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PARANOIA (Video Game)
- 143 statements
- 27 feature instances
- 0 referencing feature instances
PARANOIA (Video Game) | type |
TVTItem | |
PARANOIA (Video Game) | label |
PARANOIA (Video Game) | |
PARANOIA (Video Game) | page |
PARANOIA | |
PARANOIA (Video Game) | comment |
PARANOIA, developed by PARANOIA Team and released on December 7, 2007, is a Russian Half-Life horror-themed total conversion Game Mod.Aleksandr Kalashnikov, a Major of Spetsnaz, is sent with his elite Alpha unit to a seemingly mundane counter-terrorist assignment, unaware of the horrors sealed deep within the top secret underground facilities of the Udarnik industrial complex.On April 9, 2015, Kunst-Produkt Laboratory released a sequel titled PARANOIA 2: Savior, which revealed what happened in the aftermath of the first mod. | |
PARANOIA (Video Game) | fetched |
2023-09-24T18:36:33Z | |
PARANOIA (Video Game) | parsed |
2023-09-24T18:36:33Z | |
PARANOIA (Video Game) | isPartOf |
DBTropes | |
PARANOIA (Video Game) / int_173909 | type |
Brainwashed and Crazy | |
PARANOIA (Video Game) / int_173909 | comment |
Brainwashed and Crazy: While the clones are described as violent and unstable in the documents, they only attack the scientists after the Brain Tree telepathically hijacks their minds. | |
PARANOIA (Video Game) / int_173909 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_173909 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_173909 | |
PARANOIA (Video Game) / int_234bd900 | type |
For Science! | |
PARANOIA (Video Game) / int_234bd900 | comment |
For Science!: The Center of Extreme Medicine is a recipe for a disaster. Their excessively unscrupulous experiments are so unsafe and hideous they make Black Mesa and Aperture Science look ethical in comparison. It's little wonder that their test subjects, be they mutants or clones, went berserk after what was done to them. | |
PARANOIA (Video Game) / int_234bd900 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_234bd900 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_234bd900 | |
PARANOIA (Video Game) / int_2462a9ba | type |
Multi-Armed and Dangerous | |
PARANOIA (Video Game) / int_2462a9ba | comment |
Multi-Armed and Dangerous: The crawling mutants have 4 arms, and there are also ones with 3 arms. | |
PARANOIA (Video Game) / int_2462a9ba | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_2462a9ba | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_2462a9ba | |
PARANOIA (Video Game) / int_2d395ee9 | type |
Autobots, Rock Out! | |
PARANOIA (Video Game) / int_2d395ee9 | comment |
Autobots, Rock Out!: Happens quite frequently, courtesy of the famous Russian heavy metal band, SLOT. | |
PARANOIA (Video Game) / int_2d395ee9 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_2d395ee9 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_2d395ee9 | |
PARANOIA (Video Game) / int_2dddd99d | type |
False Flag Operation | |
PARANOIA (Video Game) / int_2dddd99d | comment |
False Flag Operation: The Taliban terrorists who attack Udarnik have been hired and trained by an unknown spy agency to divert the Spetsnaz's attention so they can steal top secret research files from the laboratories. At the end of the mod, the agents themselves try to make off with the stolen data. | |
PARANOIA (Video Game) / int_2dddd99d | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_2dddd99d | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_2dddd99d | |
PARANOIA (Video Game) / int_2e6a41e0 | type |
Gratuitous English | |
PARANOIA (Video Game) / int_2e6a41e0 | comment |
Gratuitous English: Foreign agents are the only characters with English dialogue. | |
PARANOIA (Video Game) / int_2e6a41e0 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_2e6a41e0 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_2e6a41e0 | |
PARANOIA (Video Game) / int_378476a2 | type |
Abandoned Laboratory | |
PARANOIA (Video Game) / int_378476a2 | comment |
When you traverse into the Abandoned Laboratory for the first time, there is a lot of build-up before you confront any of its infected inhabitants. Another team member, code-named "Dirizher" (Conducter), gets to the lab before you and describes all the creepy stuff he sees: red emergency lighting, dead bodies, something banging on the doors like crazy, and these awful, static-y voices. Then you get to listen to him getting butchered by the mutants before you enter the laboratory and witness everything yourself. You get to stroll around this horrifying set-piece for a good few minutes, listening to all the metallic banging, alarm sirens and static voices before encountering the monsters. | |
PARANOIA (Video Game) / int_378476a2 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_378476a2 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_378476a2 | |
PARANOIA (Video Game) / int_44bed14c | type |
Hostage Situation | |
PARANOIA (Video Game) / int_44bed14c | comment |
Hostage Situation: The initial premise is that Taliban terrorists have attacked the Udarnik complex and taken hostages, and your team is sent to rescue them. | |
PARANOIA (Video Game) / int_44bed14c | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_44bed14c | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_44bed14c | |
PARANOIA (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
PARANOIA (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: The mutants from KROT-1 have been locked off for over 20 years until terrorists accidentally release them by planting bombs in the facilities. Then, when they break out, it is up to you to put a stop to them. | |
PARANOIA (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_485eb589 | |
PARANOIA (Video Game) / int_504a1991 | type |
Body Horror | |
PARANOIA (Video Game) / int_504a1991 | comment |
Body Horror: To say that the mutants from KROT-1 are nasty to look at would be an understatement: One of the mutants has tumorous growths all over his back and neck, and his right hand has turned into a long, spear-like claw. He also has an extra left arm which is long enough to reach the floor. The spider mutant's entire lower body is replaced with long, insectoid legs which she uses for climbing. And yes, that thing is a she. The ceiling crawler/"potolochnik" is so hideous it barely even resembles a human. It's a giant torso with two arms and a lengthy mouth protruding out of its stomach. And of course, the Brain Tree, which is even uglier than any of the other monsters, is a shapeless thing that attached itself to the ceiling and sprouts its "roots" all over the room. It's actually an amalgamation of Polina's father and 3 other dead staff members, whose corpses have been molded a giant, amorphous mass of flash. And worse of all, the corpses are still moving... | |
PARANOIA (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_504a1991 | |
PARANOIA (Video Game) / int_61a503a7 | type |
Hell Is That Noise | |
PARANOIA (Video Game) / int_61a503a7 | comment |
Hell Is That Noise: The mod has a fair share of spooky sounds, but the spookiest ones are the ghostly, highly distorted screams caused by the Brain Tree's telepathic influence. | |
PARANOIA (Video Game) / int_61a503a7 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_61a503a7 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_61a503a7 | |
PARANOIA (Video Game) / int_63389669 | type |
Brain Monster | |
PARANOIA (Video Game) / int_63389669 | comment |
Before entering KROT-1 you hear your teammate describing everything he sees in there before getting killed. Soon enough you get there yourself and his reports turn out to be true. You can also hear some weird ghostly voices interfering with your radio. Eventually you find out that these are no random noises - it is a telepathic signal produced by a Brain Monster hidden deep beneath KROT-1. | |
PARANOIA (Video Game) / int_63389669 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_63389669 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_63389669 | |
PARANOIA (Video Game) / int_72d2ac55 | type |
Clone Army | |
PARANOIA (Video Game) / int_72d2ac55 | comment |
Clone Army: The cloned test subjects of KROT-3 are described as "Spetsnaz of the future". | |
PARANOIA (Video Game) / int_72d2ac55 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_72d2ac55 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_72d2ac55 | |
PARANOIA (Video Game) / int_80b57bec | type |
Super-Soldier | |
PARANOIA (Video Game) / int_80b57bec | comment |
Super-Soldier: The purpose of the KROT labs is to create powerful soldiers for the government. Unfortunately, they always end up backfiring and causing mayhem. | |
PARANOIA (Video Game) / int_80b57bec | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_80b57bec | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_80b57bec | |
PARANOIA (Video Game) / int_95d5fa0e | type |
Area 51 | |
PARANOIA (Video Game) / int_95d5fa0e | comment |
Area 51: Udarnik is a Russian counterpart, a seemingly regular military production factory, housing top secret research labs of the Center of Extreme Medicine. | |
PARANOIA (Video Game) / int_95d5fa0e | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_95d5fa0e | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_95d5fa0e | |
PARANOIA (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
PARANOIA (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: One of the workers tells Spetsnaz that the terrorists are talking to someone on the radio in Englishnote which is supposed to come off as odd, since the mod is Russian and naturally everyone else is speaking Russian. Then one of the surviving terrorists revealed that they've been contracted by an foreign intelligence agency. Before entering KROT-1 you hear your teammate describing everything he sees in there before getting killed. Soon enough you get there yourself and his reports turn out to be true. You can also hear some weird ghostly voices interfering with your radio. Eventually you find out that these are no random noises - it is a telepathic signal produced by a Brain Monster hidden deep beneath KROT-1. When you reach KROT-3, Polina mentions that Major Kalashnikov is at the risk of getting infected by the mutagen so she has to examine him. In the sequel, Kalashnikov gets infected and only survives thanks to an antidote developed by Polina. | |
PARANOIA (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_9d12bbc1 | |
PARANOIA (Video Game) / int_a16102d2 | type |
Meat Moss | |
PARANOIA (Video Game) / int_a16102d2 | comment |
And of course, the Brain Tree, which is even uglier than any of the other monsters, is a shapeless thing that attached itself to the ceiling and sprouts its "roots" all over the room. It's actually an amalgamation of Polina's father and 3 other dead staff members, whose corpses have been molded a giant, amorphous mass of flash. And worse of all, the corpses are still moving... | |
PARANOIA (Video Game) / int_a16102d2 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_a16102d2 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_a16102d2 | |
PARANOIA (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
PARANOIA (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: The documents in the KROT-1 provide a lot sordid details to the unethical experiments with viruses and mutagens which had turned people into deranged and deformed creatures. The final log you find belongs to Polina's father, who describes the test subjects breaking out and either infecting or killing the staff. | |
PARANOIA (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_ad22fa80 | |
PARANOIA (Video Game) / int_ad4a45be | type |
Final Boss | |
PARANOIA (Video Game) / int_ad4a45be | comment |
Final Boss: The KA-50 gunship, which has been hijacked by agents, is the last enemy of the mod. | |
PARANOIA (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_ad4a45be | |
PARANOIA (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
PARANOIA (Video Game) / int_b0e18b32 | comment |
Unique Enemy: A grand total of one spider mutant and ceiling crawler each are fought throughout the mod. | |
PARANOIA (Video Game) / int_b0e18b32 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_b0e18b32 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_b0e18b32 | |
PARANOIA (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
PARANOIA (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: You can expect as much from a mod titled PARANOIA. There are quite a few sections where you can go on for quite a while without combat, but these sections can be very terrifying because you never know exactly when all hell is going to break loose. Before your very first firefight with the terrorists, you have wonder around the dark, dingy basement with a Heartbeat Soundtrack building up the tension. Then all of a sudden, you hear gunfire and action music kicks in. When you traverse into the Abandoned Laboratory for the first time, there is a lot of build-up before you confront any of its infected inhabitants. Another team member, code-named "Dirizher" (Conducter), gets to the lab before you and describes all the creepy stuff he sees: red emergency lighting, dead bodies, something banging on the doors like crazy, and these awful, static-y voices. Then you get to listen to him getting butchered by the mutants before you enter the laboratory and witness everything yourself. You get to stroll around this horrifying set-piece for a good few minutes, listening to all the metallic banging, alarm sirens and static voices before encountering the monsters. | |
PARANOIA (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_cdfe12c3 | |
PARANOIA (Video Game) / int_d13e0db3 | type |
Heartbeat Soundtrack | |
PARANOIA (Video Game) / int_d13e0db3 | comment |
Before your very first firefight with the terrorists, you have wonder around the dark, dingy basement with a Heartbeat Soundtrack building up the tension. Then all of a sudden, you hear gunfire and action music kicks in. | |
PARANOIA (Video Game) / int_d13e0db3 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_d13e0db3 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_d13e0db3 | |
PARANOIA (Video Game) / int_d5c7b415 | type |
Elites Are More Glamorous | |
PARANOIA (Video Game) / int_d5c7b415 | comment |
Elites Are More Glamorous: Major Kalashnikov is from an elite Spetsnaz "Alpha" unit, so naturally he and his team get to sort out the mess at the Udarnik complex all by themselves. | |
PARANOIA (Video Game) / int_d5c7b415 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_d5c7b415 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_d5c7b415 | |
PARANOIA (Video Game) / int_daef39ee | type |
Elaborate Underground Base | |
PARANOIA (Video Game) / int_daef39ee | comment |
Elaborate Underground Base: The KROT labs are situated in a place like this, hidden deep beneath the industrial complex away from the public eye. | |
PARANOIA (Video Game) / int_daef39ee | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_daef39ee | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_daef39ee | |
PARANOIA (Video Game) / int_e5b75009 | type |
"Psycho" Strings | |
PARANOIA (Video Game) / int_e5b75009 | comment |
"Psycho" Strings: A soundtrack like this is heard playing when you are tasked to go back to KROT-1 to destroy the source of the signal. | |
PARANOIA (Video Game) / int_e5b75009 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_e5b75009 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_e5b75009 | |
PARANOIA (Video Game) / int_e780f603 | type |
Clone Angst | |
PARANOIA (Video Game) / int_e780f603 | comment |
Clone Angst: The clones at KROT-3 are not doing well, to say the least. The research logs frequently describe them dying from faulty operations or experiments. And those that do survive become highly unstable and hateful, in no small part due to how they're being created as killing machines with no conscience or restraint. They ultimately start a violent outbreak in the lab. | |
PARANOIA (Video Game) / int_e780f603 | featureApplicability |
1.0 | |
PARANOIA (Video Game) / int_e780f603 | featureConfidence |
1.0 | |
PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_e780f603 | |
PARANOIA (Video Game) / int_name | type |
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PARANOIA (Video Game) / int_name | comment |
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PARANOIA (Video Game) | hasFeature |
PARANOIA (Video Game) / int_name | |
PARANOIA (Video Game) / int_name | itemName |
PARANOIA (Video Game) |
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