in the title. Many of the themed games take elements of their source material and interpret them into the Mystery Dungeon formula, creating unique experiences with each new game despite sharing the same core elements. Unfortunately, due to the series' niche popularity outside of its home country, quite a number of Mystery Dungeon titles are rendered No Export for You. | |
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The Nightmare of Druaga: Fushigino Dungeon (Video Game) | |
Mystery Dungeon (Video Game) | isPartOf |
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Mystery Dungeon (Video Game) / int_172079cb | type |
Dungeon Shop | |
Mystery Dungeon (Video Game) / int_172079cb | comment |
Dungeon Shop: Almost every game has a shop found in the middle of the dungeon where you can use the money you've picked up to buy various items and consumables. Just make sure you have enough money for whatever you want to pick up, unless you have a death wish. | |
Mystery Dungeon (Video Game) / int_172079cb | featureApplicability |
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Mystery Dungeon (Video Game) / int_172079cb | |
Mystery Dungeon (Video Game) / int_1b36d1dc | type |
Fairy Companion | |
Mystery Dungeon (Video Game) / int_1b36d1dc | comment |
One Way Heroics uses your Level as a form of currency. You can pay Levels in certain places to gain stronger forms of power, such as increasing Critical Rate, Combo chance, or Weight limit. Your Fairy Companion may also offer you the ability to save your game at the expense of 5 levels. | |
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Mystery Dungeon (Video Game) / int_1b36d1dc | |
Mystery Dungeon (Video Game) / int_1f92e4c6 | type |
Regenerating Health | |
Mystery Dungeon (Video Game) / int_1f92e4c6 | comment |
One of the other key mechanics of the series is the Bellynote Although the specific name varies by game; "Fullness", "Hunger", and "Energy" have all been used at some point stat. Starting at 100, Belly slowly ticks down as you move and fight through the dungeon. You have Regenerating Health while you have at least 1 Belly, but as soon as it hits 0 you will start losing HP until you are KO'd or restore it. Belly can be restored by eating food items; all food-based consumables will restore some Belly, but there are always items specifically made to recover large quantities of Belly, such as Apples, Bread or Gyshal Greens. Maximum Belly can also be temporarily increased in certain ways, while Shiny Pokémon start with 200 Belly. The Nightmare of Druaga substituted this mechanic for Ishtar's Protection, which is mechanically similar but affects visibility rather than health recovery. | |
Mystery Dungeon (Video Game) / int_1f92e4c6 | featureApplicability |
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Mystery Dungeon (Video Game) / int_1f92e4c6 | |
Mystery Dungeon (Video Game) / int_2da1421 | type |
Booby Trap | |
Mystery Dungeon (Video Game) / int_2da1421 | comment |
Booby Trap: A universal staple of Mystery Dungeon dungeons. Some traps are visible, most are not, and only some traps are harmful. There's also a chance that a trap will turn out to be a Fake Trap and not do anything. | |
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Mystery Dungeon (Video Game) / int_33bcd2af | type |
Shoplift and Die | |
Mystery Dungeon (Video Game) / int_33bcd2af | comment |
Shoplift and Die: Steal from Dungeon Shops at your own peril. Doing so spawns either the most powerful enemy in t he game or endless amounts of extremely powerful and dangerous enemies that always know your location and will chase you relentlessly until you either escape by moving to the next floor, or keel over. No Fair Cheating also kicks in to prevent the player from using items or techniques such as Escape Scrolls/Escape Orbs to easily run off with pilfered goods. Unfortunately, doing this is the only way to recruit Kecleon in most of the Pokémon Mystery Dungeon games and acquire Thief's Memory in Final Fantasy Fables, meaning that you will have to do it at some point if you want 100% Completion. | |
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Mystery Dungeon (Video Game) / int_396be241 | type |
Video Game 3D Leap | |
Mystery Dungeon (Video Game) / int_396be241 | comment |
Video Game 3D Leap: Torneko's Great Adventure 3 introduced the first Mystery Dungeon game with 3D graphics for gameplay. | |
Mystery Dungeon (Video Game) / int_396be241 | featureApplicability |
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Mystery Dungeon (Video Game) / int_39aeb09e | type |
Rare Candy | |
Mystery Dungeon (Video Game) / int_39aeb09e | comment |
Rare Candy: Some consumable items directly raise your level. The Cheery Grass, Joy, and Joy Seed (Shiren, Torneko, and Pokémon respectively) increase the user's Level by 1, for starters. A few extremely rare items can give multiple levels at once, or at least have a chance to do so. | |
Mystery Dungeon (Video Game) / int_39aeb09e | featureApplicability |
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Mystery Dungeon (Video Game) / int_39aeb09e | |
Mystery Dungeon (Video Game) / int_42d9daf9 | type |
No Fair Cheating | |
Mystery Dungeon (Video Game) / int_42d9daf9 | comment |
Unlike most Mystery Dungeon games, you can do this (to an extent) in The Nightmare of Druaga. The game just really doesn't like it when you do. | |
Mystery Dungeon (Video Game) / int_42d9daf9 | featureApplicability |
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Mystery Dungeon (Video Game) / int_42d9daf9 | |
Mystery Dungeon (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Mystery Dungeon (Video Game) / int_5cfeb43f | comment |
Save Scumming: Actively averted in many titles, as limited saving or auto-saving is used as a preventative measure to stop the player from trying to save their lost items or money in the event of a defeat. Attempting to do so will be treated as a loss anyway. Unlike most Mystery Dungeon games, you can do this (to an extent) in The Nightmare of Druaga. The game just really doesn't like it when you do. | |
Mystery Dungeon (Video Game) / int_5cfeb43f | featureApplicability |
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Mystery Dungeon (Video Game) / int_5cfeb43f | |
Mystery Dungeon (Video Game) / int_5d246bd8 | type |
Level-Up Fill-Up | |
Mystery Dungeon (Video Game) / int_5d246bd8 | comment |
Level-Up Fill-Up: Some games heal you to full HP upon leveling up, allowing you to conserve healing items. More common in the games which reset your level after each run, but also features in Pokémon Mystery Dungeon. | |
Mystery Dungeon (Video Game) / int_5d246bd8 | featureApplicability |
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Mystery Dungeon (Video Game) | hasFeature |
Mystery Dungeon (Video Game) / int_5d246bd8 | |
Mystery Dungeon (Video Game) / int_5ed1b6d3 | type |
Limited Loadout | |
Mystery Dungeon (Video Game) / int_5ed1b6d3 | comment |
Limited Loadout: No Mystery Dungeon game will ever let you carry as many things as you want. In most cases there's a hard cap on how many items you can bring at once, and attempting to add more than you can carry will force you to drop something. One Way Heroics has a Weight stat that determines the total weight of objects on your person; it's possible to exceed this stat by holding more items, but doing so causes the player to become overburdened, significantly restricting their abilities. | |
Mystery Dungeon (Video Game) / int_5ed1b6d3 | featureApplicability |
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Mystery Dungeon (Video Game) | hasFeature |
Mystery Dungeon (Video Game) / int_5ed1b6d3 | |
Mystery Dungeon (Video Game) / int_65a258f2 | type |
Escape Battle Technique | |
Mystery Dungeon (Video Game) / int_65a258f2 | comment |
Escape Battle Technique: The Escape Scroll/Orb/spell/etc. One of the only surefire ways to leave a dungeon safely, allowing you to keep everything you've acquired. Carrying a means of getting out is an extremely important way to retain progress even if you cannot complete the dungeon in the (common) event that a situation suddenly takes a turn for the worse. | |
Mystery Dungeon (Video Game) / int_65a258f2 | featureApplicability |
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Mystery Dungeon (Video Game) / int_65a258f2 | |
Mystery Dungeon (Video Game) / int_68913e61 | type |
Hello, [Insert Name Here] | |
Mystery Dungeon (Video Game) / int_68913e61 | comment |
Hello, [Insert Name Here]: The Chocobo games, Pokémon games, Etrian games, and One Way Heroics offer customizable player names. | |
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Mystery Dungeon (Video Game) / int_68913e61 | |
Mystery Dungeon (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Mystery Dungeon (Video Game) / int_6dc206c9 | comment |
Marathon Level: 99-floor dungeons. Good luck. | |
Mystery Dungeon (Video Game) / int_6dc206c9 | featureApplicability |
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Mystery Dungeon (Video Game) / int_6dc206c9 | |
Mystery Dungeon (Video Game) / int_70321789 | type |
Video Game Remake | |
Mystery Dungeon (Video Game) / int_70321789 | comment |
Pokémon Mystery Dungeon: Rescue Team DX - A Video Game Remake of Rescue Team, released March 6, 2020 for the Nintendo Switch. | |
Mystery Dungeon (Video Game) / int_70321789 | featureApplicability |
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Mystery Dungeon (Video Game) / int_7764f879 | type |
Level Drain | |
Mystery Dungeon (Video Game) / int_7764f879 | comment |
Level Drain: In many games, leaving the dungeon resets your level back to Level 1. This makes leveling up mainly a temporary means of character improvement while putting more emphasis on your equipment and items. Quite a number of items can manually decrease levels, either for the player or any unfortunate victims that you happen to use them on. Bitter Herb from Shiren and Doom Seed from Pokémon are just two examples. One Way Heroics uses your Level as a form of currency. You can pay Levels in certain places to gain stronger forms of power, such as increasing Critical Rate, Combo chance, or Weight limit. Your Fairy Companion may also offer you the ability to save your game at the expense of 5 levels. | |
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Mystery Dungeon (Video Game) / int_7764f879 | |
Mystery Dungeon (Video Game) / int_7f0f2e2 | type |
Recycled Title | |
Mystery Dungeon (Video Game) / int_7f0f2e2 | comment |
Shiren the Wanderer (2008)note Shiren the Wanderer 3: The Sleeping Princess and the Karakuri Castle in Japan - Released June 5, 2008 in Japan and February 9, 2010 internationally for the Nintendo Wii. Ported to the PlayStation Portable on January 28, 2010 in Japan. | |
Mystery Dungeon (Video Game) / int_7f0f2e2 | featureApplicability |
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Mystery Dungeon (Video Game) / int_7f0f2e2 | |
Mystery Dungeon (Video Game) / int_95974d1d | type |
Password Save | |
Mystery Dungeon (Video Game) / int_95974d1d | comment |
Password Save: In most handheld installments such as the Shiren the Wanderer remakes and DS games and the Pokémon games, you can generate passwords in the event of a defeat and send them to other players as a rescue request. The player receiving the password can then embark on an expedition to revive your party in their game, and if successful, they will receive a password to send back to you so you can pick up where you left off. | |
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Mystery Dungeon (Video Game) / int_95974d1d | |
Mystery Dungeon (Video Game) / int_9a4ff3b1 | type |
Post-End Game Content | |
Mystery Dungeon (Video Game) / int_9a4ff3b1 | comment |
Post-End Game Content: The series tends to pride itself on having vast post-games where a large quantity of new dungeons, items and features are released to the player. In many cases the bulk of the game is actually in the post-game, with the main story merely serving as a primer for the more difficult content. | |
Mystery Dungeon (Video Game) / int_9a4ff3b1 | featureApplicability |
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Mystery Dungeon (Video Game) / int_9a4ff3b1 | |
Mystery Dungeon (Video Game) / int_9f93adcd | type |
In-Universe Game Clock | |
Mystery Dungeon (Video Game) / int_9f93adcd | comment |
Shiren 4 and 5 feature an In-Universe Game Clock where dungeons can become enshrouded in darkness at nightfall. One of the most notable effects of this "feature" is that during night, your field of vision is reduced entirely to a single square around you, making it very easy to get jumped by the astronomically-tougher foes. This was removed in Shiren 6. | |
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Mystery Dungeon (Video Game) / int_9f93adcd | |
Mystery Dungeon (Video Game) / int_a456a8a9 | type |
Randomly Generated Levels | |
Mystery Dungeon (Video Game) / int_a456a8a9 | comment |
Randomly Generated Levels: Most dungeons are randomly generated. In most standard fare Mystery Dungeon games, they are generally assembled by linking randomly chosen pre-made rooms together via hallways. Some games, such as One Way Heroics, utilize significantly different generation styles. The Nightmare of Druaga distinctly has no randomly generated floors for the entire main story; they only appear in optional content and the post-game. | |
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Mystery Dungeon (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Mystery Dungeon (Video Game) / int_bb48f8ba | comment |
Timed Mission: Taking too much time on a floor will cause the game to notify you about imminent danger. If you spend even more time on the floor after that without moving on, the game will eventually throw you out of the dungeon via a "strong wind" or something of the kind, which has the same effect as a Total Party Kill. | |
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Mystery Dungeon (Video Game) / int_bb48f8ba | |
Mystery Dungeon (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
Mystery Dungeon (Video Game) / int_be3e7584 | comment |
A Brutal Bonus Level in Chocobo's Dungeon 2 takes this to the extreme by forcing the player to always have 0 Belly, essentially putting them on a timer. | |
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Mystery Dungeon (Video Game) / int_be3e7584 | |
Mystery Dungeon (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Mystery Dungeon (Video Game) / int_c3d60914 | comment |
Continuing is Painful: Being defeated in a Mystery Dungeon game is incredibly demoralizing. You lose a huge chunk of your inventory, which can include multiple valuable and/or powerful items, and you will lose most, if not all of the money you were carrying. Some games offer ways to protect some of your valuables, such as in-town storage, Ishtar's Shrines in The Nightmare of Druaga, or the rescue system in Pokémon Mystery Dungeon and the Nintendo DS remakes of the Shiren games. Played with in games that feature a No-Gear Level Brutal Bonus Level. You can't bring anything in, but since you start with no items anyway, being KO'd simply takes away whatever you got from the dungeon, meaning no long-term detriment. | |
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Mystery Dungeon (Video Game) / int_c3d60914 | |
Mystery Dungeon (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Mystery Dungeon (Video Game) / int_c75c63a3 | comment |
Blackout Basement: Shiren 4 and 5 feature an In-Universe Game Clock where dungeons can become enshrouded in darkness at nightfall. One of the most notable effects of this "feature" is that during night, your field of vision is reduced entirely to a single square around you, making it very easy to get jumped by the astronomically-tougher foes. This was removed in Shiren 6. In The Nightmare of Druaga, the glow coming off Gil's body is actually Ishtar's Protection. The more you can see, the easier it is to map the area, but as you search the dungeon Ishtar's Protection weakens until it fades completely, severely limiting field of vision. The only way to restore it is to sacrifice items in your inventory to Ishtar, which replenishes her Protection based on the quantity and quality of the items offered. Quite a number of late-game and post-game dungeons in Pokémon Mystery Dungeon have this feature. If you're standing in a room you can see everything in the room you're in, but in corridors you can only see one tile around you. | |
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Mystery Dungeon (Video Game) / int_d4d98674 | type |
We Cannot Go On Without You | |
Mystery Dungeon (Video Game) / int_d4d98674 | comment |
We Cannot Go On Without You: If the lead character bites it, the whole expedition is a bust. Very few games avert this, most notably Rescue Team DX where losing your current Pokémon will cause the next one in the party to take over, as long as it was one of the three Pokémon that was in your party at the start of the dungeon. | |
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Mystery Dungeon (Video Game) / int_d4d98674 | |
Mystery Dungeon (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Mystery Dungeon (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: There is often a button command to rapidly pass turns while standing in place, which can be useful in the event that you need to recover HP or wait for something to happen without being forced to run in circles aimlessly. More modern games offer a Suspend Save feature as a way to pause progress in the middle of a dungeon, allowing you to pick up the game later without having to start over. | |
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Mystery Dungeon (Video Game) / int_d6f284a3 | |
Mystery Dungeon (Video Game) / int_df1793de | type |
Updated Re-release | |
Mystery Dungeon (Video Game) / int_df1793de | comment |
Pokémon Mystery Dungeon: Explorers of Sky - An Updated Re-release of Explorers, released 2009 for the Nintendo DS. | |
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Mystery Dungeon (Video Game) / int_df1793de | |
Mystery Dungeon (Video Game) / int_ee828827 | type |
Wizard Needs Food Badly | |
Mystery Dungeon (Video Game) / int_ee828827 | comment |
Wizard Needs Food Badly: One of the other key mechanics of the series is the Bellynote Although the specific name varies by game; "Fullness", "Hunger", and "Energy" have all been used at some point stat. Starting at 100, Belly slowly ticks down as you move and fight through the dungeon. You have Regenerating Health while you have at least 1 Belly, but as soon as it hits 0 you will start losing HP until you are KO'd or restore it. Belly can be restored by eating food items; all food-based consumables will restore some Belly, but there are always items specifically made to recover large quantities of Belly, such as Apples, Bread or Gyshal Greens. Maximum Belly can also be temporarily increased in certain ways, while Shiny Pokémon start with 200 Belly. The Nightmare of Druaga substituted this mechanic for Ishtar's Protection, which is mechanically similar but affects visibility rather than health recovery. A Brutal Bonus Level in Chocobo's Dungeon 2 takes this to the extreme by forcing the player to always have 0 Belly, essentially putting them on a timer. | |
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Mystery Dungeon (Video Game) / int_ee828827 | |
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Oddball in the Series | |
Mystery Dungeon (Video Game) / int_f068cba | comment |
Oddball in the Series: The One Way Heroics installment is distinct for not actually taking place in a dungeon whatsoever, and thus eschewing some traditional Mystery Dungeon mechanics such as standard map generation and progression while still retaining the standard Mystery Dungeon gameplay. For this reason it is named "Mystery Chronicle" instead of "Dungeon". | |
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Mystery Dungeon (Video Game) / int_f5a3e496 | type |
Suspiciously Similar Substitute | |
Mystery Dungeon (Video Game) / int_f5a3e496 | comment |
Suspiciously Similar Substitute: There are at bare minimum three different categories of items which are nearly universal to all Mystery Dungeon games (with a few exceptions), with only the names and some functionalities changing between titles. Food: "Bread", "Onigiri", "Apples", "Greens", etc. These are items specifically meant to replenish your Hunger/Belly stat, which will cause you to start losing HP if it reaches 0. Eating them when already full will slightly increase the maximum value of the stat, and the largest ones will fill you up completely and increase the maximum. Edible Consumable: "Herbs", "Grass", "Seeds", "Potions", etc. These are items that have effects when ingested, which can produce positive or negative effects, typically on whoever ingests it — which, in the case of negative effects, you can force enemies to do by throwing it at them. They usually slightly increase the hunger stat, which might save you in a pinch, but their main purpose is their magical effect — though sometimes the magical effect is to do something with hunger. Magical Consumable: "Scrolls", "Wonder Orbs", "Spell Books", etc. These are magical items that have powerful, wide-ranging effects and can affect either the user, enemies, or even entire floors. They typically don't do anything when thrown except maybe a little bit of damage, but there are occasional exceptions. | |
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Mystery Dungeon (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
Mystery Dungeon (Video Game) / int_f7d66b6f | comment |
Played with in games that feature a No-Gear Level Brutal Bonus Level. You can't bring anything in, but since you start with no items anyway, being KO'd simply takes away whatever you got from the dungeon, meaning no long-term detriment. | |
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Mystery Dungeon (Video Game) / int_fa59871 | type |
Equipment-Based Progression | |
Mystery Dungeon (Video Game) / int_fa59871 | comment |
Equipment-Based Progression: In games where the Roguelite elements are more pronounced, the player can improve their character long-term by making or obtaining better equipment. Shiren the Wanderer, The Nightmare of Druaga, and the Chocobo games prominently revolve around using equipment. Red Rescue Team and Blue Rescue Team have Hidden Machines just like the main Pokémon games, which are required to enter certain dungeons via either having a Pokémon that knows the move or carrying the HM as an inventory item. This mechanic was removed permanently starting from Explorers, and did not return for Rescue Team DX. | |
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