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Narcosis (Video Game)
- 38 statements
- 6 feature instances
- 2 referencing feature instances
Narcosis (Video Game) | type |
TVTItem | |
Narcosis (Video Game) | label |
Narcosis (Video Game) | |
Narcosis (Video Game) | page |
Narcosis | |
Narcosis (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Narcosis is a First-Person Survival Horror game developed by the studio Honor Code and released on March 28th, 2017 for PC, PlayStation 4, and Xbox One.You work as an engineer at Oceanova, a cutting-edge undersea methane-mining complex over two miles down and thousands of miles from shore, when an 8.0 earthquake hits 50 miles away, sending shock waves and currents that devastate the mining complex. This makes life more difficult.As you to struggle to make your way through the crumbling habitats and methane fields to find other survivors and a means of escape, you need to contend with a variety of hazards. Whether it's breached methane pipes or the unforgiving deep sea environment, from agitated wildlife to narcosis-and-stress-induced hallucinations, it won't be easy getting to the surface.Fortunately, you're wearing an ADS, a high-tech, heavy-duty industrial dive suit with flares, flashlights, and thrusters - cheerfully nicknamed a walking coffin. Of course, with oxygen at a premium and the situation swiftly going From Bad to Worse, your survival isn't guaranteed, and that nickname may prove to be more fitting than you'd like...Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Narcosis (Video Game) | fetched |
2022-04-03T12:57:00Z | |
Narcosis (Video Game) | parsed |
2022-04-03T12:57:00Z | |
Narcosis (Video Game) | isPartOf |
DBTropes | |
Narcosis (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Narcosis (Video Game) / int_17ce80aa | comment |
Kip's novel reveals her mind broke down after a cuttlefish attack. Meaning there's a good chance she is alive at that point. | |
Narcosis (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Narcosis (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Narcosis (Video Game) | hasFeature |
Narcosis (Video Game) / int_17ce80aa | |
Narcosis (Video Game) / int_1f6983f7 | type |
Ambiguous Situation | |
Narcosis (Video Game) / int_1f6983f7 | comment |
Ambiguous Situation: You come across Cora Van Der Rhoe's dive suit, sprawled out against a rock after the sub crash. Your character doesn't know why she wasn't able to make it after she came so far, and speculates that it was an "internal issue". You can hear her begging for help after you take her oxygen, which may or may not be a hallucination. Kip's novel reveals her mind broke down after a cuttlefish attack. Meaning there's a good chance she is alive at that point. | |
Narcosis (Video Game) / int_1f6983f7 | featureApplicability |
1.0 | |
Narcosis (Video Game) / int_1f6983f7 | featureConfidence |
1.0 | |
Narcosis (Video Game) | hasFeature |
Narcosis (Video Game) / int_1f6983f7 | |
Narcosis (Video Game) / int_d4efe0d | type |
Character Narrator | |
Narcosis (Video Game) / int_d4efe0d | comment |
Character Narrator: The game is interspersed with segments of an interview, which takes place after the events of the game. The segments serve to give you insight into the character's feelings in the moment, as well as the personal aftermath of the disaster. You would be forgiven for thinking he's the same character you're playing as. | |
Narcosis (Video Game) / int_d4efe0d | featureApplicability |
1.0 | |
Narcosis (Video Game) / int_d4efe0d | featureConfidence |
1.0 | |
Narcosis (Video Game) | hasFeature |
Narcosis (Video Game) / int_d4efe0d | |
Narcosis (Video Game) / int_e57198a4 | type |
Advancing Wall of Doom | |
Narcosis (Video Game) / int_e57198a4 | comment |
Advancing Wall of Doom: At several points, you'll need to outrun super-cooled water flooding through the narrow hallways of the habitats, courtesy of burst methane pipes. | |
Narcosis (Video Game) / int_e57198a4 | featureApplicability |
1.0 | |
Narcosis (Video Game) / int_e57198a4 | featureConfidence |
1.0 | |
Narcosis (Video Game) | hasFeature |
Narcosis (Video Game) / int_e57198a4 | |
Narcosis (Video Game) / int_f32d85ab | type |
20 Minutes into the Future | |
Narcosis (Video Game) / int_f32d85ab | comment |
20 Minutes into the Future: Most of the technology is everything that presently exists. The two biggest exceptions are the ADS, which is almost like a man-sized quasi-submersible with sophisticated displays, and the sprawling Oceanova complex with transit subs and two massive habitats, intended to accommodate a crew of 75. | |
Narcosis (Video Game) / int_f32d85ab | featureApplicability |
1.0 | |
Narcosis (Video Game) / int_f32d85ab | featureConfidence |
1.0 | |
Narcosis (Video Game) | hasFeature |
Narcosis (Video Game) / int_f32d85ab | |
Narcosis (Video Game) / int_name | type |
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Narcosis (Video Game) / int_name | comment |
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Narcosis (Video Game) / int_name | featureApplicability |
1.0 | |
Narcosis (Video Game) / int_name | featureConfidence |
1.0 | |
Narcosis (Video Game) | hasFeature |
Narcosis (Video Game) / int_name | |
Narcosis (Video Game) / int_name | itemName |
Narcosis (Video Game) |
The following is a list of statements referring to the current page from other pages.
Narcosis (Video Game) | hasFeature |
Idiosyncratic Menu Labels / int_b4e4a845 | |
Narcosis (Video Game) | hasFeature |
Video Games of 2015–2019 / int_b4e4a845 |
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