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Nezumi Man (Video Game)
- 188 statements
- 36 feature instances
- 4 referencing feature instances
Nezumi Man (Video Game) | type |
TVTItem | |
Nezumi Man (Video Game) | label |
Nezumi Man (Video Game) | |
Nezumi Man (Video Game) | page |
NezumiMan | |
Nezumi Man (Video Game) | comment |
Nezumi Man is a homage to/parody of the classic NES Mega Man games, starring a rat who can run, slide, jump and shoot like the Blue Bomber himself. His goal is to stop the plans of Big Bad Dr. Gyoniku and his henchmen, along with seven other rat and ratlike characters. And a kangaroo whose name means "rabbit".The game is freeware packaged as a Windows executable as opposed to being a ROM hack. Nezumi Man has a lower difficulty compared to many other Mega-clones, especially once you learn the patterns of the bosses or figure out their weaknesses. Most of the surprise comes from the unique designs and wacky juxtapositions, though there are a handful of new gameplay challenges that wouldn't be out of place in a real Mega Man game.The original website for the game seems to be unavailable, but there is a mirror to download the game here. It includes a configuration executable and a HTML manual — written in Japanese, though at least it includes a good number of screenshots. | |
Nezumi Man (Video Game) | fetched |
2024-04-05T22:48:53Z | |
Nezumi Man (Video Game) | parsed |
2024-04-05T22:48:53Z | |
Nezumi Man (Video Game) | isPartOf |
DBTropes | |
Nezumi Man (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Nezumi Man (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: Downplayed with the Special mode unlocked from completing the game — it's still a side-scrolling platformer, but the design resembles a different Capcom franchise. Namely, Ghosts 'n Goblins. | |
Nezumi Man (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_1467a30c | |
Nezumi Man (Video Game) / int_15df66d9 | type |
After Boss Recovery | |
Nezumi Man (Video Game) / int_15df66d9 | comment |
After Boss Recovery: If the player beats a stage with fewer than two extra lives, they'll refill to provide a couple of chances to tackle the next stage. | |
Nezumi Man (Video Game) / int_15df66d9 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_15df66d9 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_15df66d9 | |
Nezumi Man (Video Game) / int_1dc58a8c | type |
Crouch and Prone | |
Nezumi Man (Video Game) / int_1dc58a8c | comment |
Crouch and Prone: Nezumi Man does have the ability to crouch, unlike classic Mega Man. | |
Nezumi Man (Video Game) / int_1dc58a8c | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_1dc58a8c | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_1dc58a8c | |
Nezumi Man (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Nezumi Man (Video Game) / int_1e7c47ab | comment |
Stealth Pun: Milky Nezumi (as in Milky Way), the boss who shoots out stars. | |
Nezumi Man (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_1e7c47ab | |
Nezumi Man (Video Game) / int_24cdd048 | type |
Arcadia | |
Nezumi Man (Video Game) / int_24cdd048 | comment |
Arcadia: Butter Nezumi's stage. Well, almost. | |
Nezumi Man (Video Game) / int_24cdd048 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_24cdd048 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_24cdd048 | |
Nezumi Man (Video Game) / int_295087bf | type |
Non-Indicative Name | |
Nezumi Man (Video Game) / int_295087bf | comment |
Non-Indicative Name: Usagi's name is Japanese for "rabbit", yet the character is a kangaroo. | |
Nezumi Man (Video Game) / int_295087bf | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_295087bf | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_295087bf | |
Nezumi Man (Video Game) / int_2b8a34a0 | type |
No Cartoon Fish | |
Nezumi Man (Video Game) / int_2b8a34a0 | comment |
No Cartoon Fish: Zig-zagged in that there are large, realistically-proportioned fish as semi-common enemies, in contrast to the cartoonish sunfish-head-robot enemies as well as Dr. Gyoniku. | |
Nezumi Man (Video Game) / int_2b8a34a0 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_2b8a34a0 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_2b8a34a0 | |
Nezumi Man (Video Game) / int_475d592d | type |
You Dirty Rat! | |
Nezumi Man (Video Game) / int_475d592d | comment |
You Dirty Rat!: Zig-zagged in that both the hero and most of the main antagonists are rats. But even the enemy rats have the same cute face as the player character. The exception would be Delay Nezumi, whose prison/dungeon motif comes across as the most grim of all the bosses. | |
Nezumi Man (Video Game) / int_475d592d | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_475d592d | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_475d592d | |
Nezumi Man (Video Game) / int_47d56aac | type |
Fish People | |
Nezumi Man (Video Game) / int_47d56aac | comment |
Fish People: Dr. Gyoniku seems to have the head and torso of a fish with humanoid-shaped arms and legs. | |
Nezumi Man (Video Game) / int_47d56aac | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_47d56aac | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_47d56aac | |
Nezumi Man (Video Game) / int_67b0bd0e | type |
An Ice Person | |
Nezumi Man (Video Game) / int_67b0bd0e | comment |
An Ice Person: Ice Nezumi, who wields the Ice Lance. | |
Nezumi Man (Video Game) / int_67b0bd0e | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_67b0bd0e | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_67b0bd0e | |
Nezumi Man (Video Game) / int_6a56f32c | type |
Orbiting Particle Shield | |
Nezumi Man (Video Game) / int_6a56f32c | comment |
Orbiting Particle Shield: In true classic Mega Man fashion, Butter Nezumi's Butter Barrier is this. | |
Nezumi Man (Video Game) / int_6a56f32c | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_6a56f32c | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_6a56f32c | |
Nezumi Man (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Nezumi Man (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Everyone whose name contains "Nezumi" is a rat (or has a rat face; see Animate Inanimate Object above), since that word is Japanese for "rat". Dr. Gyoniku's name means "fish meat", which fits with his appearance. | |
Nezumi Man (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_6bda9a30 | |
Nezumi Man (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
Nezumi Man (Video Game) / int_6e7e9709 | comment |
Cosmetic Award: Each weapon you get from a boss also comes with a piece of costume for Nezumi Man's swag, which he wears on the "weapon get" screen. The full costume's also his armor in Special mode. | |
Nezumi Man (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_6e7e9709 | |
Nezumi Man (Video Game) / int_6edd96b8 | type |
Making a Splash | |
Nezumi Man (Video Game) / int_6edd96b8 | comment |
Making a Splash: Wave Nezumi, wielder of the Shock Wave. | |
Nezumi Man (Video Game) / int_6edd96b8 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_6edd96b8 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_6edd96b8 | |
Nezumi Man (Video Game) / int_735b4101 | type |
Colour-Coded for Your Convenience | |
Nezumi Man (Video Game) / int_735b4101 | comment |
Colour-Coded for Your Convenience: Aside from Nezumi Man changing color for each weapon like Mega Man, the lottery machine-like cannon enemies have different colors to identify the types of projectiles they shoot. | |
Nezumi Man (Video Game) / int_735b4101 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_735b4101 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_735b4101 | |
Nezumi Man (Video Game) / int_767ef8a0 | type |
Flying Seafood Special | |
Nezumi Man (Video Game) / int_767ef8a0 | comment |
Flying Seafood Special: Usagi's stage has a couple of places where large fish dart at Nezumi Man through thin air. The first fortress boss is a giant octopus that can apparently hover and fly by spinning its tentacles. | |
Nezumi Man (Video Game) / int_767ef8a0 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_767ef8a0 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_767ef8a0 | |
Nezumi Man (Video Game) / int_8871bbd8 | type |
Eye Beams | |
Nezumi Man (Video Game) / int_8871bbd8 | comment |
Eye Beams: The Final Boss has them in the second form. | |
Nezumi Man (Video Game) / int_8871bbd8 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_8871bbd8 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_8871bbd8 | |
Nezumi Man (Video Game) / int_8e6a882b | type |
Prison Episode | |
Nezumi Man (Video Game) / int_8e6a882b | comment |
Prison Episode: Delay Nezumi's stage is one of them, with all the atmosphere of a generic medieval dungeon. Even the boss wears jailhouse stripes and has an ugly mug to match. | |
Nezumi Man (Video Game) / int_8e6a882b | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_8e6a882b | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_8e6a882b | |
Nezumi Man (Video Game) / int_912b24c4 | type |
Art Shift | |
Nezumi Man (Video Game) / int_912b24c4 | comment |
Art Shift: Delay Nezumi's face is noticeably different from the other "Nezumi" characters. | |
Nezumi Man (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_912b24c4 | |
Nezumi Man (Video Game) / int_92b9e234 | type |
Accessory-Wearing Cartoon Animal | |
Nezumi Man (Video Game) / int_92b9e234 | comment |
Accessory-Wearing Cartoon Animal: Milky Nezumi wears a cape and sunglasses. | |
Nezumi Man (Video Game) / int_92b9e234 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_92b9e234 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_92b9e234 | |
Nezumi Man (Video Game) / int_a0eeac39 | type |
Odd Name Out | |
Nezumi Man (Video Game) / int_a0eeac39 | comment |
Odd Name Out: Usagi again, being the only one of the main eight bosses without "Nezumi" in the name. And is also the only non-rat in the group. | |
Nezumi Man (Video Game) / int_a0eeac39 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_a0eeac39 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_a0eeac39 | |
Nezumi Man (Video Game) / int_a121abc7 | type |
Respawning Enemies | |
Nezumi Man (Video Game) / int_a121abc7 | comment |
Respawning Enemies: Zig-zagged in that not all enemies automatically reappear when the player scrolls away and comes back. Sometimes, after Nezumi Man dies and respawns at a checkpoint, the player finds that destroyed enemies don't reappear. Good if you're worried about being swarmed, bad if you're in the habit of farming recovery items. | |
Nezumi Man (Video Game) / int_a121abc7 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_a121abc7 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_a121abc7 | |
Nezumi Man (Video Game) / int_a236dd4c | type |
Half-Dressed Cartoon Animal | |
Nezumi Man (Video Game) / int_a236dd4c | comment |
Half-Dressed Cartoon Animal: Nezumi Man and the bosses run the gamut of different types of outfits. Milky Nezumi comes closest with just a cape and sunglasses. Nezumi Man himself builds up a full costume of his own with each boss he defeats, though only on the "new weapon" screens. | |
Nezumi Man (Video Game) / int_a236dd4c | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_a236dd4c | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_a236dd4c | |
Nezumi Man (Video Game) / int_a73cfb7f | type |
Animate Inanimate Object | |
Nezumi Man (Video Game) / int_a73cfb7f | comment |
Everyone whose name contains "Nezumi" is a rat (or has a rat face; see Animate Inanimate Object above), since that word is Japanese for "rat". | |
Nezumi Man (Video Game) / int_a73cfb7f | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_a73cfb7f | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_a73cfb7f | |
Nezumi Man (Video Game) / int_a8298592 | type |
Mouse World | |
Nezumi Man (Video Game) / int_a8298592 | comment |
Mouse World: Dr. Gyoniku's secret lair appears to be in some sort of two-star motel. Actually, it's the doghouse next door. | |
Nezumi Man (Video Game) / int_a8298592 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_a8298592 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_a8298592 | |
Nezumi Man (Video Game) / int_aa92a5d2 | type |
Mega Neko | |
Nezumi Man (Video Game) / int_aa92a5d2 | comment |
Mega Neko: The giant maneki neko boss of the third fortress stage. Then again, the hero is a rat. | |
Nezumi Man (Video Game) / int_aa92a5d2 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_aa92a5d2 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_aa92a5d2 | |
Nezumi Man (Video Game) / int_b32cf020 | type |
Cartoon Cheese | |
Nezumi Man (Video Game) / int_b32cf020 | comment |
Cartoon Cheese: The large health pick-ups take this form. Sadly, the large weapon energy items are not "blue" cheese. | |
Nezumi Man (Video Game) / int_b32cf020 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_b32cf020 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_b32cf020 | |
Nezumi Man (Video Game) / int_b43217a5 | type |
Battle Boomerang | |
Nezumi Man (Video Game) / int_b43217a5 | comment |
Battle Boomerang: The monkeys in Usagi's stage wield bananas as boomerangs. | |
Nezumi Man (Video Game) / int_b43217a5 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_b43217a5 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_b43217a5 | |
Nezumi Man (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Nezumi Man (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: Dragon Nezumi's stage takes place in a Volcano Lair. | |
Nezumi Man (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_d7d588c8 | |
Nezumi Man (Video Game) / int_d8b146b0 | type |
Barrier Warrior | |
Nezumi Man (Video Game) / int_d8b146b0 | comment |
Barrier Warrior: Butter Nezumi, whose weapon is the Butter Barrier. | |
Nezumi Man (Video Game) / int_d8b146b0 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_d8b146b0 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_d8b146b0 | |
Nezumi Man (Video Game) / int_dcd2459e | type |
Anthropomorphic Food | |
Nezumi Man (Video Game) / int_dcd2459e | comment |
Anthropomorphic Food: The second fortress boss is a skewer of gigantic dango, each of which shows a different face and has a different method of attack. | |
Nezumi Man (Video Game) / int_dcd2459e | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_dcd2459e | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_dcd2459e | |
Nezumi Man (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
Nezumi Man (Video Game) / int_e2d7b14c | comment |
Made of Explodium: The Martian enemies create a harmful explosion after taking a single hit, so don't stand too close. | |
Nezumi Man (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_e2d7b14c | |
Nezumi Man (Video Game) / int_eb99df21 | type |
Funny Animal | |
Nezumi Man (Video Game) / int_eb99df21 | comment |
Funny Animal: Nezumi Man and many of the other main antagonists have human-shaped bodies but not the proportions. Usagi and most other animal-based enemies are minimally human-like. | |
Nezumi Man (Video Game) / int_eb99df21 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_eb99df21 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_eb99df21 | |
Nezumi Man (Video Game) / int_efd11fe3 | type |
A Dog Named "Dog" | |
Nezumi Man (Video Game) / int_efd11fe3 | comment |
A Dog Named "Dog": "Nezumi" is Japanese for "mouse". Thus, Nezumi Man is literally a mouse man. | |
Nezumi Man (Video Game) / int_efd11fe3 | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_efd11fe3 | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_efd11fe3 | |
Nezumi Man (Video Game) / int_f764008e | type |
Improvised Platform | |
Nezumi Man (Video Game) / int_f764008e | comment |
Improvised Platform: The Ice Lance sticks into walls but melts after a few seconds. This technique is required in a couple of the fortress stages, so the manual freely explains this feature. | |
Nezumi Man (Video Game) / int_f764008e | featureApplicability |
1.0 | |
Nezumi Man (Video Game) / int_f764008e | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_f764008e | |
Nezumi Man (Video Game) / int_name | type |
ItemName | |
Nezumi Man (Video Game) / int_name | comment |
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Nezumi Man (Video Game) / int_name | featureApplicability |
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Nezumi Man (Video Game) / int_name | featureConfidence |
1.0 | |
Nezumi Man (Video Game) | hasFeature |
Nezumi Man (Video Game) / int_name | |
Nezumi Man (Video Game) / int_name | itemName |
Nezumi Man (Video Game) |
The following is a list of statements referring to the current page from other pages.
Qzecwx | seeAlso |
Nezumi Man (Video Game) | |
Nezumi Man (Video Game) | hasFeature |
Accidental Aesop / int_4cfd0379 | |
Nezumi Man (Video Game) | hasFeature |
Maneki Neko / int_4cfd0379 | |
Nezumi Man (Video Game) | hasFeature |
Triangle Shades / int_4cfd0379 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.