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PortaBoy+ (Video Game)
- 43 statements
- 7 feature instances
- 3 referencing feature instances
PortaBoy+ (Video Game) | type |
TVTItem | |
PortaBoy+ (Video Game) | label |
PortaBoy+ (Video Game) | |
PortaBoy+ (Video Game) | page |
PortaBoyPlus | |
PortaBoy+ (Video Game) | comment |
PortaBoy+ is a WarioWare-inspired Survival Horror game by Lumpy Touch.The game has you play the titular PortaBoy, which has a collection of 5 microgames on it lasting for a few seconds each. Like its inspiration, you cycle through the games, with several hearts that go down by one each time you lose a microgame, with a game over if the hearts run out. Each time a game ends in either a win or loss, your score goes up by 1. You can also buy hearts from a shop if you have the funds.But after a certain number of rounds, monsters start appearing and attacking, and you will need to switch between playing the microgames and fending them off with your shotgun — which you will also need to keep stocked with ammo at the shop. | |
PortaBoy+ (Video Game) | fetched |
2024-05-02T03:03:07Z | |
PortaBoy+ (Video Game) | parsed |
2024-05-02T03:03:07Z | |
PortaBoy+ (Video Game) | isPartOf |
DBTropes | |
PortaBoy+ (Video Game) / int_464dd7cc | type |
The Unfought | |
PortaBoy+ (Video Game) / int_464dd7cc | comment |
The Unfought: On rare occasions, the title screen for a different minigame will pop up, such as "Clown Simulator", "It's Rat Time", or "My Lil Spider". These can't be played; an error message will invariably pop up, and one of the usual 5 minigames will replace it instead. | |
PortaBoy+ (Video Game) / int_464dd7cc | featureApplicability |
1.0 | |
PortaBoy+ (Video Game) / int_464dd7cc | featureConfidence |
1.0 | |
PortaBoy+ (Video Game) | hasFeature |
PortaBoy+ (Video Game) / int_464dd7cc | |
PortaBoy+ (Video Game) / int_715704e5 | type |
Jigsaw Puzzle Plot | |
PortaBoy+ (Video Game) / int_715704e5 | comment |
Jigsaw Puzzle Plot: The background story is slowly revealed through a series of pictures you get every time you reach a high score in the tens, from 10 to 50. | |
PortaBoy+ (Video Game) / int_715704e5 | featureApplicability |
1.0 | |
PortaBoy+ (Video Game) / int_715704e5 | featureConfidence |
1.0 | |
PortaBoy+ (Video Game) | hasFeature |
PortaBoy+ (Video Game) / int_715704e5 | |
PortaBoy+ (Video Game) / int_aa8dcc21 | type |
MegaCorp | |
PortaBoy+ (Video Game) / int_aa8dcc21 | comment |
MegaCorp: The background story concerns one that hooks up players to a machine that lets them play games virtually while using their brains to mine cryptocurrency, which proves to be a very dangerous process. | |
PortaBoy+ (Video Game) / int_aa8dcc21 | featureApplicability |
1.0 | |
PortaBoy+ (Video Game) / int_aa8dcc21 | featureConfidence |
1.0 | |
PortaBoy+ (Video Game) | hasFeature |
PortaBoy+ (Video Game) / int_aa8dcc21 | |
PortaBoy+ (Video Game) / int_ab3b6852 | type |
The Most Dangerous Video Game | |
PortaBoy+ (Video Game) / int_ab3b6852 | comment |
The Most Dangerous Video Game: Eventually after playing a few of the games, the player is stalked by zombified Portaboy mascots coming for them. | |
PortaBoy+ (Video Game) / int_ab3b6852 | featureApplicability |
1.0 | |
PortaBoy+ (Video Game) / int_ab3b6852 | featureConfidence |
1.0 | |
PortaBoy+ (Video Game) | hasFeature |
PortaBoy+ (Video Game) / int_ab3b6852 | |
PortaBoy+ (Video Game) / int_c75df49a | type |
Shout-Out | |
PortaBoy+ (Video Game) / int_c75df49a | comment |
Shout-Out: The “Pet Scope� microgame was named such as a reference to Petscop. | |
PortaBoy+ (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
PortaBoy+ (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
PortaBoy+ (Video Game) | hasFeature |
PortaBoy+ (Video Game) / int_c75df49a | |
PortaBoy+ (Video Game) / int_f6f24e4b | type |
Disguised Horror Story | |
PortaBoy+ (Video Game) / int_f6f24e4b | comment |
Disguised Horror Story: The game starts off as a retro-flavored WarioWare-style collection of minigames, played on a handheld Game Boy Expy with appropriate graphics and music, and a geometric shape background behind. Then you notice the game gives you a shotgun when you reach 9 points. Then you see the games starting to glitch and distort when you reach 12 points. Then at 15 points the geometric shapes give way to a dimly lit hallway with monstrous Portaboy-zombies ambling toward you, and you now have to juggle killing the monsters with the shotgun and completing the increasingly glitchy minigames and uncovering a story about a MegaCorp hooking brains up to computers to mine crypto. | |
PortaBoy+ (Video Game) / int_f6f24e4b | featureApplicability |
1.0 | |
PortaBoy+ (Video Game) / int_f6f24e4b | featureConfidence |
1.0 | |
PortaBoy+ (Video Game) | hasFeature |
PortaBoy+ (Video Game) / int_f6f24e4b | |
PortaBoy+ (Video Game) / int_name | type |
ItemName | |
PortaBoy+ (Video Game) / int_name | comment |
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PortaBoy+ (Video Game) / int_name | featureApplicability |
1.0 | |
PortaBoy+ (Video Game) / int_name | featureConfidence |
1.0 | |
PortaBoy+ (Video Game) | hasFeature |
PortaBoy+ (Video Game) / int_name | |
PortaBoy+ (Video Game) / int_name | itemName |
PortaBoy+ (Video Game) |
The following is a list of statements referring to the current page from other pages.
PortaBoy+ (Video Game) | hasFeature |
Disguised Horror Story / int_2ee344f9 | |
PortaBoy+ (Video Game) | hasFeature |
Minigame Game / int_2ee344f9 | |
PortaboyPlus | sameAs |
PortaBoy+ (Video Game) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.