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Nimbus (Video Game)

 Nimbus (Video Game)
type
TVTItem
 Nimbus (Video Game)
label
Nimbus (Video Game)
 Nimbus (Video Game)
page
Nimbus
 Nimbus (Video Game)
comment
By Noumenon Games, Nimbus is a game on the PC that mixes aspects from a variety of games, including red, blue, and yellow (and green) color switch puzzles, color coded portals, racing against deadly obstacles at times (and the clock, if you're aiming for the quickest times), barrel cannons, physics puzzles, and secret stage exits, among other things. The objective of each stage is to solve various puzzles as quickly as possible without becoming stranded the ground nor running into a dangerous obstacle. The ship does not propel itself in any way. The player will need to find ways to accelerate to gain/maintain height and speed whilst avoiding (most often lethal) traps or bumping into walls, which will considerably decrease their speed.In short, Nimbus can be described as a Puzzle Platformer, except without the platforming, instead relying on gliding mechanics.There is an online leaderboard for players who enjoy competing for the lowest possible times.Reviews for this game have been very positive and there are many plans for this game's future. It can be purchased from Steam for $10. There is also a downloadable demo for those who want to try the game out first.
 Nimbus (Video Game)
fetched
2023-06-26T14:14:31Z
 Nimbus (Video Game)
parsed
2023-06-26T14:14:32Z
 Nimbus (Video Game)
isPartOf
DBTropes
 Nimbus (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Nimbus (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: There is only one boss fight in the entire game, and it's the last normal level.
 Nimbus (Video Game) / int_1467a30c
featureApplicability
1.0
 Nimbus (Video Game) / int_1467a30c
featureConfidence
1.0
 Nimbus (Video Game)
hasFeature
Nimbus (Video Game) / int_1467a30c
 Nimbus (Video Game) / int_2748caec
type
Mini-Game Credits
 Nimbus (Video Game) / int_2748caec
comment
Mini-Game Credits: It's actually its own stage with a goal and coin to collect.
 Nimbus (Video Game) / int_2748caec
featureApplicability
1.0
 Nimbus (Video Game) / int_2748caec
featureConfidence
1.0
 Nimbus (Video Game)
hasFeature
Nimbus (Video Game) / int_2748caec
 Nimbus (Video Game) / int_29428ef
type
Difficulty Levels
 Nimbus (Video Game) / int_29428ef
comment
Difficulty Levels: Easy (infinite amount of continues from checkpoints), Normal (5 continues from checkpoints), and Hard (0 continues from checkpoints, rendering them only useful for launching and forcing the player to finish stages in one go)
 Nimbus (Video Game) / int_29428ef
featureApplicability
1.0
 Nimbus (Video Game) / int_29428ef
featureConfidence
1.0
 Nimbus (Video Game)
hasFeature
Nimbus (Video Game) / int_29428ef
 Nimbus (Video Game) / int_70d8269d
type
Excuse Plot
 Nimbus (Video Game) / int_70d8269d
comment
Excuse Plot: The girl ship has been kidnapped by Goleyeath! Are you a bad enough ship to rescue her?
 Nimbus (Video Game) / int_70d8269d
featureApplicability
1.0
 Nimbus (Video Game) / int_70d8269d
featureConfidence
1.0
 Nimbus (Video Game)
hasFeature
Nimbus (Video Game) / int_70d8269d
 Nimbus (Video Game) / int_83308c12
type
Spikes of Doom
 Nimbus (Video Game) / int_83308c12
comment
Spikes of Doom: Narrow spike mazes are frequent.
 Nimbus (Video Game) / int_83308c12
featureApplicability
1.0
 Nimbus (Video Game) / int_83308c12
featureConfidence
1.0
 Nimbus (Video Game)
hasFeature
Nimbus (Video Game) / int_83308c12
 Nimbus (Video Game) / int_d35365c4
type
Bonus Stage
 Nimbus (Video Game) / int_d35365c4
comment
Bonus Stage: The scrapyard. Accessible immediately after the credits stage. The Christmas levels. Unlike the Scrapyard levels, these alter your global average time.
 Nimbus (Video Game) / int_d35365c4
featureApplicability
1.0
 Nimbus (Video Game) / int_d35365c4
featureConfidence
1.0
 Nimbus (Video Game)
hasFeature
Nimbus (Video Game) / int_d35365c4
 Nimbus (Video Game) / int_e4e86215
type
Fake Difficulty
 Nimbus (Video Game) / int_e4e86215
comment
Fake Difficulty: The left-right controls are inverted, which is hard to get used to on its own even in late game, but, when moving at fast enough speeds, the controls start working in a manner where left=left and right=right until the player slows down again.
 Nimbus (Video Game) / int_e4e86215
featureApplicability
1.0
 Nimbus (Video Game) / int_e4e86215
featureConfidence
1.0
 Nimbus (Video Game)
hasFeature
Nimbus (Video Game) / int_e4e86215
 Nimbus (Video Game) / int_e63317eb
type
Green Hill Zone
 Nimbus (Video Game) / int_e63317eb
comment
Green Hill Zone: It looks like it belongs in a classic era Sonic The Hedgehog game. Specifically, the first one.
 Nimbus (Video Game) / int_e63317eb
featureApplicability
1.0
 Nimbus (Video Game) / int_e63317eb
featureConfidence
1.0
 Nimbus (Video Game)
hasFeature
Nimbus (Video Game) / int_e63317eb
 Nimbus (Video Game) / int_name
type
ItemName
 Nimbus (Video Game) / int_name
comment
 Nimbus (Video Game) / int_name
featureApplicability
1.0
 Nimbus (Video Game) / int_name
featureConfidence
1.0
 Nimbus (Video Game)
hasFeature
Nimbus (Video Game) / int_name
 Nimbus (Video Game) / int_name
itemName
Nimbus (Video Game)

The following is a list of statements referring to the current page from other pages.

 Nimbus (Video Game)
hasFeature
Spikes of Doom / int_d8651901