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PAYDAY 3 (Video Game)

 PAYDAY 3 (Video Game)
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TVTItem
 PAYDAY 3 (Video Game)
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PAYDAY 3 (Video Game)
 PAYDAY 3 (Video Game)
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Payday3
 PAYDAY 3 (Video Game)
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The sequel to 2013's PAYDAY 2, PAYDAY 3 is a 2023 video game developed by Starbreeze Studios, and published by Deep Silver Studios. It continues the escapades of the PAYDAY Gang, after an extremely well-coordinated attack on both them and their bank accounts forces them to come out of retirement, moving from Washington, D.C. to New York City, where the crew, now upgraded with more modern technology, pull more heists in a changed world.Gustavo Coutinho is set to provide the soundtrack to the game (following from Simon Viklund and Carl Noren respectively), and while Dallas, Hoxton, and Chains all retain their voice actors from PAYDAY 2 (Simon Kerr, Pete Gold, Damion Poitier), Wolf has been recast due to Ulf Andersson leaving Overkill Software, and is now voiced by Nicklas Berglund.The engine has also been upgraded, going from the Diesel engine to Epic's Unreal Engine 4, and the developers want to upgrade that to Unreal Engine 5 later on down the line.A gameplay trailer can be see here, as well as other videos and dev diaries can be found on the PAYDAY YouTube channel. The game was released early on Windows via Steam and Epic Games Store on September 18th, 2023 for anybody who bought the Silver or Gold Editions, and released for everyone else on September 21st, 2023. It has full cross-platform play with Xbox Series X|S and PlayStation 5.An initial Technical Test ran via Xbox and Steam as a closed beta from 2nd - 7th August 2023, while a second test ran via Steam from 8th - 11th September 2023.
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Dropped link to FacelessMooks: Not a Feature - UNKNOWN
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Dropped link to Hitman: Not a Feature - ITEM
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Human Shield
 PAYDAY 3 (Video Game) / int_132d93f1
comment
Human Shield: The player can pickup civilians and guards to use as shields after intimidating them. This has the added benefit of giving the player control over where the unwilling hostage goes, albeit at a slower movement speed while doing so. You can even use them to stop the guards from activating the alarm, although there's a chance that another guard will inexplicably know what's going on through walls and set off the alarm anyways. Enemies also won't fire on you so long as you're looking at them and not aiming to shoot, but a couple will try to run up and melee you to get you to drop the hostage.
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Bandit Mook
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Standard cops are clad in dark blue, whilst Hostage Rescue units are clad in white and sabotage teams wear black and gold.
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Bag of Spilling
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Bag of Spilling: Nothing from PAYDAY 2 is carried over to PAYDAY 3. Justified, as the Payday gang’s bank accounts were frozen, and they were forced to leave D.C in a hurry due to the threat of getting snuffed out by the conspiracy.
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Uncertain Doom
 PAYDAY 3 (Video Game) / int_2854b56d
comment
Uncertain Doom: It's implied that the non-returning heisters have been killed by whoever's hunting the Payday gang - Joy notes she can't contact anyone else, and heavily implies the current crew had been ambushed right before the beginning of the game.
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Limit Break
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Limit Break: Overkill Weapons are earned by finishing objectives and killing cops, and provide a highly advanced weapon of your choice when called in. Whilst ammo is limited, it can deal with cops with impunity.
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The Bad Guy Wins
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The Bad Guy Wins: Any successful Heist done by you and the PAYDAY Gang counts as this, especially if done loud and/or if any civilians was shot.
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Lured into a Trap
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Lured into a Trap: Some maps have various lures you can interact with to bait the guards into investigating it, allowing you to deal with them in a more secluded location. Throwing a knife or ramming open a door also attracts their attention, allowing you to bait them to go anywhere, like the bathrooms in No Rest for the Wicked.
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Zerg Rush
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comment
Zerg Rush: Close to the end of a loud heist, the police will initiate a final assault, where they send an endless wave of cops at you until the heist is finished or they take you down. This also happens if the FBI van shows up, causing the assault wave to go on indefinitely unless you take out the antenna.
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No Fair Cheating
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No Fair Cheating: The game has a basic server-side anti-cheat to deter hackers from easily beating games, and will kick players who attempt to trying to glitch or cheat into the vaults or otherwise do things wildly out of order. Vents get locked down when a mission goes loud, and any players inside will be unceremoniously teleported back to the level proper .
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You Have Researched Breathing
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You Have Researched Breathing: You have to max out the Grifter tree in order to be get the skill to break out of handcuffs on your own, something that you were able to do from the start without needing a perk in PAYDAY 2.
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Gun Accessories
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Gun Accessories: Weapon modifications make a return with guns being able to be customized with sights, grips, suppressors, and even colors.
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Delaying Action
 PAYDAY 3 (Video Game) / int_523977ba
comment
Delaying Action: When a heist goes loud and first responders arrive, there's a negotiation period where the player can release a specified amount of hostages to delay the Assault Phase by a few seconds. As soon as the timer runs out, the heist progresses to a certain point, or if the player does an aggressive action like shooting their unsilenced weapon, it's on. The only exception to this is the Road Rage heist, where the police skip the negotiation phase and go straight to Assault Phase after the truck stops.
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Happy Ending Override
 PAYDAY 3 (Video Game) / int_53c5f30e
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Happy Ending Override: The game starts with the gang on the run, having had their bank accounts blocked, taking with them all the hard-earned money gained from previous games, forcing them to come back from retirement.
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Figure It Out Yourself
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Figure It Out Yourself: A large part of Under The Surphaze involves finding the paintings Beckett's client is after in the Surphaze Art Gallery. The first, "Shooting Gallery Redux", is known to be in Room E1 - the rest must be found through either hacking the computer in the manager's office or searching the exhibition rooms.
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The Computer Is a Cheating Bastard
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comment
The Computer Is a Cheating Bastard: If you try to use a human shield in a pinch to prevent a guard from setting off the alarm, it will work for a minute or two...until another guard somehow sees what you're doing through walls and set off the alarm anyways.
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Gameplay and Story Segregation
 PAYDAY 3 (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The story cutscenes show Pearl joining the PAYDAY gang after the No Rest For The Wicked heist. Nothing is stopping you from playing as her during said heist.
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EliteMook
 PAYDAY 3 (Video Game) / int_6838a3ec
comment
Elite Mook: Stealth has Lead Guards, which trigger an endlessly activating pager upon being killed, and who patrol much more frequently, and over a wide area. For instance, while the VIP showcase room on Dirty Ice doesn't normally have guards present so long as Search Mode isn't active, the Lead Guard will frequently patrol there. They will appear on the map if the "Lead Guard" Security Modifier is active, limiting their appearance to Very Hard and Overkill. Loud has Heavy SWAT, who boast much more armor than their standard SWAT members and start spawning near a heist's end, frequently alongside Bulldozers.
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And the Adventure Continues
 PAYDAY 3 (Video Game) / int_716c0b1b
comment
And the Adventure Continues: After pulling off the final heist at launch, Touch The Sky, the PAYDAY gang successfully ruin Sharke's reputation, left Garnet to be sued for billions after the Wixia deal falls through, and re-secure their ill-gotten cash using quantum-level encryption. The plan now? Steal more valuables and money to put that encryption to the test. Meanwhile, Concord disposes of Sharke and Garnet and doesn't plan on stopping his conspiracy any time soon.
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ColorCodedForYourConvenience
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comment
Color-Coded for Your Convenience: Standard cops are clad in dark blue, whilst Hostage Rescue units are clad in white and sabotage teams wear black and gold. Hitmarkers are coloured white for bodyshots, yellow for headshots, and red for kills.
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Not on the List
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comment
Not on the List: The VIP area in Rock The Cradle holding the crypto wallet is blocked off by two guards since you don't have passes, necessitating either a distraction or forging the passes. On Overkill, another set of guards will block you from entering the club in general since you're not on the list, requiring you to sneak around the place unlike lower difficulties.
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Status Buff
 PAYDAY 3 (Video Game) / int_7b4ac30a
comment
Status Buff: Three in total, all of which last 20 seconds: Edge, which boosts damage by 10%, Grit, which cuts damage taken by 10%, and Rush, which boosts a heister's movement speed. You can take skills that take advantage of these buffs, some of which are practically mandatory on higher difficulties.
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Simple Rescue Mechanic
 PAYDAY 3 (Video Game) / int_7d9941ee
comment
Simple Rescue Mechanic: Unlike previous games, hostages marked "rescued" by the HRT cannot be recaptured and are good as gone. You can't even kill them out of spite as they magically become impervious to all damage.
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Attack Its Weak Point
 PAYDAY 3 (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Shields can be shot through their visor, enabling a heister to headshot them from the front. Grenadiers grenade belts will detonated if shot at, killing them instantly and injuring anyone nearby. Zappers have a bright yellow pack on their hip - shooting it will cause an electric blast which stuns them and anyone nearby.
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The Ground Is Lava
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The Ground Is Lava: In Under the Surphaze, some of the exhibition rooms will have alarm sensors installed, which will trigger the alarm if a heister touches the ground. They can be turned off by reaching and pulling a switch inside.
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Old Save Bonus
 PAYDAY 3 (Video Game) / int_87ce64a0
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Old Save Bonus: Owning PAYDAY 2 and having certain achievements in that game gets you cosmetic items for PAYDAY 3.
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Villain Protagonist
 PAYDAY 3 (Video Game) / int_898ff050
comment
Villain Protagonist: Once again, the PAYDAY Gang; A well armed group of thieves who steal and murder several times over for their own gain.
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Exploding Barrels
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comment
Exploding Barrels: Most heists feature fire extinguishers which explode upon being shot. Heists in less urban areas (such as 99 Boxes, which take place in a shipment yard) will use standard exploding barrels instead.
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Non-Standard Game Over
 PAYDAY 3 (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: Usually, the only way to lose a heist is if your entire crew goes down. In Road Rage, however, failing to complete the beginning objective within the time limit will result in the heist ending in failure, either due to the driver changing his route due to civilians sounding the alarm, or simply reversing out of the ambush since the EMP hasn't been activated.
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Revisiting the Roots
 PAYDAY 3 (Video Game) / int_8eb3d48f
comment
Revisiting the Roots: The base game brings things more in-line with the original Payday: The Heist and the early stages of Payday 2, with mostly realistic, non-gimmicky guns, masks, and the lack of a heavily-implied-to-be-supernatural conspiracy.
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Artificial Stupidity
 PAYDAY 3 (Video Game) / int_940a5958
comment
Artificial Stupidity: While the NPCs are usually competent at noticing suspicious activity, human shields are something they struggle with on stealth. To put it simply, you can run up to someone to use them as a shield and nobody will notice unless you do it right in their line of sight, even while the person exclaims in fear right next to them. As per the last game (with some exceptions), guards don't notice certain things when they would alert anybody in real life. The vault and panic room in Touch The Sky can suddenly be open and the Head Guard won't care. Similarly, they don't become suspicious of unmasked heisters carrying bags of stolen goods. Meaning that you're free to, say, walk in and out of the vault from the lobby in No Rest for the Wicked with money and nobody will bat an eyelid. While your bot teammates are mostly competent up to Very Hard, they suffer big time on Overkill, especially when you're playing solo. They're nowhere close to the bullet sponges they were in the previous game and they don't have any concept of cover or tactics, so expect them to get torn to shreds in mere seconds. The police are normally careful around hostages or human shields, resorting to either using their weaker weapons and grenades or trying to melee you in the case of the latter...unless the civilian happens to be in the way of the first responder patrol car or SWAT trucks driving in, then they'll run the civilians over and kill them without even blinking.
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Damn You, Muscle Memory!
 PAYDAY 3 (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Whereas throwing a bag was mapped to G in the previous game, here, throwing bags is mapped to Q. In this game, G instead throws grenades (in the previous game, this was mapped to the 3 key). Cue players of PAYDAY 2 accidentally blowing themselves or civilians up when trying to throw down a bag, likely triggering the alarm or wasting cash that now gets deducted from the overall loot pool, not just yours.
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Foreshadowing
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comment
Foreshadowing: A secret in No Rest For The Wicked reveals Wixia to be developing components for quantum computing. Stealing said components is the primary objective of 99 Boxes.
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You Don't Look Like You
 PAYDAY 3 (Video Game) / int_a4e3759e
comment
You Don't Look Like You: Unlike PAYDAY 2, the face models do not appear to be based on their voice actors (where this was true for Dallas, Houston, Chains, and Wolf). While the new design for Chains bears some resemblance to Damion Poitier, it's a far cry from his likeness in the second game.
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Rule of Three
 PAYDAY 3 (Video Game) / int_a6cda066
comment
Like No Rest For The Wicked, killing Mason in Touch The Sky will make it impossible to access the panic room in stealth, forcing you to either go loud (since the drill is only available when the alarm goes off) or skip the panic room and brute-force the vault code via guesswork (which means you'll miss out on several loot items). Otherwise, he's fair game.
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EvilVsEvil
 PAYDAY 3 (Video Game) / int_aac2244a
comment
Evil vs. Evil: What the game’s plot boils down to. Sure, you’re a gun toting maniac who robs banks and other such establishments, but the owners of said banks and establishments are massive scheming assholes who’ve decided to kick the hornets nest by screwing over the Payday Gang.
 PAYDAY 3 (Video Game) / int_aac2244a
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1.0
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featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_aac2244a
 PAYDAY 3 (Video Game) / int_b2cdd776
type
Bottomless Magazines
 PAYDAY 3 (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Possible with a combo of Ammo Funnel (which adds picked-up ammo directly to the gun's magazine) and Replenish (which automatically picks up ammo dropped by killed cops). Both require gaining Edge to activate, but they can let you keep firing practically indefinitely as long as you keep scoring kills.
 PAYDAY 3 (Video Game) / int_b2cdd776
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_b2cdd776
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_b2cdd776
 PAYDAY 3 (Video Game) / int_b618409c
type
Sentry Gun
 PAYDAY 3 (Video Game) / int_b618409c
comment
Sentry Gun: These return from the previous game as deployable guns on tripods used by the player.
 PAYDAY 3 (Video Game) / int_b618409c
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_b618409c
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_b618409c
 PAYDAY 3 (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 PAYDAY 3 (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: As with the first two games, the police would absolutely not send wave after wave of cops to take down four crooks, especially if they were being cut down like blades of grass. They would definitely hesitate to take action if they had civilian hostages (not hesitate as in "delay the next assault by X minutes", more like "surround the building until they have a solid attack plan to save the hostages"). On the other hand, normal people can't take several hundred bullets to the chest and still keep going. Banks also do not have several hundred thousand dollars in cash, gold and other trinkets on hand, specifically because of the possibility of getting robbed.
 PAYDAY 3 (Video Game) / int_b6e1d40b
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_b6e1d40b
featureConfidence
1.0
 PAYDAY 3 (Video Game)
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PAYDAY 3 (Video Game) / int_b6e1d40b
 PAYDAY 3 (Video Game) / int_b88eda46
type
Conspicuous Gloves
 PAYDAY 3 (Video Game) / int_b88eda46
comment
Conspicuous Gloves: By default, the heisters are wearing blue surgical gloves alongside their attire regardless of the mission and situation. Obviously they’re to prevent leaving fingerprints, but when the heist go loud, the gloves stay on.
 PAYDAY 3 (Video Game) / int_b88eda46
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_b88eda46
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_b88eda46
 PAYDAY 3 (Video Game) / int_bb067aba
type
Cool Mask
 PAYDAY 3 (Video Game) / int_bb067aba
comment
Cool Mask: As ever, each heister brings a custom mask for heists.
 PAYDAY 3 (Video Game) / int_bb067aba
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_bb067aba
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_bb067aba
 PAYDAY 3 (Video Game) / int_c2b28f75
type
A.K.A.-47
 PAYDAY 3 (Video Game) / int_c2b28f75
comment
A.K.A.-47: The Taser units from 2 have been renamed to the "Zapper" units (as Tazer is trademarked). The weapon names keep their fake manufacturers from PAYDAY 2.
 PAYDAY 3 (Video Game) / int_c2b28f75
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_c2b28f75
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_c2b28f75
 PAYDAY 3 (Video Game) / int_c2dbd1f8
type
Interchangeable Antimatter Keys
 PAYDAY 3 (Video Game) / int_c2dbd1f8
comment
Interchangeable Antimatter Keys: QR Codes will open any QR reader on the map, but will only work once.
 PAYDAY 3 (Video Game) / int_c2dbd1f8
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_c2dbd1f8
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_c2dbd1f8
 PAYDAY 3 (Video Game) / int_c3585f4a
type
Boom, Headshot!
 PAYDAY 3 (Video Game) / int_c3585f4a
comment
Hitmarkers are coloured white for bodyshots, yellow for headshots, and red for kills.
 PAYDAY 3 (Video Game) / int_c3585f4a
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_c3585f4a
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_c3585f4a
 PAYDAY 3 (Video Game) / int_c513249
type
Harder Than Hard
 PAYDAY 3 (Video Game) / int_c513249
comment
Stealth has Lead Guards, which trigger an endlessly activating pager upon being killed, and who patrol much more frequently, and over a wide area. For instance, while the VIP showcase room on Dirty Ice doesn't normally have guards present so long as Search Mode isn't active, the Lead Guard will frequently patrol there. They will appear on the map if the "Lead Guard" Security Modifier is active, limiting their appearance to Very Hard and Overkill.
 PAYDAY 3 (Video Game) / int_c513249
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_c513249
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_c513249
 PAYDAY 3 (Video Game) / int_c75df49a
type
Shout-Out
 PAYDAY 3 (Video Game) / int_c75df49a
comment
Shout-Out: Has its own page.
 PAYDAY 3 (Video Game) / int_c75df49a
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_c75df49a
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_c75df49a
 PAYDAY 3 (Video Game) / int_d01cffbc
type
Badass Longcoat
 PAYDAY 3 (Video Game) / int_d01cffbc
comment
Badass Longcoat: Rather than suits, the default outfit for the heisters are overcoats.
 PAYDAY 3 (Video Game) / int_d01cffbc
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_d01cffbc
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_d01cffbc
 PAYDAY 3 (Video Game) / int_d24ed873
type
Developer's Foresight
 PAYDAY 3 (Video Game) / int_d24ed873
comment
Developer's Foresight: In certain missions, Shade has alternate comments if you correctly enter a number code without completing the objective that would give in-universe knowledge of it, either by memorizing it after restarting or guessing based on the highlighted keys.
 PAYDAY 3 (Video Game) / int_d24ed873
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_d24ed873
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_d24ed873
 PAYDAY 3 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 PAYDAY 3 (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Despite the Rock the Cradle heist straight up telling you not to raise the alarm since the crypto wallet will be wiped, it won't actually end in failure if you screw up. While Shade will lament that they failed Vlad, the new objective will instead turn to robbing the place, allowing the player(s) to still benefit from this less-than-ideal outcome, albeit at a lower profit margin. Zapper units do not activate their electric stun immediately; their battery can be shot out and cause them to fall back. Bulldozers and Cloakers no longer show up in the first assault wave, giving the crew time to breathe before they start causing havoc. Taking a Human shield allows you to cut off and disable certain spawns, diverting the cops to other, more manageable places. Thanks to shield-piercing sniper rifles being only restricted to OVERKILL weapons as of launch, shields have a small slot that can be shot through by any weapon. The Random Event nature of the game, while still present, locks its random elements per lobby. This works for and against you however; it lets the player have a string of consistent, learnable events, even if you restart, so long as the lobby itself remains up, but the random events you get may also not be entirely beneficial (getting good escape van RNG, but bad fuse box placement RNG on "No Rest for the Wicked", for example). For comparison, in 2, map events were almost always random and was frequently criticized for it, especially in stealth, so this is a nice middle ground of Trial-and-Error Gameplay for players. It's like Stealth gameplay was designed with this trope in mind: In 2, most stealth elements relied on answering pagers, avoiding guards, and avoiding cameras. While the cameras and pagers are still present, the former can be hacked with a smartphone, while the latter can be answered while dragging the body out of sight. Very similar to the Hitman World of Assassination Trilogy, stealth has specific zones where players are allowed to be in; "Public areas" (civilians and players are not suspicious so long as you aren’t caught doing something illegal), "Private areas" (this will not out you by itself, but if spotted, you will be asked to follow a guard to go back to the nearest door to a public area), and "Secure areas" (which will incite a caught player in being cuffed and trigger a search), making it much more nuanced than before. With the Random Event changes to only randomize a level setup upon a total lobby restart, this now makes stealth gameplay significantly more consistent, avoiding the issue 2 had with stealth where restarting in any way reset the level setup, making for a frustrating chore of Trial-and-Error Gameplay. Stealth gameplay is now something that actually feels learnable and beatable in one session, rather than trying to piece together every possible random spot for a keycard to spawn, and adding what amounts to out-of-game homework.
 PAYDAY 3 (Video Game) / int_d6f284a3
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_d6f284a3
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_d6f284a3
 PAYDAY 3 (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 PAYDAY 3 (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: You can invoke this with a couple skills in the Grifter tree. In Dirty Ice, you can lockpick a glass case in the lobby of the jewelry store right in front of everybody and nobody except for the guards and unlooped cameras will bat an eye at you stealing the goods so long as you have Rush active.
 PAYDAY 3 (Video Game) / int_d99a228f
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_d99a228f
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_d99a228f
 PAYDAY 3 (Video Game) / int_e545e190
type
Nerf
 PAYDAY 3 (Video Game) / int_e545e190
comment
Nerf: There are no armor-piercing or explosive normal weapons, and the guns that are are limited to being a bulky Overkill Weapon that can only be delivered once you've killed enough cops. To compensate, Shields are less durable, have a weak point that can be shot through, and generally aren't as bulky. Submachine guns can no longer be taken as secondary weapons, which matches with cops in general being harder to take down. Snipers don't instantly fire like they sometimes did in PAYDAY 2 and take a few seconds to aim their shot, allowing players to either hide behind cover or shoot them.
 PAYDAY 3 (Video Game) / int_e545e190
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_e545e190
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_e545e190
 PAYDAY 3 (Video Game) / int_f7e877a3
type
Camera Spoofing
 PAYDAY 3 (Video Game) / int_f7e877a3
comment
Camera Spoofing: Players can once again cause security cameras to loop their footage and sneak by undetected. This time around, the camera loop is indefinite, but only a couple cameras can be looped at once per player. If the player loops a camera after their maximum, the oldest camera looping will end.
 PAYDAY 3 (Video Game) / int_f7e877a3
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_f7e877a3
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_f7e877a3
 PAYDAY 3 (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 PAYDAY 3 (Video Game) / int_f87c42d4
comment
Killing the manager in Dirty Ice will make it impossible to access the Multi-Tag Scanner in the jeweler's workshop, making you unable to turn regular jewelry bags into much more valuable clean jewelry. Like the executives in No Rest For The Wicked, Shade will scold you for killing her. As per usual, once the scanner is accessible, she's fair game.
 PAYDAY 3 (Video Game) / int_f87c42d4
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_f87c42d4
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_f87c42d4
 PAYDAY 3 (Video Game) / int_f9a49c92
type
Random Event
 PAYDAY 3 (Video Game) / int_f9a49c92
comment
With the Random Event changes to only randomize a level setup upon a total lobby restart, this now makes stealth gameplay significantly more consistent, avoiding the issue 2 had with stealth where restarting in any way reset the level setup, making for a frustrating chore of Trial-and-Error Gameplay. Stealth gameplay is now something that actually feels learnable and beatable in one session, rather than trying to piece together every possible random spot for a keycard to spawn, and adding what amounts to out-of-game homework.
 PAYDAY 3 (Video Game) / int_f9a49c92
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_f9a49c92
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_f9a49c92
 PAYDAY 3 (Video Game) / int_f9bc2937
type
Laser Sight
 PAYDAY 3 (Video Game) / int_f9bc2937
comment
Laser Sight: Present and accounted for here, the snipers all have laser sights so the player can identify them from long range. The beams are also noticeably thicker too.
 PAYDAY 3 (Video Game) / int_f9bc2937
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_f9bc2937
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_f9bc2937
 PAYDAY 3 (Video Game) / int_fb111d49
type
Sequence Breaking
 PAYDAY 3 (Video Game) / int_fb111d49
comment
At one point during stealth in No Rest for the Wicked, you have to force one of the three executives hanging around the bank to authorize entry into the vault, assuming you don't know the code already. If you don't care about the money deduction, you're free to kill the first two, and Shade will scold you for making it harder get into the vault. Getting too trigger-happy and killing the third executive will force the gang to use thermite to break into the vault, which will automatically trigger the alarm, breaking stealth. Once entry is authorized, however, the third executive's fair game.
 PAYDAY 3 (Video Game) / int_fb111d49
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_fb111d49
featureConfidence
1.0
 PAYDAY 3 (Video Game)
hasFeature
PAYDAY 3 (Video Game) / int_fb111d49
 PAYDAY 3 (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 PAYDAY 3 (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: The cleaner costs have been ramped up from the previous game - instead of a flat fee being taken only from the heister that kills civilians, killing them here will cost everyone a percentage of the entire heist’s total profits, meaning even one civilian death is a substantial ding to your team's Payday, and killing too many will gut your profits extremely quickly. The costs persist even if you restart the heist. At one point during stealth in No Rest for the Wicked, you have to force one of the three executives hanging around the bank to authorize entry into the vault, assuming you don't know the code already. If you don't care about the money deduction, you're free to kill the first two, and Shade will scold you for making it harder get into the vault. Getting too trigger-happy and killing the third executive will force the gang to use thermite to break into the vault, which will automatically trigger the alarm, breaking stealth. Once entry is authorized, however, the third executive's fair game. Killing the manager in Dirty Ice will make it impossible to access the Multi-Tag Scanner in the jeweler's workshop, making you unable to turn regular jewelry bags into much more valuable clean jewelry. Like the executives in No Rest For The Wicked, Shade will scold you for killing her. As per usual, once the scanner is accessible, she's fair game. Like No Rest For The Wicked, killing Mason in Touch The Sky will make it impossible to access the panic room in stealth, forcing you to either go loud (since the drill is only available when the alarm goes off) or skip the panic room and brute-force the vault code via guesswork (which means you'll miss out on several loot items). Otherwise, he's fair game.
 PAYDAY 3 (Video Game) / int_fcd993bd
featureApplicability
1.0
 PAYDAY 3 (Video Game) / int_fcd993bd
featureConfidence
1.0
 PAYDAY 3 (Video Game)
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PAYDAY 3 (Video Game) / int_fcd993bd
 PAYDAY 3 (Video Game) / int_name
type
ItemName
 PAYDAY 3 (Video Game) / int_name
comment
 PAYDAY 3 (Video Game) / int_name
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 PAYDAY 3 (Video Game)
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PAYDAY 3 (Video Game) / int_name
 PAYDAY 3 (Video Game) / int_name
itemName
PAYDAY 3 (Video Game)

The following is a list of statements referring to the current page from other pages.

 PAYDAY 3 (Video Game)
hasFeature
A.K.A.-47 / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
A MacGuffin Full of Money / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Alertness Blink / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
All-or-Nothing Reloads / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
And the Adventure Continues / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Armed Blag / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Background Music Override / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Bandit Mook / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Bank Robbery / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Blinded by the Light / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Bodily Fluid Blacklight Reveal / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Body Armor as Hit Points / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Borrowed Biometric Bypass / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Bottomless Magazines / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Bouncer / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Camera Spoofing / int_910d714c
 PAYDAY 3 (Video Game)
hasFeature
Car Fu / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Colour-Coded for Your Convenience / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Combat Resuscitation / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Cool Mask / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Dead Man's Switch / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Deadly Gas / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Dismantled MacGuffin / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
EMP / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Effortless Achievement / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Embedded Precursor / int_910d714c
 PAYDAY 3 (Video Game)
hasFeature
Exploding Barrels / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Fictional Currency / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Gas Mask Mooks / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Getaway Driver / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Grenade Launcher / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Hard Mode Mooks / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Harder Than Hard / int_4ed5114c
 PAYDAY 3 (Video Game)
hasFeature
Healing Potion / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Hollywood Silencer / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Human Shield / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Immune to Flinching / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Impeded Communication / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Instakill Mook / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Interface Screw / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Justified Tutorial / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Laxative Prank / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Marathon Level / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Mean Boss / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Mercy Rewarded / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
No-Damage Run / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Noob Cave / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Old Save Bonus / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Pinball Projectile / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Pistol-Whipping / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Pre-Order Bonus / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Regenerating Shield, Static Health / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Revisiting the Roots / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Secret Room / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Self-Destruct Mechanism / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Shame If Something Happened / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Shield Bash / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Slide Attack / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Sonic Stunner / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Spy Cam / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Static Stun Gun / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Status Buff / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
The Goomba / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
The Ground Is Lava / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Timed Mission / int_4ed5114c
 PAYDAY 3 (Video Game)
hasFeature
Utility Weapon / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Variable Mix / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Video Game Cruelty Punishment / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Voice with an Internet Connection / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
Wire Dilemma / int_58a0656c
 PAYDAY 3 (Video Game)
hasFeature
You Have Researched Breathing / int_58a0656c
 PAYDAY3
sameAs
PAYDAY 3 (Video Game)
 PAYDAY3
sameAs
PAYDAY 3 (Video Game)