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Poppy Playtime (Video Game)

 Poppy Playtime (Video Game)
type
TVTItem
 Poppy Playtime (Video Game)
label
Poppy Playtime (Video Game)
 Poppy Playtime (Video Game)
page
PoppyPlaytime
 Poppy Playtime (Video Game)
comment
Why, hello there, and welcome to Playtime Co.! Once the king of the toy manufacturing industry - until that very strange incident years ago. Whatever did happen to those workers?Oh, you're an ex-employee yourself, you say? Well then what are you waiting for? Grab your GrabPack and go exploring a bit! Though you might want to do so quietly. The Playtime Toys are a bit of a... lively bunch.Poppy Playtime is a first-person horror/puzzle/adventure game, created by MOB Entertainment. The first chapter was released on Steam on October 12th, 2021. Subsequent chapters are set to be released as DLC, with Chapter 2 being released on May 5, 2022. Chapter 3 was released on January 30, 2024. A multiplayer spin-off known as Project: Playtime released on December 12, 2022, as an early-access game. In late December 2023, MOB Entertainment released Chapter 1 on PlayStation 4, PlayStation 5, and Nintendo Switch with ports for Xbox One, and Xbox Series X|S planned to be released in the future.
 Poppy Playtime (Video Game)
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2024-04-24T14:46:45Z
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2024-04-24T14:46:45Z
 Poppy Playtime (Video Game)
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 Poppy Playtime (Video Game)
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DBTropes
 Poppy Playtime (Video Game) / int_105ee3d1
type
Odango Hair
 Poppy Playtime (Video Game) / int_105ee3d1
comment
Odango Hair: Part of the "Neo Punk Girl" outfit.
 Poppy Playtime (Video Game) / int_105ee3d1
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1.0
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 Poppy Playtime (Video Game) / int_11e0d645
type
Arc Symbol
 Poppy Playtime (Video Game) / int_11e0d645
comment
Arc Symbol: The red poppy flower. Chapter 1 has you look for a door with a poppy-mural around it, the (possible) Big Bad is named after the red poppy. In Chapter 2, Elliot Ludwig's office is accessed with a key in the shape of a red poppy and in a note on his desk it's revealed he used poppy-extract in an experiment and believed the poppy-flower had some kind of untapped potential that made it a key ingredient to his plans. In Chapter 3, the red poppy key makes a reappearance when Poppy uses it to unlock a power box to restore power to a maintenance lift within the Playcare.
 Poppy Playtime (Video Game) / int_11e0d645
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Poppy Playtime (Video Game) / int_11e0d645
 Poppy Playtime (Video Game) / int_13dcb20b
type
Antepiece
 Poppy Playtime (Video Game) / int_13dcb20b
comment
Antepiece: The very first puzzle of Chapter 2 is crossing a short gap by using your GrabPack on a bar to swing across it. This small gap is very shallow and has an easy way back so you can try again if you fall down. This gives you a chance to learn the new swinging mechanic in a safe environment before the game starts requiring you to do it in more challenging or stressful scenarios.
 Poppy Playtime (Video Game) / int_13dcb20b
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 Poppy Playtime (Video Game) / int_143e6c8d
type
Heroic Mime
 Poppy Playtime (Video Game) / int_143e6c8d
comment
Heroic Mime: The player character doesn't speak. Justified, since there's really no one they could be speaking to. In the second chapter, they still don't speak, despite occasionally having someone to talk to.
 Poppy Playtime (Video Game) / int_143e6c8d
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 Poppy Playtime (Video Game) / int_14beeefd
type
Darker and Edgier
 Poppy Playtime (Video Game) / int_14beeefd
comment
Darker and Edgier: Whilst the rest of the game is by no means sunshine and rainbows, Chapter 3 takes a noticeable turn towards showcasing the horrors caused by Playtime Co. and the Hour of Joy. The environments become far more decrepit, with bloodstains and toy parts randomly strewn about. Messages on the walls implied that any survivors quickly lost their sanity as they tried to escape. And this is nothing to say about the toys themselves, who have become twisted after being trapped in the dark for so long…
 Poppy Playtime (Video Game) / int_14beeefd
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Poppy Playtime (Video Game) / int_14beeefd
 Poppy Playtime (Video Game) / int_1777688d
type
Genre Savvy
 Poppy Playtime (Video Game) / int_1777688d
comment
To a Genre Savvy player it's obvious that the Huggy Wuggy statue will come to life, but there are also clues within the game that the statue isn't as inanimate as it seems. Even on first inspection it's possible to see the fur moving slightly, as if disturbed by its breathing.
 Poppy Playtime (Video Game) / int_1777688d
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Poppy Playtime (Video Game) / int_1777688d
 Poppy Playtime (Video Game) / int_17d9043d
type
Read the Fine Print
 Poppy Playtime (Video Game) / int_17d9043d
comment
Next to the crane in Chapter 1 is a motivational poster featuring Huggy, reminding employees to take breaks. However, the fine text directly below it reads "Breaks longer than 10 minutes are not permitted."
 Poppy Playtime (Video Game) / int_17d9043d
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 Poppy Playtime (Video Game) / int_18687317
type
Fluorescent Footprints
 Poppy Playtime (Video Game) / int_18687317
comment
Fluorescent Footprints: Monsters have the capacity to see nearby Survivors' footsteps.
 Poppy Playtime (Video Game) / int_18687317
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 Poppy Playtime (Video Game) / int_18aff462
type
Artistic License – Biology
 Poppy Playtime (Video Game) / int_18aff462
comment
Artistic License – Biology: The video explaining the Wack-A-Wuggy game says that the game is designed to test the player's reaction times, which is accompanied by an animation of a knee-jerk reflex. Reflex actions are involuntary and happen before the brain has time to process a stimulus, so they don't depend on a person's reaction time.
 Poppy Playtime (Video Game) / int_18aff462
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Poppy Playtime (Video Game) / int_18aff462
 Poppy Playtime (Video Game) / int_19df659c
type
Gone Horribly Wrong
 Poppy Playtime (Video Game) / int_19df659c
comment
Gone Horribly Wrong: Whatever experiments Playtime Co. was running, the tape in Chapter 1 recorded during what is heavily implied to be a breakout of one of the living toys, along with the fact that the factory is deserted in the present suggests it didn't go quite the way they wanted it to. The end of Chapter 3 provides more context into what exactly went wrong.
 Poppy Playtime (Video Game) / int_19df659c
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 Poppy Playtime (Video Game) / int_1b65dfad
type
The Cameo
 Poppy Playtime (Video Game) / int_1b65dfad
comment
The Cameo: Jacksepticeye makes a brief appearance in one of the tapes in Chapter 2, playing an employee named Marcas who is informing and being ignored by the staff about seeing what he thought was a monster in the cafeteria. One of the videos released during the ARG for Project: Playtime had The Stupendium appear as the instructor for a rules and safety video (complete with cameos from all their props from "The Toybox", their music video based on the game).
 Poppy Playtime (Video Game) / int_1b65dfad
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 Poppy Playtime (Video Game) / int_1ba09c9d
type
Human Resources
 Poppy Playtime (Video Game) / int_1ba09c9d
comment
Human Resources: Heavily implied. There's the employees who went missing under mysterious circumstances years before the game's present day and a lot of blood stains on both the walls of the factory and many of the toys.
 Poppy Playtime (Video Game) / int_1ba09c9d
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 Poppy Playtime (Video Game) / int_1ba8eb64
type
Visual Pun
 Poppy Playtime (Video Game) / int_1ba8eb64
comment
One of Mommy Long Legs' skins, "Mom Spaghetti", is a Visual Pun on Eminem's song of the same name.
 Poppy Playtime (Video Game) / int_1ba8eb64
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Poppy Playtime (Video Game) / int_1ba8eb64
 Poppy Playtime (Video Game) / int_1bbb76bc
type
Abandoned Area
 Poppy Playtime (Video Game) / int_1bbb76bc
comment
Abandoned Area: Owing to an incident known as the Hour of Joy where its staff mysteriously disappeared on August 8th, 1995. 10 years before the present day, the Playtime Co. factory was abandoned and presumably just left boarded up. Once you enter it at the start of the game, it's naturally in really rough shape, with its cute, cartoony aesthetic having given way to obvious decay and evidence of plenty of chaos before that. Even if there is still electricity, some areas are in need of repairs to progress further. Starting in Chapter 2, as you progress throughout the factory, you'll notice large cavernous pits and natural cave formations. Various hallways and corridors of the factory have also decayed significantly making it harder to navigate the facility. In Chapter 3, you'll encounter massive underground caves with waterfalls and rivers flowing underneath the facility as you descend deeper underground.
 Poppy Playtime (Video Game) / int_1bbb76bc
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 Poppy Playtime (Video Game) / int_1d09d77e
type
Imminent Danger Clue
 Poppy Playtime (Video Game) / int_1d09d77e
comment
Imminent Danger Clue: The monsters, due to their sizes, make loud stomps when they move. That's the sign you need to run if you hear it right next to you.
 Poppy Playtime (Video Game) / int_1d09d77e
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 Poppy Playtime (Video Game) / int_1d91d828
type
Deadly Game
 Poppy Playtime (Video Game) / int_1d91d828
comment
Deadly Game: Mommy Long Legs has you play three of them in Chapter 2, in order to get the train code and escape. Also because she wants to see you suffer. "Musical Memory" has you repeat a sequence of colors and later on letters and symbols, while Bunzo Bunny is slowly lowered toward you from the ceiling. When he reaches you, the game ends. "Wack-A-Wuggy" consists of you fending off a bunch of Mini-Huggies, smaller versions of Huggy Wuggy, by pushing them back into the pipes they crawl out of. If a Huggy makes it to you, it'll snap your neck. "Statues" has you take on an obstacle course, while being pursued by PJ Pug-A-Pillar. You're only allowed to move when the lights are off and the music is playing. If PJ catches up to you, either because you were too slow or moved when you weren't supposed to, you're eaten alive. Turns out the game is unwinnable, as the exit is blocked off by rubble.
 Poppy Playtime (Video Game) / int_1d91d828
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Poppy Playtime (Video Game) / int_1d91d828
 Poppy Playtime (Video Game) / int_1f6983f7
type
Ambiguous Situation
 Poppy Playtime (Video Game) / int_1f6983f7
comment
Ambiguous Situation: Was the letter that prompts the MC to return to Playtime Co. really written by their missing colleagues? Is Huggy Wuggy chasing you because it's evil? Or is it part of the security system Leith Pierre warns you about and merely taking care of an intruder? Or does it just really want to squeeze you until you pop?
 Poppy Playtime (Video Game) / int_1f6983f7
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 Poppy Playtime (Video Game) / int_2195704b
type
Scripted Event
 Poppy Playtime (Video Game) / int_2195704b
comment
Scripted Event: Poppy Playtime can skew towards immersion breaking with how heavily some moments are on rails. One noticeable example comes during the Mommy Long Legs chase. While it is meant to keep the player tense and always on the move, pausing in the smelting chamber while she is crawling along the wall reveals that the chase has actually paused as she waits for you to drop to the lower level so she can spawn from the rubble.
 Poppy Playtime (Video Game) / int_2195704b
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 Poppy Playtime (Video Game) / int_222dc873
type
Black Comedy
 Poppy Playtime (Video Game) / int_222dc873
comment
Black Comedy: The GrabPack's instructional video feels the need to remind employees to not aim towards their coworkers, with an accompanying pictogram of the potential injuries they could bring. Next to the crane in Chapter 1 is a motivational poster featuring Huggy, reminding employees to take breaks. However, the fine text directly below it reads "Breaks longer than 10 minutes are not permitted." In Chapter 2, there are several posters hung that have stock motivational phrases on them, only for the small print to remind workers that what the poster suggested they do must in no way interfere with Playtime Co.'s schedule or code of conduct.
 Poppy Playtime (Video Game) / int_222dc873
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 Poppy Playtime (Video Game) / int_234bd900
type
For Science!
 Poppy Playtime (Video Game) / int_234bd900
comment
For Science!: What exactly Playtime Co.'s R&D department was up to is unclear, but the gray tape shows a scientist with this attitude, focusing on nothing but the perseverance of a well-maintained "experiment". Putting it over the top is the fact the tape was being recorded while said experiment was rampaging and tearing his nearby coworkers to shreds, recording until it catches him too.
 Poppy Playtime (Video Game) / int_234bd900
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Poppy Playtime (Video Game) / int_234bd900
 Poppy Playtime (Video Game) / int_28bef8d9
type
Mysterious Watcher
 Poppy Playtime (Video Game) / int_28bef8d9
comment
Mysterious Watcher: In the room where you get the red hand for your GrabPack, you can spot Huggy Wuggy in one of the air vents, watching you before quickly retreating. When he appears for the second time, he does a hell of a lot more than just watch. In Chapter 3, you can see CatNap watching you in a few areas before vanishing back into the dark.
 Poppy Playtime (Video Game) / int_28bef8d9
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 Poppy Playtime (Video Game) / int_2f89c0c1
type
Food Eats You
 Poppy Playtime (Video Game) / int_2f89c0c1
comment
Food Eats You: Some Monster Skins have food themes: "Lunch Boxy" turns the living Boxy Boo toy into a hamburger monster with french fries for limbs. Complete with munching and burping sound effects. Mommy Long Legs has the "Mom Spaghetti" skin; which gives her pasta limbs and meatball torso and abdomen covered in tomato pasta.
 Poppy Playtime (Video Game) / int_2f89c0c1
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 Poppy Playtime (Video Game) / int_3072d47e
type
Awesome Backpack
 Poppy Playtime (Video Game) / int_3072d47e
comment
Awesome Backpack: The GrabPack is a mechanical backpack outfitted with pneumatic-powered firing mechanisms that you can use to grab far-away objects and complete electric circuits thanks to the conductive cables. Presumably for the sake of fitting Playtime Co. branding, the "hooks" are cartoony red and blue hands.
 Poppy Playtime (Video Game) / int_3072d47e
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Poppy Playtime (Video Game) / int_3072d47e
 Poppy Playtime (Video Game) / int_32976084
type
Destination Defenestration
 Poppy Playtime (Video Game) / int_32976084
comment
Destination Defenestration: In Chapter 2, you can only escape "Statues" by using the GrabPack to pull yourself up to the observation room and breaking through the window. Unfortunately, Mommy considers this cheating and starts to hunt you down after you escape.
 Poppy Playtime (Video Game) / int_32976084
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 Poppy Playtime (Video Game) / int_332c8856
type
Mid-Season Upgrade
 Poppy Playtime (Video Game) / int_332c8856
comment
Midseason Upgrade: The player picks up the GrabPack 2.0 early in Chapter 3, which gives extended wire length, the ability to swap hands, and airjets to cushion long falls.
 Poppy Playtime (Video Game) / int_332c8856
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 Poppy Playtime (Video Game) / int_339901cc
type
Light and Mirrors Puzzle
 Poppy Playtime (Video Game) / int_339901cc
comment
Light and Mirrors Puzzle: Chapter 3 has a variation of the concept- instead of redirecting lights using mirrors onto a target, the player has to adjust poles so that a powered Hand (from either the Grabpack or a "turret") wraps around the poles and applies power to the target.
 Poppy Playtime (Video Game) / int_339901cc
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 Poppy Playtime (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Poppy Playtime (Video Game) / int_34bd7be2
comment
Super Drowning Skills: During Chapter 2, there's a sequence involving rotating bridges above a water tank in the water treatment area. If the player falls into the water, then it is an instant death and they have to start the sequence all over again.
 Poppy Playtime (Video Game) / int_34bd7be2
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 Poppy Playtime (Video Game) / int_3b79029a
type
Crapsaccharine World
 Poppy Playtime (Video Game) / int_3b79029a
comment
Crapsaccharine World: Playtime Co. can be considered this. While they seem friendly at first, red flags followed by a code black appear via the VCR tapes played throughout the first chapter alone. That's not even getting started on what the company and its CEO were up to behind closed doors.
 Poppy Playtime (Video Game) / int_3b79029a
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 Poppy Playtime (Video Game) / int_3c0a4666
type
Noodle Incident
 Poppy Playtime (Video Game) / int_3c0a4666
comment
Noodle Incident: One of the posters strictly advises employees not to hide behind doors to scare Leith Pierre.
 Poppy Playtime (Video Game) / int_3c0a4666
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1.0
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 Poppy Playtime (Video Game) / int_3c728b77
type
Flare Gun
 Poppy Playtime (Video Game) / int_3c728b77
comment
In Chapter 3, as the player navigates the Playhouse in Playcare, they have to use the orange Flare Gun hand to fend off Smiling Critters plushies, who menace the player in groups.
 Poppy Playtime (Video Game) / int_3c728b77
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 Poppy Playtime (Video Game) / int_40cad744
type
Flower Motifs
 Poppy Playtime (Video Game) / int_40cad744
comment
Flower Motifs: One of the main visual motifs of Poppy Playtime is — naturally — the poppy flower. The goal the player is presented with to find the lost Playtime staff is to locate the poppy, and sure enough, there's a huge gate emblazoned with a painted poppy logo deep within the factory. Perhaps unsurprisingly, it leads you directly to Poppy herself. Chapter 3 broadens the motif by exploring the application of poppies as opiates through the "Red Smoke" hallucinogenic gas produced by Playtime Co. that is used to make children fall asleep.
 Poppy Playtime (Video Game) / int_40cad744
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 Poppy Playtime (Video Game) / int_41d5f145
type
Fluffy the Terrible
 Poppy Playtime (Video Game) / int_41d5f145
comment
Fluffy the Terrible: This seems to be inherent to the game's evil toy characters, with all of them having rhyming or alliterative names designed to appeal to children, with the versions we meet seeming decidedly ominous or deadly. The first chapter introduces us to a giant furry plush-style monster who is a representation of a character named Huggy Wuggy, for starters, and Poppy Playtime herself also has sinister tones.
 Poppy Playtime (Video Game) / int_41d5f145
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 Poppy Playtime (Video Game) / int_41dd77d
type
Zerg Rush
 Poppy Playtime (Video Game) / int_41dd77d
comment
Zerg Rush: Wack-A-Wuggy has you fend off a number of smaller but just as bloodthirsty versions of Huggy Wuggy by pushing them back into the pipes they crawl out of. A variant of this also appears in Project: Playtime when the monster dispenses survivors into a pit with vents full of them. The objective is the same, but the minigame won't stop until another player gets you back out or you're finished by the mini-Huggies, who get more aggressive the longer you're down there. In Chapter 3, as the player navigates the Playhouse in Playcare, they have to use the orange Flare Gun hand to fend off Smiling Critters plushies, who menace the player in groups.
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 Poppy Playtime (Video Game) / int_420c50b7
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A.I. Is a Crapshoot
 Poppy Playtime (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Possibly. Poppy may have been created with actual AI, so she could have real conversations with her owner. However, given that her initial introduction is a tape where she literally says "I'm a real girl. (beat) Just like you.", it could be considered foreshadowing, and the fact that Huggy Wuggy and Mommy Long Legs, which seem to be the same as Poppy in terms of being toys brought to life, bleed when you defeat them, implying they could be organic. Either way, whatever process involved in her creation didn't pan out well for Playtime Co. in the long run. A discarded voice line in the files has Poppy going much deeper into what happened at the factory. She is a human being who has been turned into a doll, either by science, witchcraft, or both. She is heavily implied to be the first success of the human-to-living toy transformation processes of the Bigger Bodies Initiative, and unfortunately one of many, many inhuman experimentations.
 Poppy Playtime (Video Game) / int_420c50b7
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1.0
 Poppy Playtime (Video Game) / int_420c50b7
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_420c50b7
 Poppy Playtime (Video Game) / int_423f5a19
type
Killed Offscreen
 Poppy Playtime (Video Game) / int_423f5a19
comment
Killed Offscreen: Bunzo Bunny and the Mini-Wuggies are killed by Mommy Long Legs after failing to kill the protagonist. You can see their corpses webbed up on the Game Station's ceiling later on, and there are even audio files in the game for it. They later mysteriously disappear from the webs on the ceiling.
 Poppy Playtime (Video Game) / int_423f5a19
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_423f5a19
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_423f5a19
 Poppy Playtime (Video Game) / int_42899766
type
Can't Move While Being Watched
 Poppy Playtime (Video Game) / int_42899766
comment
Can't Move While Being Watched: The "Statues" game in Chapter 2. You're only allowed to move while the lights are off and the music is playing. The whole time PJ Pug-A-Pillar is slowly crawling up behind you. Being caught by him is an immediate game over. So is moving when the lights are on, as PJ is a lot faster than you might think.
 Poppy Playtime (Video Game) / int_42899766
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_42899766
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_42899766
 Poppy Playtime (Video Game) / int_49d18492
type
Scenery Gorn
 Poppy Playtime (Video Game) / int_49d18492
comment
Scenery Gorn: Every chapter of Poppy Playtime features large scenic vistas showcasing ruined locations in the Playtime Co. factory. It gets more scenic in Chapter 3 which features large underground caverns and ruined maintenance areas located in between the main sections of the factory.
 Poppy Playtime (Video Game) / int_49d18492
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_49d18492
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_49d18492
 Poppy Playtime (Video Game) / int_49fb5ccb
type
Combat Pragmatist
 Poppy Playtime (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: Since they have little in the way of defending themselves from the toys (the GrabPack doesn't work against them), the protagonist uses whatever they can to survive. In Chapter 1 they pull a heavy crate down on Huggy Wuggy to push him off the catwalk, and in Chapter 2 they activate a grinder Mommy Long Legs got stuck in, with pretty gory results.
 Poppy Playtime (Video Game) / int_49fb5ccb
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1.0
 Poppy Playtime (Video Game) / int_49fb5ccb
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_49fb5ccb
 Poppy Playtime (Video Game) / int_4ac8b81f
type
Humans Are the Real Monsters
 Poppy Playtime (Video Game) / int_4ac8b81f
comment
Humans Are the Real Monsters: Despite being the main threat, the monsters that chase The Player through the factory are all sympathetic victims of circumstances, with The Prototype himself portrayed as an enigmatic savior. However, Playtime Co. itself alongside Harley Sawyer, all of whom are human, are portrayed as the true monsters in the story, being responsible for the events of the story.
 Poppy Playtime (Video Game) / int_4ac8b81f
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_4ac8b81f
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_4ac8b81f
 Poppy Playtime (Video Game) / int_4e7c4536
type
Wham Line
 Poppy Playtime (Video Game) / int_4e7c4536
comment
Wham Line: The introductory video to the factory has "Leith Pierre" starting with this shocker: "If you're here, then you're trespassing." He proceeds to explain that the security system is on and still working, so you better leave now before the alarms, the cops, and everything else come to get you. In Chapter 2, as Mommy Long Legs is getting crushed to death, she utters this line that might send a shiver down your spine:
 Poppy Playtime (Video Game) / int_4e7c4536
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1.0
 Poppy Playtime (Video Game) / int_4e7c4536
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1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_4e7c4536
 Poppy Playtime (Video Game) / int_4e7f703c
type
Wham Shot
 Poppy Playtime (Video Game) / int_4e7f703c
comment
Wham Shot: In Chapter 2, not long after Mommy Long Legs' death, nearby shutter doors open, and a large, metal, claw-like hand emerges to take Mommy's severed torso.
 Poppy Playtime (Video Game) / int_4e7f703c
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1.0
 Poppy Playtime (Video Game) / int_4e7f703c
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_4e7f703c
 Poppy Playtime (Video Game) / int_504a1991
type
Body Horror
 Poppy Playtime (Video Game) / int_504a1991
comment
Body Horror: It's all but stated that Playtime Co. turned either the orphans it brought in or their own workers into living toys. The toys seen scattered all over the factory, as well as Huggy Wuggy, Mommy Long Legs, Miss Delight and CatNap bleed when injured. Seeing the rather grotesque forms most of the toys take, the process was undoubtedly painful and horrifying for whoever went through it. While the process of turning into an insane toy is not yet entirely clear, seing DogDay torn apart and then being eaten from the inside is harrowing. Only for him to fall entirely silent and his eyes to give the glow all monstrous toys had so far as he begins to chase you down.
 Poppy Playtime (Video Game) / int_504a1991
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1.0
 Poppy Playtime (Video Game) / int_504a1991
featureConfidence
1.0
 Poppy Playtime (Video Game)
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Poppy Playtime (Video Game) / int_504a1991
 Poppy Playtime (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Poppy Playtime (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: The protagonist simply respawns every time they die, with not much progress lost.
 Poppy Playtime (Video Game) / int_50727f8d
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_50727f8d
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1.0
 Poppy Playtime (Video Game)
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Poppy Playtime (Video Game) / int_50727f8d
 Poppy Playtime (Video Game) / int_51bf02f4
type
Scenic Tour Level
 Poppy Playtime (Video Game) / int_51bf02f4
comment
Scenic-Tour Level: The beginning of Chapter 3 has the player take a tram down into Playcare, and the player gets a birds-eye view of the complex while listening to Elliot Ludwig talk about it.
 Poppy Playtime (Video Game) / int_51bf02f4
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1.0
 Poppy Playtime (Video Game) / int_51bf02f4
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1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_51bf02f4
 Poppy Playtime (Video Game) / int_52856092
type
Backing Away Slowly
 Poppy Playtime (Video Game) / int_52856092
comment
Backing Away Slowly: While you can do this after Huggy Wuggy decides to go after you, it's not a good idea. He wants to give you a hug, till he squeezes out your life. So turn around and run!
 Poppy Playtime (Video Game) / int_52856092
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1.0
 Poppy Playtime (Video Game) / int_52856092
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_52856092
 Poppy Playtime (Video Game) / int_57411784
type
Meat-Sack Robot
 Poppy Playtime (Video Game) / int_57411784
comment
Meat-Sack Robot: The living Playtime toys might be this. While Huggy Wuggy's display claims he's a toy made of "polyester and string", he has very real-looking teeth behind that fuzzy blue exterior, and later when he's wounded and falls off the factory catwalks, he leaves big splats of blood on every beam he hits on the way down. Just what the hell is he? When Mommy Long Legs is pulled into the gears of a machine, she leaves a huge blood-stain as she's crushed. Later on in the Playcare, Miss Delight is crushed under an industrial door and leaves a huge blood stain on the floor. DogDay is shown to have a missing pair of legs revealing a large bloody hole in his upper body and when The Prototype impales CatNap through his skull, a large amount of blood erupts from his head. Several of the smaller toys strewn about are also lying in puddles of blood or have blood smeared all over the walls behind them.
 Poppy Playtime (Video Game) / int_57411784
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1.0
 Poppy Playtime (Video Game) / int_57411784
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_57411784
 Poppy Playtime (Video Game) / int_58d31a8b
type
Body Motifs
 Poppy Playtime (Video Game) / int_58d31a8b
comment
Body Motifs: The big hands on long limbs shared between the protagonist's GrabPack, Huggy, Mommy, CatNap and the Prototype are something emphasized throughout the game and its promotional media. For example, when viewing certain tape reports, you can tell when the subject is Mommy or the Prototype because the only visual is a picture of their hand.
 Poppy Playtime (Video Game) / int_58d31a8b
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1.0
 Poppy Playtime (Video Game) / int_58d31a8b
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_58d31a8b
 Poppy Playtime (Video Game) / int_58e43f17
type
Cats Are Mean
 Poppy Playtime (Video Game) / int_58e43f17
comment
Cats Are Mean: Experiment 1188 aka CatNap, the purple toy that menaces the Playcare Orphanage in Chapter 3, was confirmed to be feline in the ARG for that chapter, making him the first instance of this in-game compared to Cat Bee and Candy Cat, who have yet to be encountered as monsters.
 Poppy Playtime (Video Game) / int_58e43f17
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1.0
 Poppy Playtime (Video Game) / int_58e43f17
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_58e43f17
 Poppy Playtime (Video Game) / int_5a084a69
type
Unseen Prototype
 Poppy Playtime (Video Game) / int_5a084a69
comment
Unseen Prototype: The first successful experiment the company had was Experiment 1006, the Prototype. What happened to experiments 1 through 1005 isn't mentioned, though there is a report lying around on Experiment 814.
 Poppy Playtime (Video Game) / int_5a084a69
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1.0
 Poppy Playtime (Video Game) / int_5a084a69
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_5a084a69
 Poppy Playtime (Video Game) / int_5b415ef2
type
BottomlessPit
 Poppy Playtime (Video Game) / int_5b415ef2
comment
Bottomless Pit: Starting in Chapter 2, several of the factory's hallways have fallen into disrepair, with the floor breaking away to leave pits so deep you can't see all the way down. It's likely due to the massive freaking underground cave lying directly beneath the main factory where Playcare was built, as seen in the beginning of Chapter 3. Naturally falling into one is an instant game over.
 Poppy Playtime (Video Game) / int_5b415ef2
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1.0
 Poppy Playtime (Video Game) / int_5b415ef2
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_5b415ef2
 Poppy Playtime (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Poppy Playtime (Video Game) / int_5bdcc85a
comment
Disney Villain Death: You get rid of Huggy by bringing down a heavy crate on him, sending him flying off the catwalk.
 Poppy Playtime (Video Game) / int_5bdcc85a
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_5bdcc85a
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1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_5bdcc85a
 Poppy Playtime (Video Game) / int_5c15399f
type
Player Elimination
 Poppy Playtime (Video Game) / int_5c15399f
comment
Player Elimination: Players have three lives and can be pulled from the sewers by other players only twice. Otherwise, they will be killed by the Mini-Huggies and has the wait for the game to be over in order to win their tickets.
 Poppy Playtime (Video Game) / int_5c15399f
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1.0
 Poppy Playtime (Video Game) / int_5c15399f
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_5c15399f
 Poppy Playtime (Video Game) / int_5e332314
type
Ninja Maid
 Poppy Playtime (Video Game) / int_5e332314
comment
Ninja Maid: Mommy Long Legs' "Maid" skin makes her look cute, but not less dangerous.
 Poppy Playtime (Video Game) / int_5e332314
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_5e332314
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_5e332314
 Poppy Playtime (Video Game) / int_60492b98
type
Have You Told Anyone Else?
 Poppy Playtime (Video Game) / int_60492b98
comment
Have You Told Anyone Else?: Subverted. On the blue tape in Chapter 2, an employee named Marcas attempts to warn the Innovations department about a strange creature he saw while retrieving a mop that was blocking the door to their area. The interviewer asks him if he's shared this information with anyone else, to which Marcas replies that he hasn't. The interviewer then simply dismisses Marcas as either lying or crazy and tells him to get out of his sight.
 Poppy Playtime (Video Game) / int_60492b98
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-0.3
 Poppy Playtime (Video Game) / int_60492b98
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1.0
 Poppy Playtime (Video Game)
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Poppy Playtime (Video Game) / int_60492b98
 Poppy Playtime (Video Game) / int_62c556bf
type
X-Ray Vision
 Poppy Playtime (Video Game) / int_62c556bf
comment
X-Ray Vision: Mommy Long Legs is revealed to have this, though she can only see for a short period of time and must wait before doing it again.
 Poppy Playtime (Video Game) / int_62c556bf
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_62c556bf
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1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_62c556bf
 Poppy Playtime (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Poppy Playtime (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: GrabPack is mainly only useful for navigation and puzzles, but is active all the time. This means the player can slap Toys in the face mid-conversation, and they won't react to it.
 Poppy Playtime (Video Game) / int_6320eced
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_6320eced
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1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_6320eced
 Poppy Playtime (Video Game) / int_63cd6ccb
type
Image Song
 Poppy Playtime (Video Game) / int_63cd6ccb
comment
Image Song: Huggy Wuggy has one. You can hear it when pressing the button on the plaque in front of the Huggy Wuggy statue in Chapter 1.
 Poppy Playtime (Video Game) / int_63cd6ccb
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_63cd6ccb
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1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_63cd6ccb
 Poppy Playtime (Video Game) / int_660d1f3e
type
Amusement Park of Doom
 Poppy Playtime (Video Game) / int_660d1f3e
comment
Amusement Park of Doom: The Game Station in Chapter 2, originally meant to entertain children, but now under the iron fist of a seriously deranged Mommy Long Legs. Each game you have to participate in is a Deadly Game in which failure or cheating is punished with being eaten alive by the toys. Most of them don't even work properly anymore, making it all the harder to stay alive. Early on in Chapter 3, a poster teased an actual amusement park known as Playtime's New Park located somewhere within the Playtime Co. complex...
 Poppy Playtime (Video Game) / int_660d1f3e
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1.0
 Poppy Playtime (Video Game) / int_660d1f3e
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1.0
 Poppy Playtime (Video Game)
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Poppy Playtime (Video Game) / int_660d1f3e
 Poppy Playtime (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Poppy Playtime (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: The more the game is played, the more the player wins prizes, most of them being clothes for the Survivor or skins for the monsters.
 Poppy Playtime (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_6ac6a56a
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1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_6ac6a56a
 Poppy Playtime (Video Game) / int_6b2b3b59
type
The Reveal
 Poppy Playtime (Video Game) / int_6b2b3b59
comment
The Reveal: Poppy finally reveals the "Hour of Joy" in Chapter 3. To be blunt, it was a total fucking bloodbath. Under The Prototype's control, the mascots slaughtered every human in the Playtime Co. facility at once. We get to see a videotape of the killings taking place with Huggy, Mommy, CatNap, Boxy Boo, Miss Delight and her sisters, the Mini Huggies, and even Kissy Missy all murdering everyone who crossed their path, turning the factory into a mass grave. Men, women, the innocent, the guilty, even the kids, they all died. Why doesn't the Player come across their bodies while exploring the factory? They took the corpses below where no one would find them and ate the bodies to survive. Even though she didn't see the slaughter due to being locked in her case, Poppy recalls everything she heard on that horrible day in vivid, disturbing detail and is on the verge of tears the further she goes.
 Poppy Playtime (Video Game) / int_6b2b3b59
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1.0
 Poppy Playtime (Video Game) / int_6b2b3b59
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1.0
 Poppy Playtime (Video Game)
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Poppy Playtime (Video Game) / int_6b2b3b59
 Poppy Playtime (Video Game) / int_6bda9a30
type
Meaningful Name
 Poppy Playtime (Video Game) / int_6bda9a30
comment
Meaningful Name: The poppy is a flower that is used in the opium industry. Small wonder that a doll named Poppy is revealed to be part of a sinister conspiracy.
 Poppy Playtime (Video Game) / int_6bda9a30
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1.0
 Poppy Playtime (Video Game) / int_6bda9a30
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1.0
 Poppy Playtime (Video Game)
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Poppy Playtime (Video Game) / int_6bda9a30
 Poppy Playtime (Video Game) / int_72c07237
type
Swiss-Cheese Security
 Poppy Playtime (Video Game) / int_72c07237
comment
Swiss-Cheese Security: For all of Leith Pierre's proclamations of the security system being reliable, you can enter pretty deep into the factory once you get the GrabPack. As the player character, you left the company so you have no Employee ID or credentials to enter. You would think that the cops would have shown up long before Huggy decides to get feisty, even for an abandoned factory.
 Poppy Playtime (Video Game) / int_72c07237
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1.0
 Poppy Playtime (Video Game) / int_72c07237
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 Poppy Playtime (Video Game)
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Poppy Playtime (Video Game) / int_72c07237
 Poppy Playtime (Video Game) / int_7351b2bf
type
Asymmetric Multiplayer
 Poppy Playtime (Video Game) / int_7351b2bf
comment
Asymmetric Multiplayer: Similar to Dead by Daylight, up to six Survivors can play against a single monster.
 Poppy Playtime (Video Game) / int_7351b2bf
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1.0
 Poppy Playtime (Video Game) / int_7351b2bf
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1.0
 Poppy Playtime (Video Game)
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Poppy Playtime (Video Game) / int_7351b2bf
 Poppy Playtime (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Poppy Playtime (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The various instruction-tapes you find around the factory have the same color as the VCRs they belong to. The hands for your GrabPack have different colors depending on their function. Red and blue are normal hands. Green can store and provide electricity. Purple is used to jump over long distances via purple pads. The orange Finger Gun hand can fire off flares to scare away hostile creatures.
 Poppy Playtime (Video Game) / int_740f59b4
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1.0
 Poppy Playtime (Video Game) / int_740f59b4
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1.0
 Poppy Playtime (Video Game)
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Poppy Playtime (Video Game) / int_740f59b4
 Poppy Playtime (Video Game) / int_7462b84d
type
Dead-End Room
 Poppy Playtime (Video Game) / int_7462b84d
comment
Dead-End Room: The room in which you play "Statues" in Chapter 2 has its exit blocked by rubble, making the game unwinnable. You can't leave through the entrance because PJ is blocking it off. The only way out is to grapple up to the observation room and break though the window.
 Poppy Playtime (Video Game) / int_7462b84d
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_7462b84d
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_7462b84d
 Poppy Playtime (Video Game) / int_7464705c
type
Arc Words
 Poppy Playtime (Video Game) / int_7464705c
comment
Arc Words: "Isn't he wonderful?" Referring to Experiment 1006 aka The Prototype. "The Hour of Joy." This phrase seems to be a reference to the date Playtime Co. collapsed. Confirmed at the end of Chapter 3. Poppy shows us a videotape of the Hour of Joy as it happened, which turns out to be the exact moment where all of the toys suddenly turned aggressive and butchered the Playtime Co. staff, then dragged the bodies into the depths of the facility for them to feast upon. INNOVATION IS KEY. Shows up once per every chapter's death messages, supplementary material, and so forth.
 Poppy Playtime (Video Game) / int_7464705c
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1.0
 Poppy Playtime (Video Game) / int_7464705c
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1.0
 Poppy Playtime (Video Game)
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Poppy Playtime (Video Game) / int_7464705c
 Poppy Playtime (Video Game) / int_76c72a08
type
Schrödinger's Gun
 Poppy Playtime (Video Game) / int_76c72a08
comment
Schrödinger's Gun: In the fight with CatNap, he attempts to use his gas-induced hallucinations to appear as if he's attacking from multiple angles. Mechanically, there's just multiple CatNaps, but narratively, whichever one makes it far enough into the room to subvert your deterrent measures was always the real one. Unless you try to leave the room through an otherwise empty corridor, then he was just hiding around the corner waiting to pounce.
 Poppy Playtime (Video Game) / int_76c72a08
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_76c72a08
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_76c72a08
 Poppy Playtime (Video Game) / int_77b03c0a
type
Remember the New Guy?
 Poppy Playtime (Video Game) / int_77b03c0a
comment
Remember the New Guy?: The character of Boxy Boo was introduced in the cinematic trailer of the gameplay. It sparked a lot of theories that he might be the next Arc Villain for the upcoming third chapter.
 Poppy Playtime (Video Game) / int_77b03c0a
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1.0
 Poppy Playtime (Video Game) / int_77b03c0a
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_77b03c0a
 Poppy Playtime (Video Game) / int_7b7f0141
type
Tentacled Terror
 Poppy Playtime (Video Game) / int_7b7f0141
comment
Tentacled Terror: Octo-Mom, one of Mommy Long Legs' skins.
 Poppy Playtime (Video Game) / int_7b7f0141
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_7b7f0141
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_7b7f0141
 Poppy Playtime (Video Game) / int_7dd72460
type
Gold-Colored Superiority
 Poppy Playtime (Video Game) / int_7dd72460
comment
Gold-Colored Superiority: All three monsters have unlockable gold skins.
 Poppy Playtime (Video Game) / int_7dd72460
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_7dd72460
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_7dd72460
 Poppy Playtime (Video Game) / int_7e02bded
type
Fetch Quest
 Poppy Playtime (Video Game) / int_7e02bded
comment
Fetch Quest: A recurring theme in the game's puzzles is something missing in the machinery or something being required to bypass the scanners, forcing you to look around to either fix whatever's broken or get a toy that will allow you to proceed.
 Poppy Playtime (Video Game) / int_7e02bded
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_7e02bded
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_7e02bded
 Poppy Playtime (Video Game) / int_81a1960f
type
Silence Is Golden
 Poppy Playtime (Video Game) / int_81a1960f
comment
Silence Is Golden: With the exception of recordings from the tapes, almost the entirety of Chapter 1 is without dialogue until the player frees Poppy from her case. There are more lines spoken in Chapter 2, with talking characters like Poppy and Mommy Long Legs being involved in the plot. Though the majority of Chapter 2 is still silent. Chapter 3 continues this trend with even more lines of dialogue spoken, but Chapter 3 retains the mostly silent atmosphere.
 Poppy Playtime (Video Game) / int_81a1960f
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_81a1960f
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_81a1960f
 Poppy Playtime (Video Game) / int_853b7948
type
Ambiguously Evil
 Poppy Playtime (Video Game) / int_853b7948
comment
Ambiguously Evil: As the protagonist has only just met Poppy at the end of Chapter 1 and all she says is "You opened my case", it's uncertain whether she'll be the Big Bad, the Big Good, or neither. Chapter 2 does seem to be leaning towards her being the Big Good, though.
 Poppy Playtime (Video Game) / int_853b7948
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_853b7948
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_853b7948
 Poppy Playtime (Video Game) / int_85ac41e1
type
Grappling-Hook Pistol
 Poppy Playtime (Video Game) / int_85ac41e1
comment
Grappling-Hook Pistol: The GrabPack is more of a backpack fitted with pneumatic-powered firing mechanisms, but it functionally serves like this, allowing the player to shoot objects and pull things toward them. The game also makes use of the cables connecting them as a puzzle element, as they carry electricity and can complete a circuit. GrabPacks were once used by employees within Playtime Co., and presumably to maintain branding, the "hooks" are cartoony blue and red hands.
 Poppy Playtime (Video Game) / int_85ac41e1
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_85ac41e1
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_85ac41e1
 Poppy Playtime (Video Game) / int_8797239c
type
Bait-and-Switch
 Poppy Playtime (Video Game) / int_8797239c
comment
Bait-and-Switch: In Chapter 2, while you're trying to navigate your way back from the Whack-A-Wuggy game, a door opens, an alarm blares and the music grows suspenseful as a familiar-looking tall figure appears and slowly approaches you... but then the music softens as the figure steps into the light, revealing its pink fur. It's not Huggy Wuggy; it's his female counterpart Kissy Missy. And it seems that she wants to help you. Another one occurs in Chapter 3 when it looks like Huggy has returned to take down the player for the final time... only to be Kissy again, who due to lighting looked blue instead of pink, and lets the protagonist go after Poppy reassures her that we have come to help.
 Poppy Playtime (Video Game) / int_8797239c
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_8797239c
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_8797239c
 Poppy Playtime (Video Game) / int_88ebc539
type
Always a Bigger Fish
 Poppy Playtime (Video Game) / int_88ebc539
comment
Always a Bigger Fish: Towards the end of Chapter 2, a spindly metal hand crawls out from beneath a door to collect what remains of Mommy Long Legs.
 Poppy Playtime (Video Game) / int_88ebc539
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_88ebc539
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_88ebc539
 Poppy Playtime (Video Game) / int_8a0bc642
type
Unnecessary Combat Roll
 Poppy Playtime (Video Game) / int_8a0bc642
comment
Unnecessary Combat Roll: Subverted. Doing combat rolls allows the player to escape faster when being chased by the monsters (or just be faster in general). However, it takes a short amount of time before they can roll again, so they must be careful not to do a truly unnessecary roll when the situation calls for it.
 Poppy Playtime (Video Game) / int_8a0bc642
featureApplicability
-0.3
 Poppy Playtime (Video Game) / int_8a0bc642
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_8a0bc642
 Poppy Playtime (Video Game) / int_8bff32a8
type
Creepy Doll
 Poppy Playtime (Video Game) / int_8bff32a8
comment
Creepy Doll: The toys all fall into this category as dolls who have gone murderously violent, but Poppy fits the best, since she's the most traditional-looking of them all. The game's teaser trailer emphasizes this.
 Poppy Playtime (Video Game) / int_8bff32a8
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_8bff32a8
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_8bff32a8
 Poppy Playtime (Video Game) / int_90d44f44
type
Karmic Death
 Poppy Playtime (Video Game) / int_90d44f44
comment
Karmic Death: Mommy Long Legs dies by being Ground by Gears after trying to get the protagonist killed in various sadistic ways throughout Chapter 2.
 Poppy Playtime (Video Game) / int_90d44f44
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_90d44f44
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_90d44f44
 Poppy Playtime (Video Game) / int_93ed8515
type
Set Right What Once Went Wrong
 Poppy Playtime (Video Game) / int_93ed8515
comment
The second chapter has you board the train after defeating Mommy Long Legs and freeing Poppy. After some time driving, Poppy thanks you for freeing her, then apologizes - because you're "too perfect" to let go. She re-directs the train, telling you she intends to use you to Set Right What Once Went Wrong, before getting interrupted mid-sentence and seemingly disappearing. The train goes out of control and crashes near a section called "Playcare" and you pass out.
 Poppy Playtime (Video Game) / int_93ed8515
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_93ed8515
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_93ed8515
 Poppy Playtime (Video Game) / int_94bc84ad
type
Sdrawkcab Speech
 Poppy Playtime (Video Game) / int_94bc84ad
comment
Sdrawkcab Speech: In Chapter 3, a distorted radio with a reversed voice is heard, with 'GUILT HAUNTS YOU' scratched into the floor beside it. When the audio is reversed, this cryptic message to the protagonist can be deciphered...
 Poppy Playtime (Video Game) / int_94bc84ad
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_94bc84ad
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_94bc84ad
 Poppy Playtime (Video Game) / int_95b7c400
type
Faux Affably Evil
 Poppy Playtime (Video Game) / int_95b7c400
comment
Faux Affably Evil: Mommy Long Legs may have a motherly personality, but she's quite obviously insane and murderous. Also despite claiming she will let the player go if they win her games fair and square, she eventually makes it clear she wants them to die, and the games are revealed to be rigged in her favor.
 Poppy Playtime (Video Game) / int_95b7c400
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_95b7c400
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_95b7c400
 Poppy Playtime (Video Game) / int_9843be73
type
As You Know
 Poppy Playtime (Video Game) / int_9843be73
comment
As You Know: The opening narration for the Chapter 1 intro-screen tells the player that they're a former employee of Playtime Co., who has returned ten years after an incident in which several of their colleagues went missing.
 Poppy Playtime (Video Game) / int_9843be73
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_9843be73
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_9843be73
 Poppy Playtime (Video Game) / int_985795ab
type
Medium Blending
 Poppy Playtime (Video Game) / int_985795ab
comment
Medium Blending: The game's intro cutscene and teaser trailer are shot in live-action, including demonstration footage of a physical Poppy Playtime doll. Many other VHS tapes within the game continue this trend.
 Poppy Playtime (Video Game) / int_985795ab
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_985795ab
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_985795ab
 Poppy Playtime (Video Game) / int_986dad9a
type
Killer Robot
 Poppy Playtime (Video Game) / int_986dad9a
comment
Killer Robot: All three monsters have unlockable Robot skins (with robotic sound effects).
 Poppy Playtime (Video Game) / int_986dad9a
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_986dad9a
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_986dad9a
 Poppy Playtime (Video Game) / int_99c36bb5
type
Ironic Nursery Tune
 Poppy Playtime (Video Game) / int_99c36bb5
comment
Ironic Nursery Tune: "Itsy Bitsy Spider" is played in Chapter 2 shortly before you encounter Mommy Long Legs and she starts to chase you down as payback for cheating.
 Poppy Playtime (Video Game) / int_99c36bb5
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_99c36bb5
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_99c36bb5
 Poppy Playtime (Video Game) / int_9d12bbc1
type
Foreshadowing
 Poppy Playtime (Video Game) / int_9d12bbc1
comment
Foreshadowing: On the first tape Leith Pierre warns the player that the facility has a state-of-the-art security system that is set to alert the authorities if triggered and will also do... something else which Leith slightly implies might take care of a hypothetical intruder all on its own. When the player manages to get access to the rest of the factory, the giant Huggy Wuggy-statue comes to life and starts to stalk them for a while, until it finally just flat-out tries to kill them in the Make-a-Friend section. To a Genre Savvy player it's obvious that the Huggy Wuggy statue will come to life, but there are also clues within the game that the statue isn't as inanimate as it seems. Even on first inspection it's possible to see the fur moving slightly, as if disturbed by its breathing. Long before the Prototype is introduced, a drawing of his claw with the word "wonderful" can be seen on a wall near the first wiring puzzle. An image of the claw also appears later on while playing the final video tape in Chapter 1. Before Mommy Long Legs is killed, a warning poster can be found showing an employee getting the hand of a GrabPack stuck in a crusher. One video tape has a scientist talk to the Prototype. It's revealed then that it can perfectly imitate voices.
 Poppy Playtime (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_9d12bbc1
 Poppy Playtime (Video Game) / int_9dab0a6e
type
Continuity Nod
 Poppy Playtime (Video Game) / int_9dab0a6e
comment
Continuity Nod: In Chapter 2, the room where you have to get a Bunzo Bunny toy off a conveyor belt has several spots of Huggy's fur and blood spatters on the walls and pipes, implying this is where he fell to. In the beginning of Chapter 3, CatNap brings the protagonist to a garbage chute and dumps them. This is a similar behavior to how the other large toys in Project: Playtime would catch Survivors, bring them to holes and dump them in it in attempt to dispose of them. The difference is that the holes lead to areas where hostile small toys would try to finish the Survivors off while the chute CatNap dumps you in leads to a garbage crusher.
 Poppy Playtime (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_9dab0a6e
 Poppy Playtime (Video Game) / int_a1591cc3
type
Living Toys
 Poppy Playtime (Video Game) / int_a1591cc3
comment
Living Toys: The game takes place in a factory full of them!
 Poppy Playtime (Video Game) / int_a1591cc3
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_a1591cc3
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_a1591cc3
 Poppy Playtime (Video Game) / int_a414c3f0
type
One-Hit Kill
 Poppy Playtime (Video Game) / int_a414c3f0
comment
One-Hit Kill: Huggy Wuggy has this ability, unlike the other monsters.
 Poppy Playtime (Video Game) / int_a414c3f0
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_a414c3f0
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_a414c3f0
 Poppy Playtime (Video Game) / int_a4905771
type
Double-Meaning Title
 Poppy Playtime (Video Game) / int_a4905771
comment
Double-Meaning Title: The subtitle of the first chapter, A Tight Squeeze, refers to Huggy Wuggy's name and killing method of hugging people to death, and the vent chase scene, where The Player must run away from Huggy Wuggy in tightly constricted vents.
 Poppy Playtime (Video Game) / int_a4905771
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_a4905771
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_a4905771
 Poppy Playtime (Video Game) / int_a6441fa
type
Gratuitous Ninja
 Poppy Playtime (Video Game) / int_a6441fa
comment
Gratuitous Ninja: The unlockable Ninja Costume (for Survivors).
 Poppy Playtime (Video Game) / int_a6441fa
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_a6441fa
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_a6441fa
 Poppy Playtime (Video Game) / int_a6cda066
type
Rule of Three
 Poppy Playtime (Video Game) / int_a6cda066
comment
Rule of Three: The Survivors can take three hits from a monster before they are put down, and have three lives in total (they lose a life each time they end up in the sewers, and permanently die in-game the third time they are deposited).
 Poppy Playtime (Video Game) / int_a6cda066
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_a6cda066
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_a6cda066
 Poppy Playtime (Video Game) / int_a8a04f6f
type
And I Must Scream
 Poppy Playtime (Video Game) / int_a8a04f6f
comment
And I Must Scream: Poppy was trapped in the case you find her in for years, with no way of escaping or calling for help. You freeing her is the main reason she decides to help you in Chapter 2. She might have gone through this even before that, as her maintenance tape has the words "LET ME GO" spelled out repeatedly in a Freeze-Frame Bonus as a bloody voicebox is being pulled out of her neck by tweezers.
 Poppy Playtime (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_a8a04f6f
 Poppy Playtime (Video Game) / int_a9cec1f1
type
Missing Secret
 Poppy Playtime (Video Game) / int_a9cec1f1
comment
Missing Secret: One of the rooms in the hallway where Huggy is seen for the first time in Chapter 1 has scanners for both the blue and red GrabPack hands. However, by the time the player gets the red hand, they are unable to return to this room, meaning no secret can be found behind the door in the final version. Early versions of the map revealed that a series of tunnels leading to an office, that then leads to the room where Poppy can be found, were behind this door, with the implication that the final chase with Huggy took place there, but these rooms were scrapped, and eventually reworked in Chapter 2 to become the tunnels where Kissy Missy appears and the office of Elliot Ludwig.
 Poppy Playtime (Video Game) / int_a9cec1f1
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_a9cec1f1
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_a9cec1f1
 Poppy Playtime (Video Game) / int_abcb9af1
type
Eaten Alive
 Poppy Playtime (Video Game) / int_abcb9af1
comment
Eaten Alive: Assuming that you're not falling to your death, Huggy Wuggy, P.J. Pug-a-Pillar, Mommy Long Legs, Miss Delight, DogDay and CatNap will eat you after catching you. What benefit they get from this is unknown. The notes from Miss Delight in Chapter 3 imply that the toys have the ability to feel hungry for a yet undisclosed reason, described as "the roaring".
 Poppy Playtime (Video Game) / int_abcb9af1
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_abcb9af1
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_abcb9af1
 Poppy Playtime (Video Game) / int_abd29ad8
type
No-Sell
 Poppy Playtime (Video Game) / int_abd29ad8
comment
No-Sell: Using the GrabPack hands on Huggy Wuggy is no good. You can decapitate a person with them, but they do nothing against a large toy. Same goes for Mommy Long Legs, Miss Delight, DogDay and CatNap who don't even flinch when you fire the hands at each of them. The trope is downplayed when it comes to small toys. The GrabPack hands can push back the small Huggy Wuggy toys when they are coming out of holes while the GrabPack flare gun can scare off small Smiling Critters toys.
 Poppy Playtime (Video Game) / int_abd29ad8
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_abd29ad8
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_abd29ad8
 Poppy Playtime (Video Game) / int_ac09dc0f
type
Alas, Poor Villain
 Poppy Playtime (Video Game) / int_ac09dc0f
comment
Alas, Poor Villain: It's easy to forget that Playtime Co.'s products, specifically their mascots, were once regular people until being kidnapped and made into unwilling test subjects of the Bigger Bodies Initiave. After being experimented on, having their humanity taken away, and being abandoned in the factory for over a decade, it's no wonder most of them went insane. The tragedy of the mascot's entire situation is made very apparent with Mommy Long Legs's death. She cries out in complete agony as she's slowly pulled into a grinder after getting one of her limbs caught in it while chasing you. Made even sadder when she expresses horror at the thought of being "part of him" after her death. It can definitely make you shiver thinking what in the hell awaits you in this godforsaken factory that is so deadly and horrifying it has Mommy quaking in her boots.
 Poppy Playtime (Video Game) / int_ac09dc0f
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_ac09dc0f
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_ac09dc0f
 Poppy Playtime (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Poppy Playtime (Video Game) / int_ad22fa80
comment
Apocalyptic Log: The gray tape has audio of a scientist lamenting that something has gone awry with Experiment 1006, while screaming and banging noises can be heard in the background. It ends with the scientist claiming he isn't afraid to die, convinced he'll be back after "one more breakthrough".
 Poppy Playtime (Video Game) / int_ad22fa80
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_ad22fa80
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_ad22fa80
 Poppy Playtime (Video Game) / int_ad9559e6
type
Arc Villain
 Poppy Playtime (Video Game) / int_ad9559e6
comment
Arc Villain: Each chapter so far has had one, with Huggy Wuggy for Chapter 1, Mommy Long Legs for Chapter 2 and CatNap for Chapter 3.
 Poppy Playtime (Video Game) / int_ad9559e6
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_ad9559e6
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_ad9559e6
 Poppy Playtime (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Poppy Playtime (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: Regarding Playtime Co.'s Mysterious Past, the tapes found in each chapter implied they were involved in unorthodox experimentation. Along with the fact that the factory is deserted in the present suggests it didn't go quite the way they wanted it to.
 Poppy Playtime (Video Game) / int_afbf2c80
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_afbf2c80
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_afbf2c80
 Poppy Playtime (Video Game) / int_b0e81c37
type
A Simple Plan
 Poppy Playtime (Video Game) / int_b0e81c37
comment
A Simple Plan: The player character's plan is to find a flower, hope it leads to their friends, and get out. But of course, it's never that easy when you're warned the security system is still working in the Playtime factory.
 Poppy Playtime (Video Game) / int_b0e81c37
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b0e81c37
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b0e81c37
 Poppy Playtime (Video Game) / int_b1346878
type
Fate Worse than Death
 Poppy Playtime (Video Game) / int_b1346878
comment
Fate Worse than Death: Playtime Co. made people into living toys for as-of-yet unknown reasons. And it isn't exactly clear if they enjoy being like this or not. Mommy Long Legs considers being assimilated by the Prototype this.
 Poppy Playtime (Video Game) / int_b1346878
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b1346878
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b1346878
 Poppy Playtime (Video Game) / int_b2f7c60a
type
Living Motion Detector
 Poppy Playtime (Video Game) / int_b2f7c60a
comment
Living Motion Detector: Mommy Long Legs is able to look through walls for Survivors for a short period of time A variant; Boxy Boo's music box gets louder each time a player is nearby, which is effective when on the look for survivors.
 Poppy Playtime (Video Game) / int_b2f7c60a
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b2f7c60a
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b2f7c60a
 Poppy Playtime (Video Game) / int_b47d95be
type
No OSHA Compliance
 Poppy Playtime (Video Game) / int_b47d95be
comment
The GrabPack's instructional video feels the need to remind employees to not aim towards their coworkers, with an accompanying pictogram of the potential injuries they could bring.
 Poppy Playtime (Video Game) / int_b47d95be
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b47d95be
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b47d95be
 Poppy Playtime (Video Game) / int_b53077b3
type
Take That!
 Poppy Playtime (Video Game) / int_b53077b3
comment
Take That!: Sir Poopsalot looks suspiciously like Freddy Fazbear on the toilet, which is reminiscent of the infamous slime-pooping "Five Nights of Farts" toy. Sir Poopsalot was apparently rejected due to extremely negative feedback from focus groups, with an additional note from management saying "Whoever's idea this was should feel ashamed".
 Poppy Playtime (Video Game) / int_b53077b3
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b53077b3
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b53077b3
 Poppy Playtime (Video Game) / int_b5b7c2
type
"Simon Says" Mini-Game
 Poppy Playtime (Video Game) / int_b5b7c2
comment
"Simon Says" Mini-Game: Musical Memory in Chapter 2 has you repeat increasingly complicated sequences of colors, letters and random symbols, with a Bunzo Bunny-toy slowly lowering toward you all the while. Every time you get it wrong, Bunzo lowers faster with the banging of his cymbals acting as an indicator how close to you he is. The game gets deliberately unwinnable after a few rounds, forcing you to press a panic button to shut it down.
 Poppy Playtime (Video Game) / int_b5b7c2
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b5b7c2
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b5b7c2
 Poppy Playtime (Video Game) / int_b6060b7
type
Run or Die
 Poppy Playtime (Video Game) / int_b6060b7
comment
Run or Die: Some of the toys in the factory have come to life through unknown means, and the GrabPack on its own is ineffective against most of them. If they're hunting you down, your only chance of survival is to make an escape until you can find something that can be used to ward them off.
 Poppy Playtime (Video Game) / int_b6060b7
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b6060b7
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b6060b7
 Poppy Playtime (Video Game) / int_b739f0d2
type
Finger Gun
 Poppy Playtime (Video Game) / int_b739f0d2
comment
Finger Gun: Chapter 3 introduces a orange GrabPack hand that forms into this position by default, and can shoot flares bright enough to scare off CatNap and the other Smiling Critters. It also has regenerating ammo, but the player still has to aim carefully to avoid running out at a critical time.
 Poppy Playtime (Video Game) / int_b739f0d2
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b739f0d2
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b739f0d2
 Poppy Playtime (Video Game) / int_b73ef612
type
Hide-and-Seek Horror
 Poppy Playtime (Video Game) / int_b73ef612
comment
Hide-and-Seek Horror: In the second chapter, Mommy Long Legs has the player play several games to gain parts of a code to escape. The final game she has them play is hide and seek, though this is a thinly-veiled attempt to hunt them down and kill them after they were forced to cheat in the previous game, which is Mommy's Berserk Button.
 Poppy Playtime (Video Game) / int_b73ef612
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b73ef612
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b73ef612
 Poppy Playtime (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 Poppy Playtime (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: All the toys have black eyes with a single glowing white light in the center of their pupil. Chapter 3 reveals via Kissy Missy that the light is NOT normal, the miniature Smiling Critters have their normal black eyes getting pressed out with the lights revealed behind them and DogDay finally confirms the light as something bad when he doesn't have it initially, only to get it once he has become corrupted.
 Poppy Playtime (Video Game) / int_b85c06f2
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b85c06f2
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b85c06f2
 Poppy Playtime (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Poppy Playtime (Video Game) / int_b8e3f20a
comment
Demoted to Extra: The titular Poppy Playtime has a far less important role in this game, though she appears on the Playco. artwork across the maps and in the loading screens.
 Poppy Playtime (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b8e3f20a
 Poppy Playtime (Video Game) / int_b8f8b892
type
Promoted to Playable
 Poppy Playtime (Video Game) / int_b8f8b892
comment
Promoted to Playable: Huggy Wuggy and Mommy Long Legs were the past Arc Villains of their respective chapters; in this mode, they are the playable villains who must track down and kill as many survivors as possible.
 Poppy Playtime (Video Game) / int_b8f8b892
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_b8f8b892
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_b8f8b892
 Poppy Playtime (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Poppy Playtime (Video Game) / int_bba30aeb
comment
Owing to an incident known as the Hour of Joy where its staff mysteriously disappeared on August 8th, 1995. 10 years before the present day, the Playtime Co. factory was abandoned and presumably just left boarded up. Once you enter it at the start of the game, it's naturally in really rough shape, with its cute, cartoony aesthetic having given way to obvious decay and evidence of plenty of chaos before that. Even if there is still electricity, some areas are in need of repairs to progress further.
 Poppy Playtime (Video Game) / int_bba30aeb
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_bba30aeb
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_bba30aeb
 Poppy Playtime (Video Game) / int_bc8271df
type
In a Single Bound
 Poppy Playtime (Video Game) / int_bc8271df
comment
In a Single Bound: Boxy Boo, due to having spring limbs, has the ability to do powerful jumps, which allows him to catch up to Survivors on higher levels in the maps. Even his normal jump gives him speed boosts while chasing his prey.
 Poppy Playtime (Video Game) / int_bc8271df
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_bc8271df
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_bc8271df
 Poppy Playtime (Video Game) / int_bd25b911
type
Scary Jack-in-the-Box
 Poppy Playtime (Video Game) / int_bd25b911
comment
Scary Jack-in-the-Box: Boxy Boo, who can jump the highest and whose music box allows him to track players nearby.
 Poppy Playtime (Video Game) / int_bd25b911
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_bd25b911
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_bd25b911
 Poppy Playtime (Video Game) / int_bdb11380
type
Spring Jump
 Poppy Playtime (Video Game) / int_bdb11380
comment
Spring Jump: The GrabPack's purple hand allows the player to make incredible jumps via the hand slapping special pads on the floor.
 Poppy Playtime (Video Game) / int_bdb11380
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_bdb11380
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_bdb11380
 Poppy Playtime (Video Game) / int_be009bbc
type
Alliterative Name
 Poppy Playtime (Video Game) / int_be009bbc
comment
Alliterative Name: Seems to be a theme with Playtime toys. You have Poppy Playtime, Boogie Bot, Candy Cat...
 Poppy Playtime (Video Game) / int_be009bbc
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_be009bbc
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_be009bbc
 Poppy Playtime (Video Game) / int_be302f61
type
Destroy the Security Camera
 Poppy Playtime (Video Game) / int_be302f61
comment
Destroy the Security Camera: Exploited by The Prototype in order to create a Fakeout Escape. A video log details how he constructed a laser pointer from an alarm clock and fired it at a security camera to disable it. Unlike in most examples, the surveillance team noticed immediately and the camera was fixed in under 30 seconds, but in this time The Prototype had seemingly disappeared from the room. One surveillance specialist went to confirm the Prototype's absence, but on entering the room she found that the Prototype had hidden in one of the camera's blind spots.
 Poppy Playtime (Video Game) / int_be302f61
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_be302f61
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_be302f61
 Poppy Playtime (Video Game) / int_c04b1231
type
Jump Scare
 Poppy Playtime (Video Game) / int_c04b1231
comment
Jump Scare: After three hits, Survivors will have one from the monster chasing them before they are downed (where they can either get revived by another player or be deposited by the monster). In the sewers, shall the players fail to smack all the Mini-Huggies or land in the hole for a third time, they will get jumpscared by one and officially be killed until the next game.
 Poppy Playtime (Video Game) / int_c04b1231
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_c04b1231
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_c04b1231
 Poppy Playtime (Video Game) / int_c0f2df68
type
Cute Creature, Creepy Mouth
 Poppy Playtime (Video Game) / int_c0f2df68
comment
Cute Creature, Creepy Mouth: The large Huggy-Wuggy statue in the center of the main room during the first chapter looks pretty cute at first. At least until he comes to life and starts trying to eat you. He displays a mouth with rows and rows of needlelike teeth during the game-over cutscene.
 Poppy Playtime (Video Game) / int_c0f2df68
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_c0f2df68
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_c0f2df68
 Poppy Playtime (Video Game) / int_c23525d4
type
Character Title
 Poppy Playtime (Video Game) / int_c23525d4
comment
Character Title: The game is named after one of the toys, Creepy Doll Poppy Playtime. Though it's not really clear if she's the Big Bad or the Big Good, Chapters 2 and 3 seem to indicate that she's on your side.
 Poppy Playtime (Video Game) / int_c23525d4
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_c23525d4
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_c23525d4
 Poppy Playtime (Video Game) / int_c25c7890
type
Fun with Acronyms
 Poppy Playtime (Video Game) / int_c25c7890
comment
Fun with Acronyms: The safety instructor played by Stupendium in the ARG states that fun is one part of "Fundamentally Understanding the Need For Awareness, Cleanliness, Timeliness, Obedience, and Regulating Yourself", or F.U.N.F.A.C.T.O.R.Y.
 Poppy Playtime (Video Game) / int_c25c7890
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_c25c7890
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_c25c7890
 Poppy Playtime (Video Game) / int_c267c2b4
type
Cataclysm Backstory
 Poppy Playtime (Video Game) / int_c267c2b4
comment
Cataclysm Backstory: Of sorts. Multiple references are made to ‘The Hour of Joy’, an event in which, within the space of an hour, the toy experiments started an uprising against the staff of Playtime Co. This resulted in the deaths of many facility staff members and is the reason why the factory is abandoned and still crawling with living toys 10 years later.
 Poppy Playtime (Video Game) / int_c267c2b4
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_c267c2b4
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_c267c2b4
 Poppy Playtime (Video Game) / int_c2fc1ae
type
Neck Snap
 Poppy Playtime (Video Game) / int_c2fc1ae
comment
"Wack-A-Wuggy" consists of you fending off a bunch of Mini-Huggies, smaller versions of Huggy Wuggy, by pushing them back into the pipes they crawl out of. If a Huggy makes it to you, it'll snap your neck.
 Poppy Playtime (Video Game) / int_c2fc1ae
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_c2fc1ae
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_c2fc1ae
 Poppy Playtime (Video Game) / int_c4d09d24
type
Couch Gag
 Poppy Playtime (Video Game) / int_c4d09d24
comment
Couch Gag: Each chapter loading screen will have a small teaser of their respective Arc Villain, and one of their locations. Similarly, each time you die in the game you are greeted with different game over quotes, such as "Thank you, science" or "Get up".
 Poppy Playtime (Video Game) / int_c4d09d24
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_c4d09d24
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_c4d09d24
 Poppy Playtime (Video Game) / int_c6b8d37a
type
Cliffhanger
 Poppy Playtime (Video Game) / int_c6b8d37a
comment
Cliffhanger: The first chapter ends as the player opens the case in which Poppy is held, prompting her to suddenly open her eyes and the lights to go out. Poppy then expresses joy about the player opening her case and the credits roll. The second chapter has you board the train after defeating Mommy Long Legs and freeing Poppy. After some time driving, Poppy thanks you for freeing her, then apologizes - because you're "too perfect" to let go. She re-directs the train, telling you she intends to use you to Set Right What Once Went Wrong, before getting interrupted mid-sentence and seemingly disappearing. The train goes out of control and crashes near a section called "Playcare" and you pass out. The third chapter ends with Poppy and the player getting on a lift to take them down to further into the factory in order to take the fight to the Prototype, with Kissy Missy staying behind to operate the lift before coming down herself. Just as you start descending, Kissy Missy screams and the door to the shaft starts closing. Poppy desperately tries to get the lift to go back up as the door to the shaft closes leaving you both in total darkness.
 Poppy Playtime (Video Game) / int_c6b8d37a
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_c6b8d37a
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_c6b8d37a
 Poppy Playtime (Video Game) / int_c75df49a
type
Shout-Out
 Poppy Playtime (Video Game) / int_c75df49a
comment
Shout-Out: One of Mommy Long Legs' skins, "Mom Spaghetti", is a Visual Pun on Eminem's song of the same name. Another skin of Mommy Long Legs is an octopus form called "Octo-Mom", possibly referencing to the video game Octo Dad. Her name may also refer to Nadya Suleman, who appeared in various talk shows and documentaries with the nickname of "Octomom" for having given birth to octuplets.
 Poppy Playtime (Video Game) / int_c75df49a
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_c75df49a
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_c75df49a
 Poppy Playtime (Video Game) / int_c9cab11
type
Falling Damage
 Poppy Playtime (Video Game) / int_c9cab11
comment
Falling Damage: Weirdly absent. While rare, there are a few areas where the player can drop down a pretty large height (such as the catwalks in the Make-a-Friend room), but they don't suffer any negative effects beyond either getting disoriented or having to climb back up. The player picks up the prototype GrabPack 2.0 at the beginning of Chapter 3, which, according to the introduction tape, has air jets to break long falls, preventing this.
 Poppy Playtime (Video Game) / int_c9cab11
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_c9cab11
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_c9cab11
 Poppy Playtime (Video Game) / int_ca4e05a4
type
Peace & Love Incorporated
 Poppy Playtime (Video Game) / int_ca4e05a4
comment
Peace & Love Incorporated: Playtime Co. has the public image of a perfectly wholesome and family-friendly toy company, but in addition to secretly being responsible for mad science Gone Horribly Wrong, it's implied that even just below surface level, it was greatly disorganized and not a fun place to work at. In chapter 3, one tape mentions that the body of a young boy, torn apart by the limbs has been found in the house of the late company owner. The company's defence? Can't have been his fault, he *loves* kids!
 Poppy Playtime (Video Game) / int_ca4e05a4
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_ca4e05a4
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_ca4e05a4
 Poppy Playtime (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Poppy Playtime (Video Game) / int_cb70651c
comment
A discarded voice line in the files has Poppy going much deeper into what happened at the factory. She is a human being who has been turned into a doll, either by science, witchcraft, or both. She is heavily implied to be the first success of the human-to-living toy transformation processes of the Bigger Bodies Initiative, and unfortunately one of many, many inhuman experimentations.
 Poppy Playtime (Video Game) / int_cb70651c
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_cb70651c
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_cb70651c
 Poppy Playtime (Video Game) / int_cde51255
type
Antagonist Title
 Poppy Playtime (Video Game) / int_cde51255
comment
Antagonist Title: Downplayed. The titles don’t have the names of the toy you’ll be facing in the title itself, but a saying related to them. By way of example, Chapter 1 is "A Tight Squeeze", where you encounter Huggy Wuggy. As far as we know, Poppy herself is not an antagonist.
 Poppy Playtime (Video Game) / int_cde51255
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_cde51255
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_cde51255
 Poppy Playtime (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Poppy Playtime (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The game takes its time before presenting the player with scares, and thanks to the unnaturally silent atmosphere of the dilapidated Playtime Co. factory, it can afford to. In Chapter 1, the giant Huggy Wuggy statue in the welcome center is an imposingly ominous figure, and the game has fun teasing the player with it, especially once it abruptly vanishes with no fanfare. He doesn't attack until a more few puzzles in, probably when you forgot all about him.
 Poppy Playtime (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_cdfe12c3
 Poppy Playtime (Video Game) / int_cf7ccd79
type
Orphanage of Fear
 Poppy Playtime (Video Game) / int_cf7ccd79
comment
Orphanage of Fear: Chapter 3 mostly takes place in the Playcare, Playtime's onsite orphanage. Given what kind of company Playtime was it obviously was not a fun place especially since they were using the kids as test subjects. It's been abandoned for a long time when you find it, but now its terrifying for a whole new reason…
 Poppy Playtime (Video Game) / int_cf7ccd79
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_cf7ccd79
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_cf7ccd79
 Poppy Playtime (Video Game) / int_cfdb9e17
type
Cerebus Syndrome
 Poppy Playtime (Video Game) / int_cfdb9e17
comment
Cerebus Syndrome: While Chapter 1 and 2 weren't particularly light-hearted, Chapter 3 noticeably takes a Bloodier and Gorier turn upon entering the Playcare under the facility. It gets even darker when it's revealed the Prototype masterminded the massacre of every Playtime Co. employee in the past, and Kissy Missy, the Token Good Teammate of the toys, is ambushed by someone at the very end.
 Poppy Playtime (Video Game) / int_cfdb9e17
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_cfdb9e17
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_cfdb9e17
 Poppy Playtime (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Poppy Playtime (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Huggy Wuggy likes to give hugs. Don't hug him or you will die instantly.
 Poppy Playtime (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_d2c0e2ed
 Poppy Playtime (Video Game) / int_d590b183
type
Play as a Boss
 Poppy Playtime (Video Game) / int_d590b183
comment
Play as a Boss: One player among the others is given the opportunity to play one of three monsters: Huggy Wuggy, Mommy Long Legs or Boxy Boo, and must down/kill as many as possible.
 Poppy Playtime (Video Game) / int_d590b183
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_d590b183
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_d590b183
 Poppy Playtime (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Poppy Playtime (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If you're playing as a survivor and get taken down by a monster, a teammate can either revive you or drag you out of the pit of mini-Huggies and get you back in the game, which is demonstrated in the tutorial. However, there's a Rule of Three to this, meaning that if a player gets deposited into a pit three times, they're out for the rest of the match.
 Poppy Playtime (Video Game) / int_d6f284a3
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_d6f284a3
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_d6f284a3
 Poppy Playtime (Video Game) / int_d933263
type
Have a Nice Death
 Poppy Playtime (Video Game) / int_d933263
comment
In Chapter 3, if you died in a fall in a non-chase part, the game will skip the usual Have a Nice Death quotes and go straight to reloading to the last checkpoint to save time.
 Poppy Playtime (Video Game) / int_d933263
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_d933263
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_d933263
 Poppy Playtime (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Poppy Playtime (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: After nearly getting ripped to shreds by Huggy Wuggy and having a lethal time with Mommy Long Legs, the protagonist tries to leave the factory. Unfortunately, Poppy has other plans and sends you deeper underground before explaining why she needs your help.
 Poppy Playtime (Video Game) / int_d9cf40fa
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_d9cf40fa
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_d9cf40fa
 Poppy Playtime (Video Game) / int_dae59ff8
type
Empty Room Psych
 Poppy Playtime (Video Game) / int_dae59ff8
comment
Empty Room Psych: In Chapter 1 after opening the shutter with a Catbee-toy, you walk into seemingly empty hallway. Only for Huggy Wuggy to amble out of the dark and start chasing you. In Chapter 2 after escaping Statues you fall down a vent and land in an empty basement area. When you try to grapple up to a higher level, Mommy Long Legs literally drops in, furious and ready to make good on her threat to maul you. In Chapter 3, CatNap tends to appear in previously empty rooms you wander into providing numerous scares in the process. In the Gas Production Zone after you restore power to the Playcare, CatNap stops messing around and finally decides to take you out. Also in Chapter 3, when you restore power to a generator in the School, Miss Delight appears and begins chasing you down.
 Poppy Playtime (Video Game) / int_dae59ff8
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_dae59ff8
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_dae59ff8
 Poppy Playtime (Video Game) / int_daef39ee
type
Elaborate Underground Base
 Poppy Playtime (Video Game) / int_daef39ee
comment
Elaborate Underground Base: Chapter 3 reveals that the Playtime Co. factory goes far deeper underground than anyone expected with the Playcare being situated in a large dome located within a huge cavern.
 Poppy Playtime (Video Game) / int_daef39ee
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_daef39ee
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_daef39ee
 Poppy Playtime (Video Game) / int_dbca2c99
type
Red Herring
 Poppy Playtime (Video Game) / int_dbca2c99
comment
Red Herring: The commercial for Mommy Long Legs at the start of Chapter 2 warns the viewer to keep her away from extreme temperatures, suggesting you'll defeat her by burning her alive. The chapter even provides a massive boiler room that you have to start up at some point. You actually kill her by tricking her into getting her hand stuck in a grinder and then activating it, leaving her to be crushed.
 Poppy Playtime (Video Game) / int_dbca2c99
featureApplicability
1.0
 Poppy Playtime (Video Game) / int_dbca2c99
featureConfidence
1.0
 Poppy Playtime (Video Game)
hasFeature
Poppy Playtime (Video Game) / int_dbca2c99
 Poppy Playtime (Video Game) / int_dc26326
type
Two Decades Behind
 Poppy Playtime (Video Game) / int_dc26326
comment
Two Decades Behind: The factory has motion sensors and an up-to-date security system that notify the authorities if you believe Leith's videos... but you're still using a VCR to play videos that explain what is going on. Justified since the last day that the factory was actually in operation was August 8th, 1995 before every employee except the player was killed by the Prototype and the living toys he was controlling during "The Hour of Joy" at 11:00 AM and the main game taking place 10 years after that, implying that it is sometime in 2005. Alarms that called the police were first developed in 1917, while motion triggers were first developed in 1931. So whether Leith Pierre was telling the truth or not, he was at least believable.
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Cat Scare
 Poppy Playtime (Video Game) / int_dda12cb3
comment
Cat Scare: In Chapter 1, a pipe suddenly bursts while you walk down a dark corridor. Literally in Chapter 3, but not in the most obvious sense. You go through a door and have CatNap bound down from the ceiling... as in an inanimate plush that was strung up by its tail, presumably by the real CatNap to mess with you.
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 Poppy Playtime (Video Game) / int_def7c6ec
type
Artificial Outdoors Display
 Poppy Playtime (Video Game) / int_def7c6ec
comment
Artificial Outdoors Display: There's a note that reveals that the windows in the Game Station are fakes, designed to give the impression of daylight in order to boost morale. If you look closely at the broken windows you can see that they are simply backlit panes of frosted glass. The Playcare of Chapter 3 takes this even further, with an orphanage being placed inside a dome in an underground cavern. One tape has two maintenance men discuss the ethics of having children in a place without actual sunlight.
 Poppy Playtime (Video Game) / int_def7c6ec
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Poppy Playtime (Video Game) / int_def7c6ec
 Poppy Playtime (Video Game) / int_df5dbc6
type
Toy Time
 Poppy Playtime (Video Game) / int_df5dbc6
comment
Toy Time: You're exploring an abandoned toy factory and using the toy-like GrabPack to collect items and solve puzzles. It's also the only tool at your disposal that makes it possible to escape from or defend yourself against the Living Toys trying to kill you.
 Poppy Playtime (Video Game) / int_df5dbc6
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 Poppy Playtime (Video Game) / int_e35bc0f7
type
Tragic Monster
 Poppy Playtime (Video Game) / int_e35bc0f7
comment
Tragic Monster: The toys were subjected to experimentation and brainwashing, not to mention that they were originally people Playtime Co. had converted into toys. Yes, they're dangerous and bloodthirsty in the present, but after what they were put through it's hard not to understand where their aggression is coming from.
 Poppy Playtime (Video Game) / int_e35bc0f7
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 Poppy Playtime (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Poppy Playtime (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: The protagonist isn't seen at all, with even their arms being "replaced" by the GrabPack during gameplay.
 Poppy Playtime (Video Game) / int_e3f34fb4
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 Poppy Playtime (Video Game) / int_e43c66bd
type
Art Evolution
 Poppy Playtime (Video Game) / int_e43c66bd
comment
Art Evolution: The gameplay trailer for Chapter 3 showcases new graphics that are improved from the previous two chapters.
 Poppy Playtime (Video Game) / int_e43c66bd
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 Poppy Playtime (Video Game) / int_e567510d
type
Determinator
 Poppy Playtime (Video Game) / int_e567510d
comment
Determinator: The player character is willing to risk jailtime and their life to find their fellow coworkers after receiving the letter. Even the monsterous mascots aren't a deterrent.
 Poppy Playtime (Video Game) / int_e567510d
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 Poppy Playtime (Video Game) / int_e6299112
type
Who Forgot The Lights?
 Poppy Playtime (Video Game) / int_e6299112
comment
Who Forgot The Lights?: Nobody, but since you're breaking into an old factory, presumably at night, most hallways and rooms aren't illuminated. Most require you to reconnect the light sources to electricity via the GrabPack.
 Poppy Playtime (Video Game) / int_e6299112
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 Poppy Playtime (Video Game) / int_e8fb89b1
type
French Maid Outfit
 Poppy Playtime (Video Game) / int_e8fb89b1
comment
French Maid Outfit: Two unlockable items are these, one for Survivors (complete with Cat Girl ears), and one for Mommy Long Legs.
 Poppy Playtime (Video Game) / int_e8fb89b1
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1.0
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 Poppy Playtime (Video Game) / int_e9604359
type
Monster of the Week
 Poppy Playtime (Video Game) / int_e9604359
comment
Monster of the Week: In each chapter, the player character contends with a major mascot-turned-monster that actively hunts them.
 Poppy Playtime (Video Game) / int_e9604359
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1.0
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 Poppy Playtime (Video Game) / int_eb28ab57
type
Bound and Gagged
 Poppy Playtime (Video Game) / int_eb28ab57
comment
Bound and Gagged: Poppy ends up this way in Chapter 2 after being captured by Mommy Long Legs.
 Poppy Playtime (Video Game) / int_eb28ab57
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 Poppy Playtime (Video Game) / int_eef90616
type
Bread, Eggs, Milk, Squick
 Poppy Playtime (Video Game) / int_eef90616
comment
Bread, Eggs, Milk, Squick: Press any button on a Playtime character standee and you'll get treated to a voice-over line from the character it features. The first line triggered by the first press is some sort of cute introduction, the second line by the second press is fully in-tune with their personality or major established character trait. Keep pressing it, however, and the implications of that personality turn dark very quickly before looping. For some specific examples: Huggy Wuggy's own in chapter 3 notes that he likes giving hugs. His first is about how good it feels for you. The second is about how good it feels for him. By the end, he's saying he never wants to let you go and will hug you until you pop. Minor Smiling Critter PickyPiggy's nutritional information gets a more oblique one. The first is a cutesy note about how they're hungry. The second is about how they recently had some roast beef. Not only does their tone get darker, but the other species they mention having eaten correspond to other Smiling Critters (at least grilled chicken is commonly eaten by people, but upon her mentioning seared elephant and flayed unicorn, it becomes clear she was referring to KickinChickin, Bubba Bubbaphant, and CraftyCorn), with PickyPiggy's final lines implying you're next. DogDay gets his own towards the end of chapter 3, notably after you've met the real thing. His is the only one that isn't threatening... because he's trying to disguise your escape attempt through a game of fetch, and you didn't pick up on it in the earlier presses.
 Poppy Playtime (Video Game) / int_eef90616
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 Poppy Playtime (Video Game) / int_f5ab45cb
type
Incompetence, Inc.
 Poppy Playtime (Video Game) / int_f5ab45cb
comment
Incompetence, Inc.: While Playtime Co. initially seems to avoid this through its friendly veneer, the yellow tape shows an employee named Rich work himself up into an angry rant about how disorganized the whole company is and how the board always blames him and other employees for things going wrong before he is essentially Reassigned to Antarctica, implying Playtime Co. was actually a terrible place to work at behind the scenes.
 Poppy Playtime (Video Game) / int_f5ab45cb
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Mix-and-Match Critters
 Poppy Playtime (Video Game) / int_f5eda11
comment
Mix-and-Match Critters: The Swap-imals, as the name suggests are toys that are mix between to different animals. Two examples are Cat-Bee, and PJ Pug-a-Pillar.
 Poppy Playtime (Video Game) / int_f5eda11
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 Poppy Playtime (Video Game) / int_f7bbd5b0
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I Will Find You
 Poppy Playtime (Video Game) / int_f7bbd5b0
comment
I Will Find You: The Player Character comes to the old Playtime-factory in order to find their missing colleagues, who have previously sent them a letter in which they insist they're still in the building and beg the player to "find the flower".
 Poppy Playtime (Video Game) / int_f7bbd5b0
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My Little Panzer
 Poppy Playtime (Video Game) / int_f9fc071
comment
My Little Panzer: Owen the Oven, a normal toy without any "enhancements", proved defective enough to give multiple children third-degree burns, and Playco pulled it from the consumer market. Visualizations in a Chapter 1 employee video show that the Grab-Pack, despite looking like a flimsy plastic toy, is a piece of industrial equipment strong enough to potentially rip off a adult human head. Chapter 2 reveals that orphan children were also fitted with Grab-Packs (including a green hand capable of holding electrical charges) to play in the Game Station, and no mention was given of how dangerous they were.
 Poppy Playtime (Video Game) / int_f9fc071
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 Poppy Playtime (Video Game) / int_fb111d49
type
Sequence Breaking
 Poppy Playtime (Video Game) / int_fb111d49
comment
Sequence Breaking: In earlier versions of Chapter 2, there was nothing stopping you from going to the train after getting the green hand and brute-forcing the code from the 10 possible answersnote The icons and colors are fixed, and only 10 of the 24 combinations of numbers are used by the game. Even on a blind playthrough, it's possible to skip the climax. However, this was removed in an update, and entered codes are automatically considered incorrect until the chapter is played out.
 Poppy Playtime (Video Game) / int_fb111d49
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 Poppy Playtime (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Poppy Playtime (Video Game) / int_fc7c4f92
comment
Canon Immigrant: Killy Willy, a bigger and more dangerous version of Huggy Wuggy created by GameToons, was made officially canon as a rare unlockable Huggy Wuggy skin.
 Poppy Playtime (Video Game) / int_fc7c4f92
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 Poppy Playtime (Video Game) / int_fc85fadc
type
You Shouldn't Know This Already
 Poppy Playtime (Video Game) / int_fc85fadc
comment
You Shouldn't Know This Already: To prevent Sequence Breaking, later versions of Chapter 2 will ignore attempts to solve the train code early, treating entries as incorrect even if it's the correct answer.
 Poppy Playtime (Video Game) / int_fc85fadc
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type
Fauxshadow
 Poppy Playtime (Video Game) / int_ffb55ae3
comment
Fauxshadow: Mommy Long Legs' commercial has a disclaimer saying not to bring her near extremely hot or cold areas, suggesting that those will play a role in her defeat. That proves to be wrong - she instead gets caught in a grinder.
 Poppy Playtime (Video Game) / int_ffb55ae3
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Poppy Playtime (Video Game)

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 Poppy Playtime (Video Game)
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Abnormal Limb Rotation Range / int_81ef4508
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American Video Games / int_81ef4508
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