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Potion Punch (Video Game)
- 28 statements
- 4 feature instances
- 2 referencing feature instances
Potion Punch (Video Game) | type |
TVTItem | |
Potion Punch (Video Game) | label |
Potion Punch (Video Game) | |
Potion Punch (Video Game) | page |
PotionPunch | |
Potion Punch (Video Game) | comment |
Potion Punch is a series of Time Management Game made for mobile devices. It was developed by Monstronauts Inc.The first game was released on 2016. The game begins with Noam, an old potion maker, having a magical accident that turned him into a gnome. Then a hooded stranger (that is, the player character) came in and decided to help Noam run his potion shops. That's about it for the plot.Gameplay-wise, the player has to serve colorful potions to customers that visit the shop. The potions can come in a multitude of colors, but the player only has access to the basic colors. To access the other colors, the player would need to mix the potions together. For example, to make Green Potion you would need to mix Yellow and Blue Potions, while to make Brown you would need to mix all Red, Yellow, and Blue together. While initially there are only three basic potions, the game gets harder as more basic potions are added and the customers start ordering multi-layered potions with additional items on the side.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The second game, Potion Punch II was released in 2019. It takes place three years after the first game, continuing the story of Noam and the hooded stranger (now revealed to be a woman named Lyra) traveling the world looking for a way to turn Noam back to human, all while opening magical shops in the locations they visit. Compared to the first game, the second game has considerably more plot, with Noam, Lyra and other characters having dialogues in-between the stages.Gameplay-wise, the game throws out the increasingly-complex potion making, limiting it to the first shop. Instead, it opts for making other magical trinkets in each new location. For example, the second location have you carving runes and drawing scrolls, while in the third location you sell mushrooms and lanterns. This lets each location have their own gimmicks and mechanics, making them feel new and fresh.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Potion Punch (Video Game) | fetched |
2021-03-21T12:55:24Z | |
Potion Punch (Video Game) | parsed |
2021-03-21T12:55:24Z | |
Potion Punch (Video Game) | isPartOf |
DBTropes | |
Potion Punch (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
Potion Punch (Video Game) / int_2b7d29e1 | comment |
Artifact Title: In the second game, you only make potions in the first shop. In the other shops you sell other items like runes, scrolls, swords, popsicles, etc. | |
Potion Punch (Video Game) / int_2b7d29e1 | featureApplicability |
1.0 | |
Potion Punch (Video Game) / int_2b7d29e1 | featureConfidence |
1.0 | |
Potion Punch (Video Game) | hasFeature |
Potion Punch (Video Game) / int_2b7d29e1 | |
Potion Punch (Video Game) / int_be009bbc | type |
Alliterative Name | |
Potion Punch (Video Game) / int_be009bbc | comment |
Alliterative Name: The shops in the second game have two-word names that start with the same letters e.g. Peakwood Potions, Eversand Enchantments, Shroudland Shrooms, and so on. | |
Potion Punch (Video Game) / int_be009bbc | featureApplicability |
1.0 | |
Potion Punch (Video Game) / int_be009bbc | featureConfidence |
1.0 | |
Potion Punch (Video Game) | hasFeature |
Potion Punch (Video Game) / int_be009bbc | |
Potion Punch (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Potion Punch (Video Game) / int_c75c63a3 | comment |
Blackout Basement: Shroudland in the second game is a dark marsh where the sunlight can't get through and you need the Light Scroll to light the place up. This forms the gimmick of this level, as you can't serve customers in the dark, but you need the darkness to grow mushrooms and catch the glowing bugs for your lanterns. Properly turning the Light Scroll on and off is crucial in the level. To complicate things further, sometimes Shadow Fiends will appear and prevent you from turning the lights on. | |
Potion Punch (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
Potion Punch (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
Potion Punch (Video Game) | hasFeature |
Potion Punch (Video Game) / int_c75c63a3 | |
Potion Punch (Video Game) / int_name | type |
ItemName | |
Potion Punch (Video Game) / int_name | comment |
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Potion Punch (Video Game) / int_name | featureApplicability |
1.0 | |
Potion Punch (Video Game) / int_name | featureConfidence |
1.0 | |
Potion Punch (Video Game) | hasFeature |
Potion Punch (Video Game) / int_name | |
Potion Punch (Video Game) / int_name | itemName |
Potion Punch (Video Game) |
The following is a list of statements referring to the current page from other pages.
Filipino Media | processingUnknown |
Potion Punch (Video Game) | |
Time Management Game | processingUnknown |
Potion Punch (Video Game) |
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