| Paracentric (Video Game) |
type |
TVTItem |
| Paracentric (Video Game) |
label |
Paracentric (Video Game) |
| Paracentric (Video Game) |
page |
Paracentric |
| Paracentric (Video Game) |
comment |
Lost in an endless void, Zeiss the locksmith happens upon a strange door, and an even stranger talking signpost called the Icono. With nowhere else to go, he enters the door and begins his journey through three worlds, whose rulers have each outlawed one of the senses of their subjects. Guided only by the Icono and a merchant named Vomero, Zeiss embarks on a journey that will change these worlds irrevocably.Paracentric is a short surreal horror RPG Maker game by DreamMach, and was made in only 24 hours for a 2013 game jam. It takes inspiration from genre greats such as Yume Nikki and OFF, while telling its own tale of censorship and influence.The game can be completed in about half an hour, and a download is available here. |
| Paracentric (Video Game) |
fetched |
2023-09-21T22:13:49Z |
| Paracentric (Video Game) |
parsed |
2023-09-21T22:13:49Z |
| Paracentric (Video Game) |
isPartOf |
DBTropes |
| Paracentric (Video Game) / int_1e122f24 |
type |
Boss Banter |
| Paracentric (Video Game) / int_1e122f24 |
comment |
Boss Banter: Vomero engages in a bit of this with you. |
| Paracentric (Video Game) / int_1e122f24 |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_1e122f24 |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_1e122f24 |
| Paracentric (Video Game) / int_22071825 |
type |
I'm a Humanitarian |
| Paracentric (Video Game) / int_22071825 |
comment |
I'm a Humanitarian: One of the third world's citizens asks if you're a cannibal too. |
| Paracentric (Video Game) / int_22071825 |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_22071825 |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_22071825 |
| Paracentric (Video Game) / int_35743edc |
type |
Boss Corridor |
| Paracentric (Video Game) / int_35743edc |
comment |
Boss Corridor: Right before you meet Apthal. |
| Paracentric (Video Game) / int_35743edc |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_35743edc |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_35743edc |
| Paracentric (Video Game) / int_5534431f |
type |
Money for Nothing |
| Paracentric (Video Game) / int_5534431f |
comment |
Money for Nothing: All you can buy are healing items, and once you beat Apthal, you'll have enough money to buy as many as you'll ever need. |
| Paracentric (Video Game) / int_5534431f |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_5534431f |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_5534431f |
| Paracentric (Video Game) / int_58d31a8b |
type |
Body Motifs |
| Paracentric (Video Game) / int_58d31a8b |
comment |
Body Motifs: Each world contains imagery relating to the sense that is outlawed. Eyes for the first world, ears for the second, and tongues for the third. |
| Paracentric (Video Game) / int_58d31a8b |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_58d31a8b |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_58d31a8b |
| Paracentric (Video Game) / int_64fa0ea8 |
type |
Random Encounters |
| Paracentric (Video Game) / int_64fa0ea8 |
comment |
Random Encounters: They exist in the first two worlds, but the encounter rate is so low that you'll probably run into less than five of them through the whole game. |
| Paracentric (Video Game) / int_64fa0ea8 |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_64fa0ea8 |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_64fa0ea8 |
| Paracentric (Video Game) / int_72cdfc33 |
type |
Big Bad Ensemble |
| Paracentric (Video Game) / int_72cdfc33 |
comment |
Big Bad Ensemble: On the one hand, we have the rulers of the Zone, who oppress it through censorship. On the other hand, we have Vomero, who helps you defeat the rulers so he can seize power from them. Although one ending implies that he’s just a pawn of the Icono. |
| Paracentric (Video Game) / int_72cdfc33 |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_72cdfc33 |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_72cdfc33 |
| Paracentric (Video Game) / int_72d31973 |
type |
Surreal Horror |
| Paracentric (Video Game) / int_72d31973 |
comment |
Surreal Horror: It was explicitly inspired by other famous games in the genre. |
| Paracentric (Video Game) / int_72d31973 |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_72d31973 |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_72d31973 |
| Paracentric (Video Game) / int_7fbb2a3 |
type |
Nice Job Breaking It, Hero! |
| Paracentric (Video Game) / int_7fbb2a3 |
comment |
Nice Job Breaking It, Hero: The Icono tries to pull this on you at the end, but it seems to contradict what you already know about the bosses. |
| Paracentric (Video Game) / int_7fbb2a3 |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_7fbb2a3 |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_7fbb2a3 |
| Paracentric (Video Game) / int_928ca2cc |
type |
You Have Outlived Your Usefulness |
| Paracentric (Video Game) / int_928ca2cc |
comment |
You Have Outlived Your Usefulness: Vomero will try to dispose of you once you've finished your job in the three worlds. |
| Paracentric (Video Game) / int_928ca2cc |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_928ca2cc |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_928ca2cc |
| Paracentric (Video Game) / int_a08199ec |
type |
The Dog Was the Mastermind |
| Paracentric (Video Game) / int_a08199ec |
comment |
The Dog Was the Mastermind: In the bad ending, it’s implied that Vomero was somehow a puppet of the Icono, making this perhaps the only game in which the ultimate villains are signposts. |
| Paracentric (Video Game) / int_a08199ec |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_a08199ec |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_a08199ec |
| Paracentric (Video Game) / int_a8f9cca9 |
type |
Pre-existing Encounters |
| Paracentric (Video Game) / int_a8f9cca9 |
comment |
Pre-existing Encounters: A citizen in the first world acts as this, fighting you after they realize you're not blind. |
| Paracentric (Video Game) / int_a8f9cca9 |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_a8f9cca9 |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_a8f9cca9 |
| Paracentric (Video Game) / int_b8ab7dc4 |
type |
Treacherous Advisor |
| Paracentric (Video Game) / int_b8ab7dc4 |
comment |
Treacherous Advisor: Vomero and the Icono are only helping you because, if the King and Queens die, Vomero can usurp their positions. |
| Paracentric (Video Game) / int_b8ab7dc4 |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_b8ab7dc4 |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_b8ab7dc4 |
| Paracentric (Video Game) / int_c04b1231 |
type |
Jump Scare |
| Paracentric (Video Game) / int_c04b1231 |
comment |
Jump Scare: At least one of the two endings contains one. |
| Paracentric (Video Game) / int_c04b1231 |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_c04b1231 |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_c04b1231 |
| Paracentric (Video Game) / int_c75df49a |
type |
Shout-Out |
| Paracentric (Video Game) / int_c75df49a |
comment |
Shout-Out: In your first meeting with the Icono, it says you've "met with a terrible fate". |
| Paracentric (Video Game) / int_c75df49a |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_c75df49a |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_c75df49a |
| Paracentric (Video Game) / int_ca3e24dc |
type |
Monkey Morality Pose |
| Paracentric (Video Game) / int_ca3e24dc |
comment |
Monkey Morality Pose: While the poses themselves don't show up in-game, the outlawed senses each relate to one. |
| Paracentric (Video Game) / int_ca3e24dc |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_ca3e24dc |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_ca3e24dc |
| Paracentric (Video Game) / int_cb243ede |
type |
Teleporters and Transporters |
| Paracentric (Video Game) / int_cb243ede |
comment |
Teleporters and Transporters: There are some very straightforward warp panels in the third world. |
| Paracentric (Video Game) / int_cb243ede |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_cb243ede |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_cb243ede |
| Paracentric (Video Game) / int_e4cf1ef0 |
type |
Load-Bearing Boss |
| Paracentric (Video Game) / int_e4cf1ef0 |
comment |
Load-Bearing Boss: The King and Queens. It plays out exactly as it did in OFF. |
| Paracentric (Video Game) / int_e4cf1ef0 |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_e4cf1ef0 |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_e4cf1ef0 |
| Paracentric (Video Game) / int_name |
type |
ItemName |
| Paracentric (Video Game) / int_name |
comment |
|
| Paracentric (Video Game) / int_name |
featureApplicability |
1.0 |
| Paracentric (Video Game) / int_name |
featureConfidence |
1.0 |
| Paracentric (Video Game) |
hasFeature |
Paracentric (Video Game) / int_name |
| Paracentric (Video Game) / int_name |
itemName |
Paracentric (Video Game) |