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Post Mortem (2002) (Video Game)

 Post Mortem (2002) (Video Game)
type
TVTItem
 Post Mortem (2002) (Video Game)
label
Post Mortem (2002) (Video Game)
 Post Mortem (2002) (Video Game)
page
PostMortem2002
 Post Mortem (2002) (Video Game)
comment
Post Mortem (2002, Microids) is a murder mystery adventure game for PC. The storyline revolves around a retired American private detective by the name of Gustave MacPherson, who is hired by the dark, mysterious Sophia Blake to track down the person who brutally murdered her sister and brother-in-law in the Orphée Hotel, in the chic District 8 (Paris). The subsequent investigation will lead MacPherson into the heart of the darker side of the city, one of danger, uncertainty and suspicion. The main character suddenly finds himself in a situation where it is unknown whether it is safe to trust anyone, in addition to being faced with a confusing, baffling murder characterized by the unsure personalities of the victims.It is part of a trilogy: the title game, Still Life, and Still Life 2.
 Post Mortem (2002) (Video Game)
fetched
2024-02-13T23:35:20Z
 Post Mortem (2002) (Video Game)
parsed
2024-02-13T23:35:20Z
 Post Mortem (2002) (Video Game)
isPartOf
DBTropes
 Post Mortem (2002) (Video Game) / int_1300dc5c
type
Inspector Lestrade
 Post Mortem (2002) (Video Game) / int_1300dc5c
comment
Inspector Lestrade: Inspector Lebrun seems to fill this trope fairly well; he isn't of much help to Gus but uses him in order to put Hellouin (who is actually innocent) into jail and, in the longer run, to have him executed. According to Sophia Blake, he just wants to get done with the Whyte case as quickly as possible.
 Post Mortem (2002) (Video Game) / int_1300dc5c
featureApplicability
1.0
 Post Mortem (2002) (Video Game) / int_1300dc5c
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1.0
 Post Mortem (2002) (Video Game)
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Post Mortem (2002) (Video Game) / int_1300dc5c
 Post Mortem (2002) (Video Game) / int_177a6464
type
Genre Shift
 Post Mortem (2002) (Video Game) / int_177a6464
comment
Genre Shift: The first half of the game seems to be a fairly typical murder mystery, with the only supernatural element being the visions that Gus has. When perspective shifts to Hellouin, suddenly a secret society is introduced revolving around a magical artifact that can swap bodies, and the killer turns out to be a former Templar who made himself immortal with the artifact.
 Post Mortem (2002) (Video Game) / int_177a6464
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 Post Mortem (2002) (Video Game) / int_177a6464
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 Post Mortem (2002) (Video Game)
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Post Mortem (2002) (Video Game) / int_177a6464
 Post Mortem (2002) (Video Game) / int_701a2ae9
type
Baphomet
 Post Mortem (2002) (Video Game) / int_701a2ae9
comment
Baphomet: The Head of Baphomet idol allegedly worshiped by the Templars is the main MacGuffin, setting off the events of the game with the murder of an American couple, who were transporting the Head through Paris.
 Post Mortem (2002) (Video Game) / int_701a2ae9
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1.0
 Post Mortem (2002) (Video Game) / int_701a2ae9
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 Post Mortem (2002) (Video Game)
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Post Mortem (2002) (Video Game) / int_701a2ae9
 Post Mortem (2002) (Video Game) / int_7301ae04
type
Serial Killer
 Post Mortem (2002) (Video Game) / int_7301ae04
comment
Serial Killer: The villain is a killer who wears a Black Death-era physician mask. He starts off killing the two Whytes, then some days later, murders Malet, and can potentially kill Gus later on, bringing him to about three-to-four victims with a cooling-off in between.
 Post Mortem (2002) (Video Game) / int_7301ae04
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1.0
 Post Mortem (2002) (Video Game) / int_7301ae04
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 Post Mortem (2002) (Video Game)
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Post Mortem (2002) (Video Game) / int_7301ae04
 Post Mortem (2002) (Video Game) / int_8e20b0f7
type
Private Detective
 Post Mortem (2002) (Video Game) / int_8e20b0f7
comment
Private Detective: Two of them, actually.
 Post Mortem (2002) (Video Game) / int_8e20b0f7
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Post Mortem (2002) (Video Game) / int_8e20b0f7
 Post Mortem (2002) (Video Game) / int_970c790a
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Big Bad
 Post Mortem (2002) (Video Game) / int_970c790a
comment
Big Bad: The raven-masked killer of the Whytes whom PI Gustave MacPherson is hunting is revealed to be Dr. Kaufner possessed by Gregoire de Allepin, the current identity of a Templar and leader of a secret society who made himself immortal by stealing bodies using the Head of Baphomet and killed the Whytes when they tried to steal the Head of Baphomet.
 Post Mortem (2002) (Video Game) / int_970c790a
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 Post Mortem (2002) (Video Game) / int_97ee273
type
Momma's Boy
 Post Mortem (2002) (Video Game) / int_97ee273
comment
Momma's Boy: Jacques Hellouin, the detective, lives with his mother who seems to play the part of his secretary/assistant and obviously helps him to keep a low profile after he becomes a suspect in a murder case. Rather a mild example though as Jacques is by no means your typical representation of the trope: he's an ex-cop and as a detective he doesn't seem like a guy you'd like to mess with. But he still lives with his mother...
 Post Mortem (2002) (Video Game) / int_97ee273
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 Post Mortem (2002) (Video Game)
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Post Mortem (2002) (Video Game) / int_97ee273
 Post Mortem (2002) (Video Game) / int_b034d333
type
Film Noir
 Post Mortem (2002) (Video Game) / int_b034d333
comment
Film Noir: Set in Paris, no less.
 Post Mortem (2002) (Video Game) / int_b034d333
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1.0
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 Post Mortem (2002) (Video Game)
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Post Mortem (2002) (Video Game) / int_b034d333
 Post Mortem (2002) (Video Game) / int_bd79d896
type
Minor Crime Reveals Major Plot
 Post Mortem (2002) (Video Game) / int_bd79d896
comment
Minor Crime Reveals Major Plot: The murder of an American tourist couple in Paris -> a nefarious plot by a Templar to achieve immortality through Body Surfing and establishing a cult to help him find hosts via an Artifact of Doom.
 Post Mortem (2002) (Video Game) / int_bd79d896
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Post Mortem (2002) (Video Game) / int_bd79d896
 Post Mortem (2002) (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Post Mortem (2002) (Video Game) / int_cb70651c
comment
Maybe Magic, Maybe Mundane: The game never indicates whether or not the late 1300th century Templar was actually able to transfer his mind into new bodies. It's left ambiguous if he did figure out immortality or if each new Grand Master just went insane and believed themselves to be the Templar.
 Post Mortem (2002) (Video Game) / int_cb70651c
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Post Mortem (2002) (Video Game) / int_cb70651c
 Post Mortem (2002) (Video Game) / int_dc579c91
type
Contrived Coincidence
 Post Mortem (2002) (Video Game) / int_dc579c91
comment
Contrived Coincidence: While looking for information on the Eatons' whereabouts, fate throws Hellouin into the exact same club the owner of which Gus is good friends with. Later on Hellouin gets back to said club for no other reason than to scare the living shit out of Malet and get Gus to begin a wild chase after Hellouin. Oh, and the two of them just happen to be at the club at that very moment. The same goes for Dr. Kaufner who... yes, it's never explained what the hell he was doing there.
 Post Mortem (2002) (Video Game) / int_dc579c91
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1.0
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Post Mortem (2002) (Video Game) / int_dc579c91
 Post Mortem (2002) (Video Game) / int_e11b003d
type
Translation Convention
 Post Mortem (2002) (Video Game) / int_e11b003d
comment
Translation Convention: Save for a few exceptions, we are expected to believe that basically all the characters communicate in French and that includes our American main character (at some point his prostitute friend notes in surprise that he talks to himself in French). While English as a foreign tongue is referred to at some points in the story (seeing that the murdered couple was American) it never creates much confusion as Gus is, for the most part, the only native speaker of the language to be around, except when he talks to the sister of one of the victims, Sophia Blake.
 Post Mortem (2002) (Video Game) / int_e11b003d
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 Post Mortem (2002) (Video Game)
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 Post Mortem (2002) (Video Game) / int_e5d630b7
type
Paper Key-Retrieval Trick
 Post Mortem (2002) (Video Game) / int_e5d630b7
comment
Paper Key-Retrieval Trick: This is one of two ways to get into the murder room. The other involves regular lock-picking.
 Post Mortem (2002) (Video Game) / int_e5d630b7
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 Post Mortem (2002) (Video Game) / int_ea08697a
type
Lockpicking Minigame
 Post Mortem (2002) (Video Game) / int_ea08697a
comment
Lockpicking Minigame: The game includes a lockpicking minigame as a frustratingly hard puzzle, where you have to bring not one but five lockpicks into the correct (randomly generated) positions around the keyhole, based on how much they wiggle when you pull the doorknob. Thankfully, you only ever get one set of lockpicks and in both locations where it can be used, it is technically optional.
 Post Mortem (2002) (Video Game) / int_ea08697a
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Post Mortem (2002) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Baphomet
processingUnknown
Post Mortem (2002) (Video Game)
 Lockpicking Minigame
processingUnknown
Post Mortem (2002) (Video Game)
 Never the Obvious Suspect
processingUnknown
Post Mortem (2002) (Video Game)
 Paper Key-Retrieval Trick
processingUnknown
Post Mortem (2002) (Video Game)
 Pinkerton Detective
processingUnknown
Post Mortem (2002) (Video Game)
 Post Mortem (2002) (Video Game)
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Point-and-Click Game / int_580b0d5f
 Post Mortem (2002) (Video Game)
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Video Games of 2000-2004 / int_580b0d5f