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Need for Speed II (Video Game)

 Need for Speed II (Video Game)
type
TVTItem
 Need for Speed II (Video Game)
label
Need for Speed II (Video Game)
 Need for Speed II (Video Game)
page
NeedForSpeedII
 Need for Speed II (Video Game)
comment
The One With… very 90s supercars and concepts racing around the world. And the most nostalgically charming menu music.Need for Speed II is a racing game released in 1997. It is the second installment of the Need for Speed series, released three years after the first one.Released for PlayStation and Microsoft Windows, II expanded on the car selection of the original with several contemporary concept cars, like the Ford Indigo and Ford GT90. The McLaren F1, then the world's fastest production car and still the fastest naturally-aspirated car, made its first franchise appearance in this game. The game abandoned open road courses for arcade circuits themed on countries from North America, Europe, Asia, and Australia. II also had a special edition release for the PC, which added seven new cars, a new track, a "wild" driving style, and 3Dfx Glide support.The PC version was also the first Need for Speed game developed by then-second series developer EA Seattle, which started a trend of EA Canada developing the PS1 versions and EA Seattle doing the PC versions.
 Need for Speed II (Video Game)
fetched
2023-09-06T12:45:00Z
 Need for Speed II (Video Game)
parsed
2023-09-06T12:45:00Z
 Need for Speed II (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Need for Speed II (Video Game)
isPartOf
DBTropes
 Need for Speed II (Video Game) / int_1915143f
type
Epileptic Flashing Lights
 Need for Speed II (Video Game) / int_1915143f
comment
Epileptic Flashing Lights: There is a tunnel section in the Proving Grounds track where the lights flash and flicker.
 Need for Speed II (Video Game) / int_1915143f
featureApplicability
1.0
 Need for Speed II (Video Game) / int_1915143f
featureConfidence
1.0
 Need for Speed II (Video Game)
hasFeature
Need for Speed II (Video Game) / int_1915143f
 Need for Speed II (Video Game) / int_19ebe383
type
Never Trust a Trailer
 Need for Speed II (Video Game) / int_19ebe383
comment
Never Trust a Trailer: The print ads for Need for Speed II had vistas of empty desert roads on them, suggesting the game would keep the point-to-point races of the original but expanded to a Wide-Open Sandbox. In reality, II only featured circuit tracks and no open roads anything like the images. (That feature would begun in Porsche Unleashed, Hot Pursuit 2 and the Underground games.)
 Need for Speed II (Video Game) / int_19ebe383
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1.0
 Need for Speed II (Video Game) / int_19ebe383
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_19ebe383
 Need for Speed II (Video Game) / int_1b122c5d
type
Scare Chord
 Need for Speed II (Video Game) / int_1b122c5d
comment
Scare Chord: Sort of. Crashing your car would cause a short riff to play over whatever song was playing, depending on track and location.
 Need for Speed II (Video Game) / int_1b122c5d
featureApplicability
1.0
 Need for Speed II (Video Game) / int_1b122c5d
featureConfidence
1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_1b122c5d
 Need for Speed II (Video Game) / int_1e0878c2
type
Palmtree Panic
 Need for Speed II (Video Game) / int_1e0878c2
comment
Palmtree Panic: Mediterraneo, which is set along the Greek seaside. In a break of the Sorting Algorithm of Threatening Geography, it is the penultimate track in the game discounting Monolithic Studios.
 Need for Speed II (Video Game) / int_1e0878c2
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1.0
 Need for Speed II (Video Game) / int_1e0878c2
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_1e0878c2
 Need for Speed II (Video Game) / int_2af0378f
type
Mayincatec
 Need for Speed II (Video Game) / int_2af0378f
comment
Mayincatec: The Special Edition includes Last Resort, a Mexican course that takes you through a rural village and inside an ancient Mayan temple.
 Need for Speed II (Video Game) / int_2af0378f
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1.0
 Need for Speed II (Video Game) / int_2af0378f
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_2af0378f
 Need for Speed II (Video Game) / int_3121f1e6
type
Noob Cave
 Need for Speed II (Video Game) / int_3121f1e6
comment
Noob Cave: Proving Grounds is, rather fittingly, the first track in the game and is a bean-shaped oval with heavily banked corners set in a top-secret testing facility in Norway.
 Need for Speed II (Video Game) / int_3121f1e6
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1.0
 Need for Speed II (Video Game) / int_3121f1e6
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_3121f1e6
 Need for Speed II (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Need for Speed II (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Mystic Peaks, the most difficult track in the game, takes place on the peak of a snow-capped mountain in Nepal with numerous tight corners and decreased grip on the roads.
 Need for Speed II (Video Game) / int_5914d5dd
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1.0
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1.0
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Need for Speed II (Video Game) / int_5914d5dd
 Need for Speed II (Video Game) / int_5e782d0c
type
Super Prototype
 Need for Speed II (Video Game) / int_5e782d0c
comment
Super Prototype: At least half of the (normally) playable cars, such as Ford GT90, Ford Indigo, Italdesign Cala, and Isdera Commendatore.
 Need for Speed II (Video Game) / int_5e782d0c
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1.0
 Need for Speed II (Video Game) / int_5e782d0c
featureConfidence
1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_5e782d0c
 Need for Speed II (Video Game) / int_68068108
type
Evil Laugh
 Need for Speed II (Video Game) / int_68068108
comment
Evil Laugh: Steve!Gor's iconic laugh can be heard in the track "Gore" for Monolithic Studios, U.S.A. in the Special Edition.
 Need for Speed II (Video Game) / int_68068108
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1.0
 Need for Speed II (Video Game) / int_68068108
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_68068108
 Need for Speed II (Video Game) / int_6dc206c9
type
Marathon Level
 Need for Speed II (Video Game) / int_6dc206c9
comment
Marathon Level: Tournaments in the Special Edition of the game have you race on all of the tracks in the respective games (excluding the unlockable Monolith Studios) with four laps per race, meaning on some of the later advanced tracks such as Mystic Peaks, this can take upwards of over ten minutes.
 Need for Speed II (Video Game) / int_6dc206c9
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1.0
 Need for Speed II (Video Game) / int_6dc206c9
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_6dc206c9
 Need for Speed II (Video Game) / int_6e0898f9
type
Silliness Switch
 Need for Speed II (Video Game) / int_6e0898f9
comment
Silliness Switch: The game had cheat codes that would turn your car from civilian cars to any in-game prop, from a monorail, a box, an outhouse, and a T-Rex statue.
 Need for Speed II (Video Game) / int_6e0898f9
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1.0
 Need for Speed II (Video Game) / int_6e0898f9
featureConfidence
1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_6e0898f9
 Need for Speed II (Video Game) / int_754df088
type
Put on a Bus
 Need for Speed II (Video Game) / int_754df088
comment
Put on a Bus: Police chases, which would be the franchise's staple are absent in this game and would be later re-introduced in III: Hot Pursuit. To top it off, II is the only game in the Classic Era to ever omit cops.
 Need for Speed II (Video Game) / int_754df088
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1.0
 Need for Speed II (Video Game) / int_754df088
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_754df088
 Need for Speed II (Video Game) / int_779a531f
type
Improbably Cool Car
 Need for Speed II (Video Game) / int_779a531f
comment
Improbably Cool Car: While in later games it would become commonplace to feature supercars whose production numbers were single-digit, Need for Speed II was perhaps even worse, with Ford GT90s, Indigos, Mustang Mach IIIs, Isdera Commendatores, Italdesign (BMW) Nazca C2's and (Lamborghini) Calas, all of which, for those who are confused, never went into production.
 Need for Speed II (Video Game) / int_779a531f
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1.0
 Need for Speed II (Video Game) / int_779a531f
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1.0
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Need for Speed II (Video Game) / int_779a531f
 Need for Speed II (Video Game) / int_8a07e085
type
Denser and Wackier
 Need for Speed II (Video Game) / int_8a07e085
comment
Denser and Wackier: In comparison to the original The Need for Speed. It starts with an intro video of two cars racing which then turns to light, and in the game itself, the music is more upbeat, most of the cars are Super Prototypes, and the tracks are more varied in design, from the racetrack Proving Grounds, the futuristic Outback, to the cross-country Mystic Peaks, to the point that one reviewer calls it like "driving on magic mushrooms".
 Need for Speed II (Video Game) / int_8a07e085
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1.0
 Need for Speed II (Video Game) / int_8a07e085
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 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_8a07e085
 Need for Speed II (Video Game) / int_8a295a46
type
Cool Car
 Need for Speed II (Video Game) / int_8a295a46
comment
Cool Car: The intro sequence of the game shows a bunch of exotic cars racing along at fast speeds... except for the McLaren F1, which slowly strolls by a road past the screen, a bunch of fallen leaves flying in its wake. In the words of a YouTube commenter, the F1 is so alpha it doesn't even need to go fast to show off how awesome it is.
 Need for Speed II (Video Game) / int_8a295a46
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1.0
 Need for Speed II (Video Game) / int_8a295a46
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_8a295a46
 Need for Speed II (Video Game) / int_8b268e47
type
One Game for the Price of Two
 Need for Speed II (Video Game) / int_8b268e47
comment
One Game for the Price of Two: This game unusually inverts this. It sports three different race behaviour modes, from the extremely arcade Wild (but only in the Special Edition), the downplayed-but-still-arcade Arcade, and Simulation. It's basically three games for the price of one. No other game in the series does that.
 Need for Speed II (Video Game) / int_8b268e47
featureApplicability
1.0
 Need for Speed II (Video Game) / int_8b268e47
featureConfidence
1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_8b268e47
 Need for Speed II (Video Game) / int_8f1ec2c5
type
Joke Character
 Need for Speed II (Video Game) / int_8f1ec2c5
comment
Joke Character: Cheat codes allow you to drive civilian cars, including a limousine and a school bus which can punt opponents around like a cat playing with its toy.
 Need for Speed II (Video Game) / int_8f1ec2c5
featureApplicability
1.0
 Need for Speed II (Video Game) / int_8f1ec2c5
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_8f1ec2c5
 Need for Speed II (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Need for Speed II (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Need for Speed II had the Outback as the second track.
 Need for Speed II (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Need for Speed II (Video Game) / int_a4cb54b4
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_a4cb54b4
 Need for Speed II (Video Game) / int_a8a9d045
type
Super-Scream
 Need for Speed II (Video Game) / int_a8a9d045
comment
Super-Scream: Enter "roadrage", and you will be able to send cars flying by honking your car's horn.
 Need for Speed II (Video Game) / int_a8a9d045
featureApplicability
1.0
 Need for Speed II (Video Game) / int_a8a9d045
featureConfidence
1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_a8a9d045
 Need for Speed II (Video Game) / int_ba9073e6
type
Land Downunder
 Need for Speed II (Video Game) / int_ba9073e6
comment
Land Down Under: The game features Australian tracks that run from Sydney to the outback and back again.
 Need for Speed II (Video Game) / int_ba9073e6
featureApplicability
1.0
 Need for Speed II (Video Game) / int_ba9073e6
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_ba9073e6
 Need for Speed II (Video Game) / int_be8f3491
type
The Theme Park Version
 Need for Speed II (Video Game) / int_be8f3491
comment
The Theme Park Version: Need for Speed II has tracks taking place in exotic locales such as The Outback (depicted as a rocky desert cutting through Sydney), The Himalayas (snowy mountains and a small village), and Northern Europe (which contains the Autobahn, a Germanic village, and castles within the same driving distance. The soundtracks are also appropriately themed, with polka being heard in the Northern Europe rock track, guitar plunks in the techno track for Greece, Ominous Indian Chanting (or throat singing) on Mystic Peaks and random quotes from old movies heard in either song for Monolith Studios set in Hollywood.
 Need for Speed II (Video Game) / int_be8f3491
featureApplicability
1.0
 Need for Speed II (Video Game) / int_be8f3491
featureConfidence
1.0
 Need for Speed II (Video Game)
hasFeature
Need for Speed II (Video Game) / int_be8f3491
 Need for Speed II (Video Game) / int_d058677e
type
Amusement Park
 Need for Speed II (Video Game) / int_d058677e
comment
Amusement Park: The game's secret track, Monolithic Studios, is a mix of this and Hollywood California seemingly inspired by Universal Studios Hollywood, with the race starting at the entrance gate and then going through film sets based on The Wild West, Star Wars, Blade Runner, and Jurassic Park (complete with a life-sized T. rex prop in the middle of the track) while the trams from the Studio Tour serve as the traffic.
 Need for Speed II (Video Game) / int_d058677e
featureApplicability
1.0
 Need for Speed II (Video Game) / int_d058677e
featureConfidence
1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_d058677e
 Need for Speed II (Video Game) / int_db1260c5
type
World Tour
 Need for Speed II (Video Game) / int_db1260c5
comment
World Tour: The biggest theme of the game, which had tracks set in eight different countries: Norway, Australia, Canada, Germany, Greece, Nepal, United States, and Mexico, though the latter only appears in the Special Edition.
 Need for Speed II (Video Game) / int_db1260c5
featureApplicability
1.0
 Need for Speed II (Video Game) / int_db1260c5
featureConfidence
1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_db1260c5
 Need for Speed II (Video Game) / int_df1793de
type
Updated Re-release
 Need for Speed II (Video Game) / int_df1793de
comment
Updated Re-release: Much like its predecessor, Need for Speed II had a "Special Edition" released roughly six months to a year after the originals, including one new track ("Last Resort"), six new cars (the Ferrari 355 F1, Ford Mustang Mach III and Italdesign (BMW) Nazca C2, as well as the bonus cars Bomber, Tombstone and FZR 2000; it additionally makes the Ford Indigo available from the start), the "Wild" mode, Reversed and Mirrored tracks, and support for 3D graphics cards.
 Need for Speed II (Video Game) / int_df1793de
featureApplicability
1.0
 Need for Speed II (Video Game) / int_df1793de
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_df1793de
 Need for Speed II (Video Game) / int_f511ea9b
type
Product Placement
 Need for Speed II (Video Game) / int_f511ea9b
comment
Product Placement: Brought to you by the official time keeper, Omega.
 Need for Speed II (Video Game) / int_f511ea9b
featureApplicability
1.0
 Need for Speed II (Video Game) / int_f511ea9b
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_f511ea9b
 Need for Speed II (Video Game) / int_f729e5bc
type
Sequel Goes Foreign
 Need for Speed II (Video Game) / int_f729e5bc
comment
Sequel Goes Foreign: Need for Speed II went on for a World Tour aesthetic, contrasting with the first game.
 Need for Speed II (Video Game) / int_f729e5bc
featureApplicability
1.0
 Need for Speed II (Video Game) / int_f729e5bc
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_f729e5bc
 Need for Speed II (Video Game) / int_f89f164a
type
Purposely Overpowered
 Need for Speed II (Video Game) / int_f89f164a
comment
Purposely Overpowered: The FZR 2000 is a bonus car that is unlocked upon finishing first in Tournament Mode in the Special Edition, and is by far the fastest car in the game; it has a higher top speed and has better acceleration than the F1 and better handling than the Lotus Elise GT1, but since it's a bonus car it can only be used in Single Race mode.
 Need for Speed II (Video Game) / int_f89f164a
featureApplicability
1.0
 Need for Speed II (Video Game) / int_f89f164a
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1.0
 Need for Speed II (Video Game)
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Need for Speed II (Video Game) / int_f89f164a
 Need for Speed II (Video Game) / int_f8f30ffe
type
Level in Reverse
 Need for Speed II (Video Game) / int_f8f30ffe
comment
Level in Reverse: The Special Edition offers tracks in reverse, and even mirrored variants.
 Need for Speed II (Video Game) / int_f8f30ffe
featureApplicability
1.0
 Need for Speed II (Video Game) / int_f8f30ffe
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Need for Speed II (Video Game) / int_f8f30ffe
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ItemName
 Need for Speed II (Video Game) / int_name
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Need for Speed II (Video Game)

The following is a list of statements referring to the current page from other pages.

 Need for Speed II (Video Game)
hasFeature
Cool Car / int_1bebcea7
 Need for Speed II (Video Game)
hasFeature
Invincible Classic Car / int_1bebcea7
 Need for Speed II (Video Game)
hasFeature
Level in Reverse / int_1bebcea7
 Need for Speed II (Video Game)
hasFeature
Scare Chord / int_1bebcea7
 Need for Speed II (Video Game)
hasFeature
Wacky Racing / int_1bebcea7