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Plague Tree (Video Game)

 Plague Tree (Video Game)
type
TVTItem
 Plague Tree (Video Game)
label
Plague Tree (Video Game)
 Plague Tree (Video Game)
page
PlagueTree
 Plague Tree (Video Game)
comment
Plague Tree is an Idle Game made in The Modding Tree by Vorona and released in 2020. The game's goal is to reach as many cases of the COVID-19 disease as possible (initially called the "Vorona Cirus"). As you go down layers, you unlock things that greatly improve virus spread and strength, way beyond what the real virus could possibly accomplish.It is playable on galaxy.click and GitHub.
 Plague Tree (Video Game)
fetched
2024-02-21T19:46:56Z
 Plague Tree (Video Game)
parsed
2024-02-21T19:46:56Z
 Plague Tree (Video Game)
processingComment
Dropped link to ThePlague: Not a Feature - ITEM
 Plague Tree (Video Game)
isPartOf
DBTropes
 Plague Tree (Video Game) / int_25c60be7
type
Only in Florida
 Plague Tree (Video Game) / int_25c60be7
comment
Only in Florida: Referenced in one of the news messages.
 Plague Tree (Video Game) / int_25c60be7
featureApplicability
1.0
 Plague Tree (Video Game) / int_25c60be7
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_25c60be7
 Plague Tree (Video Game) / int_2f75473
type
Number of the Beast
 Plague Tree (Video Game) / int_2f75473
comment
Number of the Beast: The CorVid City upgrade costs e6.66e666 CTNA.
 Plague Tree (Video Game) / int_2f75473
featureApplicability
1.0
 Plague Tree (Video Game) / int_2f75473
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_2f75473
 Plague Tree (Video Game) / int_3f0310d6
type
Magikarp Power
 Plague Tree (Video Game) / int_3f0310d6
comment
Magikarp Power: When you first unlock the Coronas tab of CTNA, the third Corona Booster that boosts After log is so lacking that you're better off not buying it for the unspent Coronas multiplier, but not only do you eventually get an upgrade which makes the multiplier based on total instead of unspent, making buying the third boost somewhat viable, after a while the After exponent increases enough that the third booster gives the biggest benefit of the three.
 Plague Tree (Video Game) / int_3f0310d6
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1.0
 Plague Tree (Video Game) / int_3f0310d6
featureConfidence
1.0
 Plague Tree (Video Game)
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Plague Tree (Video Game) / int_3f0310d6
 Plague Tree (Video Game) / int_4a466888
type
Completion Meter
 Plague Tree (Video Game) / int_4a466888
comment
Completion Meter: The Booster Vaccine challenge shows its super-logarithmic completion percentage while active, as well as the percentage for unlocking UnBoosted Viruses that becomes a percentage to the next UnBoosted Virus or an order of magnitude of them later on. You can check the Unvaxxed Layers sublayer to see it on a bar.
 Plague Tree (Video Game) / int_4a466888
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1.0
 Plague Tree (Video Game) / int_4a466888
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1.0
 Plague Tree (Video Game)
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Plague Tree (Video Game) / int_4a466888
 Plague Tree (Video Game) / int_53e6f4a
type
Diminishing Returns for Balance
 Plague Tree (Video Game) / int_53e6f4a
comment
Diminishing Returns for Balance: There's a bunch of softcaps implemented to lower resource gains if the numbers start getting excessive. Many buyables through the game eventually become "distant" after buying enough of them, which massively increases their cost scaling with every further purchase, and some of them can be bought enough to, fitting the theme of the game, become "social distant", which makes the cost scaling extra-large. Many upgrades and other effects are dedicated to pushing back the starting points for these indirect softcaps After reaching 1.8e308 severity, recoveries start to gradually build up with severity gain getting divided based on the number of them. You start to power it down with certain challenges and get rid of it eventually. After reaching 1e30,000 CTNA, the game puts a fractional power to its gain. The softcap starts later based on Coronas. The 73 upgrade in Anti-Vaxxed Vaxxers has its effect softcapped once the reset time exceeds one hour. After exceeding 1e308 Adverse Vaxxers, the game notes that their gain is softcapped. It eventually gets softcapped^3. Unvaxxed infectivity gain is softcapped at 1e100. Above 1.8e308 unvaxxed severity, you start producing boosted recoveries that make you lose a certain percentage of unvaxxed severity and even atoms later on each second. Above 1e11,000,000 unvaxxed severity base gain, it becomes gets softcapped and has a fractional power applied to it. Another softcap is applied at e100,000,000,000 and another above e1e20.
 Plague Tree (Video Game) / int_53e6f4a
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1.0
 Plague Tree (Video Game) / int_53e6f4a
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1.0
 Plague Tree (Video Game)
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Plague Tree (Video Game) / int_53e6f4a
 Plague Tree (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Plague Tree (Video Game) / int_54ec2f0c
comment
Not Completely Useless: Unvaxxed symptom milestones 60 to 69 are just random facts about COVID-19 rather than boosts or convenient features. This seems useless at first glance, but the UB23 upgrade doubles UnBoosted Virus gain per US milestone after 59, making them actually helpful for gaining that resource.
 Plague Tree (Video Game) / int_54ec2f0c
featureApplicability
1.0
 Plague Tree (Video Game) / int_54ec2f0c
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1.0
 Plague Tree (Video Game)
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Plague Tree (Video Game) / int_54ec2f0c
 Plague Tree (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Plague Tree (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: You can see the "Vorona Cirus claims its first death" message long before you actually have even one death.
 Plague Tree (Video Game) / int_6320eced
featureApplicability
1.0
 Plague Tree (Video Game) / int_6320eced
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_6320eced
 Plague Tree (Video Game) / int_6df40e4b
type
Skill Point Reset
 Plague Tree (Video Game) / int_6df40e4b
comment
Skill Point Reset: You can reset infections, which is often necessary if you need different paths or need to build up infectious diseases since they get multiplied by those you haven't spent. Coronas can also be reset, but that's only needed at the beginning if you need to gain CorVids. A similar thing is done much later with Anti-Vaxxed Vaxxers, though there it's only done to select a different path.
 Plague Tree (Video Game) / int_6df40e4b
featureApplicability
1.0
 Plague Tree (Video Game) / int_6df40e4b
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_6df40e4b
 Plague Tree (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Plague Tree (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Each layer and some tab groups in larger ones have specific colors to help with differentiation. Virus: Gray Infectivity: Dark red Replicators: Pink Uncoaters: Light blue Symptoms: Somewhat light green Deaths: Red Fatality: Bright red Casualty: Dark purple Infecters: Aquamarine RNA: Sea blue mRNA: Green CTNA: Dark sea green Anti-Vaxxers and Adverse Effects: Purple Vaccination and Adverse Vaccines: Dark navy blue Anti-Boosters and Anti-Distancing: Light pink Unvaxxed virus: Cadet blue Unvaxxed infectivity: Dark pink Unvaxxed replicators: Blue Unvaxxed prions: Turquoise Unvaxxed uncoaters: Lavender Unvaxxed symptoms: Mustard Mutated rRNA: Cobalt blue Unvaxxed deaths: Magenta
 Plague Tree (Video Game) / int_740f59b4
featureApplicability
1.0
 Plague Tree (Video Game) / int_740f59b4
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1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_740f59b4
 Plague Tree (Video Game) / int_7901c6f6
type
Export Save
 Plague Tree (Video Game) / int_7901c6f6
comment
Export Save: You can export the 19KB+ save into a clipboard and paste it into the game.
 Plague Tree (Video Game) / int_7901c6f6
featureApplicability
1.0
 Plague Tree (Video Game) / int_7901c6f6
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1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_7901c6f6
 Plague Tree (Video Game) / int_7a007c83
type
Betting Mini-Game
 Plague Tree (Video Game) / int_7a007c83
comment
Betting Mini-Game: In the Anti-Maskers tab, you unlock an Anti-Roulette that lets you win the respective resource if you correctly bet on red or black, later there's an option for green which provides better rewards. Soon you can get a multiplier based on win streaks. You gain 10% (increased later) of the amount you'd bet every second to make things fairer.
 Plague Tree (Video Game) / int_7a007c83
featureApplicability
1.0
 Plague Tree (Video Game) / int_7a007c83
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1.0
 Plague Tree (Video Game)
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Plague Tree (Video Game) / int_7a007c83
 Plague Tree (Video Game) / int_7a7d698d
type
Challenge Run
 Plague Tree (Video Game) / int_7a7d698d
comment
Challenge Run: You have challenges in several layers where the game puts a restriction and requires you to reach a cases goal for some kind of reward.
 Plague Tree (Video Game) / int_7a7d698d
featureApplicability
1.0
 Plague Tree (Video Game) / int_7a7d698d
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1.0
 Plague Tree (Video Game)
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Plague Tree (Video Game) / int_7a7d698d
 Plague Tree (Video Game) / int_7dce9d0d
type
Factor Breakdown
 Plague Tree (Video Game) / int_7dce9d0d
comment
Factor Breakdown: Holding Shift in the tRNA tab shows the unvaxxed tRNA gain and the worth of each variable that's part of it.
 Plague Tree (Video Game) / int_7dce9d0d
featureApplicability
1.0
 Plague Tree (Video Game) / int_7dce9d0d
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1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_7dce9d0d
 Plague Tree (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Plague Tree (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: Almost all upgrades in the Death layer have names that are synonyms for dying, like "Deadly", "Expire", and "Slaughter", but you also get "Blood Transmission" and "Dangerous"note it implies death, but isn't really synonymous.
 Plague Tree (Video Game) / int_808cbaeb
featureApplicability
1.0
 Plague Tree (Video Game) / int_808cbaeb
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_808cbaeb
 Plague Tree (Video Game) / int_834427cd
type
Cap
 Plague Tree (Video Game) / int_834427cd
comment
Cap: Casuals are limited at 1.8e308 for a while. You can reset them for Replicated Boosts once you have that many and the limit eventually breaks. In the infecters layer, you discover cases are limited by immunity. Upgrades divide it to weaken the effect significantly, but sometimes it will limit production anyway. It eventually puts max cases gain at 1F10, but Anti-Capped pushes it further. The base cases gain does hit the library-enforced cap of F1.798e308 when you haven't even made 2% of progress through Booster Vaccine, but the other factors that affect it are significantly more important and it does not happen in the main game. Also in the infecters layer, buyables are limited to 1,000,000 million levels. The Max Buyable buyable raises that cap. Yet again in the infecters layer, challenges can only reach 1,000,000 points, and there's no way of raising that. A bunch of infecter upgrades, as well as features like infection power, molecules, and MMNA are capped at 1F6, 1F7, or 1F8. The level of the PrP Boost buyable can't go above 100.
 Plague Tree (Video Game) / int_834427cd
featureApplicability
1.0
 Plague Tree (Video Game) / int_834427cd
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_834427cd
 Plague Tree (Video Game) / int_898ff050
type
Villain Protagonist
 Plague Tree (Video Game) / int_898ff050
comment
Villain Protagonist: You, for controlling the world's deadliest supervirus.
 Plague Tree (Video Game) / int_898ff050
featureApplicability
1.0
 Plague Tree (Video Game) / int_898ff050
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_898ff050
 Plague Tree (Video Game) / int_90917f2d
type
Reset Milestones
 Plague Tree (Video Game) / int_90917f2d
comment
Reset Milestones: Starting from Infectivity, each layer has several milestones that provide conveniences like keeping upgrades on reset or gaining 100% of a resource per second, with later ones also unlocking new features (this happens a lot since layers starting from Fatality get very complex) and boosts to production.
 Plague Tree (Video Game) / int_90917f2d
featureApplicability
1.0
 Plague Tree (Video Game) / int_90917f2d
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_90917f2d
 Plague Tree (Video Game) / int_a62dca03
type
Year Inside, Hour Outside
 Plague Tree (Video Game) / int_a62dca03
comment
Year Inside, Hour Outside: Anti-distance multiplies the time at which the game runs. Several achievements require a reset time that would be exorbitant in reality (like 2023 years), but is totally achievable because of game-time.
 Plague Tree (Video Game) / int_a62dca03
featureApplicability
1.0
 Plague Tree (Video Game) / int_a62dca03
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_a62dca03
 Plague Tree (Video Game) / int_b1ddb121
type
Remixed Level
 Plague Tree (Video Game) / int_b1ddb121
comment
Remixed Level: Entering Booster Vaccine makes the game use two layer types that you can switch between at any time: Normal and Unvaxxed. The former are taken from the main game, while the latter are more complex versions of the normal ones with their own unvaxxed resources. That said, there are also some completely new layers like unvaxxed prions.
 Plague Tree (Video Game) / int_b1ddb121
featureApplicability
1.0
 Plague Tree (Video Game) / int_b1ddb121
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_b1ddb121
 Plague Tree (Video Game) / int_b53d88da
type
Double Unlock
 Plague Tree (Video Game) / int_b53d88da
comment
Double Unlock: Unvaxxed uncoaters introduce milestones which have additional effects that are unlocked only once the player accumulates enough uncoating power, alongside introducing upgrades that require achieving another condition before you can buy them with the main resource (in this case gathering enough PrPres before you can spend uncoaters).
 Plague Tree (Video Game) / int_b53d88da
featureApplicability
1.0
 Plague Tree (Video Game) / int_b53d88da
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_b53d88da
 Plague Tree (Video Game) / int_b6f33a21
type
Rainbow Speak
 Plague Tree (Video Game) / int_b6f33a21
comment
Rainbow Speak: The x variable in the Anti-Roulette is written in red, while the abc variables are blue. This carries over to some upgrades and buyables that reference them, with one writing "GREEN" in its respective color. Something similar is later done with unvaxxed tRNA's variables. Once you unlock the various Anti-Vaccines, the note that states which type is produced by which AdVaccine is written in its respective color, unlike the rest which is black. Resource names in Unvaxxed symptom buyables are written in a color related to them, albeit slightly darkened and shadowed.
 Plague Tree (Video Game) / int_b6f33a21
featureApplicability
1.0
 Plague Tree (Video Game) / int_b6f33a21
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_b6f33a21
 Plague Tree (Video Game) / int_bb112450
type
Cooldown
 Plague Tree (Video Game) / int_bb112450
comment
Cooldown: Unvaxxed virus has a cooldown of 1.5 second between resets, unvaxxed infectivity has 5, while unvaxxed prions has 7. This is done to prevent spamming and give some time to purchase buyables. UnRecover has a cooldown of 45 seconds between uses. UnBoosted Virus milestones make that increasingly shorter, until it's always active with the 2.5e14 MMNA milestone but can be triggered again to have its effects stack though that becomes unviable when unvaxxed tRNA increases so fast you're not able to click it again. A similar thing is done with UnRetRNA that initially has a 60-second cooldown, but it doesn't get an always-active milestone (however, it does get an auto-trigger milestone) and fall below 10.8 seconds. The various automators unlocked in the UnBoosted Virus sidelayer all have cooldowns that can be shortened to as low as 0.1s with that resource.
 Plague Tree (Video Game) / int_bb112450
featureApplicability
1.0
 Plague Tree (Video Game) / int_bb112450
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_bb112450
 Plague Tree (Video Game) / int_c25c7890
type
Fun with Acronyms
 Plague Tree (Video Game) / int_c25c7890
comment
Fun with Acronyms: The first five layers: virus, infectivity, replicators, uncoaters, and symptoms, spell out the word "VIRUS". Also a Recursive Acronym.
 Plague Tree (Video Game) / int_c25c7890
featureApplicability
1.0
 Plague Tree (Video Game) / int_c25c7890
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_c25c7890
 Plague Tree (Video Game) / int_c2e0f962
type
Crawl
 Plague Tree (Video Game) / int_c2e0f962
comment
Crawl: There's a news ticker that shows various news related to the game or just jokes, but it eventually stop working.
 Plague Tree (Video Game) / int_c2e0f962
featureApplicability
1.0
 Plague Tree (Video Game) / int_c2e0f962
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_c2e0f962
 Plague Tree (Video Game) / int_c368c3ea
type
Spoonerism
 Plague Tree (Video Game) / int_c368c3ea
comment
Spoonerism: The game revolves around the "Vorona Cirus", rather than the coronavirus, according to the tab name and news.
 Plague Tree (Video Game) / int_c368c3ea
featureApplicability
1.0
 Plague Tree (Video Game) / int_c368c3ea
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_c368c3ea
 Plague Tree (Video Game) / int_c75df49a
type
Shout-Out
 Plague Tree (Video Game) / int_c75df49a
comment
Shout-Out: Most of the Fatality layer references Antimatter Dimensions. There are Fatality Dimensions where the higher ones produce the one below its layer, Fatality Dimension Boosts work similar to Dimension Boosts, a Sacrifice feature multiplies the power of Dimension 8, and Casualty has a slew of references to Infinity (similar upgrades for Dimension pairs, a multiplier for itself, challenges for Fatality and Casualty, autobuyers, its own set of Dimensions that are unlocked once you reach enough Casualty, and Casuals that function similarly to Replicanti). Most of the achievement names related to the layer also reference AD in some way.
 Plague Tree (Video Game) / int_c75df49a
featureApplicability
1.0
 Plague Tree (Video Game) / int_c75df49a
featureConfidence
1.0
 Plague Tree (Video Game)
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Plague Tree (Video Game) / int_c75df49a
 Plague Tree (Video Game) / int_ce104b8e
type
Serial Escalation
 Plague Tree (Video Game) / int_ce104b8e
comment
Serial Escalation: Throughout the game, the virus becomes more powerful in increasingly complex/devastating ways. The very early game is about improving the virus's infectivity and replication. The early game focuses on symptoms and deaths caused by the virus. The midgame is about infectivity again, but this time in a way that's more about reducing the immunity that has built up and dealing with a quarantine. The late midgame is about RNA and various other genetic concepts like Atoms, Molecules, mRNA, MMNA, CRNA, and CTNA. The late game is once again about increasing how infective the virus is, but this time by accumulating things to get past a vaccine. Each layer also gets longer past a certain point (the earliest six only have a few tabs at most, Fatality has ten, Infecters have eight with seven subtabs in the last one, while CTNA has several sub-subtabs and a long Booster Vaccine challenge with its own set of layers).
 Plague Tree (Video Game) / int_ce104b8e
featureApplicability
1.0
 Plague Tree (Video Game) / int_ce104b8e
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_ce104b8e
 Plague Tree (Video Game) / int_cfbc6ec5
type
Not-Actually-Cosmetic Award
 Plague Tree (Video Game) / int_cfbc6ec5
comment
Not-Actually-Cosmetic Award: Every achievement gives achievement points that boost cases gain slightly and count towards milestones as well as some other gameplay buffs.
 Plague Tree (Video Game) / int_cfbc6ec5
featureApplicability
1.0
 Plague Tree (Video Game) / int_cfbc6ec5
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_cfbc6ec5
 Plague Tree (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Plague Tree (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Making multiple attempts at mutating and showing formulas requires the player to hold the Shift key. For mobile players or those who don't want to/can't hold it, there's a Toggle Shift option in the info tab.
 Plague Tree (Video Game) / int_d6f284a3
featureApplicability
1.0
 Plague Tree (Video Game) / int_d6f284a3
featureConfidence
1.0
 Plague Tree (Video Game)
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Plague Tree (Video Game) / int_d6f284a3
 Plague Tree (Video Game) / int_dbca2c99
type
Red Herring
 Plague Tree (Video Game) / int_dbca2c99
comment
Red Herring The 20th UnBoosted Virus milestone, which buy-maxes rRNA buyables and requires resetting in less than 3 seconds, also states that it lessens the "UnRetRNA" cooldown to 14 seconds. You'd naturally assume this means you would get it before milestone 21 which shortens that cooldown to 13 seconds, but not only will you get milestone 21 first, you'll be getting many more later milestones and several upgrades that continue lessening the cooldown long before you finally get milestone 20, meaning both the cooldown benefit and its placement in the milestone list is a lie in regards to when you'll achieve it..
 Plague Tree (Video Game) / int_dbca2c99
featureApplicability
1.0
 Plague Tree (Video Game) / int_dbca2c99
featureConfidence
1.0
 Plague Tree (Video Game)
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Plague Tree (Video Game) / int_dbca2c99
 Plague Tree (Video Game) / int_f53d5dcb
type
Mutually Exclusive Power-Ups
 Plague Tree (Video Game) / int_f53d5dcb
comment
Mutually Exclusive Power Ups: In the Infections tab, you can only have one path active from the three-way split. The Ininfection upgrade lets you pick two, while Infrection lets you pick all three. Anti-Vaxxed Vaxxers have three instances where you can only pick one upgrade path. These are eventually removed with the Adverse Capper, AdAnti, and 999 upgrades.
 Plague Tree (Video Game) / int_f53d5dcb
featureApplicability
1.0
 Plague Tree (Video Game) / int_f53d5dcb
featureConfidence
1.0
 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_f53d5dcb
 Plague Tree (Video Game) / int_f994d95c
type
RandomDrops
 Plague Tree (Video Game) / int_f994d95c
comment
Random Drops: Mutations have a certain percent chance to actually succeed and increase the virus number when bought, which goes down with each successful mutation.
 Plague Tree (Video Game) / int_f994d95c
featureApplicability
1.0
 Plague Tree (Video Game) / int_f994d95c
featureConfidence
1.0
 Plague Tree (Video Game)
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Plague Tree (Video Game) / int_f994d95c
 Plague Tree (Video Game) / int_fd94c4ac
type
Theme Naming
 Plague Tree (Video Game) / int_fd94c4ac
comment
Theme Naming: The very short names of the upgrades in the Anti-Boosters tab spell out "Anti Booster Adverse Vaxxer Vorona Infect Diseases".
 Plague Tree (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Plague Tree (Video Game) / int_fd94c4ac
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 Plague Tree (Video Game)
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Plague Tree (Video Game) / int_fd94c4ac
 Plague Tree (Video Game) / int_name
type
ItemName
 Plague Tree (Video Game) / int_name
comment
 Plague Tree (Video Game) / int_name
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 Plague Tree (Video Game) / int_name
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 Plague Tree (Video Game)
hasFeature
Plague Tree (Video Game) / int_name
 Plague Tree (Video Game) / int_name
itemName
Plague Tree (Video Game)

The following is a list of statements referring to the current page from other pages.

 Plague Tree (Video Game)
hasFeature
Colour-Coded for Your Convenience / int_4cf28c43
 Plague Tree (Video Game)
hasFeature
Difficulty Spike / int_4cf28c43
 Plague Tree (Video Game)
hasFeature
Reset Milestones / int_4cf28c43
 Plague Tree (Video Game)
hasFeature
Skill Point Reset / int_4cf28c43