...it's like TV Tropes, but LINKED DATA!
>OBSERVER_ (Video Game)
- 396 statements
- 77 feature instances
- 19 referencing feature instances
>OBSERVER_ (Video Game) | type |
TVTItem | |
>OBSERVER_ (Video Game) | label |
>OBSERVER_ (Video Game) | |
>OBSERVER_ (Video Game) | page |
Observer | |
>OBSERVER_ (Video Game) | comment |
Observer (stylized as >OBSERVER_) is a Cyberpunk thriller/horror game, developed by Bloober Team of Layers of Fear fame and published by Aspyr. The game released for PC, PlayStation 4 and Xbox One on 15 August 2017.Takes place in 2084 Poland, where after a "digital plague" known as the Nanophage and a resulting war, what remains of the country is controlled by the Chiron corporation. The player takes control of Daniel Lazarski, a special police agent known as an Observer, who has augments that allow him to go into a person's mind and relive their memories. After getting an ominous call concerning his estranged son Adam, he investigates a seedy apartment complex under lockdown because of a suspected resurgence of the Nanophage. What he finds there is a string of dead bodies and the implication that something more nefarious is at work.An Updated Re Release, Observer: System Redux, was released in November 2020, featuring enhanced gameplay, improved completely redone graphics, new story content, and (for the PC release) support for ultrawide and high refresh rate monitors.Not to be confused with Observation. | |
>OBSERVER_ (Video Game) | fetched |
2024-04-24T13:47:40Z | |
>OBSERVER_ (Video Game) | parsed |
2024-04-24T13:47:40Z | |
>OBSERVER_ (Video Game) | processingComment |
Dropped link to Cyberpunk: Not a Feature - ITEM | |
>OBSERVER_ (Video Game) | processingComment |
Dropped link to LayersOfFear: Not a Feature - ITEM | |
>OBSERVER_ (Video Game) | processingComment |
Dropped link to ThePlague: Not a Feature - ITEM | |
>OBSERVER_ (Video Game) | isPartOf |
DBTropes | |
>OBSERVER_ (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
>OBSERVER_ (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: During an optional foray into Adam's mind, his memory defense system becomes a series of minigames, ranging from a first-person reverse Tetris game, to a runner game, to even a dungeon crawler. | |
>OBSERVER_ (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_1467a30c | |
>OBSERVER_ (Video Game) / int_164098bc | type |
Enter Solution Here | |
>OBSERVER_ (Video Game) / int_164098bc | comment |
Enter Solution Here: Keypads require entering a four digit code. Some of them may be hacked, but the first one requires entering the combination found on the title of a book. | |
>OBSERVER_ (Video Game) / int_164098bc | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_164098bc | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_164098bc | |
>OBSERVER_ (Video Game) / int_17501df2 | type |
Cool Old Guy | |
>OBSERVER_ (Video Game) / int_17501df2 | comment |
Cool Old Guy: Daniel seems to be about Rutger Hauer's actual age and is well into his sixties, if not pushing seventy. His health isn't the best either but he's still investigating multiple homicides and terrorist operations. | |
>OBSERVER_ (Video Game) / int_17501df2 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_17501df2 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_17501df2 | |
>OBSERVER_ (Video Game) / int_199fde5c | type |
Now, Where Was I Going Again? | |
>OBSERVER_ (Video Game) / int_199fde5c | comment |
Now, Where Was I Going Again?: Dan's Case Log acts as this, with objectives and side quests divided into individual cases. | |
>OBSERVER_ (Video Game) / int_199fde5c | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_199fde5c | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_199fde5c | |
>OBSERVER_ (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
>OBSERVER_ (Video Game) / int_1aa08f77 | comment |
Multiple Endings: The game has two endings, based entirely on the final choice you make in the game. Namely, whether to allow Adam (or, rather, the Adam A.I.) to merge with your mind so he can survive, or to reject him. | |
>OBSERVER_ (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_1aa08f77 | |
>OBSERVER_ (Video Game) / int_21d70919 | type |
Crapsack World | |
>OBSERVER_ (Video Game) / int_21d70919 | comment |
Crapsack World: The world has gone through a Trauma Conga Line and can rightly be described as After the End. The Nanophage ravaged humanity, followed by a nuclear war, with Poland implied to be one of the last civilized places on Earth. It's a poverty and crime ridden hellhole with the police owned by a megacorporation. | |
>OBSERVER_ (Video Game) / int_21d70919 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_21d70919 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_21d70919 | |
>OBSERVER_ (Video Game) / int_22071825 | type |
I'm a Humanitarian | |
>OBSERVER_ (Video Game) / int_22071825 | comment |
I'm a Humanitarian: All but a foregone conclusion when Daniel first investigates Room 205 - why else would the occupant have human organs in the fridge and skin drying on their walls? The actual reason is that the occupant is an organ dealer, making this an averted trope. | |
>OBSERVER_ (Video Game) / int_22071825 | featureApplicability |
-1.0 | |
>OBSERVER_ (Video Game) / int_22071825 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_22071825 | |
>OBSERVER_ (Video Game) / int_256301a9 | type |
That Thing Is Not My Child! | |
>OBSERVER_ (Video Game) / int_256301a9 | comment |
That Thing Is Not My Child!: The killer, Victor, grew up deformed under a father who thought this of him, before he became a splicer. | |
>OBSERVER_ (Video Game) / int_256301a9 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_256301a9 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_256301a9 | |
>OBSERVER_ (Video Game) / int_2cd08bee | type |
EverythingsMessierWithPigs | |
>OBSERVER_ (Video Game) / int_2cd08bee | comment |
Everything's Messier with Pigs: The noises in the basement turn out to be a pig... being used as an organ farm and hooked up to a VR system to keep it complacent. | |
>OBSERVER_ (Video Game) / int_2cd08bee | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_2cd08bee | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_2cd08bee | |
>OBSERVER_ (Video Game) / int_2cd22076 | type |
Fantastic Drug | |
>OBSERVER_ (Video Game) / int_2cd22076 | comment |
Fantastic Drug: In a few places given the Cyberpunk setting. One of note is Syncrozene, a drug that Observers need to regularity take in order to keep their consciousness stable, especially after reliving someone's memories. Another drug that pops up regularly is the illicit narcotic "feed", a green goo which seems to be the setting's equivalent to heroin/crack. | |
>OBSERVER_ (Video Game) / int_2cd22076 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_2cd22076 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_2cd22076 | |
>OBSERVER_ (Video Game) / int_2f329e3c | type |
Tomato in the Mirror | |
>OBSERVER_ (Video Game) / int_2f329e3c | comment |
Tomato in the Mirror: Literal example near the end. Dan's last hallucination ends with a flashback of Adam cursing him out over his mother's death. When Dan approaches a mirror, it turns out that he was the monster seen when Dan used his Dream Eater - or rather, that monster was an outward manifestation of his guilt over having his limbs replaced to save his life when he supported his wife's decision not to save her own life through cybernetics. The creature's own mechanical limbs mirror Dan's. | |
>OBSERVER_ (Video Game) / int_2f329e3c | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_2f329e3c | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_2f329e3c | |
>OBSERVER_ (Video Game) / int_30d2689a | type |
Ominous Visual Glitch | |
>OBSERVER_ (Video Game) / int_30d2689a | comment |
Ominous Visual Glitch: All over the damn place. It doesn't help that Augmented Reality seems to be ubiquitous, turning even a crappy apartment complex into a light show. Also at times happens to Daniel's vision, indicating when he needs to take more Syncrozene. | |
>OBSERVER_ (Video Game) / int_30d2689a | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_30d2689a | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_30d2689a | |
>OBSERVER_ (Video Game) / int_334e48a1 | type |
After the End | |
>OBSERVER_ (Video Game) / int_334e48a1 | comment |
After the End: The Earth has suffered two apocalypses of increased severity with Poland being one of the few countries left. It's a Cyberpunk dystopia. | |
>OBSERVER_ (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_334e48a1 | |
>OBSERVER_ (Video Game) / int_392372f9 | type |
Actor Allusion | |
>OBSERVER_ (Video Game) / int_392372f9 | comment |
An Easter Egg in the attic causes you to have a vision of a shirtless man dying on a rooftop drenched in rain. | |
>OBSERVER_ (Video Game) / int_392372f9 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_392372f9 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_392372f9 | |
>OBSERVER_ (Video Game) / int_39de664a | type |
Mad Doctor | |
>OBSERVER_ (Video Game) / int_39de664a | comment |
Mad Doctor: Jack's augmentation methods are...questionable at best, and bad enough to make him lose his surgeon's license after accidentally crippling one patient with an untested implant. | |
>OBSERVER_ (Video Game) / int_39de664a | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_39de664a | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_39de664a | |
>OBSERVER_ (Video Game) / int_40cbee83 | type |
Wretched Hive | |
>OBSERVER_ (Video Game) / int_40cbee83 | comment |
Wretched Hive: The apartment complex the game takes place in becomes more and more wretched the deeper Dan goes. Former and current tenants include: Drug dealers, human traffickers, organ harvesters, gene-spliced murderers, and a malevolent A.I. at the center of it all. | |
>OBSERVER_ (Video Game) / int_40cbee83 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_40cbee83 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_40cbee83 | |
>OBSERVER_ (Video Game) / int_463da046 | type |
Ambiguous Gender Identity | |
>OBSERVER_ (Video Game) / int_463da046 | comment |
Ambiguous Gender Identity: Scanning people's implants will display a brief profile describing their personal information, including their gender. Male is identifed as "A" and female is identified as "B," but these have specific subdivisions: A1, A2, B1, B2 and B3. It is left vague as to how these gender distinctions are defined. | |
>OBSERVER_ (Video Game) / int_463da046 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_463da046 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_463da046 | |
>OBSERVER_ (Video Game) / int_4e3d253b | type |
Downer Ending | |
>OBSERVER_ (Video Game) / int_4e3d253b | comment |
Downer Ending: Neither of the game's two endings turns out well for Dan. If you choose to merge with Adam, the final dialogue with Janus makes it clear Adam was lying all along and that he's simply stolen your body instead of merging his mind with yours like he said he would. Now, Dan's trapped helplessly in his own head while Adam escapes into the world using his body. If you refuse to merge with Adam, he steals your body anyway and dumps your mind into the maintenance droid Rudy. Dan reluctantly hijacks Janus' body when he passes by looking for Rudy, then uses it to attack his original body before Adam can escape in it. However, after managing to punch Adam in the head several times, Janus/Dan is shot dead by arriving police, who from their perspective see a crazed janitor attacking a police detective. The ending also ambiguous whether or not Adam had survived your attack, leaving open the possibility that Dan's efforts didn't matter. | |
>OBSERVER_ (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_4e3d253b | |
>OBSERVER_ (Video Game) / int_4e7c4536 | type |
Wham Line | |
>OBSERVER_ (Video Game) / int_4e7c4536 | comment |
Wham Line: Although not important to the plot and can easily be missed, one particular line from a Sex Bot, named Fem-Com 6.0, suddenly changes the entire tone of the conversation she has with Dan: | |
>OBSERVER_ (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_4e7c4536 | |
>OBSERVER_ (Video Game) / int_504e271f | type |
But Thou Must! | |
>OBSERVER_ (Video Game) / int_504e271f | comment |
But Thou Must!: The first thing seen inside Helena's dying brain is her job interview at Chiron. Part of it makes up a questionnaire, but answering "NO" to any of the questions nets you a Jump Scare and the words "DON'T LIE TO US" before snapping back to the question, the "NO" option now missing. | |
>OBSERVER_ (Video Game) / int_504e271f | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_504e271f | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_504e271f | |
>OBSERVER_ (Video Game) / int_53d45fa8 | type |
Back-Alley Doctor | |
>OBSERVER_ (Video Game) / int_53d45fa8 | comment |
Back-Alley Doctor: Jack Karnas, a sleazy tattoo artist with a hidden cybernetic surgery room under his shop. | |
>OBSERVER_ (Video Game) / int_53d45fa8 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_53d45fa8 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_53d45fa8 | |
>OBSERVER_ (Video Game) / int_5541da8c | type |
Lotus-Eater Machine | |
>OBSERVER_ (Video Game) / int_5541da8c | comment |
Lotus-Eater Machine: Several examples in the apartment's basement: The resident of basement apartment 208, a pig, grotesquely bloated with organs to be harvested and incapable of movement. It's normally kept sedated through drugs and a VR headset that makes it think it's wandering in a sunny pasture, but the lockdown interrupted the power and the poor thing is writhing and squealing in agony until Dan chooses to either unplug its life support or reboot its VR program. Another tenant in basement apartment 30 is a Trancer, having spent so long in his VR program that his body is atrophied, and can't believe he isn't a starship captain. The lockdown cut off his simulation, and all Dan suggests is to try and reboot it. | |
>OBSERVER_ (Video Game) / int_5541da8c | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_5541da8c | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_5541da8c | |
>OBSERVER_ (Video Game) / int_5969d512 | type |
Computer Voice | |
>OBSERVER_ (Video Game) / int_5969d512 | comment |
Computer Voice: Dan's onboard AI, Matriarch. | |
>OBSERVER_ (Video Game) / int_5969d512 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_5969d512 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_5969d512 | |
>OBSERVER_ (Video Game) / int_5a310772 | type |
Standard Office Setting | |
>OBSERVER_ (Video Game) / int_5a310772 | comment |
Standard Office Setting: Helena Nowak's memories of Chiron look like this, with cubicle walls almost no higher than the blocky computer monitors inside them, and security cameras are all over the ceiling. At one point, Dan has to avoid a monster stalking this area, and the surreal nature of her memories make things turn weird very quickly. | |
>OBSERVER_ (Video Game) / int_5a310772 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_5a310772 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_5a310772 | |
>OBSERVER_ (Video Game) / int_61a503a7 | type |
Hell Is That Noise | |
>OBSERVER_ (Video Game) / int_61a503a7 | comment |
Hell Is That Noise: A major part of the game's scares as there's all manner of creepy, weird, and unsettling sounds in both the regular world as well as when Observing. | |
>OBSERVER_ (Video Game) / int_61a503a7 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_61a503a7 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_61a503a7 | |
>OBSERVER_ (Video Game) / int_6454966e | type |
World War III | |
>OBSERVER_ (Video Game) / int_6454966e | comment |
World War III: The Great Decimation, in the opening narration it is stated that "The West killed the East. The East killed the West". | |
>OBSERVER_ (Video Game) / int_6454966e | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_6454966e | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_6454966e | |
>OBSERVER_ (Video Game) / int_6b5a92dc | type |
Uncanny Valley | |
>OBSERVER_ (Video Game) / int_6b5a92dc | comment |
Uncanny Valley: Janus suffers this due to his extensive poorly-made cybernetics. The fact he's also suffered some brain damage and/or doesn't speak English (Polish?) very well also makes him behave in a somewhat robotic and suspicious fashion. | |
>OBSERVER_ (Video Game) / int_6b5a92dc | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_6b5a92dc | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_6b5a92dc | |
>OBSERVER_ (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
>OBSERVER_ (Video Game) / int_6bda9a30 | comment |
Meaningful Name: The building's superintendent, who lost half of his head in the war and had it replaced with rubber skin, is named Janus (the two-faced Roman god). He also has great difficulty dealing with time and memories of the past; Janus was said to look to the future and the past. "Adam" is not Dan's human son, but rather an advanced A.I., a new type of created being. | |
>OBSERVER_ (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_6bda9a30 | |
>OBSERVER_ (Video Game) / int_6db06839 | type |
The Stoner | |
>OBSERVER_ (Video Game) / int_6db06839 | comment |
The intercom on Apartment 209 points at John Bukowski's mouth. | |
>OBSERVER_ (Video Game) / int_6db06839 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_6db06839 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_6db06839 | |
>OBSERVER_ (Video Game) / int_6ee10e0 | type |
My Greatest Failure | |
>OBSERVER_ (Video Game) / int_6ee10e0 | comment |
My Greatest Failure: Near the end of the game Daniel relives the moments that led him to become so estranged with the real Adam. After his wife was diagnosed with a normally incurable disease, Daniel on his wife's wishes didn't go through with giving her augments that increased her chances of living. After his wife passed away, Dan got into an accident, and in order to continue supporting Adam, accepted augments. This caused Adam to grow to hate Dan for this hypocrisy. This is one of the main points the Adam A.I. uses to try to convince Dan to merge minds with him. | |
>OBSERVER_ (Video Game) / int_6ee10e0 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_6ee10e0 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_6ee10e0 | |
>OBSERVER_ (Video Game) / int_723be11b | type |
Villain Has a Point | |
>OBSERVER_ (Video Game) / int_723be11b | comment |
Villain Has a Point: Adam's A.I., while a cold, ruthless bastard, is hardly incomprehensible in its motives. As far as it knows, its creator kept on killing its older siblings with the goal of destroying its ego to replace it with himself, and it knows the Chiron corporation will attempt to destroy it simply to cover up a mistake. And its only way out is Dan, who is a Corporate Samurai who works for them - no wonder it backstabs him in both endings. | |
>OBSERVER_ (Video Game) / int_723be11b | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_723be11b | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_723be11b | |
>OBSERVER_ (Video Game) / int_7301ae04 | type |
Serial Killer | |
>OBSERVER_ (Video Game) / int_7301ae04 | comment |
Serial Killer: It quickly becomes clear that you're trapped inside the apartment complex with one. though he turns out to merely be The Heavy to the real Big Bad, Adam's A.I. | |
>OBSERVER_ (Video Game) / int_7301ae04 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_7301ae04 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_7301ae04 | |
>OBSERVER_ (Video Game) / int_7464705c | type |
Arc Words | |
>OBSERVER_ (Video Game) / int_7464705c | comment |
Arc Words: From Janus, "Need to get out." He says it at least three different times, in different contexts; "You need to leave" when Dan's snooping, "we need to get out of here" when they're trapped in the lockdown, and "we need to evacuate" during a flashback to the war. | |
>OBSERVER_ (Video Game) / int_7464705c | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_7464705c | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_7464705c | |
>OBSERVER_ (Video Game) / int_77dd4ff0 | type |
Sliding Scale of Shiny Versus Gritty | |
>OBSERVER_ (Video Game) / int_77dd4ff0 | comment |
Sliding Scale of Shiny Versus Gritty: It's only shiny at the very beginning; Chiron seems to disguise the dilapidated apartment building with holograms that make the walls look like pale green boxes. When lockdown initiates they turn off, revealing the building itself which leans heavily into gritty. | |
>OBSERVER_ (Video Game) / int_77dd4ff0 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_77dd4ff0 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_77dd4ff0 | |
>OBSERVER_ (Video Game) / int_79cce27b | type |
Law Enforcement, Inc. | |
>OBSERVER_ (Video Game) / int_79cce27b | comment |
Law Enforcement, Inc.: The Chiron Corporation owns the police and Daniel is one of their Elite Mooks. Generally, he seems to be more on the side of being a police officer than a Corporate Samurai but he's aware of who his masters are. | |
>OBSERVER_ (Video Game) / int_79cce27b | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_79cce27b | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_79cce27b | |
>OBSERVER_ (Video Game) / int_84545521 | type |
Sapient House | |
>OBSERVER_ (Video Game) / int_84545521 | comment |
Sapient House: Some of the stranger occurrences make the apartment feel this way but are ultimately mundane or in Daniel's head. Further played with in a System Redux sidecase. Witkiewicz is convinced the building is alive. He's also madly in love with it. His mindscape plays this up significantly. | |
>OBSERVER_ (Video Game) / int_84545521 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_84545521 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_84545521 | |
>OBSERVER_ (Video Game) / int_84f0346f | type |
Apartment Complex of Horrors | |
>OBSERVER_ (Video Game) / int_84f0346f | comment |
Apartment Complex of Horrors: the game takes place in a dystopian sci fi version, among other things there's a killer AI loose in the building network, the main character has brain implants that cause nightmarish hallucinations, the residents are either disturbing, have hobbies that involve misusing technology in illegal, disturbing ways or both, with the one relevant to the story is a Serial Killer who used cybernetic and genetic manipulation to turn himself into essentially a sci fi werewolf, and the local birds may or may not be surveillance drones for the Chiron Corporation. | |
>OBSERVER_ (Video Game) / int_84f0346f | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_84f0346f | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_84f0346f | |
>OBSERVER_ (Video Game) / int_853e5786 | type |
Repeated for Emphasis | |
>OBSERVER_ (Video Game) / int_853e5786 | comment |
Repeated for Emphasis: "Follow the light." It's said word for word when Dan meets Adam's AI in the VR salon, and Maria in basement unit 014 tells Dan he's a "child of light, much to precious to get lost in the dark." This is also echoed in the gameplay where often times the way through a dreameater sequence is to head towards a light source. | |
>OBSERVER_ (Video Game) / int_853e5786 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_853e5786 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_853e5786 | |
>OBSERVER_ (Video Game) / int_8767b1f3 | type |
Black-and-Gray Morality | |
>OBSERVER_ (Video Game) / int_8767b1f3 | comment |
Black-and-Gray Morality: Save for maybe one or two bit characters, every NPC in the game is unpleasant at best, inhumanly vile at worst. Daniel is the nicest of the bunch, but only barely. | |
>OBSERVER_ (Video Game) / int_8767b1f3 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_8767b1f3 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_8767b1f3 | |
>OBSERVER_ (Video Game) / int_8a4988bb | type |
Mind Rape | |
>OBSERVER_ (Video Game) / int_8a4988bb | comment |
Mind Rape: Observers do this on a pretty regular basis via mind-hacking, which is why so many of the tenants are afraid and/or hostile towards Daniel. The ethical implications are downplayed by the fact that Daniel suffers just as much as the victim. Turned on Daniel himself at the end, as AI!Adam reveals that Dan had never exited the VR Capsule, and that Adam had been hacking into his brain the entire while Dan thought he was wandering the real world. | |
>OBSERVER_ (Video Game) / int_8a4988bb | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_8a4988bb | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_8a4988bb | |
>OBSERVER_ (Video Game) / int_8b68d9a7 | type |
Stalker with a Crush | |
>OBSERVER_ (Video Game) / int_8b68d9a7 | comment |
Stalker with a Crush: Someone's been leaving stalker shrines in the hallways and an entire sidecase in System Redux is dedicated to investigating them. Turns out he has a crush on the building itself. | |
>OBSERVER_ (Video Game) / int_8b68d9a7 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_8b68d9a7 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_8b68d9a7 | |
>OBSERVER_ (Video Game) / int_9256ac7c | type |
Cutscene Boss | |
>OBSERVER_ (Video Game) / int_9256ac7c | comment |
Cutscene Boss/Self-Disposing Villain: Victor Maderski never actually confronts you in the real world; he just attacks you in a cutscene and immediately ends up electrocuting himself completely by accident with no input from you. | |
>OBSERVER_ (Video Game) / int_9256ac7c | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_9256ac7c | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_9256ac7c | |
>OBSERVER_ (Video Game) / int_92b988ee | type |
Mouthscreen | |
>OBSERVER_ (Video Game) / int_92b988ee | comment |
Mouthscreen The intercom on Apartment 209 points at John Bukowski's mouth. Used for symbolism in Victor's childhood memories | |
>OBSERVER_ (Video Game) / int_92b988ee | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_92b988ee | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_92b988ee | |
>OBSERVER_ (Video Game) / int_92dfffae | type |
Retraux | |
>OBSERVER_ (Video Game) / int_92dfffae | comment |
Retraux: CRT monitors and clacky 80s-style keyboards abound. The game With Fire and Sword: Spiders Daniel can play on computers scattered throughout the apartment complex is also a throwback. | |
>OBSERVER_ (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_92dfffae | |
>OBSERVER_ (Video Game) / int_93c04c8a | type |
Future Food Is Artificial | |
>OBSERVER_ (Video Game) / int_93c04c8a | comment |
Future Food Is Artificial: The apartment complex's mess hall has a device that dispenses Polish dishes in a brownish liquid form. | |
>OBSERVER_ (Video Game) / int_93c04c8a | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_93c04c8a | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_93c04c8a | |
>OBSERVER_ (Video Game) / int_9b06e314 | type |
Greater-Scope Villain | |
>OBSERVER_ (Video Game) / int_9b06e314 | comment |
Greater-Scope Villain: The Chiron Corporation doesn't directly intervene in the game's plot, but it's made clear on multiple occasions that they have totalitarian control over what's left of human civilization and are not nice people. The Big Bad, Adam's A.I., is actually trying to hide from them, but both he and them turn out to be thoroughly unpleasant. | |
>OBSERVER_ (Video Game) / int_9b06e314 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_9b06e314 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_9b06e314 | |
>OBSERVER_ (Video Game) / int_9fee1903 | type |
TV Head Robot | |
>OBSERVER_ (Video Game) / int_9fee1903 | comment |
Tv Head Robot: When Dan jacks into the killer's memories, one of the first things he sees is a group of people staring at him with boxy TVs for heads, all showing twitching human mouths in black-and-white. | |
>OBSERVER_ (Video Game) / int_9fee1903 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_9fee1903 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_9fee1903 | |
>OBSERVER_ (Video Game) / int_a16102d2 | type |
Meat Moss | |
>OBSERVER_ (Video Game) / int_a16102d2 | comment |
Meat Moss: Dan's after-effects start to turn the building's wiring into this, complete with dripping blood. | |
>OBSERVER_ (Video Game) / int_a16102d2 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_a16102d2 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_a16102d2 | |
>OBSERVER_ (Video Game) / int_a2b38d3b | type |
Eye Scream | |
>OBSERVER_ (Video Game) / int_a2b38d3b | comment |
Eye Scream: One of the tenants is completely missing his eyes, and missed his surgery appointment because of the lockdown. | |
>OBSERVER_ (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_a2b38d3b | |
>OBSERVER_ (Video Game) / int_a2cbad1 | type |
Half-Human Hybrid | |
>OBSERVER_ (Video Game) / int_a2cbad1 | comment |
Half-Human Hybrid: The Splices, humans intertwined with animal genetics and mechanical augmentations. The murderer turns out to be one, and is apparently a huge fan of werewolves... | |
>OBSERVER_ (Video Game) / int_a2cbad1 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_a2cbad1 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_a2cbad1 | |
>OBSERVER_ (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
>OBSERVER_ (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: One of the new sidequests has Dan entering the mind of a Nanophage survivor who hanged himself because his daughter left him after blaming him for his wife's death (his wife apparently caught it from him and he had her taken off life support), his mental world is a creepy hospital with the P.A. system spouting comedically sociopathic propaganda by the Chiron corporation that wouldn't sound out of place in Borderlands. | |
>OBSERVER_ (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_a4c37cbe | |
>OBSERVER_ (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
>OBSERVER_ (Video Game) / int_a8a04f6f | comment |
And I Must Scream: In the "Embrace" ending, Daniel willingly allows Adam's A.I. to merge with him... except it doesn't it. The A.I. completely takes control of Daniel's body and mind, while Daniel's consciousness remains trapped inside with no way to assert itself other than manifesting as a few minor glitches, which the A.I. assures it will get "worked out". | |
>OBSERVER_ (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_a8a04f6f | |
>OBSERVER_ (Video Game) / int_afd71b8a | type |
Inside a Computer System | |
>OBSERVER_ (Video Game) / int_afd71b8a | comment |
Inside a Computer System: What you see when you finally find Adam's A.I. self, being a greenish void full of wireframe cubes and pathways, with Adam as a head connected by dozens of wires. | |
>OBSERVER_ (Video Game) / int_afd71b8a | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_afd71b8a | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_afd71b8a | |
>OBSERVER_ (Video Game) / int_b6fec023 | type |
CaneSword | |
>OBSERVER_ (Video Game) / int_b6fec023 | comment |
Cane Sword: Jack has one in his apartment. He used it to stab the killer, leaving a blood trail Dan can trace. | |
>OBSERVER_ (Video Game) / int_b6fec023 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_b6fec023 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_b6fec023 | |
>OBSERVER_ (Video Game) / int_b8dbbc07 | type |
Ink-Suit Actor | |
>OBSERVER_ (Video Game) / int_b8dbbc07 | comment |
Ink-Suit Actor: Daniel Lazarski looks a lot like the voice actor who plays him, Rutger Hauer. System Redux updates the appearance of Janus to look like his voice actor, Arkadiusz Jakubik. | |
>OBSERVER_ (Video Game) / int_b8dbbc07 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_b8dbbc07 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_b8dbbc07 | |
>OBSERVER_ (Video Game) / int_babc974 | type |
Sadistic Choice | |
>OBSERVER_ (Video Game) / int_babc974 | comment |
Sadistic Choice: You're forced to make three of them. | |
>OBSERVER_ (Video Game) / int_babc974 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_babc974 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_babc974 | |
>OBSERVER_ (Video Game) / int_bec82f41 | type |
Anti-Hero | |
>OBSERVER_ (Video Game) / int_bec82f41 | comment |
Antihero: Observers are Corporate Samurai who work for the corrupt megacorporation Chiron and Mind Rape their targets during investigations. Daniel, however, acts more like a cop and tries to help whenever possible. This prevents him from being a full blown Villain Protagonist. | |
>OBSERVER_ (Video Game) / int_bec82f41 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_bec82f41 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_bec82f41 | |
>OBSERVER_ (Video Game) / int_beccd0d7 | type |
Cyberpunk Is Techno | |
>OBSERVER_ (Video Game) / int_beccd0d7 | comment |
Cyberpunk Is Techno: Some of the apartment residents listen to music of this caliber. | |
>OBSERVER_ (Video Game) / int_beccd0d7 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_beccd0d7 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_beccd0d7 | |
>OBSERVER_ (Video Game) / int_bef696dd | type |
Mind Screw | |
>OBSERVER_ (Video Game) / int_bef696dd | comment |
Mind Screw: Viewing the memories of victims tends to lead into this. Especially when Daniel's memories start mixing with them. And then the screwiness starts to happen outside the memories. | |
>OBSERVER_ (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_bef696dd | |
>OBSERVER_ (Video Game) / int_c04b1231 | type |
Jump Scare | |
>OBSERVER_ (Video Game) / int_c04b1231 | comment |
Jump Scare: Used quite often. | |
>OBSERVER_ (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_c04b1231 | |
>OBSERVER_ (Video Game) / int_c75df49a | type |
Shout-Out | |
>OBSERVER_ (Video Game) / int_c75df49a | comment |
Shout-Out: Several: A Layers of Fear poster can be seen in one of the apartments. One of the new areas in System Redux is an apartment with a porn collection, the boxart of one of the recordings is based of the Cyberpunk game manual. An Easter Egg in the attic causes you to have a vision of a shirtless man dying on a rooftop drenched in rain. | |
>OBSERVER_ (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_c75df49a | |
>OBSERVER_ (Video Game) / int_cc1bd54d | type |
Non-Action Guy | |
>OBSERVER_ (Video Game) / int_cc1bd54d | comment |
Non-Action Guy: The game is a detective game, not a shooting game. Dan mentions offhand that "they don't even let us carry guns anymore," as apparently Observers are prone to psychotic breaks. | |
>OBSERVER_ (Video Game) / int_cc1bd54d | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_cc1bd54d | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_cc1bd54d | |
>OBSERVER_ (Video Game) / int_d35d77e0 | type |
Hacker Cave | |
>OBSERVER_ (Video Game) / int_d35d77e0 | comment |
Hacker Cave: Some of the apartments have shades of this, most notably the one where Dan finds the headless corpse, and Janus' office, which has 80s-era and near-modern types of computers in the same room. | |
>OBSERVER_ (Video Game) / int_d35d77e0 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_d35d77e0 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_d35d77e0 | |
>OBSERVER_ (Video Game) / int_d563a53c | type |
Batman Grabs a Gun | |
>OBSERVER_ (Video Game) / int_d563a53c | comment |
Batman Grabs a Gun: Trapped in the apartment complex with no way out, no backup and no clues, Daniel jailbreaks his Dream Eater to dive into the mind of a deceased victim, something his onboard AI warns him is both illegal and really dangerous (and something he could NEVER do if he wasn't cut off from supervision). Then he has to do it again when he's late to the next victim. By the end he figures he's either going to die or get used to it. | |
>OBSERVER_ (Video Game) / int_d563a53c | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_d563a53c | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_d563a53c | |
>OBSERVER_ (Video Game) / int_da264b9c | type |
Word-Salad Horror | |
>OBSERVER_ (Video Game) / int_da264b9c | comment |
Word-Salad Horror: During one point, Daniel's dialogue choices become quotes of this ilk, such as "I smell like daffodils on a corpse", and even devolving into random strings of letters. | |
>OBSERVER_ (Video Game) / int_da264b9c | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_da264b9c | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_da264b9c | |
>OBSERVER_ (Video Game) / int_dda12cb3 | type |
Cat Scare | |
>OBSERVER_ (Video Game) / int_dda12cb3 | comment |
Cat Scare: Repeatedly with cyborg birds - which may or may not be Chiron surveillance. | |
>OBSERVER_ (Video Game) / int_dda12cb3 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_dda12cb3 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_dda12cb3 | |
>OBSERVER_ (Video Game) / int_ddc59925 | type |
Augmented Reality | |
>OBSERVER_ (Video Game) / int_ddc59925 | comment |
Augmented Reality: All over the place in the apartment, at least before the power goes out during the lockdown. | |
>OBSERVER_ (Video Game) / int_ddc59925 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_ddc59925 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_ddc59925 | |
>OBSERVER_ (Video Game) / int_dded28f2 | type |
Playful Hacker | |
>OBSERVER_ (Video Game) / int_dded28f2 | comment |
Playful Hacker: The owner of apartment 114 has shades of this. He's not worried about buying illegal drugs from Amir Nowak because of the lockdown, but he also spends his time scanning the network for the AA glitch that causes the Nanophage. | |
>OBSERVER_ (Video Game) / int_dded28f2 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_dded28f2 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_dded28f2 | |
>OBSERVER_ (Video Game) / int_deecc9eb | type |
Awful Wedded Life | |
>OBSERVER_ (Video Game) / int_deecc9eb | comment |
Awful Wedded Life: Amir and Helena have a pretty terrible but realistic one where he's an unemployed ex-con drug dealer while she's a low level programmer trying to make it ahead who live in a nightmarish slum. A neighbor notes their relationship was at least devoid of Domestic Abuse. | |
>OBSERVER_ (Video Game) / int_deecc9eb | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_deecc9eb | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_deecc9eb | |
>OBSERVER_ (Video Game) / int_e2a6ebc1 | type |
Closed Circle | |
>OBSERVER_ (Video Game) / int_e2a6ebc1 | comment |
Closed Circle: When you get to the first crime scene, the room locks you in because of a security alarm, and afterwards the whole building goes into lockdown for reasons unknown. Which means Dan is locked in with the killer...probably. | |
>OBSERVER_ (Video Game) / int_e2a6ebc1 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_e2a6ebc1 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_e2a6ebc1 | |
>OBSERVER_ (Video Game) / int_e3697447 | type |
Finishing Stomp | |
>OBSERVER_ (Video Game) / int_e3697447 | comment |
Finishing Stomp: If the monster in the Dream Eater state catches Dan, the last thing the player sees is it killing him with one of these. If you look closely you might realize that it's wearing the same shoes as he is. | |
>OBSERVER_ (Video Game) / int_e3697447 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_e3697447 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_e3697447 | |
>OBSERVER_ (Video Game) / int_e5a814a8 | type |
Only Electric Sheep Are Cheap | |
>OBSERVER_ (Video Game) / int_e5a814a8 | comment |
Only Electric Sheep Are Cheap: It's clear that in this future nearly every plant and animal product is actually artificial. Even a book made with real paper is noted as being an exceptional antique. The only real nonhuman living thing Dan encounters that can't be attributed to his deteriorating mental health is the pig in the basement being used to grow human organs - and his scanner notes that it (historically an incredibly common, resilient creature that can survive in just about any natural or man-made circumstances) is now an endangered species. | |
>OBSERVER_ (Video Game) / int_e5a814a8 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_e5a814a8 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_e5a814a8 | |
>OBSERVER_ (Video Game) / int_efe63dcf | type |
Creepy Cathedral | |
>OBSERVER_ (Video Game) / int_efe63dcf | comment |
Creepy Cathedral: Dan enters one near the endgame, which was converted into a VR Salon. | |
>OBSERVER_ (Video Game) / int_efe63dcf | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_efe63dcf | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_efe63dcf | |
>OBSERVER_ (Video Game) / int_f76842b1 | type |
The Fundamentalist | |
>OBSERVER_ (Video Game) / int_f76842b1 | comment |
The Fundamentalist: The Immaculates are a religious family that live in the Stacks that refuse all cybernetic modification, even for medical purposes. Daniel has a somewhat disdainful view of them. It's Subverted as despite being uptight and overly formal, they seem to be the only people who genuinely give a shit about not only each other but their neighbors. | |
>OBSERVER_ (Video Game) / int_f76842b1 | featureApplicability |
-0.3 | |
>OBSERVER_ (Video Game) / int_f76842b1 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_f76842b1 | |
>OBSERVER_ (Video Game) / int_f8b3fa5d | type |
Our Werewolves Are Different | |
>OBSERVER_ (Video Game) / int_f8b3fa5d | comment |
Our Werewolves Are Different: Cyborg werewolves created through a lifetime of abuse and manipulation from the Adam A.I.! The Serial Killer Dan is trapped with, Victor, is often met with a werewolf motif. | |
>OBSERVER_ (Video Game) / int_f8b3fa5d | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_f8b3fa5d | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_f8b3fa5d | |
>OBSERVER_ (Video Game) / int_fc52510 | type |
Brain Uploading | |
>OBSERVER_ (Video Game) / int_fc52510 | comment |
Brain Uploading: Throughout the game, Dan is led to believe that Adam has uploaded his brain into the form of an A.I. However, mindjacking the A.I. reveals that it's actually a copy of Adam's mind that manipulated the Splicer (Victor Maderski) into killing the real Adam, who really was the headless body you found at the beginning of the game after all. The A.I. justifies its actions by claiming that Adam had killed multiple A.I.s, as it considers each time Adam deleted a previous A.I. version to be "murder". A minor version of this appears earlier, with Pieta, an amoral, rich old lady, wanting to steal the body of an autistic child. However, when Pieta actually connects with Pauline, she starts to feel what Pauline feels, and helps ease some of the symptoms of her autism. When Dan confronts her, she becomes possessive of Pauline, and wishes to merge minds with her so she can stay with Pauline and help her be happy. This also helps the Adam A.I. fool Dan into thinking he wants to merge minds - when all he really wants is an escape. It provides a clue to the endgame as Pieta will put the young girl's mind into a toy after taking her body. | |
>OBSERVER_ (Video Game) / int_fc52510 | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_fc52510 | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_fc52510 | |
>OBSERVER_ (Video Game) / int_name | type |
ItemName | |
>OBSERVER_ (Video Game) / int_name | comment |
||
>OBSERVER_ (Video Game) / int_name | featureApplicability |
1.0 | |
>OBSERVER_ (Video Game) / int_name | featureConfidence |
1.0 | |
>OBSERVER_ (Video Game) | hasFeature |
>OBSERVER_ (Video Game) / int_name | |
>OBSERVER_ (Video Game) / int_name | itemName |
>OBSERVER_ (Video Game) |
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