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Perception (Video Game)
- 33 statements
- 5 feature instances
- 0 referencing feature instances
Perception (Video Game) | type |
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Perception | |
Perception (Video Game) | comment |
Perception is Survival Horror video game developed by The Deep End Games and published by Feardemic.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The story follows Cassie Thornton, a blind woman who perceives the world using echolocation. Her adventure begins when she is drawn to a large mansion, which is ostensibly the source of her nightmares.The game was funded on Kickstarter on June 23rd, 2015. It was released for Microsoft Windows on May 30, 2017, followed by the PlayStation 4 and Xbox One versions on June 6, and by the Nintendo Switch version on October 31.The entire game's premise isn't as simple as "blind woman explores weird house," so beware of spoilers. | |
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Perception (Video Game) / int_11e0d645 | type |
Arc Symbol | |
Perception (Video Game) / int_11e0d645 | comment |
Arc Symbol: Every chapter ends with an explanation for one of the items that shows up in Cassie's dreams. The rope is what Felicia used to hang herself. The ticket was for a trip that Betty was never able to board. The apple was how Heinrich died, as he was stoned to death with them. The axe hadn't come into use yet, but it's what Cassie needs to cut down Susannah's body. | |
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Perception (Video Game) / int_4c8e8078 | type |
All of the Other Reindeer | |
Perception (Video Game) / int_4c8e8078 | comment |
All of the Other Reindeer: Perhaps unsurprisingly, Cassie's classmates used to exploit her blindness to make fun of her. | |
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Perception (Video Game) / int_a90fff3 | type |
Based on a True Story | |
Perception (Video Game) / int_a90fff3 | comment |
Based on a True Story: The game claims at the start that the story is inspired by true events, but doesn't specify what those events are. The finale reveals that they're based on the Salem witch trials, as the house was cursed by a victim of the trials, one of Cassie's ancestors. | |
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Perception (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Perception (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Echolocation mechanics aside, only need to tap landmarks and hiding spots once and they'll be remain "visible" so long as you're a certain distance near them. Doors will be locked, seemingly at random. While this does a good job in letting you know the house is fucking with you, it also makes sure that you don't get too lost. | |
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Perception (Video Game) |
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