Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Neuroshima Hex! (Video Game)

 Neuroshima Hex! (Video Game)
type
TVTItem
 Neuroshima Hex! (Video Game)
label
Neuroshima Hex! (Video Game)
 Neuroshima Hex! (Video Game)
page
NeuroshimaHex
 Neuroshima Hex! (Video Game)
comment
Never Trust the MachinesNeuroshima Hex is a multi-platform game adapted from the Polish tabletop roleplaying game Neuroshima and its tactical board game counterpart. It was released in 2010 on iOS and in 2012 on Android.Neuroshima Hex takes place in the year 2050, thirty years after a collection of Artificial Intelligences referred to as Moloch took control of United States’ nuclear arsenal and brought upon a nuclear apocalypse. However, despite its initial success in bringing down the world and taking over significant chunks of the United States, its progress has stalled and in the intervening years, a number of factions have emerged, some fighting Moloch and others following their own agenda.The game is a turn-based tactical combat game taking place on a hexagonal board that has been divided to 19 slots and fought over by two to four players. Each player starts off with an HQ and receives three tiles each turn. These tiles include combat units (Melee and ranged), modules (which impact unit performance) or special commands (movement, combat initiator or special abilities). In addition, each faction’s HQ provides a special ability of its own. Some units also have unique abilities of their own. A game ends either when the maximum number of turns has been reached or only one faction is left standing.As of February 2015, there are 13 factions to choose from. Moloch, The Outpost, Borgo and The Hegemony come with the vanilla game and the rest can be purchased via DLCs. A Character page detailing the factions is now available.A High-Definition version was released in June 2015, providing more detailed portraits, icons and backgrounds.A networked multiplayer version is in the works. Until then, players can use the old-fashioned pass-to-play to compete against one another.
 Neuroshima Hex! (Video Game)
fetched
2023-04-02T22:59:23Z
 Neuroshima Hex! (Video Game)
parsed
2023-04-02T22:59:23Z
 Neuroshima Hex! (Video Game)
isPartOf
DBTropes
 Neuroshima Hex! (Video Game) / int_1fba5f9e
type
Enemy Exchange Program
 Neuroshima Hex! (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: This is Vegas' main gimmick. Faction description states that they are experts in human (and presumably Borgo mutants) manipulation and have an army of hackers at their employ (justifying how they can take control of Moloch, Smart and Doomsday Machine units). How they can control Neojungle, Sharrash and Dancer units isn't explained.
 Neuroshima Hex! (Video Game) / int_1fba5f9e
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_1fba5f9e
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_1fba5f9e
 Neuroshima Hex! (Video Game) / int_21d70919
type
Crapsack World
 Neuroshima Hex! (Video Game) / int_21d70919
comment
Crapsack World: Civilization has been shattered by nuclear bombardment and is being fought over humans, mutants, machines and stranger things, each trying to outdo one another. It is definitely not a pleasant place to live. However, the existence of the Dancer and the Doomsday Machine implies that the pre-war world may not have been that great either.
 Neuroshima Hex! (Video Game) / int_21d70919
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_21d70919
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_21d70919
 Neuroshima Hex! (Video Game) / int_22ecc839
type
Kryptonite Factor
 Neuroshima Hex! (Video Game) / int_22ecc839
comment
Kryptonite Factor: There are no faction-specific counters. However, the fact that Dancer consists of three units only makes it a lot more vulnerable to Vegas’ Enemy Exchange Program or Steel Police’s HQ-based disable ability. However, to alleviate that, Dancer is the only faction that can free itself from ensnare and mind-control effects, albeit at the cost of one HP.
 Neuroshima Hex! (Video Game) / int_22ecc839
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_22ecc839
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_22ecc839
 Neuroshima Hex! (Video Game) / int_2745f935
type
Gas Mask Mooks
 Neuroshima Hex! (Video Game) / int_2745f935
comment
Gas Mask Mooks: The artwork of many units across factions suggests this, but Mississippi units are the only ones referred to as such.
 Neuroshima Hex! (Video Game) / int_2745f935
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_2745f935
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_2745f935
 Neuroshima Hex! (Video Game) / int_2991089a
type
Oppressive States of America
 Neuroshima Hex! (Video Game) / int_2991089a
comment
Oppressive States of America: New York is the only state that has declared itself the successor to the existing American government.
 Neuroshima Hex! (Video Game) / int_2991089a
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_2991089a
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_2991089a
 Neuroshima Hex! (Video Game) / int_38317f87
type
Evil Is One Big, Happy Family
 Neuroshima Hex! (Video Game) / int_38317f87
comment
Evil Is One Big, Happy Family: Averted. While the motivations for “good” factions fighting one another might be puzzling (see We ARE Struggling Together), none of the “evil” factions have overlapping goals or reasons to cooperate.
 Neuroshima Hex! (Video Game) / int_38317f87
featureApplicability
-1.0
 Neuroshima Hex! (Video Game) / int_38317f87
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_38317f87
 Neuroshima Hex! (Video Game) / int_3d59c9a0
type
Powered Armor
 Neuroshima Hex! (Video Game) / int_3d59c9a0
comment
Powered Armor: Steel Police are explicitly mentioned to be using these. The unit artworks of other factions leave it a bit unclear if they have them as well.
 Neuroshima Hex! (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_3d59c9a0
 Neuroshima Hex! (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Neuroshima Hex! (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Moloch was a network of defense computers that rebelled against humanity. Smart, in turn, is a figment of Moloch that rebelled against the greater whole. The Doomsday Machine is an aversion in that as far as anyone can tell, it is still following its original programming.
 Neuroshima Hex! (Video Game) / int_420c50b7
featureApplicability
-1.0
 Neuroshima Hex! (Video Game) / int_420c50b7
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_420c50b7
 Neuroshima Hex! (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Neuroshima Hex! (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: One of the common critiques is that the AI seems to know what cards are being held by all AI factions and takes advantage of this. Some players have also noted a tendency to Gang Up on the Human.
 Neuroshima Hex! (Video Game) / int_6041e4f4
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_6041e4f4
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_6041e4f4
 Neuroshima Hex! (Video Game) / int_6651bba7
type
Bio-Augmentation
 Neuroshima Hex! (Video Game) / int_6651bba7
comment
Bio-Augmentation: Borgo faction of mutants and Steel Police officers are mentioned to have gone through these.
 Neuroshima Hex! (Video Game) / int_6651bba7
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_6651bba7
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_6651bba7
 Neuroshima Hex! (Video Game) / int_6e7a3cd
type
Underground Monkey
 Neuroshima Hex! (Video Game) / int_6e7a3cd
comment
Underground Monkey: Some units across factions have broadly similar attacks, abilities and initiative ratings. However, most of these can be justified. Borgo Assassins and Outpost Commandos are nearly identical and their artwork suggests they are using the same gun. The Assasin’s ability to move every turn can be justified with the augmentations mutants have. Steel Police’s Riot Policeman and New York’s pusher share the same initiative rating, frontal damage resistance and ability to push enemies back. They are both riot police units. New York and Mississippi have both Sniper units that function identically. Gauss Guns are only available across robotic factions. Invoked with Smart, which is part Moloch, part Neojungle. Most of the units reflect that with their abilities or appearances.
 Neuroshima Hex! (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_6e7a3cd
 Neuroshima Hex! (Video Game) / int_70d8269d
type
Excuse Plot
 Neuroshima Hex! (Video Game) / int_70d8269d
comment
Excuse Plot: The setting's plot does not really factor into the game.
 Neuroshima Hex! (Video Game) / int_70d8269d
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_70d8269d
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_70d8269d
 Neuroshima Hex! (Video Game) / int_830f2f0e
type
Police State
 Neuroshima Hex! (Video Game) / int_830f2f0e
comment
Police State: New York is explicitly stated to be this. Steel Police doesn’t have an established territory but they seem to engage in this wherever they emerge before disappearing back into the wastes. Appropriately enough, both of their units are based on police and SWAT units. Oppressive States of America: New York is the only state that has declared itself the successor to the existing American government.
 Neuroshima Hex! (Video Game) / int_830f2f0e
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_830f2f0e
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_830f2f0e
 Neuroshima Hex! (Video Game) / int_8cb259f4
type
Overshadowed by Awesome
 Neuroshima Hex! (Video Game) / int_8cb259f4
comment
Overshadowed by Awesome: The Doomsday Machine's HQ based ability to rotate a single unit anywhere on the map is easily the most underwhelming faction ability in the game and comes across a souped-down version on Smart's ability to move (and rotate) any unit orbiting the HQ freely. While the Doomsday Machine's ability to be used anywhere on the map could be seen as balancing the two abilities, Smart still comes on top: Depending on the HQ placement, Smart will have 3 to 6 units around the HQ to move freely whereas the Doomsday Machine is limited to a single rotation regardless of placement.
 Neuroshima Hex! (Video Game) / int_8cb259f4
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_8cb259f4
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_8cb259f4
 Neuroshima Hex! (Video Game) / int_8e9cf84e
type
 Neuroshima Hex! (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: Downplayed. There isn't anything egregiously wrong with any of the text or faction descriptions but the way some of the sentences are constructed can be a little bit off to a native English speaker. Justified, as the developer is Polish.
 Neuroshima Hex! (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_8e9cf84e
 Neuroshima Hex! (Video Game) / int_916c72b3
type
Rule of Symbolism
 Neuroshima Hex! (Video Game) / int_916c72b3
comment
Rule of Symbolism: The logo of every faction relates to their backstory or style in some way. Only Borgo is mentioned to be using its logo (the Biohazard symbol) as its banner though. Smart is a twofer – Its logo is an atom, which highlights its connection to Moloch (that uses the Radiation symbol) and its faction special ability (the ability for units orbiting the HQ to move just like electrons move around the core of an atom).
 Neuroshima Hex! (Video Game) / int_916c72b3
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_916c72b3
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_916c72b3
 Neuroshima Hex! (Video Game) / int_91e894b4
type
Apocalypse How
 Neuroshima Hex! (Video Game) / int_91e894b4
comment
Apocalypse How: The nuclear bombardment has caused one on planetary scale, but we only hear about the United States. How the rest of the planet is faring is unclear.
 Neuroshima Hex! (Video Game) / int_91e894b4
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_91e894b4
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_91e894b4
 Neuroshima Hex! (Video Game) / int_940a5958
type
Artificial Stupidity
 Neuroshima Hex! (Video Game) / int_940a5958
comment
Artificial Stupidity: The AI is not very bright and is clearly unable to grasp certain faction mechanics. This is most evident when the AI plays as the Neojungle, rarely taking advantage of the Motherland ability and frequently misses out on module placements that would result in a more optimal outcome. The AI also seems to consider each action on its own merit rather than part of a greater strategy note  For instance, the AI might sometimes place a unit and use its ability and then place a module that boosts that unit's abilities in the same turn . The AI is also geared towards maximizing damage done to any enemy regardless of strategic outcome.
 Neuroshima Hex! (Video Game) / int_940a5958
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_940a5958
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_940a5958
 Neuroshima Hex! (Video Game) / int_954b3c7b
type
Strong Flesh, Weak Steel
 Neuroshima Hex! (Video Game) / int_954b3c7b
comment
Strong Flesh, Weak Steel: A knife-wielding Hegemony ganger or a barely-clothed Mississippi mutant can be a match for power-armor wearing soldiers with machine guns or killer robots. However, somewhat averted, as the more sophisticated faction units tend to have more special abilities compared to the more primitive factions.
 Neuroshima Hex! (Video Game) / int_954b3c7b
featureApplicability
-1.0
 Neuroshima Hex! (Video Game) / int_954b3c7b
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_954b3c7b
 Neuroshima Hex! (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Neuroshima Hex! (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The tiles are randomised each game. This can be cause for some frustration when a player is getting hammered and is not getting any tiles to counter the attacks.
 Neuroshima Hex! (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_98b1dc8f
 Neuroshima Hex! (Video Game) / int_99a12edd
type
Cyborg
 Neuroshima Hex! (Video Game) / int_99a12edd
comment
Cyborg: Just as Bio-Augmentation, this applies to Borgo and Steel Police.
 Neuroshima Hex! (Video Game) / int_99a12edd
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_99a12edd
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_99a12edd
 Neuroshima Hex! (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Neuroshima Hex! (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Some factions are harder to master than others but utterly satisfying when pulled off. The Outpost has no unit that can disable others and are generally fragile. But their double-attack faction ability means that anything hit by them is going to have a bad day. The Neojungle units have the lowest base initiative, lackluster damage, no ranged units and very little options for moving around. But if you manage to take advantage of the “motherland” ability and protect your modules, Neojungle units can out-damage and out-initiative anything in the game. A successful late-game Neojungle player is practically unstoppable. The mechanics for the Dancer is unlike any other faction and can be quite fun to play. However there is a learning curve for efficient placement and ability-use.
 Neuroshima Hex! (Video Game) / int_9b9397bb
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_9b9397bb
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_9b9397bb
 Neuroshima Hex! (Video Game) / int_cbdd9a55
type
We ARE Struggling Together
 Neuroshima Hex! (Video Game) / int_cbdd9a55
comment
We ARE Struggling Together: While some of the human factions such as the Hegemony and the Outpost fighting each other can be justified, others (such as the Outpost against New York) are less so. note  In the roleplaying game, New York and the Outpost are allies and humans in general seem to stay out of each other’s way when greater threats are present. So, it’s likely a case of Gameplay and Story Segregation .
 Neuroshima Hex! (Video Game) / int_cbdd9a55
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_cbdd9a55
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_cbdd9a55
 Neuroshima Hex! (Video Game) / int_d082b66b
type
The Apunkalypse
 Neuroshima Hex! (Video Game) / int_d082b66b
comment
The Apunkalypse: The Hegemony, Borgo and Mississipi artwork definitely reflects this trope.
 Neuroshima Hex! (Video Game) / int_d082b66b
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_d082b66b
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_d082b66b
 Neuroshima Hex! (Video Game) / int_de0f821b
type
Gas Mask, Longcoat
 Neuroshima Hex! (Video Game) / int_de0f821b
comment
Gas Mask, Longcoat: All Mississippi units wear gas masks due to the hazardous environment they live in. Sniper and Shadow units also have longcoats. Faction description mentions this being common for them.
 Neuroshima Hex! (Video Game) / int_de0f821b
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_de0f821b
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_de0f821b
 Neuroshima Hex! (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Neuroshima Hex! (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: The faction special abilities, unit abilities, their initiative scores or playstyle are usually justified by their backstories.
 Neuroshima Hex! (Video Game) / int_e6630c8b
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_e6630c8b
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_e6630c8b
 Neuroshima Hex! (Video Game) / int_e8e56799
type
Blue-and-Orange Morality
 Neuroshima Hex! (Video Game) / int_e8e56799
comment
Blue-and-Orange Morality: Dancer is (are?) described as being insane. Sharrash and Neojungle put survival of the whole above their individual parts and aren't acting out of malevolence. Nobody knows exactly what happened to Smart and what its goals are. And the Doomsday Machine is just an automaton with no motives beyond its original programming.
 Neuroshima Hex! (Video Game) / int_e8e56799
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_e8e56799
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_e8e56799
 Neuroshima Hex! (Video Game) / int_name
type
ItemName
 Neuroshima Hex! (Video Game) / int_name
comment
 Neuroshima Hex! (Video Game) / int_name
featureApplicability
1.0
 Neuroshima Hex! (Video Game) / int_name
featureConfidence
1.0
 Neuroshima Hex! (Video Game)
hasFeature
Neuroshima Hex! (Video Game) / int_name
 Neuroshima Hex! (Video Game) / int_name
itemName
Neuroshima Hex! (Video Game)

The following is a list of statements referring to the current page from other pages.

 Neuroshima Hex! (Video Game)
hasFeature
The Federation / int_cb7b8cdb