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Nocturne (1999) (Video Game)

 Nocturne (1999) (Video Game)
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 Nocturne (1999) (Video Game)
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Nocturne (1999) (Video Game)
 Nocturne (1999) (Video Game)
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Nocturne1999
 Nocturne (1999) (Video Game)
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Nocturne is a PC survival-horror game released in 1999, made by Terminal Reality (those folks behind BloodRayne) and published by Gathering of Developers.Set in the 1920s to the 1930s, Spookhouse is a government-funded organization, started by Teddy Roosevelt, which deals with the occult and monsters, such as vampires, werewolves, Frankenstein's monster-esque mobsters, and dark rituals performed in caverns under small towns. It happens. You play as the mysterious Stranger, a man who likes no one, but hates monsters. Joining him are: Colonel Hapscomb – A former colonel in the Army, Hapscomb is the vice director of the Spookhouse. He gives you the missions. Also, he's hook-handed and wears an eyepatch! Svetlana Lupescu – A sexy half-vampire with whom Stranger has varying degrees of tension, due to her half-monster nature. However, she is a strong and very capable agent, which has earned her a place as one of the top operatives of Spookhouse. Khen Rigzin – A wise old man who was a Tibetan monk. He teaches Martial Arts to the Spookhouse members. Moloch - A demon rejected by both heaven and hell, who helped Spookhouse with a mission, though his reasons were to destroy the demon who had cast him out of Hell centuries before. He takes the human form of a Gentleman Adventurer, but he can change into a giant demon whenever needed. Scat Dazzle – A voodoo expert possessed by Baron Samedi. Whenever Scat dies, the Baron can be summoned to revive him. Scat has died a lot. Hiram Mottra - Medic and man of documents, Hiram is a nervous and husky fellow who can sense people's aggression, especially if it's toward him. Elspeth "Doc" Holliday - Sexy and a bit of a snark, she's Spookhouse's top scientist, supplying Stranger with weapons and ammo to face anything. She likes testing her new equipment in the field. Vicenzo "Icepick" Gasparro – An undercover agent who was once an enforcer for a Mafia family, he was "sold" to a mad scientist, where he was turned into a giant, lumbering stitched-together zombie. Despite this, Vicenzo remains a nice fellow, with a bit of a temper.Cutting edge and beautiful for its time, Nocturne made use of dramatic camera angles in each area, though this was more fashion than function. It also made great use of ambient sounds for its time, along with various sinister public domain tracks.Unlike almost all other games in the genre, Nocturne uses 360 degree aiming with the mouse (similar to a First-Person Shooter), instead of the standard "rotate along a fixed plane" used by the likes of the early Resident Evil or Alone in the Dark games. This allows a very high degree of free aiming, but can be disorienting due to the game's 3rd person perspective.In the aftermath of the game's release, Terminal Reality had some loose plans for a sequel, and one of the few details that is know about it was that Svetlana Lupescu was going to be a playable character. The sequel idea was, however, tabled when Gathering of Developers first held off on green lighting the game, and then shortly after went defunct. Instead, Terminal Reality entered into talks with Majesco to have them publish their next game. The developer, however, found themselves unwilling to share the Nocturne license with a new publisher they had not build trust with yet, and so instead they suck with the idea of a female dhampir as the protagonist, but instead reworked it into its own stand-alone franchise and thus BloodRayne was born.The game birthed a spin-off series of games based on The Blair Witch Project, of all things, as well as the significantly more popular console action series, BloodRayne. Unfortunately, the story of Spookhouse itself and the Stranger were never revisited by Terminal Reality (largely due to their assimilation by Majesco), despite the game ending on the mother of all cliffhanger endings.Not to be confused with Shin Megami Tensei III: Nocturne, though this game is why the game is known as "Lucifer's Call" in Europe. It's also not to be confused with the 2002 freeware Japanese RPG. Or with the 2007 French/Spanish animated film Nocturna, for that matter.
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Aw, Look! They Really Do Love Each Other
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Aw Look They Really Do Love Eachother: Despite the Stranger insisting he hates monsters and is reluctant to work with Svetlana, when he hears she's under the thrall of Count Voicu, he makes it a special mission to free her, insisting he's not leaving without her.
 Nocturne (1999) (Video Game) / int_129fae25
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Arbitrary Skepticism
 Nocturne (1999) (Video Game) / int_13eea985
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Arbitrary Skepticism: Despite having spent the prior chapters fighting vampires, werewolves, zombies and the inhuman servants of an Eldritch Abomination (with the assistance of a Dhampyr and Baron Samedei himself), not to mention a whole career of fighting these sorts of supernatural threats, The Stranger scoffs at the idea of Al Capone reviving his dead men ala Frankenstein.
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Jumping Off the Slippery Slope
 Nocturne (1999) (Video Game) / int_1520ad7e
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Jumping Off the Slippery Slope: The stories of Hamilton Killian tell of a monster hunter who suffered a great and tragic loss at the hands of a vampire and has since then become a far more vicious individual, with a special hatred for monsters that has been described as "evil". He angrily quit Spookhouse when they started recruiting monsters, and has since then devoted himself to torturing monsters and even his human visitors for little more than his amusement.
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Cool Old Guy
 Nocturne (1999) (Video Game) / int_17501df2
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Cool Old Guy: Khen is more than a hundred years old, and a far superior hand to hand fighter than anyone else in the Spookhouse. Consequently he is the organization's main trainer, and helps everyone with their psychological and spiritual wellbeing.
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All There in the Manual
 Nocturne (1999) (Video Game) / int_17ce80aa
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All There in the Manual: The official site gives some background info on the characters, monsters, and even an official timeline. The actual manual itself has oodles of backstory for both the Spookhouse itself, its operatives and various monster types.
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The Stoic
 Nocturne (1999) (Video Game) / int_1c5002bc
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The Stoic: The Stranger isn't exactly the type to show emotion in his facial expressions or tone of voice.
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Muggles Do It Better
 Nocturne (1999) (Video Game) / int_21eb1793
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Muggles Do It Better: Doc Holliday as the head scientist of Spookhouse and provides mundane weapons to its agents, mostly Stranger, but a lot of the special weapons are her own inventions.
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 Nocturne (1999) (Video Game) / int_21f3aa44
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Good Is Not Nice
 Nocturne (1999) (Video Game) / int_21f3aa44
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Good is Not Nice: The Stranger is blunt, gruff and described as having the social skills of Attila the Hun. Of course he gradually mellows over the course of the game.
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Rogue Agent
 Nocturne (1999) (Video Game) / int_27dae4f0
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Rogue Agent: Hamilton Killian, although forcibly retired more than a decade prior, still effectively betrays his organization by abducting two of Spookhouse's best agents for his sick games.
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 Nocturne (1999) (Video Game) / int_2c1f1138
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He Who Fights Monsters
 Nocturne (1999) (Video Game) / int_2c1f1138
comment
He Who Fights Monsters: This is the central plot point of the final chapter and, arguably, an overarching theme of entire game. Hamilton Killian, the Big Bad of Act 4, is a former Spookhouse agent who grew to hate the monsters so much that he eventually brought himself down to their level. He currently lives in a mansion which he turned into a giant death trap, just so he could torture monsters... and occasionally even human beings whom he lured there, for being "monster-lovers". He subjects Stranger to this fate, on the grounds that working side by side with monster allies (like Svetlana or Moloch) supposedly makes him no better than them. Other characters express their worries that Stranger, with his hatred towards monsters, could walk the same path as Killian someday.
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Good Thing You Can Heal
 Nocturne (1999) (Video Game) / int_3456f3c5
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Good Thing You Can Heal: Scat Dazzle. The Stranger's annoyed tone after resurrecting Scat ("You died. Again.") implies that it happens quite a bit.
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Rule of Cool
 Nocturne (1999) (Video Game) / int_36e63b81
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Rule of Cool: ZOMBIE. MOBSTERS! MADE BY THE MAD DOCTOR LOATHRING. COMMISSIONED BY AL CAPONE! The game could be defined as Resident Evil + 1930 pulp books + a sprinkle of humour + liberal amounts of Cool
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Recurring Boss
 Nocturne (1999) (Video Game) / int_3bb81225
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Smiley, Capone's top Frankenmobster enforcer in the third episode, is a Recurring Boss who keeps returning in increasingly tougher and more gigantic forms as Capone's scientists keep rebuilding him as you keep killing him.
 Nocturne (1999) (Video Game) / int_3bb81225
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Noodle Incident
 Nocturne (1999) (Video Game) / int_3c0a4666
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Noodle Incident: When Baron Samedi is called to the corpse of Scat Dazzle, he ironically salutes the Stranger, adding that he knows a lot of things about his past. The Stranger rebukes him, telling to drink, smoke and please go fuck himself. This is the deepest (and only) mention of the Stranger's youth. Sometimes, the Spookhouse agents will drop a line about Horucides, a mix of genocides and scorched earth operations that could totally eradicate a group of monsters. It seems that the Stranger participated eagerly in this operations.
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Bat People
 Nocturne (1999) (Video Game) / int_3d43f6bf
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Bat People: Vampires are humanoids with bat-like features such as spear noses and elongated, winged arms. Humans converted by them, such as Vampire Brides, look more like your typical undead bloodsucker.
 Nocturne (1999) (Video Game) / int_3d43f6bf
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The Unfought
 Nocturne (1999) (Video Game) / int_464dd7cc
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Likewise Al Capone doesn't receive any on screen comeuppance for creating an undead army in the third chapter. Not only is he The Unfought, he doesn't even appear.
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Humans Are the Real Monsters
 Nocturne (1999) (Video Game) / int_4ac8b81f
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Humans Are the Real Monsters: The final chapter shows this with Hamilton Killian, who devoted an entire mansion to the point of torturing and killing monsters and amuses himself by putting the Stranger through all the traps and puzzles he created. There is also The Mafia in the third chapter. Besides being reanimated through Frankenstein science, they're still essentially people and behave pretty much the way they would when they were alive. Doesn't stop them from trying to pump you full of lead, since they're criminals.
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Downer Ending
 Nocturne (1999) (Video Game) / int_4e3d253b
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Downer Ending: The Stranger arrives for another day at Spookhouse only to find most of the staff (with the identifiable remains being Icepick, Haystack, Moloch, Doc Holliday's assistant, and the Colonel) ripped to bloody shreds and strewn about the place, Doc Holliday missing, and a message written in his co-workers' blood directed to him that whoever caused it all "finally found you, Stranger". To Be Continued, never.
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The Empath
 Nocturne (1999) (Video Game) / int_556a3059
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The Empath: Hiram was a psychic who could sense the thoughts and emotions of anyone aiming their focus on him. This ability allowed him to sense a great danger while he was on a train to Texas with the Stranger. Didn't help him much when that danger made a beeline for him, though.
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"Everybody Dies" Ending
 Nocturne (1999) (Video Game) / int_55cd4012
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"Everybody Dies" Ending: The game ends with Stranger entering Spookhouse headquarters to find it smashed open, with the body parts of most of the supporting cast strewn across the base (including Moloch, a super-powerful demon who was established to be The Juggernaut). He finds a message written in blood addressed personally to him essentially saying "we've finally found you, ha ha ha", then the game ends.
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All the Worlds Are a Stage
 Nocturne (1999) (Video Game) / int_56a6927b
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All the Worlds Are a Stage: Episode 4 features most of the enemies from the previous 3 episodes all in a single dungeon. This is because Hamilton Killian essentially turned his mansion into a giant prison for torturing monsters, resulting in a very diverse population of "inmates".
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Eviler than Thou
 Nocturne (1999) (Video Game) / int_5963b221
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Eviler than Thou: Being Affably Evil aside, Count Voicu's father is described as making his son, who mentally controlled Svetlana earlier, look like "a frail degenerate" compared to him. He was mentioned to be powerful enough that even the Stranger and Svetlana facing him together would be suicide for them and that they were better off just leaving when he offered the chance. In Bloodrayne he ends up being on the receiving end of this from Hedrox, an even more ancient, powerful, and eviler vampire. Hamilton Killian is this to Moloch. The fact that Moloch is a demon who was banished from Hell, should illustrate how bad Killian is.
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Enemy Mine
 Nocturne (1999) (Video Game) / int_5989e3b6
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Enemy Mine: The Stranger mostly considers monsters his enemies, but grows close to the ones he works with like Sventlana and Icepick. There is the exception however as he insists his alliance with Moloch is purely pragmatic.
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Ain't Too Proud to Beg
 Nocturne (1999) (Video Game) / int_5b1a2f4e
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Ain't Too Proud to Beg: Instead of attacking The Stranger, Count Voicu's newest bride Nadia cowers behind a tapestry and tearfully begs for her life when he rousts her from her hiding place, which clues him in that she hadn't yet fed on the Count's blood and been brought fully under the vampire lord's control. The Stranger lets her live.
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Zombie Apocalypse
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Zombie Apocalypse: The second chapter focuses around a zombie outbreak in a small Texan town.
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Nintendo Hard
 Nocturne (1999) (Video Game) / int_62259825
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Nintendo Hard: Zombies with guns that can chew through your health in seconds? Chapter 3's waiting for you. Tricky platforming segments that result in instant death? All over the place. Puzzles that can be made Unwinnable or also instantly kill you for failure? Hope you had a non-screwed quick save ready for Save Scumming. Even worse, playing the game on modern hardware results in the Stranger's falls being accelerated, so nearly any fall is either highly damaging or outright fatal - even running down stairs may cause him to glitch out and then explode his kneecaps or something.
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 Nocturne (1999) (Video Game) / int_6411dac8
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BadassNormal
 Nocturne (1999) (Video Game) / int_6411dac8
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Badass Normal: The Stranger is a seemingly normal man whose career revolves around going up against all manner of monsters, with little more than mundane weapons. Of course he does sometimes require supernatural weapons and help, against the likes of Count Voicu.
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Implacable Man
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Implacable Man: Smiley, the toughest Frankenmobster ever created. He comes back after being bisected by an elephant gun, then he's burned to a crisp and reappears again; he dies only after plunging in a vat of boiling/acid resurrection chemicals.
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Eyepatch of Power
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Eye Patch Of Power: Colonel Hapscomb.
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Repeating So the Audience Can Hear
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Repeating So the Audience Can Hear: The high priest in the second act does this while talking to Gardath since the latter responds in Black Speech.
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Nocturne (1999) (Video Game) / int_67b9dd47
 Nocturne (1999) (Video Game) / int_72852a93
type
Henpecked Husband
 Nocturne (1999) (Video Game) / int_72852a93
comment
Henpecked Husband: Pa in Act 2.
 Nocturne (1999) (Video Game) / int_72852a93
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_72852a93
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_72852a93
 Nocturne (1999) (Video Game) / int_74150406
type
Depleted Phlebotinum Shells
 Nocturne (1999) (Video Game) / int_74150406
comment
Depleted Phlebotinum Shells: The Stranger is sometimes equipped with specialized ammunition for his twin .45s meant to do more damage to certain types of monsters: Silver and mercury bullets are respectively more effective against werewolves and demonic enemies, with a third type for vampires called "aqua vampira" (presumably blessed with holy water). No type of monster is immune to any type of ammo, but using the wrong kind for the creatures you're fighting is only as effective as a normal bullet would be.
 Nocturne (1999) (Video Game) / int_74150406
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_74150406
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_74150406
 Nocturne (1999) (Video Game) / int_77063cd7
type
Hooker with a Heart of Gold
 Nocturne (1999) (Video Game) / int_77063cd7
comment
Hooker with a Heart of Gold: There's one in act two, by the name of Dixie Buttercup.
 Nocturne (1999) (Video Game) / int_77063cd7
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_77063cd7
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_77063cd7
 Nocturne (1999) (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Nocturne (1999) (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Hamilton Killian's mansion. Every other room contains a trap, some monsters, or both.
 Nocturne (1999) (Video Game) / int_7eaf99d
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_7eaf99d
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_7eaf99d
 Nocturne (1999) (Video Game) / int_86b21114
type
Badass Boast
 Nocturne (1999) (Video Game) / int_86b21114
comment
Badass Boast: The Stranger has quite a few, made all the more effective for his blunt way of phrasing them.
 Nocturne (1999) (Video Game) / int_86b21114
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_86b21114
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_86b21114
 Nocturne (1999) (Video Game) / int_86c192f4
type
Badass Creed
 Nocturne (1999) (Video Game) / int_86c192f4
comment
Badass Creed: "The world is a dark place. Who will protect the world from darkness? We will." It doubles as a password to entering Spookhouse Headquarters.
 Nocturne (1999) (Video Game) / int_86c192f4
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_86c192f4
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_86c192f4
 Nocturne (1999) (Video Game) / int_89631688
type
The Chosen One
 Nocturne (1999) (Video Game) / int_89631688
comment
The Chosen One: According to the official site, Stranger was born under "impossibly strict, specified circumstances", kidnapped as a baby, and raised by crazy strict monster hunters. The manual adds that Spookhouse is not sure if this actually is Stranger's background. They had heard of such a specially raised monster hunter, and when Stranger came along with seemingly no past, they seemed to match. Nobody has dared to actually ask him. Scat Dazzle was marked as a special boy, raised pretty much solely to be occupied by Baron Samedi. Despite his reluctance, this has worked out in his favor.
 Nocturne (1999) (Video Game) / int_89631688
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_89631688
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_89631688
 Nocturne (1999) (Video Game) / int_8d0785d5
type
Didn't Think This Through
 Nocturne (1999) (Video Game) / int_8d0785d5
comment
Didn't Think This Through: There's a brief moment of humor in Redeye when the Stranger finds a surviving prostitute and tells her to come out of the bedroom she's hiding in so he can bring her to safety:
 Nocturne (1999) (Video Game) / int_8d0785d5
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_8d0785d5
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_8d0785d5
 Nocturne (1999) (Video Game) / int_8e20ae0d
type
Child Prodigy
 Nocturne (1999) (Video Game) / int_8e20ae0d
comment
Child Prodigy: Holliday started her career AT ELEVEN.
 Nocturne (1999) (Video Game) / int_8e20ae0d
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_8e20ae0d
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_8e20ae0d
 Nocturne (1999) (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Nocturne (1999) (Video Game) / int_95a2cbd4
comment
Exposition Fairy: Colonel Hapscomb and Holliday.
 Nocturne (1999) (Video Game) / int_95a2cbd4
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_95a2cbd4
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_95a2cbd4
 Nocturne (1999) (Video Game) / int_95ff52c7
type
Guns Do Not Work That Way
 Nocturne (1999) (Video Game) / int_95ff52c7
comment
Guns Do Not Work That Way: The shotgun Stranger uses is a double-barreled boxlock, which he handles and fires like a pump-action.
 Nocturne (1999) (Video Game) / int_95ff52c7
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_95ff52c7
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_95ff52c7
 Nocturne (1999) (Video Game) / int_970c790a
type
Big Bad
 Nocturne (1999) (Video Game) / int_970c790a
comment
Count Voicu, the Big Bad of the first episode, turns into a giant bat-like monster to fight you.
 Nocturne (1999) (Video Game) / int_970c790a
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_970c790a
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_970c790a
 Nocturne (1999) (Video Game) / int_982b6570
type
Friendly Neighborhood Vampire
 Nocturne (1999) (Video Game) / int_982b6570
comment
Friendly Neighborhood Vampire: Svetlana is a sweet, friendly person when not slaughtering things for the sake of justice.
 Nocturne (1999) (Video Game) / int_982b6570
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_982b6570
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_982b6570
 Nocturne (1999) (Video Game) / int_9b3c14cb
type
Van Helsing Hate Crimes
 Nocturne (1999) (Video Game) / int_9b3c14cb
comment
Van Helsing Hate Crimes: In his very first scene, Stranger admits that he hates monsters. Despite this, he's still professional enough to work with them. However, his Evil Counterpart, Hamilton Killian, takes this to its absolute extreme. After being ousted from Spookhouse for his feverish hatred of monsters, Killian has turned his mansion into a torture dungeon designed to kill and torture monsters (and also humans who, in his eyes, become "monster-lovers" if they tolerate non-humans). While his background is horrifying and tragic, he becomes so fanatical and cruel about his self-imposed mission that he potentially steers into A Nazi by Any Other Name territory.
 Nocturne (1999) (Video Game) / int_9b3c14cb
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_9b3c14cb
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_9b3c14cb
 Nocturne (1999) (Video Game) / int_9c1f758a
type
Kill It with Fire
 Nocturne (1999) (Video Game) / int_9c1f758a
comment
Kill It with Fire: The mobster-zombies in act III are extremely flammable thanks to all the chemicals pumped into them. Also, the only way to keep skeletons down.
 Nocturne (1999) (Video Game) / int_9c1f758a
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_9c1f758a
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_9c1f758a
 Nocturne (1999) (Video Game) / int_a1d4e0a8
type
Genocide Backfire
 Nocturne (1999) (Video Game) / int_a1d4e0a8
comment
Genocide Backfire: In 1924 the Stranger exterminated a tribe of wild werewolves. Years later, the Alpha male of the pack comes back to have his revenge.
 Nocturne (1999) (Video Game) / int_a1d4e0a8
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_a1d4e0a8
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_a1d4e0a8
 Nocturne (1999) (Video Game) / int_a70223
type
Karma Houdini
 Nocturne (1999) (Video Game) / int_a70223
comment
Karma Houdini: Count Voicu's father, who is stated to be much worse than his son, manages to walk away. Of course this is because he's too powerful for the Stranger and Svetlana to face, and they're forced to accept a truce. He is mentioned as having eventually been overthrown and killed by Hedrox, an even more powerful and eviler vampire, in Bloodrayne. Likewise Al Capone doesn't receive any on screen comeuppance for creating an undead army in the third chapter. Not only is he The Unfought, he doesn't even appear.
 Nocturne (1999) (Video Game) / int_a70223
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_a70223
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_a70223
 Nocturne (1999) (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Nocturne (1999) (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Stranger has a go at most everyone, and Doc Holliday loves to snark right back.
 Nocturne (1999) (Video Game) / int_ae3d6438
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_ae3d6438
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_ae3d6438
 Nocturne (1999) (Video Game) / int_af2547c9
type
Informed Flaw
 Nocturne (1999) (Video Game) / int_af2547c9
comment
Informed Flaw: According to the official site, Icepick is a sadistic, unpredictable machine. In game, he's actually quite polite and even earns Stranger's sympathy, and you eventually see him palling around with Svetlana.
 Nocturne (1999) (Video Game) / int_af2547c9
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_af2547c9
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_af2547c9
 Nocturne (1999) (Video Game) / int_b2598054
type
Dhampyr
 Nocturne (1999) (Video Game) / int_b2598054
comment
Dhampyr: Svetlana is one of these, causing a bit of tension between her and Stranger. It does work in her favor, though, when she's been hypnotized by Count Voicu: Her half-vampire nature makes her strong enough to shake it off in the end.
 Nocturne (1999) (Video Game) / int_b2598054
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_b2598054
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_b2598054
 Nocturne (1999) (Video Game) / int_b5171e10
type
Tragic Villain
 Nocturne (1999) (Video Game) / int_b5171e10
comment
Tragic Villain: The game makes it clear that Killian has become worse than the monsters he fought against. That said it's made equally clear that what happened to his wife (being raped, impregnated and turned into a vampire, forcing Killian to kill her and the child) drove him over the edge.
 Nocturne (1999) (Video Game) / int_b5171e10
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_b5171e10
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_b5171e10
 Nocturne (1999) (Video Game) / int_beb9a361
type
Anti-Hero
 Nocturne (1999) (Video Game) / int_beb9a361
comment
Anti-Hero: While the Stranger does go out of his way to help people, he does not discriminate when it comes to killing monsters, and even has to be talked out of it. He's even to be known to have committed genocide that wiped out entire races of vampires, werewolves, and changelings, which is still genocidal slaughter despite the targets being monsters. He can also be pretty blunt and isn't very sociable when it comes to some of the people he interacts with.
 Nocturne (1999) (Video Game) / int_beb9a361
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_beb9a361
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_beb9a361
 Nocturne (1999) (Video Game) / int_c3648b87
type
Teeth-Clenched Teamwork
 Nocturne (1999) (Video Game) / int_c3648b87
comment
Teeth-Clenched Teamwork: Happens Once per Episode when the Stranger is forced to work with someone he considers a monster (Svetlana Lupescu in Act 1, Baron Samedi in Act 2, Icepick in Act 3, and Moloch in Act 4).
 Nocturne (1999) (Video Game) / int_c3648b87
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_c3648b87
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_c3648b87
 Nocturne (1999) (Video Game) / int_c75df49a
type
Shout-Out
 Nocturne (1999) (Video Game) / int_c75df49a
comment
Shout-Out: Some of the lines from the Frankenstein's Mobster enemies (e.g. "What's the rumpus?" and "Take it on the heel-and-toe before I whack ya' one!") make it obvious that someone on the dev team was a big fan of Miller's Crossing.
 Nocturne (1999) (Video Game) / int_c75df49a
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_c75df49a
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_c75df49a
 Nocturne (1999) (Video Game) / int_ca3a6dbd
type
Informed Ability
 Nocturne (1999) (Video Game) / int_ca3a6dbd
comment
Informed Ability: Haystack is a secondary character you can meet in the gym of the Spookhouse HQ, but you never get to see him in action on the field. Word of God says he's a boxer so powerful he can kill supernatural monsters with his fists, and a little help from specially crafted gloves.
 Nocturne (1999) (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_ca3a6dbd
 Nocturne (1999) (Video Game) / int_cc4b45f6
type
Word of God
 Nocturne (1999) (Video Game) / int_cc4b45f6
comment
One of the devs has since stated that the villain behind the cliffhanger ending was supposed to be from the demon underground which Moloch helped Spookhouse to demolish.
 Nocturne (1999) (Video Game) / int_cc4b45f6
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_cc4b45f6
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_cc4b45f6
 Nocturne (1999) (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Nocturne (1999) (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: The second chapter has the Stranger find out that an Eldritch Abomination is the source of a zombie outbreak. With some help of Baron Samedi, the Stranger has no problem putting a stop this entity by sealing it underground. Just another day as a Spookhouse agent.
 Nocturne (1999) (Video Game) / int_cc4d190a
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_cc4d190a
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_cc4d190a
 Nocturne (1999) (Video Game) / int_ce555c91
type
Post-Modern Magik
 Nocturne (1999) (Video Game) / int_ce555c91
comment
Post-Modern Magik: What would you expect from a secret government agency fighting supernatural threats in the 20th century?
 Nocturne (1999) (Video Game) / int_ce555c91
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_ce555c91
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_ce555c91
 Nocturne (1999) (Video Game) / int_dae5c997
type
Action Girl
 Nocturne (1999) (Video Game) / int_dae5c997
comment
Action Girl: Svetlana to a T. Doc Holliday, too, but that's off-screen and in the semi-sequel.
 Nocturne (1999) (Video Game) / int_dae5c997
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_dae5c997
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_dae5c997
 Nocturne (1999) (Video Game) / int_e5421161
type
Expy
 Nocturne (1999) (Video Game) / int_e5421161
comment
Expy: Funfact: Rayne of BloodRayne fame was originally supposed to be Svetlana, but this was scrapped. Still, Svet is basically a nicer, longer-haired Rayne.
 Nocturne (1999) (Video Game) / int_e5421161
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_e5421161
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1.0
 Nocturne (1999) (Video Game)
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Nocturne (1999) (Video Game) / int_e5421161
 Nocturne (1999) (Video Game) / int_e8b3ee16
type
Ghostapo
 Nocturne (1999) (Video Game) / int_e8b3ee16
comment
Ghostapo: Surprisingly averted. Despite the time frame fitting and one of the missions even taking place in Germany, the game does not contain even a single mention of Nazis.
 Nocturne (1999) (Video Game) / int_e8b3ee16
featureApplicability
-1.0
 Nocturne (1999) (Video Game) / int_e8b3ee16
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1.0
 Nocturne (1999) (Video Game)
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Nocturne (1999) (Video Game) / int_e8b3ee16
 Nocturne (1999) (Video Game) / int_e9db9908
type
Younger Than They Look
 Nocturne (1999) (Video Game) / int_e9db9908
comment
Younger Than They Look: Holliday's hair is starting to grey a bit at the temples. She's 26.
 Nocturne (1999) (Video Game) / int_e9db9908
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_e9db9908
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1.0
 Nocturne (1999) (Video Game)
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Nocturne (1999) (Video Game) / int_e9db9908
 Nocturne (1999) (Video Game) / int_ec0bf4a1
type
Take Over the World
 Nocturne (1999) (Video Game) / int_ec0bf4a1
comment
Al Capone apparently also wanted to Take Over the World with an army of undead gangsters.
 Nocturne (1999) (Video Game) / int_ec0bf4a1
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_ec0bf4a1
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_ec0bf4a1
 Nocturne (1999) (Video Game) / int_ec7da60a
type
Beethoven Was an Alien Spy
 Nocturne (1999) (Video Game) / int_ec7da60a
comment
Beethoven Was an Alien Spy: The game's backstory explains that Theodore Roosevelt founded the Spookhouse after killing a werewolf when he was hunting one time. Al Capone apparently also wanted to Take Over the World with an army of undead gangsters.
 Nocturne (1999) (Video Game) / int_ec7da60a
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_ec7da60a
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_ec7da60a
 Nocturne (1999) (Video Game) / int_ecc99ac2
type
Fire Keeps It Dead
 Nocturne (1999) (Video Game) / int_ecc99ac2
comment
Fire Keeps It Dead: Because of how damage is applied, fire can kill anything, even otherwise immortal creatures like skeletons (though getting a flame weapon in most areas requires a cheat code). Once any actor (NPC or player) catches fire, the flames slowly spread and engulf them until they inevitably break apart into smoldering chunks.
 Nocturne (1999) (Video Game) / int_ecc99ac2
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_ecc99ac2
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_ecc99ac2
 Nocturne (1999) (Video Game) / int_fc33ff16
type
One-Winged Angel
 Nocturne (1999) (Video Game) / int_fc33ff16
comment
One-Winged Angel: Count Voicu, the Big Bad of the first episode, turns into a giant bat-like monster to fight you. Smiley, Capone's top Frankenmobster enforcer in the third episode, is a Recurring Boss who keeps returning in increasingly tougher and more gigantic forms as Capone's scientists keep rebuilding him as you keep killing him.
 Nocturne (1999) (Video Game) / int_fc33ff16
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_fc33ff16
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_fc33ff16
 Nocturne (1999) (Video Game) / int_fea42091
type
Badass Preacher
 Nocturne (1999) (Video Game) / int_fea42091
comment
Badass Preacher: Reverend Maynard from Act 2. One of the few townsfolk in Redeye to survive long enough to meet The Stranger despite being unable to barricade up his church and losing the Spookhouse agent originally sent to protect him.
 Nocturne (1999) (Video Game) / int_fea42091
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_fea42091
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1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_fea42091
 Nocturne (1999) (Video Game) / int_ffa0483f
type
Cut Short
 Nocturne (1999) (Video Game) / int_ffa0483f
comment
Cut Short: The game ends on one hell of a painful (and fairly horrific) cliffhanger, and probably will never be resolved. Before their eventual closure, the guys at Terminal Reality still wanted to do a proper sequel to address this. In fact, Word of God says this game is Terminal Reality's real baby, and they created BloodRayne just to give Majesco a brand they could keep in case their partnership ends. One of the devs has since stated that the villain behind the cliffhanger ending was supposed to be from the demon underground which Moloch helped Spookhouse to demolish.
 Nocturne (1999) (Video Game) / int_ffa0483f
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_ffa0483f
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_ffa0483f
 Nocturne (1999) (Video Game) / int_name
type
ItemName
 Nocturne (1999) (Video Game) / int_name
comment
 Nocturne (1999) (Video Game) / int_name
featureApplicability
1.0
 Nocturne (1999) (Video Game) / int_name
featureConfidence
1.0
 Nocturne (1999) (Video Game)
hasFeature
Nocturne (1999) (Video Game) / int_name
 Nocturne (1999) (Video Game) / int_name
itemName
Nocturne (1999) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Nocturne (1999) (Video Game)
hasFeature
Accidental Downer Ending / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
All the Worlds Are a Stage / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Amplifier Artifact / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Automatic Crossbows / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Badass Preacher / int_ea532a01
 Nocturne (1999) (Video Game)
hasFeature
Bat People / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Child by Rape / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Depleted Phlebotinum Shells / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Dhampyr / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Diesel Punk / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Fire Keeps It Dead / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Government Agency of Fiction / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Marked Bullet / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Mysterious Past / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
No Flow in CGI / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Post-Modern Magik / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Reviving Enemy / int_d51769e1
 Nocturne (1999) (Video Game)
hasFeature
Silver Bullet / int_d51769e1
 Nocturne1999
sameAs
Nocturne (1999) (Video Game)