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Never Awake (Video Game)

 Never Awake (Video Game)
type
TVTItem
 Never Awake (Video Game)
label
Never Awake (Video Game)
 Never Awake (Video Game)
page
NeverAwake
 Never Awake (Video Game)
comment
NeverAwake is a twin stick Shoot 'Em Up developed by Neotro. It was released for PC on September 28, 2022 and January 19, 2023 for PlayStation 4, PlayStation 5 and Nintendo Switch.NeverAwake tells the story of Rem, a small young girl in a comatose state. Unable to wake up, Rem's inner self, represented by a horned black-hooded girl with her right arm shaped like a dragon's head, manifests in order to save her, all while uncovering her memories, her past and the cause of her condition. However, her mind has been plagued by nightmarish representations of her memories, and they want to stop her from waking up.The game is divided into seven worlds. Unlike most shmups where the player must fight a boss to end the stage, the player must fill the Soul Gauge by killing enemies and collecting their Souls. Souls are also used as currency to buy secondary weapons and accessories that grant new abilities. The player must also unlock diary entries and photos to uncover Rem's past and memories.On April 2024, Neotro announced NeverAwake Flashback, a roguelike-style DLC serving as a sequel to the main game. It is set to release during Summer 2024.
 Never Awake (Video Game)
fetched
2024-04-09T22:47:01Z
 Never Awake (Video Game)
parsed
2024-04-09T22:47:01Z
 Never Awake (Video Game)
isPartOf
DBTropes
 Never Awake (Video Game) / int_10315f72
type
Angelic Beauty
 Never Awake (Video Game) / int_10315f72
comment
Angelic Beauty: Unlike everything else in her nightmares being hideous monsters, Rem's older sister, Theta, is always imagined as a beautiful humanoid in blue and white.
 Never Awake (Video Game) / int_10315f72
featureApplicability
1.0
 Never Awake (Video Game) / int_10315f72
featureConfidence
1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_10315f72
 Never Awake (Video Game) / int_11e0d645
type
Arc Symbol
 Never Awake (Video Game) / int_11e0d645
comment
Arc Symbol: The heart-shaped symbol, which represents the Soul Gauge and the levels of each world. It's a mental representation of Rem's hairpin.
 Never Awake (Video Game) / int_11e0d645
featureApplicability
1.0
 Never Awake (Video Game) / int_11e0d645
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1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_11e0d645
 Never Awake (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Never Awake (Video Game) / int_132e865c
comment
Earn Your Bad Ending: The Bad Ending is only achievable if you finish all Omoide Challenges and beat Route B.
 Never Awake (Video Game) / int_132e865c
featureApplicability
1.0
 Never Awake (Video Game) / int_132e865c
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_132e865c
 Never Awake (Video Game) / int_14ed6ab7
type
Does This Remind You of Anything?
 Never Awake (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: The boss fight against Jack and Lisa plays different than any other boss in the game. A couple, represented by a pathetic looking man and a horrifying skeletal woman fighting each other while their daughter is caught in the middle of it, unable to do anything but watch.
 Never Awake (Video Game) / int_14ed6ab7
featureApplicability
1.0
 Never Awake (Video Game) / int_14ed6ab7
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_14ed6ab7
 Never Awake (Video Game) / int_1762455b
type
Sheep in Sheep's Clothing
 Never Awake (Video Game) / int_1762455b
comment
Sheep in Sheep's Clothing: Rem's diary entries have her voicing her fears that her classmates secretly hate her and are talking badly about her behind her back. The Post-Route A entries reveal that they were also worried when she fell into a coma, and they have no problems being friends with her after she opens up to them a little more.
 Never Awake (Video Game) / int_1762455b
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1.0
 Never Awake (Video Game) / int_1762455b
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_1762455b
 Never Awake (Video Game) / int_1fd0b1d7
type
BigSisterWorship
 Never Awake (Video Game) / int_1fd0b1d7
comment
Big Sister Worship: Rem alternates between this and expressing envy in her diary entries, represented in the dream world by Theta being a Recurring Boss yet also also an angelic being, unlike the other enemies that are hideous monsters.
 Never Awake (Video Game) / int_1fd0b1d7
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1.0
 Never Awake (Video Game) / int_1fd0b1d7
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_1fd0b1d7
 Never Awake (Video Game) / int_214c0753
type
Angry Guard Dog
 Never Awake (Video Game) / int_214c0753
comment
Angry Guard Dog: What Watchdog is in World 2.
 Never Awake (Video Game) / int_214c0753
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1.0
 Never Awake (Video Game) / int_214c0753
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_214c0753
 Never Awake (Video Game) / int_2af6fce4
type
Running Over the Plot
 Never Awake (Video Game) / int_2af6fce4
comment
Running Over the Plot: The cause of Rem's coma. Said car crash is manifested as Mad Wheel as the final boss for World 5.
 Never Awake (Video Game) / int_2af6fce4
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1.0
 Never Awake (Video Game) / int_2af6fce4
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_2af6fce4
 Never Awake (Video Game) / int_2ccdd477
type
Monstrous Germs
 Never Awake (Video Game) / int_2ccdd477
comment
Monstrous Germs: A tardigrade fought in World 3 is meant to evoke this trope.
 Never Awake (Video Game) / int_2ccdd477
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1.0
 Never Awake (Video Game) / int_2ccdd477
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_2ccdd477
 Never Awake (Video Game) / int_370aad9
type
Split Personality
 Never Awake (Video Game) / int_370aad9
comment
Split Personality: The truth behind Rem and her inner self. At the end of Route B, Rem finds out that her inner self represents all of her fragility and negative emotions materialized as a split personality hellbent on ending it all rather than help her wake up.
 Never Awake (Video Game) / int_370aad9
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1.0
 Never Awake (Video Game) / int_370aad9
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_370aad9
 Never Awake (Video Game) / int_3bb81225
type
Recurring Boss
 Never Awake (Video Game) / int_3bb81225
comment
Recurring Boss: Theta is fought halfway in Worlds 3 and 6, and is the final boss for Route A as Theta Divine.
 Never Awake (Video Game) / int_3bb81225
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1.0
 Never Awake (Video Game) / int_3bb81225
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_3bb81225
 Never Awake (Video Game) / int_3dcc914f
type
Took a Level in Kindness
 Never Awake (Video Game) / int_3dcc914f
comment
Took a Level in Kindness: There is no mention made of Rem's mother being overbearing to her after Rem wakes up from her coma, and she seems to get along better with Rem's father. It's implied that the month Rem spent comatose caused her mother to ruminate over how she had been treating her.
 Never Awake (Video Game) / int_3dcc914f
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1.0
 Never Awake (Video Game) / int_3dcc914f
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_3dcc914f
 Never Awake (Video Game) / int_41d5f145
type
Fluffy the Terrible
 Never Awake (Video Game) / int_41d5f145
comment
Fluffy the Terrible: The final boss of World 2, Cute Little Mel, is a horrifying cyclops dog that shoots fireballs and circular projectiles at you.
 Never Awake (Video Game) / int_41d5f145
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1.0
 Never Awake (Video Game) / int_41d5f145
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_41d5f145
 Never Awake (Video Game) / int_422cefe3
type
True Blue Femininity
 Never Awake (Video Game) / int_422cefe3
comment
True Blue Femininity: Theta both in real life and in the nightmare world wears blue clothing.
 Never Awake (Video Game) / int_422cefe3
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1.0
 Never Awake (Video Game) / int_422cefe3
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_422cefe3
 Never Awake (Video Game) / int_4d1ac25b
type
Villains Want Mercy
 Never Awake (Video Game) / int_4d1ac25b
comment
Villains Want Mercy: If you try to defeat a boss the traditional way, they will do absolutely nothing but bleed and cower in fear during the last phase, giving you a chance to finish them off.
 Never Awake (Video Game) / int_4d1ac25b
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1.0
 Never Awake (Video Game) / int_4d1ac25b
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_4d1ac25b
 Never Awake (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Never Awake (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: Route B involves outrunning Rem's consciousness throughout the 7 worlds. A few bosses even come back to take the place of the hearts after depleting the Soul Gauge.
 Never Awake (Video Game) / int_56a6927b
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1.0
 Never Awake (Video Game) / int_56a6927b
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_56a6927b
 Never Awake (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Never Awake (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Rem's inner self may look menacing, but her only purpose is to help her real self to wake up. Horribly subverted in Route B.
 Never Awake (Video Game) / int_575fd5e2
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-0.3
 Never Awake (Video Game) / int_575fd5e2
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_575fd5e2
 Never Awake (Video Game) / int_5f861d0f
type
Only Friend
 Never Awake (Video Game) / int_5f861d0f
comment
Only Friend: Rem's diary entries point to a girl named Yuki being the only one she talks to regularly due to her shyness. The diary entries unlocked after finishing Route A point to her learning to make more friends.
 Never Awake (Video Game) / int_5f861d0f
featureApplicability
1.0
 Never Awake (Video Game) / int_5f861d0f
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1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_5f861d0f
 Never Awake (Video Game) / int_62259825
type
Nintendo Hard
 Never Awake (Video Game) / int_62259825
comment
Nintendo Hard: As usual for a shmup. Don't expect to rely on accessories without thinking what's the best strategy for the rest of the game, or the later worlds will punish you for it. And then there are the Omoide Challenges, which are required to unlock Route B.
 Never Awake (Video Game) / int_62259825
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1.0
 Never Awake (Video Game) / int_62259825
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1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_62259825
 Never Awake (Video Game) / int_6d332aea
type
Driven to Suicide
 Never Awake (Video Game) / int_6d332aea
comment
Driven to Suicide: Route B has Rem's inner self kill the Rem, effectively ending herself as well.
 Never Awake (Video Game) / int_6d332aea
featureApplicability
1.0
 Never Awake (Video Game) / int_6d332aea
featureConfidence
1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_6d332aea
 Never Awake (Video Game) / int_6ec989d8
type
Guide Dang It!
 Never Awake (Video Game) / int_6ec989d8
comment
Guide Dang It!: A small example. The Omoide Challenge tied to boss fights requires the player to beat a boss without filling the Soul Gauge. However, because of a shoddy translation, the game tells the player to beat the boss without collecting a Soul. This can confuse a lot of first time players.
 Never Awake (Video Game) / int_6ec989d8
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1.0
 Never Awake (Video Game) / int_6ec989d8
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1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_6ec989d8
 Never Awake (Video Game) / int_6ee0d388
type
Marathon Boss
 Never Awake (Video Game) / int_6ee0d388
comment
Marathon Boss: All of them. Every boss has several phases, though you won't see them for the first time during your first run, as you only need to beat three phases in order to fill the Soul Gauge. You do need to beat them all if you're going for the Omoide Challenge.
 Never Awake (Video Game) / int_6ee0d388
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1.0
 Never Awake (Video Game) / int_6ee0d388
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_6ee0d388
 Never Awake (Video Game) / int_80c45784
type
Beware of Vicious Dog
 Never Awake (Video Game) / int_80c45784
comment
Beware of Vicious Dog: Lots of them in World 2.
 Never Awake (Video Game) / int_80c45784
featureApplicability
1.0
 Never Awake (Video Game) / int_80c45784
featureConfidence
1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_80c45784
 Never Awake (Video Game) / int_81c113ae
type
Kids Hate Vegetables
 Never Awake (Video Game) / int_81c113ae
comment
Kids Hate Vegetables: The premise of World 1, with monstrous wasabi mustard and eggplant alongside a living pile of vegetables as bosses.
 Never Awake (Video Game) / int_81c113ae
featureApplicability
1.0
 Never Awake (Video Game) / int_81c113ae
featureConfidence
1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_81c113ae
 Never Awake (Video Game) / int_9d12bbc1
type
Foreshadowing
 Never Awake (Video Game) / int_9d12bbc1
comment
Foreshadowing: Every time you finish a world or beat a boss, Rem usually tends to react negatively to her own memories, becoming very cynical as the game goes on. It's one big clue towards her inner self's true nature.
 Never Awake (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Never Awake (Video Game) / int_9d12bbc1
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1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_9d12bbc1
 Never Awake (Video Game) / int_a2b07c69
type
Afraid of Doctors
 Never Awake (Video Game) / int_a2b07c69
comment
Afraid of Doctors: Manifested as a creepy hospital in World 3, culminating in a Depraved Dentist as the world boss.
 Never Awake (Video Game) / int_a2b07c69
featureApplicability
1.0
 Never Awake (Video Game) / int_a2b07c69
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1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_a2b07c69
 Never Awake (Video Game) / int_ac9af088
type
Relationship-Salvaging Disaster
 Never Awake (Video Game) / int_ac9af088
comment
Relationship-Salvaging Disaster: After Rem wakes up from her coma in Route A, diary entries detailing the aftermath have her noting that her parents are suddenly arguing much less compared to before she got into the accident.
 Never Awake (Video Game) / int_ac9af088
featureApplicability
1.0
 Never Awake (Video Game) / int_ac9af088
featureConfidence
1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_ac9af088
 Never Awake (Video Game) / int_b11ac9f5
type
Abusive Parents
 Never Awake (Video Game) / int_b11ac9f5
comment
Abusive Parents: Some of the diary entries don't try to hide how Lisa is a horrible mother towards her own daughters. Her husband is only portrayed as slightly better by virtue of him not harshly reprimanding Rem constantly, but diary entries following the death of Rem's grandmother show that he was also inattentive to Rem's grief. In Route A's ending, they seem to get better, as the photos during the credits and diary entries that can be unlocked afterwards show that they've become more attentive to her feelings.
 Never Awake (Video Game) / int_b11ac9f5
featureApplicability
1.0
 Never Awake (Video Game) / int_b11ac9f5
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1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_b11ac9f5
 Never Awake (Video Game) / int_b28ee15a
type
Heal the Cutie
 Never Awake (Video Game) / int_b28ee15a
comment
Heal the Cutie: The diary entries that can be unlocked post-Route A and album unlocked by completing the Himitsu Challenges detail Rem coming to terms with her grief over her grandmother's death, finding joy in making art, and making friends in school.
 Never Awake (Video Game) / int_b28ee15a
featureApplicability
1.0
 Never Awake (Video Game) / int_b28ee15a
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1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_b28ee15a
 Never Awake (Video Game) / int_b5959fa1
type
Hereditary Hairstyle
 Never Awake (Video Game) / int_b5959fa1
comment
Hereditary Hairstyle: Rem gets her unique curved bang from her mother.
 Never Awake (Video Game) / int_b5959fa1
featureApplicability
1.0
 Never Awake (Video Game) / int_b5959fa1
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1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_b5959fa1
 Never Awake (Video Game) / int_b9a9d078
type
The Noseless
 Never Awake (Video Game) / int_b9a9d078
comment
The Noseless: None of the child characters, including Rem herself, are rendered in the illustrations with noses.
 Never Awake (Video Game) / int_b9a9d078
featureApplicability
1.0
 Never Awake (Video Game) / int_b9a9d078
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_b9a9d078
 Never Awake (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Never Awake (Video Game) / int_be3e7584
comment
Brutal Bonus Level: Route B. Much of the difficulty derives from instead of filling up the Soul Gauge, you're supposed to deplete it by shooting at Souls.
 Never Awake (Video Game) / int_be3e7584
featureApplicability
1.0
 Never Awake (Video Game) / int_be3e7584
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_be3e7584
 Never Awake (Video Game) / int_c7e7529c
type
Five Stages of Grief
 Never Awake (Video Game) / int_c7e7529c
comment
Five Stages of Grief: The diary entries show Rem going through them after the death of her grandmother. She got put into a coma while she was at the "depression" stage, with her reaching "acceptance" being what allows her to wake back up.
 Never Awake (Video Game) / int_c7e7529c
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1.0
 Never Awake (Video Game) / int_c7e7529c
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_c7e7529c
 Never Awake (Video Game) / int_d08595d3
type
Broken Bird
 Never Awake (Video Game) / int_d08595d3
comment
Broken Bird: Rem already was struggling with being a shy girl struggling to make friends and having a demanding mother who constantly got into fights fight her father. Then her beloved grandmother dies, and she finds herself completely alienated from everyone else, unable to understand how they could move on from her death seemingly so easily and being treated as a problem child in turn for grieving.
 Never Awake (Video Game) / int_d08595d3
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1.0
 Never Awake (Video Game) / int_d08595d3
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_d08595d3
 Never Awake (Video Game) / int_d5f35258
type
Adventures in Comaland
 Never Awake (Video Game) / int_d5f35258
comment
Adventures in Comaland: If Comaland was a hellish world dominated by the nightmares of a little girl.
 Never Awake (Video Game) / int_d5f35258
featureApplicability
1.0
 Never Awake (Video Game) / int_d5f35258
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_d5f35258
 Never Awake (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Never Awake (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: Unlike every other boss in the game, Jack and Lisa can't be directly damaged. They instead fling attacks at each other, which you have to dodge.
 Never Awake (Video Game) / int_d6dee153
featureApplicability
1.0
 Never Awake (Video Game) / int_d6dee153
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_d6dee153
 Never Awake (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Never Awake (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If you die in a stage, the game will give you a hint telling the player how to proceed. Dying repeatedly on the same level also unlocks accessories in the shop for purchase, including Shield upgrades. During the Wormhole Omoide Challenge, you can turn on autoaim to easily locate a wormhole without trying to shoot aimlessly at the stage.
 Never Awake (Video Game) / int_d6f284a3
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1.0
 Never Awake (Video Game) / int_d6f284a3
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 Never Awake (Video Game)
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Never Awake (Video Game) / int_d6f284a3
 Never Awake (Video Game) / int_d9e48d0
type
Company Cross References
 Never Awake (Video Game) / int_d9e48d0
comment
Company Cross References: One of the stages in Route A features a poster for Vritra, another shmup made by Neotro.
 Never Awake (Video Game) / int_d9e48d0
featureApplicability
1.0
 Never Awake (Video Game) / int_d9e48d0
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_d9e48d0
 Never Awake (Video Game) / int_deecc9eb
type
Awful Wedded Life
 Never Awake (Video Game) / int_deecc9eb
comment
Awful Wedded Life: Rem's mother and father don't seem to get along in any of the diary entries they're both mentioned in. That is, pre-Route A. After Rem wakes up from her coma, she notes that they're suddenly fighting a lot less.
 Never Awake (Video Game) / int_deecc9eb
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1.0
 Never Awake (Video Game) / int_deecc9eb
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1.0
 Never Awake (Video Game)
hasFeature
Never Awake (Video Game) / int_deecc9eb
 Never Awake (Video Game) / int_eb002293
type
Shrinking Violet
 Never Awake (Video Game) / int_eb002293
comment
Shrinking Violet: Diary entries highlight how much Rem struggles with making friends or otherwise standing out in class.
 Never Awake (Video Game) / int_eb002293
featureApplicability
1.0
 Never Awake (Video Game) / int_eb002293
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_eb002293
 Never Awake (Video Game) / int_f642b1f9
type
You Bastard!
 Never Awake (Video Game) / int_f642b1f9
comment
You Bastard!: After killing Rem at the end of Route B, the game will start calling you out as you shoot the remaining Soul Gauge fragments floating around the screen.
 Never Awake (Video Game) / int_f642b1f9
featureApplicability
1.0
 Never Awake (Video Game) / int_f642b1f9
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_f642b1f9
 Never Awake (Video Game) / int_f96f188c
type
Drives Like Crazy
 Never Awake (Video Game) / int_f96f188c
comment
Drives Like Crazy: A diary entry and album photo indicate that Rem and Theta's father is a very reckless driver. Ironically, Rem is in a coma because she was hit by a completely different car.
 Never Awake (Video Game) / int_f96f188c
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1.0
 Never Awake (Video Game) / int_f96f188c
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_f96f188c
 Never Awake (Video Game) / int_fadf1efc
type
Happy Flashback
 Never Awake (Video Game) / int_fadf1efc
comment
Happy Flashback: One of the photos unlocked from the Omoide Challenge reveals that Rem's happiest memory was a trip to an observatory deck. The last few levels in Route A is reminiscent of an elevator going up to the top a tower, and Theta Divine's first phase is fought in a place that resembles an observatory deck.
 Never Awake (Video Game) / int_fadf1efc
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1.0
 Never Awake (Video Game) / int_fadf1efc
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Never Awake (Video Game) / int_fadf1efc
 Never Awake (Video Game) / int_fbd1aeb
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Living Emotional Crutch
 Never Awake (Video Game) / int_fbd1aeb
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Living Emotional Crutch: Rem's grandmother was the only one who could push Rem to come out of her shell, and Rem was at her happiest around her generally. Then her grandmother died, and Rem immediately started spiraling into deep depression. Route A has her learning to overcome the loss of the person closest to her.
 Never Awake (Video Game) / int_fbd1aeb
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1.0
 Never Awake (Video Game) / int_fbd1aeb
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_fbd1aeb
 Never Awake (Video Game) / int_name
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ItemName
 Never Awake (Video Game) / int_name
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 Never Awake (Video Game) / int_name
featureApplicability
1.0
 Never Awake (Video Game) / int_name
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1.0
 Never Awake (Video Game)
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Never Awake (Video Game) / int_name
 Never Awake (Video Game) / int_name
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Never Awake (Video Game)

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