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Plague Inc. (Video Game)

 Plague Inc. (Video Game)
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Plague Inc. (Video Game)
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Plague Inc. is a real-time multi-platform strategy simulation video game developed by Ndemic Creations. A Spiritual Successor to the web game Pandemic, the game was released in 2012 for iOS, Windows and Android, later being ported to the Microsoft Phone in 2015. An Updated Re-release titled Plague Inc: Evolved, including all of the original game's expansion packs, was first released on Steam Early Access on February 20th, 2014, with later releases up to February 18th, 2016 making it available on the Xbox One, Windows, Mac, Linux, and the PlayStation 4. It was also ported to the Nintendo Switch in 2019.Each game revolves around you creating a pathogen with an end goal of total annihilation of the human race by evolving a deadly, global plague whilst adapting against everything humanity can do to defend itself. After choosing your initial plague type, you are brought to the world map, where you freely pick your starting location.It's more strategical in the sense that certain countries have perks that make them easier or harder to infect; rich nations have better health care, while third-world countries are far easier to overtake with infection. Like Pandemic before it, certain countries are harder to infect than others. To list: Caribbean, New Guinea, the Philippines, and Madagascar: Their one port is frustrating. Iceland: Tough to get to despite having both a port and an airport. New Zealand: Good healthcare and low population density means a slow disease spread without Rodent Transmission or Drug Resistance. Greenland: This country is a bastard to infect since it has one port and a very small percentage of ships go there. And if one does get there? Good luck infecting more than 10 people without Cold Resistance. Starting in Greenland (or its only neighbor, Iceland) means you have to work through plenty of the healthiest and smallest countries on the map to infect much of anywhere else. Canada: Its cold climate, good healthcare, no rural/urban bonus, and scattered population make it a pain to infect.There have also been various Downloadable Content packs: The Neurax Worm is a plague that prioritizes mental illnesses (depression, aggression, subjugation, etc.) over typical symptoms. The Necroa Virus promotes a Zombie Apocalypse scenario after you start killing everyone, where you get to command zombies (somehow). The Scenarios update throws you into... well, scenarios, where Earth or your Plague has been tweaked according to the scenario in question, including real-life diseases such as Mad Cow or Smallpox, and situations such as a world where every country trait is reversed (i.e. Egypt becomes cold, America becomes poor, etc.) and Global Warming, among others. The Simian Flu, a tie-in with Dawn of the Planet of the Apes inspired by the Creative Closing Credits of Rise of the Planet of the Apes, is a plague where the player must not only attempt to infect humanity, but also control intelligent apes to assist the spread of the disease in order to give control of the Earth to the apes. The Custom Scenarios, downloadable fan-made scenarios with two free daily downloads, though only one scenario can be stored at a time unless more space is purchased. A vampire disease known as the Shadow Plague, where a dormant vampire awakens in modern times to make the billions of humans its slaves, combining elements from the Neurax Worm, the Necroa Virus, and the Simian Flu.A successful Kickstarter was launched for Plague Inc. The Board Game, which ended up being over 1000% funded by the end of the campaign, and was launched in November 2016.On March 24, 2020, in response to a resurgence of popularity caused by the COVID-19 Pandemic, the developers announced a new game mode called The Cure, which reverses the very premise of the normal game in that the player has work to save the world from a deadly disease. It was briefly teased on Ndemic Creations' YouTube channel on October 20, 2020. The mode was officially released on November 10th, 2020 for iOS and Android, with the PC version arriving on January 29, 2021. The creators state that the mode will remain free until the COVID-19 pandemic is under control. The game mode is no longer free to play as of July 1st, 2022.You can purchase the iOS version here, or the Android version here.
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Anyone Can Die
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Anyone Can Die: Well, everyone can die. And should. Unless you're playing Cure mode, where your goal is to avert this.
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No Celebrities Were Harmed
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No Celebrities Were Harmed: Many real life events and people are alluded to in Plague Inc., but with parodied names to avoid legal issues and/or controversy. If the American president has to stand down due to ill-health and if The Plague has the Insanity symptom, Spalin will be elected to take the office. Spalin will then threaten either Russia or China with nuclear war depending on the symptoms that the disease has, claiming that it is a bio-weapon of their creation. If the military generals are paralyzed from the disease, Spalin will carry through on the threat and kill everyone in that country. In the Nipah Virus scenario, you can get an achievement for killing Kim Kardashian’s dog.
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Curse of the Pharaoh
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Curse of the Pharaoh: Due to the Multiple-Choice Past of the Necroa Virus, one of the possible origins is from an ancient pyramid. Justified Trope, as said pyramid was built precisely to contain the Necroa Virus, and had been inscribed with many warnings which of course archeologists had ignored.
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Plot-Triggering Death
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Plot-Triggering Death: When the first disease victim dies, shit gets real. Assuming none of these have happened yet, this is usually the point where cure research either starts or picks up speed; seaports, airports, and land borders start shutting down; and extreme measures to find a cure or slow the infection start being taken.
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Instant-Win Condition
 Plague Inc. (Video Game) / int_13f5b1b
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Instant-Win Condition: Downplayed. The Neurax Worm, Bio-Weapon, and the Shadow Plague all have symptoms that pretty much guarantee victory... if you use them right: The Neurax Worm has "Transcendence", which makes the infected view the virus as a god and refuse to continue searching for a cure. Use it when everyone is already infected, and you win automatically. Santa's Little Helper does the same thing minus having to evolve that symptom; just infect everyone and you've won. The Bio-Weapon has "Annihilate Gene", which maxes out your Lethality instantly, and makes the other two stats skyrocket. Use it when everyone is already infected and watch people drop faster than flies, but use it too early, and your disease will run a heavy risk of burning itself out. "Shadow Slaves" is the Shadow Plague's answer to "Transcendence", inciting a state of permanent psychosis in the infected, causing them to become slaves to the vampire. The Frozen Virus has "Neanderthal Regression", which causes the infected to revert back to Neanderthals. Like "Transcendence", evolving it when everyone is infected is an instant win.
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Crosses the Line Twice
 Plague Inc. (Video Game) / int_148e222c
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In the Nipah Virus scenario, you can get an achievement for killing Kim Kardashian’s dog.
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Hero Antagonist
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Hero Antagonist: Naturally, the various organisations that fight your disease and try to prevent you from killing everyone like the WHO, the CDC, Z-Com and the Templars.
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Technically-Living Zombie
 Plague Inc. (Video Game) / int_1522d74
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Technically Living Zombie: The Necroa Virus can cause victims to stumble around and feel compelled to eat others (or themselves!) before it actually starts reanimating the dead. There's even an achievement called "Not Another Zombie Game," obtained by winning the Necroa Virus mode without evolving any reanimation effects.
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 Plague Inc. (Video Game) / int_1616e13
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Ripped from the Headlines
 Plague Inc. (Video Game) / int_1616e13
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Ripped from the Headlines: Some events in the news ticker are updated every few months. During the later quarter of 2013, one news ticker mentioned the US Government Shutdown. The 2012 Olympics in Britain were updated to the Rio Olympics in 2016 and again to the Tokyo Olympics in 2021, as was the event that causes concern over whether or not an epidemic would be caused. After the referendum in 2016, news ticker messages started to mention Brexit.
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 Plague Inc. (Video Game) / int_18aff462
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Artistic License – Biology
 Plague Inc. (Video Game) / int_18aff462
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Artistic License – Biology: Strongly averted most of the time. Asked if he was worried that real-life terrorists might use the games to model bio-terror attacks, Ndemic Creations founder James Vaughn said he hoped they did - their plans would be neutered by the game's bent towards making good entertainment. Infecting the world, or any nation, is easier than it would be in reality, but the biggest shortcut is the way that when you "evolve" a new feature, it spontaneously develops in the infection everywhere. Vaughn compared this to a baby being born with six fingers on each hand meaning that everyone on Earth suddenly grew extra fingers. The new strain would have to out-compete the old one to become dominant, but re-infecting the whole world every time you made a change would be no fun. Parasites do not kill their hosts under most conditions but feed off them instead. How parasites operate in-game resembles more of a parasitoid, which can kill its hosts eventually. Due to the use of generic descriptions of events and traits, all pathogens possess DNA and DNA points for evolution, including the decidedly non-DNA-owning prion. Real-world prion diseases are also impossible to cure, while the Plague Inc. version can be. Mutating your pathogen mutates every single instance of it across the world, instantly. Needless to say real-life pathogens don't behave like a telepathic Hive Mind (at least, none that we've encountered so far); what the developers possibly meant is the "sleeper genes" that may activate spontaneously, but that is not evolving/mutating them, as they should be there from the start.
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 Plague Inc. (Video Game) / int_19df659c
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Gone Horribly Wrong
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By starting in the UK and evolving Segmented Genome, the news will say that the disease was the result of an AIDS cure Gone Horribly Wrong.
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Rule of Fun
 Plague Inc. (Video Game) / int_1a8b9a47
comment
Asked if he was worried that real-life terrorists might use the games to model bio-terror attacks, Ndemic Creations founder James Vaughn said he hoped they did - their plans would be neutered by the game's bent towards making good entertainment. Infecting the world, or any nation, is easier than it would be in reality, but the biggest shortcut is the way that when you "evolve" a new feature, it spontaneously develops in the infection everywhere. Vaughn compared this to a baby being born with six fingers on each hand meaning that everyone on Earth suddenly grew extra fingers. The new strain would have to out-compete the old one to become dominant, but re-infecting the whole world every time you made a change would be no fun.
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Violation of Common Sense
 Plague Inc. (Video Game) / int_1b2b1d2c
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Violation of Common Sense: For those used to winning by remaining undetected until everyone's infected and then hitting the kill switch, the fact that most strategies for Mega-Brutal throw stealth out the window and start killing before that point (since time is of the essence, especially if you're going for a high score) can feel like this.
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 Plague Inc. (Video Game) / int_1be7d298
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Easy-Mode Mockery
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Easy-Mode Mockery: There's an option in the settings menu called "Pity Mode" that, when active, will allow you to unlock the next disease type by winning on Casual difficulty instead of Normal.
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Adam and Eve Plot
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Adam and Eve Plot: Referenced and implied with this official shirt (part of which is pictured in the trope's page) with only two people cured, no infected, and everyone else dead. Along with an implied Cardiovascular Love-type Heart Symbol:
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Artificial Limbs
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Artificial Body Parts: One scenario involves humanity developing and mass-producing artificial organs. They actually do slow down the death count when you start killing. Did we mention that they can violently rip them out if they're afflicted with Insanity? Or that they can malfunction?
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Ominous Latin Chanting
 Plague Inc. (Video Game) / int_1fdaf8ff
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Ominous Latin Chanting/Ominous Pipe Organ: Both are featured on the Shadow Plague theme.
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 Plague Inc. (Video Game) / int_20f689e9
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Adaptational Villainy
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Adaptational Villainy: The Apes. In the original movie, the virus was spread by an irresponsible pilot, but the apes were innocents. While in this game, the apes openly try to spread the virus.
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"Risk"-Style Map: A completely flat map of the world is your playing field.
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 Plague Inc. (Video Game) / int_23fb6bf2
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"Help! Help! Trapped in Title Factory!"
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"Help! Help! Trapped in Title Factory!" A news ticker update may sometimes say: "Xml_3rr0R$/?$-HELP.i.am.trapped.in.the.newsbar!.^".
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 Plague Inc. (Video Game) / int_23ff95fb
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Brutal Honesty
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Brutal Honesty: "Expectation Management", an unique ability to combat the Bio-Weapon that's basically you saying "Some of you may die, but that is a sacrifice I am willing to make" (and Bio-Weapon being what it is, a Pacifist Run isn't really possible, especially on anything higher than Normal). This has an immediate Authority penalty, but reduces the rate at which Authority is lost going forward.
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Maternal Death? Blame the Child!
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Maternal Death? Blame the Child!: See Foreshadowing above, where a zombie case happens like this.
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 Plague Inc. (Video Game) / int_2536f695
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Game-Breaker
 Plague Inc. (Video Game) / int_2536f695
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The quirk of the "Science Denial" scenario is that one country will hammer away at the cure like nobody's business, while the rest of the countries will do squat. The Neurax Worm, Necroa Virus, Simian Flu, and the Shadow Plague are unavailable for this scenario, as they would invoked snap the scenario in two via allowing you to directly target the offending country and destroy it early on.
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 Plague Inc. (Video Game) / int_26eb6287
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Funny Background Event
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Funny Background Event: The news bar spits out random non-disease related headlines, especially early on. The amusing ones are usually either Ripped from the Headlines, a Shout-Out, a Take That!, or a basic two-phrase joke. They become much rarer once your plague progresses, due to the more pressing news stories.
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Easter Egg
 Plague Inc. (Video Game) / int_29a39f6
comment
Easter Egg: Playing the Cure mode with a virus named "COVID-19" will put you against the actual COVID-19, depicted as a virus whose traits are "coughing", "sneezing", "pneumonia", "fever", "systemic infection", "asymptomatic" and "well understood".
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Trial-and-Error Gameplay
 Plague Inc. (Video Game) / int_29c50e28
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Trial-and-Error Gameplay: Brutal mode for any disease type sans cheats. Governments are very quick to act, and only with massive foresight can you avoid the consequences of human reaction.
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Zombie Puke Attack
 Plague Inc. (Video Game) / int_29fff7f2
comment
Zombie Puke Attack: The Necroa Virus' symptoms "Acidic Reflux" and "Naja Mortis" makes the infected projectile vomit, which increases combat efficiency and disease spread.
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 Plague Inc. (Video Game) / int_2a090d00
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Lampshade Hanging
 Plague Inc. (Video Game) / int_2a090d00
comment
Lampshade Hanging: Some of the random events point out the oddities of the world map, from Korea being a single region (they unified, but there's still a Demilitarized Zone that the soldiers threaten to go on strike over), to Alaska being a part of Canada (which got it in the "famous Hay-Herbert treaty"), to Denmark being a part of Germany (the German government has trouble with the "Danish Mafia becoming too powerful.").
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 Plague Inc. (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Plague Inc. (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Plagues that have high Lethality like the Bio-Weapon and Black Death/Bubonic Plague. You get to kill people from early on but it also means that in the early game those who are infected can easily die before infecting anyone else, causing the pathogen to kill itself. In addition to this, these plagues can easily cause high Severity and prioritization to find a cure.
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 Plague Inc. (Video Game) / int_2e406a1
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Hollywood Evolution
 Plague Inc. (Video Game) / int_2e406a1
comment
Hollywood Evolution: Every copy of your disease has the same traits. You can spread your harmless little parasites throughout most of the world, and then give every single one the ability to cause heart attacks simultaneously.
 Plague Inc. (Video Game) / int_2e406a1
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1.0
 Plague Inc. (Video Game) / int_2e406a1
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_2e406a1
 Plague Inc. (Video Game) / int_2e76947a
type
The Topic of Cancer
 Plague Inc. (Video Game) / int_2e76947a
comment
The Topic of Cancer: The "Tumors" symptom causes the infection to start creating cancerous growths in its victims. The Necroa Virus is initially placed on the watchlist because its regenerative abilities could cause it to overcharge cell division, leading to this. Of course, it soon proves itself worse than that.
 Plague Inc. (Video Game) / int_2e76947a
featureApplicability
1.0
 Plague Inc. (Video Game) / int_2e76947a
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_2e76947a
 Plague Inc. (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Plague Inc. (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: The goal of the game and what will happen upon your pathogen's victory. Unless it's the Christmas Scenario where your Neurax Worm is less of a villain.
 Plague Inc. (Video Game) / int_2e8441c9
featureApplicability
1.0
 Plague Inc. (Video Game) / int_2e8441c9
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_2e8441c9
 Plague Inc. (Video Game) / int_2fac1b86
type
Flying Dutchman
 Plague Inc. (Video Game) / int_2fac1b86
comment
Flying Dutchman: Averted. No ships set sail when ports are closed, and already-sailing ships will dock instead of endlessly sailing around the world.
 Plague Inc. (Video Game) / int_2fac1b86
featureApplicability
-1.0
 Plague Inc. (Video Game) / int_2fac1b86
featureConfidence
1.0
 Plague Inc. (Video Game)
hasFeature
Plague Inc. (Video Game) / int_2fac1b86
 Plague Inc. (Video Game) / int_30ed4f7d
type
Sleazy Politician
 Plague Inc. (Video Game) / int_30ed4f7d
comment
Sleazy Politician: A news ticker update: "Politician makes polygraph machine explode.".
 Plague Inc. (Video Game) / int_30ed4f7d
featureApplicability
1.0
 Plague Inc. (Video Game) / int_30ed4f7d
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_30ed4f7d
 Plague Inc. (Video Game) / int_36ed3e1e
type
Ascended Meme
 Plague Inc. (Video Game) / int_36ed3e1e
comment
Ascended Meme: Ndemic actually ended up making shirts expressing hatred of Greenland. One of the most common things to do in Custom Scenarios is to give Greenland (and sometimes other hard-to-reach countries) an airport. Enter Mutation 15 and the "Flight Club" official scenario, in which every country has an airport. One of the official scenarios is called "Shut Down Everything".
 Plague Inc. (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Plague Inc. (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_36ed3e1e
 Plague Inc. (Video Game) / int_371e0e27
type
Chekhov's News
 Plague Inc. (Video Game) / int_371e0e27
comment
Chekhov's News: In-universe, since the player already knows what will happen, the news updates at the top become meaningful later.
 Plague Inc. (Video Game) / int_371e0e27
featureApplicability
1.0
 Plague Inc. (Video Game) / int_371e0e27
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_371e0e27
 Plague Inc. (Video Game) / int_393a1e86
type
But What About the Astronauts?
 Plague Inc. (Video Game) / int_393a1e86
comment
But What About the Astronauts?: You can avert this if the cure gets sent to space, where the plague infects and kills them. It's hard, though.
 Plague Inc. (Video Game) / int_393a1e86
featureApplicability
1.0
 Plague Inc. (Video Game) / int_393a1e86
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_393a1e86
 Plague Inc. (Video Game) / int_39c499db
type
Clash of Evolutionary Levels
 Plague Inc. (Video Game) / int_39c499db
comment
Clash of Evolutionary Levels: Happens in the Simian Flu (humans vs. evolved apes) and Frozen Virus (humans vs. humans regressing into Neanderthals) scenarios.
 Plague Inc. (Video Game) / int_39c499db
featureApplicability
1.0
 Plague Inc. (Video Game) / int_39c499db
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_39c499db
 Plague Inc. (Video Game) / int_39e7035b
type
Late to the Realization
 Plague Inc. (Video Game) / int_39e7035b
comment
Late to the Realization: Unintentionally on occasion. If your plague starts wiping out people extremely quickly, there will be many infection and death news stories before the WHO finally gets around to issuing a health advisory. It can get particularly absurd if the health bulletin is put out after countries have already collapsed or resorting to desperate measures.
 Plague Inc. (Video Game) / int_39e7035b
featureApplicability
1.0
 Plague Inc. (Video Game) / int_39e7035b
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_39e7035b
 Plague Inc. (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Plague Inc. (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Some custom scenarios that remove the Air and Water transmissions don't take into account the "Sterilization" random events, which require those transmissions to bypass. Losing the ability to spread via airplanes doesn't sting as much since every country has either a land border or a seaport, but losing the ability to spread via ships can render the game unwinnable since not every country that lacks a land border has an airport, rendering such countries inaccessible unless you're playing with the Neurax Worm (Trojan Planes) or Fungus (Spore abilities) or the disease has an analogue to one of those abilities, but most custom scenarios choose the disease type for you and the latter is uncommon.
 Plague Inc. (Video Game) / int_3ac5110b
featureApplicability
1.0
 Plague Inc. (Video Game) / int_3ac5110b
featureConfidence
1.0
 Plague Inc. (Video Game)
hasFeature
Plague Inc. (Video Game) / int_3ac5110b
 Plague Inc. (Video Game) / int_3aec9e5e
type
Properly Paranoid
 Plague Inc. (Video Game) / int_3aec9e5e
comment
Properly Paranoid: Everyone in the Shut Down Everything scenario. Interestingly, the CDC has taken this game as a simulation warning should an outbreak actually happen in Real Life. See Shown Their Work. The best example is the "Peer Pressure" achievement. You can easily get it by having only one unnoticeable symptom like "sneezing". The doctors will not notice, the government will ignore it, but the people will riot over it. Forcing them to investigate, months later, the government will confirm the plague, alerting other countries while the cure starts, although at minimal priority. The doctors or government may still discover your disease anyway if it's a Necroa Virus with a low Severity, due to it causing the infected to express unusual anti-social behavior. The Shadow Plague if Shadow Blessing has been purchased, as the pathogen causes severe bruising to occur in infectees. All the countries had a description who makes a very short resume of his story.
 Plague Inc. (Video Game) / int_3aec9e5e
featureApplicability
1.0
 Plague Inc. (Video Game) / int_3aec9e5e
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_3aec9e5e
 Plague Inc. (Video Game) / int_3cc67dff
type
The Apocalypse Brings Out the Best in People
 Plague Inc. (Video Game) / int_3cc67dff
comment
The Apocalypse Brings Out the Best in People: All of humanity fights to the bitter end to find a cure, even if you've managed to infect enough people that society has basically collapsed and things will never be the same again. It's heavily implied that wars and tensions between nations, even in case where bad blood has existed for years, are all set aside (if not outright resolved) for the sake of stopping the plague from destroying the world.
 Plague Inc. (Video Game) / int_3cc67dff
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1.0
 Plague Inc. (Video Game) / int_3cc67dff
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_3cc67dff
 Plague Inc. (Video Game) / int_3ea462d7
type
Take That, Audience!
 Plague Inc. (Video Game) / int_3ea462d7
comment
Take That, Audience!: The "Mega Brutal" difficulty setting claims that "Doctors will play Plague Inc. all day."
 Plague Inc. (Video Game) / int_3ea462d7
featureApplicability
1.0
 Plague Inc. (Video Game) / int_3ea462d7
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_3ea462d7
 Plague Inc. (Video Game) / int_3f45f1e6
type
Adaptational Heroism
 Plague Inc. (Video Game) / int_3f45f1e6
comment
Adaptational Heroism: Gen-Sys, of sorts. In the novel tie-in between Rise and Dawn it's revealed the company tried to cover up its own involvement in the virus creation before getting exposed by a journalist. In this game however, Gen-Sys acknowledges its role in creating the pathogen right off the bat and tries its best to cure it.
 Plague Inc. (Video Game) / int_3f45f1e6
featureApplicability
1.0
 Plague Inc. (Video Game) / int_3f45f1e6
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_3f45f1e6
 Plague Inc. (Video Game) / int_3fb6b526
type
Delayed Reaction
 Plague Inc. (Video Game) / int_3fb6b526
comment
Delayed Reaction: This is the weakness of the Prion type diseases, taking longer time to react to new evolutions and thus a delay before a purchased evolution takes effect.
 Plague Inc. (Video Game) / int_3fb6b526
featureApplicability
1.0
 Plague Inc. (Video Game) / int_3fb6b526
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_3fb6b526
 Plague Inc. (Video Game) / int_40bb59d0
type
Blatant Lies
 Plague Inc. (Video Game) / int_40bb59d0
comment
Blatant Lies: One of the news ticker items involves a "Green tech firm" that claims to invent a power source fueled by "laughter and joy". The firm also "denies reports of oil barrels nearby".
 Plague Inc. (Video Game) / int_40bb59d0
featureApplicability
1.0
 Plague Inc. (Video Game) / int_40bb59d0
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_40bb59d0
 Plague Inc. (Video Game) / int_41a48472
type
Bat Out of Hell
 Plague Inc. (Video Game) / int_41a48472
comment
Bat Out of Hell: The Necroa Virus and Nipah Virus allow bats to transmit infection and, at higher levels, kill. This is also all over the place in the Shadow Plague mode, where the vampire can turn themselves into a bat to fly between countries.
 Plague Inc. (Video Game) / int_41a48472
featureApplicability
1.0
 Plague Inc. (Video Game) / int_41a48472
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_41a48472
 Plague Inc. (Video Game) / int_441bd048
type
Patient Zero
 Plague Inc. (Video Game) / int_441bd048
comment
Patient Zero: Sometimes, a side event will involve the CDC looking for the Patient Zero to whatever your plague is.
 Plague Inc. (Video Game) / int_441bd048
featureApplicability
1.0
 Plague Inc. (Video Game) / int_441bd048
featureConfidence
1.0
 Plague Inc. (Video Game)
hasFeature
Plague Inc. (Video Game) / int_441bd048
 Plague Inc. (Video Game) / int_469e3e2f
type
In-Universe
 Plague Inc. (Video Game) / int_469e3e2f
comment
In-Universe, the CDC can release a video game about curing a global pandemic. Said game, called Solve The Outbreak, is actually a real game made by the CDC and can be played here.
 Plague Inc. (Video Game) / int_469e3e2f
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1.0
 Plague Inc. (Video Game) / int_469e3e2f
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_469e3e2f
 Plague Inc. (Video Game) / int_487c525d
type
Brainwashing for the Greater Good
 Plague Inc. (Video Game) / int_487c525d
comment
Brainwashing for the Greater Good: What the Neurax Worm intends and believes during the Christmas Scenario, where it is illegal to be happy and misery is enforced.
 Plague Inc. (Video Game) / int_487c525d
featureApplicability
1.0
 Plague Inc. (Video Game) / int_487c525d
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_487c525d
 Plague Inc. (Video Game) / int_496569e8
type
Race Against the Clock
 Plague Inc. (Video Game) / int_496569e8
comment
Race Against the Clock: This comes into play from both sides once the cure is started; will humanity win the race and complete the cure before you shut them down, or will you win the race and kill them all? The Nano-Virus is this entirely, as cure research begins the moment you do, complete with special abilities for spreading even quicker and for delaying cure progress even more effectively. Getting 5 biohazards (3 in scenarios) typically requires you to beat the game within one in-game year (on top of having less than 55% cure progress, a race in and of itself). The special backstories for the Necroa Virus require you to evolve the needed traits within 60 in-game days. "Ultimate Board Games" only lasts two in-game years regardless of what you do. That's how long you have to develop, produce, and distribute your board game and make it a smash hit.
 Plague Inc. (Video Game) / int_496569e8
featureApplicability
1.0
 Plague Inc. (Video Game) / int_496569e8
featureConfidence
1.0
 Plague Inc. (Video Game)
hasFeature
Plague Inc. (Video Game) / int_496569e8
 Plague Inc. (Video Game) / int_49d18492
type
Scenery Gorn
 Plague Inc. (Video Game) / int_49d18492
comment
Scenery Gorn: Evolved shows pictures of famous national venues when you see a country's information bar/page. These pictures reflect the state of social disorder — everything looks fine at first, then you start seeing field hospitals or riot control squads, and finally, you see everything destroyed, on fire and with big banners with desperate pleas for help in the local language.
 Plague Inc. (Video Game) / int_49d18492
featureApplicability
1.0
 Plague Inc. (Video Game) / int_49d18492
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_49d18492
 Plague Inc. (Video Game) / int_504a1991
type
Body Horror
 Plague Inc. (Video Game) / int_504a1991
comment
Body Horror: Yup. The Frozen Virus, Necroa Virus, and Neurax Worm scenarios are the main offenders, with their lovingly detailed descriptions and visual depictions of the plague's effects on human bodies. Also, a game about infecting the world with a deadly illness wouldn’t be complete without the vast selection of horrific symptoms you can pick from to increase its infectivity, lethality, and severity. While you thankfully never get to see what your victims look like, just try and not to visualize Necrosis or the Profuse Bleeding combo, and try not to get absolutely disturbed by the imagery of heavily bleeding, abscess-riddled, gangrenous people stumbling around town as their organs are shutting down.
 Plague Inc. (Video Game) / int_504a1991
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1.0
 Plague Inc. (Video Game) / int_504a1991
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_504a1991
 Plague Inc. (Video Game) / int_511728ae
type
Magic Versus Science
 Plague Inc. (Video Game) / int_511728ae
comment
Magic Versus Science: The Shadow Plague scenario. Supernatural vampires with the ability to teleport and spread a supernatural disease vs. technologically advanced humanity with Templar forces, Attack Drones, and methods to cure said disease. Your goal is to help the magic side win.
 Plague Inc. (Video Game) / int_511728ae
featureApplicability
1.0
 Plague Inc. (Video Game) / int_511728ae
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_511728ae
 Plague Inc. (Video Game) / int_525df529
type
Not Using the "Z" Word
 Plague Inc. (Video Game) / int_525df529
comment
Not Using the "Z" Word: Forced to confront the issue, governments say the virus can cause "pathological aggression in corpses" but claim the situation is under controlnote When seen from the player's perspective, it's easy to mistake this for an aversion at first..
 Plague Inc. (Video Game) / int_525df529
featureApplicability
-1.0
 Plague Inc. (Video Game) / int_525df529
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_525df529
 Plague Inc. (Video Game) / int_52cd5b94
type
Elite Zombie
 Plague Inc. (Video Game) / int_52cd5b94
comment
Elite Zombie: Certain combinations of Symptoms and Abilities can enable certain kinds of these; symptoms do stuff like increase bone, skin, and muscle density to make zombies harder to kill, hit harder, and run faster, mutate the salivary glands to make zombies gob acid, and build up flammable gasses and garbage juice to make them explode violently. It also mentions the Horde Master subtype. One symptom also turns freshly-reanimated corpses into Trap Zombies.
 Plague Inc. (Video Game) / int_52cd5b94
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1.0
 Plague Inc. (Video Game) / int_52cd5b94
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1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_52cd5b94
 Plague Inc. (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Plague Inc. (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Unlocking cheats requires beating the game with every disease type on Brutal difficulty or higher, thus proving that you've mastered the game without needing cheats at all.
 Plague Inc. (Video Game) / int_55e5b37c
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1.0
 Plague Inc. (Video Game) / int_55e5b37c
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1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_55e5b37c
 Plague Inc. (Video Game) / int_571a3c67
type
Power Incontinence
 Plague Inc. (Video Game) / int_571a3c67
comment
Power Incontinence: The Bio-Weapon is too powerful for its own good—it automatically kills people it infects even if they have no symptoms, and it gets more lethal over time. On the plus side, this means people can start dropping dead for no apparent reason and the authorities won't identify the plague and start researching a cure. On the downside, this means that it has a strong tendency to burn itself out by killing its hosts too quickly unless you spread everywhere, fast.
 Plague Inc. (Video Game) / int_571a3c67
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 Plague Inc. (Video Game) / int_571a3c67
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_571a3c67
 Plague Inc. (Video Game) / int_5743a10e
type
GoodColoursEvilColours
 Plague Inc. (Video Game) / int_5743a10e
comment
Good Colours, Evil Colours: Failing a scenario (by your plague being wiped out before killing everyone) gives a white/light blue results screen. Succeeding a scenario by wiping out everyone (or achieving an alternate win condition) gives a dark red results screen. The reverse is true in Cure Mode; white/light blue if you win, dark red if you lose.
 Plague Inc. (Video Game) / int_5743a10e
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1.0
 Plague Inc. (Video Game) / int_5743a10e
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_5743a10e
 Plague Inc. (Video Game) / int_5830bb6f
type
Current Events Blog
 Plague Inc. (Video Game) / int_5830bb6f
comment
Current Events Blog: Sort of. News come in real time, so the news bar is akin to this.
 Plague Inc. (Video Game) / int_5830bb6f
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1.0
 Plague Inc. (Video Game) / int_5830bb6f
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_5830bb6f
 Plague Inc. (Video Game) / int_5b565147
type
Meaningful Background Event
 Plague Inc. (Video Game) / int_5b565147
comment
Meaningful Background Event: Yellow updates after evolving Cytopathic Reanimation in Necroa Mode frequently refer to increasing signs of zombie activity, such as a person's "miracle" survival in a car crash, or a mother claiming that her dead child attacked her.
 Plague Inc. (Video Game) / int_5b565147
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1.0
 Plague Inc. (Video Game) / int_5b565147
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_5b565147
 Plague Inc. (Video Game) / int_5cfeb43f
type
Save Scumming
 Plague Inc. (Video Game) / int_5cfeb43f
comment
Save Scumming: The game decides when a mutation will occur before it happens, but the mutation itself is randomly chosen the second it happens. Players with save games can reload beforehand if the mutation is bad and try to get a better one. Particularly useful for Parasite, which lacks a lot of DNA points. In the Steam update, the game pauses entirely to alert the player that a mutation has occurred, players can then devolve the mutation as it happens thus nullifying the need to save scum as often.
 Plague Inc. (Video Game) / int_5cfeb43f
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1.0
 Plague Inc. (Video Game) / int_5cfeb43f
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1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_5cfeb43f
 Plague Inc. (Video Game) / int_60414102
type
Zombie Apocalypse
 Plague Inc. (Video Game) / int_60414102
comment
Zombie Apocalypse: Causing one is your main goal in the Necroa Virus plague type.
 Plague Inc. (Video Game) / int_60414102
featureApplicability
1.0
 Plague Inc. (Video Game) / int_60414102
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_60414102
 Plague Inc. (Video Game) / int_6134738
type
Find the Cure!
 Plague Inc. (Video Game) / int_6134738
comment
Find the Cure!: This is, of course, your mission in the game mode.
 Plague Inc. (Video Game) / int_6134738
featureApplicability
1.0
 Plague Inc. (Video Game) / int_6134738
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_6134738
 Plague Inc. (Video Game) / int_617f0563
type
Heel–Face Turn
 Plague Inc. (Video Game) / int_617f0563
comment
By starting in the USA and evolving Drug Resistance 1, a company named Darkwater is mentioned in red in the news. Once you get to the middle point, Darkwater admits to creating the virus as a bioweapon and does a Heel–Face Turn of sorts to combat it.
 Plague Inc. (Video Game) / int_617f0563
featureApplicability
1.0
 Plague Inc. (Video Game) / int_617f0563
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1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_617f0563
 Plague Inc. (Video Game) / int_61836f3d
type
News Travels Fast
 Plague Inc. (Video Game) / int_61836f3d
comment
News Travels Fast: The updates happen faster than the news bar can display them.
 Plague Inc. (Video Game) / int_61836f3d
featureApplicability
1.0
 Plague Inc. (Video Game) / int_61836f3d
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_61836f3d
 Plague Inc. (Video Game) / int_62259825
type
Nintendo Hard
 Plague Inc. (Video Game) / int_62259825
comment
Humanity won't react at all until your disease is actually spotted, meaning that creating an asymptomatic disease and infecting most of the world is a viable strategy for most plagues. Even when it's discovered, a low severity will cause them to react more slowly. Subverted in Mega Brutal, where humanity will immediately go full-throttle on the cure regardless of severity once you're uncovered (and you will be within a few months.)
 Plague Inc. (Video Game) / int_62259825
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-0.3
 Plague Inc. (Video Game) / int_62259825
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1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_62259825
 Plague Inc. (Video Game) / int_62f9ee25
type
Nanomachines
 Plague Inc. (Video Game) / int_62f9ee25
comment
Aggressively averted by the Nano-Virus - humanity knows about the disease from the start and is working to shut the rogue nanomachines down from minute one, preventing any kind of stealth run.
 Plague Inc. (Video Game) / int_62f9ee25
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 Plague Inc. (Video Game) / int_62f9ee25
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Plague Inc. (Video Game) / int_62f9ee25
 Plague Inc. (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 Plague Inc. (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: Humanity won't react at all until your disease is actually spotted, meaning that creating an asymptomatic disease and infecting most of the world is a viable strategy for most plagues. Even when it's discovered, a low severity will cause them to react more slowly. Subverted in Mega Brutal, where humanity will immediately go full-throttle on the cure regardless of severity once you're uncovered (and you will be within a few months.) Aggressively averted by the Nano-Virus - humanity knows about the disease from the start and is working to shut the rogue nanomachines down from minute one, preventing any kind of stealth run.
 Plague Inc. (Video Game) / int_6638c7f7
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Plague Inc. (Video Game) / int_6638c7f7
 Plague Inc. (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Plague Inc. (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: You get to name your disease.
 Plague Inc. (Video Game) / int_68913e61
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Plague Inc. (Video Game) / int_68913e61
 Plague Inc. (Video Game) / int_6a582e34
type
Day of the Jackboot
 Plague Inc. (Video Game) / int_6a582e34
comment
Day of the Jackboot: The whole world in the Christmas scenario. Having fun and being happy are literally illegal, and humanity is made to be bored and miserable by law and coercion. It's so bad that even the Neurax Worm is compelled to save the day... by mind-controlling everyone into being cheerful.
 Plague Inc. (Video Game) / int_6a582e34
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 Plague Inc. (Video Game) / int_6abc1994
type
Video Game Geography
 Plague Inc. (Video Game) / int_6abc1994
comment
Video Game Geography: The Earth is actually flat in Plague Inc, or at least the transportation methods act as such. For example, a plane travelling from the US West Coast to Australia will never cross the Pacific; it will cross the Atlantic and Indian Oceans.
 Plague Inc. (Video Game) / int_6abc1994
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 Plague Inc. (Video Game) / int_6cc39b20
type
Puppeteer Parasite
 Plague Inc. (Video Game) / int_6cc39b20
comment
Puppeteer Parasite: The Neurax Worm. It even has a special interface viewer representing the Severity of its cerebral infection, depicted by nerve tendrils leading from its mandibles to a human brain.
 Plague Inc. (Video Game) / int_6cc39b20
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Plague Inc. (Video Game) / int_6cc39b20
 Plague Inc. (Video Game) / int_6dc206c9
type
Marathon Level
 Plague Inc. (Video Game) / int_6dc206c9
comment
Marathon Level: The Necroa Virus can become this if you opt to forgo the zombies. The Fungus plague type, with its slow transmission, can drag on at times.
 Plague Inc. (Video Game) / int_6dc206c9
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Plague Inc. (Video Game) / int_6dc206c9
 Plague Inc. (Video Game) / int_71efe088
type
Crack Defeat
 Plague Inc. (Video Game) / int_71efe088
comment
Crack Defeat: The "Ultimate Board Games" scenario has one of these. The "Infected" tab is replaced with "Interested" and the "Dead" tab is replaced by "Purchased." The goal is to sell as many games as possible. However, if "Interested" reaches zero, it is treated as a defeat since no one is interested. That would include if everyone was in the purchase column. So selling enough board games so that everyone in the world buys it (the goal of the scenario) will actually cause a defeat.
 Plague Inc. (Video Game) / int_71efe088
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Plague Inc. (Video Game) / int_71efe088
 Plague Inc. (Video Game) / int_72856b70
type
Godzilla Threshold
 Plague Inc. (Video Game) / int_72856b70
comment
Godzilla Threshold: As deaths pile up, countries will begin increasingly desperate measures to try to contain the spread of your plague. After a certain point, they will start experimenting on people, executing sick people, and even bombing their own cities if things get bad enough. In Cure Mode against the Bioweapon, since you are dealing with a potential extinction-level event, you yourself have access to a panel of such measures. As such, you can declare that this is the Armageddon for a massive authority boost, warn that you will not be able to save every country, and "extreme measures". It allows your field operatives to execute any and all infected so that they cannot spread the bioweapon any further. It is the only way of preventing an early outbreak.
 Plague Inc. (Video Game) / int_72856b70
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Plague Inc. (Video Game) / int_72856b70
 Plague Inc. (Video Game) / int_72d9724c
type
Scenery-Based Societal Barometer
 Plague Inc. (Video Game) / int_72d9724c
comment
Scenery-Based Societal Barometer: In Evolved, each country has a picture of a city within it in its information bar/page. This scene gradually changes as your disease ravages the country more and more, showing the increasing breakdown of society in the face of panic and civil unrest.
 Plague Inc. (Video Game) / int_72d9724c
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Plague Inc. (Video Game) / int_72d9724c
 Plague Inc. (Video Game) / int_73418f96
type
Psychic-Assisted Suicide
 Plague Inc. (Video Game) / int_73418f96
comment
Psychic-Assisted Suicide: Well, more like Possession Assisted Suicide, but the Neurax Worm can do this.
 Plague Inc. (Video Game) / int_73418f96
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Plague Inc. (Video Game) / int_73418f96
 Plague Inc. (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Plague Inc. (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Countries will go from the natural green and yellow landscaping to red for regular plagues, orange for the Neurax Worm, purple-blackish for the Necroa Virus, yellow for the Simian Flu, and violet for the Shadow Plague, as more of the world's population becomes infected. When you start killing people, these colors will become an increasingly darker shade as the death toll rises.
 Plague Inc. (Video Game) / int_740f59b4
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Plague Inc. (Video Game) / int_740f59b4
 Plague Inc. (Video Game) / int_745a226c
type
Easy Logistics
 Plague Inc. (Video Game) / int_745a226c
comment
Easy Logistics: Once the cure is complete, it will be deployed worldwide immediately, regardless of how badly your disease has ravaged the world. The eradication of smallpox took several years of concerted effort, but a slow, grinding defeat would be no fun for the player. Even if global society has collapsed (or fallen under the influence of the Neurax Worm), the disease will be eradicated within weeks or days. Of course, the same is also true for the disease, in that the infection changes globally in mere seconds after upgrading it.
 Plague Inc. (Video Game) / int_745a226c
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Plague Inc. (Video Game) / int_745a226c
 Plague Inc. (Video Game) / int_762d730c
type
Level Editor
 Plague Inc. (Video Game) / int_762d730c
comment
Level Editor: The Scenario Creator in Evolved allows players to create custom scenarios, ranging from entirely new plagues to altered Earths.
 Plague Inc. (Video Game) / int_762d730c
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 Plague Inc. (Video Game) / int_7b8b88f2
type
Raising the Steaks
 Plague Inc. (Video Game) / int_7b8b88f2
comment
Raising the Steaks: Necroa's Zoonotic Shift tree allows the virus to zombify animals, perhaps even before zombifying the humans!
 Plague Inc. (Video Game) / int_7b8b88f2
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Plague Inc. (Video Game) / int_7b8b88f2
 Plague Inc. (Video Game) / int_7cd98af5
type
Potty Failure
 Plague Inc. (Video Game) / int_7cd98af5
comment
Potty Failure: Evolving both Diarrhoea and Insanity in the same disease gets a unique symptom combo, faster research for a cure, and the "Brown Streets" achievement. Sneezing and Diarrhoea can earn the "Oops" combo.
 Plague Inc. (Video Game) / int_7cd98af5
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Plague Inc. (Video Game) / int_7cd98af5
 Plague Inc. (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Plague Inc. (Video Game) / int_808cbaeb
comment
You get messages saying that your disease has infected more people than Tuberculosis, HIV, the Black Plague, and the Common Cold, and that your disease has killed more people than the Black Plague, The Spanish Flu, and Smallpox.
 Plague Inc. (Video Game) / int_808cbaeb
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Plague Inc. (Video Game) / int_808cbaeb
 Plague Inc. (Video Game) / int_8125d8f6
type
Easy Level Trick
 Plague Inc. (Video Game) / int_8125d8f6
comment
Easy Level Trick: On normal difficulty and below, the majority of scenarios can be won easily by immediately devolving any random symptoms your pathogen develops, thus keeping it under mankind's radar until it has infected absolutely everyone. Then use your accumulated DNA points to evolve a kill switch symptom or three and watch humanity go from 7.5 billion to extinct in just a few weeks, far too fast for the Puny Humans to come up with a cure.
 Plague Inc. (Video Game) / int_8125d8f6
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Plague Inc. (Video Game) / int_8125d8f6
 Plague Inc. (Video Game) / int_82464731
type
Humanity's Wake
 Plague Inc. (Video Game) / int_82464731
comment
Humanity's Wake: A dead planet most of the time, mind controlled humans in Neurax Mode, Zombies in Necroa Mode, Neanderthals in the Frozen Virus, a world controlled by apes in the Simian Flu, and humanity enslaved by vampires in the Shadow Plague.
 Plague Inc. (Video Game) / int_82464731
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 Plague Inc. (Video Game) / int_82ebf026
type
Minmaxer's Delight
 Plague Inc. (Video Game) / int_82ebf026
comment
Minmaxer's Delight: Saudi Arabia is one of the best possible places to start in in almost all speedrun scenarios. It is the only non-rich country with an airport that can send to/receive from all other countries with an airport, and has a seaport (that sends ships to Madagascar, no less), allowing you to spread very quickly once you've established an infection foothold there. Usually, your first priority when starting there is to take air or water transmission to spread even more quickly. China and India are also two great places to start in thanks to their high population density, meaning that you get more infectees easily. This results in a lot of early-game DNA with which you can quickly evolve your disease. You also get two perks. The former borders Russia, one great country to get into Greenland, the latter nets you a Heat Resistance, which is slightly more expensive than Cold Resistance, meaning you can save on a bit of DNA. On the symptoms side, Necrosis is a popular choice for speedrunners. It allows the deceased to act as a transmission vector, allowing you to start killing early on without worrying about your disease burning itself out by killing too quickly. It's common in Mega-Brutal strategies for the same reason, but with the added wrinkle that, if evolved too early, countries will panic and shut down everything sooner than viable.
 Plague Inc. (Video Game) / int_82ebf026
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Plague Inc. (Video Game) / int_82ebf026
 Plague Inc. (Video Game) / int_85640134
type
Kill One, Others Get Stronger
 Plague Inc. (Video Game) / int_85640134
comment
Kill One, Others Get Stronger: When playing as the Shadow Plague, each destroyed Templar base will send survivors to the others to make them stronger.
 Plague Inc. (Video Game) / int_85640134
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Plague Inc. (Video Game) / int_85640134
 Plague Inc. (Video Game) / int_8941750b
type
Willfully Weak
 Plague Inc. (Video Game) / int_8941750b
comment
Willfully Weak: The various special abilities of the Bio-Weapon all serve to decrease its own Lethality in some way or another (except for the final one). They're needed in order to offset the Bio-Weapon's overly high Lethality which can lead to it killing too many hosts too early before they can infect others as well as alerting the governments.
 Plague Inc. (Video Game) / int_8941750b
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Plague Inc. (Video Game) / int_8941750b
 Plague Inc. (Video Game) / int_898ff050
type
Villain Protagonist
 Plague Inc. (Video Game) / int_898ff050
comment
Villain Protagonist: If you aren't trying to kill the entire world, you're either seeking to turn everyone into slaves to your Neurax Worm or vampires. The only time this trope is averted is if you're playing the Santa's Little Helper scenario.
 Plague Inc. (Video Game) / int_898ff050
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 Plague Inc. (Video Game) / int_8a07e085
type
Denser and Wackier
 Plague Inc. (Video Game) / int_8a07e085
comment
Denser and Wackier: The Shadow Plague, in which any science or pseudoscience was dropped in favor of evolutions that do stuff like morphing to bats, vampire lairs, and outright teleportation.
 Plague Inc. (Video Game) / int_8a07e085
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Plague Inc. (Video Game) / int_8a07e085
 Plague Inc. (Video Game) / int_8a9eb844
type
Perspective Flip
 Plague Inc. (Video Game) / int_8a9eb844
comment
Perspective Flip: The whole mode takes the opposite view of the base game, trying to cure the disease that you would otherwise be spreading.
 Plague Inc. (Video Game) / int_8a9eb844
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Plague Inc. (Video Game) / int_8a9eb844
 Plague Inc. (Video Game) / int_8acf3a97
type
Spreading Disaster Map Graphic
 Plague Inc. (Video Game) / int_8acf3a97
comment
Spreading Disaster Map Graphic: The parts of the map that are infected by a deadly plague become more and more covered in tiny red/orange/yellow/black/purple dots until the entire country is covered in the plague's respective colour. This is the infection phase. When these countries face fatalities, the more people that die, the more the countries turn darker. Furthermore, ships and planes that carry the infection leave a red or orange trail.
 Plague Inc. (Video Game) / int_8acf3a97
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 Plague Inc. (Video Game) / int_8ae880f7
type
Deconstruction
 Plague Inc. (Video Game) / int_8ae880f7
comment
Deconstruction: Of the general The Plague trope. If a disease is too lethal, it will kill its hosts before they can spread it, which eventually will stop the plague by itself. It is most pronounced in the Bio-Weapon scenario. The plague is caused by a weaponised form of an already highly lethal disease. Too lethal, in fact: it kills people too fast for them to spread it, which is why slow-acting but otherwise highly unpleasant diseases are used instead. Ebola is horrific, but wipes out people before they can leave town to spread it to the airport. Anthrax lingers for ages before actually making your lungs rot, but the carrier has spread it to everyone they met. Maybe to two or three airports and a seaport.
 Plague Inc. (Video Game) / int_8ae880f7
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 Plague Inc. (Video Game) / int_8b19d628
type
Travel Transformation
 Plague Inc. (Video Game) / int_8b19d628
comment
Travel Transformation: In the vampire plague expansion, your vampire will move about the globe by transforming into a bat while traveling to its destination.
 Plague Inc. (Video Game) / int_8b19d628
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Plague Inc. (Video Game) / int_8b19d628
 Plague Inc. (Video Game) / int_8b1a664
type
Kill All Humans
 Plague Inc. (Video Game) / int_8b1a664
comment
Kill All Humans: The objective of the game. Alternatively, they could be mind controlled for the Neurax Worm, Zombified for the Necroa Virus, devolve them for the Frozen Virus, enslave them for the Shadow Plague, make everyone think the truth is to not be believed in Fake News, or get all to buy your board game in Ultimate Board Games.
 Plague Inc. (Video Game) / int_8b1a664
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Plague Inc. (Video Game) / int_8b1a664
 Plague Inc. (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Plague Inc. (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: It's possible to have all the lethal symptoms active at once. Countries can NUKE one another to prevent disease. If you get the US president ill and do several things afterwards, the US can nuke Russia and/or China.
 Plague Inc. (Video Game) / int_8b606a51
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Plague Inc. (Video Game) / int_8b606a51
 Plague Inc. (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Plague Inc. (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: The Necroa Virus features a wide range of zombie tropes and Shout Outs. These can run, swim, spit acid, and revive themselves as many times as your DNA count allows.
 Plague Inc. (Video Game) / int_8ba9512b
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Plague Inc. (Video Game) / int_8ba9512b
 Plague Inc. (Video Game) / int_8c00901a
type
Creepy Good
 Plague Inc. (Video Game) / int_8c00901a
comment
Creepy Good: The Neurax Worm in the Christmas scenario. Storywise, it's attempting to spread joy and happiness with the goal of Saving Christmas... using many of the same Mind Control tactics as a normal Neurax Worm run. However, it's completely impossible to increase Lethality, and even natural disasters are disabled.
 Plague Inc. (Video Game) / int_8c00901a
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Plague Inc. (Video Game) / int_8c00901a
 Plague Inc. (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 Plague Inc. (Video Game) / int_8d4fcaa5
comment
Self-Imposed Challenge: Try starting in the US, Canada, or somewhere in the EU. Very different experience from India or Saudi Arabia. In the "Ultimate Board Games" scenario, giving your board game the contradictory themes of "Adult" and "Family" will tank your Hype (which is the scenario's answer to Infectivity)note and give you the "Awkward!" achievement. Have fun recovering from that.
 Plague Inc. (Video Game) / int_8d4fcaa5
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 Plague Inc. (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Plague Inc. (Video Game) / int_8e0430ab
comment
Non Standard Game Over: As opposed to getting cured or killing every infected person and leaving some untouched by the plague, with the Simian Flu you can, by making all Apes intelligent (every single one on the planet, that is), letting no more than 60,000 of them die, killing no humans and getting no increases to Severity, and allowing the disease to be cured, get the Achievement "The Future Is Bright", humans and Apes having learned to coexist in peace. This is counted as a loss and you'll still get the standard Defeat screen, however.
 Plague Inc. (Video Game) / int_8e0430ab
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 Plague Inc. (Video Game) / int_8f7e610d
type
Autocannibalism
 Plague Inc. (Video Game) / int_8f7e610d
comment
Autocannibalism: The Autophagia symptom, which "compels Infectees to bite and devour their own bodies".
 Plague Inc. (Video Game) / int_8f7e610d
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 Plague Inc. (Video Game) / int_8faee85f
type
Increasingly Lethal Enemy
 Plague Inc. (Video Game) / int_8faee85f
comment
Increasingly Lethal Enemy: Z-Com in the Necroa Virus mode. Every fortification of theirs will grow stronger over time. They start off with one fortification, and if not dealt with in time, will send planes over to other countries to establish more fortifications that will send more planes if not dealt with. As such, it's essential to get your zombies to take down their fortifications quickly. Templars in the Shadow Plague mode. Like Z-Com, the Templars will become stronger in their country over time, which makes it important to remove them quickly. Unlike Z-Com they can't establish more bases, but instead grow stronger each time another Templar base is destroyed. The Bio-Weapon in The Cure mode. Every new country it infects increases its already high infectivity and lethality further, which causes it to infect more countries even more rapidly. Needless to say, this can quickly become a Cycle of Hurting that demands exceptional measures to break.
 Plague Inc. (Video Game) / int_8faee85f
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Plague Inc. (Video Game) / int_8faee85f
 Plague Inc. (Video Game) / int_905a9ca0
type
Sliding Scale of Undead Regeneration
 Plague Inc. (Video Game) / int_905a9ca0
comment
Sliding Scale of Undead Regeneration: Upgrading a certain ability (which revives the dead population, becoming zombies) allows for Type III if fully upgraded. Otherwise a Type I, with the victory screen mentioning that all zombies will soon perish, leaving the earth empty. You can even complete the scenario without ever reanimating the dead, which earns an extra achievement.
 Plague Inc. (Video Game) / int_905a9ca0
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 Plague Inc. (Video Game) / int_90965cc7
type
Hive Mind
 Plague Inc. (Video Game) / int_90965cc7
comment
Neural Worm makes humans a slave species who only think they are more or less free; instead, mankind becomes a single Hive Mind and a gargantuan super-colony for the wormkind, to be used as the Puppeteer Parasite worms see fit, praising the pathogen as their eternal god, unable to ever regain the independent thought.
 Plague Inc. (Video Game) / int_90965cc7
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Plague Inc. (Video Game) / int_90965cc7
 Plague Inc. (Video Game) / int_91b8be8a
type
Death by Disfigurement
 Plague Inc. (Video Game) / int_91b8be8a
comment
Death by Disfigurement: Some high-lethality symptoms also heavily disfigure the victim. Evolving lethal symptoms in the Frozen Virus causes this as part of the Devolution Device plot listed above.
 Plague Inc. (Video Game) / int_91b8be8a
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Plague Inc. (Video Game) / int_91b8be8a
 Plague Inc. (Video Game) / int_91e894b4
type
Apocalypse How
 Plague Inc. (Video Game) / int_91e894b4
comment
In Cure Mode against the Bioweapon, since you are dealing with a potential extinction-level event, you yourself have access to a panel of such measures. As such, you can declare that this is the Armageddon for a massive authority boost, warn that you will not be able to save every country, and "extreme measures". It allows your field operatives to execute any and all infected so that they cannot spread the bioweapon any further. It is the only way of preventing an early outbreak.
 Plague Inc. (Video Game) / int_91e894b4
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 Plague Inc. (Video Game) / int_91e894b4
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Plague Inc. (Video Game) / int_91e894b4
 Plague Inc. (Video Game) / int_97ddee3e
type
My Skull Runneth Over
 Plague Inc. (Video Game) / int_97ddee3e
comment
My Skull Runneth Over: The Simian Flu can do this. Three symptoms grant increasing levels of Super-Intelligence to humans, making work on the cure much faster. The fourth, after buying all three? Dramatically increases the Flu's Lethality. It's potentially that plague's best "kill switch".
 Plague Inc. (Video Game) / int_97ddee3e
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Plague Inc. (Video Game) / int_97ddee3e
 Plague Inc. (Video Game) / int_97ebe48b
type
Pacifist Run
 Plague Inc. (Video Game) / int_97ebe48b
comment
Pacifist Run: This is possible via the Neurax Worm. In this scenario, the goal is to assimilate everyone in the worm's mind control, not killing everyone.
 Plague Inc. (Video Game) / int_97ebe48b
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Plague Inc. (Video Game) / int_97ebe48b
 Plague Inc. (Video Game) / int_98412467
type
Getting Smilies Painted on Your Soul
 Plague Inc. (Video Game) / int_98412467
comment
Getting Smilies Painted on Your Soul: The Neurax Worm decides to take on the Christmas Scenario's Crapsack World by infecting every single person and forcing them to be happy.
 Plague Inc. (Video Game) / int_98412467
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1.0
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Plague Inc. (Video Game) / int_98412467
 Plague Inc. (Video Game) / int_986dad9a
type
Killer Robot
 Plague Inc. (Video Game) / int_986dad9a
comment
Killer Robot: The Nano-Virus is a nanobot with the ability to replicate itself that seeks to kill all humans.
 Plague Inc. (Video Game) / int_986dad9a
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1.0
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Plague Inc. (Video Game) / int_986dad9a
 Plague Inc. (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Plague Inc. (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Mutations. These are random, sometimes you'll get one that helps Infectivity which is good in the early/mid game but useless once you've infected everyone, sometimes you'll get a highly lethal symptom which is great when everyone is infected but bad if you haven't spread around much as it can cause you to kill faster than you infect or to get detected earlier than planned. Good luck getting DNA for the Necroa Virus when you spent it all on Transmission! The Fungus' Spore Burst and Spore Eruption both release plague spores into random countries (one in the former, five in the latter). Hope you managed to hit a strategic or a hard-to-reach country!
 Plague Inc. (Video Game) / int_98b1dc8f
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Plague Inc. (Video Game) / int_98b1dc8f
 Plague Inc. (Video Game) / int_99c36bb5
type
Ironic Nursery Tune
 Plague Inc. (Video Game) / int_99c36bb5
comment
Ironic Nursery Tune: For their PAX 2012 trailer, what could be more appropriate than "Ring Around The Rosie"? A patch also adds this in as a background noise being sung by a young girl that is played for the late game stages.
 Plague Inc. (Video Game) / int_99c36bb5
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Plague Inc. (Video Game) / int_99c36bb5
 Plague Inc. (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Plague Inc. (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: Possible if an island country shuts down all ports and airports before it becomes infected (and there's no workaround like Trojan Planes or Spore Burst); you can keep playing until everyone else is dead, but you've already lost unless you have enough points for Extreme Zoonosis or something to snatch victory. Similarly, the completion of the cure isn't an instant game over—you get to watch the "Infected" count tick down for several seconds before getting the defeat screen. And if you're doing Shadow Plague, a few extra seconds as your vampire is forced to feed on cured people and is quickly poisoned to death. However, this has the beneficial side effect of giving you time to acquire a Genetic Reshuffle, which will set back the cure and give you the opportunity to clutch the round.
 Plague Inc. (Video Game) / int_9a1f23bf
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Plague Inc. (Video Game) / int_9a1f23bf
 Plague Inc. (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Plague Inc. (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Greenland, compared to Pandemic. In Pandemic, Greenland was infamous for being Too Dumb to Live once infected. Here it's basically to Plague Inc. what Madagascar was to Pandemic.
 Plague Inc. (Video Game) / int_9bcd82c0
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 Plague Inc. (Video Game) / int_9bcd82c0
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Plague Inc. (Video Game) / int_9bcd82c0
 Plague Inc. (Video Game) / int_9c464123
type
Saving Christmas
 Plague Inc. (Video Game) / int_9c464123
comment
Saving Christmas: In a scenario released for the 2014 Holiday season, "Fun" has been banned globally, and it's up to the Neurax Worm (XMA-3) to bring happiness back just in time for Christmas. Most of the News ticker updates consist of Christmas-themed references, such as a partridge getting shot off a pear tree.
 Plague Inc. (Video Game) / int_9c464123
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Plague Inc. (Video Game) / int_9c464123
 Plague Inc. (Video Game) / int_9d12bbc1
type
Foreshadowing
 Plague Inc. (Video Game) / int_9d12bbc1
comment
Foreshadowing: After evolving the first lethal zombie symptom in the Necroa Virus, news in yellow foreshadows the zombie outbreak, such as: "Mother claims "dead" son tried to kill her." "Bath salts blamed for cannibalism surge."note A reference to a news story from Florida where a man high on bath salts bit someone's face, leading many to note this was exactly the sort of story that appears at the start of Zombie Apocalypse tales. "Parents vanish, leaving small child alone." The Frozen Virus foreshadows human devolution with the early evolve Abilities as well as the last part of the scenario description ("Does it have what it takes to send humanity back to the stone age?").
 Plague Inc. (Video Game) / int_9d12bbc1
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Plague Inc. (Video Game) / int_9d12bbc1
 Plague Inc. (Video Game) / int_9ebff4b2
type
Devolution Device
 Plague Inc. (Video Game) / int_9ebff4b2
comment
Devolution Device: Though a lot of the symptoms of the Pithovirus scenario are realistic, some of them start causing humans to mutate into Neanderthals. Infect everyone once you have this trait and it's a nonlethal win for destroying human civilization, just like the alternate Neurax Worm win.
 Plague Inc. (Video Game) / int_9ebff4b2
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Plague Inc. (Video Game) / int_9ebff4b2
 Plague Inc. (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Plague Inc. (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: The Shadow Plague: a sentient pathogen with traits of bat-borne diseases that was buried underground with an infected human for many years. It can cause victims to turn psychotic and worship the awakened vampire, as well as mutate any new infectees into new vampires to assist in turning the globe into slaves.
 Plague Inc. (Video Game) / int_9f63d4f1
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Plague Inc. (Video Game) / int_9f63d4f1
 Plague Inc. (Video Game) / int_a414c3f0
type
One-Hit Kill
 Plague Inc. (Video Game) / int_a414c3f0
comment
One-Hit Kill: The final ability of the Bio-weapon, Annihilation Gene, makes it so lethal that Total Organ Failure looks like a mild cold note For context, Total Organ Failure increases lethality by 25%, one of the highest lethality boosts in the game. Purchasing "Unlock Annihilation Gene" increases it by 100%.. If the whole world is already infected, evolving it wins the game in a few seconds.
 Plague Inc. (Video Game) / int_a414c3f0
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Plague Inc. (Video Game) / int_a414c3f0
 Plague Inc. (Video Game) / int_a426ae28
type
Multiple-Choice Past
 Plague Inc. (Video Game) / int_a426ae28
comment
The special backstories for the Necroa Virus require you to evolve the needed traits within 60 in-game days.
 Plague Inc. (Video Game) / int_a426ae28
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Plague Inc. (Video Game) / int_a426ae28
 Plague Inc. (Video Game) / int_a62e50b8
type
Scandalgate
 Plague Inc. (Video Game) / int_a62e50b8
comment
Scandalgate: Parodied. The default name for your plague in the "Fake News" scenario is "Fake-gate".
 Plague Inc. (Video Game) / int_a62e50b8
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 Plague Inc. (Video Game) / int_a62e50b8
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Plague Inc. (Video Game) / int_a62e50b8
 Plague Inc. (Video Game) / int_a65288e2
type
Ascended Extra
 Plague Inc. (Video Game) / int_a65288e2
comment
Ascended Extra: The Frozen Virus makes its return from the original game, originally being a modified Virus in a custom campaign, but is now made its own unique selection choice.
 Plague Inc. (Video Game) / int_a65288e2
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 Plague Inc. (Video Game) / int_a65288e2
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Plague Inc. (Video Game) / int_a65288e2
 Plague Inc. (Video Game) / int_a8559a9f
type
RealLife
 Plague Inc. (Video Game) / int_a8559a9f
comment
Interestingly, the CDC has taken this game as a simulation warning should an outbreak actually happen in Real Life. See Shown Their Work.
 Plague Inc. (Video Game) / int_a8559a9f
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 Plague Inc. (Video Game) / int_a8559a9f
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Plague Inc. (Video Game) / int_a8559a9f
 Plague Inc. (Video Game) / int_ac320bee
type
Nuke 'em
 Plague Inc. (Video Game) / int_ac320bee
comment
Countries can NUKE one another to prevent disease.
 Plague Inc. (Video Game) / int_ac320bee
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 Plague Inc. (Video Game) / int_ac320bee
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Plague Inc. (Video Game) / int_ac320bee
 Plague Inc. (Video Game) / int_ac320c0e
type
Nuke 'em
 Plague Inc. (Video Game) / int_ac320c0e
comment
If you get the US president ill and do several things afterwards, the US can nuke Russia and/or China.
 Plague Inc. (Video Game) / int_ac320c0e
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 Plague Inc. (Video Game) / int_ac320c0e
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Plague Inc. (Video Game) / int_ac320c0e
 Plague Inc. (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Plague Inc. (Video Game) / int_ad22fa80
comment
Apocalyptic Log: The news reports, as they track infections and lockdowns across the globe. By the endgame there's usually a clear progression from "New disease spotted" to "Countries enact increasingly extreme measures to curb disease" to "All life in [Country] has been destroyed" in the news ticker. Plus the ''Evolved'' trailer and introduction where an increasingly-worried doctor (voiced by Harry S Robins, AKA every scientist in the Half-Life universe, including Dr. Kleiner) narrates an autopsy of a woman with the PAX-12 virus, ending in a facility lockdown when he realizes the deceased may still be infectious.
 Plague Inc. (Video Game) / int_ad22fa80
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Plague Inc. (Video Game) / int_ad22fa80
 Plague Inc. (Video Game) / int_ad54ff39
type
Hiroshima as a Unit of Measure
 Plague Inc. (Video Game) / int_ad54ff39
comment
Hiroshima as a Unit of Measure: You get messages saying that your disease has infected more people than Tuberculosis, HIV, the Black Plague, and the Common Cold, and that your disease has killed more people than the Black Plague, The Spanish Flu, and Smallpox. In a more lighthearted version, when playing the "Ultimate Board Games" scenario, you'll get messages that your game has sold more than Cards Against Humanity, Exploding Kittens, Cluedo, Scrabble and Monopoly. On a similar note, the Fake News scenario records your progress through comparing it to real fake news, such as flat-earth, anti-vaxx, and more.
 Plague Inc. (Video Game) / int_ad54ff39
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Plague Inc. (Video Game) / int_ad54ff39
 Plague Inc. (Video Game) / int_b0ae741
type
The Black Death
 Plague Inc. (Video Game) / int_b0ae741
comment
The Black Death: A Scenario allows for modern-day replication of the famous pandemic.
 Plague Inc. (Video Game) / int_b0ae741
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Plague Inc. (Video Game) / int_b0ae741
 Plague Inc. (Video Game) / int_b1346878
type
Fate Worse than Death
 Plague Inc. (Video Game) / int_b1346878
comment
Fate Worse than Death: Several diseases have special winning conditions that do not require killing off every last man, woman and child on the planet... But to all of them death may actually be preferable: Shadow Plague makes the vampires rule the Earth, while all of mankind is reduced to feral state, worshipping the vampires as gods and wanting nothing more than to bleed themselves for their masters, in hopes that one human in millions will be reborn as a vampire upon death. Any who do not will just be the first to be sacrificed. Frozen Virus can de-evolve humans back to Neanderthal state, destroying all of their emotional and logical capabilities, essentially turning mankind into mindless apes with no hope to ever evolve back. Neural Worm makes humans a slave species who only think they are more or less free; instead, mankind becomes a single Hive Mind and a gargantuan super-colony for the wormkind, to be used as the Puppeteer Parasite worms see fit, praising the pathogen as their eternal god, unable to ever regain the independent thought.
 Plague Inc. (Video Game) / int_b1346878
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Plague Inc. (Video Game) / int_b1346878
 Plague Inc. (Video Game) / int_b1619b3c
type
Omnicidal Maniac
 Plague Inc. (Video Game) / int_b1619b3c
comment
Omnicidal Maniac: You play as this, with the plague's ultimate goal being to exterminate all human life on Earth. Potentially subverted in the case of the Neurax Worm or Shadow Plague, which both offer the option to enslave humanity via brainwashing rather than simply slaughtering everyone.
 Plague Inc. (Video Game) / int_b1619b3c
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Plague Inc. (Video Game) / int_b1619b3c
 Plague Inc. (Video Game) / int_b17f6a27
type
I Did What I Had to Do
 Plague Inc. (Video Game) / int_b17f6a27
comment
I Did What I Had to Do: Do things right and soon every country will do whatever it takes to impede your progress, as the news feeds go from bad to worse: From: closing borders to institutionalizing the sick to executing the sick! Stops land transmissions. From: killing rats/pigeons and banning livestock to culling all rodents/birds/livestock. Stops animal transmissions. From: doctors disregarding safety measures to legalizing human experimentation. Cure meter rises faster. Upgrade to get the Insanity symptom, and watch as the world spirals into madness. Cue Random Events such as nuclear plant meltdowns, countries nuking each other, and the World Cup getting cancelled. Governments can and will bomb infected areas.
 Plague Inc. (Video Game) / int_b17f6a27
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Plague Inc. (Video Game) / int_b17f6a27
 Plague Inc. (Video Game) / int_b1bf5c9b
type
Removing the Head or Destroying the Brain
 Plague Inc. (Video Game) / int_b1bf5c9b
comment
Removing the Head or Destroying the Brain: Necroa cannot reanimate headless corpses until "Cranial Metastasis" is evolved. The mutation "Cranial Elephantitis" increases the skull's thickness, making it harder to re-kill zombies.
 Plague Inc. (Video Game) / int_b1bf5c9b
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Plague Inc. (Video Game) / int_b1bf5c9b
 Plague Inc. (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Plague Inc. (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: The more gimmicky disease types you can fight against have attributes that make your gameplay in The Cure harder, but are absent when you're playing as those disease types in the base game. In the base game, the Prion is crippled by low infectivity. In Cure Mode, it's one of the most infectious plague types. In the base game, the cure progress for the Nano-Virus starts immediately. In Cure Mode, you have to analyze it first, giving it a month or two to run wild before you can do anything. In the base game, the Bio-Weapon has to be carefully micromanaged to keep from burning out. In Cure Mode, it gets around this by ramping up in infectivity and lethality the more countries it infects. Oddly enough, there's also an inverted example: In the base game, if someone is infected, they stay infected for the rest of the game, even if that's years, unless they die or the cure is completed.note Some diseases can lie dormant in your system for years, such as shingles. But the clock to death or recovery starts ticking once symptoms start showing, especially those that are actually an immune response like fever. In Cure Mode, there's a set lethality rate for each plague (though it can still get ridiculous, see the Bio-Weapon), and people that don't die of it can actually recover on their own (and some response options can increase this recovery rate).
 Plague Inc. (Video Game) / int_b3b1115f
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Plague Inc. (Video Game) / int_b3b1115f
 Plague Inc. (Video Game) / int_b41c411e
type
Toilet Humour
 Plague Inc. (Video Game) / int_b41c411e
comment
Toilet Humour: Those combos that require diarrhea as one of their components. One of the combos in the Simian Flu mode, Rude Awakening, qualifies. The Shadow Plague has the combo Silent But Deadly, which causes a bad smell to come from nowhere.
 Plague Inc. (Video Game) / int_b41c411e
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 Plague Inc. (Video Game) / int_b41c411e
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Plague Inc. (Video Game) / int_b41c411e
 Plague Inc. (Video Game) / int_b53077b3
type
Take That!
 Plague Inc. (Video Game) / int_b53077b3
comment
Take That!: The difficulty settings have descriptions that lampoon misconceptions and troubles during the handling of the COVID-19 Pandemic. "Casual" states that people will love wearing masks, "Normal" claims that politicians will at least be "vaguely competent," "Brutal" boasts that "sick people inject disinfectant" and that "leaders ignore science", and "Mega Brutal" will have everyone believe in fake news. For extra salt in the wound, the soundtrack is called "Flatten the Curve."
 Plague Inc. (Video Game) / int_b53077b3
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Plague Inc. (Video Game) / int_b53077b3
 Plague Inc. (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Plague Inc. (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Most humans on Casual. The Plague is threatening the world? Let's hug the infected and never wash our hands. The Anti-Science scenario has people sabotage the cure in favor of healing crystals (despite people dropping dead rapidly), and ending quarantine should science fail.
 Plague Inc. (Video Game) / int_b58b4e3c
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Plague Inc. (Video Game) / int_b58b4e3c
 Plague Inc. (Video Game) / int_b645829b
type
 Plague Inc. (Video Game) / int_b645829b
comment
"Stop Having Fun" Guys: Both an in-universe example and taken literally. They've apparently taken over the world in the Christmas scenario.
 Plague Inc. (Video Game) / int_b645829b
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 Plague Inc. (Video Game) / int_b645829b
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Plague Inc. (Video Game) / int_b645829b
 Plague Inc. (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Plague Inc. (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Evolving a new feature causes it to spontaneously develop in the infection everywhere. In real life, this mutated strain of the pathogen would have to out-compete the original before becoming dominant, but re-infecting the world every time you make a change would be incredibly tedious and unfun.
 Plague Inc. (Video Game) / int_b6e1d40b
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Plague Inc. (Video Game) / int_b6e1d40b
 Plague Inc. (Video Game) / int_b7248073
type
My Country, Right or Wrong
 Plague Inc. (Video Game) / int_b7248073
comment
My Country, Right or Wrong: A news ticker update: "Police set up politician.".
 Plague Inc. (Video Game) / int_b7248073
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 Plague Inc. (Video Game) / int_b7248073
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Plague Inc. (Video Game) / int_b7248073
 Plague Inc. (Video Game) / int_b88b8789
type
Disaster Relief Game
 Plague Inc. (Video Game) / int_b88b8789
comment
Disaster Relief Game: Plague Inc. inverts this trope in its base game, where the player tries to infect and kill the whole world, but plays it straight in The Cure, where the player tries to save the world from a disease.
 Plague Inc. (Video Game) / int_b88b8789
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Plague Inc. (Video Game) / int_b88b8789
 Plague Inc. (Video Game) / int_b89d9f13
type
Assimilation Plot
 Plague Inc. (Video Game) / int_b89d9f13
comment
Assimilation Plot: You can do this with the Neurax Worm. The Christmas scenario outright requires it.
 Plague Inc. (Video Game) / int_b89d9f13
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 Plague Inc. (Video Game) / int_b89d9f13
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Plague Inc. (Video Game) / int_b89d9f13
 Plague Inc. (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Plague Inc. (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: One could trivialize a Fungus run on Normal by having Patho-stasis to keep Spore Burst at 1 DNA, evolving it, then devolving it which always refunded 2 DNA before repeating the process. This allowed the player to stack up DNA points while simultaneously infecting several countries even before the game starts proper. This was quickly noticed and patched out. The quirk of the "Science Denial" scenario is that one country will hammer away at the cure like nobody's business, while the rest of the countries will do squat. The Neurax Worm, Necroa Virus, Simian Flu, and the Shadow Plague are unavailable for this scenario, as they would invoked snap the scenario in two via allowing you to directly target the offending country and destroy it early on. The Simian Flu is severely Nerfed in the "Where Is Everyone?" scenario. Before the patch, overwhelming the few remaining humans was trivially easy.
 Plague Inc. (Video Game) / int_b89ed08a
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Plague Inc. (Video Game) / int_b89ed08a
 Plague Inc. (Video Game) / int_c121be7b
type
Cycle of Hurting
 Plague Inc. (Video Game) / int_c121be7b
comment
The Bio-Weapon in The Cure mode. Every new country it infects increases its already high infectivity and lethality further, which causes it to infect more countries even more rapidly. Needless to say, this can quickly become a Cycle of Hurting that demands exceptional measures to break.
 Plague Inc. (Video Game) / int_c121be7b
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Plague Inc. (Video Game) / int_c121be7b
 Plague Inc. (Video Game) / int_c36f6d6c
type
Mummy
 Plague Inc. (Video Game) / int_c36f6d6c
comment
By starting in Egypt and evolving Heat Resistance 1, reports of an expedition into an ancient tomb will appear in the news. After some progress, the disease is said to have been dormant and originated from such tombs, with bite marks on mummies and ancient readings of plagues.
 Plague Inc. (Video Game) / int_c36f6d6c
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 Plague Inc. (Video Game) / int_c37fb907
type
Walk, Don't Swim
 Plague Inc. (Video Game) / int_c37fb907
comment
Walk, Don't Swim: A Necroa Virus upgrade tree allows zombie hordes to cross bodies of water (including entire oceans) faster. Subverted with an upgrade stating that they float down currents due to decomposition.
 Plague Inc. (Video Game) / int_c37fb907
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Plague Inc. (Video Game) / int_c37fb907
 Plague Inc. (Video Game) / int_c3c18143
type
Hope Spot
 Plague Inc. (Video Game) / int_c3c18143
comment
Hope Spot: For the humans, anyway. It's possible for them to complete the cure and start distributing it, only for the cure to be rendered useless through Genetic Reshuffle obtained afterward.
 Plague Inc. (Video Game) / int_c3c18143
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 Plague Inc. (Video Game) / int_c3c18143
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Plague Inc. (Video Game) / int_c3c18143
 Plague Inc. (Video Game) / int_c513249
type
Harder Than Hard
 Plague Inc. (Video Game) / int_c513249
comment
Harder Than Hard: Mega-Brutal difficulty: "For those who thought Brutal was Casual." There's been a serious difficulty spike present since the Necroa Virus came out. Necroa, most of the scenarios, and especially the Simian Flu are all just as difficult on Brutal as the regular plagues are on Mega-Brutal.
 Plague Inc. (Video Game) / int_c513249
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Plague Inc. (Video Game) / int_c513249
 Plague Inc. (Video Game) / int_c75df49a
type
Shout-Out
 Plague Inc. (Video Game) / int_c75df49a
comment
Shout-Out: There are numerous shout-outs to other franchises in the form of humorous news-ticker updates; in fact, there are so many that they've been moved to their own page!
 Plague Inc. (Video Game) / int_c75df49a
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Plague Inc. (Video Game) / int_c75df49a
 Plague Inc. (Video Game) / int_c92cf19a
type
Undead Child
 Plague Inc. (Video Game) / int_c92cf19a
comment
"Mother claims "dead" son tried to kill her."
 Plague Inc. (Video Game) / int_c92cf19a
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Plague Inc. (Video Game) / int_c92cf19a
 Plague Inc. (Video Game) / int_c95d04f2
type
It Can Think
 Plague Inc. (Video Game) / int_c95d04f2
comment
It Can Think: You play a (presumably) sentient and malevolent pathogen out to eradicate the entire human race. This is definitely the case with the Shadow Plague.
 Plague Inc. (Video Game) / int_c95d04f2
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Plague Inc. (Video Game) / int_c95d04f2
 Plague Inc. (Video Game) / int_c97c198d
type
Happiness Is Mandatory
 Plague Inc. (Video Game) / int_c97c198d
comment
Happiness Is Mandatory: Inverted in the Christmas scenario, where happiness is banned.
 Plague Inc. (Video Game) / int_c97c198d
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 Plague Inc. (Video Game) / int_c97c198d
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Plague Inc. (Video Game) / int_c97c198d
 Plague Inc. (Video Game) / int_cbe3d017
type
Damned by Faint Praise
 Plague Inc. (Video Game) / int_cbe3d017
comment
Damned by Faint Praise: "The [name] Bio-Weapon only killed 6,900,000,000 people in 180 days. I've saved the world!"
 Plague Inc. (Video Game) / int_cbe3d017
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Plague Inc. (Video Game) / int_cbe3d017
 Plague Inc. (Video Game) / int_cdd835ce
type
Dude, Not Funny!
 Plague Inc. (Video Game) / int_cdd835ce
comment
Dude, Not Funny!: "Mankini is not funny, says Kazakh professor."note A reference to Borat.
 Plague Inc. (Video Game) / int_cdd835ce
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Plague Inc. (Video Game) / int_cdd835ce
 Plague Inc. (Video Game) / int_ce6555f0
type
Lighter and Softer
 Plague Inc. (Video Game) / int_ce6555f0
comment
Lighter and Softer: The Santa's Little Helper scenario. The world becomes so gloomy and unhappy that even the Neurax Worm gets angry and infects the world to bring joy everywhere. The Neurax Worm in general could be considered this, considering that you are given the option to enslave humanity rather than wipe it out, and the comical news even remains for far longer than any other plague. The "Ultimate Board Games" scenario takes this trope even further, having you sell the best board game you can design, not craft up a disease and kill everyone with it like usual. The "Fake News" scenario also doesn't involve killing people with disease, but instead influencing them with fake news (though you may kill them indirectly if you choose to).
 Plague Inc. (Video Game) / int_ce6555f0
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Plague Inc. (Video Game) / int_ce6555f0
 Plague Inc. (Video Game) / int_ce68d46b
type
Next Sunday A.D.
 Plague Inc. (Video Game) / int_ce68d46b
comment
Next Sunday A.D.: The game begins on the date you launch it, progressing at around one day per second.
 Plague Inc. (Video Game) / int_ce68d46b
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Plague Inc. (Video Game) / int_ce68d46b
 Plague Inc. (Video Game) / int_cf7b362
type
Horror Hunger
 Plague Inc. (Video Game) / int_cf7b362
comment
Horror Hunger: Cannibalism before zombie symptoms in Necroa mode. Mad Cow Disease can also cause this if you go down the mental path.
 Plague Inc. (Video Game) / int_cf7b362
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 Plague Inc. (Video Game) / int_cf7b362
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Plague Inc. (Video Game) / int_cf7b362
 Plague Inc. (Video Game) / int_d1b4f0ef
type
Everybody Lives
 Plague Inc. (Video Game) / int_d1b4f0ef
comment
Everybody Lives: If you screw up. On lower difficulties you'd have to try to fail to achieve this. On Brutal and Mega Brutal, this is most likely your Game Over if you don't increase Lethality soon enough. The Neurax Worm plague type and the Frozen Virus scenario are both capable of being won non-lethally if you're so inclined, and the mechanics practically encourage this since the same symptoms that cause this also set back or slow down the cure. In theory, the Shadow Plague could be won with Shadow Slaves alone without killing anyone, but not only would you have to never use Blood Wraith which will severely limit how many DNA points you can get, your vampire would have to be constantly on the move since even staying in a country is lethal as the vampire feeds. Inevitable in the "Santa's Little Helper" scenario; not only is there no way to increase Lethality, but natural disasters are disabled, so it's literally impossible for anyone to die. Doable in a rather Non Standard Game Over (though you still get the normal Defeat screen) with the Simian Flu, and there's an Achievement for it. You have to make all Apes intelligent (every single one on the planet, that is), let no more than 60,000 of them die, kill no humans and get no increases to Severity, and allow the disease to be cured. The result? With no more fear of disease, humans and apes can coexist in peace, and you get the Achievement "The Future Is Bright". "Ultimate Board Games", as a consequence of being less of a plague and more of a marketing plug. Downplayed in the "Fake News" scenario; you're not actively killing anyone, and death isn't a tracked stat in this scenario; but there's no guarantee that people aren't dying as a consequence of your fake news (especially if you went for something like Scientific or Medical when drawing up your manifesto).
 Plague Inc. (Video Game) / int_d1b4f0ef
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Plague Inc. (Video Game) / int_d1b4f0ef
 Plague Inc. (Video Game) / int_d291ea97
type
No Campaign for the Wicked
 Plague Inc. (Video Game) / int_d291ea97
comment
No Campaign for the Wicked: While this DLC finally averts this for at least half of the plague types, it's restricted to plagues where the only win condition is to kill everyone, and so only goes from Bacteria to Bio-Weapon. No fighting Zombies or Vampires in this gamemode.note The Frozen Virus was added to Cure Mode in October 2022, but lacks an alternate loss condition via Neanderthal Regression
 Plague Inc. (Video Game) / int_d291ea97
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Plague Inc. (Video Game) / int_d291ea97
 Plague Inc. (Video Game) / int_d3cd9952
type
Parasite Zombie
 Plague Inc. (Video Game) / int_d3cd9952
comment
Parasite Zombie: You can invoke this with the aggression symptom, which causes Neurax Worm infectees to display aggression towards uninfected people.
 Plague Inc. (Video Game) / int_d3cd9952
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 Plague Inc. (Video Game) / int_d3cd9952
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Plague Inc. (Video Game) / int_d3cd9952
 Plague Inc. (Video Game) / int_d687ba2a
type
Guest Fighter
 Plague Inc. (Video Game) / int_d687ba2a
comment
Guest Fighter: As a result of the partnership between Ndemic and 20th Century Fox, the new plague in Mutation 1.9 arrives as the Simian Flu from Dawn of the Planet of the Apes.
 Plague Inc. (Video Game) / int_d687ba2a
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Plague Inc. (Video Game) / int_d687ba2a
 Plague Inc. (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Plague Inc. (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The Fungus has a series of "Spore Burst" abilities that allow it to infect a random country, allowing for more aggressive play since islands are less of a concern. Extreme Zoonosis can allow a plague to infiltrate an island that has shut all of its ports. The special plagues have some unique abilities that make ports outright useless in stopping a pandemic, since an infection can actively be sent to a country. A couple commonplace ones in some Custom Scenarios, usually to decrease the odds of the scenario being unwinnable due to a country shutting everything down. Including a "Spore Burst" equivalent to instantly infect a locked country. Cranking up Infectivity to increase the odds that every country will be infected before they can react. Giving problem countries alternate entrances, like giving airports to problem islands, in order to ensure that their usual entrance being locked doesn't immediately mean game over.
 Plague Inc. (Video Game) / int_d6f284a3
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Plague Inc. (Video Game) / int_d6f284a3
 Plague Inc. (Video Game) / int_d991766a
type
Evolution Power-Up
 Plague Inc. (Video Game) / int_d991766a
comment
Evolution Power-Up: Certain Transmission Vector upgrades, typically those involving animals and blood, increase the chance of your pathogen randomly mutating symptoms.
 Plague Inc. (Video Game) / int_d991766a
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 Plague Inc. (Video Game) / int_d991766a
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Plague Inc. (Video Game) / int_d991766a
 Plague Inc. (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Plague Inc. (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: Averted. Having "vomiting" or any other extremely noticeable symptom will have everyone freak out and increases Severity.
 Plague Inc. (Video Game) / int_d99a228f
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Plague Inc. (Video Game) / int_d99a228f
 Plague Inc. (Video Game) / int_dd082289
type
A Million Is a Statistic
 Plague Inc. (Video Game) / int_dd082289
comment
A Million Is a Statistic: Or, rather, seven billion is a statistic.
 Plague Inc. (Video Game) / int_dd082289
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Plague Inc. (Video Game) / int_dd082289
 Plague Inc. (Video Game) / int_dee6ef31
type
Enemy Summoner
 Plague Inc. (Video Game) / int_dee6ef31
comment
Enemy Summoner: Z-Com in the Necroa Virus scenario. Not only can they attack and kill zombies in the countries their bases are in, they can also send forces to establish bases in other countries should a base last long enough.
 Plague Inc. (Video Game) / int_dee6ef31
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Plague Inc. (Video Game) / int_dee6ef31
 Plague Inc. (Video Game) / int_df1793de
type
Updated Re-release
 Plague Inc. (Video Game) / int_df1793de
comment
Updated Re-release: Plague Inc: Evolved, released for Steam as an Early Access Game, including multiplayer modes to infect the Earth or cure it, custom scenariosnote like a level editor, updated graphics and a ton of other things. Buy it on Steam.
 Plague Inc. (Video Game) / int_df1793de
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Plague Inc. (Video Game) / int_df1793de
 Plague Inc. (Video Game) / int_e150c4c7
type
Manchild
 Plague Inc. (Video Game) / int_e150c4c7
comment
Manchild: The "Immaturity" symptom that appears in certain custom plagues increases Infectivity due to lack of hygiene. And possibly lots of acne.
 Plague Inc. (Video Game) / int_e150c4c7
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Plague Inc. (Video Game) / int_e150c4c7
 Plague Inc. (Video Game) / int_e303d198
type
Whole-Plot Reference
 Plague Inc. (Video Game) / int_e303d198
comment
Whole-Plot Reference: To Resident Evil for the US version of the Necroa Virus: An unscrupulous company creates a mutagenic zombie virus with intention of using it as a biological weapon, only for it to get out of control and cause an outbreak. The company is then left desperately trying to cover its ass, complete with employing Cleanup Crews and anti-zombie weaponry. The UK version's backstory is similar to 28 Days Later: The Virus was created for a completely benign reason by a lab in Britain but it mutated that made it dangerous to humans and was released during a lab accident. Several aspects of the Nipah Virus scenario are adapted from the movie Contagion (2011), from the virus being spread via bats and pigs as a consequence of the bats losing their habitat, to someone claiming that they were cured via a homeopathic remedy. The description even describes the plague as "...a Contagion worthy of Hollywood".
 Plague Inc. (Video Game) / int_e303d198
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Plague Inc. (Video Game) / int_e303d198
 Plague Inc. (Video Game) / int_e4965307
type
Composite Character
 Plague Inc. (Video Game) / int_e4965307
comment
Composite Character: The Shadow Plague combines gameplay elements from the Neurax Worm, the Necroa Virus and the Simian Flu, such as an ability to move an infection-causing entity from country to country, the need to balance the plague's effects on two different groups, and symptoms that act as an Instant-Win Condition when all humans are infected. Mad Cow Disease combines the key disadvantages of the Black Death and Smallpox, starting out with a very high severity and lethality due to its pre-loaded symptoms.
 Plague Inc. (Video Game) / int_e4965307
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Plague Inc. (Video Game) / int_e4965307
 Plague Inc. (Video Game) / int_e5421161
type
Expy
 Plague Inc. (Video Game) / int_e5421161
comment
Expy: Darkwater seems to be very heavily inspired by Resident Evil's Umbrella Corporation, being an amoral company who develop a zombie virus as a bioweapon then start scrambling to cover up the outbreaks it causes when it gets out of control.
 Plague Inc. (Video Game) / int_e5421161
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Plague Inc. (Video Game) / int_e5421161
 Plague Inc. (Video Game) / int_e545e190
type
Nerf
 Plague Inc. (Video Game) / int_e545e190
comment
The Simian Flu is severely Nerfed in the "Where Is Everyone?" scenario. Before the patch, overwhelming the few remaining humans was trivially easy.
 Plague Inc. (Video Game) / int_e545e190
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Plague Inc. (Video Game) / int_e545e190
 Plague Inc. (Video Game) / int_e567510d
type
Determinator
 Plague Inc. (Video Game) / int_e567510d
comment
Determinator: The world will not stop cure research until every nation's government falls, which may happen at a surviving population of half a million or less, all infected with something that causes every symptom from organ failure to comas to rapid bleeding. Often, the country leading the research will continue to fly study missions around the world even when it seems all hope is lost and the world is virtually dead.
 Plague Inc. (Video Game) / int_e567510d
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Plague Inc. (Video Game) / int_e567510d
 Plague Inc. (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Plague Inc. (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: Nigh everything in the world can be attributed to the disease, such as the London/Rio/Tokyo Olympics infecting the UK/Brazil/Japan and, Apple$oft tech advancing a cure, among others. This also includes natural disasters such as earthquakes, tsunamis, floods, and severe thunder storms. That's right, the death toll from an earthquake is attributed by the game to your disease. At least, the deaths don't trigger the same panic as a death from the disease.
 Plague Inc. (Video Game) / int_e6630c8b
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Plague Inc. (Video Game) / int_e6630c8b
 Plague Inc. (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Plague Inc. (Video Game) / int_e9f517e1
comment
Artistic License – Geography: National borders are simplified. The fact that Alaska is considered part of Canada is even lampshaded in the news ticker. The world is modelled as a flat map so there are no planes or ships that cross the Pacific Ocean for fear of going off the edges.
 Plague Inc. (Video Game) / int_e9f517e1
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Plague Inc. (Video Game) / int_e9f517e1
 Plague Inc. (Video Game) / int_f12c6fb1
type
Surprisingly Sudden Death
 Plague Inc. (Video Game) / int_f12c6fb1
comment
Surprisingly Sudden Death: From the player's perspective, anyway. Evolve a lethal symptom and count up to 10. Someone will die by then if it's minorly lethal.
 Plague Inc. (Video Game) / int_f12c6fb1
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Plague Inc. (Video Game) / int_f12c6fb1
 Plague Inc. (Video Game) / int_f2a25d34
type
GradualGrinder
 Plague Inc. (Video Game) / int_f2a25d34
comment
Gradual Grinder: Fungus-based plagues have this due to their low transmission rate. Most of your infectivity is going to come from very direct connections unless you use Spore Burst, and keeping a low profile until you're ready is key.
 Plague Inc. (Video Game) / int_f2a25d34
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 Plague Inc. (Video Game) / int_f2a25d34
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Plague Inc. (Video Game) / int_f2a25d34
 Plague Inc. (Video Game) / int_f6370d13
type
Organ Theft
 Plague Inc. (Video Game) / int_f6370d13
comment
Organ Theft: Well, SELF Organ Theft, as a result from evolving the Insanity symptom in the Artificial Organs scenario.
 Plague Inc. (Video Game) / int_f6370d13
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 Plague Inc. (Video Game) / int_f6370d13
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Plague Inc. (Video Game) / int_f6370d13
 Plague Inc. (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Plague Inc. (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: The number of horrible symptoms and sinister ways to spread the disease can cause one to feel like a supervillainous Omnicidal Maniac as you rain death down upon the world.
 Plague Inc. (Video Game) / int_f87c42d4
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1.0
 Plague Inc. (Video Game) / int_f87c42d4
featureConfidence
1.0
 Plague Inc. (Video Game)
hasFeature
Plague Inc. (Video Game) / int_f87c42d4
 Plague Inc. (Video Game) / int_f8b1c7a1
type
Dead Weight
 Plague Inc. (Video Game) / int_f8b1c7a1
comment
Dead Weight: Further symptom upgrades for the Necroa Virus allow some zombies to become living bombs by building up flammable gas and rot-juice.
 Plague Inc. (Video Game) / int_f8b1c7a1
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1.0
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1.0
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Plague Inc. (Video Game) / int_f8b1c7a1
 Plague Inc. (Video Game) / int_f97b5d33
type
Shoo Out the Clowns
 Plague Inc. (Video Game) / int_f97b5d33
comment
Shoo Out the Clowns: Once your plague starts being treated as a serious threat, the news ticker stops broadcasting silly headlines and shifts into Apocalyptic Log mode.
 Plague Inc. (Video Game) / int_f97b5d33
featureApplicability
1.0
 Plague Inc. (Video Game) / int_f97b5d33
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 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_f97b5d33
 Plague Inc. (Video Game) / int_f9a49c92
type
Random Event
 Plague Inc. (Video Game) / int_f9a49c92
comment
Random Event: Some of the achievements require the player to trigger certain events, either by accident or by choice. Some are easy to trigger, some require luck, even if you follow a guide and do things right.
 Plague Inc. (Video Game) / int_f9a49c92
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1.0
 Plague Inc. (Video Game) / int_f9a49c92
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_f9a49c92
 Plague Inc. (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Plague Inc. (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: On the other hand, making your disease horribly over the top and gruesome is a sure way to screw yourself over. Killing everyone too quickly with horrible combinations will quarantine the plague quickly, followed by curing unless all the infected die. That, or the infected will die faster than they can spread the disease, causing it to eventually die out with them.
 Plague Inc. (Video Game) / int_fcd993bd
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1.0
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 Plague Inc. (Video Game) / int_fd1f1a63
type
Ridiculously Cute Critter
 Plague Inc. (Video Game) / int_fd1f1a63
comment
Ridiculously Cute Critter: The Neurax Worm's icon◊ for the Christmas scenario.
 Plague Inc. (Video Game) / int_fd1f1a63
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1.0
 Plague Inc. (Video Game) / int_fd1f1a63
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1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_fd1f1a63
 Plague Inc. (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Plague Inc. (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Some of the options you have for fighting the cure are pretty unsavory, such as deliberately spreading misinformation and/or censoring dissidents. Taken a step further on the Nano-Virus (which allows you to hijack people's emotions to lessen panic) and Bio-Weapon (which allows you to simply start executing infected populations en masse). At the end of the day, however, you are still working to save humanity. Deconstructed however in that these methods can lower your Authority and increase Non-Compliance, potentially making things worse in the long run.
 Plague Inc. (Video Game) / int_fd4f8299
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1.0
 Plague Inc. (Video Game) / int_fd4f8299
featureConfidence
1.0
 Plague Inc. (Video Game)
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Plague Inc. (Video Game) / int_fd4f8299
 Plague Inc. (Video Game) / int_ffad4e9f
type
Shown Their Work
 Plague Inc. (Video Game) / int_ffad4e9f
comment
Shown Their Work: Enough to get recognized by the CDC themselves. As of the most recent version, Real Life CDC updates are shown in blue in the news bar. One of the alerts says "Latest research shows that cold countries are getting significantly colder due to global warming." Despite the term of "global warming", climatologists have found that winters have actually been getting colder over the last decades because of it. All of the real diseases featured in the official scenarios, like the Black Death and Smallpox, have "About" tabs that link to webpages about the diseases and their real life traits. The Cure, meanwhile, is based upon a well-informed and close observation of how the world reacted to COVID-19 in 2020.
 Plague Inc. (Video Game) / int_ffad4e9f
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The following is a list of statements referring to the current page from other pages.

 Plague Inc. (Video Game)
hasFeature
Autocannibalism / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Bio Punk / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Bragging Rights Reward / int_abd5699
 Plague Inc. (Video Game)
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British Video Games / int_abd5699
 Plague Inc. (Video Game)
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Character Name Limits / int_abd5699
 Plague Inc. (Video Game)
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Chekhov's News / int_abd5699
 Plague Inc. (Video Game)
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Creepy Children Singing / int_abd5699
 Plague Inc. (Video Game)
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Day of the Jackboot / int_abd5699
 Plague Inc. (Video Game)
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Devolution Device / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Disaster Relief Game / int_abd5699
 Plague Inc. (Video Game)
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Easy-Mode Mockery / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Getting Smilies Painted on Your Soul / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Grammar Nazi / int_abd5699
 Plague Inc. (Video Game)
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Guest Fighter / int_abd5699
 Plague Inc. (Video Game)
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Happiness Is Mandatory / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Harder Than Hard / int_abd5699
 Plague Inc. (Video Game)
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Hello, [Insert Name Here] / int_abd5699
 Plague Inc. (Video Game)
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"Help! Help! Trapped in Title Factory!" / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Hiroshima as a Unit of Measure / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_abd5699
 Plague Inc. (Video Game)
hasFeature
In-Universe Game Clock / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Increasingly Lethal Enemy / int_abd5699
 Plague Inc. (Video Game)
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Ironic Nursery Tune / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Kill One, Others Get Stronger / int_46768a79
 Plague Inc. (Video Game)
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Luck-Based Mission / int_abd5699
 Plague Inc. (Video Game)
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My Skull Runneth Over / int_abd5699
 Plague Inc. (Video Game)
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Parasite Zombie / int_abd5699
 Plague Inc. (Video Game)
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Patient Zero / int_abd5699
 Plague Inc. (Video Game)
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Potty Failure / int_abd5699
 Plague Inc. (Video Game)
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Puppeteer Parasite / int_abd5699
 Plague Inc. (Video Game)
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Quarantine with Extreme Prejudice / int_abd5699
 Plague Inc. (Video Game)
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Random Event / int_abd5699
 Plague Inc. (Video Game)
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Removing the Head or Destroying the Brain / int_abd5699
 Plague Inc. (Video Game)
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Saving Christmas / int_abd5699
 Plague Inc. (Video Game)
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Scenery-Based Societal Barometer / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Sleazy Politician / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Spreading Disaster Map Graphic / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Starts Stealthily, Ends Loudly / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Synthetic Plague / int_abd5699
 Plague Inc. (Video Game)
hasFeature
The Apocalypse Brings Out the Best in People / int_abd5699
 Plague Inc. (Video Game)
hasFeature
The Black Death / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Travel Transformation / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Video Games of 2010–2014 / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Weirdness Censor / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Wins by Doing Absolutely Nothing / int_abd5699
 Plague Inc. (Video Game)
hasFeature
Zombie Puke Attack / int_abd5699
 Plague Inc. (Video Game)
hasFeature
No Problem with Licensed Games / Sugar Wiki / int_abd5699
 PlagueInc
sameAs
Plague Inc. (Video Game)