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...it's like TV Tropes, but LINKED DATA!

Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)

 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
type
TVTItem
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
label
Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
page
PacManExe
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
comment
A damaged arcade game board for Pac-Man was discovered, with attempts to repair it coming with some psychological and physiological costs to several technicians who worked on it. With the ROM uploaded to the internet, most of these effects seem to be less dangerous to deal with... allegedly.Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (also called Pac-Man.exe for distinction from the original) is a haunted game Creepypasta based on the classic early 80's arcade game Pac-Man, where the game itself focuses on a horror-themed take on the Pac-Man formula, with Pac-Man having a limited field of view and the ghost having more "unique" behaviour from usual.The game can be played or downloaded here.
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
fetched
2023-08-05T12:00:30Z
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
parsed
2023-08-05T12:00:30Z
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
processingComment
Dropped link to TheSlenderManMythos: Not a Feature - ITEM
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
isPartOf
DBTropes
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_1b5c9c48
type
The Blank
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_1b5c9c48
comment
The Blank: Slendy takes after their inspiration by having almost no face to speak of.
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_1b5c9c48
featureApplicability
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_1b5c9c48
featureConfidence
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
hasFeature
Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_1b5c9c48
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_62f9d08e
comment
Freeze-Frame Bonus: The INSERT COIN text that shows at the start will occasionally change the last word to "SOUL" for a split-second. The ghosts introduced in each level also have their names revealed in this manner with the level number.
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_62f9d08e
featureApplicability
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_62f9d08e
featureConfidence
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
hasFeature
Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_62f9d08e
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_697c3646
type
Ghastly Ghost
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_697c3646
comment
Ghastly Ghost: Moreso than the original. Whereas the official ghosts are cartoon-ish in design, these ghosts are more nightmarish in design. From the general Nightmare Faces of most of them, to the creepy long tentacles of the Old One.
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_697c3646
featureApplicability
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_697c3646
featureConfidence
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
hasFeature
Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_697c3646
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_6bda9a30
type
Meaningful Name
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_6bda9a30
comment
Meaningful Name: Most of the ghosts featured have names that tie into their behaviour. Blindy randomly wanders the field likes he's got no eyesight, unable to perceive Pac-Man. Screamy does exactly that, shrieking and rushing Pac-Man once they're in line of sight. Slendy takes after Slender Man, as he's prone to teleporting into Pac-Man's line of sight and gets more aggressive in their teleportation the more in view they're in. Old One is the Odd Name Out, being more closer to a tentacle monster out of a Cosmic Horror Story than a ghost. In terms of behaviour, she's also an odd one out - not being confined to the grid like the others.
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_6bda9a30
featureApplicability
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_6bda9a30
featureConfidence
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
hasFeature
Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_6bda9a30
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: After getting ambushed by the ghostly Pac-Man, the player is thrown into a first person perspective view, forced to navigate the maze and avoid Pac-Man from eating themnote Either that, or you're actually playing from Blindy's perspective.. There's no other way to possibly survive Pac-Man, as they'll inevitably catch them and force the ROM to close.
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
hasFeature
Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_9a1f23bf
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_a0eeac39
type
Odd Name Out
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_a0eeac39
comment
Odd Name Out: Old One, in contrast to names like Blindy, Screamy and Slendy.
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_a0eeac39
featureApplicability
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_a0eeac39
featureConfidence
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
hasFeature
Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_a0eeac39
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_c20e0251
type
Jump Scare
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_c20e0251
comment
Jumpscare: On occasion when losing a life to a ghost, their respective sprite takes up the whole screen.
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_c20e0251
featureApplicability
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_c20e0251
featureConfidence
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
hasFeature
Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_c20e0251
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: Upon clearing the sixth level, you are initially greeted with no other entity in the level, until another, larger and ghostlier Pac-Man takes the field to copy the player's movement and speeds up gradually to eventually catch the player's Pac-Man, after which the perspective shifts to first person; the player wandering the maze until Pac-Man catches them, ending the ROM.
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_e0c470a1
featureApplicability
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_e0c470a1
featureConfidence
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
hasFeature
Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_e0c470a1
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_name
type
ItemName
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_name
comment
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_name
featureApplicability
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_name
featureConfidence
1.0
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)
hasFeature
Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_name
 Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game) / int_name
itemName
Pacm̬̦̩̹̌͢a̪͓̮̼͍̗͑̿ͫn̛̥͈ͅ (Video Game)

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