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Nosferatu (Video Game)
- 173 statements
- 33 feature instances
- 13 referencing feature instances
Nosferatu (Video Game) | type |
TVTItem | |
Nosferatu (Video Game) | label |
Nosferatu (Video Game) | |
Nosferatu (Video Game) | page |
Nosferatu | |
Nosferatu (Video Game) | comment |
Nosferatu is an overlooked action-platformer, released for the Super Nintendo Entertainment System on October 1995 (October 1994 in Japan). Having nothing to do with the similarly-named 1922 movie, it nonetheless involves a creature of the night — a vampire — by the name of Nosferatu. One fateful night, a woman named Erin becomes his latest victim as the vampire takes her away to make her his undead bride, prompting her husband, Kyle, to ride to his castle to rescue her from his clutches... before it's too late.The game can be described as "Prince of Persia meets Castlevania," having similar gameplay and controls to the former and the gothic horror theme of the latter, as well as having a vampire as its main antagonist. Kyle must venture through the eponymous vampire's castle equipped with nothing but his fists and legs for a variety of punches and kicks, from a basic four-punch combo to moves such as slide-kicks and roundhouse kicks. And much like Prince of Persia, the player must navigate the treacherous environments with the same vein of platforming, with puzzles to solve and traps to avoid.Not to be confused with 2003's Nosferatu: The Wrath of Malachi. | |
Nosferatu (Video Game) | fetched |
2024-02-04T20:17:19Z | |
Nosferatu (Video Game) | parsed |
2024-02-04T20:17:19Z | |
Nosferatu (Video Game) | isPartOf |
DBTropes | |
Nosferatu (Video Game) / int_115d318 | type |
And Then John Was a Zombie | |
Nosferatu (Video Game) / int_115d318 | comment |
And Then John Was a Zombie: If the player finishes the game after dying at least eight times, Kyle reunites with his love after defeating Nosferatu... and is then bit by her in their embrace. | |
Nosferatu (Video Game) / int_115d318 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_115d318 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_115d318 | |
Nosferatu (Video Game) / int_19f8dabe | type |
Victory Pose | |
Nosferatu (Video Game) / int_19f8dabe | comment |
Victory Pose: Kyle does this after every boss fight, except the last one. | |
Nosferatu (Video Game) / int_19f8dabe | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_19f8dabe | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_19f8dabe | |
Nosferatu (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Nosferatu (Video Game) / int_1aa08f77 | comment |
Multiple Endings: The game has three variations of a good ending, with text altered by what difficulty the game was beaten on. There is also a bad ending that takes place after defeating Nosferatu if you die too many times. | |
Nosferatu (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_1aa08f77 | |
Nosferatu (Video Game) / int_1b372a3 | type |
Heroes Fight Barehanded | |
Nosferatu (Video Game) / int_1b372a3 | comment |
Heroes Fight Barehanded: Kyle punches and kicks his way through the obstacles, never picking up any weapon. | |
Nosferatu (Video Game) / int_1b372a3 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_1b372a3 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_1b372a3 | |
Nosferatu (Video Game) / int_2ae29c0d | type |
The Dreaded | |
Nosferatu (Video Game) / int_2ae29c0d | comment |
The Dreaded: The intro establishes Nosferatu as this, being feared by the villagers. | |
Nosferatu (Video Game) / int_2ae29c0d | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_2ae29c0d | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_2ae29c0d | |
Nosferatu (Video Game) / int_2da1421 | type |
Booby Trap | |
Nosferatu (Video Game) / int_2da1421 | comment |
Booby Trap: Aside from the enemies, Kyle must also deal with the numerous traps in the level, like wall spikes, ceiling spikes, buzzsaws, flame traps, pitfalls, and more. Also some of them are instant kills. | |
Nosferatu (Video Game) / int_2da1421 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_2da1421 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_2da1421 | |
Nosferatu (Video Game) / int_45e41b66 | type |
It's a Wonderful Failure | |
Nosferatu (Video Game) / int_45e41b66 | comment |
It's a Wonderful Failure: Should the player choose not to continue on the Game Over screen, a short scene plays showing Nosferatu preparing to bite Erin and make her his. Developer's Foresight: Said scene will not play, however, if the player chooses to quit after dying at least eight times, since she's already been bitten by then. | |
Nosferatu (Video Game) / int_45e41b66 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_45e41b66 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_45e41b66 | |
Nosferatu (Video Game) / int_486466ee | type |
Dual Boss | |
Nosferatu (Video Game) / int_486466ee | comment |
Dual Boss: The second boss fight is against two apes wearing vests. | |
Nosferatu (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_486466ee | |
Nosferatu (Video Game) / int_4c3f14e0 | type |
You Are Too Late | |
Nosferatu (Video Game) / int_4c3f14e0 | comment |
You Are Too Late: If you die at least eight times before reaching Nosferatu, killing him won't matter - he'll have already bitten Erin, and she'll come for Kyle next. | |
Nosferatu (Video Game) / int_4c3f14e0 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_4c3f14e0 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_4c3f14e0 | |
Nosferatu (Video Game) / int_51beab21 | type |
Good Old Fisticuffs | |
Nosferatu (Video Game) / int_51beab21 | comment |
Good Old Fisticuffs: Kyle lacks any sort of weapons or means of defending himself. The result is beating the shit out of monsters and abominations with his fists and leap kicks. Of course, that's easier said than done against the supernatural, but When All You Have Is a Hammer… | |
Nosferatu (Video Game) / int_51beab21 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_51beab21 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_51beab21 | |
Nosferatu (Video Game) / int_5e2ae7ee | type |
Inexplicable Treasure Chests | |
Nosferatu (Video Game) / int_5e2ae7ee | comment |
Inexplicable Treasure Chests: Treasure chests can be found everywhere in the game. | |
Nosferatu (Video Game) / int_5e2ae7ee | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_5e2ae7ee | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_5e2ae7ee | |
Nosferatu (Video Game) / int_613ecc2d | type |
Riding into the Sunset | |
Nosferatu (Video Game) / int_613ecc2d | comment |
Riding into the Sunset: At the ending. The good ending, that is. | |
Nosferatu (Video Game) / int_613ecc2d | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_613ecc2d | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_613ecc2d | |
Nosferatu (Video Game) / int_62259825 | type |
Nintendo Hard | |
Nosferatu (Video Game) / int_62259825 | comment |
Nintendo Hard: The Prince of Persia-esque gameplay style and Kyle being unarmed the whole game logically result in this; the player must deal with enemies of all kinds, from little demons to large Frankenstein's Monster-like brutes, and many of them can and will attack you with relentless supernatural strength, greatly punishing the player for lacking either timing or precision, if not both. Even the very first enemy seen in the game becomes harder and harder to deal with as you go along. And then there's the stages themselves, filled with more, deadlier traps just as punishing as the enemies inhabiting them. Fortunately, the U.S. version has infinite continues to help. But that won't necessarily help you save Erin. | |
Nosferatu (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_62259825 | |
Nosferatu (Video Game) / int_6411dac8 | type |
BadassNormal | |
Nosferatu (Video Game) / int_6411dac8 | comment |
Badass Normal: Kyle rushes off to save his beloved and fight the supernatural with absolutely nothing more than his wits and strength; he brings or acquires absolutely no weaponry. | |
Nosferatu (Video Game) / int_6411dac8 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_6411dac8 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_6411dac8 | |
Nosferatu (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Nosferatu (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Opening a chest to collect what's inside is obvious enough. What isn't obvious is that you can collect multiple things from one chest by tapping up until there's nothing yielded. | |
Nosferatu (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_6ec989d8 | |
Nosferatu (Video Game) / int_7228d0cb | type |
Game Over | |
Nosferatu (Video Game) / int_7228d0cb | comment |
Game Over: The Game Over screen shows a monochrome photograph of Kyle and Erin, happy together, also showing how many continues the player has left on the Japanese version. There is more to the screen than it might seem: in an easily-missed touch of subtlety, the photograph is slightly altered if the player has died at least eight times, showing Erin having grown fangs and a more distorted brow, to signal the inevitability of the bad ending. | |
Nosferatu (Video Game) / int_7228d0cb | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_7228d0cb | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_7228d0cb | |
Nosferatu (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Nosferatu (Video Game) / int_83308c12 | comment |
Spikes of Doom: There are two types: The ones that move up and down along the ground and the ones found in any surface that periodically protract and retract. Both spikes are very sharper and pointy. | |
Nosferatu (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_83308c12 | |
Nosferatu (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
Nosferatu (Video Game) / int_83edb5ab | comment |
Difficulty by Region: The Japanese version of the game has limited continues (or credits, as it calls them). | |
Nosferatu (Video Game) / int_83edb5ab | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_83edb5ab | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_83edb5ab | |
Nosferatu (Video Game) / int_8e9cf84e | type |
||
Nosferatu (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: Crosses over with Translation Train Wreck: The intro and outro are screwed up like some convoluted, jumbled up, mangled storyline (which is no doubt the game was developed in Japan). | |
Nosferatu (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_8e9cf84e | |
Nosferatu (Video Game) / int_970c790a | type |
Big Bad | |
Nosferatu (Video Game) / int_970c790a | comment |
Big Bad: The vampire, Nosferatu, is the main antagonist. | |
Nosferatu (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_970c790a | |
Nosferatu (Video Game) / int_9b61220c | type |
Pressure Plate | |
Nosferatu (Video Game) / int_9b61220c | comment |
Pressure Plate: Some floor plates in this game have to be stood on to open doorways. | |
Nosferatu (Video Game) / int_9b61220c | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_9b61220c | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_9b61220c | |
Nosferatu (Video Game) / int_9bfc997e | type |
Saw Blades of Death | |
Nosferatu (Video Game) / int_9bfc997e | comment |
Saw Blades of Death: The game features saw blades that move back and forth along its path. | |
Nosferatu (Video Game) / int_9bfc997e | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_9bfc997e | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_9bfc997e | |
Nosferatu (Video Game) / int_9e0b9695 | type |
Flight | |
Nosferatu (Video Game) / int_9e0b9695 | comment |
Flight: Nosferatu uses this in his boss fight. He can do it in both his human and giant bat forms. | |
Nosferatu (Video Game) / int_9e0b9695 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_9e0b9695 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_9e0b9695 | |
Nosferatu (Video Game) / int_a4cd4fc6 | type |
Cruel Twist Ending | |
Nosferatu (Video Game) / int_a4cd4fc6 | comment |
Cruel Twist Ending: Should the player die at least eight times before finishing the game, Nosferatu will bite Erin before Kyle reaches either. After defeating the vampire, Kyle reunites with her as he normally would, but is bit by her as they embrace, accompanied with bleak text. | |
Nosferatu (Video Game) / int_a4cd4fc6 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_a4cd4fc6 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_a4cd4fc6 | |
Nosferatu (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Nosferatu (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: The text in the Japanese version of the bad ending makes note of the fact that Erin's eyes were a 'shadowy crimson'. | |
Nosferatu (Video Game) / int_a939a527 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_a939a527 | |
Nosferatu (Video Game) / int_c250346f | type |
Generic Doomsday Villain | |
Nosferatu (Video Game) / int_c250346f | comment |
Generic Doomsday Villain: Nosferatu does not really have any personality and is just there to be the villain. | |
Nosferatu (Video Game) / int_c250346f | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_c250346f | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_c250346f | |
Nosferatu (Video Game) / int_c3182167 | type |
Golem | |
Nosferatu (Video Game) / int_c3182167 | comment |
Golem: The fifth boss is a rock golem who can shoot spiked fists at you. | |
Nosferatu (Video Game) / int_c3182167 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_c3182167 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_c3182167 | |
Nosferatu (Video Game) / int_cde51255 | type |
Antagonist Title | |
Nosferatu (Video Game) / int_cde51255 | comment |
Antagonist Title | |
Nosferatu (Video Game) / int_cde51255 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_cde51255 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_cde51255 | |
Nosferatu (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Nosferatu (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Said scene will not play, however, if the player chooses to quit after dying at least eight times, since she's already been bitten by then. | |
Nosferatu (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_d24ed873 | |
Nosferatu (Video Game) / int_d6b1fa46 | type |
Video Game Sliding | |
Nosferatu (Video Game) / int_d6b1fa46 | comment |
Video Game Sliding: The player can slide which is crucial for getting past the closing doors and low clearance areas. | |
Nosferatu (Video Game) / int_d6b1fa46 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_d6b1fa46 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_d6b1fa46 | |
Nosferatu (Video Game) / int_e899df79 | type |
Flame Spewer Obstacle | |
Nosferatu (Video Game) / int_e899df79 | comment |
Flame Spewer Obstacle: Head statues regularly shoot out damaging flames. | |
Nosferatu (Video Game) / int_e899df79 | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_e899df79 | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_e899df79 | |
Nosferatu (Video Game) / int_f8b3fa5d | type |
Our Werewolves Are Different | |
Nosferatu (Video Game) / int_f8b3fa5d | comment |
Our Werewolves Are Different: The first boss is a purple-skinned man armed with a Battle Boomerang who morphs into a werewolf after taking enough damage. | |
Nosferatu (Video Game) / int_f8b3fa5d | featureApplicability |
1.0 | |
Nosferatu (Video Game) / int_f8b3fa5d | featureConfidence |
1.0 | |
Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_f8b3fa5d | |
Nosferatu (Video Game) / int_name | type |
ItemName | |
Nosferatu (Video Game) / int_name | comment |
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Nosferatu (Video Game) / int_name | featureApplicability |
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Nosferatu (Video Game) / int_name | featureConfidence |
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Nosferatu (Video Game) | hasFeature |
Nosferatu (Video Game) / int_name | |
Nosferatu (Video Game) / int_name | itemName |
Nosferatu (Video Game) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.