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Please, Don't Touch Anything (Video Game)

 Please, Don't Touch Anything (Video Game)
type
TVTItem
 Please, Don't Touch Anything (Video Game)
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Please, Don't Touch Anything (Video Game)
 Please, Don't Touch Anything (Video Game)
page
PleaseDontTouchAnything
 Please, Don't Touch Anything (Video Game)
comment
Please Don't Touch Anything is a pixel art point-and-click adventure game developed for Ludum Dare 31 by Four Quarters and published by BulkyPix and Plug In Digital. The idea is that the player is asked to watch a control panel while the person working at it is off on a bathroom break. Aside from a cryptic poster on the wall, you are given one simple instruction: Please don't touch anything. So, naturally, your first instinct will be to play around with things, right?As of December 7th, 2016, the game has an Updated Re-release on Steam, called Please, Don't Touch Anything 3D. In addition to 3D graphics, the new version includes a room around the panel, small changes both to finding the endings and the endings themselves, and five brand new endings. Every ending is unique in their own way.A version for the Nintendo Switch was released in 2018, with new mechanics, puzzle solutions, and endings.SPOILER WARNING: A large part of the experience of this game is playing around with different aspects and variables and discovering the various endings for yourself. While spoiler tags will be used wherever necessary, the nature of this game will mean that unmarked spoilers will be rampant on this page. You Have Been Warned.In Other Words: Please, Don't Read Anything.
 Please, Don't Touch Anything (Video Game)
fetched
2023-12-09T15:02:20Z
 Please, Don't Touch Anything (Video Game)
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2023-12-09T15:02:20Z
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DBTropes
 Please, Don't Touch Anything (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Please, Don't Touch Anything (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: "City Boom! Press button to drop bomb!" a minigame that has a chance of appearing whenever the game is reset, or when a floppy disk is inserted in the 3D version. The "Essence of Machines" ending is a whack-a-mole Boss Battle.
 Please, Don't Touch Anything (Video Game) / int_1467a30c
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Multiple Endings
 Please, Don't Touch Anything (Video Game) / int_1aa08f77
comment
Multiple Endings: The game has twenty-five, all depending on what you do (or don't do), while the Steam version adds more.
 Please, Don't Touch Anything (Video Game) / int_1aa08f77
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type
Boss Battle
 Please, Don't Touch Anything (Video Game) / int_1e14ea2a
comment
The "Essence of Machines" ending is a whack-a-mole Boss Battle.
 Please, Don't Touch Anything (Video Game) / int_1e14ea2a
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Patience Plot
 Please, Don't Touch Anything (Video Game) / int_22ed36d7
comment
Patience Plot: The Peace ending can be achieved by...just waiting a minute without touching anything. After that, the guy from the start of the game who told you to wait for a minute while he takes a bathroom break actually returns and thanks the player for waiting (and not touching anything).
 Please, Don't Touch Anything (Video Game) / int_22ed36d7
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Trial-and-Error Gameplay
 Please, Don't Touch Anything (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: No instructions are given regarding how to play the game. Only random guesses and a bit of Insane Troll Logic can help you complete all the endings.
 Please, Don't Touch Anything (Video Game) / int_29c50e28
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Number of the Beast
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comment
Number of the Beast: 666 is curiously drawn onto the side of the machine. This is a hint towards two puzzles, at least.
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Rewarding Inactivity
 Please, Don't Touch Anything (Video Game) / int_45df3e2
comment
Rewarding Inactivity: The Peace ending is gotten if the player sits back for about a minute, perfectly obeying the game's title instruction. The player can get an achievement for waiting 3 minutes longer.
 Please, Don't Touch Anything (Video Game) / int_45df3e2
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Moon Logic Puzzle
 Please, Don't Touch Anything (Video Game) / int_558ae6f6
comment
Moon Logic Puzzle: Some of the puzzles are quite a reach in terms of logical progression. Particular mention goes to the itch.io version of the Robot ending, which requires you to punch in the binary code for the letter W. There is zero indication that this is what you have to do, and even after realizing it, it still makes little to no sense. This was altered in the Steam version to using the dots on the information poster, next to the word "work," to represent binary. A bit simpler, but still a stretch.
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Big Red Button
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Big Red Button: The game starts with the console having only this button. Pressing it opens up more things to click. Breaking it with the hammer unleashes the Bloody Baby.
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type
Everything Makes a Mushroom
 Please, Don't Touch Anything (Video Game) / int_791ef98c
comment
Everything Makes a Mushroom: The easiest ending to get in the game (and the only one shown in the trailer) results in the on-screen city getting destroyed in a mushroom cloud.
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type
Bait-and-Switch
 Please, Don't Touch Anything (Video Game) / int_8797239c
comment
Bait-and-Switch: One of the Satanic endings has the clouds and buildings growing happy faces like that of a child friendly cartoon. This is especially jarring after having encountered the other Satanic ending, which has the kind of spooky content one would expect.
 Please, Don't Touch Anything (Video Game) / int_8797239c
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type
Omega Ending
 Please, Don't Touch Anything (Video Game) / int_8903fee3
comment
Omega Ending: The last ending is automatically unlocked when you achieve all the rest. Turns out the panel is just a coffee maker. Enjoy some coffee and watch the credits.
 Please, Don't Touch Anything (Video Game) / int_8903fee3
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Retraux
 Please, Don't Touch Anything (Video Game) / int_92dfffae
comment
Retraux: Both in terms of graphics and sound effects.
 Please, Don't Touch Anything (Video Game) / int_92dfffae
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Be as Unhelpful as Possible
 Please, Don't Touch Anything (Video Game) / int_974d246c
comment
Be as Unhelpful as Possible: The game itself. Your only instruction is to not touch anything.
 Please, Don't Touch Anything (Video Game) / int_974d246c
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Unrealistic Black Hole
 Please, Don't Touch Anything (Video Game) / int_9de3b377
comment
Unrealistic Black Hole: The city gets consumed by one of these in the fittingly-named "Black Hole ending." In the 3D version, the black hole sucks in the entire room-except for the panel, screen, and you. It also reflects exactly what you're seeing, for some reason.
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type
Overly Long Gag
 Please, Don't Touch Anything (Video Game) / int_a188ac4b
comment
Overly-Long Gag: Unlocking the Panda Ending requires you to click a button 276 times. The Happy Buildings ending requires you hit the same button 666 times.
 Please, Don't Touch Anything (Video Game) / int_a188ac4b
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type
Computer Equals Tapedrive
 Please, Don't Touch Anything (Video Game) / int_bceedc69
comment
Computer Equals Tape Drive: In 3D is a tape-reel mainframe labeled IcBM. Unscrewing a panel turns it off, and reveals a hamster in front of a miniature version of the machine.
 Please, Don't Touch Anything (Video Game) / int_bceedc69
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type
Alien Kudzu
 Please, Don't Touch Anything (Video Game) / int_c37a9e13
comment
Alien Kudzu: The Panda Ending, in which the office in covered in plants.
 Please, Don't Touch Anything (Video Game) / int_c37a9e13
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Shout-Out
 Please, Don't Touch Anything (Video Game) / int_c75df49a
comment
Shout-Out: Has its own page.
 Please, Don't Touch Anything (Video Game) / int_c75df49a
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Nothing Is Scarier
 Please, Don't Touch Anything (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The Illuminati Ending ends by making the window fullscreen (if it isn't already), with an eye suddenly opening at you, which automatically closes the game.
 Please, Don't Touch Anything (Video Game) / int_cdfe12c3
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type
Nightmare Face
 Please, Don't Touch Anything (Video Game) / int_cf48c17
comment
Nightmare Face: The Satanic Ending. A pale-White, ghostly face with sharp teeth that keeps glitching in and out. The Illuminati Ending features a Nightmare Eye- The All-Seeing Eye, specifically.
 Please, Don't Touch Anything (Video Game) / int_cf48c17
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type
Schmuck Bait
 Please, Don't Touch Anything (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Natural in a game where the entire point is directly disobeying the instructions given in the title. The Peace ending, however, requires the player to defy this trope and not touch anything until the coworker gets back.
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Anti-Frustration Features
 Please, Don't Touch Anything (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Several upgrades are made from the itch.io version into the Steam and 3D versions. Steam: The "Bender" puzzle was reworked, the solution to which going from being the binary code for the letter W, a slightly obtuse puzzle based on the "WORK" instruction, to the binary code represented by dots on the informational flyer. The initial code needed for the Roman numeral panel was originally based on the number of individual lines in the bar code on the information sheet. This was changed to a depiction of a ladder which, when rotated, became Roman numerals. The Braille in the itch.io version became math equations in the Steam version, making the associated puzzles less Google intensive. The numbered bullet points on the informational flyer become the code of a later puzzle, but in the Steam version, they are out of order, making it clearer to the player that they are to be used as a code. 3D: The Illuminati ending no longer closes the game, meaning you don't have to restart it. Hidden around the room are Morse Code Pamphlets, which are useful, considering the game changed the letters needed for the Morse code ending. In the VR version, it's much more difficult to take notes for future endings. Luckily, the whiteboard is completely changeable, and is preserved between resets. A more subtle case for all versions: The roman numerals for the code 132231 (or 312213 in the VR version) are a palindrome, so that regardless of how it's rotated, it can be easily read as the correct code.
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The Fourth Wall Will Not Protect You
 Please, Don't Touch Anything (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: In the original, the Illuminati Ending crashes the game. Meanwhile, the VR version puts the player into the room itself and all the horrors within.
 Please, Don't Touch Anything (Video Game) / int_e0c470a1
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Featureless Protagonist
 Please, Don't Touch Anything (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: You. Only the console and its surrounding area are visible.
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Time-Limit Boss
 Please, Don't Touch Anything (Video Game) / int_e69173b6
comment
Time-Limit Boss: The Essence of Machines (the bloody baby that emerges from the red button after hammering it) has to be hammered thrice before a trail of blood reaches the restart lever and forces it down.
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The Illuminati
 Please, Don't Touch Anything (Video Game) / int_ed61457c
comment
The Illuminati: One of the endings results in an all-seeing eye appearing. This and the accompanying achievement strongly hints at their existence in the game's universe.
 Please, Don't Touch Anything (Video Game) / int_ed61457c
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Artistic License – Physics
 Please, Don't Touch Anything (Video Game) / int_fc225bec
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In the 3D version, the black hole sucks in the entire room-except for the panel, screen, and you. It also reflects exactly what you're seeing, for some reason.
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Cruelty Is the Only Option
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comment
Cruelty Is the Only Option: The entirety of the gameplay is you finding a myriad of ways to destroy the city you are supposed to be monitoring. Technically speaking, it is possible to play the game without doing anything particularly cruel to the city, but doing so would mean that the player would miss more than half of the game's content.
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Please, Don't Touch Anything (Video Game)

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 Please, Don't Touch Anything (Video Game)
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