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PARANOIA (Video Game)

 PARANOIA (Video Game)
type
TVTItem
 PARANOIA (Video Game)
label
PARANOIA (Video Game)
 PARANOIA (Video Game)
page
PARANOIA
 PARANOIA (Video Game)
comment
PARANOIA, developed by PARANOIA Team and released on December 7, 2007, is a Russian Half-Life horror-themed total conversion Game Mod.Aleksandr Kalashnikov, a Major of Spetsnaz, is sent with his elite Alpha unit to a seemingly mundane counter-terrorist assignment, unaware of the horrors sealed deep within the top secret underground facilities of the Udarnik industrial complex.On April 9, 2015, Kunst-Produkt Laboratory released a sequel titled PARANOIA 2: Savior, which revealed what happened in the aftermath of the first mod.
 PARANOIA (Video Game)
fetched
2023-09-24T18:36:33Z
 PARANOIA (Video Game)
parsed
2023-09-24T18:36:33Z
 PARANOIA (Video Game)
isPartOf
DBTropes
 PARANOIA (Video Game) / int_173909
type
Brainwashed and Crazy
 PARANOIA (Video Game) / int_173909
comment
Brainwashed and Crazy: While the clones are described as violent and unstable in the documents, they only attack the scientists after the Brain Tree telepathically hijacks their minds.
 PARANOIA (Video Game) / int_173909
featureApplicability
1.0
 PARANOIA (Video Game) / int_173909
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_173909
 PARANOIA (Video Game) / int_234bd900
type
For Science!
 PARANOIA (Video Game) / int_234bd900
comment
For Science!: The Center of Extreme Medicine is a recipe for a disaster. Their excessively unscrupulous experiments are so unsafe and hideous they make Black Mesa and Aperture Science look ethical in comparison. It's little wonder that their test subjects, be they mutants or clones, went berserk after what was done to them.
 PARANOIA (Video Game) / int_234bd900
featureApplicability
1.0
 PARANOIA (Video Game) / int_234bd900
featureConfidence
1.0
 PARANOIA (Video Game)
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PARANOIA (Video Game) / int_234bd900
 PARANOIA (Video Game) / int_2462a9ba
type
Multi-Armed and Dangerous
 PARANOIA (Video Game) / int_2462a9ba
comment
Multi-Armed and Dangerous: The crawling mutants have 4 arms, and there are also ones with 3 arms.
 PARANOIA (Video Game) / int_2462a9ba
featureApplicability
1.0
 PARANOIA (Video Game) / int_2462a9ba
featureConfidence
1.0
 PARANOIA (Video Game)
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PARANOIA (Video Game) / int_2462a9ba
 PARANOIA (Video Game) / int_2d395ee9
type
Autobots, Rock Out!
 PARANOIA (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: Happens quite frequently, courtesy of the famous Russian heavy metal band, SLOT.
 PARANOIA (Video Game) / int_2d395ee9
featureApplicability
1.0
 PARANOIA (Video Game) / int_2d395ee9
featureConfidence
1.0
 PARANOIA (Video Game)
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PARANOIA (Video Game) / int_2d395ee9
 PARANOIA (Video Game) / int_2dddd99d
type
False Flag Operation
 PARANOIA (Video Game) / int_2dddd99d
comment
False Flag Operation: The Taliban terrorists who attack Udarnik have been hired and trained by an unknown spy agency to divert the Spetsnaz's attention so they can steal top secret research files from the laboratories. At the end of the mod, the agents themselves try to make off with the stolen data.
 PARANOIA (Video Game) / int_2dddd99d
featureApplicability
1.0
 PARANOIA (Video Game) / int_2dddd99d
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_2dddd99d
 PARANOIA (Video Game) / int_2e6a41e0
type
Gratuitous English
 PARANOIA (Video Game) / int_2e6a41e0
comment
Gratuitous English: Foreign agents are the only characters with English dialogue.
 PARANOIA (Video Game) / int_2e6a41e0
featureApplicability
1.0
 PARANOIA (Video Game) / int_2e6a41e0
featureConfidence
1.0
 PARANOIA (Video Game)
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PARANOIA (Video Game) / int_2e6a41e0
 PARANOIA (Video Game) / int_378476a2
type
Abandoned Laboratory
 PARANOIA (Video Game) / int_378476a2
comment
When you traverse into the Abandoned Laboratory for the first time, there is a lot of build-up before you confront any of its infected inhabitants. Another team member, code-named "Dirizher" (Conducter), gets to the lab before you and describes all the creepy stuff he sees: red emergency lighting, dead bodies, something banging on the doors like crazy, and these awful, static-y voices. Then you get to listen to him getting butchered by the mutants before you enter the laboratory and witness everything yourself. You get to stroll around this horrifying set-piece for a good few minutes, listening to all the metallic banging, alarm sirens and static voices before encountering the monsters.
 PARANOIA (Video Game) / int_378476a2
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1.0
 PARANOIA (Video Game) / int_378476a2
featureConfidence
1.0
 PARANOIA (Video Game)
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PARANOIA (Video Game) / int_378476a2
 PARANOIA (Video Game) / int_44bed14c
type
Hostage Situation
 PARANOIA (Video Game) / int_44bed14c
comment
Hostage Situation: The initial premise is that Taliban terrorists have attacked the Udarnik complex and taken hostages, and your team is sent to rescue them.
 PARANOIA (Video Game) / int_44bed14c
featureApplicability
1.0
 PARANOIA (Video Game) / int_44bed14c
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1.0
 PARANOIA (Video Game)
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PARANOIA (Video Game) / int_44bed14c
 PARANOIA (Video Game) / int_485eb589
type
Sealed Evil in a Can
 PARANOIA (Video Game) / int_485eb589
comment
Sealed Evil in a Can: The mutants from KROT-1 have been locked off for over 20 years until terrorists accidentally release them by planting bombs in the facilities. Then, when they break out, it is up to you to put a stop to them.
 PARANOIA (Video Game) / int_485eb589
featureApplicability
1.0
 PARANOIA (Video Game) / int_485eb589
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_485eb589
 PARANOIA (Video Game) / int_504a1991
type
Body Horror
 PARANOIA (Video Game) / int_504a1991
comment
Body Horror: To say that the mutants from KROT-1 are nasty to look at would be an understatement: One of the mutants has tumorous growths all over his back and neck, and his right hand has turned into a long, spear-like claw. He also has an extra left arm which is long enough to reach the floor. The spider mutant's entire lower body is replaced with long, insectoid legs which she uses for climbing. And yes, that thing is a she. The ceiling crawler/"potolochnik" is so hideous it barely even resembles a human. It's a giant torso with two arms and a lengthy mouth protruding out of its stomach. And of course, the Brain Tree, which is even uglier than any of the other monsters, is a shapeless thing that attached itself to the ceiling and sprouts its "roots" all over the room. It's actually an amalgamation of Polina's father and 3 other dead staff members, whose corpses have been molded a giant, amorphous mass of flash. And worse of all, the corpses are still moving...
 PARANOIA (Video Game) / int_504a1991
featureApplicability
1.0
 PARANOIA (Video Game) / int_504a1991
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_504a1991
 PARANOIA (Video Game) / int_61a503a7
type
Hell Is That Noise
 PARANOIA (Video Game) / int_61a503a7
comment
Hell Is That Noise: The mod has a fair share of spooky sounds, but the spookiest ones are the ghostly, highly distorted screams caused by the Brain Tree's telepathic influence.
 PARANOIA (Video Game) / int_61a503a7
featureApplicability
1.0
 PARANOIA (Video Game) / int_61a503a7
featureConfidence
1.0
 PARANOIA (Video Game)
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PARANOIA (Video Game) / int_61a503a7
 PARANOIA (Video Game) / int_63389669
type
Brain Monster
 PARANOIA (Video Game) / int_63389669
comment
Before entering KROT-1 you hear your teammate describing everything he sees in there before getting killed. Soon enough you get there yourself and his reports turn out to be true. You can also hear some weird ghostly voices interfering with your radio. Eventually you find out that these are no random noises - it is a telepathic signal produced by a Brain Monster hidden deep beneath KROT-1.
 PARANOIA (Video Game) / int_63389669
featureApplicability
1.0
 PARANOIA (Video Game) / int_63389669
featureConfidence
1.0
 PARANOIA (Video Game)
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PARANOIA (Video Game) / int_63389669
 PARANOIA (Video Game) / int_72d2ac55
type
Clone Army
 PARANOIA (Video Game) / int_72d2ac55
comment
Clone Army: The cloned test subjects of KROT-3 are described as "Spetsnaz of the future".
 PARANOIA (Video Game) / int_72d2ac55
featureApplicability
1.0
 PARANOIA (Video Game) / int_72d2ac55
featureConfidence
1.0
 PARANOIA (Video Game)
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PARANOIA (Video Game) / int_72d2ac55
 PARANOIA (Video Game) / int_80b57bec
type
Super-Soldier
 PARANOIA (Video Game) / int_80b57bec
comment
Super-Soldier: The purpose of the KROT labs is to create powerful soldiers for the government. Unfortunately, they always end up backfiring and causing mayhem.
 PARANOIA (Video Game) / int_80b57bec
featureApplicability
1.0
 PARANOIA (Video Game) / int_80b57bec
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_80b57bec
 PARANOIA (Video Game) / int_95d5fa0e
type
Area 51
 PARANOIA (Video Game) / int_95d5fa0e
comment
Area 51: Udarnik is a Russian counterpart, a seemingly regular military production factory, housing top secret research labs of the Center of Extreme Medicine.
 PARANOIA (Video Game) / int_95d5fa0e
featureApplicability
1.0
 PARANOIA (Video Game) / int_95d5fa0e
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_95d5fa0e
 PARANOIA (Video Game) / int_9d12bbc1
type
Foreshadowing
 PARANOIA (Video Game) / int_9d12bbc1
comment
Foreshadowing: One of the workers tells Spetsnaz that the terrorists are talking to someone on the radio in Englishnote which is supposed to come off as odd, since the mod is Russian and naturally everyone else is speaking Russian. Then one of the surviving terrorists revealed that they've been contracted by an foreign intelligence agency. Before entering KROT-1 you hear your teammate describing everything he sees in there before getting killed. Soon enough you get there yourself and his reports turn out to be true. You can also hear some weird ghostly voices interfering with your radio. Eventually you find out that these are no random noises - it is a telepathic signal produced by a Brain Monster hidden deep beneath KROT-1. When you reach KROT-3, Polina mentions that Major Kalashnikov is at the risk of getting infected by the mutagen so she has to examine him. In the sequel, Kalashnikov gets infected and only survives thanks to an antidote developed by Polina.
 PARANOIA (Video Game) / int_9d12bbc1
featureApplicability
1.0
 PARANOIA (Video Game) / int_9d12bbc1
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_9d12bbc1
 PARANOIA (Video Game) / int_a16102d2
type
Meat Moss
 PARANOIA (Video Game) / int_a16102d2
comment
And of course, the Brain Tree, which is even uglier than any of the other monsters, is a shapeless thing that attached itself to the ceiling and sprouts its "roots" all over the room. It's actually an amalgamation of Polina's father and 3 other dead staff members, whose corpses have been molded a giant, amorphous mass of flash. And worse of all, the corpses are still moving...
 PARANOIA (Video Game) / int_a16102d2
featureApplicability
1.0
 PARANOIA (Video Game) / int_a16102d2
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_a16102d2
 PARANOIA (Video Game) / int_ad22fa80
type
Apocalyptic Log
 PARANOIA (Video Game) / int_ad22fa80
comment
Apocalyptic Log: The documents in the KROT-1 provide a lot sordid details to the unethical experiments with viruses and mutagens which had turned people into deranged and deformed creatures. The final log you find belongs to Polina's father, who describes the test subjects breaking out and either infecting or killing the staff.
 PARANOIA (Video Game) / int_ad22fa80
featureApplicability
1.0
 PARANOIA (Video Game) / int_ad22fa80
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_ad22fa80
 PARANOIA (Video Game) / int_ad4a45be
type
Final Boss
 PARANOIA (Video Game) / int_ad4a45be
comment
Final Boss: The KA-50 gunship, which has been hijacked by agents, is the last enemy of the mod.
 PARANOIA (Video Game) / int_ad4a45be
featureApplicability
1.0
 PARANOIA (Video Game) / int_ad4a45be
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_ad4a45be
 PARANOIA (Video Game) / int_b0e18b32
type
Unique Enemy
 PARANOIA (Video Game) / int_b0e18b32
comment
Unique Enemy: A grand total of one spider mutant and ceiling crawler each are fought throughout the mod.
 PARANOIA (Video Game) / int_b0e18b32
featureApplicability
1.0
 PARANOIA (Video Game) / int_b0e18b32
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_b0e18b32
 PARANOIA (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 PARANOIA (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: You can expect as much from a mod titled PARANOIA. There are quite a few sections where you can go on for quite a while without combat, but these sections can be very terrifying because you never know exactly when all hell is going to break loose. Before your very first firefight with the terrorists, you have wonder around the dark, dingy basement with a Heartbeat Soundtrack building up the tension. Then all of a sudden, you hear gunfire and action music kicks in. When you traverse into the Abandoned Laboratory for the first time, there is a lot of build-up before you confront any of its infected inhabitants. Another team member, code-named "Dirizher" (Conducter), gets to the lab before you and describes all the creepy stuff he sees: red emergency lighting, dead bodies, something banging on the doors like crazy, and these awful, static-y voices. Then you get to listen to him getting butchered by the mutants before you enter the laboratory and witness everything yourself. You get to stroll around this horrifying set-piece for a good few minutes, listening to all the metallic banging, alarm sirens and static voices before encountering the monsters.
 PARANOIA (Video Game) / int_cdfe12c3
featureApplicability
1.0
 PARANOIA (Video Game) / int_cdfe12c3
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_cdfe12c3
 PARANOIA (Video Game) / int_d13e0db3
type
Heartbeat Soundtrack
 PARANOIA (Video Game) / int_d13e0db3
comment
Before your very first firefight with the terrorists, you have wonder around the dark, dingy basement with a Heartbeat Soundtrack building up the tension. Then all of a sudden, you hear gunfire and action music kicks in.
 PARANOIA (Video Game) / int_d13e0db3
featureApplicability
1.0
 PARANOIA (Video Game) / int_d13e0db3
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_d13e0db3
 PARANOIA (Video Game) / int_d5c7b415
type
Elites Are More Glamorous
 PARANOIA (Video Game) / int_d5c7b415
comment
Elites Are More Glamorous: Major Kalashnikov is from an elite Spetsnaz "Alpha" unit, so naturally he and his team get to sort out the mess at the Udarnik complex all by themselves.
 PARANOIA (Video Game) / int_d5c7b415
featureApplicability
1.0
 PARANOIA (Video Game) / int_d5c7b415
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_d5c7b415
 PARANOIA (Video Game) / int_daef39ee
type
Elaborate Underground Base
 PARANOIA (Video Game) / int_daef39ee
comment
Elaborate Underground Base: The KROT labs are situated in a place like this, hidden deep beneath the industrial complex away from the public eye.
 PARANOIA (Video Game) / int_daef39ee
featureApplicability
1.0
 PARANOIA (Video Game) / int_daef39ee
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_daef39ee
 PARANOIA (Video Game) / int_e5b75009
type
"Psycho" Strings
 PARANOIA (Video Game) / int_e5b75009
comment
"Psycho" Strings: A soundtrack like this is heard playing when you are tasked to go back to KROT-1 to destroy the source of the signal.
 PARANOIA (Video Game) / int_e5b75009
featureApplicability
1.0
 PARANOIA (Video Game) / int_e5b75009
featureConfidence
1.0
 PARANOIA (Video Game)
hasFeature
PARANOIA (Video Game) / int_e5b75009
 PARANOIA (Video Game) / int_e780f603
type
Clone Angst
 PARANOIA (Video Game) / int_e780f603
comment
Clone Angst: The clones at KROT-3 are not doing well, to say the least. The research logs frequently describe them dying from faulty operations or experiments. And those that do survive become highly unstable and hateful, in no small part due to how they're being created as killing machines with no conscience or restraint. They ultimately start a violent outbreak in the lab.
 PARANOIA (Video Game) / int_e780f603
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1.0
 PARANOIA (Video Game) / int_e780f603
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1.0
 PARANOIA (Video Game)
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PARANOIA (Video Game) / int_e780f603
 PARANOIA (Video Game) / int_name
type
ItemName
 PARANOIA (Video Game) / int_name
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 PARANOIA (Video Game) / int_name
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1.0
 PARANOIA (Video Game) / int_name
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 PARANOIA (Video Game)
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PARANOIA (Video Game) / int_name
 PARANOIA (Video Game) / int_name
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PARANOIA (Video Game)

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